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  1. ; Snooping around, eh? ;)
  2. ; Tiberian Sun Gold modification by David Liu
  3. ; sk2568@ihug.co.nz
  4. ; http://www.cnc2.com/tsgold/
  5. ; All rights reserved
  6.  
  7. [General]
  8. Name=Tiberian Sun Gold -- Official Rules of Engagement
  9.  
  10. ; veteran factors
  11. VeteranRatio=8.0        ; must destroy this multiple of self-value to become a veteran [per level]
  12. VeteranCombat=.40       ; combat BONUS factor when unit is a veteran
  13. VeteranSpeed=.40        ; speed BONUS factor when unit is a veteran
  14. VeteranSight=.40        ; sight range BONUS when unit is a veteran
  15. VeteranArmor=.30        ; armor BONUS when unit is a veteran
  16. VeteranROF=.30          ; rate of fire BONUS when unit is a veteran
  17. VeteranCap=2            ; maximum veteran level that can be obtained
  18. InitialVeteran=no       ; Do initial forces start as veterans?
  19. ;VeteranClothes=yes     ; Show FMV footage of Umagon removing clothes when she becomes veteran?
  20.  
  21. ; repair and refit
  22. RefundPercent=50%       ; percent of original cost to refund when building/unit is sold
  23. ReloadRate=.5           ; minutes to reload each ammo point for aircraft or helicopters
  24. RepairPercent=20%       ; percent cost to fully repair as ratio of full cost
  25. RepairRate=.016         ; minutes between applying repair step
  26. RepairStep=8            ; hit points to heal per repair 'tick'
  27. URepairRate=.016        ; [units only] minutes between applying repair step
  28. IRepairRate=.001        ; [infantry only] minutes between applying repair step
  29. IRepairStep=1           ; [infantry only] hit points to heal per repair 'tick' for infantry
  30. TiberiumHeal=.010       ; minutes between applying Tiberium healing [for those units that heal in Tiberium]
  31.  
  32. ; income and production
  33. ;BailCount=28            ; number of 'bails' carried by a harvester
  34. BuildSpeed=.8           ; general build speed [time (in minutes) to produce a 1000 credit cost item]
  35. BuildupTime=.06         ; average minutes that building build-up animation runs
  36. GrowthRate=5            ; minutes between ore (Tiberium) growth
  37. TiberiumGrows=yes       ; Does ore grow denser over time?
  38. TiberiumSpreads=yes     ; Does ore spread into adjacent areas?
  39. SeparateAircraft=yes    ; Is first helicopter to be purchased separately from helipad?
  40. SurvivorRate=.4         ; fraction of building cost to be converted to survivors when sold
  41. SurvivorDivisor=100     ; the divisor into the survivor rate value to determine the number of survivors
  42. PlacementDelay=.05      ; delay before retrying produced object deploy if temporary blockage detected
  43. WeedCapacity=50         ; Amount of weed that needs to be harvested by a house in order to build the chem missile
  44.  
  45. ; computer and movement controls
  46. CurleyShuffle=yes       ; Should helicopter shuffle position between shots [as in C&C]?
  47. BaseBias=2              ; multiplier to threat target value when enemy is close to friendly base
  48. BaseDefenseDelay=.25    ; minutes delay between sending response teams to deal with base threat
  49. CloseEnough=2.25        ; If distance to destination less than this, then abort movement if otherwise blocked.
  50. DamageDelay=.1           ; minutes between applying trivial structure damage when low on power
  51. GameSpeedBias=1         ; multiplier to overall game object movement speed
  52. Stray=2.0               ; radius distance (cells) that team members may stray without causing regroup action
  53. CloakDelay=.02          ; forced delay that subs will remain on surface before allowing to submerge
  54. SuspendDelay=2          ; minutes that suspended teams will remain suspended
  55. SuspendPriority=1       ; teams with less than this priority will suspend during base defense ops
  56. FlightLevel=600         ; typical flight level for aircraft [above ground level]
  57. MissileSpeedVar=.25     ; speed flucuation percentage that guided missiles have
  58. MissileROTVar=.25       ; rate of turn fluctuation percentage that guided missiles have
  59.  
  60. TeamDelays=2250,2700,3600              ; interval between checking for and creating teams, by difficulty level
  61. AIHateDelays=5400,4500,4050             ; delay in frames before the computer chooses an enemy, by difficulty level
  62. AIAlternateProductionCreditCutoff=3000 ; when the AI house has less credits than this it will begin
  63.                                         ; to spend money more conservatively
  64. NodAIBuildsWalls=yes
  65. AIBuildsWalls=no
  66. MultiplayerAICM=250,200,100
  67. HealScanRadius=10       ; how far should medic-type units scan for targets?  Used to override the range
  68.                         ; of these units, because they need to have very short ranges
  69. FillEarliestTeamProbability=100,80,60 ; (by difficulty level, from hardest to easiest)
  70. MinimumAIDefensiveTeams=4,3,2    ; (by difficulty level, from hardest to easiest)
  71. MaximumAIDefensiveTeams=6,5,4     ; "                                            "
  72. TotalAITeamCap=14,12,10   ; (by difficulty level, from hardest to easiest)
  73. UseMinDefenseRule=yes
  74. DissolveUnfilledTeamDelay=9000    ; how long to wait before dissolving an ai trigger team that has no members (multiplay only)
  75. LargeVisceroid=VISC_LRG  ; when two small visceroids combine they turn into this
  76. SmallVisceroid=VISC_SML  ; when infantry transmorgifies into a visceroid
  77.  
  78. ; controls how the computer AI scores potential ion cannon targets
  79. ; the first value is for hard computer opponents, next for normal, and finally for easy
  80. ; right now, normal and hard are the same, because on hard, the computer will actually wait for
  81. ; production on an object to finish if that object is the best target; in this way all three
  82. ; difficulty levels are different.
  83. AIIonCannonConYardValue=100,100,100
  84. AIIonCannonWarFactoryValue=50,50,50
  85. AIIonCannonPowerValue=10,10,40
  86. AIIonCannonEngineerValue=30,30,5
  87. AIIonCannonThiefValue=20,20,5
  88. AIIonCannonHarvesterValue=1,1,1
  89. AIIonCannonMCVValue=150,150,20
  90. AIIonCannonAPCValue=15,15,15
  91. AIIonCannonBaseDefenseValue=35,35,35
  92. AIIonCannonPlugValue=40,40,40
  93. AIIonCannonHelipadValue=20,20,20
  94. AIIonCannonTempleValue=40,40,40
  95.  
  96. ; Ion storm control
  97. IonLightningFrequency=10  ; Percent chance that lightning will strike this frame
  98. IonLightningRandomness=90 ; Percent chance that the lightning will strike a random cell instead of an object.
  99. IonLightningDamage=500    ; Damage done by lightning strike.
  100. IonStormDuration=120      ; Default ion storm duration in deconds. This is overriden by the trigger control.
  101. IonStormWarning=31        ; Warning time in seconds before an Ion Storm hits.
  102. IonStorms=yes             ; Are random ion storms going to appear?
  103. IonStormWarhead=IonWH      ; Warhead used by ion storm strike.
  104.  
  105. ; misc
  106. FogOfWar=no             ; Is fog of war enabled?
  107. Visceroids=no           ; Are randomly appearing visceroids going to occur?
  108. Meteorites=yes          ; Are tiberium meteorites going to occur?
  109. CrewEscape=50%          ; percent chance that crew will escape from destroyed vehicle
  110. CameraRange=9           ; distance around spy camera to reveal map
  111. FineDiffControl=yes     ; Allow 5 difficulty settings instead of only 3 settings?
  112. Pilot=E1                ; pilot type that parachutes out of aircraft
  113. Crew=E1                 ; soldier that emerges from destroyed unit or building
  114. Technician=CTECH        ; civilian infantry type to serve as technician survivor [should be armed variety]
  115. Engineer=ENGINEER       ; special (limited supply) infantry survivor from construction yards [probably engineer type]
  116. Disguise=E1             ; infantry type to appear as when disguised and viewed by the enemy
  117. Paratrooper=E1          ; infantry that is dropped as a paratrooper
  118.  
  119. ; droppod flight characteristics
  120. DropPodWeapon=Vulcan2   ; weapon mounted on drop pod
  121. DropPodHeight=2000      ; height above ground that drop pods appear at
  122. DropPodSpeed=75         ; speed of drop pod's descent
  123. DropPodAngle=0.79       ; angle of descent for drop pod [radians; .40=flat,1.18=steep]
  124.  
  125. ; hover vehicle characteristics
  126. HoverHeight=120         ; height of hovering vehicles
  127. HoverDampen=40%         ; dampening effect on hover vehicle bounciness
  128. HoverBob=.04            ; time between hover 'bobs'
  129. HoverBoost=150%         ; hover speed when traveling on straight away
  130. HoverAcceleration=.02   ; time to accelerate to full speed
  131. HoverBrake=.03          ; time to decelerate to full stop
  132.  
  133. ; subterrainean vehicle characteristics
  134. TunnelSpeed=1
  135.  
  136. ; production & power effects
  137. MultipleFactory=0       ; factory bonus for multiples [1=full bonus, 0=no bonus] (def=1)
  138. MinProductionSpeed=.5   ; minimum production speed as result of low power (def=.5)
  139.  
  140. ; hack section
  141. GDIGateOne=GAGATE_A      ; these buildings affect nearby walls, so I need to know what they are
  142. GDIGateTwo=GAGATE_B
  143. WallTower=GACTWR
  144. NodGateOne=NAGATE_A
  145. NodGateTwo=NAGATE_B
  146. NodRegularPower=NAPOWR
  147. NodAdvancedPower=NAAPWR
  148. GDIPowerPlant=GAPOWR
  149. GDIPowerTurbine=GAPOWRUP
  150. GDIHunterSeeker=GHUNTER
  151. NodHunterSeeker=NHUNTER
  152. GDIFirestormGenerator=GAFIRE
  153.  
  154. RepairBay=GADEPT        ; building to go to when in need of repairs
  155. BaseUnit=MCV            ; unit to consider "home" when no buildings are present
  156. HarvesterUnit=HARV      ; preferred unit(s) to build for harvesting purposes
  157. PadAircraft=ORCA,ORCAB   ; aircraft that can be produced (and land at) a helipad (or ground)
  158.  
  159. ; Bret's hack section
  160. TreeStrength=200 ; 25
  161. WindDirection=1         ; Direction of wind (gets converted to a FacingType, so 0 is north
  162.                         ; and increasing numbers rotate clockwise)
  163. TrackedUphill=.5        ; coefficient for tracked vehicle movement uphill
  164. TrackedDownhill=1.1     ; coefficient for tracked vehicle movement downhill
  165. WheeledUphill=.5        ; coefficient for wheeled vehicle movement uphill
  166. WheeledDownhill=1.2     ; coefficient for wheeled vehicle movement downhill
  167. LeptonsPerSightIncrease=2000 ;how high does a unit have to go before it can see farther?
  168. LeptonsPerFireIncrease=2000 ; how high does a unit have to go before it can fire farther?
  169. AttackingAircraftSightRange=6
  170. BlendedFog=yes          ; should we blend the fog (as opposed to dither it)
  171. CliffBackImpassability=2 ; how impassable is it behind cliffs? (0 = minimal, 2 = maximal)
  172. IceCrackingWeight=2.0   ; objects weighing more than this will crack ice
  173. IceBreakingWeight=4.0   ; objects weighing more than this well break through ice
  174. CloakingStages=9
  175. TiberiumTransmogrify=40
  176. TreeFlammability=.05
  177. CraterLevel=2           ; controls how big the craters from meteorites are.
  178.                         ; 0 is no cratering, while 4 is the largest craters.
  179. ;StatisticTimeInterval=30; controls how many seconds pass between statistic calculations, for score screen graphs
  180. BridgeVoxelMax=3        ; maximum debris from each destroyed bridge section (def=3)
  181. WallBuildSpeedCoefficient=.5  ; how much faster than normal objects do walls build?
  182. WorstLowPowerBuildRateCoefficient=.3 ; what is the lowest the build rate can get for being low on power?
  183. BestLowPowerBuildRateCoefficient=.75 ; what is the highest the build rate can get when in a low power condition?
  184. AllowShroudedSubteranneanMoves=true
  185. AircraftFogReveal=6
  186. MaximumQueuedObjects=9
  187. MaxWaypointPathLength=15
  188.  
  189. ; firestorm defense controls
  190. ChargeToDrainRatio=.333
  191. DamageToFirestormDamageCoefficient=.1
  192.  
  193. ; veinhole monster parameters
  194. ; VeinholeMonsterStrength=1000   ; no longer used.  To modify veinhole monster strength, edit the [VEINTREE] entry
  195. VeinholeGrowthRate=300        ; was 3000
  196. VeinholeShrinkRate=100        ; was 500
  197. MaxVeinholeGrowth=2000
  198. VeinDamage=5
  199. VeinholeTypeClass=VEINTREE
  200.  
  201. ; AI trigger weighting parameters
  202. AITriggerSuccessWeightDelta=5
  203. AITriggerFailureWeightDelta=-5
  204. AITriggerTrackRecordCoefficient=1
  205.  
  206. ; Some spotlight controls
  207. SpotlightSpeed=.015     ; speed in radians
  208. SpotlightMovementRadius=0 ; offset of center of arc sweep
  209. SpotlightLocationRadius=1000 ; offset from building
  210. SpotlightAcceleration=.0025    ; acceleration in radians
  211. SpotlightAngle=360       ; maximum suggest angle of arc sweep
  212.  
  213. ; Controls for radar events
  214. ; The events, in order, are:
  215. ; (1) Generic Combat Event,
  216. ; (2) Generic Noncombat Event,
  217. ; (3) Dropzone Event,
  218. ; (4) Base Under Attack Event,
  219. ; (5) Harvester Under Attack Event,
  220. ; (6) Enemy Object Sensed Event
  221. ; So, for example, to change the visibility duration of the Harvester Under Attack Event,
  222. ; you would change the fifth number in the list for RadarEventVisibilityDurations
  223. ;
  224. RadarEventSuppressionDistances=8, 8, 8, 8, 8, 6            ; suppression distance in cells
  225. RadarEventVisibilityDurations=200,200,200,200,200,200  ; event visibility in frames
  226. RadarEventDurations=400,400,400,400,400,400  ;  event duration in frames
  227. FlashFrameTime=7
  228. RadarCombatFlashTime=49    ; this should ALWAYS be an odd multiple of FlashFrameTime, ie RadarCombatFlashTime / FlashFrameTime should be an odd number
  229. RadarEventMinRadius=8
  230. RadarEventSpeed=1.2
  231. RadarEventRotationSpeed=.05
  232. RadarEventColorSpeed=.1
  233.  
  234. RevealTriggerRadius=9   ; the sight range of a "reveal around waypoint" trigger, 10 is maximum
  235.  
  236. ; id holders for particle systems and voxel debris
  237. ExplosiveVoxelDebris=GASTANK,PIECE ; name of explosive voxel debris
  238. TireVoxelDebris=TIRE    ; name of tire voxel debris
  239. ScrapVoxelDebris=PIECE  ; name of scrap metal voxel debris
  240. OKBuildingSmokeSystem=SmokeStackSys
  241. DamagedBuildingSmokeSystem=SmallSmokeSys
  242. DamagedUnitSmokeSystem=VSSmokeSys
  243. DebrisSmokeSystem=VSSmokeSys
  244.  
  245. ; Building prerequisite categories are specified here.
  246. PrerequisitePower=GAPOWR,NAPOWR,NAAPWR
  247. PrerequisiteFactory=GAWEAP,NAWEAP
  248. PrerequisiteBarracks=NAHAND,GAPILE
  249. PrerequisiteRadar=GARADR,NARADR
  250. PrerequisiteTech=GATECH,NATECH
  251.  
  252. ; hunter seeker controls
  253. HunterSeekerDetonateProximity=150
  254. HunterSeekerDescendProximity=700
  255. HunterSeekerAscentSpeed=40
  256. HunterSeekerDescentSpeed=50
  257. HunterSeekerEmergeSpeed=6
  258.  
  259. ; default threat evaluation controls
  260. MyEffectivenessCoefficientDefault=200
  261. TargetEffectivenessCoefficientDefault=-200
  262. TargetSpecialThreatCoefficientDefault=200
  263. TargetStrengthCoefficientDefault=-200
  264. TargetDistanceCoefficientDefault=-10
  265.  
  266. ; defaults for dumb threat evaluation
  267. DumbMyEffectivenessCoefficient=200
  268. DumbTargetEffectivenessCoefficient=200
  269. DumbTargetSpecialThreatCoefficient=200
  270. DumbTargetStrengthCoefficient=200
  271. DumbTargetDistanceCoefficient=-1
  272.  
  273. EnemyHouseThreatBonus=400
  274.  
  275. ; ******* Jumpjet Flight rules *******
  276. ; Jumpjet movement controls
  277. [JumpjetControls]
  278. TurnRate=4
  279. Speed=18
  280. Climb=5
  281. CruiseHeight=500    ; cruiseheight should be higher than a bridge, just to be safe
  282. Acceleration=2
  283. WobblesPerSecond=.15 ; was .25
  284. WobbleDeviation=40 ; was 40
  285.  
  286. ; ******* Special Weapon rules *******
  287. ; Special weapon rules are specified here.
  288. [SpecialWeapons]
  289. HSBuilding=GAPLUG,NATMPL ; list of buildings the hunter seeker tries to pop out of
  290. NukeWarhead=Nuke        ; warhead used by falling nuke missile
  291. NukeDown=NukeDown       ; nuclear missile as it descends
  292. NukeProjectile=NukeUp   ; nuclear missile (from silo) projectile to launch
  293. EMPulseWarhead=EMPuls   ; warhead used by falling nuke missile
  294. EMPulseProjectile=PulsPr ; nuclear missile (from silo) projectile to launch
  295.  
  296. ; ******* Audio / Visual rules *******
  297. ; General controls that deal with audio or visual appearance of
  298. ; the game or the units therein are specified here.
  299. [AudioVisual]
  300. UnloadingHarvester=HORV ; harvester image to use when unloading tiberium
  301. PoseDir=2               ; aircraft landing facing (0=N, 1=NE, 2=E, etc)
  302. DropPodPuff=DROPEXP     ; animation to play when drop pod hits the ground
  303. WaypointAnimationSpeed=10    ; how fast do the waypoint markers animate?
  304. BarrelExplode=EXPLOLRG  ; exploding crates animation
  305. BarrelDebris=GASTANK,PIECE  ; exploding crate debris list
  306. BarrelParticle=SmallGreySSys
  307. Wake=WAKE2              ; wake effect when traveling on/over water
  308. VeinAttack=VEINATAC
  309. DropPod=DROPPOD,DROPPOD2 ; mark to leave after drop pod lands
  310. DeadBodies=DEATH_A,DEATH_B,DEATH_C,DEATH_D,DEATH_E,DEATH_F   ; choice of dead bodies to leave around
  311. MetallicDebris=DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7LG,DBRIS8LG,DBRIS9LG,DBRS10LG,DBRIS1SM,DBRIS2SM,DBRIS3SM,DBRIS4SM,DBRIS5SM,DBRIS6SM,DBRIS7SM,DBRIS8SM,DBRIS9SM,DBRS10SM
  312. BridgeExplosions=TWLT026,TWLT036,TWLT050,TWLT070    ; the explosions to use for the bridge explosion effect
  313. DigSound=SUBDRIL1       ; sound when digging into the ground
  314. Dig=DIG                 ; anim to play when unit digs into ground
  315. IonBlast=RING1          ; initial anim when ion cannon hits
  316. IonBeam=IONBEAM
  317. InfantryExplode=S_BANG34 ; animation when infantry just explodes
  318. AtmosphereEntry=PODRING ; animation to use when drop pod enters atmosphere
  319. GateUp=GATEUP1          ; sound of gate rising
  320. GateDown=GATEDWN1       ; sound of gate lowering
  321. ShroudGrow=no           ; Does the shroud grow back over time?
  322. ScrollMultiplier=.07     ; multiplier to default scroll speed
  323. ShakeScreen=400         ; divide object strength by this to determine if the screen shakes when destroyed
  324. CloakSound=CLOAK5       ; sound of cloaking or decloaking
  325. SellSound=CASHTURN      ; sound of selling objects (typically buildings)
  326. GameClosed=BLEEP1       ; game closed sound
  327. IncomingMessage=Message1  ; incoming message sound
  328. SystemError=BOOP        ; system error sound
  329. OptionsChanged=Notify   ; options have changed sound
  330. GameForming=GAMEFRM1    ; game forming sound
  331. PlayerLeft=BOOP            ; player has left sound
  332. PlayerJoined=BOOP     ; player has joined sound
  333. Construction=BOOP     ; sound of building construction
  334. CreditTicks=CREDUP1,CREDDWN1 ; credit tick up and down sounds
  335. CrumbleSound=CRMBLE2    ; building crumble sound when building is completely destroyed
  336. BuildingSlam=PLACE2     ; placing building down sound
  337. RadarOn=COMMUP1         ; radar activation sound
  338. RadarOff=RADARDN1       ; radar deactivation sound
  339. ScoldSound=SCOLD8       ; generic scold sound
  340. TeslaCharge=OBELPOWR    ; tesla charge up sound
  341. TeslaZap=OBELRAY1       ; tesla zap sound
  342. BlowupSound=EXPNEW01    ; sound when building is damaged to half strength
  343. ChuteSound=BOOP         ; parachute deploy sound
  344. GenericClick=CLICKY1    ; generic click sound
  345. GenericBeep=BLEEP1      ; generic beep sound
  346. BuildingDrop=PLACE2     ; sound of building being placed down
  347. StopSound=Notify        ;Sound when units are commanded to stop
  348. GuardSound=Notify        ;Sound when units are commanded to guard
  349. ScatterSound=Notify    ;Sound when units are commanded to scatter
  350. DeploySound=27-I002    ;Sound when units are commanded to deploy
  351. LightningSound=  ; Commented out because sound was way too annoying (AI)
  352. TreeFire=FIRE2,FIRE1    ; small and large fires to attach to burning trees
  353. OnFire=FIRE3,FIRE2,FIRE1 ; list of flames to use when something catches fire [must be 3 in list]
  354. FlamingInfantry=FLAMEGUY  ; anim to use for special onfire infantry logic
  355. Smoke=xxxx           ; smoke that rises from the ground after a building explosion
  356. FirestormActiveAnim=GAFSDF_A
  357. FirestormIdleAnim=FSIDLE
  358. FirestormGroundAnim=FSGRND
  359. FirestormAirAnim=FSAIR
  360. MoveFlash=RING          ; movement destination click feedback animation
  361. Parachute=PARACH        ; big parachute used for paratroopers
  362. BombParachute=PARABOMB  ; parachute used for parabombs and other parachuted ordinance
  363. SmallFire=FIRE3         ; animation for small fire [used after napalm]
  364. LargeFire=FIRE2         ; animation for large fire [used after napalm]
  365. AllyReveal=yes          ; Allies automatically reveal radar maps to each other?
  366. ConditionRed=25%        ; when damaged to this percentage, health bar turns red
  367. ConditionYellow=50%     ; when damaged to this percentage, health bar turns yellow
  368. DropZoneRadius=4        ; distance around drop zone flair that map reveals itself
  369. DropZoneAnim=BEACON     ; animation to use for the drop zone flair
  370. EnemyHealth=yes         ; Show enemy health bar graph when selected?
  371. Gravity=6               ; gravity constant for ballistic projectiles
  372. IdleActionFrequency=.15 ; average minutes between infantry performing idle actions
  373. MessageDelay=.6         ; time duration of multiplayer messages displayed over map
  374. MovieTime=.06           ; minutes that movie recorder will record when activated (debug version only)
  375. NamedCivilians=yes      ; Show true names over civilians and civilian buildings?
  376. SavourDelay=.1          ; delay between scenario end and ending movie [keep the delay short]
  377. ShroudRate=4            ; minutes between each shroud creep process [0 means no shadow creep]
  378. FogRate=.5
  379. IceGrowthRate=1.5
  380. IceSolidifyFrameTime=1000 ; how many frames between when ice is cracked and when it gets solidified
  381. IceCrackSounds=ICECRAK1,ICECRAK2,ICECRAK3
  382. AmbientChangeRate=.2    ; how many minutes between ambient light recalculations
  383. AmbientChangeStep=.1    ; step rate for gradually changing ambient lighting
  384. SpeakDelay=2            ; minutes between EVA repeating advice to the player
  385. TimerWarning=2          ; if mission timer is less than this many minutes, then display in red
  386. ExtraUnitLight=.2    ; Extra light to make units glow.
  387. ExtraInfantryLight=.1    ; Extra light to make infantry glow.
  388. ExtraAircraftLight=.2    ; Extra light to make aircraft glow.
  389. EMPulseSparkles=EMP_FX01    ; Anim to play over units disabled by an EM Pulse.
  390.  
  391. ; ******* Crate rules *******
  392. ; General crate rules and controls are specified here.
  393. [CrateRules]
  394. CrateMaximum=255        ; crates can never exceed this quantity
  395. CrateMinimum=1          ; crates are normally one per human player but never below this number
  396. CrateRadius=8.0         ; radius (cells) for area effect crate powerup bonuses
  397. CrateRegen=2            ; average minutes between random powerup crate regeneration
  398. SilverCrate=HealBase    ; solo play silver crate bonus
  399. SoloCrateMoney=2000     ; money to give for money crate in solo play missions
  400. UnitCrateType=none      ; specifies specific unit type for unit type crate ['none' means pick randomly]
  401. WoodCrate=Money         ; solo play wood crate bonus
  402. HealCrateSound=HEALER1    ; heal crate sound effect
  403. WoodCrateImg=CRATE      ; wood crate overlay image to use
  404. CrateImg=CRATE          ; normal crate overlay image to use
  405. FreeMCV=yes             ; Give free MCV from crate if no buildings but still has money [multiplay only]?
  406.  
  407. ; ******* Combat and damage rules *******
  408. ; General rules that control combat, damage, or related items are listed here.
  409. [CombatDamage]
  410. AmmoCrateDamage=200     ; damage generated from exploding ammo crate overlay
  411. IonCannonDamage=751
  412. HarvesterImmune=no      ; Are harvester immune to normal combat damage?
  413. DestroyableBridges=yes  ; Can bridges be destroyed?
  414. TiberiumExplosive=yes   ; Is tiberium extra explosive?
  415. Scorches=BURN01,BURN02,BURN03,BURN04  ; scorch mark smudge types
  416. Scorches1=BURN05,BURN06,BURN07 ; scorch mark smudge types
  417. Scorches2=BURN08,BURN09,BURN10 ; scorch mark smudge types
  418. Scorches3=BURN11,BURN12,BURN13 ; scorch mark smudge types
  419. Scorches4=BURN14,BURN15,BURN16 ; scorch mark smudge types
  420. TiberiumExplosionDamage = 100 ; the amount of damage dealt out by explosion in a big tiberium chain reaction
  421. TiberiumStrength = 20 ;    the higher this value, the harder it is to get big tiberium to explode
  422. Craters=CR1,CR2,CR3,CR4,CR5,CR6   ; crater smudge types
  423. AtomDamage=1000         ; damage points when nuclear bomb explodes (regardless of source)
  424. BallisticScatter=2.0    ; maximum scatter distance (cells) for inaccurate ballistic projectiles
  425. BridgeStrength=1500     ; strength of bridge [smaller means more easily destroyed]
  426. C4Delay=.03             ; minutes to delay after placing C4 before building will explode
  427. C4Warhead=HE            ; this is the warhead that C4 uses to damage buildings
  428. FirestormWarhead=FirestormWH ;    the warhead that the firestorm defense uses when active
  429. IonCannonWarhead=IonCannonWH ;    the warhead that the ion cannon uses
  430. VeinholeWarhead=VeinholeWH
  431.  
  432. ;particle system defaults
  433. DefaultFirestormExplosionSystem=FirestormSparkSys ; the particle system to use when the firestorm defense blows something up
  434. DefaultLargeGreySmokeSystem=BigGreySmokeSys
  435. DefaultSmallGreySmokeSystem=SmallGreySSys
  436. DefaultSparkSystem=SparkSys
  437. DefaultLargeRedSmokeSystem=BigGreySmokeSys
  438. DefaultSmallRedSmokeSystem=SmallGreySSys
  439. DefaultDebrisSmokeSystem=SmallGreySSys
  440. DefaultFireStreamSystem=FireStreamSys
  441. DefaultTestParticleSystem=TestSmokeSys
  442. DefaultRepairParticleSystem=WeldingSys
  443.  
  444. Crush=1.8               ; if this close (cells) to crushable target, then crush instead of firing upon it (computer only)
  445. ExpSpread=.7            ; cell damage spread per 100 damage points for exploding object types [if Explodes=yes]
  446. FireSupress=1           ; radius from target to look for friendlies and thus discourage firing upon, if found
  447. FlameDamage=Fire        ; damage (warhead type) to use when on object is in flames
  448. FlameDamage2=Fire2
  449. HomingScatter=2.0       ; maximum scatter distance (cells) for inaccurate homing projectiles
  450. MaxDamage=1000          ; maximum damage (after adjustments) per shot
  451. MinDamage=1             ; minimum damage (after adjustments) per shot
  452. PlayerAutoCrush=yes      ; Will player controlled units automatically try to crush enemy infantry?
  453. PlayerReturnFire=no     ; More aggressive return fire from player controlled objects?
  454. PlayerScatter=no      ; Will player units scatter, of their own accord, from threats and damage?
  455. ;ProneDamage=50%         ; when infantry is prone, damage is reduced to this percentage
  456. SplashList=H2O_EXP3,H2O_EXP2,H2O_EXP1 ; water explosion set for conventional explosives
  457. TreeTargeting=no        ; Automatically show target cursor when over trees?
  458. TurboBoost=1.5          ; speed multiplier for turbo-boosted weapons when firing upon aircraft
  459. Incoming=10             ; If an incoming projectile is as slow or slower than this, then
  460.                         ; object in the target location will try to run away.
  461.                         ; Grenades have this characteristic.
  462. CollapseChance=100      ; Percent chance that a cliff will collapse when hit.
  463. BerzerkAllowed=yes       ; Allow Cyborgs to go berzerk when at half damage?
  464.  
  465. ; *** House (players) List ***
  466. ; Each side has some basic controls on how they behave (when
  467. ; controlled by the computer. Here is the list of available
  468. ; house types.
  469. [Houses]
  470. 0=GDI
  471. 1=Nod
  472. 2=Neutral
  473. 3=Special
  474.  
  475. ; ******* Side Type List *******
  476. ; The combantants can be grouped according to side. This
  477. ; lists the sides and their respective member houses.
  478. [Sides]
  479. GDI=GDI
  480. Nod=Nod
  481. Civilian=Neutral
  482. Mutant=Special
  483.  
  484. ; ******* Infantry Type List *******
  485. ; This is the list of infantry types. Each infantry type listed
  486. ; here should also have a matching data section that specifies
  487. ; its data values. The purpose of this list is to identify infantry
  488. ; types that can't be implicitly determined by examining other
  489. ; entries in this rules file.
