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Text File  |  2002-05-29  |  76KB  |  722 lines

  1. AIPlayer                                   1  11   0    BaseBitmapName                          
  2.                                                     Mission_String                          
  3.                                                                                                 
  4.  
  5.                    0                                "Empty"                                 
  6.                    1                                "########"                              
  7.                    2                                "Empty"                                 
  8.                    3                                ""                                      
  9.                    4                                ""                                      
  10.                    5                                ""                                      
  11.                    6                                ""                                      
  12.                    7                                ""                                      
  13.                    8                                ""                                      
  14.                    9                                ""                                      
  15.                   30                                "Empty"                                 
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  17.  
  18. AdvertisingConfig                          0   0   0
  19.                                                 
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  21.  
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  24. BonusBuildingTown                          0   0   0
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  30. Bridge                                     0   0   0
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  42. BuildingConfigSpecialBuildings             0   0   0
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  44.                                                     
  45.  
  46.  
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  48. BuildingConstants                          1   1   0    CanDemolishCityBuilding                 
  49.                                                     Mission_Flag                            
  50.                                                                                                 
  51.  
  52.                    0                                1                                       
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  54.  
  55. Cheats                                     0   0   0
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  67. CityStyle                                  0   0   0
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  79. Editor                                     0   0   0
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  82.  
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  85. EndlessMap                                 1   1   0    Description                             
  86.                                                     Mission_StrXlat                         
  87.                                                                                                 
  88.  
  89.                    0                                "########"                              
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  92. Explosion                                  0   0   0
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  98. FE_MainDlg                                 0   0   0
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  101.  
  102.  
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  104. Factory_Control                            1  26   0    StartingYear                            
  105.                                                     Mission_Value                           
  106.                                                         -1e+037              1e+037             
  107.  
  108.                    0                                1900                                    
  109.                    1                                1900                                    
  110.                    2                                9000                                    
  111.                    3                                9000                                    
  112.                    4                                9000                                    
  113.                    5                                9000                                    
  114.                    6                                9000                                    
  115.                    7                                9000                                    
  116.                    8                                9000                                    
  117.                    9                                9000                                    
  118.                   10                                1900                                    
  119.                   11                                1900                                    
  120.                   12                                9000                                    
  121.                   13                                9000                                    
  122.                   14                                9000                                    
  123.                   15                                9000                                    
  124.                   16                                9000                                    
  125.                   17                                1922                                    
  126.                   18                                1900                                    
  127.                   19                                1904                                    
  128.                   20                                9000                                    
  129.                   21                                9000                                    
  130.                   22                                9000                                    
  131.                   23                                9000                                    
  132.                   24                                9000                                    
  133.                   25                                9000                                    
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  154. GimmickCategory                            0   0   0
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  160. GimmickNearTree                            0   0   0
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  162.                                                     
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  166. GimmickShadow                              0   0   0
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  168.                                                     
  169.  
  170.  
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  172. Gischt                                     0   0   0
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  175.  
  176.  
  177.  
  178. HeadQuarter                                0   0   0
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  199.  
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  202. LuxuryPoints                               1   1   0    CompanyValue                            
  203.                                                     Mission_Value                           
  204.                                                         -1e+037              1e+037             
  205.  
  206.                    0                                2                                       
  207.  
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  209. MiniMap_S_Dlg                              0   0   0
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  215. MissionMap                                 0   0   0
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  221. MonthNames                                 0   0   0
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  227. Mountains                                  0   0   0
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  233. NumberFormat                               0   0   0
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  239. Player                                     0   0   0
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  245. PlayerColor                                0   0   0
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  251. PlayerConstants                            0   0   0
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  257. PlayerLivingBuilding                       0   0   0
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  260.  
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  263. Product_Control                            1 165   0    ProductStartYear                        
  264.                                                     Mission_Value                           
  265.                                                         -1e+037              1e+037             
  266.  
