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Text File  |  2001-03-27  |  54KB  |  1,398 lines

  1. // HALF-LIFE and They Hunger SPEECH SYSTEM SENTENCES. 
  2. // DO NOT MODIFY THIS FILE! Max of 1023 sentences.
  3.  
  4. // They Hunger CUSTOM SenTenceS
  5. TH_SCREAM1 thambs/manscream1.wav
  6. TH_SCREAM2 thambs/manscream2.wav
  7. TH_SCREAM3 thambs/scream1.wav
  8. TH_SCREAM4 thambs/scream2.wav
  9. TH_SCREAM5 thambs/scream3.wav
  10. TH_SCREAM6 thambs/scream4.wav
  11. TH_SCREAM7 thambs/scream5.wav
  12. TH_NEWSCREAM1 thambs2/newscream1.wav
  13. TH_NEWSCREAM2 thambs2/newscream2.wav
  14. TH_TEMPLE1 thambs/message_00.wav
  15. TH_TEMPLE2 thambs/message_01.wav
  16. TH_TEMPLE3 thambs/message_02.wav
  17. TH_TEMPLE4 thambs/message_03.wav
  18. TH_ZSCREAM1 thambs/zo_torment1.wav
  19. TH_ZSCREAM2 thambs/zo_torment2.wav
  20. TH_ZSCREAM3 zombie/zo_pain1.wav
  21. TH_ZSCREAM4 zombie/zo_pain2.wav
  22. TH_ZSCREAM5 zombie/zo_pain3.wav
  23. TH_COP1 zombie/zo_alert10.wav
  24. TH_COP2 zombiecop/zo_alert20.wav
  25. TH_COP3 zfemale/zo_idle2.wav
  26. TH_COP4 zombiecop/zo_idle3.wav
  27. TH_MESSAGE1 thambs/message4.wav
  28. TH_RADIO1 thambs/radio1.wav
  29. TH_SHERIFF1 sheriff/suicide.wav
  30. TH_SHERIFF2 sheriff/rayward.wav
  31. TH_SHERIFF3 sheriff/sombitch.wav
  32. TH_SHERIFF4 sheriff/sherif6.wav
  33. TH_SHERIFF5 sheriff/sherif1.wav
  34. TH_SHERIFF6 sheriff/sherif2.wav
  35. TH_SHERIFF7 sheriff/sherif3.wav
  36. TH_SHERIFF8 sheriff/sherif4.wav
  37. TH_SHERIFF9 sheriff/sherif5.wav
  38. TH_SHERIFF10 sheriff/chopper.wav
  39. TH_SHERIFF11 sheriff/coverme.wav
  40. TH_SHERIFF12 sheriff/cussfranklin.wav
  41. TH_SHERIFF13 sheriff/killemall.wav
  42. TH_SHERIFF14 sheriff/sawplayer.wav
  43. TH_SHERIFF15 sheriff/speech1.wav
  44. TH_SHERIFF16 sheriff/speech2.wav
  45. TH_SHERIFF17 sheriff/takemaway.wav
  46. TH_FRANKLIN1 franklin/frank1.wav
  47. TH_FRANKLIN2 franklin/frank2.wav
  48. TH_FRANKLIN3 franklin/frank3.wav
  49. TH_FRANKLIN4 franklin/frank4.wav
  50. TH_FRANKLIN5 franklin/frank5.wav
  51. TH_FRANKLIN6 franklin/frank6.wav
  52. TH_FRANKLIN7 franklin/franklin4_2_2.wav
  53. TH_FRANKUSE franklin/wav.wav
  54. TH_FRANKDIE franklin/frank_die.wav
  55. TH_FRANKRUN franklin/frank_run.wav
  56. TH_FRANKBCK franklin/standback.wav
  57. TH_BA1 thambs2/mess_ba1.wav (p80)
  58. TH_CIV1 thambs/whatare.wav
  59. TH_ALFRED1 alfred/alfred1.wav
  60. TH_ALFRED2 alfred/alfred2.wav 
  61. TH_ALFRED3 alfred/alfred3.wav 
  62. TH_ALFRED4 alfred/alfred4.wav
  63. TH_ALFRED5 alfred/alfred5.wav
  64. TH_ALFUSE alfred/use.wav
  65. TH_ALFUNUSE alfred/unuse.wav
  66. TH_HELPHEAD thambs2/helpme.wav
  67. TH_ENDMESS recorder/endmess.wav
  68. TH_FRANKBOT1 franklin/frankbot1.wav
  69. TH_FRANKBOT2 franklin/frankbot2.wav
  70. TH_FRANKBOT3 franklin/frankbot3.wav
  71. TH_FRANKBOT4 franklin/franklin4.wav
  72. TH_PILOT1 thambs3/pilot1.wav
  73. TH_PILOT1M thambs3/pilot1_muffle.wav
  74. TH_PILOT2 thambs3/pilot2.wav
  75. TH_HGRUNT1 hgrunt/mil_time.wav
  76. TH_HGRUNT2 hgrunt/die_th3.wav
  77. TH_SHOOTME thambs3/dying_guy.wav
  78.  
  79. // HUMAN GRUNTS
  80. HG_GREN0 hgrunt/clik(p120) grenade! clik
  81. HG_GREN1 hgrunt/(t30) clik take!(e75) cover!(s5) clik
  82. HG_GREN2 hgrunt/clik clik oh! shit! clik
  83. HG_GREN3 hgrunt/(p110 t40) clik(p120) get!(e78) down!(t30) clik 
  84. HG_GREN4 hgrunt/clik(p110) (t40) of!(e75) god! clik(p110)
  85. HG_GREN5 hgrunt/clik no! clik
  86. HG_GREN6 hgrunt/clik move! clik(p120)
  87.  
  88. // Player Alert
  89. HG_ALERT0 hgrunt/(t30) squad!, we!(e80) got!(e80) thatcivilian!(t20 p105), clik(p110)
  90. HG_ALERT1 hgrunt/clik(p110) target! clik
  91. HG_ALERT2 hgrunt/clik movement! clik
  92. HG_ALERT3 hgrunt/(t40) shit!(t20), (t50) we! got! zombies!(p120 t0) clik
  93. HG_ALERT4 hgrunt/(t20) clik(p110) squad!, get!(e80) thatcivilian!, clik(p110) clik
  94. HG_ALERT5 hgrunt/(t20) clik squad!, neutralize!(e90) thatcivilian! clik
  95. HG_ALERT6 hgrunt/(t30) clik clik move!(e75) in! clik(p120)
  96.  
  97. // Monster Alert
  98. HG_MONST0 hgrunt/clik(p110) (t50) zombies!(t0), my! sector!(t0) clik
  99. HG_MONST1 hgrunt/clik(p110) (t40) clik(p120) we!(e75) got! zombies! clik
  100. HG_MONST2 hgrunt/clik clik (t30) zombie!(e85) alert! clik
  101. HG_MONST3 hgrunt/clik clik (t30) zombie!(e85) movement!(t0) clik(p120)
  102.  
  103. // Take cover
  104. HG_COVER0 hgrunt/clik (t30) take! cover!(t0) clik
  105. HG_COVER1 hgrunt/clik (t45) (e75) I!(e80) need!(e80) suppressing!(t20) fire!(t10) clik
  106. HG_COVER2 hgrunt/clik (t45) we! need! backup!(t10) clik
  107. HG_COVER3 hgrunt/clik(p120) (t40) two!(e75) hot!(e80) here! clik
  108. HG_COVER4 hgrunt/clik(p110) (t30) fall!(e80) out! clik clik
  109. HG_COVER5 hgrunt/clik(p120) (t20) clear! this! area! clik
  110. HG_COVER6 hgrunt/clik (t40) god! damn! zombies! clik
  111. HG_COVER7 hgrunt/clik (t40) cover!(e75) fire! clik
  112.  
  113. // Throw grenade
  114. HG_THROW0 hgrunt/clik(p120) (t40) fire!(e90) in!(e90) the!(e60) hole!(e100) clik
  115. HG_THROW1 hgrunt/clik (t30) take!(e75) this!(e100 t0) zombie! clik
  116. HG_THROW2 hgrunt/clik (t35) fire in the(e50) hole clik(p120)
  117. HG_THROW3 hgrunt/clik(p110) (t35 e80) squad, stay down clik
  118.  
  119. // Taunt
  120. HG_TAUNT0 hgrunt/clik (t30 e75) uhh, we got heavy fire here clik
  121. HG_TAUNT1 hgrunt/clik(p120) (t40) roger, hold position clik
  122. HG_TAUNT2 hgrunt/clik (t40) we!(e80) will!(e75) kick!(e80) your!(e75) ass! clik
  123. HG_TAUNT3 hgrunt/clik (t40) zombie, you(e75) are going down clik
  124. HG_TAUNT4 hgrunt/clik(p120) (t40) you got nothing clik
  125. HG_TAUNT5 hgrunt/clik(p110) (t40) request! backup! clik(p120) clik
  126.  
  127. // Charge
  128. HG_CHARGE0 hgrunt/clik (t40) go! recon! clik(p120)
  129. HG_CHARGE1 hgrunt/clik(p110) (t40) move!(e75) in! clik
  130. HG_CHARGE2 hgrunt/clik go! clik(p120)
  131. HG_CHARGE3 hgrunt/clik lets! go! clik(p120)
  132.  
  133. // Idle
  134. HG_IDLE0 hgrunt/gr_idle1
  135. HG_IDLE1 hgrunt/gr_idle2
  136. HG_IDLE2 hgrunt/gr_idle3
  137.  
  138. HG_QUEST0 hgrunt/clik (t25) stay(e80) alert people clik(p120)
  139. HG_QUEST1 hgrunt/clik (t30) radio(e75) check, over clik(p120) 
  140. HG_QUEST2 hgrunt/clik (t20) maintain lookout clik(p120)
  141. HG_QUEST3 hgrunt/clik(p110) (t30) squad, quiet(e75) down clik(p120)
  142. HG_QUEST4 hgrunt/clik(p120) (t30) hold position, clik
  143. HG_QUEST5 hgrunt/clik(p120) (t30) sweep(e80) that sector, clik(p120) clik(p120)
  144. HG_QUEST6 hgrunt/clik(p120) (t30) uhh, go tango sweep formation clik(p120) clik(p120)
  145. HG_QUEST7 hgrunt/clik(p120) (t30) echo(e75) mission is go clik(p120) clik(p120)
  146. HG_QUEST8 hgrunt/clik(p110) (t30) fire(e75) team, weapons(e75) check ok clik(p120) clik
  147. HG_QUEST9 hgrunt/clik(p110) (t30) fire(e75) team, objective foxtrot niner clik(p120)
  148. HG_QUEST10 hgrunt/clik (t30) ok(e75) mission, zero(e75) niner clik
  149. HG_QUEST11 hgrunt/clik (t30) squad, stay(e80) alert(e80) four thatcivilian, over clik
  150.  