  490. [InfantryTypes]
  491. 1=E1
  492. 2=E2
  493. 3=E3
  494. 4=MEDIC
  495. 5=WEEDGUY
  496. 6=ENGINEER
  497. 7=MUTANT
  498. 8=CIV1
  499. 9=CIV2
  500. 10=CIV3
  501. 11=JUMPJET
  502. 12=DOGGIE
  503. 13=CYC2
  504. 14=UMAGON
  505. 15=GHOST
  506. 16=MHIJACK
  507. 17=SLAV
  508. 18=CHAMSPY
  509. 19=MWMN
  510. 20=MUTANT3
  511. 21=OXANNA
  512. 22=TRATOS
  513. 23=CYBORG
  514. 24=CTECH
  515. 25=CHEM
  516. 26=SABO
  517. 27=HWC
  518. 28=FLAM
  519. 29=LAST
  520.  
  521. ; ******* Building Type List *******
  522. ; This lists all the buildings types in the game. Each of these
  523. ; types will have a specific section in this file that gives the
  524. ; particulars about that building type.
  525. [BuildingTypes]
  526. 1=GAPOWR
  527. 2=PROC
  528. 149=GASILO
  529. 4=GAPILE
  530. 5=GAPLUG
  531. 6=GACTWR
  532. 150=GAVULC
  533. 7=GASAND
  534. 8=GAFIRE
  535. 9=GADEPT
  536. 10=GATECH
  537. 11=GAWEAP
  538. 3=GACNST
  539. 12=GAHPAD
  540. 13=NAPOWR
  541. 14=NATECH
  542. 15=NAHAND
  543. 16=NAAPWR
  544. 17=GAWALL
  545. 65=CABHUT
  546. 153=NAPULS
  547. 154=GAGATE_A
  548. 155=GAGATE_B
  549. 21=NAWEAP
  550. 156=NASTLH
  551. 66=GALITE
  552. 67=REDLAMP
  553. 68=GRENLAMP
  554. 69=BLUELAMP
  555. 70=YELWLAMP
  556. 71=PURPLAMP
  557. 72=INORANLAMP
  558. 73=INGRNLMP
  559. 74=INREDLMP
  560. 23=NAWALL
  561. 75=INBLULMP
  562. 24=NATMPL
  563. 157=NAGATE_A
  564. 158=NAGATE_B
  565. 28=NAWAST
  566. 159=NAOBEL
  567. 160=NAMISL
  568. 161=GAPOWRUP
  569. 18=NAPOST
  570. 76=NAFNCE
  571. 35=NALASR
  572. 36=NASAM
  573. 85=CITY01
  574. 86=CITY02
  575. 87=CITY03
  576. 88=CITY04
  577. 89=CITY05
  578. 90=CITY06
  579. 91=CITY07
  580. 92=CITY08
  581. 93=CITY09
  582. 94=CITY10
  583. 95=CITY11
  584. 96=CITY12
  585. 97=CITY13
  586. 98=CITY14
  587. 99=CITY15
  588. 100=CITY16
  589. 101=CITY17
  590. 102=CITY18
  591. 103=CAHOSP
  592. 104=GASPOT
  593. 105=CTDAM
  594. 19=NARADR
  595. 38=GAROCK
  596. 106=INGALITE
  597. 107=INYELWLAMP
  598. 108=INPURPLAMP
  599. 39=GAPLUG1
  600. 20=GAPLUG2
  601. 41=GAPLUG3
  602. 42=GAFSDF
  603. 43=GARADR
  604. 109=BBOARD01
  605. 110=BBOARD02
  606. 111=BBOARD03
  607. 112=BBOARD04
  608. 113=BBOARD05
  609. 114=BBOARD06
  610. 115=BBOARD07
  611. 116=BBOARD08
  612. 117=BBOARD09
  613. 118=BBOARD10
  614. 119=BBOARD11
  615. 120=BBOARD12
  616. 121=BBOARD13
  617. 122=BBOARD14
  618. 123=BBOARD15
  619. 124=BBOARD16
  620. 125=NEGLAMP
  621. 126=NEGRED
  622. 127=ABAN01
  623. 128=ABAN02
  624. 129=ABAN03
  625. 130=ABAN04
  626. 131=ABAN05
  627. 132=ABAN06
  628. 133=ABAN07
  629. 134=ABAN08
  630. 135=ABAN09
  631. 136=ABAN10
  632. 137=ABAN11
  633. 138=ABAN12
  634. 139=ABAN13
  635. 140=ABAN14
  636. 141=ABAN15
  637. 142=ABAN16
  638. 143=ABAN17
  639. 144=ABAN18
  640. 145=CITY19
  641. 146=CITY20
  642. 147=CITY21
  643. 148=NTPYRA
  644. 151=CITY22
  645. 152=CTVEGA
  646. 200=GADPSA
  647. 201=CA0001
  648. 202=CA0002
  649. 203=CA0003
  650. 204=CA0004
  651. 205=CA0005
  652. 206=CA0006
  653. 207=CA0007
  654. 208=CA0008
  655. 209=CA0009
  656. 210=CA0010
  657. 211=CA0011
  658. 212=CA0012
  659. 213=CA0013
  660. 214=CA0014
  661. 215=CA0015
  662. 216=CA0016
  663. 217=CA0017
  664. 218=CA0018
  665. 219=CA0019
  666. 220=CA0020
  667. 221=CA0021
  668. 222=CAARMR
  669. 223=GACSAM
  670. 224=GATICK
  671. 225=CAPYR01
  672. 226=CAPYR02
  673. 227=CAPYR03
  674. 228=CACRSH01
  675. 229=CACRSH02
  676. 230=CACRSH03
  677. 231=CACRSH04
  678. 232=CACRSH05
  679. 233=CAARAY
  680. 234=GAICBM
  681. 235=GAOLDCC1
  682. 236=GAOLDCC2
  683. 237=GAOLDCC3
  684. 238=GAOLDCC4
  685. 239=GAOLDCC5
  686. 240=GAOLDCC6
  687. 241=GAARTY
  688. 242=TSTLAMP
  689. 243=NAHPAD
  690. 244=GAKODK
  691. 245=NAMNTK
  692. 246=UFO
  693. 247=AMMOCRAT
  694. 248=GAPAVE
  695. 249=GAGREEN
  696. 250=DMSG
  697. 251=DMH
  698. 252=GASNIP
  699. 253=GAPGEN
  700. 254=GADROP
  701. 256=DEVABOMB
  702. 257=FTNKBOX
  703. 258=4TNKBOX
  704. 259=FTNKBOX2
  705. 260=4TNKBOX2
  706.  
  707. ; ******* Aircraft Type List *******
  708. ; This lists all of the aircraft types in the game. Each aircraft
  709. ; type should have a matching section that specifies the data it
  710. ; requires.
  711. [AircraftTypes]
  712. 1=ORCAB
  713. 2=DSHP
  714. 3=DPOD
  715. 4=SCRIN
  716. 5=APACHE
  717. 6=ORCATRAN
  718. 7=TRNSPORT
  719. 8=ORCA
  720. 9=DX90
  721. 10=SPYP
  722. 11=HIND
  723. 12=HELI
  724. 13=TRAN
  725.  
  726. ; ******* Vehicle Type List *******
  727. ; This lists all of the vehicles types in the game. Each vehicle
  728. ; type should have a matching section that specifies the data it
  729. ; requires.
  730. [VehicleTypes]
  731. 1=MCV
  732. 2=HARV
  733. 3=APC
  734. 11=4TNK
  735. 15=MMCH
  736. 16=BIKE
  737. 17=SAPC
  738. 18=SONIC
  739. 19=CAR
  740. 21=BUS
  741. 22=STNK
  742. 23=WINI
  743. 24=PICK
  744. 27=ART2
  745. 29=TTNK
  746. 30=HMEC
  747. 31=SMECH
  748. 32=HVR
  749. 34=LPST
  750. 35=REPAIR
  751. 36=HORV
  752. 37=LOCOMOTIVE
  753. 38=TRAINCAR
  754. 39=SUBTANK
  755. 40=BGGY
  756. 41=JEEP
  757. 42=TRUCKA
  758. 43=TRUCKB
  759. 44=VISC_SML
  760. 45=VISC_LRG
  761. 46=ICBM
  762. 47=CARGOCAR
  763. 48=WEED
  764. 49=GHUNTER
  765. 50=NHUNTER
  766. 51=DEVA
  767. 52=MSG
  768. 53=2TNK
  769. 54=MHELI
  770. 55=UDIS
  771. 56=ARTY
  772. 57=1TNK
  773. 58=3TNK
  774. 59=MRJ
  775. 60=FTNK
  776. 61=HHARV
  777. 62=SHARV
  778. 63=MLRS
  779. 64=DVIS
  780. 65=TRUK
  781. 66=TRUK2
  782. 67=4TNK2
  783. 68=FTNK2
  784.  
  785. ; *** Terrain Object List ***
  786. ; This is the list of terrain objects. Typically, these include
  787. ; trees and rocks.
  788. [TerrainTypes]
  789. ;1=MINE
  790. 2=BOXES01
  791. 3=BOXES02
  792. 4=BOXES03
  793. 5=BOXES04
  794. 6=BOXES05
  795. 7=BOXES06
  796. 8=BOXES07
  797. 9=BOXES08
  798. 10=BOXES09
  799. 11=ICE01
  800. 12=ICE02
  801. 13=ICE03
  802. 14=ICE04
  803. 15=ICE05
  804. 16=TREE01
  805. 17=TREE02
  806. 18=TREE03
  807. 19=TREE04
  808. 20=TREE05
  809. 21=TREE06
  810. 22=TREE07
  811. 23=TREE08
  812. 24=TREE09
  813. 25=TREE10
  814. 26=TREE11
  815. 27=TREE12
  816. 28=TREE13
  817. 29=TREE14
  818. 30=TREE15
  819. 31=TREE16
  820. 32=TREE17
  821. 33=TREE18
  822. 34=TREE19
  823. 35=TREE20
  824. 36=TREE21
  825. 37=TREE22
  826. 38=TREE23
  827. 39=TREE24
  828. 40=TREE25
  829. 41=TIBTRE01
  830. 42=TIBTRE02
  831. 43=TIBTRE03
  832. 44=VEINTREE
  833.  
  834. ; *** Smudge Object List ***
  835. ; This is the list of smudge objects. Typically, these include
  836. ; craters and scorch marks.
  837. [SmudgeTypes]
  838. 1=CR1
  839. 2=CR2
  840. 3=CR3
  841. 4=CR4
  842. 5=CR5
  843. 6=CR6
  844. 7=BURN01
  845. 8=BURN02
  846. 9=BURN03
  847. 10=BURN04
  848. 11=BURN05
  849. 12=BURN06
  850. 13=BURN07
  851. 14=BURN08
  852. 15=BURN09
  853. 16=BURN10
  854. 17=BURN11
  855. 18=BURN12
  856. 19=BURN13
  857. 20=BURN14
  858. 21=BURN15
  859. 22=BURN16
  860. 23=BURNT01
  861. 24=BURNT02
  862. 25=BURNT03
  863. 26=BURNT04
  864. 27=BURNT05
  865. 28=BURNT06
  866. 29=BURNT07
  867. 30=BURNT08
  868. 31=BURNT09
  869. 32=BURNT10
  870. 33=BURNT11
  871. 34=BURNT12
  872. 35=CRATER01
  873. 36=CRATER02
  874. 37=CRATER03
  875. 38=CRATER04
  876. 39=CRATER05
  877. 40=CRATER06
  878. 41=CRATER07
  879. 42=CRATER08
  880. 43=CRATER09
  881. 44=CRATER10
  882. 45=CRATER11
  883. 46=CRATER12
  884.  
  885. ; *** Overlay Object List ***
  886. ; These specify the various overlay types. Overlays can affect the
  887. ; game state (unlike smudges).
  888. [OverlayTypes]
  889. 1=GASAND
  890. 2=CYCL
  891. 3=GAWALL
  892. 4=BARB
  893. 5=WOOD
  894. 6=DUMMY
  895. 7=DUMMY2
  896. 8=DUMMY3
  897. 9=DUMMY4
  898. 10=DUMMY5
  899. 11=DUMMY6
  900. 12=DUMMY7
  901. 13=DUMMY8
  902. 14=DUMMY9
  903. 15=DUMMY10
  904. 16=DUMMY11
  905. 17=DUMMY12
  906. 18=V16
  907. 19=V17
  908. 20=V18
  909. 21=DUMMY13
  910. 22=DUMMY14
  911. 23=FENC
  912. 24=DUMMY15
  913. 25=BRIDGE1      ;26 &
  914. 26=BRIDGE2      ;27 are the same art.
  915. 27=NAWALL
  916. 28=BTIB01
  917. 29=BTIB02
  918. 30=BTIB03
  919. 31=BTIB04
  920. 32=BTIB05
  921. 33=BTIB06
  922. 34=BTIB07
  923. 35=BTIB08
  924. 36=BTIB09
  925. 37=BTIB10
  926. 38=BTIB11
  927. 39=BTIB12
  928. 42=TRACKS01
  929. 43=TRACKS02
  930. 44=TRACKS03
  931. 45=TRACKS04
  932. 46=TRACKS05
  933. 47=TRACKS06
  934. 48=TRACKS07
  935. 49=TRACKS08
  936. 50=TRACKS09
  937. 51=TRACKS10
  938. 52=TRACKS11
  939. 53=TRACKS12
  940. 54=TRACKS13
  941. 55=TRACKS14
  942. 56=TRACKS15
  943. 57=TRACKS16
  944. 58=TRACKTUNNEL01
  945. 59=TRACKTUNNEL02
  946. 60=TRACKTUNNEL03
  947. 61=TRACKTUNNEL04
  948. 62=RAILBRDG1
  949. 63=RAILBRDG2
  950. 64=CRAT01
  951. 65=CRAT02
  952. 66=CRAT03
  953. 67=CRAT04
  954. 68=CRAT0A
  955. 69=CRAT0B
  956. 70=CRAT0C
  957. 71=DRUM01
  958. 72=DRUM02
  959. 73=PALET01
  960. 74=PALET02
  961. 75=PALET03
  962. 76=PALET04
  963. 77=LOBRDG01
  964. 78=LOBRDG02
  965. 79=LOBRDG03
  966. 80=LOBRDG04
  967. 81=LOBRDG05
  968. 82=LOBRDG06
  969. 83=LOBRDG07
  970. 84=LOBRDG08
  971. 85=LOBRDG09
  972. 86=LOBRDG10
  973.  
  974. 87=LOBRDG11
  975. 88=LOBRDG12
  976. 89=LOBRDG13
  977. 90=LOBRDG14
  978. 91=LOBRDG15
  979. 92=LOBRDG16
  980. 93=LOBRDG17
  981. 94=LOBRDG18
  982. 95=LOBRDG19
  983. 96=LOBRDG20
  984. 97=LOBRDG21
  985. 98=LOBRDG22
  986. 99=LOBRDG23
  987. 100=LOBRDG24
  988. 101=LOBRDG25
  989. 102=LOBRDG26
  990. 103=LOBRDG27
  991. 104=LOBRDG28
  992. 105=TIB01
  993. 106=TIB02
  994. 107=TIB03
  995. 108=TIB04
  996. 109=TIB05
  997. 110=TIB06
  998. 111=TIB07
  999. 112=TIB08
  1000. 113=TIB09
  1001. 114=TIB10
  1002. 115=TIB11
  1003. 116=TIB12
  1004. 117=TIB13
  1005. 118=TIB14
  1006. 119=TIB15
  1007. 120=TIB16
  1008. 121=TIB17
  1009. 122=TIB18
  1010. 123=TIB19
  1011. 124=TIB20
  1012. 125=LOBRDGE1
  1013. 126=LOBRDGE2
  1014. 127=LOBRDGE3
  1015. 128=LOBRDGE4
  1016. 129=VEINS
  1017. 130=TIB2_01
  1018. 131=TIB2_02
  1019. 132=TIB2_03
  1020. 133=TIB2_04
  1021. 134=TIB2_05
  1022. 135=TIB2_06
  1023. 136=TIB2_07
  1024. 137=TIB2_08
  1025. 138=TIB2_09
  1026. 139=TIB2_10
  1027. 140=TIB2_11
  1028. 141=TIB2_12
  1029. 142=TIB2_13
  1030. 143=TIB2_14
  1031. 144=TIB2_15
  1032. 145=TIB2_16
  1033. 146=TIB2_17
  1034. 147=TIB2_18
  1035. 148=TIB2_19
  1036. 149=TIB2_20
  1037. 150=TIB3_01
  1038. 151=TIB3_02
  1039. 152=TIB3_03
  1040. 153=TIB3_04
  1041. 154=TIB3_05
  1042. 155=TIB3_06
  1043. 156=TIB3_07
  1044. 157=TIB3_08
  1045. 158=TIB3_09
  1046. 159=TIB3_10
  1047. 160=TIB3_11
  1048. 161=TIB3_12
  1049. 162=TIB3_13
  1050. 163=TIB3_14
  1051. 164=TIB3_15
  1052. 165=TIB3_16
  1053. 166=TIB3_17
  1054. 167=TIB3_18
  1055. 168=TIB3_19
  1056. 169=TIB3_20
  1057. 170=VEINHOLE
  1058. 171=SROCK01
  1059. 172=SROCK02
  1060. 173=SROCK03
  1061. 174=SROCK04
  1062. 175=SROCK05
  1063. 176=TROCK01
  1064. 177=TROCK02
  1065. 178=TROCK03
  1066. 179=TROCK04
  1067. 180=TROCK05
  1068. 181=VEINHOLEDUMMY
  1069. 182=CRATE
  1070.  
  1071. ; *** Animation List ***
  1072. ; This is the complete list of animations available. There are
  1073. ; internal tables that rely on this exact order. Additional
  1074. ; animations should be appended to the end.
  1075. [Animations]
  1076. 1=TWLT100
  1077. 3=ELECTRO
  1078.  
  1079. ; The following can occur in any order.
  1080. 240=TWLT026
  1081. 241=TWLT036
  1082. 242=TWLT050
  1083. 243=TWLT070
  1084. 244=TWLT100
  1085. 245=TWLT070T
  1086. 246=TWLT100I
  1087.  
  1088. 250=S_BANG16
  1089. 251=S_BANG24
  1090. 252=S_BANG34
  1091. 253=S_BANG48
  1092.  
  1093. 260=S_BRNL20
  1094. 261=S_BRNL30
  1095. 262=S_BRNL40
  1096. 263=S_BRNL58
  1097.  
  1098. 270=S_CLSN16
  1099. 271=S_CLSN22
  1100. 272=S_CLSN30
  1101. 273=S_CLSN42
  1102. 274=S_CLSN58
  1103.  
  1104. 280=S_TUMU22
  1105. 281=S_TUMU30
  1106. 282=S_TUMU42
  1107. 283=S_TUMU60
  1108.  
  1109. 290=RING1
  1110. 291=IONBEAM
  1111.  
  1112. 12=SMOKEY
  1113. 13=BURN-S
  1114. 14=BURN-M
  1115. 15=BURN-L
  1116. 22=H2O_EXP1
  1117. 23=H2O_EXP2
  1118. 24=H2O_EXP3
  1119. 25=PARACH
  1120. 26=PARABOMB
  1121. 28=RING
  1122. 30=PIFF
  1123. 31=PIFFPIFF
  1124. 32=FIRE3
  1125. 33=FIRE2
  1126. 34=FIRE1
  1127. 35=FIRE4
  1128. 42=GUNFIRE
  1129. 43=TWINKLE1
  1130. 44=TWINKLE2
  1131. 45=TWINKLE3
  1132. 47=MONEY
  1133. 48=MLTIMISL
  1134. 49=HEALONE
  1135. 50=HEALALL
  1136. 51=ARMOR
  1137. 52=CHEMISLE
  1138. 53=CLOAK
  1139. 54=FIREPOWR
  1140. 63=MGUN-N
  1141. 64=MGUN-NE
  1142. 65=MGUN-E
  1143. 66=MGUN-SE
  1144. 67=MGUN-S
  1145. 68=MGUN-SW
  1146. 69=MGUN-W
  1147. 70=MGUN-NW
  1148. 71=SMOKLAND
  1149. 72=VETERAN
  1150. 73=REVEAL
  1151. 74=SHROUDX
  1152. 82=GAPOWR_A
  1153. 83=GAPOWR_AD
  1154. 84=NARADR_A
  1155. 85=NARADR_AD
  1156. 90=GAWEAP_1
  1157. 91=GAWEAP_2
  1158. 92=GAWEAP_A
  1159. 93=GAWEAP_B
  1160. 94=GAWEAP_C
  1161. 95=GAWEAP_D
  1162. 96=GAPILE_A
  1163. 97=GAPILE_B
  1164. 98=NAPULS_A
  1165. 99=GACTWR_A
  1166. 100=GACTWR_B
  1167. 101=GACTWR_C
  1168. 102=GACTWR_D
  1169. 103=GAPILE_C
  1170. 104=GAWEAP_1
  1171. 105=GAWEAP_2
  1172. 106=GAWEAP_A
  1173. 107=GAWEAP_B
  1174. ;108=GACOMM_A
  1175. ;109=GACOMM_B
  1176. ;110=GACOMM_C
  1177. ;111=GACOMM_D
  1178. ;112=GACOMM_AD
  1179. 113=NASTLH_A
  1180. 114=NASTLH_AD
  1181. 115=GACNSTMK
  1182. 116=GACNST_A
  1183. 117=GACNST_AD
  1184. 118=GACNST_B
  1185. 119=GACNST_C
  1186. 120=GACNST_CD
  1187. 121=GACNST_D
  1188. 122=NAHAND_A
  1189. 123=NAHAND_B
  1190. 124=NAHAND_BD
  1191. 125=GAPILE_CD
  1192. 126=NATMPL_A
  1193. 127=NATMPLMK
  1194. 128=NAREFN_A
  1195. 129=NAREFN_B
  1196. 130=NAREFN_C
  1197. 131=GAHPAD_A
  1198. 132=GAHPAD_AD
  1199. 133=GAPOWR_B
  1200. 134=GADEPT_A
  1201. 135=GADEPT_AD
  1202. 136=GADEPT_B
  1203. 137=GATECH_A
  1204. 138=GATECH_AD
  1205. 139=NATECH_A
  1206. 143=NAWAST_A
  1207. 144=NAWAST_AD
  1208. 145=NAWAST_B
  1209. 146=NAWAST_BD
  1210. 147=NAOBEL_A
  1211. 148=NAMISL_A
  1212. 149=NAMISL_AD
  1213. 150=NAMISL_B
  1214. 151=NAMISL_BD
  1215. 152=GAFIRE_A
  1216. 153=GAFIRE_B
  1217. 154=GAFIRE_C
  1218. 155=NAREFN_AR
  1219. 156=NAPOST_A
  1220. 157=NAPOST_AD
  1221. 158=NAPOST_B
  1222. 159=WA01X
  1223. 160=WA02X
  1224. 161=WA03X
  1225. 162=WA04X
  1226. 163=WB01X
  1227. 164=WB02X
  1228. 165=WB03X
  1229. 166=WB04X
  1230. 167=WC01X
  1231. 168=WC02X
  1232. 169=WC03X
  1233. 170=WC04X
  1234. 171=WD01X
  1235. 172=WD02X
  1236. 173=WD03X
  1237. 174=WD04X
  1238. 175=TREESPRD
  1239. 176=NAOBEL_B
  1240. 177=GADEPT_C1
  1241. 178=GADEPT_C2
  1242. 179=GADEPT_C3
  1243. 180=GADEPT_D
  1244. 181=GADEPT_DD
  1245. 182=GASILO_A
  1246. 183=GASILO_AD
  1247. 184=GASILO_B
  1248. 185=GASILO_BD
  1249. 186=NAPOWR_A
  1250. 187=NAPOWR_AD
  1251. 188=CAHOSP_A
  1252. 189=NAAPWR_A
  1253. 190=NAAPWR_AD
  1254. 191=GASPOT_A
  1255. 192=GASPOT_AD
  1256. 193=CTDAM_A
  1257. 194=CTDAM_AD
  1258. 195=TUNTOP01
  1259. 196=TUNTOP02
  1260. 197=TUNTOP03
  1261. 198=TUNTOP04
  1262. 199=NTPYRA_A
  1263. 200=NTPYRA_AD
  1264. 201=PULSEFX1
  1265. 202=GADPSAMK
  1266. 203=METLARGE
  1267. 204=METSMALL
  1268. 205=METDEBRI
  1269. 206=METSTRAL
  1270. 207=METLTRAL
  1271. 208=PULSBALL
  1272. 209=GAFSDF_A
  1273. 210=FSIDLE
  1274. 211=FSAIR
  1275. 212=FSGRND
  1276. 213=CAARMR_A
  1277. 214=GADPSA_A
  1278. 215=GATICK_A
  1279. 216=GATICKMK
  1280. ;217=UFO
  1281. 218=CAARAY_A
  1282. 219=CAARAY_B
  1283. 220=CAARAY_C
  1284. 221=CAARAY_CD
  1285. 222=CAARAY_D
  1286. 223=CAARAY_DD
  1287. 224=GAICBM_A
  1288. 225=GAICBMMK
  1289. 226=NAHPAD_A
  1290. 227=NAHPAD_AD
  1291. 228=GAKODK_A
  1292. 229=GAKODK_AD
  1293. 230=GAKODK_B
  1294. 231=GAKODK_C
  1295. 232=GAKODK_CD
  1296. 233=NAMNTK_A
  1297. 234=CTDAM_B
  1298. 235=CTDAM_BD
  1299. 236=CARYLAND
  1300. 237=DROPLAND
  1301.  
  1302. 300=GAPLUG_A
  1303. 301=GAPLUG_B
  1304. 302=GAPLUG_BD
  1305. 303=GAPLUG_C
  1306. 304=GAPLUG_D
  1307. 305=GAPLUG_E
  1308. 306=GAPLUG_F
  1309. 307=GARADR_A
  1310. 308=GARADR_AD
  1311. 309=NASAM_A
  1312. 310=EMP_FX01
  1313.  
  1314.  
  1315. 320=DIG
  1316.  
  1317. 400=VEINATAC
  1318.  
  1319. 500=INFDIE
  1320. 501=DIRTEXPL
  1321. 502=PULSEFX2
  1322. 510=DBRIS1LG
  1323. 511=DBRIS1SM
  1324. 512=DBRIS2LG
  1325. 513=DBRIS2SM
  1326. 514=DBRIS3LG
  1327. 515=DBRIS3SM
  1328. 516=DBRIS4LG
  1329. 517=DBRIS4SM
  1330. 518=DBRIS5LG
  1331. 519=DBRIS5SM
  1332. 520=DBRIS6LG
  1333. 521=DBRIS6SM
  1334. 522=DBRIS7LG
  1335. 523=DBRIS7SM
  1336. 524=DBRIS8LG
  1337. 525=DBRIS8SM
  1338. 526=DBRIS9LG
  1339. 527=DBRIS9SM
  1340. 528=DBRS10LG
  1341. 529=DBRS10SM
  1342. 550=DEATH_A
  1343. 551=DEATH_B
  1344. 552=DEATH_C
  1345. 553=DEATH_D
  1346. 554=DEATH_E
  1347. 555=DEATH_F
  1348. 556=DROPPOD
  1349. 557=DROPPOD2
  1350. 558=FLAMEGUY
  1351.  
  1352. 600=EXPLOSML
  1353. 601=EXPLOMED
  1354. 602=EXPLOLRG
  1355. 603=XGRYMED1
  1356. 604=XGRYMED2
  1357. 605=XGRYSML1
  1358. 606=XGRYSML2
  1359.  
  1360. 610=STEAMPUF
  1361. 611=SMOKEY2
  1362. 612=PULSE
  1363. 613=WAKE1
  1364. 614=WAKE2
  1365. 618=BEACON
  1366. 619=PODRING
  1367.  
  1368. 620=CLDRNGL1
  1369. 621=CLDRNGL2
  1370. 622=CLDRNGMD
  1371. 623=CLDRNGSM
  1372.  
  1373. 700=CRYSTAL1
  1374. 701=CRYSTAL2
  1375. 702=CRYSTAL3
  1376. 703=CRYSTAL4
  1377. 704=BIGBLUE
  1378.  
  1379. 705=SGRYSMK1
  1380. 706=DROPEXP
  1381. 707=INVISO
  1382.  
  1383. ; *** Voxel Animation List ***
  1384. ; This is the complete list of voxel animations available.
  1385. ; VoxelAnims are meant to be flying debris.  Things like
  1386. ; turrets and tires make good voxel anims.
  1387. [VoxelAnims]
  1388. 1=PIECE
  1389. 2=TIRE
  1390. 3=GASTANK
  1391. 4=SONICTURRET
  1392. 5=4TNKTURRET
  1393. 6=CRYSTAL01
  1394. 7=CRYSTAL02
  1395. 8=METEOR01
  1396. 9=METEOR02
  1397. 10=PEBBLE
  1398.  
  1399. ; *** Particle List ***
  1400. ;  This is a list of the various particle types in the game
  1401. ;  These are usually objects of gassy nature: poison gas, smoke, fire, etc...
  1402. [Particles]
  1403. ; These first three must be in this order!
  1404. 1=GasCloud1
  1405. 2=GasCloud2
  1406. 3=FireStream
  1407. 4=Spark
  1408. 5=FirestormSpark
  1409. 6=LargeGreySmoke
  1410. 7=SmallGreySmoke
  1411. 8=TestSmoke
  1412. 9=GasCloudD1
  1413. 10=GasCloudD2
  1414. 11=SmallRailgunPart
  1415. 12=LargeRailgunPart
  1416. 13=GasCloudM1
  1417. 14=GasCloudM2
  1418. 15=WeldingSpark
  1419. 16=LargeSpark
  1420.  
  1421. ; *** Particle System List **
  1422. ; This is a list of the various types of particles systems available in the game
  1423. [ParticleSystems]
  1424. 1=GasCloudSys
  1425. 2=FireStreamSys
  1426. 3=BigGreySmokeSys
  1427. 4=SmallGreySSys
  1428. 5=DebrisSmokeSys
  1429. 6=SparkSys
  1430. 7=FirestormSparkSys
  1431. 8=TestSmokeSys
  1432. 9=SmallRailgunSys
  1433. 10=LargeRailgunSys
  1434. 11=WeldingSys
  1435. 12=LGSparkSys
  1436.  
  1437. ; *** Super Weapon List **
  1438. ; This is a list of the various types of super weapons available in the game
  1439. [SuperWeaponTypes]
  1440. 1=MultiSpecial
  1441. 2=EMPulseSpecial
  1442. 3=FirestormSpecial
  1443. 4=IonCannonSpecial
  1444. 5=HuntSeekSpecial
  1445. 6=ChemicalSpecial
  1446.  
