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- Preview version: ARCHIMEDEAN DYNASTY - Readme
-
-
- This preview contains the first and second of over 20 chapters of the game
- "ARCHIMEDEAN DYNASTY"
-
-
- THE STORY SO FAR
- "In the second decade of the 21st century man began to construct stations in
- the deep sea in order to replenish the dwindling supply of raw materials.
- Before long a veritable race started, involving all major cultures of the
- earth. But even the enormous resources of the sea could not satisfy their
- greed. In a series of wars, mankind destroyed any hope of sensible
- communication and over time the basis for survival on the planet's surface.
- When the earth had finally become uninhabitable, the last humans fled into the
- depths, to shelter from the radioactivity that had killed all higher lifeforms
- on the earth's surface. All that remained there was a desert, and the poorest
- of the poor awaiting their inevitable demise - those that had not been able to
- afford the entrance fee to the underwater world. Humanity then sank into a
- long phase of darkness, devoid of any history. Meanwhile, a 40 m deep crust
- formed on the water surface, consisting of dead organic tissue, the so-called
- POM layer. And yet, once more, one last time, after centuries, mankind awoke
- to new life, the only life in a dead world. This world is man's creation. And
- he named it AQUA!"
-
-
- THE GAME
- That's where "ARCHIMEDEAN DYNASTY", the 3 D action game takes off. All
- activity takes place under water. The human population lives in gigantic
- cities under the sea. Amazingly, the old power blocks have reformed, more or
- less unchanged, over the centuries. There are the waterlands of the democratic
- Atlantic Federation, those of the Arabic Clansunion who invest their wealth
- accumulated through commerce in the development of a marvelous architecture,
- and the Russian-Japanese Shogunate, a type of monarchy. In addition a number
- of anarchic societies have evolved - and of course there are pirates.
-
- Between gigantic so-called jump stars ships commute, 500 meters long, at a
- speed of 900 km/h . They belong to EnTrOx, a company that has a monopoly on
- transportation and on the supply of breathing gas. Without it, the whole of
- AQUA would cease to exist.
-
- This is the year 2661, the year of the 600th anniversary of the Atlantic
- Federation's ocean settlements. A seemingly small light in AQUA is the
- mercenary EMERALD "Deadeye" FLINT. Once among the best pilots in AQUA, he's
- been having a tough time ever since the power blocks established a more or
- less stable peace. He's been keeping himself above water (so to speak) by
- doing odd jobs here and there. But one of these jobs goes terribly wrong. A
- female pirate he knows by the name of HONG LONG, attacks the sulfur transport
- ship which FLINT is supposed to protect. The freighter is captured and FLINT
- only just manages to save his skin.
-
- This is the point at which YOU take over the role of EMERALD "Deadeye" FLINT.
- The point at which you'll have to learn what it means to be a mercenary and to
- earn a living by going into battle. It is also the point at which you are
- still blissfully unaware that you are in the middle of what will turn out to
- be the biggest adventure of your time. For, after centuries, the surface takes
- revenge. You might as well believe that this enemy has NOTHING human about it
- any more.
-
- This is "ARCHIMEDEAN DYNASTY". A game which requires more than a good grip on
- the joystick. You'll encounter more than 100 characters throughout the
- underwater world of AQUA. Friends, foes and business partners. And you'll need
- to find out which is which.
-
- Clearly, the game is mainly a combat simulation. Battle through 60 missions,
- displayed with one of the most sophisticated 3 D engines of our time, with a
- resolution of 640 x 480 pixel (Hi res.) and 65,536 colors (High Color). In
- your cockpit you are helped by a voxel representation of your environment,
- intuitive instrument controls and information from your talking onboard
- computer.
-
- 20-25 highly individually programmed combat units make sure that boredom
- doesn't creep in.
-
- And if you need a break, enjoy a little expedition to view the breathtaking
- views of the AQUA underwater scenery. If the enemy will let you.