  151. HG_ANSWER0 hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik
  152. HG_ANSWER1 hgrunt/clik(p120) (t10) yessir clik
  153. HG_ANSWER2 hgrunt/clik(p120) (t30) affirmative, sir clik
  154. HG_ANSWER3 hgrunt/clik (t30) negative clik(p120) clik
  155. HG_ANSWER4 hgrunt/clik(p105) (t30) roger clik
  156. HG_ANSWER5 hgrunt/clik(p105) (t30) ok control clik
  157. HG_ANSWER6 hgrunt/clik(p105) (t30) that(e75) is, uhh, affirmative clik
  158.  
  159. HG_CLEAR0 hgrunt/clik(p130) (t30) all(e75) clear sir, clik
  160. HG_CLEAR1 hgrunt/clik (t30) bravo(e75) post, clear clik(p120)
  161. HG_CLEAR2 hgrunt/clik(p110) (t30) delta(e75) team, clear clik(p120)
  162. HG_CLEAR3 hgrunt/clik(p110) (t40) no sign zombies sir, over clik(p120)
  163. HG_CLEAR4 hgrunt/clik (t30) no(e80) sign objective sir, over clik(p120)
  164. HG_CLEAR5 hgrunt/clik (t30) no(e75) movement this level clik(p120)
  165. HG_CLEAR6 hgrunt/clik(p120) (t28) sir, sector secure, over clik(p120) clik(p120)
  166. HG_CLEAR7 hgrunt/clik(p120) (t30) command(e75) post, team in position, over clik
  167. HG_CLEAR8 hgrunt/clik (t30) recon, in(e75) position, all quiet clik(p120)
  168. HG_CLEAR9 hgrunt/clik(p110) (t30) lookout(e90) post, all quiet, over clik(p110)
  169. HG_CLEAR10 hgrunt/clik (t40) sir, I(e80) here(e75) something clik
  170. HG_CLEAR11 hgrunt/clik(p120) (t30) sir, uhh, zero movement, over clik
  171. HG_CLEAR12 hgrunt/clik (t30) area secure sir, over clik(p120)
  172.  
  173. HG_CHECK0 hgrunt/clik (t30) ok, check(e75) in clik
  174. HG_CHECK1 hgrunt/clik(p110) (t30) squad, are(e80) zombies clear clik(p120)
  175. HG_CHECK2 hgrunt/clik (t30) check(e80) in people clik
  176. HG_CHECK3 hgrunt/clik (t30) lookout, check(e75) in clik(p110)
  177. HG_CHECK4 hgrunt/clik (t30) recon(e90) team, check(e80) in clik
  178. HG_CHECK5 hgrunt/clik(p130) (t30) movement check, over clik
  179. HG_CHECK6 hgrunt/clik (t30) check your zone, over, clik
  180. HG_CHECK7 hgrunt/clik (t30) everything(e85) ok(e75) there, clik(p130)
  181.  
  182. //narrative
  183.  
  184. HG_SNOOP1A hgrunt/c2a2_hg_chat1a
  185. HG_SNOOP2A hgrunt/c2a2_hg_chat2a
  186. HG_SNOOP3A hgrunt/c2a2_hg_chat3a
  187. HG_SNOOP4A hgrunt/c2a2_hg_chat4a
  188. HG_SNOOP5A hgrunt/c2a2_hg_chat5a
  189.  
  190. HG_DRAG1A hgrunt/c2a3_hg_1drag
  191. HG_DRAG2A hgrunt/c2a3_hg_2drag
  192. HG_DRAG3A hgrunt/c2a3_hg_3drag
  193. HG_DRAG4A hgrunt/c2a3_hg_4drag
  194. HG_DRAG5A hgrunt/c2a3_hg_5drag
  195. HG_DRAG6A hgrunt/c2a3_hg_laugh
  196.  
  197. HG_SUCKS hgrunt/hg_sucks
  198. HG_CIVVIES hgrunt/hg_civvies
  199.  
  200. // BASE COMPUTER
  201. // C1A0 intercom\
  202. C1A0_START dadeda vox_login
  203.  
  204. C1A0_0 dadeda (e95) agent(t0) coomer(t0), report to(e70) topside tactical operations center(e100)
  205. C1A0_1 dadeda inspection team, to(e70) radioactive materials handling bay(e100)
  206. C1A0_2 dadeda (e95) agent sixteen, report to(e70) administration sub level two(e100)
  207. C1A0_3 doop (e95) doctor johnson, please call observation tank one(e100)
  208. C1A0_4 doop (e95 p96) doctor west(t0), please report to(e70) lambda(s0) reactor complex(e100)
  209. C1A0_5 doop (e95) doctor cross, call seven two nine please(e100)
  210. C1A0_6 doop (e95) sargeant(s0) bailey(s0), to(e70) topside checkpoint bravo(e100)
  211. C1A0_7 dadeda (e95) cryogenic safety crew, report status at eleven hundred please(e100)
  212. C1A0_8 dadeda (e95) coded message for captain black, command and(s0 e100 t0) communication center(e100)
  213. C1A0_9 dadeda (e95 p102) sector c(e100) science personnel, report to(e70) anomalous materials test lab(e100)
  214. C1A0_10 doop (e95 p103) doctor freeman, (e95) to(e70) anomalous materials test lab immediately(e100)
  215. C1A0_11 bloop (e95 p98) attention. experimental propulsion lab test fire in(s0 e100 t0) ninety minutes(e100)
  216. C1A0_12 bloop (e95 p98) hydro plant now(s0 e100 t0) operating at(s0 e100 t0) sixty percent(e100)
  217. C1A0_13 bloop (e95) black mesa topside temperature is ninety three degrees(e100)
  218. C1A0_14 bloop (e95) launch officer reports, alpha satellite deploy is(t0 s0 e100) nominal(e100)
  219. C1A0_15 bloop (e95) doctor birdwell reports(e95) superconducting interchange is(t0 s0 e100) activated(e100)
  220. C1A0_16 bloop (e95 p104) attention. report any security violation, to(e70) administration sub level one(e100)
  221. C1A0_17 bloop (e95) attention. service personnel please clear helicopter hangar one(e100)
  222. C1A0_18 bloop (e95) shield inspection(s0) crew reports primary reactor nominal(e100)
  223. C1A0_19 bloop (e95 p98) transportation control reports all systems on time(e100)
  224. C1A0_20 dadeda (e95) doctor victor, report to(e70) supercooled(e100) laser lab please(e100)
  225. C1A0_21 dadeda (e95 p104) sargeant guthrie, report to(e70) topside motorpool immediately(e100)
  226. C1A0_22 deeoo (e95 p98) uranium shipment inspection team, to(e100) sector d(e100)
  227.  
  228. // C1A1 intercom anomalous materials test lab sector c, coolant resevoir facility sector b
  229. C1A1_0 bizwarn bizwarn bizwarn warning, high energy detonation detected in materials lab
  230. C1A1_1 buzwarn buzwarn attention, security personnel to sector c immediately
  231. C1A1_2 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in sector c
  232. C1A1_3 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in coolant maintenance area
  233. C1A1_4 bizwarn bizwarn bizwarn any damage control team to sector c immediately
  234. C1A1_5 buzwarn buzwarn warning, sector c elevator failure. do not use.
  235. C1A1_6 bizwarn bizwarn bizwarn (p102) biohazard warning in sector b and c(p104)
  236. C1A1_7 buzwarn buzwarn attention. sector c science personnel evacuate area immediately
  237. C1A1_8 buzwarn buzwarn warning, flooding detected on sub level three, sector b
  238. C1A1_9 bizwarn bizwarn bizwarn warning, anomalous energy field detected in administration center
  239. C1A1_10 deeoo deeoo (p104) attention. any sector c science personnel, please report status
  240. C1A1_11 deeoo deeoo (p104) attention. sector c science personnel please report status immediately
  241.  
  242. // C1A2 intercom administration center sector d
  243. C1A2_0 deeoo (e95) emergency cleanup team to(e70) biological waste processing plant(e100)
  244. C1A2_1 buzwarn buzwarn attention, administration personnel evacuate sector d immediately
  245. C1A2_2 deeoo deeoo attention, security personnel to sector d
  246. C1A2_3 deeoo (e95) service team, check elevator one(s0 e100 t0), (p100) sector c(e100)
  247. C1A2_4 buzwarn buzwarn warning, unauthorized biological forms detected in ventillation system
  248. C1A2_5 deeoo (e95 p103) lieutenant backman and cleanup team, to(e70) sub level three(e100)
  249. C1A2_6 bizwarn bizwarn bizwarn danger, turret defense systems activated, sector d
  250. C1A2_7 deeoo deeoo security officer reports men down in sector d, medical help required
  251. C1A2_8 bizwarn bizwarn bizwarn extreme danger, all turret defense systems activated, sector d
  252. C1A2_9 deeoo (e95) turret repair personnel, to(e70) high security materials storage area(e100)
  253. C1A2_10 deeoo deeoo attention. electric shock hazard detected in administration center
  254. C1A2_11 buzwarn buzwarn. security officer reports medical emergency, administration center 
  255.  
  256. // C1A3 intercom high security materials storage area sector d
  257. C1A3_0 (p130) buzwarn buzwarn (p98 e95) attention. all science personnel report topside for immediate questioning
  258. C1A3_1 (p120) buzwarn buzwarn (e95 p100) all personnel evacuate high security materials storage facility
  259. C1A3_2 bizwarn bizwarn (e95 p98) emergency uranium containment team, to(e100) sector d(e100)
  260. C1A3_3 deeoo (e95) turret maintenance team, to(e70) central command and communication(s0) center(e100)
  261. C1A3_4 (p130) buzwarn buzwarn (p98 e95) military personnel, prosecute kilo india lima with extreme force
  262. C1A3_5 (p130) bizwarn bizwarn bizwarn (e95 p95) attention.  this announcement system now(e100) under military command
  263. C1A3_6 (p130) buzwarn buzwarn (p98 e95) search and destroy force bravo, reports secondary objective terminated
  264. C1A3_7 (p130) buzwarn buzwarn (p98 e95) bravo force reports hotel sierra mike facility is secured
  265. C1A3_8 (p130) bizwarn bizwarn (p100 t15 e95) attention.  all military personnel, atomic biological chemical alert
  266. C1A3_9 (p130) bizwarn bizwarn (p100 t15 e95) attention.  all military personnel, extreme atomic biological chemical alert
  267. C1A3_10 (p110) bizwarn bizwarn bizwarn (e95 p95) attention.  black mesa announcement system now(e100) under military command
  268.  
