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KKND
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README.TXT
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1997-03-09
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--------------------------------------
GAME TRAINER V1.1 - INSTALLATION NOTES
--------------------------------------
To install, simply copy the file GAMETRN.COM (where GAMETRN may be the
name of the game with TRN appended to it) to the directory in which
your game resides. To load Game Trainer, simply type:
GAMETRN (and press ENTER)
Now Game trainer will be loaded into memory. It will become active as
soon as you have loaded the game you wish to use in conjunction with Game
Trainer. Please be aware that under Windows, the game must be loaded in the
same session as the trainer was run. To do this, open up a DOS prompt and
load GAMETRN. Then change to the game directory and run the necessary file
to start the game.
Once inside the game simply press Num Lock to activate the menu. The menu
will appear listing the current options available for this game. If the
version of the game you have is not directly supported, then you will be
informed that there is no trainer presently available.
Inside the menu the following keys are valid:
ESC - Returns you back to the game.
UP/DOWN - Switches between the various listed options.
LEFT/RIGHT - Adjusts the value of the currently selected option.
ENTER - Switches the current option ON/OFF. When the option
corresponds to a memory location (ie it has a value),
toggling this option to ON will freeze it at its
present value. This is useful for items such as health
as it means it will never decrease (invulnerability).
------------------------------------------------
ADDITIONAL OPTIONS NOT LISTED IN THE INGAME MENU
------------------------------------------------
For Z, as well as having the ability to quick build your units (selectable
from the menu), it is also possible to skip to the next level. To do this
simply press F12 while playing the game and the current level will be won
instantly.
In the Red Alert trainer, it is possible to reveal the entire map (F11) as
well as skip to the next level (F12). In the Red Alert trainer V2, the reveal
map option has been moved to the menu, and the level skip is now (CAPS LOCK).
In the Tomb Raider trainer, pressing (F11) at the start of the first level
will give you all weapons. Pressing (F12) will skip you to the the next
level.
In the KKND trainer, pressing (F12) will take you to the next level.
--------------------------------------------------------------
WHAT TO DO IF YOU ARE HAVING DIFFICULTIES RUNNING GAME TRAINER
--------------------------------------------------------------
Game Trainer does not require any particular configuration of your system
files in order to operate. Hence if you have any difficulties using the
trainer I suggest you try using it with a plain DOS boot disk. Some people
have reported difficulty while running under Windows 95, but found the
trainer works fine under DOS mode. Others have had difficulty running under
DOS and found that they can get it running under Windows. So all I can say
to those unlucky few who have difficulties, is to experiment until you can
find a configuration that works for you.
Other difficulties can arise with people using some EMM managers. As EMM
memory is not required to run protected mode games under DOS, remove the
EMM driver from your CONFIG.SYS.
--------------------------------
RECENT REVISIONS OF GAME TRAINER
--------------------------------
V1.1 - Lots of bugs fixed. The main ones involved data corruption which
would sometimes cause the game to crash while loading. Also fixed
a bug which would generate a protection fault (or opcode fault)
upon shutting down the game. Fixed more PS/2 mouse problems and
introduced a new mouse state saving routine. First (and hopefully
last) final version of Game Trainer released (as V1.1).
V1.04A - Fixed a keyboard sticking bug present in the Tomb Raider trainer.
V1.03A - Major reworking of the trainer engine to fix the remaining keyboard
problems (including more PS/2 mouse problems introduced in the last
version). Also added support for games that require swapping to
disk.
V1.02A - Fixed numerous bugs relating to keyboard freezing and general
lock-ups. Also fixed a bug which causes the menu to exit when a
PS/2 mouse is moved.
V1.01A - Altered the VESA routines to be fully compatible with ATI
graphics cards. Symptoms of this problem was screen corruption in
SVGA games.
V1.0A - First alpha version of the new engine to be released for public
testing.
-------------------
CONTACT INFORMATION
-------------------
The latest trainers can be grabbed from: http://www.gametrainer.com
Any bug reports/suggestions with this version of Game Trainer can be
directed to:
gergud@yoyo.cc.monash.edu.au
Rod Maher