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- //
- // Add a floor
- //
- define ground_ripple
- texture {
- noise surface {
- color <1, 0.66, 0.2>
- normal 2
- frequency 100
- bump_scale 2
- ambient 0.3
- diffuse 0.7
- }
- }
- object {
- disc <0, 0, 0>, <0, 1, 0>, 10001
- ground_ripple { scale <200, 200, 200> }
- }
-
- //
- // Things to fly around
- //
- object {
- cylinder <-8, 0, 0>, <-8, 7, 0>, 0.5
- texture { checker matte_white, matte_black }
- }
- object { sphere <-8, 7, 0>, 1 mirror }
- object {
- cylinder <8, 0, 0>, <8, 7, 0>, 0.5
- texture { checker matte_white, matte_black }
- }
- object { sphere <8, 7, 0>, 1 mirror }
-