  269. C1A3_warn (p120) buzwarn buzwarn (p100 t15) attention. security lockout alert. security door will engage.
  270. C1A3_lock (p120) bizwarn bizwarn (p98 t15) security door engaged, five, buzwarn(p130), four, buzwarn(p130), three, buzwarn(p130), two, buzwarn(p130), one, buzwarn(p130), lockout activated
  271.  
  272. // C1A4 intercom experimental propulsion labs silo d
  273. C1A4_0 buzwarn buzwarn. attention. experimental rocket test fire disengaged.
  274. C1A4_1 deeoo (e95) repair crew report to(e70) track control, sector e(e100)
  275. C1A4_2 deeoo (e95) maintenance team blue(p100 t0 s0 e100), check heat exchange coolant level(e100)
  276. C1A4_3 deeoo (e95) maintenance team green, check voltage(e100) on cable seven two nine(e100)
  277. C1A4_4 (p130) buzwarn buzwarn (p98 e95) medical team to materials storage facility, team bravo reports men down
  278. C1A4_5 (p130) buzwarn buzwarn (p98 e95) alpha force move out, science personnel resistance extreme
  279. C1A4_6 (p130) buzwarn buzwarn (p98 e95) attention. all black mesa security personnel wanted for immediate questioning
  280. C1A4_7 (p130) buzwarn buzwarn (p98 e95) attention. gordon freeman report to military personnel for immediate security check
  281. C1A4_8 buzwarn buzwarn (p102) warning, hostile biological forms detected in track control sector e
  282.  
  283. FUEL_OFF fuel and power must be engaged to activate rocket test fire
  284.  
  285. // C2A1 intercom track control sector e
  286. C2A1_0 buzwarn buzwarn. warning. track power failure. check lower level power plant.
  287. C2A1_1 deeoo (e95) maintenance team yellow, please(s0 e100) service relay three hundred ninety four(e100)
  288. C2A1_2 (p130) dadeda (p98 e95) attention. gordon freeman report to military personnel for immediate security check
  289. C2A1_3 (p130) buzwarn buzwarn (p98 e95) delta team reports launch control secured
  290. C2A1_4 bizwarn bizwarn bizwarn danger, turret defense systems activated, silo e
  291. C2A1_5 deeoo sector e track control please report status
  292. C2A1_6 (p130) buzwarn buzwarn (p98 e95) echo force reports perimeter breach, sector e
  293. C2A1_7 (p130) buzwarn buzwarn (p98 e95) attention, search and destroy force go to code three. eliminate all biological forms.
  294. C2A1_8 bizwarn bizwarn danger, unauthorized detonation detected in experimental propulsion lab
  295.  
  296. POWER_OFF buzwarn main power is not on
  297. POWER_ON deeoo main power is on
  298.  
  299. // C2A2 intercom launch control silo e
  300. C2A2_0 buzwarn buzwarn. attention, clear silo e launch area immediately
  301. C2A2_1 deeoo (e95) containment inspection team, to(e70) advanced biological research lab(e100)
  302. C2A2_2 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team has men down
  303. C2A2_3 (p130) buzwarn buzwarn (p98 e95) alert, military personnel authorized to prosecute gordon freeman with extreme force
  304. C2A2_3 (p130) buzwarn buzwarn (p98 e95) alert, military personnel, you are authorized to shoot the renegade on sight
  305. C2A2_4 (p130) buzwarn buzwarn (p98 e95) alert, squad in silo e, freeman may be operating inside your perimeter
  306. C2A2_5 deeoo deeoo launch control train activity detected 
  307. C2A2_6 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team squad failed to reach checkpoint
  308. C2A2_7 deeoo deeoo satellite rocket loading bay reports status green
  309.  
  310. C2A2_launch (p50) deeoo deeoo deeoo (p100) satellite launch system activated. five deeoo(p50) four deeoo(p51) three deeoo(p52) two deeoo(p53) one deeoo(p54) launch is go
  311.  
  312. // C2A3 observation tank1, 2. cryogenic system
  313. // silent
  314.  
  315. // C2A4 intercom bio waste processing plant. advanced biological research lab
  316. C2A4_0 buzwarn buzwarn warning. emergency containment system activated
  317. C2A4_1 bizwarn bizwarn. alert. biological containment breach detected
  318. C2A4_2 bizwarn bizwarn. warning, biological sterilization system activated
  319. C2A4_3 (p130) buzwarn buzwarn (p98 e95) attention, hostile alien military force detected, advanced biological research lab
  320. C2A4_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force reports back up required, engaged with extreme resistance
  321. C2A4_5 (p130) buzwarn buzwarn (p98 e95) topside containment force alert, hostile alien military force detected
  322. C2A4_6 deeoo deeoo high power laser status is green
  323. C2A4_7 bizwarn bizwarn, alien containment system failure, use sterilization chamber
  324. C2A4_8 bizwarn bizwarn attention. all topside military personnel clear helicopter hangar four
  325. C2A4_9 bizwarn bizwarn, hostile alien breach, topside checkpoint alpha, checkpoint delta
  326. C2A4_10 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, use any force to prosecute gordon freeman. you are authorized to shoot on sight.
  327. C2A4_11 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, freeman may approach your perimeter
  328. C2A4_12 (p105) gordon, all science personnel will be terminated until you surrender
  329.  
  330. C2A4_ster bizwarn bizwarn sterilization system activated
  331.  
  332. // C2A5 intercom tactical operations center, motorpool, armory, hydro plant, checkpoint alpha/bravo/delta, barracks, hangars
  333. // silent
  334.  
  335. // C3A1 intercom central command and communications
  336. C3A1_0 buzwarn buzwarn warning primary antenna failure detected
  337. C3A1_1 (p130) buzwarn buzwarn (p98 e95) clear topside motorpool for emergency medical helicopter
  338. C3A1_2 (p130) buzwarn buzwarn (p98 e95) warning, topside armory security bypass detected 
  339. C3A1_3 bizwarn bizwarn warning, radiation leak detected in primary antenna area
  340. C3A1_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force kilo, central command reports hostile alien force inside perimeter
  341. C3A1_5 (p130) buzwarn buzwarn (p98 e95) message for gordon freeman, you will not escape this time
  342. C3A1_6 (p130) buzwarn buzwarn (p98 e95) attention all units, renegade freeman is now your primary target
  343. C3A1_7 (p130) buzwarn buzwarn (p98 e95) alert remaining containment force, freeman may have experimental weapon
  344. C3A1_8 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected
  345. C3A1_9 bizwarn bizwarn fire control team to topside armory, checkpoint delta, topside hydro plant
  346.  
  347. // C3A2 intercom lambda reactor complex.main reactor facility. radioactive materials handling bay
  348. C3A2_0 bizwarn bizwarn warning, cross dimensional power field activity detected
  349. C3A2_1 bizwarn bizwarn warning, unauthorized biological force detected in cross dimensional power field
  350. C3A2_2 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected
  351. C3A2_3 bizwarn bizwarn bizwarn, unauthorized activity detected in main reactor core 
  352. C3A2_4 bizwarn bizwarn, danger, high energy exchange detected in radioactive materials handling bay
  353. C3A2_5 bizwarn bizwarn, biological force detected in primary coolant system
  354. C3A2_6 (p120) bizwarn bizwarn, (p100) lambda complex reports dimensional contamination
  355. C3A2_7 bizwarn bizwarn, lambda complex reports dimensional containment system failure
  356.  
  357. C3A2_target bloop(p150) bloop(p150) satellite target system, engaged
  358. C3A2_portal bizwarn(p85) bizwarn(p85) bizwarn(p85) warning, cross(e80) dimensional portal device power level is one hundred twenty percent
  359. C3A2_core bizwarn bizwarn bizwarn, attention lambda complex personnel, primary core activated
  360.  
  361.  
  362. // countdown
  363.  
  364. CTR0 zero
  365. CTR1 one second
  366. CTR2 two 
  367. CTR3 three seconds
  368. CTR4 four 
  369. CTR5 five seconds remaining
  370. CTR6 six
  371. CTR7 seven
  372. CTR8 eight 
  373. CTR9 nine
  374. CTR10 ten seconds remaining
  375. CTR11 eleven
  376. CTR12 twelve
  377. CTR13 thirteen
  378. CTR14 fourteen
  379. CTR15 fifteen seconds remaining
  380. CTR16 sixteen 
  381. CTR17 seventeen
  382. CTR18 eighteen
  383. CTR19 nineteen
  384. CTR20 twenty seconds remaining
  385.  
  386. // doors, general
  387. NA0 access denied
  388. NA1 access is denied
  389. NA2 unauthorized access
  390. NA3 illegal access
  391. NA4 this door is locked
  392. NA5 unauthorized access
  393. NA6 entry forbidden
  394. NA7 entry not permitted
  395. NA8 no unauthorized personnel
  396. NA9 you do not have access to this facility
  397. NA10 (p102) sorry, you may not enter
  398. NA11 (p102) sorry, this door is locked
  399. NA12 (p102) please, move away from this area
  400. NA13 (p102) please, move away from door
  401. NA14 (p103) you will not get in
  402. NA15 (p103) entry is not an option
  403. NA16 (p104) will we do this all day
  404. NA17 (p104) move on immediately
  405. NA18 (p105) no, no, and no(p85)
  406. EA0 access granted
  407. EA1 access permitted
  408. EA2 entry granted
  409. EA3 entry permitted
  410. EA4 access authorized
  411. EA5 entry is permitted
  412. EA6 access authorized
  413. EA7 access to facility, granted
  414. EA8 access granted
  415.  
  416. // doors, security lockout
  417. ND0 security lock is engaged
  418. ND1 secure area, no entry
  419. ND2 security lockout, no entry
  420. ND3 secure door, no entry
  421. ND4 security system in force
  422. ND5 security system armed, no entry
  423. ND6 door is secured
  424. ND7 illegal access, move away
  425. ED0 security lock disengaged
  426. ED1 security clear, proceed
  427. ED2 security lockout, released
  428. ED3 secure override accepted
  429. ED4 security access acknowledged
  430. ED5 security system disengaged
  431. ED6 door security disengaged
  432.  
  433. // blast doors
  434. NF0 emergency blast door activated
  435. NF1 emergency blast shield activated
  436. NF3 the blast containment shield is down
  437. EF0 emergency blast door, open
  438. EF1 emergency blast shield, deactivated
  439. EF3 blast containment shield is, open
  440.  
  441. // fire door
  442. NFIRE0 fire containment door is down
  443. EFIRE0 fire containment door, open
  444.  
