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Build and muscle power.#The higher the strength level the stronger#the character is, the better his health condition is,#the less damage he/she receives#and the more damage he/she can inflict.
Dexterity, reaction level.#The better the reaction of the character,#the faster he/she will move,#the better he/she will avoid blows,#carry out precise attacks and#the wider sight range he/she will have.
The ability of logical thinking and decision-making.#Mind power affects the learning ability of the character,#the rate of new skills acquirement,#and the power of magical spells.
Magic ability and magic resistance.#The higher the spirit,#the larger amount of Mana the Mage#can accumulate. For the Fighter#it is magic resistance only.
Life is the health rate of the character.#The higher the health level,#the more substantial damage the character#may sustain.
Mana is the amount of magical power#of the character. The larger amount of Mana#the character has accumulated, the more complicated and# powerful spells he/she can cast.
Damage is the amount of injury which#the character can inflict upon the enemy#by one hit. This attribute depends upon the strength#of the character and its armament.
Precision of the attack of the character. The higher it is,#the higher the probability of a successful attack of the character.#Probability of hitting unprotected body parts increases.
Armor helps lose no hit points at all#with some damage received.
The ability to avoid#receiving damage. Defense level depends on#agility, armor, weapons and magic.
Total weight of the items, worn#and owned by the character.#Affects the speed of the character.
View is the sight range. It is a radius#of sight, within which the character is able to see#the terrain, buildings and other characters.
The speed of movement of the character on#the terrain. The speed depends on reaction and#can be increased by magic.
The skill of wielding various types of#weapons or magic spheres. Skills#increase in proportion with their#usage. The higher skill,the #more difficult it will be to increase it.
Resistance to a magic#sphere shows the damage percentage,#done by a certain magic sphere, that will not be inflicted.
Experience is the total of all the knowledge, abilities and#skills, that the character has acquired during the#game. Experience increases mainly,#through victories over enemies and#monsters.
Daggers, Short Swords, Long Swords,#Bastard Swords, Two-handed Swords.#The advantage is found in a high precision of attack#and a short interval between attacks.
Axes and Two-handed Axes.#The interval between axe attacks#is considerably long and depends on the weapon weight,#but it inflicts the most damage.
Clubs, Spiked Clubs,#Maces, Cudgels, and Morningstars.#Clubs are considerably cheap.
Spears and Halberds. They possess good#battle attributes, and provide#advantage in defense.
Bows and Crossbows. Shooting weapons#that enable distant attacks.#Flying enemies can only be hurt#by these weapons.
All the heat damage spells#belong to the Fire Sphere:#Fire Arrow, Firebolt, Wall of Fire, Fire Sacrifice, and#the spell of Fire-resist.
Chemical phenomena prevail#in the Water Sphere:#Healing, Ice Fog, Poisonous Fog,#Acid Attack and the spell of Water-resist.
The Air Sphere creates visual effects:#Light, Invisibility and#various bolts: Lightning, Rainbow Lightning and#the spell of Ether-resist.
The Earth Sphere uses mostly defensive spells:#Magic Shield, Stone Wall,#Stone Curse, Stonefall and#the spell of Earth-resist.
Magic of Astral is the most complicated#and least studied. There is #characteristically no protection against #Astral magic. Its spells are:#Luck, Haste, Ghost Control,#and Teleportation.
4σ
Speed
Resistance
Sight
Maximum Damage Probability
rays
Minimum Damage Probability
The resistance of the monster to a weapon#type shows the damage percentage,#done by a certain type of weapon that will not be inflicted.
Magic:
spellcaster
Armor piercing
Spells:
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