  267.                    0                                1900                                    
  268.                    1                                1900                                    
  269.                    2                                9900                                    
  270.                    3                                9000                                    
  271.                    4                                1900                                    
  272.                    5                                1900                                    
  273.                    6                                1900                                    
  274.                    7                                9000                                    
  275.                    8                                9000                                    
  276.                    9                                9000                                    
  277.                   10                                9000                                    
  278.                   11                                9000                                    
  279.                   12                                9000                                    
  280.                   13                                9000                                    
  281.                   14                                9000                                    
  282.                   15                                9000                                    
  283.                   16                                9000                                    
  284.                   17                                9000                                    
  285.                   18                                9000                                    
  286.                   19                                9000                                    
  287.                   20                                9000                                    
  288.                   21                                9000                                    
  289.                   22                                9000                                    
  290.                   23                                1900                                    
  291.                   24                                9000                                    
  292.                   25                                1925                                    
  293.                   26                                1904                                    
  294.                   27                                9000                                    
  295.                   28                                1900                                    
  296.                   29                                1900                                    
  297.                   30                                1938                                    
  298.                   31                                1958                                    
  299.                   32                                1939                                    
  300.                   33                                9000                                    
  301.                   34                                9000                                    
  302.                   35                                9000                                    
  303.                   36                                9000                                    
  304.                   37                                9000                                    
  305.                   38                                9000                                    
  306.                   39                                9000                                    
  307.                   40                                9000                                    
  308.                   41                                9000                                    
  309.                   42                                9000                                    
  310.                   43                                9000                                    
  311.                   44                                9000                                    
  312.                   45                                9000                                    
  313.                   46                                9000                                    
  314.                   47                                9000                                    
  315.                   48                                9000                                    
  316.                   49                                9000                                    
  317.                   50                                9000                                    
  318.                   51                                9000                                    
  319.                   52                                9000                                    
  320.                   53                                9000                                    
  321.                   54                                9000                                    
  322.                   55                                9000                                    
  323.                   56                                9000                                    
  324.                   57                                9000                                    
  325.                   58                                9000                                    
  326.                   59                                9000                                    
  327.                   60                                9000                                    
  328.                   61                                9000                                    
  329.                   62                                9000                                    
  330.                   63                                1922                                    
  331.                   64                                1945                                    
  332.                   65                                1959                                    
  333.                   66                                9000                                    
  334.                   67                                1940                                    
  335.                   68                                1922                                    
  336.                   69                                9000                                    
  337.                   70                                9000                                    
  338.                   71                                1955                                    
  339.                   72                                1942                                    
  340.                   73                                9000                                    
  341.                   74                                9000                                    
  342.                   75                                1938                                    
  343.                   76                                9000                                    
  344.                   77                                1906                                    
  345.                   78                                1904                                    
  346.                   79                                1950                                    
  347.                   80                                1942                                    
  348.                   81                                1909                                    
  349.                   82                                1927                                    
  350.                   83                                1955                                    
  351.                   84                                1933                                    
  352.                   85                                1938                                    
  353.                   86                                1968                                    
  354.                   87                                1946                                    
  355.                   88                                1964                                    
  356.                   89                                9000                                    
  357.                   90                                9000                                    
  358.                   91                                9000                                    
  359.                   92                                9000                                    
  360.                   93                                9000                                    
  361.                   94                                9000                                    
  362.                   95                                9000                                    
  363.                   96                                9000                                    
  364.                   97                                9000                                    
  365.                   98                                9000                                    
  366.                   99                                9000                                    
  367.                  100                                9000                                    
  368.                  101                                9000                                    
  369.                  102                                9000                                    
  370.                  103                                9000                                    
  371.                  104                                9000                                    
  372.                  105                                9000                                    
  373.                  106                                9000                                    
  374.                  107                                9000                                    
  375.                  108                                9000                                    
  376.                  109                                9000                                    
  377.                  110                                9000                                    
  378.                  111                                9000                                    
  379.                  112                                9000                                    
  380.                  113                                9000                                    
  381.                  114                                9000                                    
  382.                  115                                9000                                    
  383.                  116                                9000                                    
  384.                  117                                9000                                    
  385.                  118                                9000                                    
  386.                  119                                9000                                    
  387.                  120                                9000                                    
  388.                  121                                9000                                    
  389.                  122                                9000                                    
  390.                  123                                9000                                    
  391.                  124                                9000                                    
  392.                  125                                9000                                    
  393.                  126                                9000                                    
  394.                  127                                9000                                    
  395.                  128                                9000                                    
  396.                  129                                9000                                    
  397.                  130                                9000                                    
  398.                  131                                9000                                    
  399.                  132                                9000                                    
  400.                  133                                9000                                    
  401.                  134                                9000                                    
  402.                  135                                9000                                    
  403.                  136                                9000                                    
  404.                  137                                9000                                    
  405.                  138                                9000                                    
  406.                  139                                9000                                    
  407.                  140                                9000                                    
  408.                  141                                9000                                    
  409.                  142                                9000                                    
  410.                  143                                9000                                    
  411.                  144                                9000                                    
  412.                  145                                9000                                    
  413.                  146                                9000                                    
  414.                  147                                9000                                    
  415.                  148                                9000                                    
  416.                  149                                9000                                    
  417.                  150                                9000                                    
  418.                  151                                9000                                    
  419.                  152                                9000                                    
  420.                  153                                9000                                    
  421.                  154                                9000                                    
  422.                  155                                9000                                    
  423.                  156                                9000                                    
  424.                  157                                9000                                    
  425.                  158                                9000                                    
  426.                  159                                1948                                    
  427.                  160                                1951                                    
  428.                  161                                1929                                    
  429.                  162                                1960                                    
  430.                  163                                1933                                    
  431.                  164                                9000                                    
  432.  