  445. // chemical door
  446. NCHEM0 chemical leak containment door activated
  447. ECHEM0 chemical leak containment door, open
  448.  
  449. // radiation door
  450. NRAD0 radiation containment door activated
  451. ERAD0 radiation containment door, open
  452.  
  453. // generic containment door
  454. NCON0 emergency containment door engaged
  455. ECON0 emergency containment door disengaged
  456.  
  457. // broken locked door
  458. NG0 sorry, this door is inoperative
  459. NG1 sorry, door out of service
  460. NG2 door damage detected, please call service personnel
  461.  
  462. // maintenance door
  463. NH0 no access, maintenance area
  464. NH1 no personnel permitted in maintenance area
  465. EH0 maintenance area access granted
  466. EH1 maintenance area door open
  467.  
  468. // turrets, defensive systems
  469.  
  470. T0 extreme hazard, defense system is armed in this zone
  471. T1 hazard area, defense system activated
  472. T2 danger, turret perimeter defense system armed
  473. T3 extreme hazard, nearest defense system engaged
  474. T4 danger, base defense turret system may power up
  475. T5 danger, automatic defense system activated
  476.  
  477. // warnings
  478.  
  479. WE0 warning, high voltage cable
  480. WE1 warning, high power cable
  481. WE2 warning, electric shock hazard
  482. WE3 warning, severe electric shock hazard
  483.  
  484. // danger
  485.  
  486. DR0 danger, radiation leak detected
  487. DR1 danger, radiation hazard detected
  488. DR2 danger, high radiation level detected
  489. DR3 danger, severe radiation hazard, evacuate area immediately
  490. DR4 danger, safety violation, extreme radiation level detected
  491.  
  492. DC0 danger, chemical leak, area now a high health hazard
  493. DC1 danger, chemical coolant leak, health hazard zone
  494. DC2 danger, chemical containment breach, all personnel evacuate this area
  495. DC3 danger, supercooled chemical leak
  496. DC4 danger, supercooled helium leak
  497.  
  498. DB0 danger, liquid biohazard leak in immediate area
  499. DB1 danger, coolant leak, severe biohazard now in this area
  500. DB2 danger, liquid biohazard released, evacuate area
  501. DB3 danger, biohazard detected in immediate area
  502.  
  503. // training room
  504.  
  505. TR_A three, two, one, deeoo(p110)
  506. TR_B deeoo(p110) (p102 t20) target system deactivated
  507.  
  508.  
  509.  
  510. // HEV Suit
  511.  
  512. // powerup
  513.  
  514. HEV_AAx fvox/_comma
  515. HEV_A0 fvox/bell, HEV_logon
  516.  
  517. HEV_A1 fvox/blip blip(p130) powermove_on
  518. HEV_A2 fvox/blip blip powerarmor_on
  519. HEV_A3 fvox/blip blip(p130) atmospherics_on
  520. HEV_A4 fvox/blip blip vitalsigns_on boop, boop, boop
  521. HEV_A5 fvox/blip blip(p130) munitionview_on
  522. HEV_A6 fvox/blip blip communications_on
  523. HEV_A7 fvox/blip blip(p85) weaponselect_on
  524. HEV_A8 fvox/blip blip(p85) automedic_on
  525. HEV_A9 fvox/fuzz power_level_is onehundred percent
  526. HEV_A10 fvox/safe_day, bell
  527.  
  528. // medical
  529. HEV_DEAD0 fvox/beep beep, beep beep, beep, beep, flatline
  530. HEV_DEAD1 fvox/beep beep, beep beep, beep, flatline
  531.  
  532. HEV_MED0 fvox/(p140) boop, boop, boop, (p100) innsufficient_medical
  533. HEV_MED1 fvox/(p140) boop, boop, boop, (p100) automedic_on
  534. HEV_MED2 fvox/(p140) boop, boop, boop, (p100) administering_medical
  535.  
  536. HEV_HEAL0 fvox/(p140) boop, boop, boop, (p100) wound_sterilized, blip(p130 v50), blip(p130 v40), hiss, morphine_shot
  537. HEV_HEAL1 fvox/(p140) boop, boop, boop, (p100) torniquette_applied, bleeding_stopped
  538. HEV_HEAL2 fvox/(p140) boop, boop, boop, (p100) bleeding_stopped
  539. HEV_HEAL3 fvox/(p140) boop, boop, boop, (p100) blood_plasma
  540. HEV_HEAL4 fvox/(p140) boop, boop, boop, (p100) hiss, antitoxin_shot
  541. HEV_HEAL5 fvox/(p140) boop, boop, boop, (p100) hiss, antidote_shot
  542. HEV_HEAL6 fvox/(p140) boop, boop, boop, (p100) hiss, wound_sterilized
  543. HEV_HEAL7 fvox/(p140) boop, boop, boop, (p100) hiss, morphine_shot
  544. HEV_HEAL8 fvox/(p140) boop, boop, boop, (p100) medical_repaired
  545.  
  546. HEV_DMG0 fvox/(p160) boop, boop, boop, (p100) minor_lacerations
  547. HEV_DMG1 fvox/(p160) boop, boop, boop, (p100) major_lacerations
  548. HEV_DMG2 fvox/(p160) boop, boop, boop, (p100) internal_bleeding
  549. HEV_DMG3 fvox/(p160) boop, boop, boop, (p100) blood_toxins
  550. HEV_DMG4 fvox/(p160) boop, boop, boop, (p100) minor_fracture
  551. HEV_DMG5 fvox/(p160) boop, boop, boop, (p100) major_fracture
  552. HEV_DMG6 fvox/(p160) boop, boop, boop, (p100) blood_loss
  553. HEV_DMG7 fvox/(p140) boop, boop, boop, (p100) seek_medic
  554.  
  555. HEV_HLTH0 fvox/(p120) beep, beep, (p100) health_dropping
  556. HEV_HLTH1 fvox/(p120) beep, beep, (p100) health_dropping2
  557. HEV_HLTH2 fvox/(p120) beep, beep, beep, (p100) health_critical
  558. HEV_HLTH3 fvox/(p120) beep, beep, beep, (p100) near_death
  559. HEV_HLTH4 fvox/(p140) beep, beep, (p100) health_dropping2, evacuate_area
  560. HEV_HLTH5 fvox/(p140) beep, beep, beep, (p100) health_critical, evacuate_area
  561. HEV_HLTH6 fvox/(p140) beep, beep, beep, (p100) near_death, evacuate_area immediately
  562.  
  563. HEV_SHOCK fvox/(p120) beep, beep, (p100) warning, shock_damage
  564. HEV_FIRE fvox/(p120) beep, beep, (p100) warning, heat_damage
  565.  
  566. // items
  567. HEV_AIM_ON fvox/blip targetting_system activated
  568. HEV_AIM_OFF fvox/blip targetting_system deactivated
  569. HEV_BATTERY fvox/blip get_battery acquired
  570. HEV_MEDKIT fvox/blip get_medkit(v80)
  571.  
  572. HEV_PISTOL fvox/blip get_pistol acquired
  573. HEV_SHOTGUN fvox/blip get_shotgun
  574. HEV_GRENADE fvox/blip get_grenade acquired
  575. HEV_ASSAULT fvox/blip get_assault acquired
  576. HEV_44PISTOL fvox/blip get_44pistol acquired
  577. HEV_RPG fvox/blip get_rpg acquired
  578. HEV_SATCHEL fvox/blip get_satchel acquired
  579. HEV_TRIPMINE fvox/blip get_tripmine acquired
  580. HEV_HORNET fvox/blip get_alien_wpn
  581. HEV_SQUEEK fvox/blip get_alien_wpn
  582. HEV_EGON fvox/blip get_egon acquired
  583. HEV_GAUSS fvox/blip get_gauss acquired
  584. HEV_XBOW fvox/blip get_crossbow acquired
  585.  
  586. HEV_9MM fvox/blip get_9mmclip acquired
  587. HEV_44AMMO fvox/blip get_44ammo acquired
  588. HEV_BUCKSHOT fvox/blip get_buckshot acquired
  589. HEV_BOLTS fvox/blip get_bolts acquired
  590. HEV_RPGAMMO fvox/blip get_rpgammo acquired
  591. HEV_AGRENADE fvox/blip get_assaultgren acquired
  592. HEV_EGONPOWER fvox/blip get_egonpower acquired
  593.  
  594. // time
  595.  
  596. //HEV_C1t fvox/bell time_is_now one AM
  597. //HEV_C13t fvox/bell time_is_now one PM
  598.  
  599. // power levels
  600.  
  601. HEV_D00 fvox/fuzz fuzz(p130), power_restored
  602. HEV_D01 fvox/fuzz fuzz(p85), hev_shutdown
  603.  
  604. HEV_0P fvox/fuzz fuzz, power_below five percent 
  605. HEV_1P fvox/fuzz fuzz, power_restored(e30), ten percent
  606. HEV_2P fvox/fuzz fuzz, power_restored(e30), fifteen percent
  607. HEV_3P fvox/fuzz fuzz, power_restored(e30), twenty percent
  608. HEV_4P fvox/fuzz fuzz, power_restored(e30), twenty five percent
  609. HEV_5P fvox/fuzz fuzz, power_restored(e30), thirty percent
  610. HEV_6P fvox/fuzz fuzz, power_restored(e30), thirty five percent
  611. HEV_7P fvox/fuzz fuzz, power_restored(e30), fourty percent
  612. HEV_8P fvox/fuzz fuzz, power_restored(e30), fourty five percent
  613. HEV_9P fvox/fuzz fuzz, power_restored(e30), fifty percent
  614. HEV_10P fvox/fuzz fuzz, power_restored(e30), fifty five percent
  615. HEV_11P fvox/fuzz fuzz, power_restored(e30), sixty percent
  616. HEV_12P fvox/fuzz fuzz, power_restored(e30), sixty five percent
  617. HEV_13P fvox/fuzz fuzz, power_restored(e30), seventy percent
  618. HEV_14P fvox/fuzz fuzz, power_restored(e30), seventy five percent
  619. HEV_15P fvox/fuzz fuzz, power_restored(e30), eighty percent
  620. HEV_16P fvox/fuzz fuzz, power_restored(e30), eighty five percent
  621. HEV_17P fvox/fuzz fuzz, power_restored(e30), ninety percent
  622. HEV_18P fvox/fuzz fuzz, power_restored(e30), ninety five percent
  623. HEV_19P fvox/fuzz fuzz, power_level_is onehundred percent
  624.  
  625. // weapon/ammo
  626.  
  627. HEV_AMO0 fvox/blip ammo_depleted
  628.  
  629. // suit
  630.  
