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readme.txt
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1998-10-14
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ITALIAN
WARGASM DEMO - README v.1.5 25/7/98
INSTALLATION
------------
-Copy the Wargasm directory from the CD onto the hard drive of the demo machine.
-Run the file 40comupd.exe from the Wargasm directory.
-Double click on the file Wargasm.reg in the Wargasm directory. This stores the resolution
settings for the game.
-Copy the Wargasm shortcut from the CD onto the desktop.
The shortcut should now run the game when clicked on.
The demo campaign can be accessed as follows.
Upon reaching the main GUI click the campaign button.
From the regions on the map select Russia.
Select a battlefield by clicking on a red icon on the map. Later icons can be accessed
by right clicking on previous nodes until the desired node turns red.
Click ACCEPT to enter the dropship loadout GUI.
Click the DEFAULT button to load with a default set of vehicles.
(If other vehicles are required click on the icons below the circular dropship window.
They can be removed by clicking on them in the dropship.)
Click >>.
The mission should now load.
Other environment types can be looked at by selecting any of the blue icons on the
campaign map.
If the game screen remains black, or an error message is received relating to D3D or
memory try running the didcfg.exe and lowering the resolution, and/or unchecking the
'window' box in the resolution settings.
In order to change resolution run the didcfg.exe in the Wargasm directory and alter the
resolution in the mode box to the top right of the video config that appears, making sure
that the word Wargasm appears in the application box to the bottom left.
CONTROLLING VEHICLES
--------------------
All vehicles can be controlled in a similar manner.
Pushing forward on the joystick will increase the power in the forward direction. Pulling
back will increase the power in the reverse direction and left and right will turn the
vehicle left and right.
For the helicopter only, the keys A and Z gain and lose the helicopter altitude.
The turrets of tracked vehicles and the gun/upper torso of the troop can be moved by
holding shift and moving the joystick. On Microsoft Sidewinder/force-feedback joysticks
button one (the long thin one on the top) can be used as an alternative to the shift key.
These joysticks also have a 'twist' feature which can be used to turn the turret/troop's
torso.
While it is possible to control the vehicles using the cursor keys it is recommended that
a joystick is used as this gives a more precise level of control.
To turn the turret or elevate the gun with a joystick, hold down button one and move the
stick. If the joystick has a hat control, it can be used to select a different view.
Button two doubles as a brake and button three resets the turret.
The cursor keys can be used to control the direction of the tank hull. If SHIFT is held
down the cursor keys will control the direction of the turret and the barrel elevation.
The CRTL key will activate the tank's brakes. To make driving and shooting easier the
turret can be re-aligned to the hull by pressing the HOME key, where you point the hull
is now where you will shoot.
If driving the tank on the sight view, a useful technique for steering and traversing
the gun at the same time is to activate turret stabilization using the X key. In this
mode, the turret remains pointing in the same direction while the hull is steered. The
turret may be moved as normal, but stays put when left alone.
KEYS
----
Control Key Function
------------------------------------------------------------
Vehicle Cursor Keys Drive tank
SHIFT+Cursor Keys Operate Turret
Space Bar Fire
CTRL Brake
Insert Cycle Weapon Forward
Delete Cycle Weapon Backward
Backspace Change Ammo on selected weapon
F Restore Tank
CTRL+F Restore Tank at zero speed
SHIFT+F Change focal length (available
values vary from one view to the next)
HOME Align Turret to Hull
X Cycle turret /gun stabilisation mode
View F1 Cycle internal views Cmndr/Gunner/Driver/Track
F2 Cycle external views stabilised to vehicle/direction
F3 Cycle aerial views tank dir/north
F4 Tower view
F5 Weapon view
F6 Drive by view
F7 ╛ aerial view
Q,W Rotate camera in F2 view
O,K Elevate camera in F2 view
Page Up/Down Zoom in/out in F2,F3 & F7 views
Miscellaneous SHIFT + N Change player name (network only)
M Activate tactical map
Scroll Lock In game options screen
F10 Pause
ESC Quit
F12 Debug Info
E Toggle mission debug info
H Cycle difficulty (press E first to see changes)
S Call airstrike on targeted structure.
Caps Lock Toggle air support information
OPTIONS
-------
Options Menu
The in-game options menu can be activated by the SCROLL-LOCK key. The following options
are available :
Option Initial Status Description
-------------------------------------------------------------------------------------
Tracks ON Toggles tank leaving tracks on ground.
Smoke ON Toggles all in-game smoke for explosions etc.
Dust ON Toggles dust effects.
Shadows ON Toggles shadows beneath tanks.
Sunflare ON Toggles sunflare effects.
Overlay Text ON Toggles HUD and player instrument text.
MIDI Music ON Toggles midi music.
Has no effect at this stage.
Rain/blood ON Toggles rain and blood.
Ground Rush ON Toggles close-up ground particles.
Cheat Active ON Toggles player indestructibility.
ADDITIONAL FUNCTIONS
--------------------
-Airdrops. CLick on the button at the top right of the tactical map. This will change the
cursor to a small crate below a parachute. Click somewhere on the map. A chinook will fly
onto the map from one of the map corners and deposit a crate. Use the 'watch object' cursor
to view this chinook as it drops the crate.
KNOWN PROBLEMS
--------------
There are the following known problems with the current version of the game.
-Force feedback is not working in this version, except when firing.
-When the player takes control of a previously AI-controlled ground vehicle there
will be a 'jump'as the suspension modelling kicks in. This is less noticeable when the
vehicle is commandeered from the tactical map.
-Vehicles which the player has no direct control over do not exhibit the full suspension
driving model. This is to reduce processor overhead.
THE MATROX MGAG200
------------------
If the program is to be demonstrated on this graphics card the file didcfg.exe located
in the Wargasm directory must be run and the texture options changed from 4-bit
palettised to one of the other options.