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INI File  |  2002-09-06  |  3KB  |  114 lines

  1. [Public]
  2. Object=(Class=Class,MetaClass=Engine.Mutator,Name=UnrealGame.MutBigHead,Description="Head size depends on how well you are doing.")
  3. Object=(Class=Class,MetaClass=Engine.Mutator,Name=UnrealGame.MutLowGrav,Description="Low gravity.")
  4.  
  5. [UnrealScriptedSequence]
  6. DefensePointDefaultAction1.ActionString="Move to point"
  7. DefensePointDefaultAction2.ActionString="Wait for timer"
  8.  
  9. [CTFGame]
  10. GameName="Capture the Flag"
  11.  
  12. [CTFHUDMessage]
  13. YouHaveFlagString="You have the flag, return to base!"
  14. EnemyHasFlagString="The enemy has your flag, recover it!"
  15.  
  16. [CTFMessage]
  17. ReturnBlue="returned the blue flag!"
  18. ReturnRed="returned the red flag!"
  19. ReturnedBlue="The blue flag was returned!"
  20. ReturnedRed="The red flag was returned!"
  21. CaptureBlue="captured the blue flag!"
  22. CaptureRed="captured the red flag!"
  23. DroppedBlue="dropped the blue flag!"
  24. DroppedRed="dropped the red flag!"
  25. HasBlue="took the blue flag!"
  26. HasRed="took the red flag!"
  27.  
  28. [DMMutator]
  29. DMMutPropsDisplayText[0]="Mega Speed"
  30. DMMutPropsDisplayText[1]="Air Control"
  31.  
  32. [DeathMatch]
  33. DMPropsDisplayText[0]="Net Start Delay"
  34. DMPropsDisplayText[1]="Min. Net Players"
  35. DMPropsDisplayText[2]="Restart Delay"
  36. DMPropsDisplayText[3]="Tournament Game"
  37. DMPropsDisplayText[4]="Players Must Be Ready"
  38. DMPropsDisplayText[5]="Force Respawn"
  39. DMPropsDisplayText[6]="Ajust Bots Skill"
  40. DMPropsDisplayText[7]="Allow Taunts"
  41. DMPropsDisplayText[8]="Spawn Protection Time"
  42. GameName="DeathMatch"
  43.  
  44. [FirstBloodMessage]
  45. FirstBloodString="drew first blood!"
  46.  
  47. [GameObjective]
  48. DestructionMessage="Objective Disabled!"
  49. LocationPrefix="Near"
  50. ObjectiveStringSuffix=" Team Base"
  51.  
  52. [KeyPickup]
  53. PickupMessage="You picked up a Key."
  54.  
  55. [KillingSpreeMessage]
  56. EndSpreeNote="'s killing spree ended by"
  57. EndSelfSpree="was looking good till he killed himself!"
  58. EndFemaleSpree="was looking good till she killed herself!"
  59. SpreeNote[0]="is on a killing spree!"
  60. SpreeNote[1]="is on a rampage!"
  61. SpreeNote[2]="is dominating!"
  62. SpreeNote[3]="is unstoppable!"
  63. SpreeNote[4]="is Godlike!"
  64. SpreeNote[5]="is Wicked SICK!"
  65. SelfSpreeNote[0]="Killing Spree!"
  66. SelfSpreeNote[1]="Rampage!"
  67. SelfSpreeNote[2]="Dominating!"
  68. SelfSpreeNote[3]="Unstoppable!"
  69. SelfSpreeNote[4]="GODLIKE!"
  70. SelfSpreeNote[5]="WICKED SICK!"
  71.  
  72. [MutBigHead]
  73. FriendlyName="BigHead"
  74. Description="Head size depends on how well you are doing."
  75.  
  76. [MutLowGrav]
  77. FriendlyName="LowGrav"
  78. Description="Low gravity."
  79.  
  80. [SquadAI]
  81. SupportString="supporting"
  82. DefendString="defending"
  83. AttackString="attacking"
  84. HoldString="holding"
  85. FreelanceString="Sweeper"
  86.  
  87. [StartupMessage]
  88. Stage[0]="Waiting for other players."
  89. Stage[1]="Waiting for ready signals. You are READY."
  90. Stage[2]="The match is about to begin...3"
  91. Stage[3]="The match is about to begin...2"
  92. Stage[4]="The match is about to begin...1"
  93. Stage[5]="The match has begun!"
  94. Stage[6]="The match has begun!"
  95. Stage[7]="OVER TIME!"
  96. NotReady="You are NOT READY. Press Fire!"
  97. SinglePlayer="Press FIRE to start!"
  98.  
  99. [TeamGame]
  100. NearString="Near the"
  101. TGPropsDisplayText[0]="Bots Balance Teams"
  102. TGPropsDisplayText[1]="Players Balance Teams"
  103. TGPropsDisplayText[2]="Max Team Size"
  104. TGPropsDisplayText[3]="Friendly Fire Scale"
  105. GameName="Team Deathmatch"
  106.  
  107. [TimerMessage]
  108. CountDownTrailer="..."
  109.  
  110. [UnrealMPGameInfo]
  111. MPGIPropsDisplayText[0]="Min Players"
  112. MPGIPropsDisplayText[1]="Team Score Rounds"
  113.  
  114.