Web Page: Quake Workshop <http://www.quake2.com/qworkshop/>
Description: A Q2 deathmatch level. Solid in 1 on 1 testing. Good for about 4. Not much heavy play above that so not sure.
Additional Credits to: The Quake Workshop Mailing List for always great beta feedback, Ramshackle <http://www.planetquake.com/ramshackle/> for the top notch levels to peruse and analysis to help with design, & id software (of course).
Play Information
Single Player: Look around only.
Deathmatch: Yes, best (I think) at 2-6.
Deathmatch: Yes, best (I think) at 2-6.
Construction
Base: New level from scratch
Editor used: qED 2
Known Bugs: One or 2 misaligned textures just found.
Build Time: about a week
Compile machine: P200 with 64M SDRAM
QBSP Time: 433 sec
QVIS Time(level 4): 121 sec
QRAD Time (extra): 814 sec
Other Info
The r_speeds crept up during the build process, and passed what my initial target was. It is fine for bot or LAN play on a capable machine, but prolly a bit too high for net play.
Feedback always welcome. Oh, I have these halls saved qED group file format. Drop me a note if you think you have a good use for them and you use qED. They look great with other textures too.
Copyright / Permissions
Actura Software MAY NOT do anything with these files. Neither may you distribute without this accompanying info file, and no monetary compensation can be garnered from addition of this level thru distribution on a cd. (If you are reading this and you paid for the level - oops. email me. you got ripped.)
Public distribution via Internet/BBS's without charging money is accepted.
Magazine cover CD's are generally okay if you ask me first, and send me a free copy.