  1447. ; *** Warhead List **
  1448. ; This is a list of the various types of warheads available in the game
  1449. [Warheads]
  1450. 1=EMPuls
  1451. 2=SonicWarhead
  1452. 3=TankOGas
  1453. 4=SA
  1454. 5=HE
  1455. 6=AP
  1456. 7=Gas
  1457. 8=Fire
  1458. 9=HollowPoint
  1459. 10=Super
  1460. 11=Organic
  1461. 12=Slimer
  1462. 13=FirestormWH
  1463. 14=IonCannonWH
  1464. 15=RailShot
  1465. 16=Mechanical
  1466. 17=VeinholeWH
  1467. 18=IonWH
  1468. 19=ARTYHE
  1469. 20=PlasmaWH
  1470. 21=SAMWH
  1471. 22=ORCAAP
  1472. 23=RailShot2
  1473. 24=ORCAHE
  1474. 25=Super2
  1475. 26=Useless
  1476. 27=Super3
  1477. 28=IonProbe
  1478.  
  1479. ; ******* Multiplayer Settings *******
  1480. ; These are the multiplayer dialog default settings. Does not apply to
  1481. ; Westwood chat, only to the in-game dialogs.
  1482. [MultiplayerDefaults]
  1483. Money=10000
  1484. MaxMoney=20000
  1485. ShadowGrow=no
  1486. Bases=yes
  1487. TiberiumGrows=yes
  1488. Crates=yes
  1489. CaptureTheFlag=no
  1490.  
  1491. ; ******* Special weapon charge times *******
  1492. ; The time (minutes) for recharge of these special weapons.
  1493. ;[Recharge]
  1494. ;Nuke=13                 ; nuclear missile
  1495. ;EMPulse=5                 ; nuclear missile
  1496. ;IonCannon=11
  1497. ;FirestormDefense=4
  1498.  
  1499. ; ******* Object Heap Maximums *******
  1500. ; These are the absolute maximum number of these object types
  1501. ; allowed in the game (at any one time).
  1502. [Maximums]
  1503. Players=10                               ; ipx layer limits this to 8 maximum
  1504.  
  1505.  
  1506. ; ******* AI Controls *******
  1507. ; Computer Skirmish-Mode behavior controls. The ratio values are based on the
  1508. ; number of buildings in the computer base that should be of the type specified.
  1509. ; The ratio total should exceed 100% so that the base will always try to grow as
  1510. ; it vainly attempts to achieve the specified percentage composition.
  1511.  
  1512. ; These AI controls are held over from Red Alert. They will be replaced or augmented
  1513. ; by Tiberian Sun improved AI subsystems. Changing these values will be only
  1514. ; temporary until the new system comes on line.
  1515. [AI]
  1516. BuildConst=GACNST
  1517. BuildPower=NAPOWR,GAPOWR,NAAPWR  ; buildings to build to generate power
  1518. BuildRefinery=PROC      ; refinery ratio based on these buildings
  1519. BuildBarracks=NAHAND,GAPILE ; barracks ratio based on these buildings
  1520. BuildTech=NATECH,GATECH  ; should build on each of these
  1521. BuildWeapons=GAWEAP,NAWEAP       ; war factory ration based on these buildings
  1522. BuildDefense=NAOBEL      ; base defenses are based on these buildings
  1523. BuildPDefense=NAOBEL      ; excess power base defense
  1524. BuildAA=NASAM            ; air defenses based on these buildings
  1525. BuildHelipad=GAHPAD,NAHPAD     ; air helicopter offense based on these buildings
  1526. BuildRadar=GARADR,NARADR
  1527. ConcreteWalls=GAWALL,NAWALL
  1528. NSGates=NAGATE_B,GAGATE_B
  1529. EWGates=NAGATE_A,GAGATE_A
  1530. GDIWallDefense=6
  1531. GDIWallDefenseCoefficient=3
  1532. NodBaseDefenseCoefficient=1.2
  1533. GDIBaseDefenseCoefficient=1.5
  1534. MaximumBaseDefenseValue=60
  1535. ComputerBaseDefenseResponse=3    ; how much does the computer overrespond to attacks on its base?
  1536.  
  1537. AttackInterval=3        ; average delay between computer attacks
  1538. AttackDelay=5           ; average delay time before computer begins first attack
  1539. PatrolScan=.016         ; minute interval between scanning for enemys while patrolling.
  1540. CreditReserve=100       ; Structure repair will not begin if available cash falls below this amount.
  1541. PathDelay=.01           ; Delay (minutes) between retrying when path is blocked.
  1542. BlockagePathDelay=60    ; delay (frames) before unit paths around all blockage
  1543. TiberiumNearScan=6      ; cell radius to scan when harvesting a single patch of Tiberium
  1544. TiberiumFarScan=48      ; cells radius to scan when looking for a new Tiberium patch to harvest
  1545. AutocreateTime=5        ; average minutes between creating an 'autocreate' team
  1546. InfantryReserve=3000    ; always build infantry if cash reserve is greater than this
  1547. InfantryBaseMult=1      ; build infantry if building count times this number is less than current infantry quantity
  1548. PowerSurplus=50         ; build power plants until power surplus is at least this amount
  1549. BaseSizeAdd=3           ; computer base size can be no larger than the largest human opponent, plus this quantity
  1550. RefineryRatio=.16       ; ratio of base that should be composed of refineries
  1551. RefineryLimit=4         ; never build more than this many refineries
  1552. BarracksRatio=.16       ; ratio of base that should be composed of barracks
  1553. BarracksLimit=2         ; never build more than this many barracks
  1554. WarRatio=.1             ; ratio of base that should be composed of war factories
  1555. WarLimit=2              ; never build more than this many war factories
  1556. DefenseRatio=.4         ; ratio of base that should be defensive structures
  1557. DefenseLimit=40         ; maximum number of defensive buildings to build
  1558. AARatio=.14             ; ratio of base that should be anti-aircraft defense
  1559. AALimit=10              ; maximum number of anti-aircraft buildings to build
  1560. TeslaRatio=.16          ; ratio of base that should be telsa coils
  1561. TeslaLimit=10           ; maximum number of tesla coils to build
  1562. HelipadRatio=.12        ; ratio of base that should be composed of helipads
  1563. HelipadLimit=5          ; maximum number of helipads to build
  1564. AirstripRatio=.12       ; ratio of base that should be composed of airstrips
  1565. AirstripLimit=5         ; maximum number of airstrips to build
  1566. CompEasyBonus=no        ; When more than one human in game, computer player goes to "easy" mode?
  1567. Paranoid=yes            ; Will computer players ally with each other if the situation looks bleak?
  1568. PowerEmergency=75%      ; sell buildings to raise power level if it falls below this percentage
  1569. AIBaseSpacing=1            ; spacing between buildings when AI is building a base
  1570.  
  1571.  
  1572. ; ******* Lists the AI general COM objects *******
  1573. ; These are COM objects that support the IAIHouse interface.
  1574. [AIGenerals]
  1575. ;1={F706E6E0-86DA-11D1-B706-00A024DDAFD1}
  1576. ;2={9E0F6120-87C1-11D1-B707-00A024DDAFD1}
  1577. ;3={C6004D80-87D1-11d1-B707-00A024DDAFD1}
  1578. ;4={FBE6D4A0-87D1-11d1-B707-00A024DDAFD1}
  1579. ;5={FBE6D4A1-87D1-11d1-B707-00A024DDAFD1}
  1580.  
  1581.  
  1582. ; ******* IQ setting for computer activity *******
  1583. ; Each player (computer controlled or otherwise) is given an IQ rating that is used
  1584. ; to control what the computer is allowed to automatically control. This is
  1585. ; distinct from the difficulty setting. The higher the IQ setting, the more autonomous
  1586. ; and intelligent the side will behave. Each ability is given a rating that
  1587. ; indicates the IQ level (or above) that the ability will be granted. Because such
  1588. ; abilities are automatically performed by the computer, giving a human controlled
  1589. ; country a high IQ is not recommended. Otherwise the player's units will start to
  1590. ; automatically "do their own thing"! A human controlled country is presumed to have
  1591. ; an IQ rating of zero. A computer controlled country has an IQ of 1 or higher.
  1592. ; When in skirmish mode or when multiplayer AIs are active, the computer IQ is set to
  1593. ; the maximum.
  1594. [IQ]
  1595. MaxIQLevels=5           ; the maximum number of discrete IQ levels
  1596. SuperWeapons=4          ; super weapons are automatically fired by computer
  1597. Production=5            ; building/unit production is automatically controlled by computer
  1598. GuardArea=2             ; newly produced units start in guard area mode
  1599. RepairSell=1            ; allowed to choose repair or sell of damaged buildings
  1600. AutoCrush=2             ; automatically try to crush antogonists if possible
  1601. Scatter=2               ; will scatter from incoming threats [grenades and such]
  1602. ContentScan=3           ; will consider contents of transport when picking good target
  1603. Aircraft=3              ; automatically replace aircraft
  1604. Harvester=2             ; automatically replace lost harvesters
  1605. SellBack=2              ; allowed to sell buildings
  1606.  
  1607.  
  1608. ; ******* Country Statistics *******
  1609. ; Certain countries have special adjustments to their unit and building
  1610. ; values. These are global values that affect ALL units and buildings owned
  1611. ; by that country. This applies only to multiplayer games and skirmish mode. In
  1612. ; normal game play, all values are "1.0".
  1613.  
  1614. ; Airspeed = multiplier to speed for all air units [larger means faster] (def=1.0)
  1615. ; Armor = multiplier to armor strength for all units and buildings [larger means stronger] (def=1.0)
  1616. ; Cost = multiplier to cost for all units and buildings [larger means costlier] (def=1.0)
  1617. ; Firepower = multiplier to firepower for all weapons [larger means more damage] (def=1.0)
  1618. ; Groundspeed = multiplier to speed for all ground units [larger means faster] (def=1.0)
  1619. ; ROF = multiplier to Rate Of Fire for all weapons [larger means slower ROF] (def=1.0)
  1620. ; BuildTime = multiplier to general object build time [larger means longer to build] (def=1.0)
  1621. ; Color = color to use when displaying objects owned by this country [see color schemes]
  1622. ; Multiplay = This house used as placeholder for multiplay house (def=no)?
  1623. ; WallOwner = Will this house own walls that are placed near its buildings (def=yes)?
  1624. ; SmartAI = Does it presume to have the smart AI logic already enabled (def=no)?
  1625.  
  1626. [GDI]
  1627. Name=GDI
  1628. Suffix=GDI
  1629. Prefix=G
  1630. Color=Gold
  1631. Multiplay=yes
  1632. Side=GDI
  1633.  
  1634. [Nod]
  1635. Name=NOD
  1636. Suffix=NOD
  1637. Prefix=B
  1638. Color=DarkRed
  1639. Multiplay=yes
  1640. Side=GDI
  1641. SmartAI=yes
  1642.  
  1643. [Special]
  1644. Name=JP
  1645. Suffix=JP
  1646. Prefix=J
  1647. Color=Grey
  1648. Side=Mutant
  1649. SmartAI=yes
  1650. MultiplayPassive=true
  1651.  
  1652. [Neutral]
  1653. Name=Civilian
  1654. Suffix=CIV
  1655. Prefix=C
  1656. Color=Grey
  1657. MultiplayPassive=true
  1658. SmartAI=yes
  1659. Side=Civilian
  1660.  
  1661.  
  1662. ; ******* Color Schemes *******
  1663. ; Each country must be assigned a color. This lists the various
  1664. ; colors available. The values represent the 'hue', 'saturation',
  1665. ; and 'value'. The 'value' component specifies the maximum brightness
  1666. ; allowed for the color as the color spread is generated. The 'hue'
  1667. ; component remains constant. The 'saturation' curves through color
  1668. ; space as the 'value' component changes such that darker colors
  1669. ; become more saturated.
  1670. [Colors]
  1671. ; Col. Mustard
  1672. LightGold=34,128,255        ; 0
  1673. Gold=34,160,255            ; 1
  1674. DarkGold=34,235,255        ; 2
  1675.  
  1676. ; Mrs White
  1677. LightGrey=0,0,220        ; 3
  1678. Grey=0,0,190            ; 4
  1679. DarkGrey=0,0,120        ; 5
  1680. Black=0,100,0            ; 6
  1681. ;as white as we can get
  1682. White=0,0,255            ; 7
  1683.  
  1684. ; Miss Scarlet
  1685. LightRed=0,70,255        ; 8
  1686. Red=0,160,255            ; 9
  1687. DarkRed=0,235,255        ; 10
  1688. Burgandy=0,255,150        ; 11
  1689.  
  1690. ;Orange Julius
  1691. LightOrange=24,165,255        ; 12
  1692. Orange=24,255,255        ; 13
  1693. DarkOrange=11,235,255        ; 14
  1694.  
  1695. ; Mrs Peacock
  1696. LightMagenta=228,120,255    ; 15
  1697. Magenta=228,160,255        ; 16
  1698. DarkMagenta=228,235,255        ; 17
  1699.  
  1700. ; Prof. Plum
  1701. LightPurple=200,160,255        ; 18
  1702. Purple=200,235,255        ; 19
  1703. HyundaiPurple=200,235,170    ; 20
  1704.  
  1705. ;Little Boy Blue
  1706. LightBlue=164,140,255        ; 21
  1707. Blue=164,200,255        ; 22
  1708. DarkBlue=164,200,179        ; 23
  1709. NeonBlue=164,255,255        ; 24
  1710.  
  1711. ;Sky
  1712. LightSky=142,70,255        ; 25
  1713. Sky=142,160,255            ; 26
  1714. DarkSky=142,235,255        ; 27
  1715.  
  1716. ;Cyan
  1717. LightCyan=132,70,255        ; 28
  1718. Cyan=132,160,255        ; 29
  1719. DarkCyan=132,235,255        ; 30
  1720.  
  1721. ;Teal
  1722. LightTeal=110,70,255        ; 31
  1723. Teal=110,160,255        ; 32
  1724. DarkTeal=110,235,255        ; 33
  1725.  
  1726. ; Mr. Green
  1727. LightGreen=85,70,255        ; 34
  1728. Green=85,160,200        ; 35
  1729. DarkGreen=85,235,150        ; 36
  1730. NeonGreen=85,255,255        ; 37
  1731.  
  1732. ;Mellow Yellow
  1733. LightYellow=43,70,255        ; 38
  1734. Yellow=43,160,255        ; 39
  1735. DarkYellow=43,235,255        ; 40
  1736. NeonYellow=43,255,255        ; 41
  1737.  
  1738. ;Life is Peachy
  1739. LightPeach=21,120,255        ; 42
  1740. Peach=21,150,255        ; 43
  1741. DarkPeach=21,180,255        ; 44
  1742. DarkerPeach=21,255,255        ; 45
  1743.  
  1744. ;Lemon lime
  1745. LightLime=53,70,255        ; 46
  1746. Lime=53,160,255            ; 47
  1747. Darklime=53,235,200        ; 48
  1748. NeonLime=53,235,255        ; 49
  1749.  
  1750.  
  1751. ; ******* Difficulty Settings *******
  1752. ; Game difficulty is controlled by these factors. Some of these factors will
  1753. ; only affect a computer player. The computer and the player are handicapped by
  1754. ; individual settings. Thus the computer may be playing at 'difficult' level while the
  1755. ; player may be playing at 'easy' level.
  1756.  
  1757. ; Airspeed = multiplier to speed for all air units (def=1.0)
  1758. ; Armor = multiplier to armor strength for all units and buildings (def=1.0)
  1759. ; Cost = multiplier to cost for all units and buildings (def=1.0)
  1760. ; Firepower = multiplier to firepower for all weapons (def=1.0)
  1761. ; Groundspeed = multiplier to speed for all ground units (def=1.0)
  1762. ; ROF = multiplier to Rate Of Fire for all weapons [larger means slower ROF] (def=1.0)
  1763. ; BuildSlowdown = Should the computer build slower than the player (def=no)?
  1764. ;  <<< affects the computer player, not the human player >>>
  1765. ;    ContentScan = Should the contents of a transport be considered when picking best target (def=no)?
  1766. ;    RepairDelay = average delay (minutes) between initiating building repair
  1767. ;    BuildDelay = average delay (minutes) between initiating construction
  1768. ;    DestroyWalls = Allow scanning for nearby enemy walls and destroy them (def=yes)?
  1769.  
  1770. [Easy]
  1771. Groundspeed=1.0
  1772. Airspeed=1.0
  1773. BuildTime=.8
  1774. Armor=1.2
  1775. ROF=.8
  1776. Cost=1.0
  1777. RepairDelay=.02
  1778. BuildDelay=.03
  1779. DestroyWalls=yes
  1780. ContentScan=yes
  1781.  
  1782. [Normal]
  1783. Groundspeed=1.0
  1784. Airspeed=1.0
  1785. BuildTime=1
  1786. Armor=1.0
  1787. ROF=1.0
  1788. Cost=1.0
  1789. RepairDelay=.02
  1790. BuildDelay=.03
  1791. BuildSlowdown=yes
  1792. DestroyWalls=yes
  1793. ContentScan=yes
  1794.  
  1795. [Difficult]
  1796. Groundspeed=1.0
  1797. Airspeed=1.0
  1798. BuildTime=1.0
  1799. Armor=.8
  1800. ROF=1.2
  1801. Cost=1.0
  1802. RepairDelay=.05
  1803. BuildDelay=.1
  1804. BuildSlowdown=yes
  1805. DestroyWalls=no
  1806.  
  1807. ; ******* Unit Statistics *******
  1808. ; Specifies the characteristics of the various game objects.
  1809.  
  1810. ; AllowedToStartInMultiplayer = Can the unit be allocated to a player when starting a multiplayer game (def=yes)
  1811. ; Ammo = number of rounds carried between reloads [-1 means unlimited] (def=-1)
  1812. ; Armor = the armor type of this object [none,wood,light,heavy,concrete] (def=none)
  1813. ; BuildLimit = arbitrary maximum allowed to build [per house] (def=-1 -- no restriction)
  1814. ; Cloakable = Is it equipped with a cloaking device (def=no)?
  1815. ; Cost = cost to build object (in credits)
  1816. ; Category = category of object [used by AI systems -- "Soldier", "Civilian", "VIP", "Ship",
  1817. ;            "Recon", "AFV", "IFV", "LRFS", "Support", "Transport", "AirPower", "AirLift"]
  1818. ; CloakStop = Does the unit cloak when stopped moving (def=no)?
  1819. ; Crewed = Does it contain a crew that can escape [never infantry] (def=no)?
  1820. ; CrushSound = sound to play if this object type is crushed (def=none)
  1821. ; DeployTime = time, in minutes, to deploy or undeploy [if this object can do so]
  1822. ; Disableable = Can this object be disabled by special multiplay option (def=yes)?
  1823. ; DoubleOwned = Can be built/owned by all countries in a multiplayer game (def=no)?
  1824. ; Explodes = Does it explode violently when destroyed [i.e., does it do collateral damage] (def=no)?
  1825. ; Explosion = the explosion to use when it blows up [doesn't apply to infantry] (def=none)
  1826. ; FireAngle = pitch of projectile launch [64 = horizontal, 0 = vertical] (def=50)
  1827. ; Gate = Is this building a gate? (def=no)
  1828. ; GateCloseDelay = time, in minutes, to delay before closing a gate after it has opened.
  1829. ; GuardRange = distance to scan for enemies to attack (def=use weapon range)
  1830. ; Image = name of graphic data to use for this object (def=same as object identifier)
  1831. ; Immune = Is this object immune to damage
  1832. ; ImmuneToVeins = Is it immune to vein creature attacks (def=no)?
  1833. ; Invisible = Is completely and always invisible to enemy (def=no)?
  1834. ; Insignificant = Will this object not be announed when destroyed (def=no)?
  1835. ; LegalTarget = Is this allowed to be a combat target (def=yes)?
  1836. ; Name = specifies the given name (displayed) for the object
  1837. ; Nominal = Always use the given name rather than generic "enemy object" (def=no)?
  1838. ; Owner = who can build this [GDI or Nod] (def=none)
  1839. ; PipScale = what to base pip display on [Passengers, Tiberium, Ammo, Power] (def=none)
  1840. ; Points = point value for scoring purposes (def=0)
  1841. ; Prerequisite = list of buildings needed before this can be manufactured (def=no requirement)
  1842. ; Primary = primary weapon equipped with (def=none)
  1843. ; Secondary = secondary weapon equipped with (def=none)
  1844. ; Elite = new primary weapon when at elite veteran status (def=same as primary)
  1845. ; RadarVisible = Is visible on radar even when under shroud (def=yes [infantry=no])?
  1846. ; ROT = Rate Of Turn for body (if present) and turret (if present) (def=0)
  1847. ; Reload = time delay between reloads (def=0)
  1848. ; RadarInvisible = Is it invisible on radar maps (def=no)?
  1849. ; SelfHealing = Does the object heal automatically up to half strength (def=no)?
  1850. ; Selectable = Can this object be selected by the player (def=yes)?
  1851. ; Sensors = Has sensors to detect nearby cloaked objects (def=no)?
  1852. ; Sight = sight range, in cells (def=1)
  1853. ; Storage = the number of 'bails' this building or unit can store (def=0)
  1854. ; Strength = strength (hit points) of this object
  1855. ; TargetLaser = Does it have a targeting laser (def=no)?
  1856. ; Trainable = Can this object become veteran by experience (def=yes, buildings def=no)?
  1857. ; Turret = Is it equipped with a turret like superstructure [never infantry] (def=no)?
  1858. ; TurretSpins = Does the turret just sit and spin [only if turret equipped] (def=no)?
  1859. ; TechLevel = tech level required to build this [-1 means can't build] (def=-1)
  1860. ; ToProtect = Should friendly units come to rescue if under attack [computer only] (def=no)?
  1861. ; TypeImmune = Immune to damage from same type objects if owned by same side?
  1862. ; VoiceSelect = list of voices when selecting this object (def=none)
  1863. ; VoiceMove = list of voices to use when giving object a movement order (def=none)
  1864. ; VoiceAttack = list of voices to use when giving object an attack order (def=none)
  1865. ; VoiceDie = list of voices to use when it dies (def=none)
  1866. ; VoiceFeedback = list of voices that may give when taking damage (def=none)
  1867. ; Locomotor = CLSID of the object handling movement for this object (def=statue)
  1868. ; VeteranAbilities = list of veteran abilities to grant (def=none)
  1869. ; EliteAbilities = list of elite abilities to grant cumulative with veteran abilities (def=none)
  1870. ;     [FASTER,STRONGER,FIREPOWER,SCATTER,ROF,SIGHT,
  1871. ;      CLOAK,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,EXPLODES,
  1872. ;      RADAR_INVISIBLE,SENSORS,FEARLESS,C4,TIBERIUM_HEAL,
  1873. ;      GUARD_AREA,CRUSHER]
  1874. ;  <<< applies only to infantry types >>>
  1875. ;    Agent = Does it have spy-like abilities (def=no)?
  1876. ;    Fearless = Is not prone to fear (def=no)?
  1877. ;    VoiceComment = list of idle voices (def=none)
  1878. ;    Pip = color of pip when inside a transport [green,yellow,white,red,blue] (def=green)
  1879. ;    C4 = Equipped with building sabotage explosives [presumes Infiltrate is true] (def=no)?
  1880. ;    Cyborg = Does it require special cyborg death handling (def=no)?
  1881. ;    Fraidycat = Is it inherently afraid and will panic easily (def=no)?
  1882. ;    TiberiumProof = Is it immune to tiberium and tiberium gas damage (def=no)?
  1883. ;    Infiltrate = Can it enter a building like a spy or thief (def=no)?
  1884. ;    IsCanine = Should special case dog logic be applied to this?
  1885. ;    Civilian = Counts a civilian for evac and kill tracking (def=no)?
  1886. ;    FemaleVoice = Uses the civilian female voice (def=no)?
  1887. ;    Engineer = Does it behave like an engineer as far as repair and capture go (def=no)?
  1888. ;    Disguised = Is it disguised as enemy soldier when seen by enemy (def=no)?
  1889. ;    Agent = Does this infantry gather information if it enters an enemy building [like a spy] (def=no)?
  1890. ;    Thief = Does it steal money if it infiltrates an enemy building (def=no)?
  1891. ;    VehicleThief = Does it steal enemy vehicles when it gets close to one (def=no)?
  1892. ;  <<< applies only to moving units (not buildings) >>>
  1893. ;    MoveToShroud = Allowed to move into a shrouded cell (def=yes, aircraft def=no)?
  1894. ;    Dock = preferred docking building [e.g., harvester -> refinery, helicopter -> helipad] (def=none)
  1895. ;    TiberiumHeal = Does it heal slowly when in Tiberium field (def=no)?
  1896. ;    Passengers = number of passengers it may carry (def=0)
  1897. ;    Speed = speed of this object [n/a for buildings] (def=0)
  1898. ;    ManualReload = Must this object reload by coordinating with reloader building (def=no)?
  1899. ;    WalkRate = walking animation rate [larger means slower] (def=1)
  1900. ;  <<< applies only to terrestrial driving vehicle types >>>
  1901. ;    CrateGoodie = Can it appear out of a crate in multiplay (def=no)?
  1902. ;    Crushable = Can it be crushed by a heavy tracked vehicle (def=no)?
  1903. ;    Crusher = Is this vehicle able to crush infantry (def=no)?
  1904. ;    NoMovingFire = The vehicle must stop before it can fire (def=no)?
  1905. ;    DeployToFire = The vehicle must deploy before it can fire (def=no)?
  1906. ;    Harvester = Does the special Tiberium harvesting rules apply (def=no)?
  1907. ;    Weeder = Does the special weed-harvesting rules apply (def=no)?
  1908. ;    Deployer = Does it deploy before being able to operate (def=no)? OBSOLETE
  1909. ;    IsTilter = Does this unit tilt on slopes (def=yes)?
  1910. ;    CarriesCrate = Might this unit drop a crate when it is destroyed (def=no)?
  1911. ;  <<< applies only to aircraft >>>
  1912. ;    Carryall = Can it tote vehicles around (def=no)?
  1913. ;    Landable = Can this aircraft land on the map (def=no)?
  1914. ;    PitchSpeed = Throttle setting at which aircraft pitch forward (def=.25);
  1915. ;    PitchAngle = Amount that non-FixedWing aircraft pitch forward in degrees (def=20.0);
  1916. ;    RollAngle = Amount that the aircraft rolls when turning (def=30.0)
  1917. ;  <<< applies only to building types >>>
  1918. ;    Adjacent = distance allowed to place from other buildings (def=1)
  1919. ;    BaseNormal = Considered for building adjacency checks (def=yes)?
  1920. ;    Barrel = Use barrel explosion logic when it is destroyed (def=no)?
  1921. ;    Bib = Does the building have a bib built in (def=no)?
  1922. ;    Capturable = Can this building be infiltrated by a spy/engineer (def=no)?
  1923. ;    DockUnload = When a unit docks with this building should it unload (def=no)?
  1924. ;    Factory = type of object to build [InfantryType, AircraftType, UnitType, BuildingType, VesselType] (def=none)
  1925. ;    Fake = Is this a fake structure (def=no)?
  1926. ;    FreeUnit = free unit to give this building [typically harvester with refinery] (def=none)
  1927. ;    Power = power output [positive for output, negative for drain] (def=0)
  1928. ;    Powered = Does it require power to function (def=no)?
  1929. ;    Radar = Does this building give radar to owning player (def=no)?
  1930. ;    Repairable = Can it be repaired (def=yes)?
  1931. ;    UnitReload = Does this building reload units if they dock with it (def=no)?
  1932. ;    UnitRepair = Does this building repair units if they dock with it (def=no)?
  1933. ;    Unsellable = Cannot sell this building (even if it can be built)?
  1934. ;    Wall = Is this a wall type structure [special rules apply] (def=no)?
  1935. ;    WaterBound = Is this building placed on water only (def=no)?
  1936. ;    Upgrades = Is the number of power-ups/upgrades that can be applied to this building (def=0)
  1937. ;    ShipYard = This building is a ship yard or sub pen
  1938. ;    SAM = This building is a SAM launcher
  1939. ;    ConstructionYard = This building is a construction yard
  1940. ;    Refinery = This building is a tiberium/ore refinery
  1941. ;    WeaponsFactory = This building is a weapons factory
  1942. ;    CloakGenerator = Does this building cloak objects around it?
  1943. ;    LaserFencePost = This building is a laser fence post and obeys the rules for a building of this type.
  1944. ;    LightIntensity = This building radiates this amount of light (def = 0).
  1945. ;    LightVisibility= The distance (in leptons) that this light is visible from (def=5000).
  1946. ;    LightRedTint   = The red tint of this buildings light (def=1.0)
  1947. ;    LightGreenTint = The green tint of this buildings light (def=1.0)
  1948. ;    LightBlueTint  = The blue tint of this buildings light (def=1.0)
  1949. ;    InvisibleInGame= Building cannot be seen on selected in the game, only in the editor. (def=no)
  1950. ;    PowersUpBuilding = Building that can be upgraded by attaching this building to it
  1951. ;    PowersUpToLevel = Amount of upgrade provided by this attachment. -1=incremental upgrade. Positive number is specific upgrade.
  1952. ;    Hospital = Can this building heal infantry (def = no) ?
  1953. ;    Armory = Is this building an armory
  1954. ;    PlaceAnywhere = Can this building ignore normal placement rules? Only use this for non-player placed buildings (def = no).
  1955. ;    Weeder = Is this a weed collection facility (def=no)?
  1956. ;    TogglePower = [override] Can be turned on/off under player control or affected by low power (def=yes)?
  1957. ;
  1958. ;     WST 6/23/99. Below are new zbuffer adjustment for units
  1959. ;     ZFudgeCliff // fudge for units behind cliffs showing through rocks
  1960. ;     ZFudgeColumn // fudge for units behind bridge overpass support columns
  1961. ;     ZFudgeTunnel // fudge for unit behind tunnel entrances
  1962. ;     ZFudgeBridge // fudge for tall units when they are under a bridge... eg mammoth mk2
  1963. ;
  1964.  
  1965.  
  1966. ; Hover MLRS (hover multi-launch rocket system)
  1967. [HVR]
  1968. Name=Hover MLRS
  1969. Category=AFV
  1970. TargetLaser=yes
  1971. FireAngle=32
  1972. Prerequisite=GAWEAP,GARADR
  1973. Primary=HoverMissile
  1974. TooBigToFitUnderBridge=true
  1975. Strength=230
  1976. Armor=wood
  1977. TechLevel=7
  1978. CrateGoodie=yes
  1979. Sight=7
  1980. Speed=7
  1981. Nominal=yes
  1982. Owner=GDI
  1983. Cost=900
  1984. Turret=yes
  1985. Points=30
  1986. ROT=5
  1987. Crusher=no
  1988. Crewed=yes
  1989. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  1990. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  1991. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  1992. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  1993. VoiceFeedback=
  1994. MaxDebris=4
  1995. SpeedType=Hover
  1996. Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
  1997. MovementZone=AmphibiousDestroyer
  1998. ThreatPosed=25    ; This value MUST be 0 for all building addons
  1999. DamageParticleSystems=SparkSys,SmallGreySSys
  2000. EliteAbilities=SELF_HEAL
  2001. ZFudgeColumn=12
  2002. ZFudgeTunnel=15
  2003.  
