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- -----------------------------------------------------------------------------
- FLYING CORPS(tm)
- -----------------------------------------------------------------------------
-
- History.
- --------
- v1.00b This Demo (Contains a fraction of the landscape available in the full
- game)
- Minimum Requirements - P90, 16Mb RAM, Quad Speead CD-ROM Drive, Mouse, DOS
- Recommended - P133 or higher, 512k Cache, Joystick, Sound Card
-
- v1.00a Patch to include fixed views and various other view problems.
- v1.00 Big Momma Demo
-
-
- THIS IS THE DOS VERSION OF THE GAME. THE FULL FLYING CORPS GAME IS DESIGNED
- FOR BOTH DOS AND WINDOWS 95.
-
- IT IS A CUT-DOWN VERSION OF FLYING CORPS, WITH A REDUCED LANDSCAPE, NO
- CAMPAIGNS, FEWER AIRCRAFT AND ONLY ONE OF THE MANY UP'N'AT'EM MISSIONS.
-
- THE DEMO MISSION IS FROM THE GAME, CALLED SQUADRON ENCOUNTER, WHERE THREE
- FLIGHTS OF FOUR AIRCRAFT HAVE TO TAKE ON THE SAME NUMBER OF THE ENEMY IN A
- HEAD-TO-HEAD GAME OF CHICKEN.
-
- CHOOSE YOUR CRATE, EITHER THE ALBATROS OR THE SOPWITH CAMEL, AIM TO SEE OFF
- THE ENEMY AND, MOST IMPORTANTLY, SURVIVE.
-
- FLYING CORPS HAS FOUR SEPARATE, STAND-ALONE CAMPAIGNS, TAKING IN THE NUANCES
- OF EARLY FLIGHT AND COMMAND FROM A CHOICE OF AMERICAN, BRITISH AND GERMAN
- PERSPECTIVES.
-
-
- -----------------------------------------------------------------------------
- CONTENTS
- -----------------------------------------------------------------------------
-
- HANDY KEYGUIDE
- NOTES ON VERSIONS (Includes view patch help)
- JOYSTICK SUPPORT
- FAQ's (Technical Issues)
- FAQ's (In-Flight & Other Gameplay Issues)
- CUSTOMER SERVICE INFORMATION
- -----------------------------------------------------------------------------
-
- HANDY KEYBOARD GUIDE FOR FREQUENTLY USED FLYING CORPS COMMANDS.
-
- u cheat (rise 500 feet)
- I extra information (3 levels)
- CTRL-d change the detail levels
- backspace/return toggles inside/outside - padlock/lock views
- F12 configure options (and resolution change in game)
- k increase keyboard sensitivity
- SHIFT-k decrease keyboard sensitivity
- CTRL-F1 padlock nearest enemy
- F1 padlocks next nearest enemy
- F2 padlocks next nearest friendly
- CTRL-F2 padlocks nearest friendly
- F3 padlocks nearest waypoint
- F4 padlocks nearest ground target
- ESC padlock off
- F6 outside view
- F7 inside view
- F8 fullscreen target view
- F9 fly-by and chase view
- F10 satellite view
-
- ALT-x Quit
-
- arrow keys movement (or joystick)
- spacebar machine gun
-
- block above arrows outside view 'sticky keys' tm
- numeric keyboard camera views (+ - are zoom controls. 5 centres)
-
- m map
- p pause
-
- . (full stop) 100% thrust
- , (comma) 0% thrust
- 1 through 0 10% to 100% thrust
-
-
- NOTES ON VERSIONS
-
- v1.00a view patch
-
- This version contains the following additional view keys;
-
- Home Front inside cockpit view
- Page Up Right front inside cockpit view
- Page Down Right rear inside cockpit view
- Delete Left rear inside cockpit view
- Insert Front left inside cockpit view
-
- The camera will only remain on these views while the keys are held down.
- Releasing the keys will cause the camera to revert to the previosly selected
- view.