-
-
- Installation instructions
-
- Minimal configuration
- 486DX2/66 Local Bus with 16 MB RAM (for this Preview. For the final release,
- 8MB RAM will suffice), Double-speed CD-ROM, a commercially available sound
- card and a good graphics card (with VESA-UNIVBE support). With this
- configuration it is recommended to choose Half-line mode and flat shading
- in the Options / VGFX menu within the game.
-
- Recommended:
- P90 PCI Bus, 16 MB RAM, SB16, Graphics card with 2MB VRAM, Quadspeed CD-ROM.
- ARCHIMEDEAN DYNASTY supports CIRCLE SOUND (Dolby Surround compatible)
-
- INSTALLATION UNDER WINDOWS 95
- Insert the CD in your CD ROM drive and click on the appropriate drive letter
- in "My Computer".
-
- Double-click the application "INSTALL". This will install ARCHIMEDEAN DYNASTY
- on your hard disk. You may of course choose where you wish it to be installed.
-
- Then setup your soundcard. Follow the instructions of the setup program.
-
- Then calibrate your joystick. If necessary, you can play ARCHIMEDEAN DYNASTY
- without a joystick. In this case, use the arrow keys as controls and space for
- FIRE. We strongly recommend the use of a joystick.
-
-
- INSTALLATION UNDER DOS
- Insert the CD in your CD ROM drive and type:
-
- "[drive letter]:" [Enter]. Example: D:[ENTER]
-
- Then type: "Install" [Enter].
-
- This will install ARCHIMEDEAN DYNASTY on your hard drive. Of course, you can
- choose where exactly you wish it to be installed.
-
- Then setup your soundcard. Follow the instructions of the setup program.
-
- Then calibrate your joystick by using the CALIBRATE program from the main
- directory. If necessary, you can play ARCHIMEDEAN DYNASTY without a joystick.
- In this case, use the arrow keys as controls and space for FIRE.
-
- Should you experience any problem, call our technical hotline on:
- US: (001)-847-534-7934
- UK and Europe (0044)-1604-259-090
- Germany: (0049)-0208-450-8888
-
-
- THE DIALOG ENGINE
- -----------------
-
- Initially, you are in Magellan, a station in the Argentinean Basin, taking a
- call from PERRY LASALLE, the secretary of your boss, EL TOPO, whose sulfur
- transport ship you have managed to lose. Clearly, this conversation is less
- than amicable and you may wish to go and relax in the crew room (by clicking
- on the appropriate building). There you might have a little chat with whoever
- is around. JUST CLICK ON THE NAME ABOVE THE PERSON.
-
- For the dialogs, the utterance of your partner appears at the top. Below it
- there are one or more possible responses from which you can select. CAUTION:
- WITH MOST OF THE PEOPLE YOU CAN TALK ONLY ONCE. SO BE CAREFUL. WHAT YOU SAY.
- AN INSULT IN THE WRONG PLACE MAY LOSE YOU AN ORDER, BUT POLITENESS CAN BE
- FOOLISH, TOO. As a rule, it is not possible, as in most adventures, to simply
- experiment with all responses till you find the correct one. You've got to use
- your brain. On the other hand there are no one-way streets from which you
- cannot find an exit. Unless that is, you really get everyone mad.
-
- When you leave the crew room, EL TOPO calls you, ordering you to accompany his
- secretary to his fortress, the ASYLUM. But first you've got to go and get him
- from another station, the VESPUCCI. So, go to the dock, open it, and select
- VESPUCCI on the TASKBOARD. On your arrival there, go and look for LASALLE.
- First check out the hangar. You won't find LASALLE there, but instead will
- bump into CROSSHEAD. If you have previously had the pleasure of talking to
- LINDA KRULL, CROSSHEAD won't mind having a chat.
-
- Then proceed to the crew room where you'll meet LASALLE and tell him about
- your order. Then return to the dock. Instead of taking off straight away, make
- sure you equip your ship properly.
-
- To do this, you'll need to have a word with the guy from personnel. Tell him
- you wish to equip your ship, and he'll let you have a look around the weapons
- store.