  2004. [FTNK2]
  2005. Name=Flame Tank Transformer
  2006. Category=AFV
  2007. Image=FTNK
  2008. FireAngle=32
  2009. Prerequisite=NARADR
  2010. Primary=FireballLauncher
  2011. Secondary=FireballLauncher
  2012. TooBigToFitUnderBridge=true
  2013. Strength=350
  2014. Armor=heavy
  2015. TechLevel=7
  2016. CrateGoodie=yes
  2017. Sight=7
  2018. Speed=5
  2019. Nominal=yes
  2020. Owner=NOD
  2021. Cost=900
  2022. AllowedToStartInMultiplayer=No
  2023. Turret=no
  2024. Points=30
  2025. ROT=5
  2026. DeploysInto=FTNKBOX
  2027. Crusher=no
  2028. Crewed=yes
  2029. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2030. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2031. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2032. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2033. VoiceFeedback=
  2034. MaxDebris=4
  2035. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2036. MovementZone=Destroyer
  2037. ThreatPosed=25    ; This value MUST be 0 for all building addons
  2038. DamageParticleSystems=SparkSys,SmallGreySSys
  2039. EliteAbilities=SELF_HEAL
  2040. ZFudgeColumn=12
  2041. ZFudgeTunnel=15
  2042.  
  2043. [FTNK]
  2044. Name=Hover Flame Tank
  2045. Category=AFV
  2046. FireAngle=32
  2047. Prerequisite=NARADR
  2048. Primary=FireballLauncher
  2049. Secondary=FireballLauncher
  2050. TooBigToFitUnderBridge=true
  2051. Strength=350
  2052. Armor=light
  2053. TechLevel=-1
  2054. CrateGoodie=yes
  2055. Sight=7
  2056. Speed=7
  2057. DeploysInto=FTNKBOX2
  2058. Nominal=yes
  2059. Owner=NOD
  2060. Cost=900
  2061. AllowedToStartInMultiplayer=No
  2062. Turret=no
  2063. Points=30
  2064. ROT=5
  2065. Crusher=no
  2066. Crewed=yes
  2067. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2068. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2069. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2070. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2071. VoiceFeedback=
  2072. MaxDebris=4
  2073. SpeedType=Hover
  2074. Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
  2075. MovementZone=AmphibiousDestroyer
  2076. ThreatPosed=25    ; This value MUST be 0 for all building addons
  2077. DamageParticleSystems=SparkSys,SmallGreySSys
  2078. EliteAbilities=SELF_HEAL
  2079. ZFudgeColumn=12
  2080. ZFudgeTunnel=15
  2081.  
  2082. ; Mammoth tank
  2083. [4TNK]
  2084. Name=Hover Mammoth Tank
  2085. Category=AFV
  2086. TargetLaser=yes
  2087. Primary=120mmx
  2088. Secondary=MammothTusk
  2089. Strength=450
  2090. Prerequisite=GAWEAP,GARADR
  2091. CrateGoodie=yes
  2092. AIBuldThis=Yes
  2093. Armor=heavy
  2094. Turret=yes
  2095. TechLevel=-1
  2096. Sight=6
  2097. Speed=6
  2098. Owner=GDI
  2099. Cost=1800
  2100. Points=60
  2101. DeploysInto=4TNKBOX2
  2102. ROT=5
  2103. Crusher=yes
  2104. SelfHealing=yes
  2105. Crewed=yes
  2106. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2107. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2108. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2109. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2110. VoiceFeedback=
  2111. MaxDebris=4
  2112. SpeedType=Hover
  2113. Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
  2114. MovementZone=AmphibiousDestroyer
  2115. ThreatPosed=40    ; This value MUST be 0 for all building addons
  2116. DamageParticleSystems=SparkSys,SmallGreySSys
  2117. AllowedToStartInMultiplayer=no
  2118. ZFudgeColumn=9
  2119. ZFudgeTunnel=15
  2120. Nominal=yes
  2121.  
  2122. [4TNK2]
  2123. Name=Mammoth Tank Transformer
  2124. Category=AFV
  2125. TargetLaser=yes
  2126. Image=4TNK
  2127. Primary=120mmx
  2128. Secondary=MammothTusk
  2129. Strength=550
  2130. Prerequisite=GAWEAP,GARADR
  2131. CrateGoodie=yes
  2132. AIBuldThis=Yes
  2133. Armor=heavy
  2134. Turret=yes
  2135. TechLevel=10
  2136. Sight=6
  2137. Speed=4
  2138. DeploysInto=4TNKBOX
  2139. Owner=GDI
  2140. Cost=1800
  2141. Points=60
  2142. ROT=5
  2143. Crusher=yes
  2144. SelfHealing=yes
  2145. Crewed=yes
  2146. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2147. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2148. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2149. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2150. VoiceFeedback=
  2151. MaxDebris=4
  2152. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2153. MovementZone=Destroyer
  2154. ThreatPosed=40    ; This value MUST be 0 for all building addons
  2155. DamageParticleSystems=SparkSys,SmallGreySSys
  2156. AllowedToStartInMultiplayer=no
  2157. ZFudgeColumn=9
  2158. ZFudgeTunnel=15
  2159. Nominal=yes
  2160.  
  2161. [TRUCKA]
  2162. Name=Truck
  2163. Category=AFV
  2164. Primary=none
  2165. Secondary=none
  2166. Strength=200
  2167. Armor=light
  2168. Turret=no
  2169. TechLevel=-1
  2170. Sight=5
  2171. Speed=4
  2172. Owner=GDI,Nod
  2173. AllowedToStartInMultiplayer=no
  2174. Cost=500
  2175. Points=40
  2176. ROT=5
  2177. Crusher=no
  2178. SelfHealing=no
  2179. Crewed=yes
  2180. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2181. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2182. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2183. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2184. VoiceFeedback=
  2185. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2186. Weight=2
  2187. MovementZone=Normal
  2188. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2189. DamageParticleSystems=SparkSys,SmallGreySSys
  2190. MaxDebris=2
  2191. DebrisTypes=TIRE
  2192. DebrisMaximums=4
  2193. Nominal=yes
  2194.  
  2195. [TRUK]
  2196. Name=Terrain Deformer
  2197. Category=AFV
  2198. Primary=Deform
  2199. Strength=180
  2200. Armor=light
  2201. Turret=no
  2202. TechLevel=10
  2203. Sight=5
  2204. Speed=7
  2205. Owner=GDI
  2206. AllowedToStartInMultiplayer=no
  2207. Cost=1350
  2208. Points=40
  2209. ROT=5
  2210. Prerequisite=GATECH
  2211. Crusher=no
  2212. Explosive=Yes
  2213. SelfHealing=no
  2214. Crewed=no
  2215. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2216. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2217. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2218. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2219. VoiceFeedback=
  2220. MaxDebris=2
  2221. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2222. Weight=2
  2223. MovementZone=Normal
  2224. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2225. DamageParticleSystems=SparkSys,SmallGreySSys
  2226. DebrisTypes=TIRE
  2227. DebrisMaximums=4
  2228. Nominal=yes
  2229.  
  2230. [TRUCKB]
  2231. Name=Truck
  2232. Category=AFV
  2233. Primary=none
  2234. Secondary=none
  2235. Strength=200
  2236. Armor=light
  2237. Turret=no
  2238. TechLevel=-1
  2239. Sight=5
  2240. Speed=4
  2241. Owner=GDI,Nod
  2242. AllowedToStartInMultiplayer=no
  2243. Cost=500
  2244. Points=40
  2245. ROT=5
  2246. Crusher=no
  2247. SelfHealing=no
  2248. Crewed=yes
  2249. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2250. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2251. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2252. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2253. VoiceFeedback=
  2254. MaxDebris=2
  2255. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2256. Weight=2
  2257. MovementZone=Normal
  2258. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2259. DamageParticleSystems=SparkSys,SmallGreySSys
  2260. DebrisTypes=TIRE
  2261. DebrisMaximums=4
  2262. CarriesCrate=yes
  2263. Nominal=yes
  2264.  
  2265. [MHELI]
  2266. Name=Mobile Helipad
  2267. Category=Support
  2268. Image=LPST
  2269. Prerequisite=GAHPAD
  2270. Strength=600
  2271. ;CloakRadiusInCells=20
  2272. RadarInvisible=yes
  2273. Armor=wood
  2274. TechLevel=6
  2275. Sight=10
  2276. Speed=6
  2277. Owner=GDI
  2278. AllowedToStartInMultiplayer=no
  2279. Turret=no
  2280. Cost=950
  2281. Points=30
  2282. ROT=5
  2283. TickTank=Yes
  2284. DeploysInto=DMH
  2285. Crusher=yes
  2286. Crewed=yes
  2287. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2288. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2289. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2290. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2291. VoiceFeedback=
  2292. MaxDebris=3
  2293. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2294. Weight=3.5
  2295. MovementZone=Crusher
  2296. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2297. DamageParticleSystems=SparkSys,SmallGreySSys
  2298. ZFudgeColumn=8
  2299. Nominal=yes
  2300. ZFudgeTunnel=15
  2301.  
  2302. ; Deployable Sensor Array
  2303. [LPST]
  2304. Name=Mobile Sensor Array
  2305. Category=Support
  2306. Prerequisite=FACTORY,RADAR
  2307. Strength=600
  2308. ;CloakRadiusInCells=20
  2309. RadarInvisible=yes
  2310. Armor=wood
  2311. TechLevel=6
  2312. Sight=10
  2313. Speed=6
  2314. Owner=GDI,Nod
  2315. AllowedToStartInMultiplayer=no
  2316. Turret=no
  2317. Cost=950
  2318. Points=30
  2319. ROT=5
  2320. DeploysInto=GADPSA
  2321. Crusher=yes
  2322. Crewed=yes
  2323. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2324. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2325. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2326. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2327. VoiceFeedback=
  2328. MaxDebris=3
  2329. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2330. Weight=3.5
  2331. MovementZone=Crusher
  2332. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2333. DamageParticleSystems=SparkSys,SmallGreySSys
  2334. ZFudgeColumn=8
  2335. Nominal=yes
  2336. ZFudgeTunnel=15
  2337.  
  2338. ; ICBM launcher
  2339. [ICBM]
  2340. Name=Mobile SAM Launcher
  2341. Category=Support
  2342. Prerequisite=GAWEAP,GARADR
  2343. CloakGenerator=yes
  2344. CloakRadiusInCells=12
  2345. Strength=500
  2346. Armor=light
  2347. TechLevel=10
  2348. Sight=7
  2349. Speed=6
  2350. Owner=GDI
  2351. AllowedToStartInMultiplayer=no
  2352. Turret=no
  2353. Cost=750
  2354. Nominal=yes
  2355. Points=30
  2356. ROT=5
  2357. DeploysInto=GAICBM
  2358. Crusher=yes
  2359. Crewed=yes
  2360. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2361. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2362. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2363. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2364. VoiceFeedback=
  2365. MaxDebris=6
  2366. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2367. Weight=3.5
  2368. MovementZone=Crusher
  2369. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2370. DamageParticleSystems=SparkSys,SmallGreySSys
  2371. DebrisTypes=TIRE
  2372. DebrisMaximums=4
  2373. ZFudgeColumn=18
  2374. ZFudgeTunnel=18
  2375.  
  2376. ; repair vehicle
  2377. [REPAIR]
  2378. Name=Mobile Repair Vehicle
  2379. Category=Support
  2380. Prerequisite=NAWEAP
  2381. Primary=RepairBullet
  2382. Strength=200
  2383. Armor=light
  2384. TechLevel=7
  2385. Sight=5
  2386. Nominal=yes
  2387. Speed=6 ; Dropped from 8
  2388. Owner=Nod
  2389. AllowedToStartInMultiplayer=no
  2390. Turret=no
  2391. Cost=1000
  2392. Points=30
  2393. ROT=5
  2394. Crusher=yes
  2395. Crewed=no
  2396. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2397. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2398. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2399. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2400. VoiceFeedback=
  2401. MaxDebris=3
  2402. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2403. Weight=3.5
  2404. MovementZone=Crusher
  2405. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2406. DamageParticleSystems=SmallGreySSys ; The repair bot should not have a spark particle system in here!
  2407. GuardRange=8
  2408. SpecialThreatValue=1
  2409. ZFudgeColumn=10
  2410. ZFudgeTunnel=14
  2411.  
  2412. ; advanced mobile artillery
  2413. ; This unit needs a primary weapon type to allow targetting but it isn't actually
  2414. ; allowed to fire unless deployed.
  2415. [ART2]
  2416. Name=Advanced Artillery
  2417. FireAngle=42
  2418. Prerequisite=NAWEAP,NARADR
  2419. Primary=155mm
  2420. Category=LRFS
  2421. Strength=300
  2422. Nominal=yes
  2423. ;DeployTime=1.0
  2424. Turret=no
  2425. DeploysInto=GAARTY
  2426. Armor=light
  2427. TechLevel=6
  2428. Sight=9
  2429. Speed=5
  2430. Owner=Nod
  2431. AllowedToStartInMultiplayer=no
  2432. Cost=975
  2433. Points=35
  2434. CrateGoodie=yes
  2435. ROT=2
  2436. Crusher=yes
  2437. Crewed=yes
  2438. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2439. NoMovingFire=yes
  2440. DeployToFire=yes
  2441. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2442. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2443. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2444. VoiceFeedback=
  2445. MaxDebris=4
  2446. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2447. MovementZone=Crusher
  2448. ThreatPosed=10    ; This value MUST be 0 for all building addons
  2449. DamageParticleSystems=SparkSys,SmallGreySSys
  2450. Weight=3.5
  2451. EliteAbilities=SELF_HEAL
  2452. ZFudgeColumn=10
  2453. ZFudgeTunnel=14
  2454.  
  2455. ; Weed-eater vehicle
  2456. [WEED]
  2457. Name=Weed Eater
  2458. Prerequisite=NAWEAP,NAWAST
  2459. ToProtect=yes
  2460. Category=Support
  2461. Strength=600
  2462. Armor=heavy
  2463. Dock=NAWAST
  2464. TechLevel=10
  2465. Sight=4
  2466. Weeder=yes
  2467. Speed=8
  2468. Owner=Nod
  2469. AllowedToStartInMultiplayer=no
  2470. PipScale=Tiberium
  2471. Storage=7
  2472. Cost=1000
  2473. Points=55
  2474. ROT=5
  2475. Crusher=yes
  2476. Nominal=yes
  2477. Crewed=yes
  2478. SelfHealing=yes
  2479. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2480. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2481. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2482. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2483. VoiceFeedback=
  2484. MaxDebris=6
  2485. DebrisTypes=TIRE
  2486. DebrisMaximums=4
  2487. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2488. Weight=3.5
  2489. MovementZone=Crusher
  2490. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2491. ThreatAvoidanceCoefficient=.6
  2492. DamageParticleSystems=SparkSys,SmallGreySSys
  2493. ImmuneToVeins=yes
  2494. ZFudgeColumn=7
  2495.  
  2496. ZFudgeTunnel=12
  2497.  
  2498. ; Sub. Harv
  2499. [SHARV]
  2500. Image=HARV
  2501. Name=Subterranean Harvester
  2502. Prerequisite=FACTORY,PROC,NATECH
  2503. Nominal=yes
  2504. ToProtect=yes
  2505. Category=Support
  2506. Nominal=yes
  2507. Explodes=yes
  2508. Strength=1000
  2509. Armor=heavy
  2510. Dock=PROC
  2511. Harvester=yes
  2512. TechLevel=1
  2513. Sight=4
  2514. Speed=5
  2515. Owner=Nod
  2516. AllowedToStartInMultiplayer=no
  2517. PipScale=Tiberium
  2518. CrateGoodie=yes
  2519. Storage=35
  2520. Cost=1650
  2521. Points=55
  2522. ROT=5
  2523. Crusher=yes
  2524. AutoCrush=yes
  2525. Crewed=yes
  2526. SelfHealing=yes
  2527. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2528. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2529. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2530. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2531. VoiceFeedback=
  2532. MaxDebris=6
  2533. DebrisTypes=TIRE
  2534. DebrisMaximums=4
  2535. Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
  2536. MovementZone=Subterannean
  2537. Weight=1
  2538. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2539. ThreatAvoidanceCoefficient=.65
  2540. DamageParticleSystems=SparkSys,SmallGreySSys
  2541. ImmuneToVeins=yes
  2542. ZFudgeColumn=9
  2543. ZFudgeTunnel=14
  2544. ZFudgeBridge=7
  2545.  
  2546. [HHARV]
  2547. Image=HARV
  2548. Name=Hover Harvester
  2549. Prerequisite=FACTORY,PROC,GATECH
  2550. Nominal=yes
  2551. ToProtect=yes
  2552. Category=Support
  2553. Nominal=yes
  2554. Explodes=yes
  2555. Strength=1000
  2556. Armor=heavy
  2557. Dock=PROC
  2558. Harvester=yes
  2559. TechLevel=1
  2560. Sight=4
  2561. Speed=8
  2562. Owner=GDI
  2563. AllowedToStartInMultiplayer=no
  2564. PipScale=Tiberium
  2565. CrateGoodie=yes
  2566. Storage=35
  2567. Cost=1550
  2568. Points=55
  2569. ROT=5
  2570. Crusher=no
  2571. AutoCrush=no
  2572. Crewed=yes
  2573. SelfHealing=yes
  2574. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2575. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2576. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2577. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2578. VoiceFeedback=
  2579. MaxDebris=6
  2580. DebrisTypes=TIRE
  2581. DebrisMaximums=4
  2582. SpeedType=Hover
  2583. Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
  2584. MovementZone=AmphibiousDestroyer
  2585. Weight=1
  2586. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2587. ThreatAvoidanceCoefficient=.65
  2588. DamageParticleSystems=SparkSys,SmallGreySSys
  2589. ImmuneToVeins=yes
  2590. ZFudgeColumn=9
  2591. ZFudgeTunnel=14
  2592. ZFudgeBridge=7
  2593.  
  2594. ; harvester
  2595. [HARV]
  2596. Name=Harvester
  2597. Prerequisite=FACTORY,PROC
  2598. Nominal=yes
  2599. ToProtect=yes
  2600. Category=Support
  2601. Nominal=yes
  2602. Explodes=yes
  2603. Strength=1000
  2604. Armor=heavy
  2605. Dock=PROC
  2606. Harvester=yes
  2607. TechLevel=1
  2608. Sight=4
  2609. Speed=5
  2610. Owner=GDI,Nod
  2611. AllowedToStartInMultiplayer=no
  2612. PipScale=Tiberium
  2613. CrateGoodie=yes
  2614. Storage=28
  2615. Cost=1400
  2616. Points=55
  2617. ROT=5
  2618. Crusher=yes
  2619. AutoCrush=yes
  2620. Crewed=yes
  2621. SelfHealing=yes
  2622. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2623. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2624. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2625. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2626. VoiceFeedback=
  2627. MaxDebris=6
  2628. DebrisTypes=TIRE
  2629. DebrisMaximums=4
  2630. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2631. Weight=1
  2632. MovementZone=Crusher
  2633. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2634. ThreatAvoidanceCoefficient=.65
  2635. DamageParticleSystems=SparkSys,SmallGreySSys
  2636. ImmuneToVeins=yes
  2637. ZFudgeColumn=9
  2638. ZFudgeTunnel=14
  2639. ZFudgeBridge=7
  2640.  
  2641. ; harvester without back
  2642. [HORV]
  2643. Name=Harvester
  2644. Nominal=yes
  2645. ToProtect=yes
  2646. Category=Support
  2647. Strength=1000
  2648. Armor=heavy
  2649. Dock=PROC
  2650. Harvester=yes
  2651. TechLevel=-1
  2652. Sight=4
  2653. Speed=8
  2654. Owner=GDI,Nod
  2655. AllowedToStartInMultiplayer=no
  2656. Cost=1400
  2657. Points=25
  2658. Nominal=yes
  2659. ROT=5
  2660. Crusher=yes
  2661. Crewed=yes
  2662. SelfHealing=yes
  2663. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2664. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2665. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2666. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2667. VoiceFeedback=
  2668. MaxDebris=4
  2669. DebrisTypes=TIRE
  2670. DebrisMaximums=4
  2671. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2672. Weight=1
  2673. MovementZone=Crusher
  2674. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2675. ThreatAvoidanceCoefficient=1
  2676. DamageParticleSystems=SparkSys,SmallGreySSys
  2677.  
  2678. ; Mobile Construction Vehicle
  2679. [MCV]
  2680. Name=Mobile Construction Vehicle
  2681. Prerequisite=FACTORY,TECH
  2682. Strength=1000
  2683. Category=Support
  2684. Armor=heavy
  2685. DeploysInto=GACNST
  2686. TechLevel=10
  2687. Sight=6
  2688. Nominal=yes
  2689. Speed=4
  2690. Owner=GDI,Nod
  2691. CrateGoodie=yes
  2692. Cost=2500
  2693. Points=60
  2694. ROT=5
  2695. Crewed=yes
  2696. Crusher=yes
  2697. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2698. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2699. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2700. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2701. VoiceFeedback=
  2702. MaxDebris=6
  2703. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2704. Weight=3.5
  2705. MovementZone=Normal
  2706. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2707. DamageParticleSystems=SparkSys,SmallGreySSys
  2708. SpecialThreatValue=1
  2709. ZFudgeColumn=12
  2710. ZFudgeTunnel=15
  2711.  
  2712. ; Amphibious APC
  2713. [APC]
  2714. Name=Amphibious APC
  2715. Prerequisite=GAWEAP,GAPILE
  2716. Strength=200
  2717. Nominal=yes
  2718. Category=Transport
  2719. Armor=heavy
  2720. DeployTime=.022
  2721. TechLevel=6
  2722. Primary=M1Carbine
  2723. Sight=5
  2724. PipScale=Passengers
  2725. Speed=8
  2726. CrateGoodie=yes
  2727. Owner=GDI
  2728. AllowedToStartInMultiplayer=no
  2729. Cost=800
  2730. Points=25
  2731. ROT=5
  2732. Crusher=yes
  2733. Passengers=5
  2734. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58
  2735. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2736. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2737. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2738. VoiceFeedback=
  2739. MaxDebris=4
  2740. DebrisTypes=TIRE
  2741. DebrisMaximums=6
  2742. SpeedType=Amphibious
  2743. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2744. MovementZone=AmphibiousCrusher
  2745. ThreatPosed=10    ; This value MUST be 0 for all building addons
  2746. DamageParticleSystems=SparkSys,SmallGreySSys
  2747. SpecialThreatValue=1
  2748. ZFudgeColumn=10
  2749. ZFudgeTunnel=13
  2750.  
  2751. ; School Bus
  2752. [CAR]
  2753. Name=Automobile
  2754. Strength=100
  2755. Nominal=yes
  2756. Prerequisite=NAHAND
  2757. Category=Transport
  2758. DeployTime=.022
  2759. Armor=light
  2760. TechLevel=10
  2761. Sight=5
  2762. PipScale=Passengers
  2763. Speed=13
  2764. Owner=Nod
  2765. AllowedToStartInMultiplayer=no
  2766. Cost=300
  2767. Crusher=no
  2768. Points=25
  2769. ROT=5
  2770. Passengers=1
  2771. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2772. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2773. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2774. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2775. VoiceFeedback=
  2776. Nominal=yes
  2777. MaxDebris=1
  2778. DebrisTypes=TIRE
  2779. DebrisMaximums=4
  2780. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2781. Weight=1.0
  2782. MovementZone=Normal
  2783. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2784. DamageParticleSystems=SparkSys,SmallGreySSys
  2785.  
  2786. ; Train Locomotive
  2787. [LOCOMOTIVE]
  2788. Name=Locomotive
  2789. Nominal=yes
  2790. Image=MONOENG
  2791. Strength=100
  2792. Category=Transport
  2793. DeployTime=.022
  2794. Armor=light
  2795. TechLevel=-1
  2796. Sight=5
  2797. PipScale=Passengers
  2798. Speed=8
  2799. Crusher=yes
  2800. Owner=GDI
  2801. AllowedToStartInMultiplayer=no
  2802. Cost=800
  2803. Points=25
  2804. Nominal=yes
  2805. ROT=5
  2806. Passengers=2
  2807. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2808. VoiceSelect=
  2809. VoiceMove=
  2810. VoiceAttack=
  2811. VoiceFeedback=
  2812. MaxDebris=5
  2813. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2814. Weight=3.9
  2815. MovementRestrictedTo=Railroad
  2816. SlowdownDistance=700
  2817. DeaccelerationFactor=0.001
  2818. AccelerationFactor=0.01
  2819. IsTrain=yes
  2820. MovementZone=Crusher
  2821. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2822. DamageParticleSystems=SparkSys,SmallGreySSys
  2823.  
  2824. ; Train car
  2825. [TRAINCAR]
  2826. Name=Train Car
  2827. Nominal=yes
  2828. Image=MONOCAR
  2829. Strength=100
  2830. Category=Transport
  2831. DeployTime=.022
  2832. Armor=light
  2833. Nominal=yes
  2834. TechLevel=-1
  2835. Sight=5
  2836. PipScale=Passengers
  2837. Speed=8
  2838. Crusher=yes
  2839. Owner=GDI
  2840. AllowedToStartInMultiplayer=no
  2841. Cost=800
  2842. Points=25
  2843. ROT=5
  2844. Passengers=10
  2845. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2846. VoiceSelect=
  2847. VoiceMove=
  2848. VoiceAttack=
  2849. VoiceFeedback=
  2850. MaxDebris=4
  2851. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2852. Weight=3.9
  2853. MovementRestrictedTo=Railroad
  2854. Passive=yes
  2855. IsTrain=yes
  2856. MovementZone=Crusher
  2857. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2858. DamageParticleSystems=SparkSys,SmallGreySSys
  2859.  
  2860. ; Cargo car for train
  2861. [CARGOCAR]
  2862. Name=Cargo Car
  2863. Nominal=yes
  2864. Image=CARGOCAR
  2865. Strength=100
  2866. Crusher=yes
  2867. Category=Transport
  2868. DeployTime=.022
  2869. Armor=light
  2870. TechLevel=-1
  2871. Sight=5
  2872. PipScale=Passengers
  2873. Speed=8
  2874. Owner=GDI
  2875. AllowedToStartInMultiplayer=no
  2876. Cost=800
  2877. Nominal=yes
  2878. Points=25
  2879. ROT=5
  2880. Passengers=10
  2881. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2882. VoiceSelect=
  2883. VoiceMove=
  2884. VoiceAttack=
  2885. VoiceFeedback=
  2886. MaxDebris=4
  2887. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2888. Weight=3.9
  2889. MovementRestrictedTo=Railroad
  2890. Passive=yes
  2891. IsTrain=yes
  2892. MovementZone=Crusher
  2893. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2894. DamageParticleSystems=SparkSys,SmallGreySSys
  2895. CarriesCrate=yes
  2896.  
  2897. ; pickup truck
  2898. [PICK]
  2899. Name=Pickup Truck
  2900. Strength=100
  2901. Nominal=yes
  2902. Category=Transport
  2903. Armor=light
  2904. TechLevel=-1
  2905. Sight=5
  2906. PipScale=Passengers
  2907. Speed=8
  2908. Owner=GDI
  2909. AllowedToStartInMultiplayer=no
  2910. Cost=800
  2911. Points=25
  2912. ROT=5
  2913. Nominal=yes
  2914. Passengers=2
  2915. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2916. VoiceSelect=
  2917. VoiceMove=
  2918. VoiceAttack=
  2919. VoiceFeedback=
  2920. MaxDebris=4
  2921. DebrisTypes=TIRE
  2922. DebrisMaximums=4
  2923. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2924. MovementZone=Normal
  2925. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2926. DamageParticleSystems=SparkSys,SmallGreySSys
  2927.  
  2928. [BUS]
  2929. Name=School Bus
  2930. Strength=100
  2931. Nominal=yes
  2932. Category=Transport
  2933. DeployTime=.022
  2934. Armor=light
  2935. TechLevel=-1
  2936. Sight=5
  2937. PipScale=Passengers
  2938. Speed=8
  2939. Owner=GDI
  2940. AllowedToStartInMultiplayer=no
  2941. Cost=800
  2942. Crusher=yes
  2943. Points=25
  2944. ROT=5
  2945. Passengers=20
  2946. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2947. VoiceSelect=
  2948. VoiceMove=
  2949. VoiceAttack=
  2950. VoiceFeedback=
  2951. MaxDebris=4
  2952. DebrisTypes=TIRE
  2953. DebrisMaximums=4
  2954. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2955. Weight=3.9
  2956. MovementZone=Normal
  2957. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2958. DamageParticleSystems=SparkSys,SmallGreySSys
  2959.  
  2960. ; Civilian automobile
  2961. [MSG]
  2962. Name=Mobile Stealth Generator
  2963. Category=Support
  2964. Image=LPST
  2965. Prerequisite=NATECH
  2966. Strength=600
  2967. ;CloakRadiusInCells=20
  2968. RadarInvisible=yes
  2969. Armor=wood
  2970. TechLevel=10
  2971. Sight=10
  2972. Speed=6
  2973. Owner=Nod
  2974. AllowedToStartInMultiplayer=no
  2975. Turret=no
  2976. Cost=1500
  2977. Points=30
  2978. ROT=5
  2979. DeploysInto=DMSG
  2980. Crusher=yes
  2981. Crewed=yes
  2982. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2983. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2984. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2985. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2986. VoiceFeedback=
  2987. MaxDebris=3
  2988. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2989. Weight=3.5
  2990. MovementZone=Crusher
  2991. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2992. DamageParticleSystems=SparkSys,SmallGreySSys
  2993. ZFudgeColumn=8
  2994. Nominal=yes
  2995. ZFudgeTunnel=15
  2996.  
  2997. ; Small Visceroid
  2998. [VISC_SML]
  2999. Name=Baby Visceroid
  3000. Nominal=yes
  3001. Insignificant=yes
  3002. Image=VISSML
  3003. Strength=200
  3004. Category=Civilian
  3005. Armor=light
  3006. TechLevel=-1
  3007. Sight=2
  3008. Speed=8
  3009. Owner=Civilian,NOD
  3010. Prerequisite=GAPLUG1
  3011. AllowedToStartInMultiplayer=no
  3012. Cost=400
  3013. Points=50
  3014. ROT=16
  3015. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3016. MaxDebris=0
  3017. TiberiumHeal=yes
  3018. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3019. MovementZone=Normal
  3020. SmallVisceroid=yes
  3021. ThreatPosed=0    ; This value MUST be 0 for all building addons
  3022. ImmuneToVeins=yes
  3023.  
  3024. ; Large Visceroid
  3025. [VISC_LRG]
  3026. Name=Adult Visceroid
  3027. Insignificant=no
  3028. Image=VISLRG
  3029. Nominal=yes
  3030. AltImage=VISLGATK
  3031. Strength=500
  3032. Category=Civilian
  3033. Armor=heavy
  3034. TechLevel=-1
  3035. Sight=2
  3036. Speed=8
  3037. Prerequisite=GAPLUG1
  3038. TiberiumHeal=yes
  3039. Owner=Civilian,NOD
  3040. AllowedToStartInMultiplayer=no
  3041. Cost=650
  3042. Points=50
  3043. ROT=16
  3044. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3045. MaxDebris=0
  3046. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3047. MovementZone=Normal
  3048. LargeVisceroid=yes
  3049. ThreatPosed=20    ; This value MUST be 0 for all building addons
  3050. Primary=SlimeAttack
  3051. GuardRange=5
  3052. ImmuneToVeins=yes
  3053.  