  631. HEV_V0 fvox/blip, voice_on
  632. HEV_V1 fvox/blip, voice_off
  633.  
  634. HEV_E0 fvox/buzz buzz, armor_gone
  635. HEV_E1 fvox/buzz, armor_gone
  636. HEV_E2 fvox/buzz, hev_critical_fail
  637. HEV_E3 fvox/buzz, hev_general_fail
  638. HEV_E4 fvox/buzz, hev_damage
  639. HEV_E5 fvox/buzz, powermove_overload
  640.  
  641. // time remaining countdown
  642.  
  643. //HEV_F10t fvox/bell time_remaining ten seconds
  644. //HEV_F15t fvox/bell time_remaining fifteen seconds
  645. //HEV_F20t fvox/bell time_remaining twenty seconds
  646. //HEV_F30t fvox/bell time_remaining thirty seconds
  647.  
  648. // detections
  649.  
  650. HEV_DET0 fvox/blip blip blip, biohazard_detected
  651. HEV_DET1 fvox/blip blip blip, chemical_detected 
  652. HEV_DET2 fvox/blip blip blip, radiation_detected
  653. HEV_DET3 fvox/blip blip blip, bio_reading
  654. HEV_DET4 fvox/blip blip blip, antitoxin_shot(e50), onehundred percent
  655. HEV_DET5 fvox/blip blip blip, antitoxin_shot(e25) radiation_detected(e50), onehundred percent
  656.  
  657. //HEV_GR0r fvox/range twenty meters(t60)
  658. //HEV_GR1r fvox/range nineteen meters
  659. //HEV_GR2r fvox/range eighteen meters
  660.  
  661.  
  662. // BARNEY
  663.  
  664. BA_OK0 barney/teamup2(p90)
  665. BA_OK1 barney/dobettertogether(p90)
  666. BA_OK2 barney/imwithyou(p90)
  667. BA_OK3 barney/teamup1(p90)
  668. BA_OK4 barney/gladtolendhand(p90)
  669. BA_OK5 barney/letsgo(p90)
  670. BA_OK6 barney/letsmoveit(p90)
  671.  
  672. BA_WAIT0 barney/helpothers(p90)
  673. BA_WAIT1 barney/iwaithere(p90)
  674. BA_WAIT2 barney/slowingyoudown(p90)
  675. BA_WAIT3 barney/illwait(p90)
  676. BA_WAIT4 barney/seeya(p90)
  677. BA_WAIT5 barney/standguard(p90)
  678.  
  679. BA_HELLO0 barney/hellonicesuit(p90)
  680. BA_HELLO2 barney/howyoudoing(p90)
  681. BA_HELLO3 barney/hayfella(p90)
  682. BA_HELLO4 barney/heyfella(p90)
  683.  
  684. BA_QUESTION0 barney/beertopside(p90)
  685. BA_QUESTION1 barney/wayout(p90)
  686. BA_QUESTION2 barney/getanyworse(p90)
  687. BA_QUESTION3 barney/gladof38(p90)
  688. BA_QUESTION5 barney/wayout(p90)
  689. BA_QUESTION6 barney/whatsgoingon(p90)
  690. BA_QUESTION7 barney/aintscared(p90)
  691. BA_QUESTION8 barney/youhearthat(p90)
  692. BA_QUESTION9 barney/somethingmoves(p90)
  693. BA_QUESTION10 barney/thinking(p90)
  694.  
  695. BA_ANSWER0 barney/noway(p90)
  696. BA_ANSWER1 barney/ireckon(p90)
  697. BA_ANSWER2 barney/soundsright(p90)
  698. BA_ANSWER3 barney/yessir(p90)
  699. BA_ANSWER4 barney/youbet(p90)
  700. BA_ANSWER5 barney/yougotit(p90)
  701. BA_ANSWER6 barney/yup(p90)
  702. BA_ANSWER7 barney/dontaskme(p90)
  703. BA_ANSWER8 barney/dontbet(p90)
  704. BA_ANSWER9 barney/dontbuyit(p90)
  705. BA_ANSWER10 barney/dontfigure(p90)
  706. BA_ANSWER11 barney/dontguess(p90)
  707. BA_ANSWER12 barney/hardtosay(p90)
  708. BA_ANSWER13 barney/justdontknow(p90)
  709. BA_ANSWER14 barney/nope(p90)
  710. BA_ANSWER15 barney/nosir(p90)
  711. BA_ANSWER16 barney/cantfigure(p90)
  712. BA_ANSWER17 barney/maybe(p90)
  713. BA_ANSWER18 barney/notelling(p90)
  714. BA_ANSWER19 barney/bequiet(p90)
  715. BA_ANSWER20 barney/youtalkmuch(p90)
  716. BA_ANSWER21 barney/alreadyasked(p90)
  717.  
  718. // player is staring at scientist
  719. BA_STARE0 barney/yup(p90)
  720. BA_STARE1 barney/yessir(p90)
  721. BA_STARE2 barney/howyoudoing(p90)
  722. BA_STARE3 barney/heyfella(p90)
  723.  
  724. BA_IDLE0 barney/whatisthat(p90)
  725. BA_IDLE1 barney/coldone(p90)
  726. BA_IDLE2 barney/luckwillturn(p90)
  727. BA_IDLE3 barney/targetpractice(p90)
  728. BA_IDLE4 barney/badfeeling(p90)
  729. BA_IDLE5 barney/ambush(p90)
  730. BA_IDLE6 barney/survive(p90)
  731. BA_IDLE7 barney/stophere(p90)
  732.  
  733. BA_ATTACK2 barney/standback(p90)
  734. BA_ATTACK3 barney/whatisthat(p90)
  735. BA_ATTACK4 barney/diebloodsucker(p90)
  736. BA_ATTACK5 barney/aimforhead(p90)
  737.  
  738. BA_HEAR0 barney/hearsomething(p90)
  739. BA_HEAR1 barney/icanhear(p90)
  740. BA_HEAR2 barney/soundsbad(p90)
  741.  
  742. BA_SMELL0 barney/somethingdied(p90)
  743. BA_SMELL1 barney/somethingstinky(p90)
  744. BA_SMELL2 barney/stench(p90)
  745.  
  746. BA_CUREA barney/checkwounds(p90)
  747. BA_CUREB barney/youneedmedic(p90)
  748. BA_CUREC barney/realbadwound(p90)
  749.  
  750. BA_SCARED0 barney/donthurtem(p90)
  751. BA_SCARED1 barney/leavealone(p90)
  752.  
  753. BA_WOUND0 barney/imhit(p90)
  754. BA_WOUND1 barney/hitbad(p90)
  755. BA_MORTAL0 barney/imdead(p90)
  756.  
  757. //If you shoot Barney:
  758. BA_SHOT0 barney/ba_whoathere(p90)
  759. BA_SHOT1 barney/ba_dotoyou(p90)
  760. BA_SHOT2 barney/ba_watchit(p90)
  761. BA_SHOT3 barney/ba_whatyou(p90)
  762. BA_SHOT4 barney/ba_friends(p90)
  763.  
  764. //When Barney's really pissed at you:
  765. BA_MAD0 barney/ba_stepoff(p90)
  766. BA_MAD1 barney/ba_iwish(p90)
  767. BA_MAD2 barney/ba_uwish(p90)
  768. BA_MAD3 barney/ba_somuch(p90)
  769. BA_MAD4 barney/ba_endline(p90)
  770. BA_MAD5 barney/ba_dontmake(p90)
  771. BA_MAD6 barney/ba_tomb(p90)
  772.  
  773. //When Barney's killed something
  774. BA_KILL0 barney/ba_gotone(p90)
  775. BA_KILL1 barney/ba_another(p90)
  776. BA_KILL2 barney/ba_buttugly(p90)
  777. BA_KILL3 barney/ba_seethat(p90)
  778. BA_KILL4 barney/ba_close(p90)
  779. BA_KILL5 barney/ba_firepl(p90)
  780. BA_KILL6 barney/ba_bring(p90)
  781.  
  782.  
  783. //If you use Barney in Hazard Course
  784. BA_HAZ_OK0 holo/tr_ba_use
  785.  
  786. //If you unuse Barney in Hazard Course
  787. BA_HAZ_WAIT0 holo/tr_ba_unuse
  788.  
  789. //Barney in Hazard Course
  790. BA_LIGHTSON holo/tr_ba_lightson
  791.  
  792. //If you use Barney before the disaster
  793. BA_POK0 barney/ba_post(p90)
  794. BA_POK2 barney/ba_raincheck(p90)
  795. BA_POK3 barney/ba_later(p90)
  796.  
  797. // if barney can't follow you
  798. BA_STOP0 barney/stop1(p90)
  799. BA_STOP1 barney/stop2(p90)
  800. BA_STOP2 barney/stop3(p90)
  801.  
  802. //scripted_sentences
  803.  
  804. //c1a0 scripts
  805. BA_LATE barney/c1a0_ba_late
  806. BA_HEADDOWN barney/c1a0_ba_headdown
  807. BA_DESK barney/c1a0_ba_desk
  808. BA_BUTTON barney/c1a0_ba_button
  809. BA_HEVNO barney/c1a0_ba_hevno
  810. BA_HEVYES barney/c1a0_ba_hevyes
  811.  
  812. //c1a1 scripts
  813. BA_GLAD barney/c1a1_ba_glad
  814.  
  815. //c1a2 scripts
  816. BA_BULLSQUID barney/c1a2_ba_bullsquid
  817. BA_ZOMBIE2 barney/c1a2_ba_2zomb
  818. BA_ZOMBIE4 barney/c1a2_ba_4zomb
  819. BA_CLIMB barney/c1a2_ba_climb
  820. BA_SLEW barney/c1a2_ba_slew
  821. BA_SURFACE barney/c1a2_ba_surface
  822. BA_TOPSIDE barney/c1a2_ba_top
  823.  
  824. //c1a4 scripts
  825. BA_WHISPER barney/c1a4_ba_wisp
  826. BA_TENTACLE barney/c1a4_ba_octo1
  827.  
  828. //c2a1 scripts
  829. BA_HUB1A barney/c2a1_ba_hub1a
  830. BA_HUB2A barney/c2a1_ba_hub2a
  831. BA_AGAIN barney/c2a1_ba_again
  832.  
  833. //c2a2 scripts
  834.  
  835. BA_LAUNCH barney/c2a2_ba_launch
  836.  
  837. //c2a3 scripts
  838.  
  839. BA_ASSN barney/c2a3_ba_assn
  840.  
  841. //c2a4 scripts
  842. BA_LONGNITE barney/c2a4_ba_longnite
  843. BA_STERIL barney/c2a4_ba_steril
  844. BA_TEACH barney/c2a4_ba_teach
  845.  