-
- THE INTERCOM
- In Dialog mode you will see the Intercom in the left bottom corner. The
- TASKBOARD contains a summary of the missions you have been given, and tips you
- have received.
-
- Moreover, you can enter game options (e.g. the half-line mode which will allow
- the 3 D engine to work on a DX2/66), you can save your game positions and view
- a sea map of your current environment. The Intercom is the device that enables
- your superiors to get in contact with you when you are needed.
-
-
- THE WEAPONS STORE
- -----------------
-
- Before each battle, make sure your ship is properly equipped. This requires
- cash of course, cash that you've got to earn by carrying out missions. For the
- purposes of this PREVIEW version we are giving you plenty of CREDITS (that's
- the currency in AQUA). So go get what your heart desires!
-
- In the center to the left of the weapons screen you'll see a 3D representation
- of your ship. Sure, it's a bit tatty, but this is only the beginning of your
- adventure. Click twice on the two circular arrows.
-
- This will give you a view of the weapons on board. It's quite good stuff for
- the beginning. Maybe you wanna have a better gun? Click on the word "gun"
- (on your boat). Now click on the hand with the up-arrow. You just sold your old
- gun. Now choose the one named "Vendetta 2". A click on the question market shows
- you the penetration of it. It's not very powerful, but you have to earn better
- weapons.
-
- Torpedoes and guns may have two different values of penetration. "KIN" means
- kinetic penetration, "EMS" means electromagnetic shock.
-
- When you are satisfied with the equipment or your money ran out, click on the
- cross at the top left of the window frame. This takes you back to the dock.
- Have no fear, you'll be glad you upgraded your weapons while on your way to
- TOPO'S ASYLUM.
-
-
- THE BATTLE ENGINE
- -----------------
-
- After a short while (loading!) the cockpit of your ship will appear. To get a
- better range of vision, press "Q". This will activate your active sonar, which
- allows you to detect potential enemies at a greater distance, while risking
- detection yourself. Use the joystick to change direction and the "A" and "Y"
- keys for moving forward and backward. Releasing the keys will decelerate. To
- maintain a constant cruising speed use "S" and "X", "C" will deactivate
- cruising.
-
- Here are a number of general tips and hints:
-
- * ARCHIMEDEAN DYNASTY is not a flight simulator, though there are some
- similarities. The most important difference is that a boat moves much more
- sluggishly than a plane. If you go into a curve at high speed, your boat is
- going to drift sideways for a while, before moving in the new direction.
- Moreover, a boat is subject to underwater currents which can occasionally be
- very strong. Torpedoes too, can be affected.
-
- * The best way to achieve a quick turn while moving forward is to put the
- rudder to the side and press "Y".
-
- * Currents are signaled by a current symbol which appears in the cockpit
- window. When it starts blinking you are in a strong current which is affecting
- your ship. Observe the air bubbles to ascertain where the current is coming
- from.
-
- * Check your depth. The upper water layers are polluted by nuclear waste, down
- to about 100 m depth. If you notice a radioactivity symbol, make sure you
- dive.
-
- * In the center at the bottom you see a representation of your vicinity. You
- are the yellow band. Green bands are friendly units, red bands are known
- enemies. Amber areas are buildings. Strong currents will be shown as a blue
- area.
-
- * In the center at the top you have the weapons monitor. This gives you an
- idea about your weapons. For details, check the table "Keyboard assignment".
-
- * When you've targeted an enemy, press "L" for "Lock" (or the second button on
- your joystick). This will lock your target systems to the enemy and direct the
- firing mechanism. Remote controlled torpedoes "know" what the target is,
- remember your onboard cannon can only fire straight ahead. Be careful to
- always shoot towards the red crosshairs. This is your reference point, since
- some time will elapse before your weapons can reach the target.
-
- * The rest of the displays do not need much explanation, or their description
- would go beyond the scope of this short introduction. We should mention one
- other display; it indicates the energy level of the onboard cannon (the
- vertical band on the right). Its energy is enough for a few short, extremely
- quick rounds, after which it needs re-charging. A short pause will re-charge
- the battery.
