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CD Action 24 A
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_SETUP.1
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objects2.odl
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1997-10-14
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#***********************************
# land & sky
#***********************************
land
"asc\mission2\tland.ppm"
"asc\mission2\city2tc.txt"
texture "land1\l0.ppm"
texture "land1\l1.ppm"
texture "land2\l2.ppm"
texture "land2\l3.ppm"
texture "land2\l4.ppm"
texture "land2\l5.ppm"
texture "land2\l6.ppm"
texture "land2\l7.ppm"
sky
17000 12 12 3 1
texture "land2\cldmp3d.ppm"
draw_type self illuminating
ambiance 70 70 90
direct 96 96 128
from 1000 -100 -500
type "worldtile"
objfile "backgrnd\pcexport\level1\floor2.ian" scale 30
texture "land2\l5.ppm"
#***********************************
# Player Air Craft
#***********************************
type "helicopter"
objfile "pweapons\pcexport\comanche.ian" scale 10.2
objfile lod 1 "pweapons\pcexport\low\comanche.ian"
texture "pweapons\snowcam2.ppm" transparent
group "human"
hitpoints 300
sfx "helicopt" min 800 max 12000 loop
dynamics "helicopter"
mass 200
max altitude 3200
yaw acc 2
pitch acc 3
roll acc 2
linear acc 4
up thrust 10
bank stability 20%
max vel 60
cockpit 0 27 88
cannons
pos 0 72 140
secondary_cannons
pos 50 52 20
pos -50 52 20
child "helirpodl"
objfile "pweapons\pcexport\comrpod.ian" scale 10.2
objfile lod 1 "pweapons\pcexport\low\comrpod.ian"
texture "pweapons\snowcam2.ppm"
position -50 52 0
sibling "helirpodr"
objfile "pweapons\pcexport\comrpod.ian" scale 10.2
objfile lod 1 "pweapons\pcexport\low\comrpod.ian"
texture "pweapons\snowcam2.ppm"
position 50 52 0
sibling "glight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
texture "smoke.ppm"
position 62 43 8
colourfade speed 2
colour 0 90 30
colour 0 50 17
colour 0 10 3
colour 0 50 17
colour 0 90 30
colour 0 140 50
colour 0 200 70
colour 0 140 50
sibling "rlight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
texture "smoke.ppm"
position -62 43 8
colourfade speed 2
colour 240 0 0
colour 190 0 0
colour 120 0 0
colour 67 0 0
colour 13 0 0
colour 67 0 0
colour 120 0 0
colour 190 0 0
sibling "wlight"
sprite u=65 v=191 w=64 h=64 size=10 colour 1=200 200 200
texture "smoke.ppm"
position 0 47 -275
colourfade speed 1
colour 200 200 200
colour 0 0 0
colour 50 50 50
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
sibling "rlight2"
sprite u=65 v=191 w=64 h=64 size=12 colour 1=200 0 0
texture "smoke.ppm"
position 0 67 -65
colourfade speed 1
colour 200 0 0
colour 150 0 0
colour 50 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
sibling "helimrot"
objfile "pweapons\pcexport\helirotr.ian" scale 10
texture "pweapons\misc.ppm"
position 0 0 0
operate "spin" 0 0.7 0
drawtype double sided semi transparent
sibling "helitrot"
objfile "pweapons\pcexport\helitrot.ian" scale 14
texture "pweapons\misc.ppm"
position 0 47 -236
operate "spin" 2 0 0
drawtype double sided semi transparent
type "vtol"
objfile "pweapons\pcexport\harrier.ian" scale 15
objfile lod 1 "pweapons\pcexport\low\harrier.ian"
texture "pweapons\snowcam2.ppm"
group "human"
hitpoints 300
dynamics "vtol"
mass 120
max altitude 3200
max vel 100
pitch acc 1
yaw acc 2.5
roll acc 3
linear acc 8
bank stability 5%
linear drag 45%
cockpit 0 -25 226
sfx "plvtol" min 500 max 10000 loop
cannons
pos -45 15 100
pos 45 15 100
secondary_cannons
pos -93 0 0
pos 93 0 0
child "enginer"
objfile "pweapons\pcexport\harjets.ian" scale 15
objfile lod 1 "pweapons\pcexport\low\harjets.ian"
texture "pweapons\snowcam2.ppm"
position 0 0 0
sibling "enginef"
objfile "pweapons\pcexport\harjets.ian" scale 15
objfile lod 1 "pweapons\pcexport\low\harjets.ian"
texture "pweapons\snowcam2.ppm"
position 0 0 76
sibling "glight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
texture "smoke.ppm"
position 157 1 -46
colourfade speed 2
colour 0 90 30
colour 0 50 17
colour 0 10 3
colour 0 50 17
colour 0 90 30
colour 0 140 50
colour 0 200 70
colour 0 140 50
sibling "rlight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
texture "smoke.ppm"
position -157 1 -46
colourfade speed 2
colour 240 0 0
colour 190 0 0
colour 120 0 0
colour 67 0 0
colour 13 0 0
colour 67 0 0
colour 120 0 0
colour 190 0 0
sibling "rlight2"
sprite u=65 v=191 w=64 h=64 size=12 colour 1=200 0 0
