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Text File  |  2001-07-28  |  7KB  |  111 lines

  1. Title.F      text="Pile 2"
  2. Resume.F     text="Equiper les robots shooters de piles"
  3. Title.E      text="Power Cell 2"
  4. Resume.E     text="Power all the winged shooters."
  5. ScriptName.F text="Pile2"
  6. ScriptName.E text="Spider2"
  7. Instructions name="tcell2.txt"
  8. HelpFile     name="cbot.txt"
  9. EndingFile   win=2 lost=0
  10.  
  11. Audio         track=0
  12. AmbiantColor  air=102;102;102;102 water=20;20;20;20  // grey
  13. FogColor      air=180;222;255;0 water=10;20;100;0  // grey
  14. VehicleColor  color=175;209;215;0  // bleu-sable
  15. DeepView      air=100.00 water=25.00 
  16. FogStart      air=0.1 water=0.1
  17. SecondTexture rank=1
  18. Background    up=76;105;226;0 down=192;250;255;0
  19. FrontsizeName image="lens5.tga"
  20. Planet        pos=0.00;0.70 dim=0.03 image="effect01.tga" uv1=0.00;0.50 uv2=0.25;0.75
  21. Planet        pos=1.00;0.60 dim=0.02 image="effect01.tga" uv1=0.00;0.50 uv2=0.25;0.75
  22. Planet        pos=1.20;0.40 dim=0.03 image="effect01.tga" uv1=0.00;0.50 uv2=0.25;0.75
  23. Planet        pos=2.00;0.40 dim=0.03 image="effect01.tga" uv1=0.00;0.50 uv2=0.25;0.75
  24. Planet        pos=2.50;0.50 dim=0.04 image="effect01.tga" uv1=0.00;0.50 uv2=0.25;0.75
  25. Planet        pos=3.00;0.30 dim=0.04 image="effect01.tga" uv1=0.00;0.50 uv2=0.25;0.75
  26. Planet        pos=3.85;0.30 dim=0.06 image="effect01.tga" uv1=0.00;0.50 uv2=0.25;0.75
  27. Planet        pos=4.00;0.70 dim=0.02 image="effect01.tga" uv1=0.00;0.50 uv2=0.25;0.75
  28. Planet        pos=4.10;0.50 dim=0.03 image="effect01.tga" uv1=0.00;0.50 uv2=0.25;0.75
  29. Planet        pos=5.30;0.30 dim=0.08 image="effect01.tga" uv1=0.00;0.50 uv2=0.25;0.75
  30.  
  31. TerrainGenerate     vision=400.00 depth=1 hard=0.7
  32. TerrainRelief       image="textures\relief45.bmp" factor=1.0
  33. TerrainResource     image="textures\resae.bmp"
  34. TerrainWater        image="lava04.tga" level=0.0 moveX=1.0 moveY=0.3 water=TO color=0;128;255;0
  35. TerrainInitTextures image="terra" dx=1 dy=1 table=2
  36. TerrainCreate
  37.  
  38. BeginObject
  39. CreateObject pos=  16; -13 dir=1.5 type=Me range=200
  40. CreateObject pos=   8;  -3 dir=1.5 type=WheeledGrabber reset=1 trainer=1 script4="tcell2.txt" power=1
  41. CreateObject pos=  15;   5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0
  42. CreateObject pos=  12;   5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0
  43. CreateObject pos=   9;   5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0
  44. CreateObject pos=   6;   5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0
  45. CreateObject pos=   3;   5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0
  46. CreateObject pos=   0;   5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0
  47. CreateObject pos=  -3;   5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0
  48. CreateObject pos=  -6;   5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0
  49. CreateObject pos=  -9;   5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0
  50. CreateObject pos= -12;   5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0
  51. CreateObject pos=   0;  -3 dir=0.0 type=PowerCell
  52. CreateObject pos=   1;  -4 dir=0.0 type=PowerCell
  53. CreateObject pos=   2;  -6 dir=0.0 type=PowerCell
  54. CreateObject pos=  -3;  -8 dir=0.0 type=PowerCell
  55. CreateObject pos=   1;  -8 dir=0.0 type=PowerCell
  56. CreateObject pos=   3;  -7 dir=0.0 type=PowerCell
  57. CreateObject pos=  -1;  -7 dir=0.0 type=PowerCell
  58. CreateObject pos=  -2;  -4 dir=0.0 type=PowerCell
  59. CreateObject pos=  -2;  -9 dir=0.0 type=PowerCell
  60. CreateObject pos=  -1; -10 dir=0.0 type=PowerCell
  61. CreateObject pos=  -7; -22 dir=0.0 type=RadarStation
  62.  