-
-
- KEYBOARD ASSIGNMENT IN COMBAT
- -----------------------------
-
- ESC Quit program
- F1 Status of the fixed cannon on monitor / Toggle weapon status
- F2 Status of the torpedo magazine on monitor / Toggle weapon status
- F3 Status turret cannon 1 (if mounted) / Toggle weapon status
- F4 Status turret cannon 2 (if mounted) / Toggle weapon status
- F5 Command to turret cannon 1: Attack my target
- F6 Command to turret cannon 1: Fire simultaneously with me
- F7 Command to turret cannon 1: Locate targets and attack independently
- F8 Command to turret cannon 1: No further action (default)
- F9 Command to turret cannon 2: Attack my target
- F10 Command to turret cannon 2: Fire simultaneously with me
- F11 Command to turret cannon 2: Locate targets and attack independently
- F12 Command to turret cannon 2: No further action (default)
- a Accelerate. Remains activated while key is depressed
- z Decelerate. Remains activated while key is depressed
- s Increase speed by 10km/h
- x Decrease speed by 10km/h
- q Active sonar on/off
- i Display armor state in monitor
- r Change radar range (circular displays bottom left and right)
- f Activate free control
- g Activate ground control
- h show help screen
- j Activate ceiling control
- l Lock object in target range
- y Autopilot menu
- p Pause function
- u Turret cannons selection/commands
- c Stop boat at once
- n Select next way point
- o Capture screen to 24bit TGA picture (about 1MB in size!!!!)
- ALT Fire torpedo
- SPACE Fire onboard cannon
- RETURN Select next torpedo
-
- CRSC-UP Ship control, nose down
- CRSC-DOWN Ship control, nose up
- CRSC-LEFT Ship control, left turn
- CRSC-RIGHT Ship control, right turn
-
- JOYSTICK ASSIGNMENT IN COMBAT (for Logitech's WingMan EXTREME)
- --------------------------------------------------------------
-
- STICK-UP Ship control, nose down
- STICK-DOWN Ship control, nose up
- STICK-LEFT Ship control, left turn
- STICK-RIGHT Ship control, right turn
-
- Trigger Fire onboard cannon
- Button2 Lock object in target range
- Button3 Fire torpedo
- Button4 Select next torpedo
-
-
- Features (ARCHIMEDEAN DYNASTY)
- -------------------------------
-
- A) Game
- --------
- - ARCHIMEDEAN DYNASTY takes place in a densely packed and immensely
- fascinating underwater world in the not too distant future.
-
- - This underwater world, by the name of AQUA, is populated by various groups
- and power blocks, inspired by existing political and religious groups.
- - The geological aspects of the world's oceans were carefully researched and
- integrated into the scenarios. This includes, for example, natural resources,
- geological features (hot springs off the Galapagos islands - hot vents),
- currents (Gulf of Mexico), ocean depths, structure of the ocean floor,
- seaquake areas, shelves and continental slopes.
-
- - Engulfed in a dense and thrilling background story with more than 100
- different characters, scattered around the entire deep sea world, the player
- takes on the role of a mercenary of AQUA.
-
- - In order to affirm their position in AQUA, players must acquaint themselves
- with the existing structures and power struggles, the various relevant and
- irrelevant places and personalities, thus enabling them to accept missions,
- to develop their skills and to penetrate further and further into the story
- of AQUA.
-
- - The player becomes totally absorbed in the game world, thanks to the
- detailed, atmospheric graphic representation of 60 different underwater
- stations as well as freighters and cruisers with a variety of rooms and
- people.
-
- - The story which the player experiences and develops is accompanied by
- approx. 30 film sequences with full environmental sound effects and speech.
-
- - The missions the player accepts lead to real-time missions which are
- represented by means of sophisticated 3 D techniques. This part of the game
- is an optimal mixture of simulation and action (physical simulation of the
- motion of all swimming and drifting objects, action-oriented missions, full
- stereo sound, HI-Color (64535 colors), HI-Res., rendered 3 D objects, etc.).