texture "smoke.ppm"
position 0 -32 53
colourfade speed 1
colour 200 0 0
colour 150 0 0
colour 50 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
sibling "wlight1"
sprite u=65 v=191 w=64 h=64 size=10 colour 1=200 200 200
texture "smoke.ppm"
position 0 -15 -242
colourfade speed 1
colour 200 200 200
colour 0 0 0
colour 50 50 50
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
sibling "wlight2"
sprite u=65 v=191 w=64 h=64 size=10 colour 1=200 200 200
texture "smoke.ppm"
position 157 1 -49
colourfade speed 1
colour 200 200 200
colour 0 0 0
colour 50 50 50
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
sibling "wlight3"
sprite u=65 v=191 w=64 h=64 size=10 colour 1=200 200 200
texture "smoke.ppm"
position -157 1 -49
colourfade speed 1
colour 200 200 200
colour 0 0 0
colour 50 50 50
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
sibling "harirpod"
objfile "pweapons\pcexport\harirpod.ian" scale 15
objfile lod 1 "pweapons\pcexport\low\harirpod.ian"
texture "pweapons\snowcam2.ppm"
position 0 0 41
sibling "msm1"
objfile "pweapons\pcexport\msm.ian" scale 3
texture "pweapons\misc.ppm" transparent
position -77 9 29
sibling "msm2"
objfile "pweapons\pcexport\msm.ian" scale 3
texture "pweapons\misc.ppm" transparent
position 77 9 29
sibling "msm3"
objfile "pweapons\pcexport\msm.ian" scale 3
texture "pweapons\misc.ppm" transparent
position -93 9 29
sibling "msm4"
objfile "pweapons\pcexport\msm.ian" scale 3
texture "pweapons\misc.ppm" transparent
position 93 9 29
type "plfight"
objfile "cweapons\pcexport\lfighter.ian" scale 2
objfile lod 1 "cweapons\pcexport\low\lfighter.ian"
texture "cweapons\al-metal2.ppm"
group "human"
hitpoints 300
dynamics "alien"
mass 140
max altitude 3400
max vel 95
min vel 0
pitch acc 2
yaw acc 2
roll acc 5
linear acc 3
bank stability 20%
linear drag 40%
cockpit 0 -20 110
sfx "plfight" min 200 max 2000 loop
cannons
pos -124 37 -6
pos 124 37 -6
secondary_cannons
pos 60 0 0
pos -60 0 0
#***********************************
# Player Ground Craft
#***********************************
type "hovercraft"
objfile "pweapons\pcexport\hovrcrft.ian" scale 8
objfile lod 1 "pweapons\pcexport\low\hovrcrft.ian"
texture "pweapons\snowcam2.ppm"
group "human"
hitpoints 170
dynamics "hovercraft"
mass 100
max vel 30
max altitude 55
linear drag 30%
yaw acc 1
cockpit 0 -75 42
sfx "pltank1" min 200 max 2000 loop
cannons
pos -28 0 93
pos 28 0 93
secondary_cannons
pos 83 -1 16
pos -83 -1 16
pos 64 -1 16
pos -64 -1 16
drawtype viewh
child "hovercgun"
objfile "pweapons\pcexport\hovrcrgn.ian" scale 8
objfile lod 1 "pweapons\pcexport\low\hovrcrgn.ian"
texture "pweapons\snowcam2.ppm"
position 0 -75 0
#***********************************
# Player AI Controlled Air Craft
#***********************************
type "statheli"
objfile "pweapons\pcexport\helicptr.ian" scale 10
objfile lod 1 "pweapons\pcexport\low\helicptr.ian"
texture "pweapons\snowcam.ppm"
group "human"
subgroup "aihuman"
hitpoints 40
points 1000
operate "update"
sfx "helicopt" min 400 max 10000 loop
child "helipivt"
objfile "pweapons\pcexport\helipivt.ian" scale 10
objfile lod 1 "pweapons\pcexport\low\helipivt.ian"
texture "pweapons\snowcam.ppm"
position 0 0 0
sibling "glight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
texture "smoke.ppm"
position 79 104 -17
colourfade speed 2
colour 0 90 30
colour 0 50 17
colour 0 10 3
colour 0 50 17
colour 0 90 30
colour 0 140 50
colour 0 200 70
colour 0 140 50
sibling "rlight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
texture "smoke.ppm"
position -79 104 -17
colourfade speed 2
colour 240 0 0
colour 190 0 0
colour 120 0 0
colour 67 0 0
colour 13 0 0
colour 67 0 0
colour 120 0 0
colour 190 0 0
sibling "helimrot"
objfile "pweapons\pcexport\helirotr.ian" scale 10
texture "pweapons\misc.ppm"
position 0 -1 0
operate "spin" 0 0.4 0
drawtype double sided semi transparent
type "tranheli"
objfile "pweapons\pcexport\helicptr.ian" scale 10
objfile lod 1 "pweapons\pcexport\low\helicptr.ian"
texture "pweapons\snowcam.ppm"
group "human"
subgroup "aihuman"
hitpoints 40
points 1000
sfx "helicopt" min 400 max 10000 loop
dynamics "helicopter"
yaw acc 2
pitch acc 3
roll acc 2
linear acc 2
up thrust 10
max altitude 5000
bank stability 20%
max vel 42
min vel 42
mass 200
flameout 10
cannons
pos 34 107 55
pos -34 107 55
child "helipivt"
objfile "pweapons\pcexport\helipivt.ian" scale 10
