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System
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RageGame.int
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INI File
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2002-02-15
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6KB
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160 lines
[Public]
Object=(Name=Rage.RageDeathMatch,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=Rage.RageTeamGame,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=RageGame.RageCaptains,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=RageGame.RageCTF,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=RageGame.RageDomination,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=RageGame.RageDetonation,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=RageGame.RageSafeCracker,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=RageGame.TrailerGame,Class=Class,MetaClass=Engine.GameInfo)
Comment= Gametype related text - see ragemenu.int for game type notes.
[RageSafeCracker]
Comment= Team based game, announcing both teams scored the same.
TieMessage=- Tie!
WinMessage=and win!
ObjectivesMessage=Press F3 for an objectives briefing.
Comment= In Safe Cracker, one team guards their safe whilst the other team tries to attack their safe.
DefenderSuccess=safeguarded their gold.
Comment = prefix with character name
GameEndedMessage=stole the gold in
GameName=SafeCracker
[RageCTF]
GameName=CTF
[RageDetonation]
GameName=Detonation
[TrailerGame]
GameName=Trailer
[RageCaptains]
GameName=Captains
[RageDomination]
GameName=Holdout
[RageCaptainsRepInfo]
GoalStrings[0]=Kill the %w captain %k time(s) to win.
GoalStrings[1]=Kill the %w captain the most time(s) in %o to win.
GoalStrings[2]=Kill the %w captain %k time(s) in %o to win.
[RageDOMReplicationInfo]
GoalStrings[0]="Capture and hold the control location for %k:00 to win."
GoalStrings[1]="Capture and hold the control location for most of %o to win."
GoalStrings[2]="Capture and hold the control location for %k:00 of %o to win."
[TrailerGameReplicationInfo]
GoalStrings[0]="Deliver the trailer to the %w base %k time(s) to win."
GoalStrings[1]="Deliver the trailer to the %w base the most time(s) in %o to win."
GoalStrings[2]="Deliver the trailer to the %w base %k time(s) in %o to win."
[RageDETReplicationInfo]
GoalStrings[0]=Detonate %w Squad %k time(s) to win.
GoalStrings[1]=Detonate %w Squad the most time(s) in %o to win.
GoalStrings[2]=Detonate %w Squad %k time(s) in %o to win.
[RageSafeCrackerRepInfo]
GoalStrings[0]=Defend the %w safe for %o.
GoalStrings[1]=Steal %w Squad's gold in %o.
[RageCTFReplicationInfo]
GoalStrings[0]=Capture the %w flag %k time(s) to win.
GoalStrings[1]=Capture the %w flag the most time(s) in %o to win.
GoalStrings[2]=Capture the %w flag %k time(s) in %o to win.
[RageDetMessage]
Comment=This message can be caused by the detonation key changing position, as well as scoring a detonation
Restarted=Detonation has restarted.
RedTeam=Red Squad
BlueTeam=Blue Squad
Comment=Prefix player name
DetonateBlue=: RED OBJECTIVE ACHIEVED! - BLUE DETONATION ACTIVATED!!!
DetonateRed=: BLUE OBJECTIVE ACHIEVED! - RED DETONATION ACTIVATED!!!
DroppedKey=: mission abort! Detonation Key dropped!
HasKey=: key secured! Proceeding to detonation point!
Comment=Postfix of time in seconds
CountDown=Detonation in
Second=sec
[RageDetLocalMessage]
YouHaveKeyString=You have the detonation key, use it!
EnemyHasKeyString=The enemy has the detonation key, watch out!
[RageDomMessage]
Drawn=The game is drawn.
Comment=Prefix player name postfix team name
Switched=switched Holdout timer for
RedTeam=Red Squad
BlueTeam=Blue Squad
[RageSCMessage]
ReturnedBlue=The Blue gold was returned!
ReturnedRed=The Red gold was returned!
BlueSafeRepaired=The Blue safe is repaired!
RedSafeRepaired=The Red safe is repaired!
BlueSafeBlown=The Blue safe has been blown!
RedSafeBlown=The Red safe has been blown!
Comment=Prefix player name
ReturnBlue=: Blue gold has been returned to Blue base!
ReturnRed=: Red gold has been returned to Red base!
CaptureBlue=: RED OBJECTIVE ACHIEVED! - BLUE GOLD STOLEN!!!
CaptureRed=: BLUE OBJECTIVE ACHIEVED! - RED GOLD STOLEN!!!
DroppedBlue=: mission abort! Blue gold dropped!
DroppedRed=: mission abort! Red gold dropped!
HasBlue=: I have the Blue gold! Transport in progress!
HasRed=: I have the Red gold! Transport in progress!
[RageCTFMessage]
ReturnedBlue=Blue flag has been returned!
ReturnedRed=Red flag has been returned!
Comment=Prefix player name
ReturnBlue=: Blue flag has been returned to Blue base!
ReturnRed=: Red flag has been returned to Red base!
CaptureBlue=: RED OBJECTIVE ACHIEVED! - BLUE FLAG CAPTURED!!!
CaptureRed=: BLUE OBJECTIVE ACHIEVED! - RED FLAG CAPTURED!!!
DroppedBlue=: mission abort! Blue flag dropped!
DroppedRed=: mission abort! Red flag dropped!
HasBlue=: I have the Blue flag! Returning to base!
HasRed=: I have the Red flag! Returning to base!
[RageTrailerMessage]
Restarted=Trailer has restarted
RedTeam=Red Squad
BlueTeam=Blue Squad
comment=prefix team name
DetonateBlue=: RED OBJECTIVE ACHIEVED! - BLUE BASE DESTROYED!!!
DetonateRed=: BLUE OBJECTIVE ACHIEVED! - RED BASE DESTROYED!!!
comment=prefix player name
HasKey=: trailer has been captured! Driving to enemy base!
Comment=postfix Time in seconds
CountDown=Trailer detonation in
Second=sec
comment=postfix team name
TimerLocked=Trailer delivered to
[RageSCLocalMessage]
YouHaveFlagString=You have the gold, get back to your safe!
EnemyHasFlagString=The enemy has our gold, initiate recovery!
[RageTrailerLocalMessage]
YouHaveKeyString=You have the trailer, deliver to enemy base!
EnemyHasKeyString=The enemy has the trailer, blockade delivery!
[RageCTFLocalMessage]
YouHaveFlagString=You have the enemy flag, return to base!
EnemyHasFlagString=The enemy has our flag, priority intercept!