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CD Action 50 A
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StarTrek
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Logfile.cfg
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Text File
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2000-03-04
|
3KB
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90 lines
; general info.
; each line may contain only one command.
; It must start at the leftmost edge.
; any spaces, tabs, or the characters # ; / end a line
; or begin a comment.
;
; first is the logging destinations.
; Comment out (with ;, # // or space) those you don't want
;
->debugger ; to the debugging window of MSVC
->file ; to the file (+ path if desired) specified by the program
;
; You always get these classes.
; They cannot be disabled.
;
Fatal ; Program is unhappy and about to terminate
Error ; Program is unhappy but will soldier on
Warning ; Program is advising of a potentially bad thing
LogClasses ; All classes requested to be logged are printed at the beginning of execution
;
; These must be explicitly enabled to appear in the log. Place ; in front to disable
;
Diagnostic ; standard system diagnostics - program being chatty / things going well
;TacticalAI ; Just tactical AI
;AI ; Overall AI stuff
;StrategicAI ; Info on StrategicAI
;StrategicAIDetailed ; More info from StrategicAI logging
;StrategicAIAll ; Gory details from StrategicAI logging
;AiGfxGrid ; Graphically display AI meta-cell grid squares
;AttackChains ; High level attack chains info
;AttackChainsDetailed ; Low level attack chains info
;NetError ; Networking - Some very bad porridge... If these appear, fix them (unless its a hacker attack)
;NetWarning ; Networking - Probably not an error, but it could indicate one
;NetDiagnostic ; Networking - General info about the running of the network system
;NetFileTransfer ; Networking - the file transfer operations
;IIIE ; Inference engine logic
;IIIE_AFFECTED ; Inference engine logic (rules to test)
;IIIE_FIRED ; Inference engine logic (rules to fire)
;AIP ; AI Personalities
;AIP_HEADERS ; Just the headers for the AIPS
;AI_MAP_LOG ; Strategic AI maps
;LOG_LOCALIZATION ; Localization errors
PHYSICS ; Physics problems
;QUEUE ; Add/remove from queue
;
; These are from Dark Reign Loggings -- mostly used by the ai system.
; Do not create any more logs to these heineous classes!
;
; Legacy_CBC
; Legacy_DBC
; Legacy_GDM
; Legacy_ILD
; Legacy_MDV
; Legacy_WBP
;
; This is everything logged within battlezone, which hasn't moved to a new log key
;
; Cache ; in cache.cpp
; Geometry ; in geometry.cpp
; TextureCache ; in texture.cpp
; Entities ; in entities.c
; Obj76 ; in Obj76.c
; SmkUtil ; in smkutil.c
; Damage ; in damage.c
; ChunkMgr ; in chunkmgr.c
; Trace ; All Trace () log calls - wide and diverse uses. Note many are #ifdefd out
;
; These are Star Trek Logs
;
; Hover_Servo ; Courtesy Martin Martin. Something to do with motion planning.
; Audio ; Track information about the new Audio Manager.
; Sound ; Track information about sounds from the new Audio Sounds.
; Sound3DPlay ; Track information about 3D sounds.