objfile lod 1 "pweapons\pcexport\low\helipivt.ian"
texture "pweapons\snowcam.ppm"
position 0 0 0
sibling "glight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
texture "smoke.ppm"
position 79 104 -17
colourfade speed 2
colour 0 90 30
colour 0 50 17
colour 0 10 3
colour 0 50 17
colour 0 90 30
colour 0 140 50
colour 0 200 70
colour 0 140 50
sibling "rlight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
texture "smoke.ppm"
position -79 104 -17
colourfade speed 2
colour 240 0 0
colour 190 0 0
colour 120 0 0
colour 67 0 0
colour 13 0 0
colour 67 0 0
colour 120 0 0
colour 190 0 0
sibling "helimrot"
objfile "pweapons\pcexport\helirotr.ian" scale 10
texture "pweapons\misc.ppm"
position 0 -1 0
operate "spin" 0 0.7 0
drawtype double sided semi transparent
type "aivtol"
objfile "pweapons\pcexport\vtol.ian" scale 15
objfile lod 1 "pweapons\pcexport\low\vtol.ian"
texture "pweapons\snowcam.ppm"
group "human"
subgroup "vtol"
hitpoints 200
points 1000
sfx "engine5" min 5000 max 25000 loop
dynamics "plane"
mass 175
max altitude 3400
max vel 110
min vel 80
pitch acc 4
yaw acc 6
roll acc 2
bank stability 8%
linear drag 50%
linear acc 15
flameout 100
cannons
pos -60 120 100
pos 60 120 100
operate "blamp"
lamplight 0 -13 -420 160 40 0 1200
child "engine1"
objfile "effects\pcexport\jet2.ian" scale 12
texture "effects\effects.ppm"
position 26 -13 -390
operate "spin" 0 0 0.5
drawtype semi transparent self illuminating
sibling "engine2"
objfile "effects\pcexport\jet2.ian" scale 12
texture "effects\effects.ppm"
position -26 -13 -390
operate "spin" 0 0 -0.5
drawtype semi transparent self illuminating
;#***********************************
;# Player AI Controlled Surface Craft
;#***********************************
;type "tran-hov"
; objfile "pweapons\pcexport\hovrcrft.ian" scale 8
; objfile lod 1 "pweapons\pcexport\low\hovrcrft.ian"
; texture "pweapons\snowcam2.ppm"
; group "human"
;; subgroup "aihuman"
; hitpoints 200
; points 1000
; sfx "hovtank2" channels 2 min 200 max 4000 loop
; dynamics "hovercraft"
; mass 100
; max altitude 55
; max vel 17
; min vel 12
; yaw acc 0.8
;
;type "lite-hov"
; objfile "backgrnd\pcexport\level1\tran-hov.ian" scale 8
;; objfile lod 1 "pweapons\pcexport\low\hovrcrft.ian"
; texture "pweapons\snowcam2.ppm"
; group "human"
; subgroup "aihuman"
; hitpoints 300
; points 1000
; sfx "hovtank2" channels 2 min 200 max 4000 loop
; dynamics "hovercraft"
; mass 100
; max altitude 55
; max vel 17
; min vel 12
; yaw acc 0.8
; operate "blamp"
; lamplight 0 -50 200 330 280 50 500
;
;type "momobrad"
; objfile "backgrnd\pcexport\level1\mobtrack.ian" scale 9.9
; objfile lod 1 "backgrnd\pcexport\low\mobtrack.ian"
; texture "pweapons\misc.ppm"
; group "human"
; subgroup "aihuman"
; hitpoints 100
; points 1000
; sfx "hovtank2" channels 2 min 200 max 4000 loop
; dynamics "hovercraft"
; mass 100
; max altitude 10
; max vel 10
; min vel 8
; yaw acc 0.8
; cannons
; pos -28 -75 93
; pos 28 -75 93
;
;child "moradbase"
; objfile "backgrnd\pcexport\level1\mobbase.ian" scale 10
; texture "pweapons\snowcam2.ppm"
; operate "bradar"
; position 0 -36 0
;
;child "mosat2dish"
; objfile "backgrnd\pcexport\level1\sat2dish.ian" scale 9
; objfile lod 1 "backgrnd\pcexport\low\sat2dish.ian"
; texture "backgrnd\whites2.ppm" transparent
; position 0 -21 0
;
;;-------------------------------------------------------
;
;type "momorack"
; objfile "backgrnd\pcexport\level1\mobtrack.ian" scale 9.9
; objfile lod 1 "backgrnd\pcexport\low\mobtrack.ian"
; texture "pweapons\misc.ppm"
; group "human"
; subgroup "aihuman"
; hitpoints 100
; points 1000
; sfx "hovtank2" channels 2 min 200 max 4000 loop
; dynamics "hovercraft"
; mass 100
; max altitude 10
; max vel 10
; min vel 8
; yaw acc 0.8
; linear drag 80%
; cannons
; pos -28 -75 93
; pos 28 -75 93
;
; drawtype viewh
;
;child "mrckbse"
; objfile "backgrnd\pcexport\level1\mobbase.ian" scale 10
; texture "pweapons\snowcam2.ppm"
; position 0 -36 0
;
;child "rckbse"
; objfile "pweapons\pcexport\rktrkbs.ian" scale 5
; objfile lod 1 "pweapons\pcexport\low\rktrkbs.ian"
; texture "pweapons\snowcam2.ppm"
; position 0 -25 0
;
;child "rcklnch"
; objfile "pweapons\pcexport\rktrack.ian" scale 5
; objfile lod 1 "pweapons\pcexport\low\rktrack.ian"
; texture "pweapons\snowcam2.ppm"
; position 0 -25 0
;
;
;type "momorack_S"
; objfile "backgrnd\pcexport\level1\mobtrack.ian" scale 9.9
