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- #WaterMirror
- {
- Specular 0.2 0.2 0.4
- Diffuse 1 1 1
-
- {// 1st stage - Bump deformation
- BumpMap #WaterFxBump -0.003 0.005 //-0.012 0.02
- tcGen Arena
- }
-
- {//middle stage - Mirror
- Map #Mirror
- AddressMode Clamp
- TcGen ObjectSpacePosition 1 2 3 4 5 6 7 8
- }
-
- {// last stage - Dot3 lighting
- NormalMap #WaterFxNormal
- tcGen Arena
- }
- }
-
- #WaterBumpMirror
- {
- Specular 0.2 0.2 0.4
- Diffuse 1 1 1
-
- {// 1st stage - Bump deformation
- BumpMap Meshes/Textures/HeightMap.Bmp 0.05 0.2 Rotate
- tcGen Arena
- tcMod Scroll -0.04 0.1
- }
-
- {//2nd stage - Mirror
- Map #Mirror
- AddressMode Clamp
- TcGen ObjectSpacePosition 1 2 3 4 5 6 7 8
- }
- }