  433.  
  434. RouteBuilder                               0   0   0
  435.                                                 
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  437.  
  438.  
  439.  
  440. SoundChannel                               0   0   0
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  446. SoundFiles                                 0   0   0
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  452. Soundtrack                                 0   0   0
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  455.  
  456.  
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  458. SpecialEvents                              4  37   0    FirstPossibleYear                           LastPossibleYear                            LastingYears                                Probability                             
  459.                                                     Mission_Value                               Mission_Value                               Mission_Value                               Mission_Value                           
  460.                                                         -1e+037              1e+037                 -1e+037              1e+037                 -1e+037              1e+037                 -1e+037              1e+037             
  461.  
  462.                    0                                1900                                        9000                                        4                                           100                                     
  463.                    1                                9000                                        9000                                        5                                           25                                      
  464.                    2                                9000                                        9000                                        4                                           40                                      
  465.                    3                                9000                                        9000                                        3                                           40                                      
  466.                    4                                9000                                        9000                                        4                                           30                                      
  467.                    5                                9000                                        9000                                        5                                           20                                      
  468.                    6                                9000                                        9000                                        7                                           30                                      
  469.                    7                                1917                                        1917                                        8                                           100                                     
  470.                    8                                9000                                        9000                                        6                                           30                                      
  471.                    9                                9000                                        9000                                        4                                           30                                      
  472.                   10                                9000                                        1960                                        6                                           30                                      
  473.                   11                                9000                                        9000                                        4                                           30                                      
  474.                   12                                9000                                        9000                                        5                                           30                                      
  475.                   13                                9000                                        9000                                        3                                           30                                      
  476.                   14                                9000                                        9000                                        5                                           40                                      
  477.                   15                                1912                                        1912                                        4                                           100                                     
  478.                   16                                1905                                        9000                                        5                                           60                                      
  479.                   17                                9000                                        9000                                        5                                           30                                      
  480.                   18                                9000                                        1910                                        2                                           100                                     
  481.                   19                                9000                                        9000                                        20                                          100                                     
  482.                   20                                1963                                        9000                                        4                                           30                                      
  483.                   21                                1930                                        9000                                        5                                           30                                      
  484.                   22                                1930                                        9000                                        5                                           30                                      
  485.                   23                                1920                                        9000                                        5                                           30                                      
  486.                   24                                1920                                        9000                                        5                                           30                                      
  487.                   25                                1930                                        9000                                        5                                           30                                      
  488.                   26                                1940                                        9000                                        5                                           30                                      
  489.                   27                                1920                                        9000                                        5                                           30                                      
  490.                   28                                1925                                        9000                                        5                                           30                                      
  491.                   29                                1925                                        9000                                        4                                           30                                      
  492.                   49                                9000                                        9000                                        9000                                        100                                     
  493.                   50                                9000                                        9000                                        0                                           0                                       
  494.                   51                                9000                                        9000                                        0                                           0                                       
  495.                   52                                9000                                        9000                                        0                                           0                                       
  496.                   53                                9000                                        9000                                        0                                           0                                       
  497.                   54                                9000                                        9000                                        0                                           0                                       
  498.                   55                                9000                                        9000                                        0                                           0                                       
  499.  
  500.  
  501. StationConfig                              0   0   0
  502.                                                 
  503.                                                     
  504.  
  505.  
  506.  
  507. StationNameExtension                       0   0   0
  508.                                                 
  509.                                                     
  510.  
  511.  
  512.  
  513. StationVideo                               0   0   0
  514.                                                 
  515.                                                     
  516.  
  517.  
  518.  
  519. StoragePlace_Config                        0   0   0
  520.                                                 
  521.                                                     
  522.  
  523.  
  524.  
  525. Store                                      2  11   0    CanBeDemolished                             StartingYear                            
  526.                                                     Mission_Flag                                Mission_Value                           
  527.                                                                                                     -1e+037              1e+037             
  528.  
