go to "S"go to "Air"go to "T"play movie "Air" go to "JP"go to "Lee"go to "G"go to "B"go to "Te"go to "Sec"cursor 128if soundBusy (1) then sound stop 1 puppetSound "leftdef.S" updateStage go to "JP"go to marker(-1)puppetSound 0 if soundBusy (1) then sound stop 1 puppetSound "Frrp.S" updateStagego to "Lee"if soundBusy (1) then sound stop 1puppetSound "Lite Plink.S"updateStagego to "Air"