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GameStar 2002 December
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hrahmesh.ini
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INI File
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2002-11-07
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12KB
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297 lines
;
; Hrahmesh (Royalist) SAI Profile
; by Ian Klimon (Aephir/Mouse)
;
; 07/24/01 - IanK - Created especially for the main Ahriman's Gift campaign
; 08/27/01 - IanK - Added support for BuildTemplates
; 09/10/01 - IanK - Added support for independent towns in the build template
; 10/08/01 - IanK - Fine tuning in preparation for release
; 03/21/02 - IanK - Further fine tuning in preparation for KIS/KAG Gold
; 04/13/02 - IanK - Continued minor updates and tweaks
; 04/18/02 - IanK - Minor tweaks
; 04/22/02 - IanK - Additional tweaks based on RickC (Fenwe) feedback
; 04/24/02 - IanK - Additional tweaks based on RickC's (Fenwe) feedback and internal testing
;
[GeneralSettings]
name = Hrahmesh
description = Hrahmesh eschews archers and focuses on putting out units that will utterly wipe the Ceyah Kohan off the face of Khaldun.
skill_level = 1 ; 0 = Easy | 1 = Medium | 2 = Hard
preferredfaction = ROYALIST
[GoalPriorityList]
explore = 50.0 ; priority to go to unexlored regions (float)
combat = 45.0 ; enemy combat priority (float)
building_attack = 50.0 ; enemy building attack priority (float)
guard = 15.0 ; guard border or town regions (float)
reinforce = 100.0 ; move injured units to friendly supply zone (float)
build_outpost = 35.0 ; new outpost priority (float)
build_mine = 75.0 ; priority to build a new mine (float)
commission_unit = 45.0 ; commissioning a new unit (float)
upgrade_structure = 50.0 ; upgrade an existing structure in a city (float)
[GoalPriorityBonus]
destroy_captured_base_percent = 0.55 ; percent to raze a building surrounded by enemy (float)
percent_engage_captain = 0.99 ; % chance the captain will be set to engage rather than command (float)
wake_hero_threshold = 25 ; [1.0.11] minimum gold income before will awaken heroes (float)
percent_borrow_for_upgrade = 0.00 ; [1.2.0] chance of upgrading on whim by stealing from other accounts
[MaxEvalGoals]
explore = 4 ; how many explore goals should be evaluted per settlement (char)
attack = 6 ; how many attack goals should be evaluted per settlement (char)
guard = 3 ; how many patrol/perimeter/guard goals per settlement (char)
[StrengthRatios]
matching_ratio_min = 2.5 ; Minimum force strength ratio when engaging enemy (float)
matching_ratio_max = 7.0 ; Maximum (float)
[GoldRatio]
unit = 0.50 ; % of resources will go toward commissioning new companies (float)
[StructurePriorityList]
Quarry = 8.0 ; priority to build a Quarry (float)
Woodmill = 10.0 ; priority to build a Woodmill (float)
Blacksmith = 12.0 ; priority to build a Blacksmith (float)
Market = 12.0 ; priority to build a Market (float)
Barracks = 0.0 ; priority to build a Barracks (float)
Temple = 6.0 ; priority to build a Temple (float)
Library = 12.0 ; priority to build a Library (float)
[StructureUpgradePriorityList]
MiningPost = 6.0 ; priority to upgrade a Quarry to a Mining Post (float)
MasonryGuild = 0.0 ; priority to upgrade a Quarry to a Masonry Guild (float)
StoneMarket =-100.0 ; priority to upgrade a Quarry to a Stone Export (float)
Sawmill = 6.0 ; priority to upgrade a Woodmill to a Sawmill (float)
CarpentryGuild = 0.0 ; priority to upgrade a Woodmill to a Carpentry Guild (float)
WoodMarket = 6.0 ; priority to upgrade a Woodmill to a Wood Export (float)