  529.                    0                                1                                           9000                                    
  530.                    1                                1                                           9000                                    
  531.                    2                                1                                           1922                                    
  532.                    3                                1                                           1900                                    
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  590. TutorialText                               4  90   0    Description                                 Headline                                    Hint                                        bmp                                     
  591.                                                     Mission_StrXlat                             Mission_StrXlat                             Mission_String                              Mission_String                          
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  594.                    0                                "Text 1"                                    "########"                                  "########"                                  "########"                              
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  604.                  104                                "Please build a department store in the town.\nOtherwise, you will have few, if any, customers."    "Caution!"                                  ""                                          "gfx\uif\9_tutorial\99_99.tga"          
  605.                  123                                "This building would be too far away from the department store."    "Caution!"                                  ""                                          "gfx\uif\9_tutorial\99_99.tga"          
  606.                  162                                "This building would be too far away from the department store and farm."    "Caution!"                                  ""                                          "gfx\uif\9_tutorial\99_99.tga"          
  607.                  170                                "The warehouse must be located so that the department store and farm are within its catchment area.\nMake sure that the department store and farm are displayed in green!"    "Warehouse is too far away!"                ""                                          "gfx\uif\9_tutorial\99_99.tga"          
  608.                  200                                "IG2 is all about producing and selling goods. This can be very easy or extremely difficult, depending on the product.\nIn this introductory campaign, you will get to know all the basic steps involved.\nAs the individual missions are all quite short, we recommend that you take your time so that you complete them all. That way, you will eventually play like a business expert.\nDon't worry, you won't learn all the tricks of the trade - there will be plenty for you to do and discover.\n\nTo close this message, click on the 'Close' button (at the top right of the window) or press the right mouse button."    "What is the aim of the game?"              ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  609.                  201                                "Normally, you only see a small section of the game world on the screen.\n\nYou can change section by moving the mouse pointer towards the edge of the screen. You can also use the arrow keys.\n\nYou zoom in and out by rotating your mouse wheel or by choosing the buttons 'Next view' and 'Last view'.\n\nTo close this message, click on the 'Close' button (at the top right of the window) or click on the right mouse button.\n\n"    "Navigating in the game world"              ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  610.                  202                                "To get a better overview of the area, you can display a small map. This map will show you the entire game world.\n\nThe section of the game world currently visible is indicated by a white frame on the map.\n\nIf you click on a particular area of the map, the visible section of the game world will move to that area.\n\nIf you click on the map and hold the mouse button down, you can move the map around the screen.\n\nClose this message and click on the map symbol below to display the overview map."    "Use of overview map"                       ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_00.tga"
  611.                  203                                "Messages appear constantly during the game. You can look them up by clicking on the letter symbol in the lower list.\n\nTo read a message in the list, click on the symbol to the left of the title or open the message by double-clicking on it.\n\nNow open the message overview and open this message again.\nFinally, close the message overview."    "Message overview"                          ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_01.tga"
  612.                  205                                "In the game world, there is a town, which is where your customers live. And it's only in towns that you can sell your products and thus make money.\nThe bigger the houses, the more customers live there.\n\nIt is therefore vital that, before you start, you think about which towns you want to receive delivery of your goods.\nAs a rule, it doesn't make economic sense to set up large-scale production facilities that only serve a small village.\n\nThe towns grow as time passes. You too can influence this.\nIndustrial units on the outskirts of towns are harmful to growth. On the other hand, department stores or, later, sports arenas and suchlike, are highly conducive to development."    "The towns, or where are the customers?"    ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_02.tga"
  613.                  206                                "It may seem strange to place a department store at the start of the production chain.\nBut as we have already mentioned, your first consideration must be the products themselves and where you want (or are able) to sell those products.\nThe best way of finding that out is to build a department store first.\n\nThe important thing to bear in mind is that you can only earn money in department stores!\n\nIn this mission, the aim is to make money selling farm products. To this end, you must build at least one food store. We will do this together in the next few steps.\n"    "The department store as the start of the production chain"    ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  614.                  207                                "To construct a building, you will need to open the building menu.\nTo do this, simply click on an empty space in the game world.\n\nIt doesn't matter where you click. Just don't click on a building or road or (later) a vehicle.\n\nNow close this message, and click on an empty area in the game world."    "How do I construct a building?"            ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  615.                  208                                "If a menu appears at an inconvenient spot, you can move or hide it.\n\nTo move the menu, click on the gear wheel and hold the mouse button down. You can now move the menu.\n\nTo hide the menu, hold the tab key down."    "Moving menus"                              ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_03.tga"