  846. BA_ARG1A barney/c2a4_ba_arg1a
  847. BA_ARG2A barney/c2a4_ba_arg3a
  848. BA_ARG3A barney/c2a4_ba_arg5a
  849.  
  850. BA_TAU1A barney/c2a4_ba_1tau
  851. BA_TAU3A barney/c2a4_ba_3tau
  852. BA_TAU5A barney/c2a4_ba_5tau
  853.  
  854. BA_ALIVE barney/c2a4_ba_alive
  855.  
  856. //c2a5 scripts
  857. BA_LETMEOUT barney/c2a5_ba_letout
  858. BA_RPG barney/c2a5_ba_rpg
  859. BA_HELPME barney/c2a5_ba_helpme
  860. BA_SNIPED barney/c2a5_ba_sniped
  861.  
  862. //c3a2 scripts
  863. BA_SURVEY2A barney/c3a2_ba_2surv
  864. BA_SURVEY4A barney/c3a2_ba_4surv
  865. BA_SURVEY6A barney/c3a2_ba_6surv
  866. BA_SURVEY8A barney/c3a2_ba_8surv
  867. BA_PORTSTAY barney/c3a2_ba_stay
  868.  
  869.  
  870. // SCIENTIST
  871.  
  872. SC_OK0 scientist/excellentteam
  873. SC_OK2 scientist/fine
  874. SC_OK3 scientist/hopeyouknow
  875. SC_OK4 scientist/leadtheway
  876. SC_OK5 scientist/letsgo
  877. SC_OK6 scientist/yesletsgo
  878. SC_OK7 scientist/yes3
  879. SC_OK8 scientist/alright
  880.  
  881. SC_WAIT0 scientist/beenaburden
  882. SC_WAIT1 scientist/slowingyou
  883. SC_WAIT2 scientist/reconsider
  884. SC_WAIT3 scientist/whyleavehere
  885. SC_WAIT4 scientist/illwaithere
  886. SC_WAIT5 scientist/istay
  887. SC_WAIT6 scientist/illwait
  888.  
  889. // fail to follow player any more
  890. SC_STOP0 scientist/stop1
  891. SC_STOP1 scientist/stop2
  892.  
  893. // player is staring at scientist
  894. SC_STARE0 scientist/yees
  895. SC_STARE1 scientist/areyouthink
  896. SC_STARE2 scientist/noidea
  897.  
  898. SC_HELLO0 scientist/hellothere
  899. SC_HELLO1 scientist/greetings2
  900. SC_HELLO2 scientist/hello
  901. SC_HELLO3 scientist/goodtoseeyou
  902.  
  903. SC_ANSWER0 scientist/notsure
  904. SC_ANSWER1 scientist/notcertain
  905. SC_ANSWER2 scientist/perhaps
  906. SC_ANSWER3 scientist/whocansay
  907. SC_ANSWER4 scientist/inconclusive
  908. // SC_ANSWER5 scientist/theoretically
  909. SC_ANSWER6 scientist/whyaskme
  910. SC_ANSWER7 scientist/lowervoice
  911. SC_ANSWER8 scientist/ofcourse
  912. SC_ANSWER9 scientist/absolutely
  913. SC_ANSWER10 scientist/yes
  914. SC_ANSWER11 scientist/ibelieveso
  915. SC_ANSWER12 scientist/right
  916. SC_ANSWER13 scientist/imsure
  917. SC_ANSWER14 scientist/positively
  918. SC_ANSWER15 scientist/nodoubt
  919. SC_ANSWER16 scientist/yees
  920. SC_ANSWER17 scientist/ofcoursenot
  921. SC_ANSWER18 scientist/absolutelynot
  922. SC_ANSWER19 scientist/noo
  923. SC_ANSWER20 scientist/idontthinkso
  924. SC_ANSWER21 scientist/completelywrong
  925. SC_ANSWER22 scientist/cantbeserious
  926. SC_ANSWER23 scientist/dontknow
  927. SC_ANSWER24 scientist/ridiculous
  928. SC_ANSWER25 scientist/shutup
  929. SC_ANSWER26 scientist/noguess
  930. SC_ANSWER27 scientist/stopasking
  931. SC_ANSWER28 scientist/justasked
  932. SC_ANSWER29 scientist/repeat
  933.  
  934. SC_QUESTION0 scientist/everseen
  935. SC_QUESTION1 scientist/needsleep
  936. SC_QUESTION2 scientist/areyouthink
  937. SC_QUESTION3 scientist/evergetout
  938. SC_QUESTION4 scientist/rightwayout
  939. SC_QUESTION5 scientist/cantbeworse
  940. SC_QUESTION6 scientist/rescueus
  941. SC_QUESTION7 scientist/fascinating
  942. SC_QUESTION8 scientist/stimulating
  943. SC_QUESTION9 scientist/luckwillchange
  944. SC_QUESTION10 scientist/hearsomething
  945. SC_QUESTION11 scientist/doyousmell
  946. SC_QUESTION12 scientist/waithere
  947. SC_QUESTION13 scientist/smellburn
  948. SC_QUESTION14 scientist/noidea
  949. SC_QUESTION15 scientist/whatnext
  950.  
  951. // SC_IDLE2 scientist/chaostheory
  952. SC_IDLE0 scientist/howinteresting
  953. SC_IDLE1 scientist/neverseen
  954. SC_IDLE2 scientist/peculiarmarks
  955. SC_IDLE3 scientist/ihearsomething
  956.  
  957. SC_NOGO scientist/dontgothere
  958.  
  959. SC_MONST1 scientist/stench
  960.  
  961. SC_HEAR0 scientist/ihearsomething
  962. SC_HEAR1 scientist/didyouhear
  963. SC_HEAR2 scientist/whatissound
  964.  
  965. SC_SMELL0 scientist/somethingfoul
  966. SC_SMELL1 scientist/odorfromyou
  967. SC_SMELL2 scientist/peculiarodor
  968. SC_SMELL3 scientist/stench
  969.  
  970. SC_WOUND0 scientist/iwounded
  971. SC_WOUND1 scientist/iwounded2
  972.  
  973. SC_MORTAL0 scientist/iwoundedbad
  974. SC_MORTAL1 scientist/iwounded2
  975.  
  976. SC_CUREA scientist/youlookbad
  977. SC_CUREB scientist/youwounded
  978. SC_CUREC scientist/youneedmedic
  979.  
  980. SC_HEAL0 scientist/heal1
  981. SC_HEAL1 scientist/heal2
  982. SC_HEAL2 scientist/youneedmedic, letstrythis
  983. SC_HEAL3 scientist/youlookbad, holdstill
  984. SC_HEAL4 scientist/youwounded, letstrythis
  985. SC_HEAL5 scientist/heal3
  986. SC_HEAL6 scientist/heal4
  987. SC_HEAL7 scientist/heal5
  988.  
  989. SC_PLFEAR0 scientist/whatyoudoing
  990. SC_PLFEAR1 scientist/canttakemore
  991. SC_PLFEAR2 scientist/madness
  992. SC_PLFEAR3 scientist/noplease
  993. SC_PLFEAR4 scientist/getoutofhere
  994. SC_PLFEAR5 scientist/sorryimleaving
  995.  
  996. SC_FEAR0 scientist/nooo
  997. SC_FEAR1 scientist/startle2
  998. SC_FEAR2 scientist/startle1 nooo
  999. SC_FEAR3 scientist/dontwantdie
  1000. SC_FEAR4 scientist/getoutalive
  1001. SC_FEAR5 scientist/startle3
  1002. SC_FEAR6 scientist/startle4
  1003. SC_FEAR7 scientist/startle5
  1004. SC_FEAR8 scientist/startle6
  1005. SC_FEAR9 scientist/startle7
  1006. SC_FEAR10 scientist/startle8
  1007. SC_FEAR11 scientist/startle9
  1008. SC_FEAR12 scientist/startle1
  1009.  
  1010. SC_SCREAM0 scientist/sci_fear1
  1011. SC_SCREAM1 scientist/sci_fear2
  1012. SC_SCREAM2 scientist/sci_fear3
  1013. SC_SCREAM3 scientist/sci_fear4
  1014. SC_SCREAM4 scientist/sci_fear5
  1015. SC_SCREAM5 scientist/sci_fear6
  1016. SC_SCREAM6 scientist/sci_fear7
  1017. SC_SCREAM7 scientist/sci_fear8
  1018. SC_SCREAM8 scientist/sci_fear9
  1019. SC_SCREAM9 scientist/sci_fear10
  1020. SC_SCREAM10 scientist/sci_fear11
  1021. SC_SCREAM11 scientist/sci_fear12
  1022. SC_SCREAM12 scientist/sci_fear13
  1023. SC_SCREAM13 scientist/sci_fear14
  1024. SC_SCREAM14 scientist/sci_fear15
  1025.  
  1026. SC_SCARED0 scientist/whatyoudoing
  1027. SC_SCARED1 scientist/stopattacking
  1028. SC_SCARED2 scientist/youinsane
  1029.  
  1030. // predisaster scientist
  1031.  
  1032. // SC_PHELLO0 scientist/hellofreeman
  1033. SC_PHELLO1 scientist/greetings2
  1034. SC_PHELLO2 scientist/goodtoseeyou
  1035. SC_PHELLO3 scientist/greetings
  1036. SC_PHELLO4 scientist/hello
  1037. SC_PHELLO5 scientist/hellothere
  1038. // SC_PHELLO6 scientist/freeman
  1039.  
  1040. // SC_PQUEST0 scientist/beverage
  1041. // SC_PQUEST1 scientist/statusreport
  1042. // SC_PQUEST2 scientist/tunnelcalc
  1043. // SC_PQUEST3 scientist/shakeunification
  1044. // SC_PQUEST4 scientist/correcttheory
  1045. // SC_PQUEST5 scientist/analysis
  1046. // SC_PQUEST6 scientist/purereadings
  1047. // SC_PQUEST7 scientist/newsample
  1048. // SC_PQUEST8 scientist/perfectday
  1049. // SC_PQUEST9 scientist/cascade
  1050. // SC_PQUEST10 scientist/delayagain
  1051. // SC_PQUEST11 scientist/softethics
  1052. // SC_PQUEST12 scientist/tunedtoday
  1053. // SC_PQUEST13 scientist/donuteater
  1054. // SC_PQUEST14 scientist/seencup
  1055. // SC_PQUEST15 scientist/hungryyet
  1056. // SC_PQUEST16 scientist/recalculate
  1057. // SC_PQUEST17 scientist/checkatten
  1058.  