  3054. [DVIS]
  3055. Name=Artificial Visceroid
  3056. Insignificant=no
  3057. Prerequisite=GATECH
  3058. Image=VISLRG
  3059. Nominal=yes
  3060. AltImage=VISLGATK
  3061. Strength=400
  3062. Category=AFV
  3063. Armor=light
  3064. TechLevel=10
  3065. Sight=2
  3066. Speed=8
  3067. TiberiumHeal=yes
  3068. Owner=GDI
  3069. AllowedToStartInMultiplayer=no
  3070. Cost=850
  3071. Points=50
  3072. ROT=16
  3073. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3074. MaxDebris=0
  3075. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3076. MovementZone=Normal
  3077. ThreatPosed=20    ; This value MUST be 0 for all building addons
  3078. Primary=SlimeAttack
  3079. VoiceSelect=FIEND1,FIEND2
  3080. VoiceMove=FIEND1,FIEND2
  3081. VoiceAttack=FIEND1,FIEND2
  3082. ImmuneToVeins=yes
  3083.  
  3084. ; Hunter-Seeker Droid
  3085. [GHUNTER]
  3086. Name=GDI Hunter-Seeker
  3087. Image=GGHUNT
  3088. Strength=500
  3089. Insignificant=yes
  3090. Category=AFV
  3091. Primary=SuicideBomb
  3092. Prerequisite=GAPLUG2
  3093. Armor=light
  3094. TechLevel=-1
  3095. Sight=7
  3096. Speed=25
  3097. FlightLevel=400
  3098. Owner=GDI
  3099. AllowedToStartInMultiplayer=no
  3100. Cost=1000
  3101. Points=50
  3102. ROT=16
  3103. Nominal=yes
  3104. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3105. MaxDebris=0
  3106. ThreatPosed=10    ; This value MUST be 0 for all building addons
  3107. GuardRange=5
  3108. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  3109. MovementZone=Fly
  3110. HunterSeeker=yes
  3111. AlternateSpeed=10            ; this value is just used when exiting the war factory
  3112. AlternateFlightLevel=50        ; this value is just used when exiting the war factory
  3113. Selectable=false
  3114. IgnoresFirestorm=no
  3115.  
  3116. ; Hunter-Seeker Droid
  3117. [NHUNTER]
  3118. Name=Nod Hunter-Seeker
  3119. Image=GGHUNT
  3120. Strength=500
  3121. Insignificant=yes
  3122. Category=AFV
  3123. Primary=SuicideBomb
  3124. Prerequisite=NATMPL
  3125. Armor=light
  3126. TechLevel=-1
  3127. Sight=7
  3128. Speed=25
  3129. FlightLevel=400
  3130. Owner=Nod
  3131. AllowedToStartInMultiplayer=no
  3132. Cost=1000
  3133. Nominal=yes
  3134. Points=50
  3135. ROT=16
  3136. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3137. MaxDebris=0
  3138. ThreatPosed=10    ; This value MUST be 0 for all building addons
  3139. GuardRange=5
  3140. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  3141. MovementZone=Fly
  3142. HunterSeeker=yes
  3143. AlternateSpeed=10            ; this value is just used when exiting the war factory
  3144. AlternateFlightLevel=50        ; this value is just used when exiting the war factory
  3145. Selectable=false
  3146. IgnoresFirestorm=no
  3147.  
  3148. ; Recreational Vehicle
  3149. [WINI]
  3150. Name=Recreational Vehicle
  3151. Nominal=yes
  3152. Strength=200
  3153. Category=Transport
  3154. Armor=light
  3155. TechLevel=-1
  3156. Sight=5
  3157. PipScale=Passengers
  3158. Speed=8
  3159. CrateGoodie=yes
  3160. Owner=GDI
  3161. AllowedToStartInMultiplayer=no
  3162. Cost=800
  3163. Points=25
  3164. ROT=5
  3165. Passengers=5
  3166. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3167. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3168. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3169. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3170. VoiceFeedback=
  3171. MaxDebris=4
  3172. DebrisTypes=TIRE
  3173. DebrisMaximums=4
  3174. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3175. Weight=4.0
  3176. MovementZone=Normal
  3177. ThreatPosed=0    ; This value MUST be 0 for all building addons
  3178. DamageParticleSystems=SparkSys,SmallGreySSys
  3179. ImmuneToVeins=yes
  3180.  
  3181. ; Medium Mech
  3182. [MMCH]
  3183. Name=Titan
  3184. WalkRate=2
  3185. Image=MMCH
  3186. Prerequisite=GAWEAP
  3187. Primary=120mm
  3188. Strength=400
  3189. Category=AFV
  3190. Nominal=yes
  3191. Armor=heavy
  3192. Turret=yes
  3193. IsTilter=yes
  3194. TargetLaser=yes
  3195. TooBigToFitUnderBridge=true
  3196. TechLevel=3
  3197. Sight=8
  3198. Speed=4
  3199. CrateGoodie=yes
  3200. Crusher=yes
  3201. Owner=GDI
  3202. Cost=800
  3203. Points=25
  3204. ROT=5
  3205. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3206. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3207. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3208. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3209. VoiceFeedback=
  3210. MaxDebris=4
  3211. Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
  3212. MovementZone=Destroyer
  3213. ThreatPosed=40    ; This value MUST be 0 for all building addons
  3214. DamageParticleSystems=SparkSys,SmallGreySSys
  3215. DamageSmokeOffset=100, 100, 275
  3216. Weight=3.5
  3217. EliteAbilities=FIREPOWER
  3218. Accelerates=false
  3219. ZFudgeColumn=8
  3220. ZFudgeTunnel=13
  3221.  
  3222. [UDIS]
  3223. Image=MRJ
  3224. Name=Unit Paralyzer
  3225. Prerequisite=GATECH
  3226. Primary=HarpyClaw
  3227. Strength=150
  3228. Category=AFV
  3229. Nominal=yes
  3230. Armor=light
  3231. AllowedToStartInMultiplayer=no
  3232. Turret=yes
  3233. TurretSpins=yes   
  3234. IsTilter=no
  3235. TargetLaser=yes
  3236. TooBigToFitUnderBridge=true
  3237. TechLevel=10
  3238. Sight=8
  3239. Speed=4
  3240. CrateGoodie=yes
  3241. Crusher=yes
  3242. Owner=GDI
  3243. Cost=1700
  3244. Points=25
  3245. ROT=5
  3246. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3247. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3248. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3249. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3250. VoiceFeedback=
  3251. MaxDebris=4
  3252. Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
  3253. MovementZone=Destroyer
  3254. ThreatPosed=40    ; This value MUST be 0 for all building addons
  3255. DamageParticleSystems=SparkSys,SmallGreySSys
  3256. DamageSmokeOffset=100, 100, 275
  3257. Weight=3.5
  3258. EliteAbilities=FIREPOWER
  3259. Accelerates=false
  3260. ZFudgeColumn=8
  3261. ZFudgeTunnel=13
  3262.  
  3263. ; Mammoth Mk. II
  3264. [HMEC]
  3265. Name=Mammoth Mk.II
  3266. Prerequisite=GAWEAP,GATECH
  3267. Primary=MammothTusk
  3268. Secondary=MechRailgun
  3269. Strength=800
  3270. Category=AFV
  3271. Armor=heavy
  3272. TechLevel=10
  3273. Sight=8
  3274. Speed=3
  3275. Owner=GDI
  3276. AllowedToStartInMultiplayer=no
  3277. Cost=3000
  3278. Trainable=no
  3279. SelfHealing=yes
  3280. Points=25
  3281. ROT=3
  3282. Crusher=yes
  3283. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3284. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3285. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3286. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3287. VoiceFeedback=
  3288. MaxDebris=6
  3289. Nominal=yes
  3290. Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
  3291. MovementZone=Destroyer
  3292. ThreatPosed=80    ; This value MUST be 0 for all building addons
  3293. DamageParticleSystems=SparkSys,SmallGreySSys
  3294. DamageSmokeOffset=300, 300, 425
  3295. TiltsWhenCrushes=false
  3296. Weight=3.5
  3297. Accelerates=false
  3298. ZFudgeColumn=12
  3299. ZFudgeTunnel=15
  3300. ZFudgeBridge=25
  3301. BuildLimit=3
  3302.  
  3303. ; Small Mech
  3304. [SMECH]
  3305. Name=Wolverine
  3306. Prerequisite=GAWEAP
  3307. Primary=AssaultCannon
  3308. Strength=175
  3309. Category=AFV
  3310. Armor=light
  3311. Turret=no
  3312. IsTilter=yes
  3313. TooBigToFitUnderBridge=true
  3314. TechLevel=2
  3315. Sight=6
  3316. Speed=7
  3317. CrateGoodie=yes
  3318. Owner=GDI
  3319. Nominal=yes
  3320. Cost=500
  3321. Points=25
  3322. ROT=5
  3323. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3324. VoiceSelect=15-I000,15-I006,15-I040,15-I042
  3325. VoiceMove=15-I024,15-I044
  3326. VoiceAttack=15-I006,15-I046
  3327. VoiceFeedback=
  3328. MaxDebris=2
  3329. Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
  3330. MovementZone=Normal
  3331. ThreatPosed=15    ; This value MUST be 0 for all building addons
  3332. DamageParticleSystems=SparkSys,SmallGreySSys
  3333. EliteAbilities=VEIN_PROOF
  3334. Accelerates=false
  3335. ImmuneToVeins=yes
  3336.  
  3337. ; Attack Cycle
  3338. [BIKE]
  3339. Name=Attack Cycle
  3340. Prerequisite=NAWEAP
  3341. Primary=BikeMissile
  3342. Category=Recon
  3343. Strength=150
  3344. Armor=wood
  3345. Turret=no
  3346. IsTilter=yes
  3347. TechLevel=5
  3348. Nominal=yes
  3349. Sight=5
  3350. Speed=19
  3351. CrateGoodie=yes
  3352. Owner=Nod
  3353. Cost=600
  3354. Points=25
  3355. ROT=8
  3356. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3357. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3358. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3359. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3360. VoiceFeedback=
  3361. MaxDebris=2
  3362. DebrisTypes=TIRE
  3363. DebrisMaximums=2
  3364. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3365. MovementZone=Destroyer
  3366. ThreatPosed=20    ; This value MUST be 0 for all building addons
  3367. DamageParticleSystems=SparkSys,SmallGreySSys
  3368. Elite=HoverMissile
  3369. EliteAbilities=VEIN_PROOF
  3370.  
  3371. ; Attack Buggy
  3372. [BGGY]
  3373. Name=Attack Buggy
  3374. Prerequisite=NAWEAP
  3375. Primary=Vulcan2
  3376. Category=Recon
  3377. Nominal=yes
  3378. Strength=220
  3379. Armor=light
  3380. Turret=no
  3381. IsTilter=yes
  3382. TechLevel=2
  3383. Sight=6
  3384. Speed=10
  3385. CrateGoodie=yes
  3386. Owner=Nod
  3387. Cost=500
  3388. Points=25
  3389. ROT=8
  3390. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3391. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3392. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3393. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3394. VoiceFeedback=
  3395. MaxDebris=3
  3396. DebrisTypes=TIRE
  3397. DebrisMaximums=4
  3398. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3399. MovementZone=Normal
  3400. ThreatPosed=10    ; This value MUST be 0 for all building addons
  3401. DamageParticleSystems=SparkSys,SmallGreySSys
  3402. EliteAbilities=CRUSHER
  3403. ImmuneToVeins=yes
  3404.  
  3405. ; Subterranean APC
  3406. [SAPC]
  3407. Name=Subterranean APC
  3408. Prerequisite=NAWEAP,NATECH
  3409. Strength=175
  3410. Nominal=yes
  3411. MoveToShroud=no
  3412. Category=Transport
  3413. DeployTime=.022
  3414. Armor=heavy
  3415. Turret=no
  3416. IsTilter=yes
  3417. TechLevel=6
  3418. Sight=5
  3419. PipScale=Passengers
  3420. Speed=5
  3421. CrateGoodie=yes
  3422. Owner=Nod
  3423. AllowedToStartInMultiplayer=no
  3424. Cost=800
  3425. Points=25
  3426. ROT=5
  3427. Crusher=yes
  3428. Passengers=5
  3429. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3430. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3431. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3432. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3433. VoiceFeedback=
  3434. MaxDebris=4
  3435. Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
  3436. MovementZone=Subterannean
  3437. ThreatPosed=10    ; This value MUST be 0 for all building addons
  3438. DamageParticleSystems=SparkSys,SmallGreySSys
  3439. Weight=3.5
  3440. SpecialThreatValue=1
  3441. ZFudgeColumn=7
  3442. ZFudgeTunnel=13
  3443.  
  3444.  
  3445. ; Subterranean Tank
  3446. [SUBTANK]
  3447. Name=Devil's Tongue
  3448. Prerequisite=NAWEAP,NATECH
  3449. Primary=FireballLauncher
  3450. MoveToShroud=no
  3451. Strength=300
  3452. Category=AFV
  3453. DeployTime=.022
  3454. TypeImmune=yes
  3455. Armor=light
  3456. Turret=no
  3457. IsTilter=yes
  3458. TechLevel=7
  3459. Sight=5
  3460. Speed=5
  3461. CrateGoodie=yes
  3462. Owner=Nod
  3463. AllowedToStartInMultiplayer=no
  3464. Cost=750
  3465. Points=25
  3466. ROT=6
  3467. Crusher=yes
  3468. NoMovingFire=yes
  3469. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3470. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3471. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3472. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3473. VoiceFeedback=
  3474. MaxDebris=4
  3475. Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
  3476. MovementZone=Subterannean
  3477. ThreatPosed=30    ; This value MUST be 0 for all building addons
  3478. DamageParticleSystems=SparkSys,SmallGreySSys
  3479. Weight=3.5
  3480. EliteAbilities=SELF_HEAL
  3481. AutoCrush=no
  3482. Accelerates=false
  3483. ZFudgeColumn=10
  3484. ZFudgeTunnel=14
  3485.  
  3486. ; Subterranean Tank
  3487. [3TNK]
  3488. Name=Mole Tank
  3489. Prerequisite=NAWEAP,NATECH
  3490. Primary=Pistola
  3491. Secondary=Pistola
  3492. MoveToShroud=no
  3493. Strength=300
  3494. Category=AFV
  3495. DeployTime=.022
  3496. TypeImmune=yes
  3497. Armor=heavy
  3498. Turret=yes
  3499. IsTilter=yes
  3500. TechLevel=7
  3501. Nominal=yes
  3502. Sight=5
  3503. Speed=3
  3504. CrateGoodie=yes
  3505. Owner=Nod
  3506. AllowedToStartInMultiplayer=no
  3507. Cost=750
  3508. Points=25
  3509. ROT=6
  3510. Crusher=yes
  3511. NoMovingFire=yes
  3512. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3513. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3514. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3515. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3516. VoiceFeedback=
  3517. MaxDebris=4
  3518. Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
  3519. MovementZone=Subterannean
  3520. ThreatPosed=30    ; This value MUST be 0 for all building addons
  3521. DamageParticleSystems=SparkSys,SmallGreySSys
  3522. Weight=3.5
  3523. EliteAbilities=SELF_HEAL
  3524. AutoCrush=no
  3525. Accelerates=false
  3526. ZFudgeColumn=10
  3527. ZFudgeTunnel=14
  3528.  
  3529. ; 'lo
  3530. [ARTY]
  3531. Name=Vaporizer
  3532. Prerequisite=GATECH
  3533. Primary=BAZOOKA
  3534. MoveToShroud=yes
  3535. Strength=150
  3536. Category=AFV    
  3537. Armor=light
  3538. Image=HVR
  3539. Turret=no
  3540. IsTilter=no
  3541. TechLevel=10
  3542. Nominal=yes
  3543. Sight=5
  3544. Speed=5
  3545. CrateGoodie=yes
  3546. Owner=GDI
  3547. AllowedToStartInMultiplayer=no
  3548. Cost=1350
  3549. Points=25
  3550. ROT=6
  3551. Crusher=no
  3552. NoMovingFire=no
  3553. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3554. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3555. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3556. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3557. VoiceFeedback=
  3558. MaxDebris=4
  3559. Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
  3560. MovementZone=Destroyer
  3561. ThreatPosed=30    ; This value MUST be 0 for all building addons
  3562. DamageParticleSystems=SparkSys,SmallGreySSys
  3563. Weight=3.5
  3564. EliteAbilities=SELF_HEAL
  3565. AutoCrush=no
  3566. Accelerates=false
  3567. ZFudgeColumn=10
  3568. ZFudgeTunnel=14
  3569.  
  3570. ; Disruptor
  3571. [SONIC]
  3572. Name=Disruptor
  3573. Prerequisite=GAWEAP,GATECH
  3574. Primary=SonicZap
  3575. Strength=500
  3576. TypeImmune=yes
  3577. Armor=heavy
  3578. Category=AFV
  3579. IsTilter=yes
  3580. TechLevel=9
  3581. Turret=yes
  3582. Sight=7
  3583. Nominal=yes
  3584. Speed=4
  3585. CrateGoodie=yes
  3586. Owner=GDI
  3587. Cost=1300
  3588. Points=25
  3589. ROT=4
  3590. Crusher=yes
  3591. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3592. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3593. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3594. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3595. VoiceFeedback=
  3596. AllowedToStartInMultiplayer=no
  3597. MaxDebris=5
  3598. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3599. Weight=3.5
  3600. MovementZone=Destroyer
  3601. ThreatPosed=60    ; This value MUST be 0 for all building addons
  3602. NoMovingFire=true        ; This MUST be set to true for the sonic tank
  3603. DamageParticleSystems=SparkSys,SmallGreySSys
  3604. EliteAbilities=EXPLODES
  3605. ZFudgeColumn=12
  3606. ZFudgeTunnel=15
  3607.  
  3608. ; Tick Tank
  3609. [TTNK]
  3610. Name=Tick Tank
  3611. Category=AFV
  3612. Prerequisite=NAWEAP
  3613. Nominal=yes
  3614. Primary=90mm
  3615. Strength=350
  3616. Armor=light
  3617. TechLevel=3
  3618. CrateGoodie=yes
  3619. Sight=5
  3620. Speed=6
  3621. Owner=Nod
  3622. Cost=800
  3623. Points=40
  3624. ROT=5
  3625. Crusher=yes
  3626. Crewed=yes
  3627. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3628. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3629. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3630. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3631. VoiceFeedback=
  3632. MaxDebris=4
  3633. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3634. MovementZone=Destroyer
  3635. DeploysInto=GATICK
  3636. ThreatPosed=25    ; This value MUST be 0 for all building addons
  3637. DamageParticleSystems=SparkSys,SmallGreySSys
  3638. Weight=3.5
  3639. EliteAbilities=FIREPOWER
  3640. Elite=120mmx
  3641. AccelerationFactor=0.01
  3642. ZFudgeColumn=8
  3643. ZFudgeTunnel=13
  3644.  
  3645. [DEVA]
  3646. Name=Devastator
  3647. Category=AFV
  3648. Image=4TNK
  3649. Prerequisite=NATMPL
  3650. Nominal=yes
  3651. Primary=DevaPlasma
  3652. Strength=500
  3653. Armor=heavy
  3654. TechLevel=10
  3655. CrateGoodie=yes
  3656. Sight=5
  3657. Speed=3
  3658. Owner=Nod
  3659. Cost=2100
  3660. Points=40
  3661. ROT=5
  3662. Crusher=yes
  3663. Crewed=yes
  3664. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3665. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3666. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3667. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3668. VoiceFeedback=
  3669. MaxDebris=4
  3670. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3671. MovementZone=Destroyer
  3672. AllowedToStartInMultiplayer=no
  3673. DeploysInto=DEVABOMB
  3674. ThreatPosed=25    ; This value MUST be 0 for all building addons
  3675. DamageParticleSystems=SparkSys,SmallGreySSys
  3676. Weight=3.5
  3677. BuildLimit=5
  3678. EliteAbilities=FASTER
  3679. AccelerationFactor=0.01
  3680. ZFudgeColumn=8
  3681. ZFudgeTunnel=13
  3682.  
  3683. [MLRS]
  3684. Name=RPG Launcher
  3685. Category=AFV
  3686. Turret=Yes
  3687. Prerequisite=GARADR
  3688. Nominal=yes
  3689. Primary=RPGTower
  3690. Strength=180
  3691. Armor=light
  3692. TechLevel=10
  3693. CrateGoodie=yes
  3694. Sight=5
  3695. Speed=6
  3696. Owner=GDI
  3697. Cost=1250
  3698. Points=40
  3699. ROT=5
  3700. AllowedToStartInMultiplayer=No
  3701. Crusher=yes
  3702. Crewed=yes
  3703. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3704. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3705. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3706. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3707. VoiceFeedback=
  3708. MaxDebris=4
  3709. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3710. MovementZone=Destroyer
  3711. ThreatPosed=25    ; This value MUST be 0 for all building addons
  3712. DamageParticleSystems=SparkSys,SmallGreySSys
  3713. Weight=3.5
  3714. EliteAbilities=FASTER
  3715. AIBuildThis=yes
  3716. AccelerationFactor=0.01
  3717. ZFudgeColumn=8
  3718. ZFudgeTunnel=13
  3719.  
  3720. ; Stealth tank
  3721. [STNK]
  3722. Name=Stealth Tank
  3723. Prerequisite=NAWEAP,NATECH
  3724. Primary=Dragon
  3725. Strength=180 ; w250
  3726. Armor=light
  3727. Category=AFV
  3728. Turret=no
  3729. IsTilter=yes
  3730. TechLevel=8
  3731. Sight=5
  3732. Speed=6
  3733. CrateGoodie=yes
  3734. Owner=Nod
  3735. AllowedToStartInMultiplayer=no
  3736. Cost=1100
  3737. Points=25
  3738. ROT=5
  3739. Nominal=yes
  3740. Crusher=yes
  3741. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3742. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3743. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3744. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3745. VoiceFeedback=
  3746. MaxDebris=3
  3747. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3748. Cloakable=yes
  3749. CloakingSpeed=5
  3750. MovementZone=Destroyer
  3751. ThreatPosed=25    ; This value MUST be 0 for all building addons
  3752. DamageParticleSystems=SparkSys,SmallGreySSys
  3753. Weight=3.5
  3754. EliteAbilities=EXPLODES
  3755. ZFudgeColumn=8
  3756. ZFudgeTunnel=13
  3757.  
  3758. [1TNK]
  3759. Name=Laser Tank
  3760. Prerequisite=NATECH
  3761. Primary=LaserFire2
  3762. Secondary=LaserFire2
  3763. Strength=250 ; w250
  3764. Armor=light
  3765. Category=AFV
  3766. Turret=yes
  3767. IsTilter=no
  3768. TechLevel=8
  3769. Sight=5
  3770. Speed=6
  3771. CrateGoodie=yes
  3772. Owner=Nod
  3773. AllowedToStartInMultiplayer=no
  3774. Cost=1000
  3775. Points=25
  3776. ROT=5
  3777. Nominal=yes
  3778. Crusher=yes
  3779. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3780. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3781. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3782. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3783. VoiceFeedback=
  3784. MaxDebris=3
  3785. AIBuildThis=yes
  3786. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3787. MovementZone=Destroyer
  3788. ThreatPosed=25    ; This value MUST be 0 for all building addons
  3789. DamageParticleSystems=SparkSys,SmallGreySSys
  3790. Weight=3.5
  3791. EliteAbilities=EXPLODES
  3792. ZFudgeColumn=8
  3793. ZFudgeTunnel=13
  3794.  
  3795. [2TNK]
  3796. Name=Annihilator Tank
  3797. Prerequisite=GATECH
  3798. Primary=RaiderCannon
  3799. Secondary=RaiderCannon
  3800. Strength=350 ; w250
  3801. Armor=heavy
  3802. Category=AFV
  3803. Turret=yes
  3804. IsTilter=no
  3805. TechLevel=10
  3806. Sight=5
  3807. Speed=6
  3808. CrateGoodie=yes
  3809. Owner=GDI
  3810. AllowedToStartInMultiplayer=no
  3811. Cost=1200
  3812. Points=25
  3813. ROT=5
  3814. Nominal=yes
  3815. Crusher=yes
  3816. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3817. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3818. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3819. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3820. VoiceFeedback=
  3821. MaxDebris=3
  3822. AIBuildThis=yes
  3823. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3824. MovementZone=Destroyer
  3825. ThreatPosed=25    ; This value MUST be 0 for all building addons
  3826. DamageParticleSystems=SparkSys,SmallGreySSys
  3827. Weight=3.5
  3828. EliteAbilities=EXPLODES
  3829. ZFudgeColumn=8
  3830. ZFudgeTunnel=13
  3831.  
  3832.  
  3833.  
  3834. ; ******* infantry types *******
  3835.  
  3836. [CYC2]
  3837. Name=Cyborg Commando
  3838. Category=Soldier
  3839. Primary=CyCannon
  3840. ;Secondary=FireballLauncher
  3841. Prerequisite=NAHAND,NATMPL
  3842. CrushSound=SQUISHY2
  3843. Crushable=no
  3844. TiberiumProof=yes
  3845. TiberiumHeal=yes
  3846. Strength=500
  3847. Fearless=yes
  3848. Armor=heavy
  3849. TechLevel=10
  3850. Sight=7
  3851. Pip=white
  3852. Speed=4
  3853. Nominal=yes
  3854. Owner=Nod
  3855. Cost=2000
  3856. Trainable=yes
  3857. Cyborg=yes
  3858. Points=5
  3859. AllowedToStartInMultiplayer=no
  3860. VoiceSelect=23-I000,23-I002,23-I004,23-I006
  3861. VoiceMove=23-I008,23-I010,23-I012,23-I016
  3862. VoiceAttack=23-I014,23-I018,23-I020,23-I022
  3863. VoiceFeedback=
  3864. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3865. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3866. PhysicalSize=1
  3867. MovementZone=Infantry
  3868. ThreatPosed=50    ; This value MUST be 0 for all building addons
  3869. DamageParticleSystems=SparkSys
  3870. BuildLimit=3
  3871. ImmuneToVeins=yes
  3872. EliteAbilities=FASTER
  3873.  
  3874. ; Chameleon Spy
  3875. [CHAMSPY]
  3876. Name=Chameleon Spy
  3877. Category=Soldier
  3878. Prerequisite=NAHAND,NATECH
  3879. CrushSound=SQUISH6
  3880. Strength=120
  3881. Armor=none
  3882. Nominal=yes
  3883. TechLevel=10
  3884. Agent=yes
  3885. Sight=9
  3886. Speed=6
  3887. Infiltrate=yes
  3888. Owner=Nod
  3889. AllowedToStartInMultiplayer=no
  3890. Cost=1000
  3891. Pip=white
  3892. Points=5
  3893. VoiceSelect=21-I000,21-I002,21-I004
  3894. VoiceMove=21-I010,21-I012,21-I016
  3895. VoiceAttack=21-I010,21-I012,21-I022
  3896. VoiceFeedback=21-I000,21-I002
  3897. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3898. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3899. PhysicalSize=1
  3900. MovementZone=Infantry
  3901. Cloakable=yes
  3902. CloakingSpeed=10
  3903. ThreatPosed=0    ; This value MUST be 0 for all building addons
  3904. SpecialThreatValue=1
  3905. ImmuneToVeins=yes
  3906.  
  3907. ; rifle soldier
  3908. [E1]
  3909. Name=Light Infantry
  3910. Category=Soldier
  3911. Nominal=yes
  3912. Primary=M1Carbine
  3913. Prerequisite=BARRACKS
  3914. CrushSound=SQUISH6
  3915. Strength=125
  3916. Pip=green
  3917. Armor=none
  3918. TechLevel=1
  3919. Sight=5
  3920. Speed=5
  3921. Owner=GDI,Nod
  3922. Cost=120
  3923. Points=5
  3924. VoiceSelect=15-I000,15-I004,15-I012,15-I048
  3925. VoiceMove=15-I018,15-I024,15-I044
  3926. VoiceAttack=15-I044,15-I050,15-I044,15-I046
  3927. VoiceFeedback=15-I058,15-I064
  3928. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3929. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3930. PhysicalSize=1
  3931. MovementZone=Infantry
  3932. ThreatPosed=10    ; This value MUST be 0 for all building addons
  3933. Elite=JumpCannon
  3934. EliteAbilities=SCATTER
  3935. ImmuneToVeins=yes
  3936. Sensors=no
  3937.  
  3938. [E2]
  3939. Name=Disc Thrower
  3940. Category=Soldier
  3941. Nominal=yes
  3942. Primary=Grenade
  3943. Prerequisite=GAPILE
  3944. CrushSound=SQUISH6
  3945. Strength=150
  3946. Armor=none
  3947. TechLevel=2
  3948. Pip=green
  3949. Sight=7
  3950. Speed=4
  3951. Owner=GDI
  3952. Cost=200
  3953. Points=5
  3954. VoiceSelect=15-I000,15-I004,15-I012,15-I048
  3955. VoiceMove=15-I018,15-I024,15-I044
  3956. VoiceAttack=15-I044,15-I050,15-I044,15-I046
  3957. VoiceFeedback=15-I058,15-I064
  3958. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3959. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3960. PhysicalSize=1
  3961. Sensors=no
  3962. Explodes=yes
  3963. MovementZone=InfantryDestroyer
  3964. ThreatPosed=15    ; This value MUST be 0 for all building addons
  3965. EliteAbilities=FIREPOWER
  3966. ImmuneToVeins=yes
  3967.  
  3968. [E3]
  3969. Name=Rocket Infantry
  3970. Category=Soldier
  3971. Nominal=yes
  3972. Primary=Dragon
  3973. Prerequisite=NAHAND
  3974. CrushSound=SQUISH6
  3975. Strength=100
  3976. Armor=none
  3977. TechLevel=2
  3978. Pip=green
  3979. Sight=7
  3980. Sensors=no
  3981. Speed=4
  3982. Owner=Nod
  3983. Cost=250
  3984. Points=5
  3985. VoiceSelect=15-I000,15-I032,15-I048
  3986. VoiceMove=15-I008,15-I014,15-I026
  3987. VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
  3988. VoiceFeedback=15-I058,15-I064
  3989. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3990. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3991. PhysicalSize=1
  3992. MovementZone=InfantryDestroyer
  3993. ThreatPosed=20    ; This value MUST be 0 for all building addons
  3994. EliteAbilities=STRONGER
  3995. ImmuneToVeins=yes
  3996.  
  3997. ; Hack to make MultiMissile work! Don't change data!