  616.                  209                                "In the menu, buildings are sorted by category or function.\nThey are listed from left to right as follows:\nFactories, warehouses, department stores, railway stations, and so on.\n\nAt first, you may not immediately recognise what the symbols mean. Simply move the mouse pointer on a symbol, and an explanatory text will appear.\n\nClose this message now, and choose the category 'Department store' by clicking on the relevant symbol."    "Selecting a building category"             ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_04.tga"
  617.                  210                                "You have selected the 'Department store' category.\nAll the buildings you currently have available in this category are now displayed.\n\nSince you may only construct food stores in this mission, you have no other options to select. That's why the food store has already been automatically selected.\n\nIn the menu on the left, you can see a picture of the selected building. More importantly, all the information about the building is also displayed on the left."    "Selecting a specific building"             ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_05.tga"
  618.                  211                                "The department store is now controlled by the mouse pointer. If you move the mouse pointer, the building moves with it.\n\nIf the building is displayed in green, you can erect it at this location.\nHowever, if the building is displayed in red, this means that either you cannot erect it at this location, or you do not have sufficient funds for the purchase.\n\nDepartment stores have a fixed catchment area. Customers will pour out of all the buildings in this area into the department store. Buildings within the area are highlighted in yellow.\n\nNote: The more high buildings there are in the catchment area, the greater the number of customers."    "Where shall I locate my department store?"    ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_06.tga"
  619.                  212                                "Above the building, you can see the monthly requirement for each product that can be sold in this department store.\nThe amount is always expressed in truck loads or wagon loads, so you never sell individual items.\n\nAs demand can vary according to season, four values are always displayed, representing spring, summer, autumn and winter."    "How much can I now sell?"                  "'"                                         "gfx\uif\9_tutorial\Tutorial 01\00_07.tga"
  620.                  213                                "To complete the construction of a building, move the building to the desired location and press the left mouse button.\n\nIn the information bar below, you will see what costs, if any, are expected from the prior demolition of existing buildings.\n\nNow, choose a suitable site in the town, and build a food store there."    "Setting up the department store"           ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_08.tga"
  621.                  216                                "The department store will procure its goods independently from a warehouse.\nYou must therefore build a warehouse nearby.\n\nPlease note that you cannot supply a department store directly. Goods must always be delivered from a warehouse."    "Where do the goods come from?"             ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  622.                  217                                "You can build warehouses in the same way as normal buildings.\n\nWarehouses have a catchment area just like department stores. All buildings located within this catchment area can exchange goods with the warehouse.\n\nHowever, warehouses cannot exchange products with each other!"    "How do warehouses work?"                   ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_09.tga"
  623.                  218                                "Now position the warehouse so that the department store is displayed in green.\n\nWhen buildings turn green with the construction of a warehouse, this means that they are within the catchment area of the warehouse. They can therefore obtain goods from this warehouse or store goods there.\n\nNow close this message.\nPosition a medium-sized warehouse so that the department store is displayed in green (i.e. within the catchment area of the warehouse).\n\nThen close the building menu."    "The right location for a warehouse"        ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_10.tga"
  624.                  221                                "We'll start by producing and selling a simple product - eggs.\nTo do this, we need a chicken farm.\n\nClose this message, and choose the 'Factories' category from the buildings menu. Then choose a chicken farm."    "Where do the goods come from now?"         ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_11.tga"
  625.                  224                                "Build the chicken farm so that it is located within the catchment area of the warehouse - the warehouse should turn green.\n\nHens are happiest when there is plenty of grass around. You can see above the building how many eggs can be produced at this location.\n\nNow build a chicken farm."    "Where should I build a chicken farm?"      ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_12.tga"
  626.                  227                                "One more reminder: You can close all the menus at any time by clicking on 'Close' or by clicking the right mouse button.\n\nNow close this message, and then close the building menu."    "Close menus"                               ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_13.tga"
  627.                  230                                "Although you now have a chicken farm, you are not producing anything. The workers on the chicken farm have no idea what they should be doing.\nNearly all production facilities can produce a range of products. So you need to establish what to produce.\n\nOtherwise, your employees are going to have a relaxing time! Unfortunately, costs are incurred whether anyone works or not."    "Where are the eggs?"                       ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  628.                  231                                "Use the production menu to define production for a building.\nThis menu will open when you click on the appropriate building.\n\nNow close this message.\nNext, click on the chicken farm."    "Define production"                         ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  629.                  234                                "You can now specify in the production menu the products to be produced.\nTo do so, just click on the product symbol concerned.\n\nAll the key information, such as monthly production, production costs etc., is displayed on the left.\n\nAs the chicken farm can only produce eggs, you don't have very much choice.\n\nClose this message and select eggs for production."    "Now let's get to work"                     ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_14.tga"