  1059. // SC_PIDLE0 scientist/hideglasses
  1060. // SC_PIDLE1 scientist/weartie
  1061. // SC_PIDLE2 scientist/runtest
  1062. // SC_PIDLE3 scientist/limitsok
  1063. // SC_PIDLE4 scientist/asexpected
  1064. // SC_PIDLE5 scientist/thatsodd
  1065. // SC_PIDLE6 scientist/allnominal
  1066. // SC_PIDLE7 scientist/shutdownchart
  1067. // SC_PIDLE8 scientist/reportflux
  1068. // SC_PIDLE9 scientist/simulation
  1069. // SC_PIDLE10 scientist/hopenominal
  1070.  
  1071. //If you use Scientists in Hazard Course
  1072. SC_HAZ_OK0 holo/tr_sci_use
  1073.  
  1074. //If you unuse Scientists in Hazard Course
  1075. SC_HAZ_WAIT0 holo/tr_sci_unuse
  1076.  
  1077. //Scientists in Hazard Course
  1078. SC_GOODWORK holo/tr_sci_goodwork
  1079. SC_HARDLYNOTICE holo/tr_sci_hardlynoticed
  1080. SC_NEXTSTATION holo/tr_sci_nextstation
  1081.  
  1082. //If you use Scientists before the disaster
  1083.  
  1084. // SC_POK0 scientist/sci_alone
  1085. SC_POK1 scientist/sci_bother
  1086. // SC_POK2 scientist/sci_busy
  1087. // SC_POK3 scientist/sci_aftertest
  1088. // SC_POK4 scientist/sci_somewhere
  1089.  
  1090. //narrative audio
  1091.  
  1092. SC_1MUMBLE scientist/c1a0_sci_mumble
  1093.  
  1094. SC_DISA scientist/c1a0_sci_disa
  1095. SC_DIS1A scientist/c1a0_sci_dis1a
  1096. SC_DIS1B scientist/c1a0_sci_dis1b
  1097. SC_DIS1C scientist/c1a0_sci_dis1c
  1098. SC_DIS1D scientist/c1a0_sci_dis1d
  1099.  
  1100. SC_DIS2A scientist/c1a0_sci_dis2a
  1101. SC_DIS3A scientist/c1a0_sci_dis3a
  1102. SC_DIS4A scientist/c1a0_sci_dis4a
  1103. SC_DIS5A scientist/c1a0_sci_dis5a
  1104. SC_DIS6A scientist/c1a0_sci_dis6a
  1105. SC_DIS7A scientist/c1a0_sci_dis7a
  1106. SC_DIS8A scientist/c1a0_sci_dis8a
  1107. SC_DIS9A scientist/c1a0_sci_dis9a
  1108. SC_DIS10A scientist/c1a0_sci_dis10a
  1109. SC_DIS11A scientist/c1a0_sci_dis11a
  1110. SC_DIS12A scientist/c1a0_sci_dis12a
  1111. SC_DIS13A scientist/c1a0_sci_dis13a
  1112. SC_DIS14A scientist/c1a0_sci_dis14a
  1113. SC_DIS15A scientist/c1a0_sci_dis15a
  1114. SC_DIS16A scientist/c1a0_sci_dis16a
  1115. SC_DIS17A scientist/c1a0_sci_dis17a
  1116.  
  1117. SC_GETAWAY scientist/c1a0_sci_getaway
  1118. SC_GMORN scientist/c1a0_sci_gm
  1119. SC_BIGDAY scientist/c1a0_sci_bigday
  1120. SC_SAMPLE scientist/c1a0_sci_samp
  1121. SC_NOTTHAT scientist/c1a0_sci_desk
  1122.  
  1123. SC_LOCK1A scientist/c1a0_sci_lock1a
  1124. SC_LOCK2A scientist/c1a0_sci_lock2a
  1125. SC_LOCK3A scientist/c1a0_sci_lock3a
  1126. SC_LOCK4A scientist/c1a0_sci_lock4a
  1127. SC_LOCK5A scientist/c1a0_sci_lock5a
  1128. SC_LOCK6A scientist/c1a0_sci_lock6a
  1129. SC_LOCK7A scientist/c1a0_sci_lock7a
  1130. SC_LOCK8A scientist/c1a0_sci_lock8a
  1131. SC_LOCK9A scientist/c1a0_sci_lock9a
  1132.  
  1133. SC_CRIT1A scientist/c1a0_sci_crit1a
  1134. SC_CRIT2A scientist/c1a0_sci_crit2a
  1135. SC_CRIT3A scientist/c1a0_sci_crit3a
  1136.  
  1137. SC_CTRL1A scientist/c1a0_sci_ctrl1a
  1138. SC_CTRL2A scientist/c1a0_sci_ctrl2a
  1139. SC_CTRL3A scientist/c1a0_sci_ctrl3a
  1140. SC_CTRL4A scientist/c1a0_sci_ctrl4a
  1141.  
  1142. SC_CONSOLE1A scientist/c1a1_sci_1scan
  1143. SC_CONSOLE2A scientist/c1a1_sci_2scan
  1144. SC_CONSOLE3A scientist/c1a1_sci_3scan
  1145. SC_CONSOLE4A scientist/c1a1_sci_4scan
  1146. SC_CONSOLE5A scientist/c1a1_sci_5scan
  1147. SC_CONSOLERPT scientist/c1a1_sci_scanrpt
  1148.  
  1149. //c1a2scripts
  1150.  
  1151. SC_ZOMBIE1A scientist/c1a2_sci_1zomb
  1152. SC_ZOMBIE3A scientist/c1a2_sci_3zomb
  1153. SC_ZOMBIE5A scientist/c1a2_sci_5zomb
  1154. SC_ZOMBIE6A scientist/c1a2_sci_6zomb
  1155.  
  1156. SC_DANGLING scientist/c1a2_sci_dangling
  1157. SC_DARKROOM scientist/c1a2_sci_darkroom
  1158. SC_ELEVATOR scientist/c1a2_sci_elevator
  1159. SC_LOUNGE scientist/c1a2_sci_lounge
  1160. SC_TRANSMISSION scientist/c1a2_sci_transm
  1161.  
  1162. //c1a3 scripts
  1163. SC_1MAN scientist/c1a3_sci_1man
  1164. SC_ATLAST scientist/c1a3_sci_atlast
  1165. SC_RESCUED scientist/c1a3_sci_rescued
  1166. SC_SILO1A scientist/c1a3_sci_silo1a
  1167. SC_SILO2A scientist/c1a3_sci_silo2a
  1168. SC_TEAM scientist/c1a3_sci_team
  1169. SC_THANKGOD scientist/c1a3_sci_thankgod
  1170.  
  1171. //c1a4 scripts
  1172. SC_TRAINEND scientist/c1a4_sci_trainend
  1173. SC_ROCKET scientist/c1a4_sci_rocket
  1174. SC_BLIND scientist/c1a4_sci_blind
  1175. SC_POWEROFF scientist/c1a4_sci_pwroff
  1176. SC_POWERON scientist/c1a4_sci_pwr
  1177. SC_GENER scientist/c1a4_sci_gener
  1178. SC_TRUST scientist/c1a4_sci_trust
  1179. SC_TENT scientist/c1a4_sci_tent
  1180.  
  1181. //c2a3 scripts
  1182. SC_ICKY scientist/c2a3_sci_icky
  1183. SC_TRACK scientist/c2a3_sci_track
  1184.  
  1185. //c2a4 scripts
  1186. SC_ARG1A scientist/c2a4_sci_arg2a
  1187. SC_ARG2A scientist/c2a4_sci_arg4a
  1188.  
  1189. SC_TAU2A scientist/c2a4_sci_2tau
  1190. SC_TAU4A scientist/c2a4_sci_4tau
  1191.  
  1192. SC_1PSURG scientist/c2a4_sci_scanner
  1193. SC_2PSURG scientist/c2a4_sci_sugicaloff
  1194. SC_3PSURG scientist/c2a4_sci_surgury
  1195. SC_ALLDIE scientist/c2a4_sci_alldie
  1196. SC_LETOUT scientist/c2a4_sci_letout
  1197.  
  1198. //c2a5 scripts
  1199. SC_BOOBIE scientist/c2a5_sci_boobie
  1200. SC_LEBUZ scientist/c2a5_sci_lebuz
  1201.  
  1202. //c3a2 scripts
  1203.  
  1204. SC_STRAWS scientist/c3a2_sci_straws
  1205. SC_GLUON2A scientist/c3a2_sci_2glu
  1206. SC_FLOOD scientist/c3a2_sci_flood
  1207. SC_LINGER scientist/c3a2_sci_linger
  1208. SC_SURVEY1A scientist/c3a2_sci_1surv
  1209. SC_SURVEY3A scientist/c3a2_sci_3surv
  1210. SC_SURVEY5A scientist/c3a2_sci_5surv
  1211. SC_SURVEY7A scientist/c3a2_sci_7surv
  1212. SC_LJUMP scientist/c3a2_sci_ljump
  1213. SC_UPHERE scientist/c3a2_sci_uphere
  1214. SC_PORTAL scientist/c3a2_sci_portal
  1215. SC_PORTOPEN scientist/c3a2_sci_portopen
  1216. SC_POSITION scientist/c3a2_sci_position
  1217. SC_FOREVER scientist/c3a2_sci_forever
  1218. SC_NOTYET scientist/c3a2_sci_notyet
  1219. SC_FOOL scientist/c3a2_sci_fool
  1220.  
  1221. //miscellaneous useful scripts
  1222. SC_LETYOUIN scientist/letyouin
  1223. SC_OVERHERE scientist/overhere
  1224.  
  1225. // outdoor
  1226. WILD0 ambience/(v30) quail1(p103), quail1(t10), quail1(p101)
  1227. WILD1 ambience/bee1(v75)
  1228. WILD2 ambience/bee2(p105)
  1229. WILD3 ambience/hawk1(p98 v30)
  1230. WILD4 ambience/hawk1(p105 v20)
  1231. WILD5 ambience/(v50 p97) quail1, quail1(t15)
  1232. WILD6 ambience/bee1(p98 v50)
  1233. WILD7 ambience/bee1(p97)
  1234. WILD8 ambience/quail1(p98 v20))
  1235. WILD9 ambience/des_wind1(v50)
  1236. WILD10 ambience/des_wind2(v50)
  1237. WILD11 ambience/des_wind3(v50)
  1238. WILD9 ambience/des_wind1(v40 p105)
  1239. WILD10 ambience/des_wind2(v40 p98)
  1240. WILD11 ambience/des_wind3(v40 p103)
  1241. WILD12 ambience/wren1(v80)
  1242.  