  3998. [WEEDGUY]
  3999. Name=Chem Spray Infantry
  4000. Category=Soldier
  4001. Primary=MultiCluster
  4002. Prerequisite=BARRACKS
  4003. TiberiumProof=yes
  4004. CrushSound=SQUISHY2
  4005. Strength=130
  4006. Storage=7
  4007. Pip=green
  4008. Fearless=yes
  4009. Armor=none
  4010. TechLevel=-1
  4011. Sight=4
  4012. Speed=3
  4013. Owner=GDI
  4014. AllowedToStartInMultiplayer=no
  4015. Cost=300
  4016. Points=5
  4017. VoiceSelect=15-I000,15-I006,15-I040,15-I042
  4018. VoiceMove=15-I024,15-I044
  4019. VoiceAttack=15-I006,15-I046
  4020. VoiceFeedback=15-I058,15-I064
  4021. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4022. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4023. PhysicalSize=1
  4024. MovementZone=Infantry
  4025. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4026.  
  4027. [MEDIC]
  4028. Name=Medic
  4029. Category=Soldier
  4030. Primary=Heal
  4031. Nominal=yes
  4032. Prerequisite=GAPILE
  4033. CrushSound=SQUISHY2
  4034. Strength=125
  4035. Armor=none
  4036. TechLevel=4
  4037. Sight=6
  4038. Speed=4
  4039. Sensors=no
  4040. SelfHealing=yes
  4041. Pip=red
  4042. Owner=GDI
  4043. AllowedToStartInMultiplayer=no
  4044. Cost=600
  4045. Points=5
  4046. VoiceSelect=20-I000,20-I004,20-I006
  4047. VoiceMove=20-I008,20-I010,20-I012
  4048. VoiceAttack=20-I016,20-I018,20-I020
  4049. VoiceFeedback=
  4050. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4051. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4052. PhysicalSize=1
  4053. MovementZone=Infantry
  4054. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4055. GuardRange=8
  4056. SpecialThreatValue=1
  4057. ImmuneToVeins=yes
  4058. EliteAbility=Stronger
  4059.  
  4060. [UMAGON]
  4061. Name=Umagon
  4062. Category=Soldier
  4063. Primary=Sniper
  4064. Prerequisite=GAPILE,GATECH
  4065. CrushSound=SQUISH6
  4066. TiberiumProof=yes
  4067. TiberiumHeal=yes
  4068. Strength=150
  4069. Armor=light
  4070. TechLevel=10
  4071. Sight=7
  4072. Speed=5
  4073. Sensors=no
  4074. Owner=GDI
  4075. Pip=white
  4076. AIBuildThis=yes
  4077. AllowedToStartInMultiplayer=no
  4078. Cost=1600
  4079. Points=5
  4080. Trainable=yes
  4081. VoiceSelect=10-I000,10-I002,10-I004,10-I006
  4082. VoiceMove=10-I016,10-I020,10-I022
  4083. VoiceAttack=10-I024,10-I026,10-I028,10-I030
  4084. VoiceFeedback=
  4085. VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL2,DEDGIRL4
  4086. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4087. PhysicalSize=1
  4088. MovementZone=Infantry
  4089. ThreatPosed=15    ; This value MUST be 0 for all building addons
  4090. ImmuneToVeins=yes
  4091. BuildLimit=1
  4092. Nominal=yes
  4093. Elite=SniperTower
  4094. EliteAbilities=FASTER,STRONGER,FIREPOWER,SCATTER,ROF,SIGHT
  4095.  
  4096. [GHOST]
  4097. Name=Ghost Stalker
  4098. Category=Soldier
  4099. Prerequisite=GAPILE,GATECH
  4100. Primary=LtRail
  4101. Sensors=no
  4102. TiberiumHeal=yes
  4103. CrushSound=SQUISHY2
  4104. TiberiumProof=yes
  4105. Strength=200
  4106. Nominal=yes
  4107. Armor=light
  4108. TechLevel=10
  4109. Pip=white
  4110. Sight=6
  4111. Speed=4
  4112. Owner=GDI
  4113. AllowedToStartInMultiplayer=no
  4114. Cost=1750
  4115. Points=5
  4116. Trainable=yes
  4117. VoiceSelect=14-I000,14-I002,14-I004
  4118. VoiceMove=14-I008,14-I010,14-I012,14-I014
  4119. VoiceAttack=14-I008,14-I010,14-I014,14-I016
  4120. VoiceFeedback=
  4121. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4122. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4123. PhysicalSize=1
  4124. Sensors=no
  4125. MovementZone=Infantry
  4126. ThreatPosed=25    ; This value MUST be 0 for all building addons
  4127. SpecialThreatValue=1
  4128. BuildLimit=1
  4129. ImmuneToVeins=yes
  4130. Elite=MechRailgun
  4131. EliteAbilities=FASTER,STRONGER,FIREPOWER,SCATTER,ROF,SIGHT,C4
  4132.  
  4133. [CYBORG]
  4134. Name=Cyborg
  4135. Nominal=yes
  4136. Category=Soldier
  4137. Prerequisite=NAHAND
  4138. Primary=Vulcan3
  4139. CrushSound=SQUISHY2
  4140. Crushable=no
  4141. TiberiumProof=yes
  4142. TiberiumHeal=yes
  4143. Fearless=yes
  4144. Cyborg=yes
  4145. Pip=white
  4146. Strength=300 ; w350
  4147. Armor=light
  4148. TechLevel=4
  4149. Sight=5
  4150. Speed=4
  4151. Owner=Nod
  4152. Cost=650
  4153. Points=5
  4154. Sensors=no
  4155. VoiceSelect=22-I000,22-I002,22-I006
  4156. VoiceMove=22-I008,22-I010,22-I014,22-I016,22-I020
  4157. VoiceAttack=22-I008,22-I010,22-I012,22-I018
  4158. VoiceFeedback=
  4159. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4160. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4161. PhysicalSize=1
  4162. MovementZone=Infantry
  4163. DamageParticleSystems=SparkSys
  4164. ThreatPosed=15    ; This value MUST be 0 for all building addons
  4165. EliteAbilities=STRONGER
  4166. ImmuneToVeins=yes
  4167.  
  4168. [MUTANT]
  4169. Name=Mutant
  4170. Category=Soldier
  4171. Primary=Vulcan3
  4172. CrushSound=SQUISH6
  4173. TiberiumProof=yes
  4174. TiberiumHeal=yes
  4175. Strength=50
  4176. Armor=none
  4177. TechLevel=-1
  4178. Sight=4
  4179. Speed=4
  4180. Owner=GDI,Nod
  4181. Cost=100
  4182. Pip=white
  4183. Points=5
  4184. AllowedToStartInMultiplayer=no
  4185. VoiceSelect=15-I032,15-I048
  4186. VoiceMove=15-I008,15-I014,15-I026
  4187. VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
  4188. VoiceFeedback=
  4189. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4190. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4191. PhysicalSize=1
  4192. MovementZone=Infantry
  4193. ThreatPosed=10    ; This value MUST be 0 for all building addons
  4194. ImmuneToVeins=yes
  4195.  
  4196. [FLAM]
  4197. Image=MUTANT
  4198. Name=Flame-thrower
  4199. Category=Soldier
  4200. Primary=FireballLauncher
  4201. CrushSound=SQUISH6
  4202. TiberiumProof=no
  4203. TiberiumHeal=no
  4204. Strength=120
  4205. Armor=none
  4206. TechLevel=9
  4207. Sight=4
  4208. Speed=4
  4209. Owner=GDI
  4210. Cost=800
  4211. Pip=green
  4212. Points=5
  4213. Nominal=yes
  4214. AllowedToStartInMultiplayer=no
  4215. VoiceSelect=15-I032,15-I048
  4216. VoiceMove=15-I008,15-I014,15-I026
  4217. VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
  4218. VoiceFeedback=
  4219. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4220. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4221. PhysicalSize=1
  4222. MovementZone=Infantry
  4223. ThreatPosed=10    ; This value MUST be 0 for all building addons
  4224. ImmuneToVeins=yes
  4225. Prerequisite=GARADR
  4226. Trainable=yes
  4227. AIBuildThis=yes
  4228. EliteAbility=FASTER
  4229.  
  4230. [SLAV]
  4231. Name=Slavick
  4232. Category=Soldier
  4233. Primary=none
  4234. CrushSound=SQUISH6
  4235. Strength=300
  4236. Armor=none
  4237. Pip=white
  4238. TechLevel=-1
  4239. Sight=4
  4240. Speed=4
  4241. Owner=GDI,Nod
  4242. Cost=100
  4243. AllowedToStartInMultiplayer=no
  4244. Points=5
  4245. VoiceSelect=12-I000,12-I002,12-I004
  4246. VoiceMove=12-I006,12-I008,12-I010
  4247. VoiceAttack=12-I012,12-I014,12-I016
  4248. VoiceFeedback=
  4249. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4250. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4251. PhysicalSize=1
  4252. MovementZone=Infantry
  4253. ThreatPosed=10    ; This value MUST be 0 for all building addons
  4254. ImmuneToVeins=yes
  4255.  
  4256. [HWC]
  4257. Image=SLAV
  4258. Name=Heavy Weapons Commando
  4259. Category=Soldier
  4260. Primary=Minigun
  4261. CrushSound=SQUISH6
  4262. TiberiumProof=no
  4263. TiberiumHeal=no
  4264. Strength=150
  4265. Armor=heavy
  4266. Sensors=no
  4267. TechLevel=10
  4268. Sight=4
  4269. Speed=3
  4270. Pip=green
  4271. Owner=Nod
  4272. Cost=1600
  4273. Prerequisite=NATMPL
  4274. Nominal=yes
  4275. Points=5
  4276. AllowedToStartInMultiplayer=no
  4277. VoiceSelect=12-I000,12-I002,12-I004
  4278. VoiceMove=12-I006,12-I008,12-I010
  4279. VoiceAttack=12-I012,12-I014,12-I016
  4280. VoiceFeedback=
  4281. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4282. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4283. PhysicalSize=1
  4284. MovementZone=Infantry
  4285. ThreatPosed=10    ; This value MUST be 0 for all building addons
  4286. ImmuneToVeins=yes
  4287. AIBuildThis=yes
  4288. EliteAbility=FASTER
  4289.  
  4290. [MUTANT3]
  4291. Name=Mutant Sergeant
  4292. Category=Soldier
  4293. Primary=Vulcan3
  4294. CrushSound=SQUISHY2
  4295. TiberiumProof=yes
  4296. TiberiumHeal=yes
  4297. Strength=50
  4298. Pip=white
  4299. Armor=none
  4300. TechLevel=-1
  4301. Sight=4
  4302. Speed=4
  4303. Owner=GDI,Nod
  4304. Cost=100
  4305. Points=5
  4306. AllowedToStartInMultiplayer=no
  4307. VoiceSelect=15-I032,15-I048
  4308. VoiceMove=15-I008,15-I014,15-I026
  4309. VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
  4310. VoiceFeedback=
  4311. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4312. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4313. PhysicalSize=1
  4314. MovementZone=Infantry
  4315. ThreatPosed=10    ; This value MUST be 0 for all building addons
  4316. ImmuneToVeins=yes
  4317.  
  4318. [LAST]
  4319. Image=MUTANT3
  4320. Name=Laser Trooper
  4321. Sensors=no    
  4322. Category=Soldier
  4323. Primary=LaserFire2
  4324. CrushSound=SQUISHY2
  4325. TiberiumProof=no
  4326. TiberiumHeal=no
  4327. Strength=120
  4328. Pip=green
  4329. Armor=none
  4330. TechLevel=10
  4331. Sight=4
  4332. Speed=4
  4333. Prerequisite=NATECH
  4334. Owner=Nod
  4335. Cost=850
  4336. Nominal=yes
  4337. Points=5
  4338. AllowedToStartInMultiplayer=no
  4339. VoiceSelect=15-I032,15-I048
  4340. VoiceMove=15-I008,15-I014,15-I026
  4341. VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
  4342. VoiceFeedback=
  4343. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4344. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4345. PhysicalSize=1
  4346. MovementZone=Infantry
  4347. AIBuildThis=yes
  4348. ThreatPosed=10    ; This value MUST be 0 for all building addons
  4349. ImmuneToVeins=yes
  4350. EliteAbility=FIREPOWER
  4351.  
  4352. [TRATOS]
  4353. Name=Tratos
  4354. Category=Soldier
  4355. Primary=none
  4356. CrushSound=SQUISHY2
  4357. TiberiumProof=yes
  4358. TiberiumHeal=yes
  4359. Strength=200
  4360. Armor=none
  4361. TechLevel=-1
  4362. Sight=4
  4363. Speed=7
  4364. Owner=Civilian
  4365. Pip=white
  4366. Nominal=yes
  4367. Cost=700
  4368. Points=5
  4369. AllowedToStartInMultiplayer=no
  4370. VoiceSelect=13-I000,13-I002,13-I004,13-I006
  4371. VoiceMove=13-I008,13-I010,13-I012,13-I014
  4372. VoiceAttack=13-I016,13-I018,13-I020
  4373. VoiceFeedback=
  4374. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4375. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4376. PhysicalSize=1
  4377. MovementZone=Infantry
  4378. ThreatPosed=10    ; This value MUST be 0 for all building addons
  4379. ImmuneToVeins=yes
  4380.  
  4381. [OXANNA]
  4382. Name=Oxanna
  4383. Category=Soldier
  4384. Primary=Vulcan3
  4385. CrushSound=SQUISH6
  4386. TiberiumProof=yes
  4387. TiberiumHeal=yes
  4388. Strength=50
  4389. Armor=none
  4390. TechLevel=-1
  4391. Sight=4
  4392. Speed=4
  4393. AllowedToStartInMultiplayer=no
  4394. Owner=GDI,Nod
  4395. Cost=100
  4396. Pip=white
  4397. Points=5
  4398. VoiceSelect=11-I000,11-I002,11-I004,11-I006
  4399. VoiceMove=11-I008,11-I010,11-I012
  4400. VoiceAttack=11-I014,11-I016,11-I018
  4401. VoiceFeedback=
  4402. VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL2,DEDGIRL4
  4403. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4404. PhysicalSize=1
  4405. MovementZone=Infantry
  4406. ThreatPosed=10    ; This value MUST be 0 for all building addons
  4407. ImmuneToVeins=yes
  4408.  
  4409. [SABO]
  4410. Image=OXANNA
  4411. Name=Saboteur
  4412. Category=Soldier
  4413. Prerequisite=NATECH
  4414. Primary=none
  4415. CrushSound=SQUISH6
  4416. TiberiumProof=no
  4417. TiberiumHeal=no
  4418. Strength=50
  4419. Armor=none
  4420. TechLevel=10
  4421. Sight=4
  4422. Speed=4
  4423. AllowedToStartInMultiplayer=no
  4424. C4=yes
  4425. Nominal=yes
  4426. Owner=Nod
  4427. Cost=900
  4428. Sensors=no
  4429. Pip=green
  4430. Points=5
  4431. VoiceSelect=11-I000,11-I002,11-I004,11-I006
  4432. VoiceMove=11-I008,11-I010,11-I012
  4433. VoiceAttack=11-I014,11-I016,11-I018
  4434. VoiceFeedback=
  4435. VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL2,DEDGIRL4
  4436. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4437. PhysicalSize=1
  4438. MovementZone=Infantry
  4439. ThreatPosed=10    ; This value MUST be 0 for all building addons
  4440. ImmuneToVeins=yes
  4441.  
  4442. [DOGGIE]
  4443. Name=Tiberian Fiend
  4444. Nominal=yes
  4445. Category=Soldier
  4446. Doggie=yes
  4447. Primary=FiendShard
  4448. CrushSound=SQUISHY2
  4449. Strength=250
  4450. Armor=light
  4451. Fearless=no
  4452. TiberiumProof=yes
  4453. TiberiumHeal=yes
  4454. Trainable=no
  4455. Pip=green
  4456. TechLevel=10
  4457. Sight=4
  4458. Sensors=no
  4459. Speed=8
  4460. AIBuildThis=yes
  4461. Owner=Nod
  4462. AllowedToStartInMultiplayer=no
  4463. Prerequisite=NATMPL,NATECH
  4464. Cost=2000
  4465. Points=5
  4466. VoiceSelect=FIEND1,FIEND2
  4467. VoiceMove=FIEND1,FIEND2
  4468. VoiceAttack=FIEND1,FIEND2
  4469. VoiceFeedback=FIEND1,FIEND2
  4470. VoiceDie=FIEND1
  4471. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4472. PhysicalSize=1
  4473. MovementZone=Infantry
  4474. ThreatPosed=25    ; This value MUST be 0 for all building addons
  4475.  
  4476. [ENGINEER]
  4477. Name=Engineer
  4478. Category=Soldier
  4479. Primary=none
  4480. Prerequisite=BARRACKS
  4481. CrushSound=SQUISH6
  4482. Strength=100
  4483. Armor=none
  4484. TechLevel=2
  4485. Nominal=yes
  4486. Sight=4
  4487. Sensors=no
  4488. Speed=4
  4489. Pip=yellow
  4490. Engineer=yes
  4491. Owner=GDI,Nod
  4492. AllowedToStartInMultiplayer=no
  4493. Cost=500
  4494. Points=5
  4495. VoiceSelect=19-I000,19-I002,19-I006
  4496. VoiceMove=19-I010,19-I016
  4497. VoiceAttack=19-I018,19-I016
  4498. VoiceFeedback=
  4499. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4500. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4501. PhysicalSize=1
  4502. MovementZone=Infantry
  4503. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4504. SpecialThreatValue=1    ; this should be between 0 and 1
  4505. ImmuneToVeins=yes
  4506. GuardRange=9
  4507.  
  4508. [JUMPJET]
  4509. Name=Jumpjet Infantry
  4510. Category=Soldier
  4511. JumpJet=yes
  4512. Primary=JumpCannon
  4513. Prerequisite=GAPILE,GARADR
  4514. Crushable=no
  4515. Nominal=yes
  4516. Strength=120
  4517. Sensors=no
  4518. Fearless=yes
  4519. Armor=light
  4520. TechLevel=6
  4521. Sight=6
  4522. Pip=green
  4523. Speed=5
  4524. Owner=GDI
  4525. AllowedToStartInMultiplayer=no
  4526. Cost=600
  4527. Points=5
  4528. VoiceSelect=15-I000,15-I004,15-I012,15-I048
  4529. VoiceMove=15-I018,15-I024,15-I044
  4530. VoiceAttack=15-I044,15-I050,15-I044,15-I046
  4531. VoiceFeedback=15-I058,15-I064
  4532. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4533. Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
  4534. PhysicalSize=1
  4535. MovementZone=Fly        ; This needs to be None, like aircraft
  4536. ThreatPosed=15    ; This value MUST be 0 for all building addons
  4537. EliteAbilities=RADAR_INVISIBLE
  4538. Elite=Dragon
  4539.  
  4540. [MHIJACK]
  4541. Name=Mutant Hijacker
  4542. Category=Soldier
  4543. Prerequisite=GATECH
  4544. Primary=none
  4545. Crushable=no
  4546. Nominal=yes
  4547. ;CrushSound=SQUISHY2
  4548. Strength=300
  4549. Armor=none
  4550. Sensors=no
  4551. TiberiumProof=yes
  4552. TiberiumHeal=yes
  4553. TechLevel=10
  4554. Sight=6
  4555. Speed=7
  4556. Pip=white
  4557. Owner=GDI
  4558. Cost=1850
  4559. AllowedToStartInMultiplayer=no
  4560. Points=5
  4561. Trainable=no
  4562. VoiceSelect=24-I000,24-I002,24-I004,24-I006
  4563. VoiceMove=24-I008,24-I010,24-I012,24-I014
  4564. VoiceAttack=24-I016,24-I018,24-I020,24-I022,24-I024
  4565. VoiceFeedback=
  4566. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4567. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4568. PhysicalSize=1
  4569. VehicleThief=yes
  4570. MovementZone=Infantry
  4571. ThreatPosed=20    ; This value MUST be 0 for all building addons
  4572. SpecialThreatValue=1    ; this should be between 0 and 1
  4573. GuardRange=6
  4574. ImmuneToVeins=yes
  4575.  
  4576. [MWMN]
  4577. Name=Mutant Soldier
  4578. Category=Soldier
  4579. Primary=Vulcan3
  4580. CrushSound=SQUISH6
  4581. TiberiumProof=yes
  4582. TiberiumHeal=yes
  4583. Strength=50
  4584. Armor=none
  4585. TechLevel=-1
  4586. Sight=4
  4587. Speed=4
  4588. Pip=white
  4589. Owner=GDI,Nod
  4590. Cost=100
  4591. Points=5
  4592. AllowedToStartInMultiplayer=no
  4593. VoiceSelect=
  4594. VoiceMove=
  4595. VoiceAttack=
  4596. VoiceFeedback=
  4597. VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL2,DEDGIRL4
  4598. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4599. PhysicalSize=1
  4600. MovementZone=Infantry
  4601. ThreatPosed=10    ; This value MUST be 0 for all building addons
  4602. ImmuneToVeins=yes
  4603.  
  4604. [CHEM]
  4605. Image=MWMN
  4606. Name=Chem Spray Infantry
  4607. Category=Soldier
  4608. Primary=75mm
  4609. AIBuildThis=yes
  4610. Sensors=no
  4611. Prerequisite=NATMPL
  4612. Crushable=no
  4613. Explodes=yes
  4614. Strength=50
  4615. Armor=none
  4616. Pip=green
  4617. Nominal=yes
  4618. TechLevel=10
  4619. AIBuildThis=yes
  4620. Sight=4
  4621. Speed=4
  4622. Owner=Nod
  4623. Cost=1800
  4624. AllowedToStartInMultiplayer=no
  4625. Points=5
  4626. VoiceSelect=15-I000,15-I032,15-I048
  4627. VoiceMove=15-I008,15-I014,15-I026
  4628. VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
  4629. VoiceFeedback=15-I058,15-I064
  4630. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4631. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4632. PhysicalSize=1
  4633. MovementZone=Infantry
  4634. ThreatPosed=10    ; This value MUST be 0 for all building addons
  4635. ImmuneToVeins=yes
  4636. EliteAbility=STRONGER
  4637.  
  4638. ; civilians
  4639.  
  4640. [CIV1]
  4641. Name=Civilian
  4642. Category=Civilian
  4643. Strength=50
  4644. Armor=none
  4645. TechLevel=-1
  4646. CrushSound=SQUISH6
  4647. Insignificant=yes
  4648. Nominal=yes
  4649. Sight=2
  4650. Speed=5
  4651. Owner=GDI,Nod
  4652. AllowedToStartInMultiplayer=no
  4653. Cost=10
  4654. Points=1
  4655. ;Ammo=10
  4656. Fraidycat=yes
  4657. Civilian=yes
  4658. Nominal=yes
  4659. Pip=white
  4660. VoiceSelect=Boop
  4661. VoiceMove=Boop
  4662. VoiceAttack=Boop
  4663. VoiceFeedback=
  4664. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4665. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4666. PhysicalSize=1
  4667. MovementZone=Infantry
  4668. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4669. ImmuneToVeins=yes
  4670.  
  4671. [CIV2]
  4672. Name=Civilian
  4673. Category=Civilian
  4674. Strength=50
  4675. Armor=none
  4676. TechLevel=-1
  4677. CrushSound=SQUISHY2
  4678. Insignificant=yes
  4679. Sight=2
  4680. Speed=5
  4681. Owner=GDI,Nod
  4682. AllowedToStartInMultiplayer=no
  4683. Cost=10
  4684. Points=1
  4685. ;Ammo=10
  4686. Fraidycat=yes
  4687. Civilian=yes
  4688. Nominal=yes
  4689. Pip=white
  4690. VoiceSelect=Boop
  4691. VoiceMove=Boop
  4692. VoiceAttack=Boop
  4693. VoiceFeedback=
  4694. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4695. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4696. PhysicalSize=1
  4697. MovementZone=Infantry
  4698. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4699. ImmuneToVeins=yes
  4700.  
  4701. [CIV3]
  4702. Name=Civilian
  4703. Category=Civilian
  4704. Strength=50
  4705. Armor=none
  4706. TechLevel=-1
  4707. CrushSound=SQUISH6
  4708. Insignificant=yes
  4709. Sight=2
  4710. Speed=5
  4711. Owner=GDI,Nod
  4712. AllowedToStartInMultiplayer=no
  4713. Cost=10
  4714. Points=1
  4715. ;Ammo=10
  4716. Fraidycat=yes
  4717. Civilian=yes
  4718. Nominal=yes
  4719. Pip=white
  4720. VoiceSelect=
  4721. VoiceMove=
  4722. VoiceAttack
  4723. VoiceFeedback=
  4724. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4725. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4726. PhysicalSize=1
  4727. MovementZone=Infantry
  4728. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4729. ImmuneToVeins=yes
  4730.  
  4731. [CTECH]
  4732. Name=Technician
  4733. Image=CIV3
  4734. Category=Civilian
  4735. Strength=50
  4736. Primary=M1Carbine
  4737. Armor=none
  4738. TechLevel=-1
  4739. CrushSound=SQUISH6
  4740. Insignificant=yes
  4741. Sight=2
  4742. Speed=5
  4743. Owner=GDI,Nod
  4744. AllowedToStartInMultiplayer=no
  4745. Cost=10
  4746. Points=1
  4747. Ammo=10
  4748. Reload=80
  4749. Fraidycat=no
  4750. Civilian=yes
  4751. Nominal=yes
  4752. Pip=white
  4753. VoiceSelect=
  4754. VoiceMove=
  4755. VoiceAttack=
  4756. VoiceFeedback=
  4757. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4758. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4759. PhysicalSize=1
  4760. MovementZone=Infantry
  4761. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4762. ImmuneToVeins=yes
  4763. Elite=M1Carbine
  4764.  
  4765. ; ******* aircraft types *******
  4766.  
  4767. ; Drop Pod
  4768. [DPOD]
  4769. Name=Drop Pod
  4770. Category=AirPower
  4771. Prerequisite=GAHPAD
  4772. Primary=Vulcan2
  4773. Strength=60
  4774. Selectable=no
  4775. Armor=light
  4776. TechLevel=-1
  4777. Sight=0
  4778. RadarInvisible=yes
  4779. Speed=16
  4780. Owner=GDI
  4781. Cost=10
  4782. Points=20
  4783. ROT=5
  4784. Ammo=5
  4785. Passengers=5
  4786. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4787. MaxDebris=3
  4788. VoiceSelect=30-I000,30-I002,30-I004,30-I006
  4789. VoiceMove=30-I014,30-I016,30-I018,30-I022
  4790. VoiceAttack=30-I022,30-I030,30-I034,30-I036
  4791. Locomotor={4A582745-9839-11d1-B709-00A024DDAFD1}
  4792. MovementZone=Fly
  4793. ThreatPosed=10    ; This value MUST be 0 for all building addons
  4794.  
  4795. ; Dropship
  4796. [DSHP]
  4797. Name=Dropship
  4798. Prerequisite=GAWEAP
  4799. Strength=200
  4800. Primary=Parachute
  4801. Category=AirLift
  4802. Armor=heavy
  4803. Landable=yes
  4804. TechLevel=10
  4805. Sight=3
  4806. PipScale=Passengers
  4807. Speed=18
  4808. PitchSpeed=.4
  4809. FlightLevel=600
  4810. RadarInvisible=yes
  4811. Owner=GDI
  4812. Cost=1250
  4813. Points=25
  4814. ROT=5
  4815. Selectable=yes
  4816. Passengers=10
  4817. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4818. VoiceSelect=30-I000,30-I002,30-I004,30-I006
  4819. VoiceMove=30-I014,30-I016,30-I018,30-I022
  4820. VoiceAttack=30-I022,30-I034,30-I036
  4821. IsDropship=yes
  4822. MaxDebris=9
  4823. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  4824. MovementZone=Fly
  4825. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4826. Dock=GADROP
  4827. SlowdownDistance=2000
  4828. DamageParticleSystems=SparkSys,SmallGreySSys
  4829. LegalTarget=yes
  4830. AuxSound1=DROPUP1    ;Taking off
  4831. AuxSound2=DROPDWN1    ;Landing
  4832.  
  4833. ; ORCA Fighter
  4834. [ORCA]
  4835. Name=Orca Fighter
  4836. Prerequisite=GAHPAD
  4837. Primary=Hellfire
  4838. Strength=200
  4839. Category=AirPower
  4840. Armor=light
  4841. TechLevel=5
  4842. Sight=2
  4843. Nominal=yes
  4844. RadarInvisible=no
  4845. Landable=yes
  4846. MoveToShroud=no
  4847. Dock=GAHPAD,NAHPAD
  4848. PipScale=Ammo
  4849. Speed=20
  4850. PitchSpeed=.16
  4851. Owner=GDI
  4852. Cost=1000
  4853. Points=20
  4854. FlightLevel=1600
  4855. ROT=5
  4856. Ammo=5
  4857. Crewed=yes
  4858. GuardRange=30
  4859. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4860. MaxDebris=4
  4861. VoiceSelect=30-I000,30-I002,30-I004,30-I006
  4862. VoiceMove=30-I014,30-I016,30-I018,30-I022
  4863. VoiceAttack=30-I022,30-I030,30-I034,30-I036
  4864. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  4865. MovementZone=Fly
  4866. ThreatPosed=20    ; This value MUST be 0 for all building addons
  4867. DamageParticleSystems=SparkSys,SmallGreySSys
  4868. AuxSound1=ORCAUP1    ;Taking off
  4869. AuxSound2=ORCADWN1    ;Landing
  4870.  
  4871. ; ORCA Bomber
  4872. [ORCAB]
  4873. Name=Orca Bomber
  4874. Prerequisite=GAHPAD,GATECH
  4875. Primary=Bomb
  4876. Strength=260
  4877. Category=AirPower
  4878. Armor=light
  4879. TechLevel=8
  4880. Sight=2
  4881. Nominal=yes
  4882. RadarInvisible=no
  4883. Landable=yes
  4884. MoveToShroud=no
  4885. Dock=GAHPAD,NAHPAD
  4886. PipScale=Ammo
  4887. Speed=12
  4888. PitchSpeed=.16
  4889. Owner=GDI
  4890. Cost=1600
  4891. Points=20
  4892. ROT=5
  4893. Ammo=2
  4894. Crewed=yes
  4895. GuardRange=30
  4896. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4897. MaxDebris=4
  4898. VoiceSelect=30-I000,30-I002,30-I004,30-I006
  4899. VoiceMove=30-I014,30-I016,30-I018,30-I022
  4900. VoiceAttack=30-I022,30-I030,30-I034,30-I036
  4901. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  4902. MovementZone=Fly
  4903. ThreatPosed=25    ; This value MUST be 0 for all building addons
  4904. DamageParticleSystems=SparkSys,SmallGreySSys
  4905. AuxSound1=ORCAUP1    ;Taking off
  4906. AuxSound2=ORCADWN1    ;Landing
  4907. EliteAbilities=RADAR_INVISIBLE
  4908. ; Orca Transport
  4909. [ORCATRAN]
  4910. Name=Orca Transport
  4911. Prerequisite=GAHPAD
  4912. Strength=200
  4913. Category=AirPower
  4914. Armor=light
  4915. TechLevel=-1
  4916. Sight=2
  4917. RadarInvisible=no
  4918. Landable=yes
  4919. PipScale=Passengers
  4920. Passengers=5
  4921. Speed=9
  4922. PitchSpeed=1.1
  4923. Owner=GDI
  4924. Cost=1200
  4925. Points=20
  4926. ROT=5
  4927. Crewed=yes
  4928. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4929. MaxDebris=4
  4930. VoiceSelect=30-I000,30-I002,30-I004,30-I006
  4931. VoiceMove=30-I014,30-I016,30-I018,30-I022
  4932. VoiceAttack=30-I022,30-I034,30-I036
  4933. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  4934. MovementZone=Fly
  4935. DamageParticleSystems=SparkSys,SmallGreySSys
  4936. AuxSound1=ORCAUP1    ;Taking off
  4937. AuxSound2=ORCADWN1    ;Landing
  4938. ThreatPosed=0
  4939. SpecialThreatValue=1
  4940.  