  630.                  237                                "In the same menu, you can also define how much you want to pay your workers.\nMore importantly, you also specify here the level of capacity at which the production facility should run.\n\nAt the beginning, you won't sell very much. Therefore, it is often to your advantage to restrict production accordingly.\n\nNow close this message.\nSet the capacity utilisation to 50% by clicking on the circle in the middle.\n"    "Salary and capacity utilisation"           ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_15.tga"
  631.                  240                                "The settings will not take effect while the menu is displayed. Only when you close the menu by clicking on 'OK' (green tick) will the settings for this building take effect.\n\nIf you close the menu by clicking the right mouse button or by choosing 'Close' (red cross), your changes will not be saved.\n\nNow close this message.\nThen close the production menu by clicking on 'OK' (green tick)."    "Confirming the settings"                   ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_16.tga"
  632.                  243                                "Soon the first eggs will arrive at the warehouse. In the warehouse, you'll see a symbol that represents the product, as well as crates next to it indicating how many loads have been placed in storage.\n\nIt is now up to the department store to fetch the required quantity (if available) from the warehouse."    "Products in the warehouse"                 ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_17.tga"
  633.                  244                                "The first sale of eggs at the department store is a moment to savour. For the first time, figures will appear above your department store in green. This means that money is rolling in at last.\n\nBelow right you can see your account balance. Next to it are your 'luxury points' (but you don't need to worry about these in the missions). And on the far right you will see today's date."    "Your first income"                         ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  634.                  245                                "You would doubtless like to know how much you are actually going to earn from the sale of eggs. It would also be interesting to know whether you are satisfying demand, or even if you are supplying too much.\n\nTo obtain this information, close this message and click on the department store."    "How much am I earning?"                    ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  635.                  248                                "You can call up all the information on specific products in the department store at any time.\nJust left-click on the relevant product symbol.\n\nClose this message and click on the symbol for eggs in the department store menu."    "Info for a product"                        ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_18.tga"
  636.                  251                                "On the left, you now see the profit you have made from egg sales in the last month.\n\nYou can also change the sales price here, which will affect demand. But for now, we'll leave the sales price as it is."    "Profit"                                    ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_19.tga"
  637.                  252                                "You should check regularly whether your supply is meeting demand.\n\nClose this message and on the menu to the right, click on the middle button (Supply/Demand)."    "Supply and demand"                         ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_20.tga"
  638.                  254                                "You can now see from the green column on the right how many eggs the department store could sell in a particular month.\nThe red column next to it tells you how many units were actually sold.\nIdeally, these bars should be at the same level."    "Supply and demand"                         ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_21.tga"
  639.                  255                                "You have now learned how to construct buildings and produce goods.\nUse this knowledge to set up a dairy farm and sell milk.\n\nYou must sell at least 20 units of milk to complete this mission successfully.\n\nGood luck!"    "Your game goal"                            ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  640.                  302                                "To extract natural resources, you will need a mine.\n\nSelect a mine from the building menu."    "My first mine"                             ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_03.tga"
  641.                  303                                "If you move the mine over the raw material symbols, you can see immediately how many raw materials you can extract in this area.\n\nNow build a mine on the site of the raw materials."    "Positioning of mines"                      ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_04.tga"
  642.                  306                                "Now build a large warehouse so that the mine and the building materials industry are in the catchment area of the warehouse (both buildings must be green)."    "Temporary storage"                         ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_05.tga"
  643.                  307                                "Now the iron ore must be turned into steel. For this, you will need a steelworks.\n\nYou should construct a steelworks within the catchment area of the warehouse you last built."    "Iron ore to steel"                         ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_06.tga"
  644.                  309                                "Now close the building menu and click on the mine.\n\nTo avoid overproduction, set iron ore as the product for the mine, and reduce capacity to 25%.\n\nClick on 'OK' in the menu to confirm your settings."    "Reducing capacity utilisation"             ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_07.tga"
  645.                  312                                "Now click on the steelworks.\n\nSet production to 'Steel' and reduce capacity to 50%.\n\nClick 'OK' to confirm your settings."    "Avoid overproduction"                      ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_08.tga"
