/* If it is the 1st time through then set frame to presmsg and whois in the order necessary and run them.*/
/* 1st time thorugh on second movie, and skip is pressed or movie completes, then text appears with 2 buttons asking if the user wants to hear more information and Leo's .AVI plays. If not then the panels flip on the right side of the screen to open things up.*/
/* If Leo's .AVI completes then panels flip open on the right side of the screen. */
/* These two buttons are of the family "flip1". The 1st flick is for flipping the msg area panel if the other button has not been hit and opened the msg panel previously. The 2nd flick is for flipping the msg area panel once it has already been opened because the other button had been hit before. */
/* These buttons that only play an AVI in moviearea w/ skip enabled have object data of "movie1". The third slot in the variable is reserved for potential audio that plays after the AVI is done and the fourth slot is reserved for a potential smart obj page in main.smt to be displayed when the AVI is done. The last two slots are for the unhighlighted and highlighted graphics for when the video is loading and playing, respectively.*/
@button[whois]
whois.avi|frame# to jump to if skip pressed|prepare.wav|
@button[presmsg]
andy.avi|frame# to jump to if skip pressed|internt2.wav|leo|andhufn.bmp|andhufh.bmp
@button[proceed]
leo.avi|frame# to jump to if skip is pressed| | |leolucn.bmp|leoluch.bmp
/* These are the buttons for playing and stopping the tesimonial .AVI's. Play contains the actual testimonial AVI's for faces 1 through 6 on the device. Stop was originally designed to seek to an ending sequence in the AVI so that the stoping of the AVI is not sudden and ugly. Currently that is not being used since none of the AVI's have an ending sequence like static or something closing. */
/* the object name of the company name graphic is "company". These are indexed to the face on the device. The first graphic name is for the subdued text that shows up in the text area when the device turns to that face. When play is hit then the second graphic which has highlighted text is displayed in the text area. */
/* These two buttons control the direction the device seems to play. Since we can't play flc files backwards we seek to a frame that plays the backwards or forwards sequence. The slots correspond to the order the faces appear on the device. The start and end frame numbers are for the currently displayed face for it to go forward or backward*/
/* These indexed variables correspond to the current face that is showing. The first set of numbers is to go forward from that face and the second set of numbers is to go backwards from that face. */