; objfile lod 1 "backgrnd\pcexport\low\mobtrack.ian"
; texture "pweapons\misc.ppm"
; group "human"
; subgroup "aihuman"
; hitpoints 100
; points 1000
; sfx "hovtank2" channels 2 min 200 max 4000 loop
; dynamics "gun"
; mass 100
; pitch acc 5.6
; yaw acc 8
; max ang 90
; min ang -17
; linear drag 207%
; cannons
; pos -28 -75 93
; pos 28 -75 93
;
; drawtype viewh
;
;child "mrckbse_S"
; objfile "backgrnd\pcexport\level1\mobbase.ian" scale 10
; texture "pweapons\snowcam2.ppm"
; position 0 -36 0
;
;child "rckbse_S"
; objfile "pweapons\pcexport\rktrkbs.ian" scale 5
; objfile lod 1 "pweapons\pcexport\low\rktrkbs.ian"
; texture "pweapons\snowcam2.ppm"
; position 0 -25 0
;
;child "rcklnch_S"
; objfile "pweapons\pcexport\rktrack.ian" scale 5
; objfile lod 1 "pweapons\pcexport\low\rktrack.ian"
; texture "pweapons\snowcam2.ppm"
; position 0 -25 0
;
;;-------------------------------------------------------
;
;type "attakhov"
; objfile "pweapons\pcexport\hovrcrft.ian" scale 8
; objfile lod 1 "pweapons\pcexport\low\hovrcrft.ian"
; texture "pweapons\snowcam2.ppm"
; group "human"
; subgroup "aihuman"
; hitpoints 350
; points 1000
; sfx "hovtank2" channels 2 min 200 max 4000 loop
; dynamics "hovercraft"
; mass 60
; max altitude 50
; max vel 29
; min vel 10
; yaw acc 1.6
; linear drag 80%
; cannons
; pos -28 -75 93
; pos 28 -75 93
;
;child "hovercgun"
; objfile "pweapons\pcexport\hovrcrgn.ian" scale 8
; objfile lod 1 "pweapons\pcexport\low\hovrcrgn.ian"
; texture "pweapons\snowcam2.ppm"
; position 0 -75 0
;
;type "sloathov"
; objfile "pweapons\pcexport\hovrcrft.ian" scale 8
; objfile lod 1 "pweapons\pcexport\low\hovrcrft.ian"
; texture "pweapons\snowcam2.ppm"
; group "human"
; subgroup "aihuman"
; hitpoints 100
; points 1000
; sfx "hovtank2" channels 2 min 200 max 4000 loop
; dynamics "hovercraft"
; mass 60
; max altitude 50
; max vel 17
; min vel 6
; yaw acc 2.5
;; linear drag 80%
; cannons
; pos -28 -75 93
; pos 28 -75 93
;
;child "hovercgun"
; objfile "pweapons\pcexport\hovrcrgn.ian" scale 8
; objfile lod 1 "pweapons\pcexport\low\hovrcrgn.ian"
; texture "pweapons\snowcam2.ppm"
; position 0 -75 0
;
;;#***********************************
;;#Fixed guns
;;#***********************************
;
;type "mobaaa"
; objfile "pweapons\pcexport\aaapod.ian" scale 8
; objfile lod 1 "pweapons\pcexport\low\aaapod.ian"
; texture "pweapons\snowcam2.ppm"
; group "human"
; hitpoints 150
; points 1000
; cockpit 0 0 42
; dynamics "gun"
; mass 100
; pitch acc 5.6
; yaw acc 8
; max ang 90
; min ang -17
; linear drag 207%
; cannons
; pos 31 16 98
; pos -31 16 98
; pos 31 -15 98
; pos -31 -15 98
; drawtype viewh
;
;child "aaac1"
; objfile "pweapons\pcexport\aaarack.ian" scale 8
; objfile lod 1 "pweapons\pcexport\low\aaarack.ian"
; texture "pweapons\snowcam2.ppm"
; position 0 -53 0
;
;child "aaac2"
; objfile "pweapons\pcexport\aaaguns.ian" scale 8
; objfile lod 1 "pweapons\pcexport\low\aaagun.ian"
; texture "pweapons\snowcam2.ppm"
; position 0 0 13
;
;type "mobrack"
; objfile "pweapons\pcexport\rktrkbs.ian" scale 5
; objfile lod 1 "pweapons\pcexport\low\rktrkbs.ian"
; texture "pweapons\snowcam2.ppm"
; group "human"
; hitpoints 30
; points 1000
; dynamics "gun"
; mass 75
; angular acc 2
; pitch acc 10
; yaw acc 17
; max ang 50
; min ang 0
; linear drag 300%
; cannons
; pos -38 0 50
; pos 38 0 50
; pos -38 -27 50
; pos 38 -27 50
; pos -18 0 50
; pos 18 0 50
; pos -18 -27 50
; pos 18 -27 50
; drawtype viewh
;
;child "rackc1"
; objfile "pweapons\pcexport\rktrack.ian" scale 5
; objfile lod 1 "pweapons\pcexport\low\rktrack.ian"
; texture "pweapons\snowcam2.ppm"
; position 0 -25 0
;
;#***********************************
;# Pods & Crates
;#***********************************
;
;type "wcrate2"
; objfile "backgrnd\pcexport\level1\wcrate2.ian" scale 17
; texture "pweapons\snowcam2.ppm"
; group "human"
; subgroup "pods"
; hitpoints 10000
; dynamics "gravity"
;
;;#***********************************
;;# Enemy AirCraft
;;#***********************************
;type "lfighter"
; objfile "cweapons\pcexport\lfighter.ian" scale 2
; objfile lod 1 "cweapons\pcexport\low\lfighter.ian"
; texture "cweapons\al-metal2.ppm"
; group "aliens"
; subgroup "aair"
; hitpoints 30
; points 250
; dynamics "alien"
; mass 115
; max altitude 5000
; max vel 65
; min vel 45
; pitch acc 2.2
; yaw acc 1.6
; roll acc 3.5
; linear acc 5
; bank stability 20%