  63. CreateObject pos= -30; 83 dir=0.0 type=Quartz0
  64. CreateObject pos= -35; 82 dir=1.2 type=Quartz2
  65. CreateObject pos= -32; 86 dir=0.6 type=Quartz3
  66. CreateObject pos= -30;105 dir=0.8 type=Quartz1
  67. CreateObject pos= -33;107 dir=1.9 type=Quartz0
  68. CreateObject pos= -34;114 dir=1.0 type=Quartz3
  69. CreateObject pos= -30;129 dir=0.3 type=Quartz2
  70. CreateObject pos= -27;134 dir=1.2 type=Quartz1
  71. CreateObject pos=  -4;148 dir=0.8 type=Quartz0
  72. CreateObject pos=  11;146 dir=0.5 type=Quartz2
  73. CreateObject pos=  15;145 dir=0.2 type=Quartz3
  74. CreateObject pos=  18;139 dir=0.7 type=Quartz1
  75. CreateObject pos=  17; 83 dir=1.0 type=Quartz0
  76. CreateObject pos=  21; 84 dir=1.3 type=Quartz3
  77. CreateObject pos=  25; 81 dir=0.6 type=Quartz1
  78.  
  79. CreateObject pos=   0; 120 dir=0.0 type=AlienNest
  80. CreateObject pos=   5; 120 cmdline=   0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1
  81. CreateObject pos=  -5; 120 cmdline=   0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1
  82. CreateObject pos=   0; 125 cmdline=   0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1
  83. CreateObject pos=   5; 125 cmdline=   0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1
  84. CreateObject pos=  -5; 125 cmdline=   0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1
  85. CreateObject pos=   0; 110 cmdline=   0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1
  86. CreateObject pos=  -5; 110 cmdline=   0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1
  87. CreateObject pos=   5; 110 cmdline=   0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1
  88. //CreateObject pos=  10; 110 cmdline=   0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1
  89. //CreateObject pos= -10; 110 cmdline=   0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1
  90.  
  91. CreateLight dir= 0.0;-1.0; 0.0 color= 0.63; 0.63; 0.63 type=Terrain
  92. CreateLight dir= 1.0; 0.0;-1.0 color=-0.70;-0.70;-0.70 type=Terrain
  93. CreateLight dir=-1.0; 0.0; 1.0 color= 1.40; 1.40; 1.40 type=Terrain
  94. CreateLight dir=-1.0;-1.0; 1.0 color= 0.56; 0.56; 0.56 type=Object
  95. CreateLight dir= 1.0;-1.0; 1.0 color= 0.32; 0.32; 0.32 type=Object
  96. CreateLight dir=-1.0;-1.0;-1.0 color= 0.32; 0.32; 0.32 type=Object
  97. CreateLight dir= 1.0;-1.0;-1.0 color= 0.16; 0.16; 0.16 type=Object
  98. WaterColor color=-0.6;-0.1;-0.1
  99.  
  100. MapColor floor=104;185;205 water=154;235;255
  101. MapZoom  factor=2
  102.  
  103. EnableResearch type=WINGER
  104. DoneResearch type=WINGER
  105.  
  106. EndMissionTake pos=0.00;0.00 dist=25000.00 type=Me lost=0
  107. EndMissionTake pos=0.00;0.00 dist=25000.00 type=WheeledGrabber lost=0
  108. EndMissionTake pos=0.00;0.00 dist=1000.00 type=AlienAnt min=0 max=0
  109.  
  110. Camera eye=7.00;20.00;-50.00 lookat=7.00;1.00;-10.00 delay=10 fixDirection=-0.25
  111.