-
- Holding down the Num Lock key in conjunction with the above keys will produce
- a version of the view with the camera pitched upwards.
-
- Left and right views from the cockpit are available by holding Alt-4 and Alt-
- 8 respectively.
-
- The versions of these views with the camera pitched upwards are duplicated on
- the following key combinations;
-
- Ctrl-8 Front cockpit view
- Ctrl-9 Right front cockpit view
- Ctrl-6 Right cockpit view
- Ctrl-3 Right rear cockpit view
- Ctrl-1 Left rear cockpit view
- Ctrl-4 Left cockpit view
- Ctrl-7 Left front cockpit view
-
-
- JOYSTICK SUPPORT
-
- Basic 2-direction, 2-button joysticks are suported. In addition, Throttle,
- rudder and 4 buttons can be supported through the full PC joystick port. A
- coolie hat compatible with Thrustmaster or Flightstick standards is also
- recognised.
-
- If you have more advanced joystick and throttle hardware which plugs into the
- keyboard port then you should use the software provided with the hardware to
- program the coolie hats and additional buttons.
-
- We have provided the files ROWAN.B50 and ROWAN.M50 to program the
- Thrustmaster F-16 and F-22 sticks. These are text files that can be converted
- for use with similar hardware. We advise you to continue to access the
- throttle through our
- analogue interface.
-
-
-
- FREQUENTLY ASKED QUESTIONS (TECHNICAL ISSUES):
-
- Q. What level of install is recommended?
- A. The MEDIUM level is recommended. The SMALL does use less hard disk space
- but you will encounter delays as sound effects are loaded in from the CD.
-
- Q. Sometimes after flying straight and level for a period the game pauses
- while the CD is accessed. Can the pause be eliminated?
- A. On some machines the cache-ing of the CD can interfere with the spooling
- of the landscape data. Experience has shown that this effect can be reduced
- or eliminated by one or both of the following actions:
-
- reduce the size of the CD cache,
- disable SmartDrv cache-ing of the CD.
-
- The size of the CD cache can be reduced by editting the MSCDEX line in your
- autoexec.bat file. Find or add the /M parameter. Try /M:1. You may also be
- able to modify the CD cache by editting the appropriate line in your
- config.sys file.
-
- SmartDrv cache-ing of the CD can be disabled by either removing the SMARTDRV
- line in your autoexec.bat file or placing it before the MSCDEX line.
-
-
- FAQ's (In-Flight & Other Gameplay Issues)
-
- Q. Why do my aircraft numbers change from mission to mission?
- A. We change the number to be appropriate for each mission. The player can
- then go to the squadron screen to override these defaults.
-
- Q. If I am not in command, which position do I fly?
- A. This depends on how many aircraft are flying on the day. Until you get
- squadron command you will be in flight B. However if only one flight is going
- up on the day, then you will be bumped into Flight A. Select the squadron
- icon to see the flight
- details for the day.
-
- Q. What does the Assigned aircraft message mean?
- A. This means that the computer has information about the aircraft that the
- ai has assigned to the player. The assigned aircraft is the best option for
- the player to attack, however the player can please himself whether or not
- he takes the advice.
- To padlock on the assigned aircraft press f5 when the "Assigned Aircraft"
- message is displayed in yellow.
-
- Q. Why does the second line of messages on the info line get printed in
- different colours?
- A. The messages to the left are brighter because they are the most recent
- messages. Messages to the right could be very old.
-
- Q. Why doesn't the aircraft fly straight and level when I take my hand off
- the joystick? The aircraft will fly straight and level when under keyboard
- control.
- A. WW1 aircraft were tail heavy and forward pressure was required on the
- stick. In particular, on the Camel this pressure was not necessary at the end
- of a patrol because the centre of gravity changed as fuel was used up.
-
- On our model, you will find that the effect is most noticeable at low
- altitudes and disappears at high altitudes.