; sfx "lfighter" channels 2 min 1200 max 16000 loop
; cannons
; pos -124 37 -6
; pos 124 37 -6
;
;type "lgfighter"
; objfile "cweapons\pcexport\lfighter.ian" scale 2
; objfile lod 1 "cweapons\pcexport\low\lfighter.ian"
; texture "cweapons\al-metal2.ppm"
; group "aliens"
; subgroup "agrnd"
; hitpoints 20
; points 250
; sfx "lfighter" channels 2 min 1200 max 16000 loop
;
;type "hfighter"
; objfile "cweapons\pcexport\hfighter.ian" scale 5
; objfile lod 1 "cweapons\pcexport\low\hfighter.ian"
; texture "cweapons\al-metal.ppm"
; group "aliens"
; subgroup "fighters"
; hitpoints 50
; points 500
; dynamics "alien"
; mass 150
; max altitude 5000
; max vel 60
; min vel 45
; pitch acc 2.2
; yaw acc 1.6
; roll acc 1.4
; linear acc 5
; bank stability 80%
; flameout 70
; sfx "hfighter" channels 2 min 1200 max 16000 loop
; cannons
; pos -80 74 -74
; pos 80 74 -74
;
;type "hgfighter"
; objfile "cweapons\pcexport\hfighter.ian" scale 5
; objfile lod 1 "cweapons\pcexport\low\hfighter.ian"
; texture "cweapons\al-metal.ppm"
; group "aliens"
; subgroup "agrnd"
; hitpoints 35
; points 500
; sfx "hfighter" channels 2 min 1200 max 16000 loop
;
;type "lbomber"
; sprite u=65 v=191 w=64 h=64 size=1 colour 1=0 0 0
; texture "smoke.ppm"
; group "aliens"
; subgroup "bombers"
; hitpoints 100
; points 1000
; dynamics "alien"
; mass 170
; max altitude 4000
; max vel 42
; min vel 30
; pitch acc 0.6
; yaw acc 1.5
; roll acc 1
; linear acc 1.5
; bank stability 50%
; flameout 100
; sfx "lbomber" channels 2 min 1100 max 16000 loop
; cannons
; pos 0 48 0
;
;child "lbomber2"
; objfile "cweapons\pcexport\wrknrobt.ian" scale 40
; objfile lod 1 "cweapons\pcexport\low\wrknrobt.ian"
; texture "cweapons\al-metal.ppm"
; operate "spin" 0 0.08 0
; position 0 0 0
;
;type "lgbomber"
; objfile "cweapons\pcexport\wrknrobt.ian" scale 40
; objfile lod 1 "cweapons\pcexport\low\wrknrobt.ian"
; texture "cweapons\al-metal.ppm"
; group "aliens"
; subgroup "agrnd"
; hitpoints 130
; points 1000
; operate "blamp"
; lamplight 0 50 0 0 250 0 500
; sfx "lbomber" channels 2 min 1100 max 16000 loop
;
;type "bomber"
; objfile "cweapons\pcexport\bomber.ian" scale 2.4
; objfile lod 1 "cweapons\pcexport\low\bomber.ian"
; texture "cweapons\al-metal.ppm"
; group "aliens"
; subgroup "bombers"
; hitpoints 4200
; points 5000
; dynamics "alien"
; mass 600
; max altitude 4000
; min altitude 2500
; max vel 45
; min vel 20
; pitch acc 2
; yaw acc 2
; roll acc 0.7
; linear drag 50%
; bank stability 80%
; flameout 150
; sfx "bomber" channels 2 min 1100 max 16000 loop
; cannons
; pos 0 155 262
;
;type "gbomber"
; objfile "cweapons\pcexport\bomber.ian" scale 2.4
; objfile lod 1 "cweapons\pcexport\low\bomber.ian"
; texture "cweapons\al-metal.ppm"
; group "aliens"
; subgroup "agrnd"
; hitpoints 2100
; points 5000
; operate "blamp"
; lamplight 0 155 262 0 250 0 900
; sfx "bomber" channels 2 min 1100 max 16000 loop
;
;type "hbomber"
; objfile "cweapons\pcexport\hbom-bd.ian" scale 1.9
; objfile lod 1 "cweapons\pcexport\low\hbom-bd.ian"
; texture "cweapons\al-metal2.ppm"
; group "aliens"
; subgroup "aair"
; hitpoints 5000
; points 10000
; dynamics "alien"
; mass 600
; max altitude 4000
; min altitude 2500
; max vel 45
; min vel 20
; pitch acc 2
; yaw acc 2
; roll acc 0.7
; linear drag 50%
; bank stability 80%
; flameout 150
; sfx "bomber" channels 2 min 1100 max 16000 loop
; cannons
; pos -100 0 0
; pos 100 0 0
;
;child "hbom-hd"
; objfile "cweapons\pcexport\hbom-hd.ian" scale 1.9
; objfile lod 1 "cweapons\pcexport\low\hbom-hd.ian"
; texture "cweapons\al-metal.ppm"
; flameout 40
; position 0 0 0
;
;#***********************************
;# Enemy SurfaceCraft
;#***********************************
;
;type "facraft"
; objfile "cweapons\pcexport\facraft.ian" scale 8
; objfile lod 1 "cweapons\pcexport\low\facraft.ian"
; texture "cweapons\al-metal2.ppm"
; group "aliens"
; subgroup "aland"
; hitpoints 400
; points 500
; dynamics "hovercraft"
; mass 100
; max altitude 80
; max vel 28
; min vel 10
; yaw acc 1.5
; flameout 2
; sfx "hovtank" channels 2 min 500 max 10000 loop
; cannons
; pos 0 -14 205
;
;type "atank"
; objfile "cweapons\pcexport\hovrtank.ian" scale 9
; objfile lod 1 "cweapons\pcexport\low\hovertank.ian"
; texture "cweapons\al-metal2.ppm"
; group "aliens"
; subgroup "aland"
; hitpoints 310
; points 250
; dynamics "hovercraft"
; mass 90
; max altitude 70
; max vel 25
