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GameStar 2001 November
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Gamestar_34_2001-11_cd1.bin
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colobotdemoe.exe
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script
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ant12.txt
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2001-07-23
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2KB
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93 lines
extern void object::Attack( )
{
int list[], i;
object p;
float dist, prox;
point nav1, nav2, dest;
boolean lock, advance;
errmode(0); // ne stoppe pas si erreur
while ( ismovie() != 0 ) wait(1);
i = 0;
list[i++] = WingedGrabber;
list[i++] = TrackedGrabber;
list[i++] = WheeledGrabber;
list[i++] = LeggedGrabber;
list[i++] = WingedShooter;
list[i++] = TrackedShooter;
list[i++] = WheeledShooter;
list[i++] = LeggedShooter;
list[i++] = WingedOrgaShooter;
list[i++] = TrackedOrgaShooter;
list[i++] = WheeledOrgaShooter;
list[i++] = LeggedOrgaShooter;
list[i++] = WingedSniffer;
list[i++] = TrackedSniffer;
list[i++] = WheeledSniffer;
list[i++] = LeggedSniffer;
list[i++] = Thumper;
list[i++] = PhazerShooter;
list[i++] = Recycler;
list[i++] = Shielder;
list[i++] = Subber;
list[i++] = Me;
nav1.x = cmdline(0);
nav1.y = cmdline(1);
nav2.x = cmdline(2);
nav2.y = cmdline(3);
lock = false;
while ( !lock )
{
p = radar(list, 0, 360, 0, 40);
if ( p != null )
{
fire(p.position);
lock = true;
break;
}
goto(nav1);
p = radar(list, 0, 360, 0, 40);
if ( p != null )
{
fire(p.position);
lock = true;
break;
}
goto(nav2);
}
advance = true;
while ( true )
{
p = radar(list, 0, 360, 0, 1000);
if ( p == null )
{
wait(1);
}
else
{
dist = distance(p.position, position);
if ( dist <= 40 && !advance )
{
fire(p.position);
advance = true;
}
else
{
prox = dist-5;
if ( prox > 40 ) prox = 40;
if ( prox < 5 ) prox = 5;
dest.x = (position.x-p.position.x)*prox/dist + p.position.x;
dest.y = (position.y-p.position.y)*prox/dist + p.position.y;
dest.z = (position.z-p.position.z)*prox/dist + p.position.z;
goto(dest);
advance = false;
}
}
}
}