BlastFurnace = 6.0 ; priority to upgrade a Blacksmith to a Blast Furnace (float)
ArmoryGuild = 0.0 ; priority to upgrade a Blacksmith to an Armory Guild [Except Ceyah] (float)
ManaForge = 9.0 ; priority to upgrade a Blacksmith to a Mana Forge [Ceyah] (float)
IronMarket = 6.0 ; priority to upgrade a Blacksmith to an Iron Export (float)
Bazaar = 6.0 ; priority to upgrade a Market to a Bazaar (float)
Factory =-100.0 ; priority to upgrade a Market to a Factory [Nationalist] (float)
Billet = 2.0 ; priority to upgrade a Barracks to a Billet [Royalist] (float)
Garrison = 2.0 ; priority to upgrade a Barracks to a Garrison (float)
SupplyPost = 0.0 ; priority to upgrade a Barracks to a Supply Post (float)
TempleOfTheOverseers = 0.0 ; priority to upgrade a Temple to Light of Faith [Council] (float)
WayOfImmortality = 10.0 ; priority to upgrade a Temple to Eternal Path [Royalist] (float)
Nightbringers = 0.0 ; priority to upgrade a Temple to Nightbringer [Nationalist] (float)
Nightbringers2 = 0.0 ; priority to upgrade a Temple to Nightbringer [Ceyah] (float)
MageCollege = 8.0 ; priority to upgrade a Library to a Mage College (float)
AstrologyHall = 4.0 ; priority to upgrade a Library to an Astrology Hall (float)
WizardTower = 0.0 ; priority to upgrade a Library to a Wizard Tower [Council] (float)
WatchTowers =-100.0 ; priority to upgrade a Wall to Watch Towers (float)
FortifiedWall = 6.0 ; priority to upgrade a Wall to Fortified Wall (float)
TurretedRamparts = 0.0 ; priority to upgrade a Wall to Turreted Ramparts [Ceyah] (float)
[StructurePriorityBonus]
fuzziness = 6.0 ; structure priority fuzziness (float)
target_upgrade_ratio = 0.55 ; Target percent of upgraded structures to non-upgraded structures
[CompanyFrontPriorityList]
ARCHER = 0.0 ; [Except Ceyah] (float)
CAVALIER = 20.0 ; [Royalist Elite] (float)
DRAGOON = 16.0 ; [Except Ceyah] (float)
DRAUGA_BEASTRIDER = 8.0 ; [Drauga] (float)
DRAUGA_BERSERKER = 8.0 ; [Drauga] (float)
ENGINEER = 8.0 ; [All] (float)
FOOTMAN = 8.0 ; [Except Ceyah] (float)
GAURI_ANVIL = 8.0 ; [Gauri] (float)
GAURI_HAMMER = 8.0 ; [Gauri] (float)
GOLEM = 12.0 ; [Tech - All] (float)
GRENADIER = 12.0 ; [Except Ceyah] (float)
HAROUN_ARCHER = 0.0 ; (Rainbringer) [Haroun] (float)
INFANTRY = 12.0 ; [Except Ceyah] (float)
REAVER = 0.0 ; (Bone Reaver) [Tech (Ceyah)] (float)
RHAKSHA_SLAVE = 0.0 ; [Tech (Ceyah)] (float)
SCOUT =-100.0 ; [Except Ceyah] (float)
SHADELING_SCOUT =-100.0 ; (Shadeling) [Ceyah] (float)
SHADOW_BEAST = 0.0 ; [Ceyah] (float)
SKELETON = 0.0 ; [Ceyah] (float)
UNDEAD_ARCHER = 18.0 ; (Bone Bow) [Ceyah] (float)
WINDRIDER = 0.0 ; [Haroun] (float)
ZOMBIE =-100.0 ; [Ceyah] (float)
; Ahriman's Gift Front-Line Units
COMBAT_ENGINEER = 12.0 ; [Tech - All] (float)
CROSSBOWMAN = 10.0 ; [Council] (float)
DISCIPLE = 0.0 ; [Nationalist] (float)
HORSE_ARCHER = 10.0 ; [Royalist] (float)
LANCER = 18.0 ; [Royalist] (float)
SHADOW_KNIGHT = 0.0 ; [Ceyah] (float)
SLAANRI_CHAMPION = 8.0 ; [Tech - All] (float)
SLAANRI_WARRIOR = 8.0 ; [Slaanri] (float)
[CompanySupportPriorityList]
ARCHMAGE = 15.0 ; [Tech - All] (float)
AVATAR = 15.0 ; [Tech - Except Ceyah] (float)
BATTLE_PRIEST = 18.0 ; [Royalist] (float)
CHANNELER = 0.0 ; [Council] (float)
CLERIC = 12.0 ; [Except Ceyah] (float)
CONJUROR = 12.0 ; [Tech - All] (float)
DEVOUT = 0.0 ; [Tech - Ceyah] (float)
DREADLORD = 0.0 ; [Ceyah] (float)
ENCHANTER =-100.0 ; [Tech - All] (float)
LICH = 0.0 ; [Tech - Ceyah] (float)
NECROMANCER = 18.0 ; [Ceyah] (float)
PALADIN = 18.0 ; [Except Ceyah] (float)
PATHFINDER = 21.0 ; [Tech - Except Ceyah] (float)
PROPHET = 0.0 ; [Ceyah] (float)