; min vel 10
; yaw acc 1
; linear acc 3
; flameout 2
; sfx "hovtank" channels 2 min 500 max 10000 loop
; cannons
; pos -72 -4 122
; pos 72 -4 122
;
;type "skimmer"
; objfile "cweapons\pcexport\skimmer.ian" scale 14
; objfile lod 1 "cweapons\pcexport\low\skimmer.ian"
; texture "cweapons\al-metal2.ppm"
; group "aliens"
; subgroup "aland"
; hitpoints 350
; points 400
; dynamics "hovercraft"
; mass 90
; max altitude 60
; max vel 20
; min vel 15
; yaw acc 1.5
; linear acc 3
; flameout 2
; sfx "hovtank" channels 2 min 500 max 10000 loop
; cannons
; pos -30 -14 109
; pos 30 -14 109
;
;#***********************************
;# Buildings w/ 3 damage levels
;#***********************************
;
;type "mobcomp"
; objfile "backgrnd\pcexport\level1\mobcomp.ian" scale 13
; objfile lod 1 "backgrnd\pcexport\low\mobcomp.ian"
; texture "pweapons\misc.ppm"
; group "human"
; subgroup "ccentre"
; hitpoints 500
; points 1000
; smoke 345 -104 189 rate 4 frames 42 size 64 colour 20 20 20
; oncollision "newburn1"
;
;type "mobcompd1"
; objfile "backgrnd\pcexport\level2\mobcomp.ian" scale 13
; texture "pweapons\misc.ppm"
;
;type "mobcompd2"
; objfile "backgrnd\pcexport\level3\mobcomp.ian" scale 13
; texture "pweapons\misc.ppm"
;
;#***********************************
;# Buildings w/ 2 damage levels
;#***********************************
;
;type "helipad"
; objfile "backgrnd\pcexport\level1\helipad.ian" scale 10
; texture "backgrnd\whites2.ppm" transparent
; group "human"
; subgroup "replen"
; hitpoints 200
; points 1000
; operate "bhelipad"
; oncollision "newburn1single"
;type "helipadd1"
; objfile "backgrnd\pcexport\level2\helipad.ian" scale 10
; texture "backgrnd\whites2.ppm" transparent
;
;type "mobcom3"
; objfile "backgrnd\pcexport\level1\mobcom3.ian" scale 16
; texture "pweapons\misc.ppm"
; group "human"
; hitpoints 20
; points 0
; oncollision "newburn1single"
;
;type "mobcom3d1"
; objfile "backgrnd\pcexport\level2\mobcom3.ian" scale 16
; texture "pweapons\misc.ppm"
;
;;#***********************************
;;# Buildings w/ 1 damage level
;;#***********************************
;;
;type "mobcom2"
; objfile "backgrnd\pcexport\level1\mobcom2.ian" scale 13
; objfile lod 1 "backgrnd\pcexport\low\mobcom2.ian"
; texture "pweapons\misc.ppm"
; group "human"
; subgroup "ccentre"
; hitpoints 300
; points 1000
;
;type "repcom"
; objfile "backgrnd\pcexport\level1\mobcom2.ian" scale 13
; objfile lod 1 "backgrnd\pcexport\low\mobcom2.ian"
; texture "pweapons\misc.ppm"
; group "human"
; hitpoints 300
; points 1000
;
;type "finny"
; objfile "backgrnd\pcexport\level2\bogman.ian" scale 16
; texture "pweapons\misc.ppm"
; group "human"
; hitpoints 40
; points -10000
;
;type "oildrum"
; objfile "backgrnd\pcexport\level1\oildrum.ian" scale 20
; texture "pweapons\misc.ppm"
; group "human"
; subgroup "replen"
; hitpoints 10
; points 1000
;
;type "rcrate1"
; objfile "backgrnd\pcexport\level1\rcrate1.ian" scale 8
; texture "pweapons\snowcam2.ppm"
; group "human"
; subgroup "replen"
; hitpoints 30
; points 1000
;
;type "rcrate2"
; objfile "backgrnd\pcexport\level1\rcrate2.ian" scale 8
; texture "pweapons\snowcam2.ppm"
; group "human"
; subgroup "replen"
; hitpoints 30
; points 1000
;
;type "rcrate3"
; objfile "backgrnd\pcexport\level1\rcrate3.ian" scale 8
; texture "pweapons\snowcam2.ppm"
; group "human"
; subgroup "replen"
; hitpoints 30
; points 1000
;
;type "rcrate4"
; objfile "backgrnd\pcexport\level1\rcrate4.ian" scale 8
; texture "pweapons\snowcam2.ppm"
; group "human"
; subgroup "replen"
; hitpoints 30
; points 1000
;
;type "mobplat"
; objfile "backgrnd\pcexport\level1\mobtrack.ian" scale 10
; objfile lod 1 "backgrnd\pcexport\low\mobtrack.ian"
; texture "pweapons\misc.ppm"
; group "human"
; hitpoints 300
; points 1000
; operate "update"
;
;child "platbase"
; objfile "backgrnd\pcexport\level1\mobbase.ian" scale 10
; texture "pweapons\snowcam2.ppm"
; position 0 -36 0
;
;type "moblite"
; objfile "backgrnd\pcexport\level1\mobtrack.ian" scale 9.9
; objfile lod 1 "backgrnd\pcexport\low\mobtrack.ian"
; texture "pweapons\misc.ppm"
; hitpoints 70
; points 1000
; operate "update"
;
;child "litebase"
; objfile "backgrnd\pcexport\level1\mobbase.ian" scale 10
; texture "pweapons\snowcam2.ppm"
; position 0 -36 0
;
;child "lightower1"
; objfile "backgrnd\pcexport\level1\lightower1.ian" scale 10
; objfile lod 1 "backgrnd\pcexport\low\lighttower.ian"
