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GameStar 1998 October
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Gamestar_00_1998-10_cd2.bin
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mapy_ctf
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doom2ctf.txt
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1998-06-26
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*This level is for Quake2 Capture The Flag*
*It uses the original Doom2 textures*
*It features Doom2 Map01 - Entryway joined with Doom2 Map03 - The Gantlet*
*Eraser bot route file (doom2ctf.rtz) included*
*New conback graphic for Doom2-ness*
================================================================
Title : Doom2 Capture The Flag
Filename : pak8.pak
map name - doom2ctf.bsp
Release Date : June 27th 1998
Author : Peter Lomax
aka PCL
aka Hawkmoon
Email Address : hawkmoon@pcl.telinco.com
Web Address : http://www.geocities.com/TimesSquare/Fortress/9617/
(the place for my map news)
Description : Doom2 Map01 - Entryway and Doom2 Map03 - The Gantlet
Combined for Quake2 Capture The Flag
Full Doom2 textures converted to the Quake2 pallette
New sky environment
New console background
Accurate 1-1 scaling of brushes
Credits : id software for Quake2 - the "Neverending Game 2"
and the eternal Doom and Doom2 :-)
Yahn Bernier for BSP - http://bsphq.telefragged.com/
Andy Bay for texture generation (beta2.zip) - ABay@Teir.com
Michael Stokes for QuakeDM - mike@stokfam.psinet.net.au
Steve Winston-Brown for Wad2wal - s.winstonbrown@student.qut.edu.au
Stecki for the sky environment - http://www.frag.com/deconstruct/
Jim Lowell for QColor v1.1 - jlowell@visi.com
Ty Matthews and Neal White III for Wally v1.0
- http://www.quake2.com/bdp/wally
Ryan Feltrin for Eraser Bot v0.992 - http://impact.frag.com
================================================================
* Play Information *
--------------------
Single Player : No
Cooperative : No
Deathmatch : No
Capture The Flag : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : Yes - original Doom2 converted to Quake2 pallette
New Music : No
Demos Replaced : None
Eraser bot route file (doom2ctf.rtz) included
The map is wholly accurate except where intentional changes have been made for Ctf play balance
* Installation *
----------------
Please DO NOT overwrite previously installed pak files !!
I cannot accept responsibilty for incorrect installation
Normal Capture The Flag:
------------------------
Put pak8.pak in Quake2\ctf directory (alongside the ctf pak0.pak)
(*note if there already is a pak8.pak there,
rename the Doom2 pak8.pak as a different UNUSED pak number - ie pak9.pak)
(If you want to see the new console background make sure this is the highest numbered pak file)
Start Quake2 as a Capture The Flag game
Bring down the console and type:
map doom2ctf
Eraser Bot Capture The Flag:
----------------------------
Put pak8.pak in Quake2\eraser directory
Put doom2ctf.rtz in Quake2\eraser\routes directory
(*note if there already is a pak8.pak there,
rename the Doom2 pak8.pak as a different UNUSED pak number - ie pak9.pak)
(If you want to see the new console background make sure this is the highest numbered pak file)
Start Quake2 with Eraser Bots as a Capture The Flag game (8v8 is a good guide)
Bring down the console and type:
map doom2ctf
(Or use one of the many launchers available)
This map likes bot_tarzan 1 :-)
* Construction *
----------------
Base : My Quake2 map conversion (still available from my webpage)
Original Doom2 Map01
Original Doom2 Map03
Editor(s) used : BSP v0.93b (Quake2 mode)
Known Issues : Two mysterious "lines" in the floor ? (no brush intersection ??)
At the final compile the Gantlet section Ctf flags went dark - hrmph
With my Eraser .rtz the bots tend not to go to the outer gated area
(You do a better .rtz, let me have a look `k)
Build Time : Too long
Texture Wals used : Doom2 textures converted (see above)
Compile machine : Pentium 200MMX/48MB
qbsp3 Time : }
qvis3 Time : }Left overnight :-)
qrad3 Time : }
================================================================
* Where to get this level *
---------------------------
If you can read this you have already found a place
or http://www.geocities.com/TimesSquare/Fortress/9617/ following the Quake2 link
or E-Mail me at hawkmoon@pcl.telinco.com and ask for it
* Copyright / Permissions *
---------------------------
Copyright (c) 1998 Peter Lomax. All rights reserved.
This level may be distributed freely on any electronic format
provided that it is not modified in any way and this text file is included.
If you wish to use this map in a level pak, please let me know.
If you wish to distribute this level "commercially" (including, but not
limited to, magazine cover CD`s) you must first obtain my permission.
IMPORTANT NOTE:
Anyone wishing to SELL this level MUST first obtain permission from id software as ALL map
graphics belong to them, then ask me if its ok stating that id`s explicit permission is granted
==================================================================
Special thanks to:
Angie,Michael and Mat for the LAN testing
LMCTF group for feedback
==================================================================