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CD Action 80
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cdaction-80.iso
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#dema
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unreal
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UT2003-Demo.exe
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System
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GamePlay.itt
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Wrap
INI File
|
2002-09-10
|
3KB
|
156 lines
[ACTION_DestroyActor]
ActionString="Distruggi attore"
[ACTION_FinishRotation]
ActionString="Termina rotazione"
[ACTION_FireWeapon]
ActionString="fire weapon"
[ACTION_Freeze]
ActionString="Paralizzati"
[ACTION_Jump]
ActionString="Salta"
[ACTION_SetPhysics]
ActionString="cambia fisica in "
[ACTION_ShootTarget]
ActionString="spara al bersaglio"
[ACTION_SpawnActor]
ActionString="Fai apparire attore"
[ACTION_ThrowWeapon]
ActionString="lancia arma"
[Action_CHANGELEVEL]
ActionString="Cambia livello"
[Action_CHANGESCRIPT]
ActionString="Cambia script"
[Action_CHANGETEAM]
ActionString="Cambia squadra"
[Action_CROUCH]
ActionString="abbassati"
[Action_ConsoleCommand]
ActionString="comando da console"
[Action_DAMAGEINSTIGATOR]
ActionString="Istigatore di danni"
[Action_DESTROYPAWN]
ActionString="distruggi pedina"
[Action_DISPLAYMESSAGE]
ActionString="mostra messaggio"
[Action_ENDSECTION]
ActionString="termina sezione"
[Action_FADEVIEW]
ActionString="dissolvenza visuale"
[Action_GOTOACTION]
ActionString="vai in azione"
[Action_IFCONDITION]
ActionString="Condizione Se"
[Action_KILLINSTIGATOR]
ActionString="Istigatore di danni"
[Action_LEAVESEQUENCE]
ActionString="sequenza di uscita"
[Action_MOVETOPLAYER]
ActionString="Raggiungi il giocatore"
[Action_MOVETOPOINT]
ActionString="Raggiungi il punto"
[Action_PLAYAMBIENTSOUND]
ActionString="Riproduci suono ambiente"
[Action_PLAYANIM]
ActionString="Riproduci animazione"
[Action_PLAYLOCALSOUND]
ActionString="Riproduci suono"
[Action_PLAYMUSIC]
ActionString="Riproduci brano"
[Action_PLAYSOUND]
ActionString="Riproduci suono"
[Action_RUN]
ActionString="Corri"
[Action_SETALERTNESS]
ActionString="imposta livello di allarme"
[Action_SETVIEWTARGET]
ActionString="imposta visuale bersaglio"
[Action_STOPANIMATION]
ActionString="ferma animazione"
[Action_TRIGGEREVENT]
ActionString="attiva evento"
[Action_TURNTOWARDPLAYER]
ActionString="Gira verso il giocatore"
[Action_WAITFORANIMEND]
ActionString="Attendi fine animazione"
[Action_WAITFOREVENT]
ActionString="Attendi evento esterno"
[Action_WAITFORPLAYER]
ActionString="Attendi giocatore"
[Action_WAITFORTIMER]
ActionString="Attendi contatempo"
[Action_WALK]
ActionString="cammina"
[Burned]
DeathString="%o finisce arrosto."
[Corroded]
DeathString="%o sparisce nella melma a causa di %k."
FemaleSuicide="%o si Φ dissolta nella melma."
MaleSuicide="%o si Φ dissolta nella melma."
[Counter]
CountMessage="Ne restano solo %i..."
CompleteMessage="Completato!"
[Depressurized]
DeathString="%o finisce sotto vuoto per colpa di %k."
FemaleSuicide="%o Φ stata depressurizzata."
MaleSuicide="%o Φ stata depressurizzata."
[Drowned]
DeathString="%o ha dimenticato di emergere per respirare."
FemaleSuicide="%o ha dimenticato di emergere per respirare."
MaleSuicide="%o ha dimenticato di emergere per respirare."
[MessageTextureClient]
HisMessage="suo"
HerMessage="sua"
[ScriptedAction]
ActionString="azione non specificata"
[WaterVolume]
LocationName="sott'acqua"