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Personal Computer World 1995 May
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pcw-0595.bin
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demos
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m_maths
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resource
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mpthscrp.dat
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1994-07-23
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5KB
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442 lines
# scorpion animations for the sphinx
# num images
26
file scorpion.dib
image 0: sr0
0 0 67 61
image 1: sr1
67 0 67 61
image 2: sr2
134 0 67 61
image 3: sr3
201 0 67 61
image 4: sr4
268 0 67 61
image 5: sr5
335 0 67 61
image 6: sr6
402 0 67 61
image 7: sr7
469 0 67 61
image 8: sr8
536 0 67 61
image 9: sr9
0 61 67 61
image 10: sr10
67 61 67 61
image 11: sr11
134 61 67 61
image 12: sr12
201 61 67 61
image 13: sl0
0 130 67 61
image 14: sl1
67 130 67 61
image 15: sl2
134 130 67 61
image 16: sl3
201 130 67 61
image 17: sl4
268 130 67 61
image 18: sl5
335 130 67 61
image 19: sl6
402 130 67 61
image 20: sl7
469 130 67 61
image 21: sl8
536 130 67 61
image 22: sl9
0 191 67 61
image 23: sl10
67 191 67 61
image 24: sl11
134 191 67 61
image 25: sl12
201 191 67 61
## --------------------------------------------------------
# num animations
6
animation 0: left scorpion crawling out.
# cycle animation
0
# num frames
11
frame 0: sl0
# image_num
13
# offset
0 0
# ticks
1
# alignment
top left
frame 1: sl1
# image_num
14
# offset
0 0
# ticks
1
# alignment
top left
frame 2: sl2
# image_num
15
# offset
0 0
# ticks
1
# alignment
top left
frame 3: sl3
# image_num
16
# offset
0 0
# ticks
1
# alignment
top left
frame 4: sl4
# image_num
17
# offset
0 0
# ticks
1
# alignment
top left
frame 5: sl5
# image_num
18
# offset
0 0
# ticks
1
# alignment
top left
frame 6: sl6
# image_num
19
# offset
0 0
# ticks
1
# alignment
top left
frame 7: sl7
# image_num
20
# offset
0 0
# ticks
1
# alignment
top left
frame 8: sl8
# image_num
21
# offset
0 0
# ticks
1
# alignment
top left
frame 9: sl9
# image_num
22
# offset
0 0
# ticks
1
# alignment
top left
frame 10: sl10
# image_num
23
# offset
0 0
# ticks
1
# alignment
top left
animation 1: left scorpion pinching and striking.
# cycle animation
-1
# num frames
4
frame 0: sl11
# image_num
24
# offset
0 0
# ticks
1
# alignment
top left
frame 1: sl10
# image_num
23
# offset
0 0
# ticks
1
# alignment
top left
frame 2: sl12
# image_num
25
# offset
0 0
# ticks
1
# alignment
top left
frame 3: sl10
# image_num
23
# offset
0 0
# ticks
1
# alignment
top left
animation 2: left scorpion stopping.
# cycle animation
0
# num frames
1
frame 0: sl10
# image_num
23
# offset
0 0
# ticks
1
# alignment
top left
animation 3: right scorpion crawling out.
# cycle animation
0
# num frames
11
frame 0: sr0
# image_num
0
# offset
0 0
# ticks
1
# alignment
top left
frame 1: sr1
# image_num
1
# offset
0 0
# ticks
1
# alignment
top left
frame 2: sr2
# image_num
2
# offset
0 0
# ticks
1
# alignment
top left
frame 3: sr3
# image_num
3
# offset
0 0
# ticks
1
# alignment
top left
frame 4: sr4
# image_num
4
# offset
0 0
# ticks
1
# alignment
top left
frame 5: sr5
# image_num
5
# offset
0 0
# ticks
1
# alignment
top left
frame 6: sr6
# image_num
6
# offset
0 0
# ticks
1
# alignment
top left
frame 7: sr7
# image_num
7
# offset
0 0
# ticks
1
# alignment
top left
frame 8: sr8
# image_num
8
# offset
0 0
# ticks
1
# alignment
top left
frame 9: sr9
# image_num
9
# offset
0 0
# ticks
1
# alignment
top left
frame 10: sr10
# image_num
10
# offset
0 0
# ticks
1
# alignment
top left
animation 1: right scorpion pinching and striking.
# cycle animation
-1
# num frames
4
frame 0: sr11
# image_num
11
# offset
0 0
# ticks
1
# alignment
top left
frame 1: sr10
# image_num
10
# offset
0 0
# ticks
2
# alignment
top left
frame 2: sr12
# image_num
12
# offset
0 0
# ticks
1
# alignment
top left
frame 3: sr10
# image_num
10
# offset
0 0
# ticks
2
# alignment
top left
animation 2: right scorpion stopping.
# cycle animation
0
# num frames
1
frame 0: sr10
# image_num
10
# offset
0 0
# ticks
1
# alignment
top left