  4941. ; Orca Transport
  4942. [SPYP]
  4943. Name=Orca Spy Plane
  4944. Image=ORCATRAN
  4945. Prerequisite=GATECH
  4946. Strength=200
  4947. Category=AirPower
  4948. Armor=light
  4949. TechLevel=10
  4950. Sight=8
  4951. RadarInvisible=yes
  4952. Landable=yes
  4953. Speed=25
  4954. PitchSpeed=1.1
  4955. Owner=GDI
  4956. Cost=1400
  4957. Points=20
  4958. MoveToShroud=yes
  4959. ROT=5
  4960. Crewed=yes
  4961. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4962. MaxDebris=4
  4963. VoiceSelect=30-I000,30-I002,30-I004,30-I006
  4964. VoiceMove=30-I014,30-I016,30-I018,30-I022
  4965. VoiceAttack=30-I022,30-I034,30-I036
  4966. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  4967. MovementZone=Fly
  4968. DamageParticleSystems=SparkSys,SmallGreySSys
  4969. AuxSound1=ORCAUP1    ;Taking off
  4970. AuxSound2=ORCADWN1    ;Landing
  4971. ThreatPosed=0
  4972. SpecialThreatValue=1
  4973.  
  4974. ; Carryall
  4975. [TRNSPORT]
  4976. Name=Carryall
  4977. Prerequisite=GAHPAD
  4978. Strength=175
  4979. Nominal=yes
  4980. Category=AirPower
  4981. Armor=light
  4982. TechLevel=9
  4983. Sight=2
  4984. RadarInvisible=no
  4985. Carryall=yes
  4986. Landable=yes
  4987. MoveToShroud=no
  4988. Speed=16
  4989. PitchSpeed=1.1
  4990. Owner=GDI
  4991. Cost=750
  4992. Points=20
  4993. ROT=5
  4994. Crewed=yes
  4995. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4996. MaxDebris=4
  4997. VoiceSelect=30-I000,30-I002,30-I004,30-I006
  4998. VoiceMove=30-I014,30-I016,30-I018,30-I022
  4999. VoiceAttack=30-I022,30-I034,30-I036
  5000. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  5001. MovementZone=Fly
  5002. DamageParticleSystems=SparkSys,SmallGreySSys
  5003. AuxSound1=DROPUP1 ;Taking off
  5004. AuxSound2=DROPDWN1 ;Landing
  5005. ThreatPosed=0
  5006. SpecialThreatValue=1
  5007.  
  5008. ; Banshee Fighter
  5009. [SCRIN]
  5010. Name=Banshee
  5011. Prerequisite=NAHPAD,NATECH
  5012. Primary=Proton
  5013. Strength=280
  5014. Category=AirPower
  5015. Armor=light
  5016. TechLevel=9
  5017. Sight=2
  5018. RadarInvisible=no
  5019. Landable=yes
  5020. MoveToShroud=no
  5021. Dock=NAHPAD,GAHPAD
  5022. PipScale=Ammo
  5023. Speed=18
  5024. PitchSpeed=.9
  5025. Owner=Nod
  5026. Cost=1500
  5027. Points=20
  5028. ROT=3
  5029. Ammo=4
  5030. Nominal=yes
  5031. Crewed=yes
  5032. GuardRange=30
  5033. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5034. MaxDebris=3
  5035. VoiceSelect=32-I000
  5036. VoiceMove=32-I004
  5037. VoiceAttack=32-I002,32-I004,32-I006
  5038. VoiceFeedback=32-I008
  5039. VoiceDie=32-I008
  5040. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  5041. MovementZone=Fly
  5042. ThreatPosed=30    ; This value MUST be 0 for all building addons
  5043. DamageParticleSystems=SparkSys,SmallGreySSys
  5044. AuxSound1=DROPUP1 ;Taking off
  5045. AuxSound2=DROPDWN1 ;Landing
  5046. EliteAbilities=RADAR_INVISIBLE
  5047.  
  5048. ; Apache Chopper
  5049. [APACHE]
  5050. Name=Harpy
  5051. Prerequisite=NAHPAD
  5052. Primary=JumpCannon
  5053. Strength=225
  5054. Category=AirPower
  5055. Armor=light
  5056. TechLevel=5
  5057. Sight=2
  5058. RadarInvisible=yes
  5059. Landable=yes
  5060. MoveToShroud=no
  5061. Dock=NAHPAD,GAHPAD
  5062. PipScale=Ammo
  5063. Speed=14
  5064. PitchSpeed=.16
  5065. Owner=Nod
  5066. Cost=1000
  5067. Points=20
  5068. ROT=5
  5069. Ammo=12
  5070. Crewed=yes
  5071. GuardRange=30
  5072. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5073. MaxDebris=3
  5074. VoiceSelect=30-I000,30-I002,30-I004,30-I006
  5075. VoiceMove=30-I014,30-I016,30-I018,30-I022
  5076. VoiceAttack=30-I022,30-I030,30-I034,30-I036
  5077. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  5078. MovementZone=Fly
  5079. ThreatPosed=15    ; This value MUST be 0 for all building addons
  5080. DamageParticleSystems=SparkSys,SmallGreySSys
  5081.  
  5082. ; Apache Chopper
  5083. [DX90]
  5084. Name=DragonFly X90
  5085. Image=DPOD
  5086. Prerequisite=NAHPAD
  5087. Primary=FireballLauncher
  5088. Secondary=FireballLauncher
  5089. Strength=90
  5090. Category=AirPower
  5091. Armor=light
  5092. TechLevel=5
  5093. Sight=2
  5094. Nominal=yes
  5095. RadarInvisible=yes
  5096. Landable=yes
  5097. MoveToShroud=no
  5098. Dock=NAHPAD,GAHPAD
  5099. PipScale=Ammo
  5100. Speed=26
  5101. PitchSpeed=.16
  5102. Owner=Nod
  5103. Cost=1300
  5104. Points=20
  5105. ROT=5
  5106. Ammo=12
  5107. Crewed=yes
  5108. GuardRange=30
  5109. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5110. MaxDebris=3
  5111. VoiceSelect=30-I000,30-I002,30-I004,30-I006
  5112. VoiceMove=30-I014,30-I016,30-I018,30-I022
  5113. VoiceAttack=30-I022,30-I030,30-I034,30-I036
  5114. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  5115. MovementZone=Fly
  5116. ThreatPosed=15    ; This value MUST be 0 for all building addons
  5117. DamageParticleSystems=SparkSys,SmallGreySSys
  5118. AIBuildThis=yes
  5119.  
  5120. ; ******* building types *******
  5121.  
  5122. ; advanced tech center
  5123. [GATECH]
  5124. Name=GDI Tech Center
  5125. Prerequisite=GAWEAP,GARADR
  5126. Strength=500
  5127. Primary=LandIon
  5128. Armor=wood
  5129. TechLevel=6
  5130. Adjacent=2
  5131. Sight=6
  5132. Nominal=yes
  5133. Owner=GDI
  5134. BuildLimit=1
  5135. Cost=1500
  5136. Points=85
  5137. Power=-200
  5138. Capturable=true
  5139. Crewed=yes
  5140. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5141. MaxDebris=5
  5142. ThreatPosed=50    ; This value MUST be 0 for all building addons
  5143. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5144. DamageSmokeOffset=1500, 1055, 815
  5145. AIBuildThis=yes
  5146. TogglePower=yes
  5147. Powered=true
  5148.  
  5149. ; GDI weapons factory
  5150. [GAWEAP]
  5151. Name=GDI War Factory
  5152. Image=GAWEAP
  5153. Nominal=yes
  5154. WeaponsFactory=yes
  5155. Prerequisite=PROC,GAPILE
  5156. Factory=UnitType
  5157. DeployTime=.044
  5158. Strength=1000
  5159. Armor=heavy
  5160. TechLevel=2
  5161. Sight=4
  5162. Adjacent=2
  5163. Owner=GDI
  5164. Cost=2000
  5165. Points=80
  5166. Power=-30
  5167. Capturable=true
  5168. Crewed=yes
  5169. Bib=yes
  5170. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5171. MaxDebris=8
  5172. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5173. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5174. DamageSmokeOffset=408, 880, 435
  5175. AIBuildThis=yes
  5176.  
  5177. ; NOD weapons factory
  5178. [NAWEAP]
  5179. Name=Nod War Factory
  5180. WeaponsFactory=yes
  5181. Prerequisite=PROC,NAHAND
  5182. Factory=UnitType
  5183. DeployTime=.044
  5184. Strength=1000
  5185. Nominal=yes
  5186. Adjacent=2
  5187. Armor=heavy
  5188. TechLevel=2
  5189. Sight=4
  5190. Owner=Nod
  5191. Cost=2000
  5192. Points=80
  5193. Power=-30
  5194. Capturable=true
  5195. Crewed=yes
  5196. Bib=yes
  5197. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5198. NaturalSmokeLocation=-12,0,370
  5199. MaxDebris=8
  5200. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5201. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5202. DamageSmokeOffset=395, 750, 410
  5203. AIBuildThis=yes
  5204.  
  5205. ; construction yard
  5206. [GACNST]
  5207. Name=Construction Yard
  5208. ConstructionYard=yes
  5209. Strength=2500
  5210. Armor=heavy
  5211. TechLevel=-1 
  5212. Adjacent=2
  5213. Factory=BuildingType
  5214. UndeploysInto=MCV
  5215. Sight=6
  5216. Owner=GDI,Nod
  5217. Cost=2000
  5218. Points=80
  5219. Power=0
  5220. Nominal=yes
  5221. Capturable=true
  5222. Crewed=yes
  5223. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5224. MaxDebris=10
  5225. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5226. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5227. DamageSmokeOffset=1470, 1060, 1078
  5228. AIBuildThis=yes
  5229. TogglePower=no
  5230.  
  5231. [GADPSA]
  5232. Name=Deployed Sensor Array
  5233. TechLevel=-1
  5234. Strength=600
  5235. Points=50
  5236. Cost=950
  5237. Nominal=yes
  5238. Sight=8
  5239. Power=0
  5240. Armor=wood
  5241. SensorArray=yes
  5242. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5243. VoiceSelect=25-I000
  5244. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  5245. MaxDebris=2
  5246. UndeploysInto=LPST
  5247. BaseNormal=no
  5248. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5249. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5250. DamageSmokeOffset=500, 500, 400
  5251. HasRadialIndicator=true
  5252. RadialColor=0,200,0
  5253. CloakRadiusInCells=20
  5254. TogglePower=no
  5255.  
  5256. [DMH]
  5257. Name=Deployed Mobile Helipad
  5258. Image=GADPSA
  5259. TechLevel=-1
  5260. Strength=600
  5261. Points=50
  5262. Cost=950
  5263. Nominal=yes
  5264. Sight=8
  5265. Power=0
  5266. Armor=wood
  5267. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5268. VoiceSelect=25-I000
  5269. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  5270. MaxDebris=2
  5271. UndeploysInto=MHELI
  5272. TickTank=Yes
  5273. BaseNormal=no
  5274. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5275. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5276. DamageSmokeOffset=500, 500, 400
  5277. TogglePower=no
  5278. UnitReload=yes
  5279. Helipad=yes
  5280.  
  5281. [GAICBM]
  5282. Name=Deployed Mobile SAM
  5283. TechLevel=-1
  5284. Strength=400
  5285. Points=50
  5286. Power=0
  5287. Nominal=yes
  5288. Armor=wood
  5289. ICBMLauncher=yes
  5290. Primary=RedEye2
  5291. ;SuperWeapon=MultiSpecial
  5292. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5293. MaxDebris=8
  5294. UndeploysInto=ICBM
  5295. BaseNormal=no
  5296. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5297. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5298. DamageSmokeOffset=500, 500, 400
  5299. TogglePower=no
  5300.  
  5301. [GATICK]
  5302. Name=Deployed Tick Tank
  5303. TechLevel=5
  5304. Strength=350
  5305. Points=50
  5306. Cost=800
  5307. Power=0
  5308. Armor=concrete
  5309. Sight=5
  5310. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5311. MaxDebris=4
  5312. UndeploysInto=TTNK
  5313. BaseNormal=no
  5314. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  5315. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  5316. Nominal=yes
  5317. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  5318. Crewed=yes
  5319. Primary=90mm
  5320. Elite=120mmx
  5321. Turret=yes
  5322. ROT=5
  5323. TickTank=yes
  5324. TurretAnim=TTNKTUR
  5325. TurretAnimIsVoxel=true
  5326. TurretAnimX=4
  5327. TurretAnimY=10
  5328. TurretAnimZAdjust=-20
  5329. ThreatPosed=30    ; This value MUST be 0 for all building addons
  5330. DamageParticleSystems=SparkSys,SmallGreySSys
  5331. DamageSmokeOffset=500, 500, 400
  5332. Trainable=yes
  5333. TogglePower=no
  5334. EliteAbilities=FIREPOWER
  5335. HasStupidGuardMode=false
  5336.  
  5337. [FTNKBOX]
  5338. Name=Transformer Box
  5339. TechLevel=5
  5340. Strength=500
  5341. Points=50
  5342. Image=GATICK
  5343. Cost=800
  5344. Power=0
  5345. Armor=concrete
  5346. Sight=5
  5347. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5348. MaxDebris=4
  5349. UndeploysInto=FTNK
  5350. BaseNormal=no
  5351. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  5352. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  5353. Nominal=yes
  5354. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  5355. Crewed=yes
  5356. Primary=none
  5357. Turret=no
  5358. ROT=5
  5359. TickTank=yes
  5360. ThreatPosed=30    ; This value MUST be 0 for all building addons
  5361. DamageParticleSystems=SparkSys,SmallGreySSys
  5362. DamageSmokeOffset=500, 500, 400
  5363. Trainable=yes
  5364. TogglePower=no
  5365. HasStupidGuardMode=false
  5366.  
  5367. [FTNKBOX2]
  5368. Name=Transformer Box
  5369. TechLevel=5
  5370. Strength=500
  5371. Points=50
  5372. Image=GATICK
  5373. Cost=800
  5374. Power=0
  5375. Armor=concrete
  5376. Sight=5
  5377. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5378. MaxDebris=4
  5379. UndeploysInto=FTNK2
  5380. BaseNormal=no
  5381. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  5382. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  5383. Nominal=yes
  5384. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  5385. Crewed=yes
  5386. Primary=none
  5387. Turret=no
  5388. ROT=5
  5389. TickTank=yes
  5390. ThreatPosed=30    ; This value MUST be 0 for all building addons
  5391. DamageParticleSystems=SparkSys,SmallGreySSys
  5392. DamageSmokeOffset=500, 500, 400
  5393. Trainable=yes
  5394. TogglePower=no
  5395. HasStupidGuardMode=false
  5396.  
  5397. [4TNKBOX]
  5398. Name=Transformer Box
  5399. TechLevel=5
  5400. Image=GATICK
  5401. Strength=700
  5402. Points=50
  5403. Cost=800
  5404. Power=0
  5405. Armor=concrete
  5406. Sight=5
  5407. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5408. MaxDebris=4
  5409. UndeploysInto=4TNK
  5410. BaseNormal=no
  5411. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  5412. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  5413. Nominal=yes
  5414. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  5415. Crewed=yes
  5416. Primary=none
  5417. Turret=no
  5418. ROT=5
  5419. TickTank=yes
  5420. ThreatPosed=30    ; This value MUST be 0 for all building addons
  5421. DamageParticleSystems=SparkSys,SmallGreySSys
  5422. DamageSmokeOffset=500, 500, 400
  5423. Trainable=yes
  5424. TogglePower=no
  5425. HasStupidGuardMode=false
  5426.  
  5427. [4TNKBOX]
  5428. Name=Transformer Box
  5429. TechLevel=5
  5430. Image=GATICK
  5431. Strength=700
  5432. Points=50
  5433. Cost=800
  5434. Power=0
  5435. Armor=concrete
  5436. Sight=5
  5437. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5438. MaxDebris=4
  5439. UndeploysInto=4TNK2
  5440. BaseNormal=no
  5441. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  5442. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  5443. Nominal=yes
  5444. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  5445. Crewed=yes
  5446. Primary=none
  5447. Turret=no
  5448. ROT=5
  5449. TickTank=yes
  5450. ThreatPosed=30    ; This value MUST be 0 for all building addons
  5451. DamageParticleSystems=SparkSys,SmallGreySSys
  5452. DamageSmokeOffset=500, 500, 400
  5453. Trainable=yes
  5454. TogglePower=no
  5455. HasStupidGuardMode=false
  5456.  
  5457. [DEVABOMB]
  5458. Name=Devastator Self Destruct
  5459. TechLevel=-1
  5460. Powered=yes
  5461. Strength=1
  5462. Points=50
  5463. Cost=800
  5464. Image=GATICK
  5465. Power=-8000
  5466. Armor=none
  5467. Sight=5
  5468. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5469. MaxDebris=4
  5470. UndeploysInto=DEVA
  5471. BaseNormal=yes
  5472. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  5473. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  5474. Nominal=yes
  5475. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  5476. Crewed=yes
  5477. Primary=Devaself
  5478. Ammo=0
  5479. Explodes=yes
  5480. Turret=no
  5481. ROT=5
  5482. TickTank=yes
  5483. ThreatPosed=30    ; This value MUST be 0 for all building addons
  5484. DamageParticleSystems=SparkSys,SmallGreySSys
  5485. DamageSmokeOffset=500, 500, 400
  5486. Trainable=no
  5487. TogglePower=no
  5488. HasStupidGuardMode=false
  5489.  
  5490. [GAARTY]
  5491. Name=Deployed Artillery
  5492. TechLevel=8
  5493. Strength=300
  5494. Points=50
  5495. Cost=975
  5496. Power=0
  5497. Nominal=yes
  5498. Armor=light
  5499. Sight=9
  5500. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5501. MaxDebris=4
  5502. UndeploysInto=ART2
  5503. BaseNormal=no
  5504. VoiceSelect=15-I004,15-I006,15-I008,15-I010,15-I012,15-I038,15-I040,15-I048
  5505. VoiceMove=15-I014,15-I016,15-I018,15-I020,15-I022,15-I024,15-I060
  5506. VoiceAttack=15-I026,15-I032,15-I044,15-I046,15-I050
  5507. Crewed=yes
  5508. Primary=155mm
  5509. Turret=yes
  5510. ROT=5
  5511. Artillary=yes
  5512. TurretAnim=ART2TUR
  5513. TurretAnimIsVoxel=true
  5514. TurretAnimX=-8
  5515. TurretAnimY=15
  5516. TurretAnimZAdjust=-20
  5517. ThreatPosed=30    ; This value MUST be 0 for all building addons
  5518. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5519. DamageSmokeOffset=500, 500, 400
  5520. EliteAbilities=SELF_HEAL
  5521. Trainable=yes
  5522. TogglePower=no
  5523. HasStupidGuardMode=false
  5524.  
  5525. ; Tiberium Refinery
  5526. [PROC]
  5527. Name=Tiberium Refinery
  5528. Image=NAREFN
  5529. Refinery=yes
  5530. Bib=yes
  5531. Prerequisite=POWER
  5532. Nominal=yes
  5533. Strength=900
  5534. Adjacent=2
  5535. Armor=heavy
  5536. TechLevel=1
  5537. FreeUnit=HARV
  5538. DockUnload=yes
  5539. Sight=6
  5540. Owner=GDI,Nod
  5541. Cost=2000
  5542. Points=80
  5543. Power=-30
  5544. Storage=80
  5545. Capturable=true
  5546. Crewed=yes
  5547. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5548. HalfDamageSmokeLocation1=0,0,0
  5549. MaxDebris=8
  5550. PipScale=Tiberium
  5551. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5552. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5553. DamageSmokeOffset=410, 100, 165
  5554. AIBuildThis=yes
  5555. TogglePower=no
  5556.  
  5557. ; storage silo
  5558. [GASILO]
  5559. Name=Tiberium Silo
  5560. Nominal=yes
  5561. Prerequisite=PROC
  5562. Strength=300
  5563. Armor=wood
  5564. TechLevel=1
  5565. Adjacent=2
  5566. Sight=2
  5567. Owner=GDI,Nod
  5568. Cost=150
  5569. Points=25
  5570. Power=-10
  5571. Storage=60
  5572. Explodes=yes
  5573. Capturable=true
  5574. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5575. MaxDebris=2
  5576. PipScale=Tiberium
  5577. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5578. DamageParticleSystems=SparkSys,LGSparkSys
  5579. DamageSmokeOffset=700, 700, 500
  5580. TogglePower=no
  5581.  
  5582. ; helipad
  5583. [GAHPAD]
  5584. Name=Helipad
  5585. Prerequisite=GARADR
  5586. Strength=600
  5587. Armor=wood
  5588. Adjacent=2
  5589. Nominal=yes
  5590. TechLevel=5
  5591. Sight=5
  5592. UnitReload=yes
  5593. Helipad=yes
  5594. Owner=GDI
  5595. Cost=500
  5596. Points=70
  5597. Power=-10
  5598. Factory=AircraftType
  5599. Capturable=true
  5600. Crewed=yes
  5601. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5602. MaxDebris=4
  5603. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5604. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5605. DamageSmokeOffset=75, 270, 140
  5606. AIBuildThis=yes
  5607. HasStupidGuardMode=false
  5608.  
  5609. ; helipad
  5610. [NAHPAD]
  5611. Name=Helipad
  5612. Prerequisite=NARADR
  5613. Strength=600
  5614. Armor=wood
  5615. Adjacent=2
  5616. TechLevel=5
  5617. Nominal=yes
  5618. Sight=5
  5619. UnitReload=yes
  5620. Helipad=yes
  5621. Owner=Nod
  5622. Cost=500
  5623. Points=70
  5624. Power=-10
  5625. Factory=AircraftType
  5626. Capturable=true
  5627. Crewed=yes
  5628. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5629. MaxDebris=4
  5630. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5631. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5632. DamageSmokeOffset=275, 60, 140
  5633. AIBuildThis=yes
  5634. HasStupidGuardMode=false
  5635.  
  5636. ; GDI Radar
  5637. [GARADR]
  5638. Name=Radar
  5639. Prerequisite=PROC
  5640. Strength=1000
  5641. Radar=yes
  5642. Armor=wood
  5643. TechLevel=3
  5644. Adjacent=2
  5645. Sight=10
  5646. Nominal=yes
  5647. Owner=GDI
  5648. Cost=1000
  5649. Points=60
  5650. Power=-40
  5651. Powered=true
  5652. Capturable=true
  5653. Sensors=no
  5654. Crewed=yes
  5655. Upgrades=0
  5656. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5657. MaxDebris=6
  5658. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5659. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5660. DamageSmokeOffset=440, 200, 200
  5661. AIBuildThis=yes
  5662.  
  5663. ; GDI Communications tower
  5664. [GAPLUG]
  5665. Name=GDI Upgrade Center
  5666. Radar=yes
  5667. Prerequisite=PROC,GATECH
  5668. Strength=1000
  5669. Radar=no
  5670. Armor=wood
  5671. TechLevel=10
  5672. Adjacent=2
  5673. Sight=6
  5674. Owner=GDI
  5675. Nominal=yes
  5676. Cost=1000
  5677. Points=60
  5678. Power=-150
  5679. Powered=true
  5680. Capturable=true
  5681. Sensors=no
  5682. Crewed=yes
  5683. Upgrades=2
  5684. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5685. MaxDebris=6
  5686. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5687. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5688. DamageSmokeOffset=800, 550, 400
  5689. AIBuildThis=yes
  5690. SpecialThreatValue=1
  5691. IsPlug=true
  5692.  
  5693. ; NOD Stealth Generator
  5694. [NASTLH]
  5695. Name=Stealth Generator
  5696. Prerequisite=PROC,NATECH
  5697. CloakGenerator=yes
  5698. CloakRadiusInCells=12
  5699. HasRadialIndicator=true
  5700. RadialColor=255,0,0
  5701. Strength=600
  5702. Armor=wood
  5703. TechLevel=9
  5704. Nominal=yes
  5705. Adjacent=2
  5706. Sight=6
  5707. Owner=Nod
  5708. Cost=2500 ; w2000
  5709. Points=60
  5710. Power=-350
  5711. Powered=true
  5712. Capturable=true
  5713. Sensors=no
  5714. Crewed=yes
  5715. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5716. MaxDebris=5
  5717. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5718. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5719. DamageSmokeOffset=450, 200, 150
  5720. AIBuildThis=yes ; commented out so that it's easier to debug base building
  5721.  
  5722. ; gdi power plant
  5723. [GAPOWR]
  5724. Name=GDI Power Plant
  5725. Strength=750
  5726. Armor=wood
  5727. TechLevel=1
  5728. Adjacent=2
  5729. Sight=4
  5730. Owner=GDI
  5731. Cost=300
  5732. Points=40
  5733. Nominal=yes
  5734. Power=100
  5735. Capturable=true
  5736. Crewed=yes
  5737. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5738. Upgrades=2
  5739. MaxDebris=6
  5740. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5741. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5742. DamageSmokeOffset=300, 300, 450
  5743. TogglePower=no
  5744.  
  5745. ; nod power plant
  5746. [NAPOWR]
  5747. Name=NOD Power Plant
  5748. Strength=750
  5749. Armor=wood
  5750. TechLevel=1
  5751. Sight=4
  5752. Adjacent=2
  5753. Owner=Nod
  5754. Cost=300
  5755. Points=40
  5756. Power=100
  5757. Capturable=true
  5758. Crewed=yes
  5759. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5760. MaxDebris=6
  5761. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5762. Nominal=yes
  5763. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5764. DamageSmokeOffset=450, 200, 300
  5765. TogglePower=no
  5766.  
  5767. ; Nod advanced power plant
  5768. [NAAPWR]
  5769. Name=Advanced Power Plant
  5770. Prerequisite=NAWEAP
  5771. Strength=750
  5772. Armor=wood
  5773. TechLevel=7
  5774. Adjacent=2
  5775. Sight=4
  5776. Owner=Nod
  5777. Cost=500
  5778. Points=40
  5779. Power=200
  5780. Capturable=true
  5781. Crewed=yes
  5782. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5783. MaxDebris=8
  5784. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5785. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5786. DamageSmokeOffset=290, 570, 320
  5787. TogglePower=no
  5788.  
  5789. ; NOD Tech Center
  5790. [NATECH]
  5791. Nominal=yes
  5792. Primary=ClusterC
  5793. Name=NOD Tech Center
  5794. Prerequisite=NAWEAP,NARADR
  5795. Strength=500
  5796. Armor=wood
  5797. TechLevel=6
  5798. Adjacent=2
  5799. Sight=6
  5800. Owner=Nod
  5801. Cost=1500
  5802. Points=85
  5803. Power=-100
  5804. Capturable=true
  5805. Crewed=yes
  5806. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5807. MaxDebris=5
  5808. ThreatPosed=50    ; This value MUST be 0 for all building addons
  5809. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5810. DamageSmokeOffset=200, 325, 200
  5811. AIBuildThis=yes
  5812. BuildLimit=1
  5813. TogglePower=yes
  5814. Powered=True
  5815.  
  5816. ; NOD Barracks
  5817. [NAHAND]
  5818. Name=Hand Of Nod
  5819. Prerequisite=POWER
  5820. Strength=800
  5821. Armor=wood
  5822. TechLevel=1
  5823. Nominal=yes
  5824. Adjacent=2
  5825. Sight=5
  5826. Owner=Nod
  5827. Cost=300
  5828. Points=30
  5829. Power=-20
  5830. Factory=InfantryType
  5831. Crewed=yes
  5832. Capturable=true
  5833. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5834. MaxDebris=4
  5835. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5836. ExitCoord = 0,0,0
  5837. NODBarracks=yes
  5838. DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys
  5839. DamageSmokeOffset=480, 96, 125
  5840. AIBuildThis=yes
  5841.  
  5842. ; GDI Barracks
  5843. [GAPILE]
  5844. Name=Barracks
  5845. Prerequisite=POWER
  5846. Strength=800
  5847. Armor=wood
  5848. Factory=InfantryType
  5849. Adjacent=2
  5850. TechLevel=1
  5851. Sight=5
  5852. Nominal=yes
  5853. Owner=GDI
  5854. Cost=300
  5855. Points=30
  5856. Power=-20
  5857. Crewed=yes
  5858. Capturable=true
  5859. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5860. MaxDebris=4
  5861. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5862. ExitCoord = -64,64,0
  5863. GDIBarracks=yes
  5864. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5865. DamageSmokeOffset=215, 395, 200
  5866. AIBuildThis=yes
  5867.  
  5868. ; service depot
  5869. [GADEPT]
  5870. Name=Service Depot
  5871. Prerequisite=FACTORY
  5872. Strength=1100
  5873. Armor=wood
  5874. TechLevel=7
  5875. Adjacent=2
  5876. Sight=5
  5877. UnitRepair=yes
  5878. UnitReload=yes
  5879. Owner=GDI ; removed from Nod side
  5880. Cost=1200
  5881. Nominal=yes
  5882. Points=80
  5883. Power=-30
  5884. Capturable=true
  5885. Crewed=yes
  5886. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5887. MaxDebris=4
  5888. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5889. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5890. DamageSmokeOffset=270, 580, 260
  5891. AIBuildThis=yes
  5892. HasStupidGuardMode=false
  5893.  
  5894. ; Pavenent
  5895. [GAPAVE]
  5896. Name=Pavement
  5897. Strength=150
  5898. Prerequisite=BARRACKS
  5899. High=yes
  5900. Armor=concrete
  5901. TechLevel=6
  5902. Adjacent=3
  5903. Sight=0
  5904. Selectable=no
  5905. Insignificant=yes
  5906. Nominal=yes
  5907. Owner=GDI,Nod
  5908. Cost=75
  5909. BaseNormal=no
  5910. Nominal=yes
  5911. Points=5
  5912. Repairable=false
  5913. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5914. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5915. ToTile=pvclr01
  5916.  
  5917. ; green lat (not used)
  5918. [GAGREEN]
  5919. Name=Green Building
  5920. Image=null
  5921. Strength=150
  5922. Prerequisite=GAPILE
  5923. High=yes
  5924. Armor=concrete
  5925. TechLevel=-1
  5926. Adjacent=3
  5927. Sight=0
  5928. Selectable=no
  5929. Insignificant=yes
  5930. Nominal=yes
  5931. Owner=GDI,Nod
  5932. Cost=100
  5933. BaseNormal=no
  5934. Points=5
  5935. Repairable=false
  5936. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5937. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5938. ToTile=Green01
  5939.  