- (see Technical data below).
-
-
- B) Game characteristics
- -----------------------
-
- 1) Game
- 1.1) STORY
- - 4 power blocks
- - approx. 60 different underwater stations
- - approx. 130 rooms with sound and dialogues
- - approx. 100 characters throughout AQUA
- - approx. 30 story films with full sound
- - approx. 60 flight arrivals from stations
-
- 1.2) 3D MISSIONS
- - approx. 60 vector graphics missions
- - approx. 26 3D torpedoes (rendered, illuminated)
- - approx. 30 3D ships (rendered, illuminated)
- - approx. 10 3D weapon types (rendered, illuminated)
- - approx. 20 explosion types
- - approx. 30 3D buildings (small, medium, gigantic)
- - approx. 5 big battle ships
- - Mines, buoys, alga, plants, bubbles....etc.
- - 4 player ships (with realistic cockpits)
- - external views
- - camera views
-
- C) Technical data
- -------------------
-
- 1) DESKTOP
-
- 1.1) MASSIVE Animation CODEC
-
- Performance data of the compression procedure for representing video data
- for the minimal configuration (486/66, double-speed CD ROM):
-
- - 10 frames per second at 640x240 svga with simultaneous replay of stereo
- digital audio data with 8bit / 22kHz
-
- 1.2) MASSIVE GUI
- - HI-Color / Hires - windowing system / (640x480 pixel / 65536 colors)
-
- 1.3) MASSIVE Dialog Engine
- - Character linking through messaging system
- - Dialog branching depending on user input
-
- 2) REAL-TIME MISSIONS
-
- 2.1) MASSIVE 3D Engine
-
- Currently implemented features:
- - HI-Color / Hires - vector graphics system (640x480 pixels / 65536 colors)
- - different shading models (none, flat, gouraud)
- - Half-line-/ Full-line-display (half-line-mode / full-line-mode)
- - any number of light sources
- - any number of (diffuse) shadows
- - Depth shading
- - Polygon depth sorting
-
- Envisaged for the final release:
- - Perspective correction of polygon textures (distortion-free textures)
- - Error-free depth sorting
- - Speed increase (yes, we will do that !!)
-
- 2.2) MASSIVE AI Engine
- - Motion simulation of enemy objects on the basis of the laws of physics
- - Current effects
- - Influence of mass
- - Current fields exist
- - visual, passive and active location systems
-
- ENJOY!
-
- BLUE BYTE
-
- LEGAL:
-
- SOFTWARE USE, LIMITATIONS AND LIMITED LICENSE
- This special preview version of Archimedean Dynasty (the "Software") is
- intended solely for your personal noncommercial home entertainement use. You
- may not decompile, reverse engineer, or disassemble the Software, except as
- permitted by law. Blue Byte Software GmbH retain all rights and title in the
- Software including all intellectual property rights embodied therein and
- derivatives thereof. You are granted a revocable, nonassignable limited
- license to create derivative works on this Software solely for your own
- personal noncommercial home entertainment use and may publicly display such
- derivative works to the extent specifically authorized by Blue Byte in
- writing. A copy of this authorization, if any, will be provided on Blue Byte's
- WWW site. The Software, including, without limitation, all code, data
- structures, characters, images, sounds, text, screens, game play, derivative
- works and all other elements of the Software may not be copied (except as
- provided below), resold, rented, leased, distributed (electronically or
- otherwise), used on a pay-per-play coin-op or other for-charge basis, or for
- any commercial purpose. You may make copies of the Software for your personal
- noncommercial home entertainment use and to give to friends or acquaintances
- on a no cost noncommercial basis. This limted right to copy the Software
- expressley excludes any copying or distribution of the Software on a
- commercial basis, including without limitation, bundling the product with any
- other product or service and any give away of the Software in connection with
- another product or service. Any permissions granted herein are provided on a
- temporary basis and can be withdrawn by Blue Byte at any time. All rights not
- expressly granted are reserved.
-
-