  1243. // rocket
  1244. ROCKET0 ambience/steamburst1
  1245. ROCKET1 ambience/steamburst1(p85)
  1246. ROCKET2 ambience/steamburst1(p120)
  1247. ROCKET3 ambience/rocket_groan1
  1248. ROCKET4 ambience/rocket_groan2
  1249. ROCKET5 ambience/rocket_groan3
  1250. ROCKET6 ambience/rocket_groan4
  1251.  
  1252. // distant war zone
  1253. FAR_WAR0 ambience/(v50) distantmortar1
  1254. FAR_WAR1 ambience/(v60) distantmortar2
  1255. FAR_WAR2 ambience/(v50) distantmortar3
  1256. FAR_WAR3 ambience/(v15) biggun3
  1257. FAR_WAR4 ambience/(v20) rifle2
  1258. FAR_WAR5 ambience/(v10 p120) jetflyby1
  1259. FAR_WAR6 ambience/(v10) mgun_burst4
  1260. FAR_WAR7 ambience/(v30) distantmortar1 distantmortar3 distantmortar2
  1261. FAR_WAR8 ambience/(v10) biggun2 biggun2 biggun2
  1262. FAR_WAR9 ambience/(v15) mgun_burst1
  1263. FAR_WAR10 ambience/(v20) biggun1 rifle2
  1264. FAR_WAR11 ambience/(v60) distantmortar1 distantmortar1, distantmortar2, distantmortar1
  1265. FAR_WAR12 ambience/(v30) distantmortar2, distantmortar2 distantmortar2 distantmortar2, distantmortar3 distantmortar1
  1266. FAR_WAR13 ambience/(v10) mgun_burst2
  1267. FAR_WAR14 ambience/(v15) mgun_burst3 mgun_burst3
  1268. FAR_WAR15 ambience/(v10) rifle1 rifle1
  1269. FAR_WAR16 ambience/(v10) biggun2, biggun2 biggun2
  1270.  
  1271. // near war zone
  1272. NEAR_WAR0 ambience/(v60) mgun_burst3 mgun_burst3 mgun_burst3(v50)
  1273. NEAR_WAR1 ambience/(v60) rifle1 rifle2 rifle2 rifle1 rifle1
  1274. NEAR_WAR2 ambience/(v60) alienflyby1
  1275. NEAR_WAR3 ambience/(v60) biggun3 biggun3 biggun3
  1276. NEAR_WAR4 ambience/(v60) mgun_burst4 mgun_burst3 rifle1 mgun_burst4
  1277. NEAR_WAR5 ambience/(v60) jetflyby1
  1278. NEAR_WAR6 ambience/(v60) mgun_burst4 mgun_burst3
  1279. NEAR_WAR7 ambience/distantmortar1 distantmortar3 distantmortar2
  1280. NEAR_WAR8 ambience/(v60) biggun2 biggun2 biggun2 biggun2(v30)
  1281. NEAR_WAR9 ambience/(v60) mgun_burst1 mgun_burst1 rifle2 mgun_burst3
  1282. NEAR_WAR10 agrunt/(v40) ag_fire1 ag_fire2 ag_fire2 ag_fire1
  1283. NEAR_WAR11 ambience/distantmortar1 distantmortar1, distantmortar2
  1284. NEAR_WAR12 ambience/(v60) mgun_burst2 mgun_burst2 mgun_burst3 mgun_burst2
  1285.  
  1286.  
  1287. // THEY HUNGER: BabyKelly
  1288. BKL_IDLE0 babykelly/slv_word1 slv_word2
  1289. BKL_IDLE1 babykelly/slv_word2 slv_word3(p95)
  1290. BKL_IDLE2 babykelly/slv_word3 slv_word4
  1291. BKL_IDLE3 babykelly/slv_word4 slv_word5 slv_word5(p90)
  1292. BKL_IDLE4 babykelly/slv_word2(p110) slv_word6 slv_word7 slv_word3
  1293. BKL_IDLE5 babykelly/slv_word6 slv_word7 slv_word2
  1294. BKL_IDLE6 babykelly/slv_word7 slv_word8 slv_word3
  1295. BKL_IDLE7 babykelly/slv_word8 slv_word1 slv_word8 slv_word8(p95)
  1296. BKL_IDLE8 babykelly/slv_word1(p115) slv_word6
  1297. BKL_IDLE9 babykelly/slv_word3 slv_word3(p90)
  1298. BKL_IDLE10 babykelly/slv_word7(p85)
  1299.  
  1300. BKL_ALERT0 babykelly/(p105) slv_alert1 slv_word2
  1301. BKL_ALERT1 babykelly/(p105) slv_word8 slv_word8 slv_word8 slv_word5
  1302. BKL_ALERT2 babykelly/(p105) slv_alert4 slv_word4 slv_alert3
  1303. BKL_ALERT3 babykelly/(p108) slv_alert1 slv_word5
  1304. BKL_ALERT4 babykelly/(p108) slv_word5(p110) slv_word8 slv_word8
  1305. BKL_ALERT5 babykelly/(p108) slv_alert4 slv_word7 slv_alert1
  1306.  
  1307.  
  1308. // alien slave
  1309. SLV_IDLE0 aslave/slv_word1 slv_word2
  1310. SLV_IDLE1 aslave/slv_word2 slv_word3(p95)
  1311. SLV_IDLE2 aslave/slv_word3 slv_word4
  1312. SLV_IDLE3 aslave/slv_word4 slv_word5 slv_word5(p90)
  1313. SLV_IDLE4 aslave/slv_word2(p110) slv_word6 slv_word7 slv_word3
  1314. SLV_IDLE5 aslave/slv_word6 slv_word7 slv_word2
  1315. SLV_IDLE6 aslave/slv_word7 slv_word8 slv_word3
  1316. SLV_IDLE7 aslave/slv_word8 slv_word1 slv_word8 slv_word8(p95)
  1317. SLV_IDLE8 aslave/slv_word1(p115) slv_word6
  1318. SLV_IDLE9 aslave/slv_word3 slv_word3(p90)
  1319. SLV_IDLE10 aslave/slv_word7(p85)
  1320.  
  1321. SLV_ALERT0 aslave/(p105) slv_alert1 slv_word2
  1322. SLV_ALERT1 aslave/(p105) slv_word8 slv_word8 slv_word8 slv_word5
  1323. SLV_ALERT2 aslave/(p105) slv_alert4 slv_word4 slv_alert3
  1324. SLV_ALERT3 aslave/(p108) slv_alert1 slv_word5
  1325. SLV_ALERT4 aslave/(p108) slv_word5(p110) slv_word8 slv_word8
  1326. SLV_ALERT5 aslave/(p108) slv_alert4 slv_word7 slv_alert1
  1327.  
  1328. //HOLOGRAM
  1329.  
  1330. HOLO_3JUMPS holo/tr_holo_3jumps
  1331. HOLO_BREAKBOX holo/tr_holo_breakbox
  1332. HOLO_BREATH holo/tr_holo_breath
  1333. HOLO_BUTTON holo/tr_holo_button
  1334. HOLO_CHARGER holo/tr_holo_charger
  1335. HOLO_COMMENCING holo/tr_holo_commencing
  1336. HOLO_CONGRATS holo/tr_holo_congrats
  1337. HOLO_DONE holo/tr_holo_done
  1338. HOLO_DROWN holo/tr_holo_drown
  1339. HOLO_DUCK holo/tr_holo_duck
  1340. HOLO_FALLSHORT holo/tr_holo_fallshort
  1341. HOLO_FANTASTIC holo/tr_holo_fantastic
  1342. HOLO_FLASHLIGHT holo/tr_holo_flashlight
  1343. HOLO_GREATWORK holo/tr_holo_greatwork
  1344. HOLO_GRENADE holo/tr_holo_grenade
  1345. HOLO_HITALL holo/tr_holo_hitall
  1346. HOLO_INJURY holo/tr_holo_injury
  1347. HOLO_INTRO holo/tr_holo_intro
  1348. HOLO_JDUCK holo/tr_holo_jduck
  1349. HOLO_JUMP holo/tr_holo_jump
  1350. HOLO_JUMPDOWN holo/tr_holo_jumpdown
  1351. HOLO_JUMPGAP holo/tr_holo_jumpgap
  1352. HOLO_KEEPTRYING holo/tr_holo_keeptrying
  1353. HOLO_LADDER holo/tr_holo_ladder
  1354. HOLO_LEADGUARD holo/tr_holo_leadguard
  1355. HOLO_LIGHTOFF holo/tr_holo_lightoff
  1356. HOLO_LONGJUMP holo/tr_holo_longjump
  1357. HOLO_MEDKIT holo/tr_holo_medkit
  1358. HOLO_MOVE holo/tr_holo_move
  1359. HOLO_NICEJOB holo/tr_holo_nicejob
  1360. HOLO_PIPEDUCK holo/tr_holo_pipeduck
  1361. HOLO_PULLBOX holo/tr_holo_pullbox
  1362. HOLO_PUSHBOX holo/tr_holo_pushbox
  1363. HOLO_RADIATION holo/tr_holo_radiation
  1364. HOLO_RETRY holo/tr_holo_retry
  1365. HOLO_RUNSTART holo/tr_holo_runstart
  1366. HOLO_SPINBRIDGE holo/tr_holo_spinbridge
  1367. HOLO_STARTLIFT holo/tr_holo_startlift
  1368. HOLO_STEAM holo/tr_holo_steam
  1369. HOLO_TARGET holo/tr_holo_target
  1370. HOLO_TRYAGAIN holo/tr_holo_tryagain
  1371. HOLO_USETRAIN holo/tr_holo_usetrain
  1372.  
  1373.  
  1374. //GMAN
  1375.  
  1376. //c1a0 narrative
  1377. GM_1MUMBLE gman/gman_mumble1
  1378. GM_2MUMBLE gman/gman_mumble2
  1379. GM_3MUMBLE gman/gman_mumble3
  1380. GM_4MUMBLE gman/gman_mumble4
  1381. GM_5MUMBLE gman/gman_mumble5
  1382. GM_6MUMBLE gman/gman_mumble6
  1383.  
  1384. //c5 narrative
  1385. //GM_OFFER gman/gman_offer [long version: what follows is chopped into sections]
  1386.  
  1387.  
  1388. GM_SUIT gman/gman_suit
  1389. GM_NASTY gman/gman_nasty
  1390. GM_POTENTIAL gman/gman_potential
  1391. GM_STEPIN gman/gman_stepin
  1392. GM_OTHERWISE gman/gman_otherwise
  1393. GM_1CHOOSE gman/gman_choose1
  1394. GM_2CHOOSE gman/gman_choose2
  1395. GM_WISE gman/gman_wise
  1396. GM_REGRET gman/gman_noreg
  1397. GM_WONTWORK gman/gman_nowork
  1398.