  646.                  318                                "To produce tools, timbers are needed. To produce these, you first need to fell trees. For that, you will need a lumber camp.\n\nLumber camps can fell trees within a specific catchment area. Build a lumber camp now in the forest. Make sure that it is within the catchment area of the warehouse that was most recently constructed."    "Felling trees"                             ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_09.tga"
  647.                  324                                "The tree trunks must now be transformed into manageable timbers. This will be carried out in a sawmill.\n\nBuild a sawmill located in the catchment area of the warehouse you last built."    "Turning trees into timbers"                ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_10.tga"
  648.                  327                                "Now close the building menu and click on the lumber camp.\n\nTo avoid overproduction, set tree trunks as the product in the lumber camp, and reduce capacity to 25%.\n\nNext, click on 'OK' in the menu to confirm your settings."    "Set production"                            ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_11.tga"
  649.                  328                                "Now click on the sawmill.\n\nSet production to 'Timbers', and reduce capacity to 50%.\n\nClick 'OK' to confirm your settings."    "Avoid overproduction"                      ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_12.tga"
  650.                  330                                "To keep any nasty surprises to a minimum, you can set the exact products and quantities you wish to receive in any warehouse.\n\nTo open the warehouse menu, click on the warehouse near the mine, lumber camp, steelworks and sawmill."    "Manage warehouse"                          ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_13.tga"
  651.                  331                                "On the left, you can see the current warehouse status - which products are stored where, and how many units are available at any particular time.\n\nIf you want to remove goods, click on the relevant symbol on the left and then click on the dustbin."    "Remove stock goods"                        ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_14.tga"
  652.                  332                                "On the right, you can define which products are accepted by the warehouse and how many.\n\nYou can use the top two buttons to specify whether nothing at all is accepted or whether any quantity of any product is accepted."    "Manage warehouse"                          ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_15.tga"
  653.                  333                                "You should now manage the two warehouses so that the finished tool is only accepted in the warehouse at the department store.\n\nSo set the product group for building materials to 0%."    "No tools"                                  ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_16.tga"
  654.                  335                                "Now specify that all products in the category for lumber camp, mine, steelworks and sawmill should be stored at a rate of just 25%.\n\nClick 'OK' to confirm."    "Warehouse management"                      ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_17.tga"
  655.                  336                                "Finally, you should now start production of tools in the building materials industry.\n\nClick 'OK' to confirm."    "Hand over the tool"                        ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_18.tga"
  656.                  340                                "Of course, you should also find out how high demand for tools really is in your department store. Then you need to adjust capacity utilisation in the building materials industry accordingly."    "Requirements and production"               ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  657.                  341                                "If everything has gone to plan, you close to achieving your mission goal. Sell 30 units of tools and your mission is accomplished.\n\nGood luck!"    "Mission goal"                              ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  658.                  350                                "In this mission, we are going to attempt a more complex production procedure. You will extract raw materials, process them, and sell the end products.\n\nYour task is to manufacture tools and earn money from selling them."    "Mission goal"                              ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  659.                  351                                "If you look at the game world, you will see that there is already a department store, a warehouse and a building materials industry.\n\nTo be able to produce tools, you need timbers and steel. Together, we will now build the infrastructure you need to manufacture these products."    "Starting point"                            ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_00.tga"
  660.                  352                                "The presence of natural resources is indicated by symbols that emerge from the ground. Place your mouse pointer on a symbol to display the quantity of raw materials at this location."    "Where are the raw materials?"              ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_02.tga"
  661.                  400                                "The warehouse would be too far away. Make sure that the mine and factory are displayed in green. Only then will both buildings be in the warehouse's catchment area, and will thus be able to procure goods from the warehouse or deliver to it."    "Warehouse is too far away!"                ""                                          "gfx\uif\9_tutorial\99_99.tga"          
  662.                  401                                "The factory would not be within the warehouse's catchment area.\nMake sure that the warehouse is displayed in green!"    "Factory is too far away!"                  ""                                          "gfx\uif\9_tutorial\99_99.tga"          
  663.                  402                                "Not implemented error msg"                 "Not implemented error msg"                 ""                                          ""                                      
  664.                  403                                "The warehouse would be too far away.\nThe department store and factory must be located within the catchment area of the warehouse. Make sure that they are displayed in green!"    "Warehouse is too far away!"                ""                                          "gfx\uif\9_tutorial\99_99.tga"          