; texture "backgrnd\whites2.ppm"
; position 0 -23 0
; operate "blamp"
; lamplight 0 -250 30 280 200 50 800
; drawtype flipx flipz
;
;type "mobrad"
; objfile "backgrnd\pcexport\level1\mobtrack.ian" scale 9.9
; objfile lod 1 "backgrnd\pcexport\low\mobtrack.ian"
; texture "pweapons\misc.ppm"
; group "human"
; hitpoints 80
; points 1000
; operate "update"
; oncollision "newburn1singleradremove"
;
;child "radbase"
; objfile "backgrnd\pcexport\level1\mobbase.ian" scale 10
; texture "pweapons\snowcam2.ppm"
; operate "bradar"
; position 0 -36 0
;
;child "sat2dish"
; objfile "backgrnd\pcexport\level1\sat2dish.ian" scale 9
; objfile lod 1 "backgrnd\pcexport\low\sat2dish.ian"
; texture "backgrnd\whites2.ppm" transparent
; position 0 -21 0
; sfx "radar1" min 500 max 3000 loop
; operate "dostaticsfx"
;
;type "mobew"
; objfile "backgrnd\pcexport\level1\mobtrack.ian" scale 9.9
; objfile lod 1 "backgrnd\pcexport\low\mobtrack.ian"
; texture "pweapons\misc.ppm"
; group "human"
; hitpoints 60
; points 1000
; operate "update"
; oncollision "newburn1singleradremove"
;
;child "ewbase"
; objfile "backgrnd\pcexport\level1\mobbase.ian" scale 10
; texture "pweapons\snowcam2.ppm"
; position 0 -36 0
;
;child "mobileew"
; objfile "backgrnd\pcexport\level1\mobileew.ian" scale 22
; objfile lod 1 "backgrnd\pcexport\low\mobileew.ian"
; texture "backgrnd\whites2.ppm" transparent
; position 0 -25 0
;
;#***********************************
;# Alien Buildings w/3 damage levels
;#***********************************
;
;type "alnadubs"
; objfile "backgrnd\alien\level1\alnadubs.ian" scale 24
; objfile lod 1 "backgrnd\alien\low\alndubs.ian"
; texture "chrome2.ppm"
; group "aliens"
; subgroup "agun"
; hitpoints 250
; points 2000
; dynamics "gun"
; mass 100
; pitch acc 4
; yaw acc 8
; max ang 90
; min ang -2
; linear drag 150%
; cannons
; pos -125 -53 434
; pos 125 -53 434
; drawtype viewh reflective
;
;child "alnadugn"
; objfile "backgrnd\alien\level1\alnadugn.ian" scale 24
; objfile lod 1 "backgrnd\alien\low\alndugn.ian"
; texture "chrome2.ppm"
; position 0 -144 -76
; drawtype reflective
;
;type "alnbld1"
; objfile "backgrnd\alien\level1\alnbld1.ian" scale 10
; objfile lod 1 "backgrnd\alien\low\alnbldg1.ian"
; texture "chrome2.ppm"
; group "aliens"
; subgroup "abld"
; hitpoints 100
; points 500
; drawtype reflective
; oncollision "newburn1"
;
;type "alnbld1d1"
; objfile "backgrnd\alien\level2\alnbld1.ian" scale 10
; texture "chrome2.ppm"
; drawtype reflective
;
;type "alnbld1d2"
; objfile "backgrnd\alien\level3\alnbld1.ian" scale 10
; texture "chrome2.ppm"
; drawtype reflective
;
;type "alnbld2"
; objfile "backgrnd\alien\level1\alnbld2.ian" scale 10
; objfile lod 1 "backgrnd\alien\low\alnbldg2.ian"
; texture "chrome2.ppm"
; group "aliens"
; subgroup "abld"
; hitpoints 100
; points 500
; drawtype reflective
; oncollision "newburn1"
;
;type "alnbld2d1"
; objfile "backgrnd\alien\level2\alnbld2.ian" scale 10
; texture "chrome2.ppm"
; drawtype reflective
;
;type "alnbld2d2"
; objfile "backgrnd\alien\level3\alnbld2.ian" scale 10
; texture "chrome2.ppm"
; drawtype reflective
;
;type "alncomc"
; objfile "backgrnd\alien\level1\alncomc.ian" scale 15
; objfile lod 1 "backgrnd\alien\low\alncomc.ian"
; texture "chrome2.ppm"
; group "aliens"
; hitpoints 1000
; points 5000
; drawtype reflective
; oncollision "newburn1"
;
;type "alncomcd1"
; objfile "backgrnd\alien\level2\alncomc.ian" scale 15
; texture "chrome2.ppm"
; drawtype reflective
;
;type "alncomcd2"
; objfile "backgrnd\alien\level3\alncomc.ian" scale 15
; texture "chrome2.ppm"
; drawtype reflective
;
;type "alnhub"
; objfile "backgrnd\alien\level1\alnhub.ian" scale 10
; objfile lod 1 "backgrnd\alien\low\alnhub.ian"
; texture "chrome2.ppm"
; group "aliens"
; subgroup "abase"
; hitpoints 7600
; points 4000
; drawtype reflective
; operate "blamp"
; lamplight 0 -1990 0 200 70 0 2500
; oncollision "newburn1"
;
;type "alnhubd1"
; objfile "backgrnd\alien\level2\alnhub.ian" scale 10
; texture "chrome2.ppm"
; drawtype reflective
;
;type "alnhubd2"
; objfile "backgrnd\alien\level3\alnhub.ian" scale 10
; texture "chrome2.ppm"
; drawtype reflective
;
;type "alnlandp"
; objfile "backgrnd\alien\level1\alnlandp.ian" scale 10
; objfile lod 1 "backgrnd\alien\low\alnlandp.ian"
; texture "chrome2.ppm"
; group "aliens"
; subgroup "apad"
; hitpoints 7600
; points 1500
; drawtype reflective
