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GameStar 2003 April
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Gamestar_50_2003-04_cd2.bin
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Infiltration286-Setup.exe
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System
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INF_cCamos.int
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INI File
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2001-08-22
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2KB
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34 lines
[public]
; Camos general !
Object=(Name=INF_cCamos.GEN_BL_Arctic,Class=Texture,Description=Arctic)
Object=(Name=INF_cCamos.GEN_BL_Black,Class=Texture,Description=Black)
Object=(Name=INF_cCamos.GEN_BL_Blue,Class=Texture,Description=Blue)
Object=(Name=INF_cCamos.GEN_GR_Desert,Class=Texture,Description=Desert)
Object=(Name=INF_cCamos.GEN_GR_GermanF,Class=Texture,Description=German_Flecktarn)
Object=(Name=INF_cCamos.GEN_BL_Gray,Class=Texture,Description=Gray)
Object=(Name=INF_cCamos.GEN_GR_Green,Class=Texture,Description=Green)
Object=(Name=INF_cCamos.GEN_BL_Grey,Class=Texture,Description=Grey)
Object=(Name=INF_cCamos.GEN_GR_RussianG,Class=Texture,Description=Russian_Green)
Object=(Name=INF_cCamos.GEN_GR_RussianT,Class=Texture,Description=Russian_Tan)
Object=(Name=INF_cCamos.GEN_BL_Urban,Class=Texture,Description=Urban)
Object=(Name=INF_cCamos.GEN_GR_Woodland,Class=Texture,Description=Woodland)
; for own camo packages use the following:
; filename = INF_cCamosXXX.int where XXX can be anything ya like! ie. INF_cCamosMyCamos.int
; place the following lines into it (remove the ";" of course)
;
;[public]
;Object=(Name=INF_cCamos.GEN_BL_MyCamoName,Class=Texture,Description=MyCamoDescription)
; or
;Object=(Name=INF_cCamos.GEN_GR_MyCamoName,Class=Texture,Description=MyCamoDescription)
;
; the BL_ stands for using the black gear and the GR_ stands for using the green gear
;
; make a texture package named INF_cCamosMyCamoName.utx including the following textures
; Arms_MyCamoName, Legs_MyCamoName only one needed for all INFModels
; and Torso_MyCamoName_INFModelName for each INFModel
; ie. INF_cCamosSOB.utx including Arms_SOB, Legs_SOB, Torso_SOB_Boonie, Torso_SOB_Helmet etc.
;
; to use these packages online, the server has to include: ServerPackages=INF_cCamosMyCamoName