  665.                  500                                "We are now going to deal with the transportation of goods over long distances. We are going to build a railway together."    "Mission goal"                              ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  666.                  501                                "You already own a furniture manufacturer that is in production, and a department store with warehouse in the town.\nOur task is to deliver furniture from the factory to the town."    "Starting point"                            ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  667.                  503                                "Now build a railway station within the catchment area of the factory warehouse.\n\nIncidentally, you can alter the direction the railway station is facing by pressing the spacebar."    "My first railway station"                  ""                                          "gfx\uif\9_tutorial\Tutorial 03\02_00.tga"
  668.                  506                                "It doesn't make much sense to have just one railway station.\nYou will need another station in town so that trains can deliver goods there.\n\nNow build a railway station within the catchment area of the department store's warehouse."    "A second station"                          ""                                          "gfx\uif\9_tutorial\Tutorial 03\02_01.tga"
  669.                  509                                "Now we need to lay the track.\n\nTo do this, just click on the 'Rail' button and lay the rails to connect the two railway stations."    "Rails"                                     ""                                          "gfx\uif\9_tutorial\Tutorial 03\02_02.tga"
  670.                  512                                "Your trains should be serviced regularly. This takes place in railway stations that are equipped with repair workshops. Each time a train makes a scheduled stop at this kind of station, it is repaired.\n\nNow click on the 'Repair workshop' button and then click on a station. This station will now be equipped with a repair workshop."    "Repairs"                                   ""                                          "gfx\uif\9_tutorial\Tutorial 03\02_03.tga"
  671.                  515                                "You now have your first operational railway network.\n\nNow close the building menu."    "Continue"                                  ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  672.                  518                                "We now need to buy a locomotive.\n\nVehicles are always purchased at railway stations, terminals, ports and airports.\n\nSo click on the railway station near the factory to open the vehicle purchase menu."    "Buy vehicle"                               ""                                          "gfx\uif\9_tutorial\Tutorial 03\02_04.tga"
  673.                  521                                "You can choose between two locomotives. The cheaper one will be sufficient for our purposes.\n\nAs this one is already selected, you only need to click 'OK' to confirm the purchase."    "Buy locomotive"                            ""                                          "gfx\uif\9_tutorial\Tutorial 03\02_05.tga"
  674.                  524                                "The station where you buy the train is always entered in the timetable as the first stop. It is usually the first one anyway. However, you can change it at any time. But in our case, it is correct."    "First stop"                                ""                                          "gfx\uif\9_tutorial\Tutorial 03\02_06.tga"
  675.                  525                                "Now we need to establish what will be loaded onto the train at this station.\nOn the right, you see the load capacity of the train. At the moment, all fields are blank, but we are about to change that.\n\nClick on the furniture production symbol on the left. Next, keep clicking on the furniture symbol at the bottom left until all the fields on the right are filled."    "Loading"                                   ""                                          "gfx\uif\9_tutorial\Tutorial 03\02_07.tga"
  676.                  527                                "It is usually a good idea to instruct the train driver to wait until the train is fully loaded before departing.\n\nTo do this, click 'Wait until load is complete'."    "Wait until load is complete"               ""                                          "gfx\uif\9_tutorial\Tutorial 03\02_08.tga"
  677.                  530                                "We now need to let the train driver know where he is going.\n\nIncidentally, it would be no problem to let other trains run on this stretch of track. If two trains meet on the same platform, nothing will happen - the trains will just slow down a lot!\n\nClick on the station near the town.\nThis station is entered in the timetable."    "Next stop"                                 ""                                          "gfx\uif\9_tutorial\Tutorial 03\02_09.tga"
  678.                  531                                "At the second scheduled stop, we'll leave the load fields blank. This means that all the goods will be unloaded at this station. The train will then return empty to the first station.\n\nThe load fields indicate to the driver how the train should leave the station.\n\nClick on 'OK' to confirm the timetable."    "Timetable is complete"                     ""                                          "gfx\uif\9_tutorial\Tutorial 03\02_10.tga"
  679.                  533                                "You are now familiar with the basic functions for transporting goods.\nFor more information and functions, please consult the manual."    "More information"                          ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  680.                  534                                "Your task now is to sell 30 picture frames. To do this, you will need to change what you produce and alter the timetable.\nIt is entirely up to you whether you set up a separate industry and use more vehicles.\n\nGood luck!"    "Mission goal"                              ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  681.                  564                                ""                                          ""                                          ""                                          ""                                      
  682.                  600                                "The station would not be in the catchment area of the warehouse.\nMake sure the warehouse turns green."    "Station is too far away!"                  ""                                          "gfx\uif\9_tutorial\99_99.tga"          
  683.                  603                                "Close the vehicle purchase menu and click on the station near the factory."    "Caution!"                                  ""                                          "gfx\uif\9_tutorial\99_99.tga"          
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