home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar 1998 October
/
Gamestar_00_1998-10_cd2.bin
/
_q1
/
MODs_TC
/
ATF.TXT
< prev
next >
Wrap
Text File
|
1997-12-10
|
6KB
|
167 lines
9/12/97
================================================================
Title : After the Fall - Final Release
MAKE SURE YOU READ THIS BEFORE MAILING US WITH BUGS AND STUFF!!!
Authors : The ATF Team.
David "HotFat" Biggs.
dbiggs@yoyo.cc.monash.edu.au
Head 3d modeler, skins, html, PR,
Almost all models and most skins.
Alexander "Shogun" Cohen.
shogun@compsoc.cs.latrobe.edu.au
QuakeC, textures, skins, graphics
Douglas Magee.
dmagee@flash.net
Head Level Designer.
e1m1,e1m2,e4m1,e4m2,e4m3,e4m5,e5m2,dm4
Marc "Gear" Roussel.
gear@videotron.ca
Level Designer.
e2m1,e2m1,e2m3,e5m1,dm2.
Llewellyn "Slannesh" Collins.
3d models and Levels.
Cyclops, some weapons.
Russel "Krusty" Hayward.
russel@vision.net.au
Level Designer and some skins.
e1m3.
Others that helped out
Brad King.
The Original Plot.
"Shiro".
neogeo@hotmail.com
laser model and RPG model.
Scott Fanetti.
ScotShot@aol.com
Minion Skin.
Kevin "Fragmaster" Bowen.
fragmaster@planetquake.com
Some sounds and got us the Web page..
Geoff Phillips
binky@DeathsDoor.com
Wrote some wad tools especially for us.
Email Address : aftershock@dags.cc.monash.edu.au
URL : http://www.planetquake.com/atf
Description : You are Storm Patterson. The World
has become overun by gang wars and crime.
The world it hit by a meteorite, resulting
in a lethal virid being release upon the earth.
You must find a cure to the virid and survive.
18 new levels.
112 new models.
100's of new sounds.
Over 400 new textures.
Max Size progs.dat
Virtually Everything Replaced!
It even has features Quake 2 doesn't!
Thanks to : The guys at id of course and all the
people on the net that gave us great support
over the last months of developement. And to
planetquake for hosting our site at
http://www.planetquake.com/atf. Also Nakedman
and Flood for maintaining Cool TC news
sites. A special thank you to the people
makeing quake utilities like WorldCraft,
Quark, Qme, Quest, Meddle, and many other
application we used for this TC.
================================================================
* Play Information *
Single Player : Definately...
Cooperative : Sure...it's great fun!
Deathmatch : Yes
Difficulty Settings : Yes
New Sounds : Yes
New Graphics : Yes
Sound Track : No..loop wavsa are annoying
Demos Replaced : Yes
Source Included : Not yet...maybe later.
* Construction *
Base : New TC from scratch
Editor(s) used : Just about everything. 3d-studio, photoshop,
Deluxe Paint 2, GFX2, Paintbrish, QUARK
Paint Shop Pro, Neopaint, Quark, Meddle 1.6,
qME, Meddle 2.0, Dos Edit, Windows notepad,
Quest, Worldcraft, qART, Pak exploror, Qed,
Pakie, Netscape, Windows, Dos, Linux, Ultrix,
Cool-edit, Sound Forge, RVis, Lv21, PkZIP
Mergewad, qART, md2view, Pico, VI,
and a free set of 6 steak knives if you order
in the next 15 minutes. *JOKE*
Known Bugs & Notes : Maybe errors on some save/loading of a level.
Haven't been able to track it down.
If you find any others PLEASE report them.
All Levels are finishable without cheating..
Unlike other commercial TC's.
GL USERS: Make sure you clear out all your mesh
directories mefore running After the Fall.
That means id1/glquake as well!!! I don't things
may look VERY weird.
Brushes : Zillions
Construction Time : In the Making since November 1996.
Installation 1. make a directory under quake called "ATF"
2. Unzip the zip file to that directory.
3. Run quake with
quake -game atf -winmem 12
(or higher thatn 12 if you want)
4. Select Any mode of play you want.
the Start map has been replaced so you can go
from there, or go to the maps by name..they are
start
atfe1m1, atfe1m2, atfe1m3, atfdm1,
atfe2m1, atfe2m2, atfe2m3, atfdm2,
atfe4m1, atfe4m2, atfe4m3, atfe4m4,
atfe5m1, atfe5m2.
No extra impulses have been inluced so there is no need to bind keys
or anything annoying like that. Just use your normal quake config and
go kick some butt!
For more info check out http://www.planetquake.com/atf
What we ran out of time on but were experimenting with..
Environment based footsteps..
ie different sounds depending on the floor surface your on.
Movies.
We had planned cutscene movies but simply did not have the time.
We had planned several and even wrote the scripts but we wanted this
out before quake 2 :)