-
- Trying to fly an aircraft from the keyboard is tricky. The pilot needs help
- and so most of the time we automatically trim the aircraft whenever he
- releases a control key. This trim is disabled when the aircraft is at a steep
- roll or is about to stall.
-
- If you want to try keyboard control without the trim, then configure the
- joystick as normal but fly using the keyboard.
-
- Q. Take-off: Sometimes I pull back on the stick and don't go up.
- A. Possibly you are trying to drag the aircraft into the sky by pulling hard
- on the stick. The aircraft tail is probably digging into the ground and so
- the aircraft is being slowed down.
-
- Q. How does the inside padlock view work?
- A. If enemy aircraft are not in view, then there will be a red flashing arrow
- indicating the direction to turn. Most of the time you can manoeuvre so that
- the arrow is at the top of the screen and pull back on the stick. This is not
- always possible in WW1 fighters because of their low power.
-
- If you get disorientated then swop to the outside padlock view. The buttons
- on 4 button joysticks have been programmed to allow you to flick between
- inside and outside padlock views.
-
- Q. Pressing tab when flying gives accelerated time. The display changes to a
- map which shows the route, waypoints and an aeroplane icon indicating the
- progress of my aircraft. Why does the aeroplane icon sometimes not follow the
- route?
- A. The icon will move away from the straight line route if there is an
- interesting item nearby. An example would be for the aircraft to follow a
- railway line that runs parallel to the route rather than follow the route
- itself.
-
- Q. Why can't I do a snap or flick roll in any of the aircraft?
- A. This manoeuvre consists of pulling back on the stick until the wings are
- nearly stalled and then applying full rudder. If the joy stick is not
- correctly calibrated it is sometimes not possible to move the elevators
- sufficiently to generate the stall. You can see if this is the cause of the
- problem by trying the following test:
-
- go to a scramble mission and get straight and level
- get the angle of attack indicators up on the top line of the screen (press I
- key)
- roll the aircraft into a 90 degree roll
- pull back on the stick as far as it will go
-
- One or both of the angle of attack indicators should go red and the aircraft
- should enter a spin. Release the stick to recover. You can use opposite
- rudder to exit the spin quicker.
-
- If you don't get a red indicator then you need to recalibrate the stick.
-
- We have found that it is possible to get false readings during calibration if
- the stick is moved quickly and bangs against the stops. When you recalibrate
- try moving the stick slowly.
-
- Also, check that the joystick position icon covers the whole box area during
- the final test phase of calibration.
-
- Q. Why do I start to roll quickly when I push the stick forward when in a
- steep dive?
- A. When trying to maintain a steep dive it is likely that you will be flying
- with a negative angle of attack. Push too far and it is possible to stall the
- wings and if there is any difference between the lift on the two wings a spin
- is induced.
-
- Q. Why can't I do a snap roll on the Camel when Gyroscope effect is enabled?
- A. Possibly you haven't done 180 degrees of the roll before the nose starts
- to come down. The gyroscope effect will then oppose the roll. One technique
- used by WW1 aviators was to remove power just before entering the manoeuvre.
- The gyroscope effect is then reduced and also the asymetric rigging designed
- to oppose the engine torque helps the roll.
-
- Q. Why does the aircraft icon on the in-flight map sometimes cycle between
- two waypoints?
- A. The two waypoints will be the beginning and end of the patrol.
-
-
-
- CUSTOMER SERVICE DETAILS
-
- In the United Kingdom -
-
- Customer Service Hotline: 0181 343 9143 (Mon-Fri 9:30-6:00)
- Fax: 0181 343 7447
- email: support@empire.co.uk
- Our Address: EMPIRE INTERACTIVE, 677 High Road, North Finchley LONDON, N12
- 0DA
-
- In the U.S. -
-
- Customer Service Hotline: (301) 916 9303 (Mon-Fri)
- Fax: (301) 916 0437
- email: empire@erols.com
- Our Address: EMPIRE INTERACTIVE, 13220 Wisteria Drive, Bay N-2, Germantown,
- MD 20874
-
-