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GameStar 2001 November
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Gamestar_34_2001-11_cd1.bin
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wasp01.txt
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2001-07-23
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2KB
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111 lines
extern void object::Attack( )
{
int list[], i;
object p;
float dist;
point dest;
errmode(0); // ne stoppe pas si erreur
while ( ismovie() != 0 ) wait(1);
i = 0;
list[i++] = WingedGrabber;
list[i++] = TrackedGrabber;
list[i++] = WheeledGrabber;
list[i++] = LeggedGrabber;
list[i++] = WingedShooter;
list[i++] = TrackedShooter;
list[i++] = WheeledShooter;
list[i++] = LeggedShooter;
list[i++] = WingedOrgaShooter;
list[i++] = TrackedOrgaShooter;
list[i++] = WheeledOrgaShooter;
list[i++] = LeggedOrgaShooter;
list[i++] = WingedSniffer;
list[i++] = TrackedSniffer;
list[i++] = WheeledSniffer;
list[i++] = LeggedSniffer;
list[i++] = Thumper;
list[i++] = PhazerShooter;
list[i++] = Recycler;
list[i++] = Shielder;
list[i++] = Subber;
list[i++] = Me;
list[i++] = Derrick;
list[i++] = BotFactory;
list[i++] = PowerStation;
list[i++] = Converter;
list[i++] = RepairCenter;
list[i++] = DefenseTower;
list[i++] = ResearchCenter;
list[i++] = RadarStation;
list[i++] = ExchangePost;
list[i++] = PowerPlant;
list[i++] = AutoLab;
list[i++] = NuclearPlant;
list[i++] = Titanium;
list[i++] = PowerCell;
list[i++] = NuclearCell;
while ( true )
{
if ( load == null ) // ne porte rien ?
{
p = radar(OrgaMatter); // cherche matiΦre
if ( p == null )
{
jet(1); // monte
dest = position;
dest.x += (rand()-0.5)*10;
dest.y += (rand()-0.5)*10;
goto(dest); // va n'importe o∙
wait(2);
}
else
{
dest = p.position;
dest.z = position.z;
dist = distance(dest, position);
if ( dist > 1.25 )
{
jet(1); // monte
goto(p.position); // va sur le matiΦre
}
else
{
jet(-1); // descend
while ( altitude > 0 );
grab(); // prend la matiΦre
}
}
}
else // porte matiΦre ?
{
jet(1); // monte
p = radar(list, 0, 360, 0, 1000, 1, FilterOnlyLanding);
if ( p == null )
{
dest = position;
dest.x += (rand()-0.5)*10;
dest.y += (rand()-0.5)*10;
goto(dest); // va n'importe o∙
wait(2);
}
else
{
dest = p.position;
dest.z = position.z;
dist = distance(dest, position);
if ( dist > 1.25 )
{
goto(p.position); // va sur la cible
}
else
{
drop(); // lΓche la matiΦre
}
}
}
}
}