RANGER = 18.0 ; [Except Ceyah] (float)
SHADOW_DEMON = 18.0 ; [Ceyah] (float)
SHADOW_PRIEST = 0.0 ; [Ceyah] (float)
SORCERESS = 15.0 ; [Royalist] (float)
SUMMONER = 0.0 ; [Nationalist] (float)
WARLOCK = 18.0 ; [Tech - All] (float)
WARMAGE = 15.0 ; (Magician) [Except Ceyah] (float)
WIZARD = 0.0 ; [Council] (float)
WRAITH = 0.0 ; [Ceyah] (float)
ZEALOT = 0.0 ; [Nationalist] (float)
; Ahriman's Gift Support Units
CELEBRANT = 18.0 ; [Royalist Elite Priest] (float)
DEFILER = 0.0 ; [Tech - Ceyah] (float)
ELEMENTALIST = 21.0 ; [Royalist Elite Mage]
KHALDUNITE_GOLEM = 12.0 ; [Tech - All] (float)
MAELSTROM_ORB = 9.0 ; [Except Ceyah] (float)
SHADOW_PROPHET = 0.0 ; [Tech - Ceyah] (float)
SLAANRI_MYSTIC = 8.0 ; [Slaanri] (float)
SLAANRI_SLAVER = 0.0 ; [Tech - All] (float)
[CompanySupportChoiceRatio]
support = 1.00 ; use specialty support units (mages, paladins, whatever) (float)
complementary = 0.00 ; archers with melee or melee with archers; complementary also picks up when support units aren't available (float)
[CompanySupportPriorityBonus]
percent_big_engineer = 0.00 ; percent of engineer companies that have 6 versus only 4 engineer units (float)
percent_mixed_engineer = 0.00 ; percent an engineer company will have different support units (float)
[BuildTemplates]
Template1 = EarlyEcon
Template2 = MidEcon
Template3 = LateEcon
Template4 = EarlyMili
Template5 = MidMili
Template6 = EliteMili
Template7 = HarounSanctuary
Template8 = DraugaEnclave
Template9 = GauriStronghold
Template10 = SlaanriKraal
Template11 = CeyahMili
[EarlyEcon]
Component1 = Workshop
Component2 = BlastFurnace
Component3 = WoodMarket
MaxInstances = 2 ; default 1
MinEconomy = 25 ; default -infinity
OnlyFaction = ROYALIST ; default ANY
Race = MARETEN ; default ANY
[MidEcon]
Component1 = Bank
Component2 = IronMarket
Component3 = WoodMarket
MaxInstances = 6 ; default 1
MinEconomy = 50 ; default -infinity
OnlyFaction = ROYALIST ; default ANY
Race = MARETEN ; default ANY
[LateEcon]
Component1 = Market
Component2 = BlastFurnace
Component3 = Library
MaxInstances = 4 ; default 1
MinEconomy = 75 ; default -infinity
OnlyFaction = ROYALIST ; default ANY
Race = MARETEN ; default ANY
[EarlyMili]
Component1 = CarpentryGuild
Component2 = ArmoryGuild
Component3 = Library
OnlyFaction = ROYALIST ; default ANY
Race = MARETEN ; default ANY
Bonus = 500 ; default 50
[MidMili]
Component1 = ArmoryGuild
Component2 = Barracks
Component3 = Workshop
MinEconomy = 95 ; default -infinity
OnlyFaction = ROYALIST ; default ANY
Race = MARETEN ; default ANY
Bonus = 500 ; default 50
[EliteMili]
Component1 = CarpentryGuild
Component2 = ArmoryGuild
Component3 = MageCollege
Component4 = WayOfImmortality
Component5 = Barracks
MinEconomy = 135 ; default -infinity
OnlyFaction = ROYALIST ; default ANY
Race = MARETEN ; default ANY
Bonus = 1000 ; default 50
[HarounSanctuary]
Component1 = CarpentryGuild
Component2 = Blacksmith
Component3 = Library
Component4 = Market
Race = HAROUN ; default ANY
Bonus = 500 ; default 50
[DraugaEnclave]
Component1 = CarpentryGuild
Component2 = Blacksmith
Component3 = Library
Component4 = Market
Race = DRAUGA ; default ANY
Bonus = 500 ; default 50
[GauriStronghold]
Component1 = CarpentryGuild
Component2 = Blacksmith
Component3 = Library
Component4 = Market
Race = GAURI ; default ANY
Bonus = 500 ; default 50
[SlaanriKraal]
Component1 = Quarry
Component2 = Temple
Race = SLAAN ; default ANY
Bonus = 500 ; default 50
[CeyahMili]
Component1 = CarpentryGuild
Component2 = Library
Component3 = ManaForge
MinEconomy = 25 ; default -infinity
OnlyFaction = CEYAH ; default ANY
Race = MARETEN ; default ANY
Bonus = 500 ; default 50