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INI File | 2004-06-22 | 4.4 KB | 282 lines |
- ;================== Model =================================
-
- [Model00]
- Mesh = Wall
- Skin = Textures
-
- [Model00_l]
- Mesh = Wall_l
- Skin = Textures
-
- [Model00_vl]
- Mesh = Wall_vl
- Skin = Textures
-
- [Model20]
- Mesh = Generator
- Skin = Generator
-
- [Model20_h]
- Mesh = Generator_h
- Skin = Generator
-
- [Model20_l]
- Mesh = Generator_l
- Skin = Generator
-
- [Model20_vl]
- Mesh = Generator_vl
- Skin = Generator
-
- //=== Balloons =====================
- [Model01] // normal
- Mesh = Balloon01
- Skin = Skin01
-
- [Model01_l] // low detail
- Mesh = Balloon01_l
- Skin = Skin01
-
- [Model01_vl] // very low detail
- Mesh = Balloon_vl
- Skin = Skin01
-
- [Model01_h] // hi detail
- Mesh = Balloon01_h
- Skin = Skin01
-
- [Model02] // normal
- Mesh = Balloon02
- Skin = Skin02
-
- [Model02_l] // low detail
- Mesh = Balloon02_l
- Skin = Skin02
-
- [Model02_vl] // very low detail
- Mesh = Balloon_vl
- Skin = Skin02
-
- [Model02_h] // hi detail
- Mesh = Balloon02_h
- Skin = Skin02
-
- [Model03] // normal
- Mesh = Balloon03
- Skin = Skin03
-
- [Model03_l] // low detail
- Mesh = Balloon03_l
- Skin = Skin03
-
- [Model03_vl] // very low detail
- Mesh = Balloon_vl
- Skin = Skin03
-
- [Model03_h] // hi detail
- Mesh = Balloon03_h
- Skin = Skin03
-
- [Model04] // normal
- Mesh = Balloon04
- Skin = Skin04
-
- [Model04_l] // low detail
- Mesh = Balloon04_l
- Skin = Skin04
-
- [Model04_vl] // very low detail
- Mesh = Balloon_vl
- Skin = Skin04
-
- [Model04_h] // hi detail
- Mesh = Balloon04_h
- Skin = Skin04
-
- [Model05] // normal
- Mesh = Balloon05
- Skin = Skin05
-
- [Model05_l] // low detail
- Mesh = Balloon05_l
- Skin = Skin05
-
- [Model05_vl] // very low detail
- Mesh = Balloon_vl
- Skin = Skin05
-
- [Model05_h] // hi detail
- Mesh = Balloon05_h
- Skin = Skin05
-
- [Model06] // normal
- Mesh = Balloon06
- Skin = Skin06
-
- [Model06_l] // low detail
- Mesh = Balloon06_l
- Skin = Skin06
-
- [Model06_vl] // very low detail
- Mesh = Balloon_vl
- Skin = Skin06
-
- [Model06_h] // hi detail
- Mesh = Balloon06_h
- Skin = Skin06
-
- //=== Players =====================
- [Model14] ; shadow
- Mesh = p_ombre
- Skin = Textures
-
- [Model15] ; ====================> Player 1
- Mesh = GrabA ; nom du mesh
- Skin = GrabSkin01 ; nom du rΘpertoire des textures
-
- [Model15_l] ; Low detail
- Mesh = GrabA_l
- Skin = GrabSkin01
-
- [Model15_vl] ; Very Low detail
- Mesh = GrabC_l
- Skin = GrabSkin01
-
-
- [Model16] ; ====================> Player 2
- Mesh = GrabB
- Skin = GrabSkin01
-
- [Model16_l] ; Low detail
- Mesh = GrabB_l
- Skin = GrabSkin01
-
- [Model16_h] ; hi detail
- Mesh = GrabB_h
- Skin = GrabSkin01
-
- [Model17] ; ====================> Player 3
- Mesh = GrabC ; nom du mesh
- Skin = GrabSkin02 ; nom du rΘpertoire des textures
-
- [Model17_l] ; Low detail
- Mesh = GrabC_l
- Skin = GrabSkin02
-
- [Model17_h] ; hi detail
- Mesh = GrabC_h
- Skin = GrabSkin02
-
- [Model18] ; ====================> Player 4
- Mesh = GrabD ; nom du mesh
- Skin = GrabSkin02 ; nom du rΘpertoire des textures
-
- [Model18_l]
- Mesh = GrabD_l
- Skin = GrabSkin02
-
- //=== Bonuses =====================
- [Model19]
- Mesh = BonusLittleStar
- Skin = Bonus
-
- [Model21]
- Mesh = BonusSpeed
- Skin = Bonus
-
- [Model22]
- Mesh = BonusHiSpeed
- Skin = Bonus
-
- [Model23]
- Mesh = BonusPush
- Skin = Bonus
-
- [Model24]
- Mesh = BonusScoreX
- Skin = Bonus
-
- [Model25]
- Mesh = BonusTimeWarp
- Skin = Bonus
-
- [Model26]
- Mesh = BonusAllSame
- Skin = Bonus
-
- [Model27]
- Mesh = BonusLift
- Skin = Bonus
-
- [Model28]
- Mesh = BonusRunaway
- Skin = Bonus
-
- //=== Fx =====================
-
- [Model31]
- Mesh = DropFx
- Skin = Fx
-
- [Model32]
- Mesh = FxSparkles
- Skin = Fx
-
-
- [Model33]
- Mesh = FxTakeRing
- Skin = Fx
-
- [Model34]
- Mesh = FxBlockDevice
- Skin = Fx
-
- [Model35]
- Mesh = FxMoveRing
- Skin = Fx
-
- [Model35_l]
- Mesh = FxMoveRing_l
- Skin = Fx
-
- [Model36]
- Mesh = FxElectricity
- Skin = Fx
-
- [Model37]
- Mesh = FxSmoke
- Skin = Fx
-
- [Model38]
- Mesh = FxAppear
- Skin = Fx
-
- [Model39]
- Mesh = FxRotate
- Skin = Fx
-
- [Model40]
- Mesh = FxExplode
- Skin = Fx
-
- [Model41]
- Mesh = FxTeleport
- Skin = Fx
-
- //=== Others =====================
- [Model50]
- Mesh = Ghost
- Skin = Textures
-
- [Model50_l]
- Mesh = Ghost_l
- Skin = Textures
-
- [Model50_vl]
- Mesh = Ghost_vl
- Skin = Textures
-
- [Model51]
- Mesh = Moving
- Skin = Textures
-