; operate "blamp"
; lamplight 0 -370 0 150 0 0 1500
; oncollision "newburn1"
;
;type "alnlandpd1"
; objfile "backgrnd\alien\level2\alnlandp.ian" scale 10
; texture "chrome2.ppm"
; drawtype reflective
;
;type "alnlandpd2"
; objfile "backgrnd\alien\level3\alnlandp.ian" scale 10
; texture "chrome2.ppm"
; drawtype reflective
;
;type "alnportl"
; objfile "backgrnd\alien\level1\alnportl.ian" scale 15
; objfile lod 1 "backgrnd\alien\low\alnportl.ian"
; texture "chrome2.ppm"
; group "aliens"
; hitpoints 200
; points 1000
; drawtype reflective
; oncollision "newburn1"
;
;type "alnportld1"
; objfile "backgrnd\alien\level2\alnportl.ian" scale 15
; texture "chrome2.ppm"
; drawtype reflective
;
;type "alnportld2"
; objfile "backgrnd\alien\level3\alnportl.ian" scale 15
; texture "chrome2.ppm"
; drawtype reflective
;
;type "alnradar"
; objfile "backgrnd\alien\level1\alnradar.ian" scale 10
; objfile lod 1 "backgrnd\alien\low\alnradar.ian"
; texture "chrome2.ppm"
; group "aliens"
; subgroup "arad"
; hitpoints 2300
; points 3000
; drawtype reflective
; oncollision "newburn1"
;
;type "alnradard1"
; objfile "backgrnd\alien\level2\alnradar.ian" scale 10
; texture "chrome2.ppm"
; drawtype reflective
;
;type "alnradard2"
; objfile "backgrnd\alien\level3\alnradar.ian" scale 10
; texture "chrome2.ppm"
; drawtype reflective
;
;type "alnsgen"
; objfile "backgrnd\alien\level1\alnsgen.ian" scale 35
; texture "chrome2.ppm"
; group "aliens"
; subgroup "ashield"
; hitpoints 15000
; points 1500
; drawtype reflective
; oncollision "newburn1"
;
;type "alnsgend1"
; objfile "backgrnd\alien\level2\alnsgen.ian" scale 35
; texture "chrome2.ppm"
; drawtype reflective
;
;type "alnsgend2"
; objfile "backgrnd\alien\level3\alnsgen.ian" scale 35
; texture "chrome2.ppm"
; drawtype reflective
;
;type "ssgen"
; objfile "backgrnd\alien\level1\alnsgen.ian" scale 20
; texture "chrome2.ppm"
; group "aliens"
; subgroup "ashield"
; hitpoints 600
; points 500
; drawtype reflective
; oncollision "newburn1"
;
;type "ssgend1"
; objfile "backgrnd\alien\level2\alnsgen.ian" scale 20
; texture "chrome2.ppm"
; drawtype reflective
;
;type "ssgend2"
; objfile "backgrnd\alien\level3\alnsgen.ian" scale 20
; texture "chrome2.ppm"
; drawtype reflective
;
;type "sssgen"
; objfile "backgrnd\alien\level1\alnsgen.ian" scale 10
; texture "chrome2.ppm"
; group "aliens"
; subgroup "ashield"
; hitpoints 300
; points 500
; drawtype reflective
; oncollision "newburn1"
;
;type "sssgend1"
; objfile "backgrnd\alien\level2\alnsgen.ian" scale 10
; texture "chrome2.ppm"
; drawtype reflective
;
;type "sssgend2"
; objfile "backgrnd\alien\level3\alnsgen.ian" scale 10
; texture "chrome2.ppm"
; drawtype reflective
;
;#***********************************
;# Misc/old
;#***********************************
;
;type "tree"
; objfile "tree4.ian" scale 0.2
; texture "tree-t2.ppm" transparent
; group "human"
; hitpoints 10
; oncollision "newjustbang"
; noshockwave
;
;type "treed1"
; objfile "tree5.ian" scale 0.2
; texture "tree-t2.ppm" transparent
; group "human"
; hitpoints 10
; noshockwave
;
include "asc\misc\weapons.odl"
include "asc\misc\roy.odl"
include "asc\misc\ianextra.odl"
;
;type "sshield"
; hemisphere rad=1100 width=9 height=9 repeat=5 5
; texture "water1.ppm"
; texture "water2.ppm"
; texture "water3.ppm"
; texture "water4.ppm"
; texture "water5.ppm"
; texture "water6.ppm"
; texture "water7.ppm"
; texture "water8.ppm"
; texture "water9.ppm"
; texture "water10.ppm"
; texture "water11.ppm"
; texture "water12.ppm"
; texture "water13.ppm"
; texture "water14.ppm"
; texture "water15.ppm"
; texture "water16.ppm"
; drawtype double sided semi transparent
; group "human"
; hitpoints 9928
; sfx "shield2" min 1000 max 10000 loop
; operate "bshield"
; oncollision "newbangandremove"
;
;type "bshield"
; hemisphere rad=2600 width=9 height=9 repeat=5 5
; texture "water1.ppm"
; texture "water2.ppm"
; texture "water3.ppm"
; texture "water4.ppm"
; texture "water5.ppm"
; texture "water6.ppm"
; texture "water7.ppm"
; texture "water8.ppm"
; texture "water9.ppm"
; texture "water10.ppm"
; texture "water11.ppm"
; texture "water12.ppm"
; texture "water13.ppm"
; texture "water14.ppm"
; texture "water15.ppm"
; texture "water16.ppm"
; drawtype double sided semi transparent
; group "human"
; hitpoints 9928
; sfx "shield2" min 1000 max 10000 loop
; operate "bshield"
; oncollision "newbangandremove"
;end