  5940. ; sandbag wall
  5941. [GASAND]
  5942. Name=Sandbag Barrier
  5943. Strength=250
  5944. Armor=light
  5945. CrushSound=SANDBAG1
  5946. Crushable=yes
  5947. Wall=yes
  5948. TechLevel=1
  5949. Adjacent=4
  5950. Sight=0
  5951. Nominal=yes
  5952. Selectable=no
  5953. Owner=GDI,NOD
  5954. Cost=5
  5955. BaseNormal=no
  5956. Insignificant=yes
  5957. Points=1
  5958. Repairable=false
  5959. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5960. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5961. IsBase=no
  5962.  
  5963. ; concrete wall
  5964. [GAWALL]
  5965. Name=Concrete Wall
  5966. Strength=150
  5967. Prerequisite=GAPILE
  5968. High=yes
  5969. Armor=concrete
  5970. TechLevel=6
  5971. Adjacent=4
  5972. Wall=yes
  5973. Sight=1
  5974. Selectable=no
  5975. Insignificant=yes
  5976. Nominal=yes
  5977. Owner=GDI
  5978. Cost=50
  5979. BaseNormal=no
  5980. Points=5
  5981. Repairable=false
  5982. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5983. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5984. IsBase=no
  5985.  
  5986. ; NOD wall
  5987. [NAWALL]
  5988. Name=Nod Wall
  5989. Strength=150
  5990. Prerequisite=NAHAND
  5991. High=yes
  5992. Armor=concrete
  5993. TechLevel=6
  5994. Adjacent=4
  5995. Wall=yes
  5996. Sight=1
  5997. Selectable=no
  5998. Insignificant=yes
  5999. Nominal=yes
  6000. Owner=Nod
  6001. Cost=50
  6002. BaseNormal=no
  6003. Points=5
  6004. Repairable=false
  6005. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6006. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6007. IsBase=no
  6008.  
  6009. ; Bridge repair hut
  6010. [CABHUT]
  6011. Name=Bridge repair hut
  6012. Strength=2000
  6013. Immune=yes
  6014. LegalTarget=no
  6015. Nominal=yes
  6016. TechLevel=-1
  6017. RadarInvisible=yes
  6018. Repairable=true
  6019. Selectable=no
  6020. Insignificant=yes
  6021. BridgeRepairHut=yes
  6022. Adjacent=0
  6023. BaseNormal=no
  6024. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6025. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6026.  
  6027. ; Nod pulse cannon
  6028. [NAPULS]
  6029. Name=EMP Cannon
  6030. Strength=500
  6031. Armor=heavy
  6032. Prerequisite=Radar
  6033. Nominal=yes
  6034. TechLevel=6
  6035. Sight=8
  6036. Adjacent=2
  6037. Owner=Nod,GDI
  6038. Cost=1000
  6039. Turret=yes
  6040. Points=50
  6041. Power=-150
  6042. Sensors=no
  6043. Crewed=yes
  6044. ROT=12
  6045. EMPulseCannon=yes
  6046. SuperWeapon=EMPulseSpecial
  6047. Primary=EMPulseWeapon
  6048. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6049. MaxDebris=5
  6050. TurretAnim=PULSCAN
  6051. TurretAnimIsVoxel=true
  6052. TurretAnimY=7
  6053. TurretAnimX=1
  6054. TurretAnimZAdjust=-100
  6055. ThreatPosed=30    ; This value MUST be 0 for all building addons
  6056. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  6057. DamageSmokeOffset=350, 125, 100
  6058. HasStupidGuardMode=false
  6059.  
  6060. ; GDI Component Tower
  6061. [GACTWR]
  6062. Name=Component Tower
  6063. Strength=500
  6064. Armor=light
  6065. Prerequisite=GAPILE
  6066. TechLevel=2
  6067. Sight=4
  6068. Adjacent=3
  6069. Owner=GDI
  6070. Cost=200
  6071. Nominal=yes
  6072. Turret=yes
  6073. Points=50
  6074. Power=-10
  6075. Sensors=no
  6076. BaseNormal=no
  6077. Crewed=no
  6078. ROT=12
  6079. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6080. TurretAnimZAdjust=-45   ;WST 6/18/99 was 50 but cause z buffer problem: Component towers turret animation depends on what the player attaches :
  6081. HasSpotlight=false;
  6082. MaxDebris=2
  6083. ThreatPosed=30    ; This value MUST be 0 for all building addons
  6084. DamageParticleSystems=SparkSys,LGSparkSys
  6085. DamageSmokeOffset=500, 500, 400
  6086. IsBase=no
  6087. HasStupidGuardMode=false
  6088.  
  6089. ; GDI gate in wall
  6090. [GAGATE_A]
  6091. Name=Gate
  6092. Strength=350
  6093. Prerequisite=GAPILE
  6094. Armor=heavy
  6095. TechLevel=6
  6096. Selectable=yes
  6097. Capturable=false
  6098. Insignificant=yes
  6099. Adjacent=4
  6100. Nominal=yes
  6101. Owner=GDI
  6102. Cost=250
  6103. BaseNormal=no
  6104. Points=50
  6105. Repairable=true
  6106. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6107. MaxDebris=3
  6108. Gate=yes
  6109. DeployTime=.044
  6110. GateCloseDelay=.2
  6111. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6112. DamageParticleSystems=SparkSys,LGSparkSys
  6113. IsBase=no
  6114.  
  6115. ; GDI gate in wall
  6116. [GAGATE_B]
  6117. Name=Gate
  6118. Strength=350
  6119. Armor=heavy
  6120. Prerequisite=GAPILE
  6121. TechLevel=6
  6122. Adjacent=4
  6123. Selectable=yes
  6124. Capturable=false
  6125. Insignificant=yes
  6126. Owner=GDI
  6127. Cost=250
  6128. BaseNormal=no
  6129. Nominal=yes
  6130. Points=50
  6131. Repairable=true
  6132. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6133. Gate=yes
  6134. DeployTime=.044
  6135. GateCloseDelay=.2
  6136. MaxDebris=2
  6137. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6138. DamageParticleSystems=SparkSys,LGSparkSys
  6139. IsBase=no
  6140.  
  6141. ; Nod gate in wall
  6142. [NAGATE_A]
  6143. Name=Gate
  6144. Strength=350
  6145. Armor=heavy
  6146. Prerequisite=NAHAND
  6147. TechLevel=6
  6148. Adjacent=4
  6149. Selectable=yes
  6150. Capturable=false
  6151. Insignificant=yes
  6152. Owner=Nod
  6153. Cost=250
  6154. BaseNormal=no
  6155. Points=50
  6156. Repairable=true
  6157. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6158. Nominal=yes
  6159. Gate=yes
  6160. DeployTime=.044
  6161. GateCloseDelay=.2
  6162. MaxDebris=2
  6163. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6164. DamageParticleSystems=SparkSys,LGSparkSys
  6165. IsBase=no
  6166.  
  6167. ; Nod gate in wall
  6168. [NAGATE_B]
  6169. Name=Gate
  6170. Strength=350
  6171. Armor=heavy
  6172. Prerequisite=NAHAND
  6173. TechLevel=6
  6174. Adjacent=4
  6175. Selectable=yes
  6176. Capturable=false
  6177. Insignificant=yes
  6178. Owner=Nod
  6179. Cost=250
  6180. BaseNormal=no
  6181. Points=50
  6182. Repairable=true
  6183. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6184. Gate=yes
  6185. DeployTime=.044
  6186. GateCloseDelay=.2
  6187. Nominal=yes
  6188. MaxDebris=2
  6189. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6190. DamageParticleSystems=SparkSys,LGSparkSys
  6191. IsBase=no
  6192.  
  6193. ; Light post
  6194. [TSTLAMP]
  6195. Name=AlphaLightPost
  6196. Image=GALITE
  6197. Strength=600
  6198. Armor=wood
  6199. TechLevel=-1
  6200. Nominal=yes
  6201. Sight=0
  6202. Points=30
  6203. Power=0
  6204. Crewed=no        ; why would we want guys to come out of the lightpost? BNA 7/15/99
  6205. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6206. MaxDebris=1
  6207. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6208. DamageParticleSystems=SparkSys
  6209. Insignificant=yes
  6210. AlphaImage=ALPHATST
  6211.  
  6212. ; Light post
  6213. [GALITE]
  6214. Name=Light Post
  6215. Prerequisite=PROC
  6216. Image=GALITE
  6217. Strength=100
  6218. Armor=wood
  6219. Owner=GDI,NOD
  6220. Cost=175
  6221. TechLevel=10 ; changed from 12
  6222. Nominal=yes
  6223. Unsellable=false
  6224. Sight=0
  6225. Points=30
  6226. Power=-1
  6227. Isbase=no
  6228. Crewed=NO
  6229. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6230. MaxDebris=1
  6231. LightVisibility=5000
  6232. LightIntensity=0.2
  6233. LightRedTint=0.05
  6234. LightGreenTint=0.05
  6235. LightBlueTint=0.01
  6236. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6237. DamageParticleSystems=SparkSys,LGSparkSys
  6238. AlphaImage=NONE
  6239. Powered=true
  6240.  
  6241. ; Black Light post
  6242. [GAPGEN]
  6243. Name=Shroud Generator
  6244. Image=GASPOT
  6245. Strength=100
  6246. Armor=light
  6247. Cost=250
  6248. TechLevel=10
  6249. InvisibleInGame=no
  6250. Nominal=yes
  6251. Sight=0
  6252. Powered=true
  6253. Owner=GDI
  6254. Prerequisite=GATECH
  6255. Points=30
  6256. Power=-25
  6257. Crewed=no
  6258. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6259. MaxDebris=4
  6260. LightVisibility=5000
  6261. LightIntensity=-0.3
  6262. LightRedTint=0.03
  6263. LightGreenTint=0.04
  6264. LightBlueTint=0.04
  6265. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6266. DamageParticleSystems=SparkSys,LGSparkSys
  6267. Insignificant=no
  6268.  
  6269. ; Black Light post
  6270. [NEGLAMP]
  6271. Name=Gap Generator
  6272. Image=GALITE
  6273. ;Primary=GapNone
  6274. Strength=1000
  6275. ;Ammo=0
  6276. Explodes=Yes
  6277. Armor=wood
  6278. Cost=850
  6279. TechLevel=-1
  6280. InvisibleInGame=no
  6281. Nominal=yes
  6282. Sight=0
  6283. Owner=GDI,Nod
  6284. Points=30
  6285. Power=-40
  6286. Crewed=no
  6287. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6288. MaxDebris=4
  6289. LightVisibility=3500
  6290. LightIntensity=-0.15
  6291. LightRedTint=0.03
  6292. LightGreenTint=0.04
  6293. LightBlueTint=0.04
  6294. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6295. DamageParticleSystems=SparkSys,LGSparkSys
  6296. Insignificant=yes
  6297.  
  6298. ; Light post
  6299. [INGALITE]
  6300. Name=Invisible Light Post
  6301. Image=GALITE
  6302. InvisibleInGame=yes
  6303. Insignificant=yes
  6304. Selectable=no
  6305. Strength=6000
  6306. Armor=wood
  6307. TechLevel=-1
  6308. Nominal=yes
  6309. Sight=0
  6310. Points=30
  6311. Power=0
  6312. Crewed=yes
  6313. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6314. MaxDebris=1
  6315. LightVisibility=5000
  6316. LightIntensity=0.2
  6317. LightRedTint=0.05
  6318. LightGreenTint=0.05
  6319. LightBlueTint=0.01
  6320. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6321. DamageParticleSystems=SparkSys,LGSparkSys
  6322. Powered=true
  6323.  
  6324. ; Light post
  6325. [REDLAMP]
  6326. Name=Red Light Post
  6327. Image=GALITE
  6328. Insignificant=yes
  6329. Strength=600
  6330. Armor=wood
  6331. TechLevel=-1
  6332. Nominal=yes
  6333. Sight=0
  6334. Points=30
  6335. Power=0
  6336. Crewed=yes
  6337. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6338. MaxDebris=1
  6339. LightVisibility=4000
  6340. LightIntensity=0.01
  6341. LightRedTint=1.5
  6342. LightGreenTint=0.01
  6343. LightBlueTint=0.01
  6344. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6345. DamageParticleSystems=SparkSys,LGSparkSys
  6346. AlphaImage=NONE
  6347. Powered=true
  6348.  
  6349. ; Light post
  6350. [NEGRED]
  6351. Name=Negative Red Light
  6352. Image=GALITE
  6353. Insignificant=yes
  6354. Strength=6000
  6355. Armor=wood
  6356. TechLevel=-1
  6357. Nominal=yes
  6358. Sight=0
  6359. Points=30
  6360. Power=0
  6361. Crewed=yes
  6362. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6363. MaxDebris=1
  6364. LightVisibility=4000
  6365. LightIntensity=-0.05
  6366. LightRedTint=-1.5
  6367. LightGreenTint=0.01
  6368. LightBlueTint=0.01
  6369. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6370. DamageParticleSystems=SparkSys,LGSparkSys
  6371.  
  6372. ; Light post
  6373. [GRENLAMP]
  6374. Name=Green Light Post
  6375. Image=GALITE
  6376. Strength=600
  6377. Armor=wood
  6378. TechLevel=-1
  6379. Nominal=yes
  6380. Sight=0
  6381. Points=30
  6382. Power=0
  6383. Crewed=yes
  6384. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6385. MaxDebris=1
  6386. LightVisibility=4000
  6387. LightIntensity=0.01
  6388. LightRedTint=0.01
  6389. LightGreenTint=1.5
  6390. LightBlueTint=0.01
  6391. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6392. DamageParticleSystems=SparkSys,LGSparkSys
  6393. AlphaImage=NONE
  6394. Powered=true
  6395. Insignificant=yes
  6396.  
  6397. ; Light post
  6398. [BLUELAMP]
  6399. Name=Blue Light Post
  6400. Image=GALITE
  6401. Strength=600
  6402. Armor=wood
  6403. TechLevel=-1
  6404. Nominal=yes
  6405. Sight=0
  6406. Points=30
  6407. Power=0
  6408. Crewed=yes
  6409. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6410. MaxDebris=1
  6411. LightVisibility=4000
  6412. LightIntensity=0.01
  6413. LightRedTint=0.01
  6414. LightGreenTint=0,01
  6415. LightBlueTint=0.7
  6416. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6417. DamageParticleSystems=SparkSys,LGSparkSys
  6418. AlphaImage=NONE
  6419. Powered=true
  6420. Insignificant=yes
  6421.  
  6422. ; Light post
  6423. [YELWLAMP]
  6424. Name=Yellow Light Post
  6425. Image=GALITE
  6426. Strength=600
  6427. Armor=wood
  6428. TechLevel=-1
  6429. Nominal=yes
  6430. Sight=0
  6431. Points=30
  6432. Power=0
  6433. Crewed=yes
  6434. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6435. MaxDebris=1
  6436. LightVisibility=4000
  6437. LightIntensity=.01
  6438. LightRedTint=1.5
  6439. LightGreenTint=1.5
  6440. LightBlueTint=0.01
  6441. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6442. DamageParticleSystems=SparkSys,LGSparkSys
  6443. Powered=true
  6444. Insignificant=yes
  6445.  
  6446. ; Light post
  6447. [INYELWLAMP]
  6448. Name=Invisible Yellow Light Post
  6449. Image=GALITE
  6450. Insignificant=yes
  6451. Selectable=no
  6452. InvisibleInGame=yes
  6453. Strength=6000
  6454. Armor=wood
  6455. TechLevel=-1
  6456. Nominal=yes
  6457. Sight=0
  6458. Points=30
  6459. Power=0
  6460. Crewed=yes
  6461. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6462. MaxDebris=1
  6463. LightVisibility=4000
  6464. LightIntensity=.01
  6465. LightRedTint=1.5
  6466. LightGreenTint=1.5
  6467. LightBlueTint=0.01
  6468. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6469. DamageParticleSystems=SparkSys,LGSparkSys
  6470. Powered=true
  6471.  
  6472. ; Light post
  6473. [PURPLAMP]
  6474. Name=Purple Light Post
  6475. Image=GALITE
  6476. Strength=600
  6477. Armor=wood
  6478. TechLevel=-1
  6479. Nominal=yes
  6480. Sight=0
  6481. Points=30
  6482. Power=0
  6483. Crewed=yes
  6484. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6485. MaxDebris=1
  6486. LightVisibility=3000
  6487. LightIntensity=0.01
  6488. LightRedTint=2.0
  6489. LightGreenTint=0.01
  6490. LightBlueTint=2.0
  6491. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6492. DamageParticleSystems=SparkSys,LGSparkSys
  6493. AlphaImage=NONE
  6494. Powered=true
  6495. Insignificant=yes
  6496.  
  6497. ; Light post
  6498. [INPURPLAMP]
  6499. Name=Invisible Purple Light Post
  6500. Image=GALITE
  6501. Selectable=no
  6502. Insignificant=yes
  6503. InvisibleInGame=yes
  6504. Strength=6000
  6505. Armor=wood
  6506. TechLevel=-1
  6507. Nominal=yes
  6508. Sight=0
  6509. Points=30
  6510. Power=0
  6511. Crewed=yes
  6512. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6513. LightVisibility=3000
  6514. LightIntensity=0.01
  6515. LightRedTint=2.0
  6516. LightGreenTint=0.01
  6517. LightBlueTint=2.0
  6518. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6519. DamageParticleSystems=SparkSys,LGSparkSys
  6520. Powered=true
  6521.  
  6522. ; Light post
  6523. [INORANLAMP]
  6524. Name=Orange Light Post
  6525. Image=GALITE
  6526. Selectable=no
  6527. InvisibleInGame=yes
  6528. Strength=600
  6529. Armor=wood
  6530. TechLevel=-1
  6531. Nominal=yes
  6532. Sight=0
  6533. Points=30
  6534. Power=0
  6535. Crewed=no
  6536. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6537. LightVisibility=3000
  6538. LightIntensity=0.01
  6539. LightRedTint=2.0
  6540. LightGreenTint=1.4
  6541. LightBlueTint=0.3
  6542. DamageParticleSystems=SparkSys,LGSparkSys
  6543. Powered=true
  6544. Insignificant=yes
  6545.  
  6546. ; Light post
  6547. [INGRNLMP]
  6548. Name=Invisible Green Light Post
  6549. Image=GALITE
  6550. Selectable=no
  6551. InvisibleInGame=yes
  6552. Insignificant=yes
  6553. Strength=6000
  6554. Armor=wood
  6555. TechLevel=-1
  6556. Nominal=yes
  6557. Sight=0
  6558. Points=30
  6559. Power=0
  6560. Crewed=no
  6561. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6562. LightVisibility=4000
  6563. LightIntensity=0.01
  6564. LightRedTint=0.01
  6565. LightGreenTint=1.5
  6566. LightBlueTint=0.01
  6567. DamageParticleSystems=SparkSys,LGSparkSys
  6568. Powered=true
  6569.  
  6570. ; Light post
  6571. [INREDLMP]
  6572. Name=Invisible Red Light Post
  6573. Image=GALITE
  6574. Selectable=no
  6575. Insignificant=yes
  6576. InvisibleInGame=yes
  6577. Strength=6000
  6578. Armor=wood
  6579. TechLevel=-1
  6580. Nominal=yes
  6581. Sight=0
  6582. Points=30
  6583. Power=0
  6584. Crewed=yes
  6585. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6586. LightVisibility=4000
  6587. LightIntensity=0.01
  6588. LightRedTint=1.5
  6589. LightGreenTint=0.01
  6590. LightBlueTint=0.01
  6591. DamageParticleSystems=SparkSys,LGSparkSys
  6592. Powered=true
  6593.  
  6594. ; Invisible Light post
  6595. [INBLULMP]
  6596. Name=Invisible Blue Light Post
  6597. Selectable=no
  6598. InvisibleInGame=yes
  6599. Insignificant=yes
  6600. Image=GALITE
  6601. Strength=6000
  6602. Armor=wood
  6603. TechLevel=-1
  6604. Nominal=yes
  6605. Sight=0
  6606. Points=30
  6607. Power=0
  6608. Crewed=yes
  6609. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6610. LightVisibility=4000
  6611. LightIntensity=0.01
  6612. LightRedTint=0.01
  6613. LightGreenTint=0,01
  6614. LightBlueTint=0.7
  6615. DamageParticleSystems=SparkSys,LGSparkSys
  6616. Powered=true
  6617.  
  6618. ; Temple of NOD
  6619. [NATMPL]
  6620. Name=Temple of NOD
  6621. Prerequisite=NATECH
  6622. Strength=1000
  6623. Armor=wood
  6624. TechLevel=10
  6625. Primary=VulcanTower
  6626. Secondary=VulcanTower
  6627. Adjacent=3
  6628. Sight=6
  6629. Owner=Nod
  6630. Cost=2000
  6631. Points=60
  6632. Power=-200
  6633. Capturable=true
  6634. Sensors=no
  6635. Crewed=yes
  6636. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6637. MaxDebris=9
  6638. ThreatPosed=50    ; This value MUST be 0 for all building addons
  6639. SuperWeapon=HuntSeekSpecial
  6640. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  6641. DamageSmokeOffset=1210, 680, 400
  6642. AIBuildThis=yes
  6643. Nominal=yes
  6644. BuildLimit=1
  6645. Ammo=15
  6646. IsTemple=yes
  6647.  
  6648. ; pyramid of NOD
  6649. [NTPYRA]
  6650. Name=NOD Pyramid
  6651. Strength=1500
  6652. Armor=heavy
  6653. TechLevel=-1
  6654. Adjacent=2
  6655. Sight=0
  6656. Owner=Nod
  6657. Cost=1000
  6658. Points=60
  6659. Power=-40
  6660. Capturable=true
  6661. Sensors=yes
  6662. Crewed=yes
  6663. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6664. MaxDebris=9
  6665. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6666. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  6667. DamageSmokeOffset=1150, 660, 475
  6668.  
  6669. ;Kodiak
  6670. [GAKODK]
  6671. Name=GDI Kodiak
  6672. Strength=1500
  6673. Armor=heavy
  6674. TechLevel=-1
  6675. Adjacent=2
  6676. Sight=10
  6677. Owner=GDI
  6678. Cost=1000
  6679. Points=60
  6680. Power=0
  6681. Capturable=true
  6682. Sensors=yes
  6683. Crewed=yes
  6684. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6685. MaxDebris=9
  6686. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6687. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  6688. DamageSmokeOffset=1200, 880, 635
  6689. IsBase=no
  6690. TogglePower=no
  6691.  
  6692. ;Montauk
  6693. [NAMNTK]
  6694. Name=NOD Montauk
  6695. Strength=1500
  6696. Armor=heavy
  6697. TechLevel=-1
  6698. Adjacent=2
  6699. Sight=0
  6700. Owner=NOD
  6701. Cost=1000
  6702. Points=60
  6703. Power=0
  6704. Capturable=true
  6705. Sensors=yes
  6706. Crewed=yes
  6707. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6708. MaxDebris=9
  6709. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6710. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  6711. DamageSmokeOffset=700, 1180, 800
  6712. IsBase=no
  6713. TogglePower=no
  6714.  
  6715. ; Dropship bay (obsolete)
  6716. ;[GADROP]
  6717. ;Name=Dropship Bay
  6718. ;Prerequisite=PROC
  6719. ;Strength=3000
  6720. ;TechLevel=10
  6721. ;Adjacent=2
  6722. ;Sight=10
  6723. ;Armor=wood
  6724. ;Owner=GDI
  6725. ;Cost=1000
  6726. ;Points=60
  6727. ;Power=-40
  6728. ;Powered=true
  6729. ;Capturable=true
  6730. ;Sensors=yes
  6731. ;Crewed=yes
  6732. ;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6733. ;MaxDebris=8
  6734. ;ThreatPosed=0    ; This value MUST be 0 for all building addons
  6735. ;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  6736.  
  6737. ; NOD Radar Facility
  6738. [NARADR]
  6739. Name=NOD Radar
  6740. Prerequisite=PROC
  6741. Strength=1000
  6742. Radar=yes
  6743. Armor=wood
  6744. TechLevel=3
  6745. Adjacent=2
  6746. Sight=10
  6747. Owner=NOD
  6748. Cost=1000
  6749. Points=60
  6750. Power=-40
  6751. Powered=true
  6752. Nominal=yes
  6753. Capturable=true
  6754. Sensors=no
  6755. Crewed=yes
  6756. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6757. MaxDebris=4
  6758. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6759. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  6760. DamageSmokeOffset=220, 390, 150
  6761. AIBuildThis=yes
  6762.  
  6763. ; Nod tiberium waste facility
  6764. [NAWAST]
  6765. Name=Tiberium Waste Facility
  6766. Prerequisite=NAMISL
  6767. Primary=75mm
  6768. Ammo=0
  6769. Strength=2500
  6770. Armor=heavy
  6771. TechLevel=10
  6772. Adjacent=2
  6773. Sight=5
  6774. Owner=Nod
  6775. Cost=1600
  6776. Points=60
  6777. Power=-40
  6778. FreeUnit=WEED
  6779. Capturable=true
  6780. Sensors=no
  6781. Crewed=yes
  6782. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6783. Nominal=yes
  6784. MaxDebris=4
  6785. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6786. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  6787. DamageSmokeOffset=400, 625, 200
  6788. Weeder=yes
  6789. Bib=yes
  6790. Explodes=yes
  6791. PipScale=Tiberium
  6792. ;SuperWeapon=ChemicalSpecial
  6793. AIBuildThis=yes
  6794. TogglePower=no
  6795. BuildLimit=1
  6796.  
  6797. ; NOD Obelisk
  6798. [NAOBEL]
  6799. Name=Obelisk of Light
  6800. Prerequisite=NATECH
  6801. Strength=725
  6802. Armor=wood
  6803. TechLevel=9
  6804. Adjacent=2
  6805. Sight=8
  6806. Owner=Nod
  6807. Cost=1500
  6808. Points=30
  6809. Power=-150
  6810. Crewed=yes
  6811. Capturable=false
  6812. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6813. Nominal=yes
  6814. Primary=LaserFire
  6815. Turret=no
  6816. TurretAnim=NAOBEL_B
  6817. TurretAnimZAdjust=-100
  6818. MaxDebris=4
  6819. ThreatPosed=40    ; This value MUST be 0 for all building addons
  6820. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  6821. DamageSmokeOffset=355, 525, 225
  6822. IsBaseDefense=yes
  6823. BaseNormal=no
  6824. Powered=yes
  6825. HasStupidGuardMode=false
  6826.  
  6827. ; Nod missile silo
  6828. [NAMISL]
  6829. Name=Missile Silo
  6830. SuperWeapon=MultiSpecial
  6831. SuperWeapon2=ChemicalSpecial
  6832. Prerequisite=NATECH
  6833. Strength=1000
  6834. Armor=wood
  6835. TechLevel=10
  6836. Adjacent=2
  6837. Sight=4
  6838. Owner=Nod
  6839. Cost=1300
  6840. Points=30
  6841. Power=-50
  6842. Nominal=yes
  6843. Crewed=yes
  6844. Capturable=true
  6845. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6846. MaxDebris=6
  6847. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6848. DamageParticleSystems=SparkSys,LGSparkSys
  6849. AIBuildThis=yes
  6850. SpecialThreatValue=1
  6851. NukeSilo=yes
  6852. HasStupidGuardMode=false
  6853.  
  6854. ; Vulcan cannon add-on for component tower
  6855. [GAVULC]
  6856. Name=Flame Upgrade
  6857. Image=GAVULC
  6858. Prerequisite=GACTWR,GAPILE
  6859. TechLevel=10
  6860. Armor=wood
  6861. Sight=7
  6862. Owner=GDI
  6863. Cost=200
  6864. Points=30
  6865. Power=-20
  6866. Crewed=no
  6867. Capturable=no
  6868. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6869. PowersUpBuilding=gactwr
  6870. PowersUpToLevel=1
  6871. Nominal=yes
  6872. Primary=FlameTower
  6873. Secondary=FlameTower
  6874. Turret=yes
  6875. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6876. IsBaseDefense=yes
  6877. HasStupidGuardMode=No
  6878.  
  6879. [GASNIP]
  6880. Name=Sniper Upgrade
  6881. Image=GAVULC
  6882. Prerequisite=GACTWR,GAPILE
  6883. TechLevel=10
  6884. Armor=wood
  6885. Sight=7
  6886. Owner=GDI
  6887. Cost=300
  6888. Points=30
  6889. Power=-20
  6890. Crewed=no
  6891. Capturable=no
  6892. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6893. PowersUpBuilding=gactwr
  6894. PowersUpToLevel=1
  6895. Nominal=yes
  6896. Primary=SniperTower
  6897. Secondary=SniperTower
  6898. Turret=yes
  6899. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6900. IsBaseDefense=yes
  6901.  
  6902. ; Rocket launcher addon for component tower
  6903. [GAROCK]
  6904. Name=RPG Upgrade
  6905. Image=GAROCK
  6906. Prerequisite=GACTWR,GAPILE
  6907. TechLevel=9
  6908. Armor=wood
  6909. Sight=8
  6910. Owner=GDI
  6911. Nominal=yes
  6912. Cost=600
  6913. Points=30
  6914. Power=-20
  6915. Crewed=no
  6916. Capturable=no
  6917. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6918. PowersUpBuilding=gactwr
  6919. PowersUpToLevel=2
  6920. Primary=RPGTower
  6921. Turret=yes
  6922. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6923. IsBaseDefense=yes
  6924.  
  6925. ; SAM addon for component tower
  6926. [GACSAM]
  6927. Name=SAM Upgrade
  6928. Image=GACSAM
  6929. Prerequisite=GACTWR,GARADR
  6930. TechLevel=5
  6931. Armor=wood
  6932. Sight=10
  6933. Owner=GDI
  6934. Cost=300
  6935. Points=30
  6936. Power=-30
  6937. Crewed=no
  6938. Capturable=no
  6939. Explosion=TWLT070
  6940. Nominal=yes
  6941. PowersUpBuilding=gactwr
  6942. PowersUpToLevel=3
  6943. Primary=RedEye2
  6944. Secondary=RedEye2
  6945. Turret=yes
  6946. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6947. IsBaseDefense=yes
  6948. Powered=yes
  6949.  
  6950. ; GDI Power plant upgrade.
  6951. [GAPOWRUP]
  6952. Name=Power Turbine
  6953. Prerequisite=GAPOWR
  6954. Image=GAPOWR_B
  6955. TechLevel=7
  6956. Armor=wood
  6957. Sight=1
  6958. Owner=GDI
  6959. Cost=100
  6960. Points=30
  6961. Power=50
  6962. Crewed=no
  6963. Nominal=yes
  6964. Capturable=no
  6965. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6966. PowersUpBuilding=gapowr
  6967. PowersUpToLevel=-1
  6968. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6969.  
  6970. [GAPLUG1]
  6971. Name=Plutonium Power Plug
  6972. Image=GAPLUG_D
  6973. Primary=GapNone
  6974. Ammo=0
  6975. Explodes=yes
  6976. Prerequisite=GAPLUG
  6977. TechLevel=10
  6978. Armor=wood
  6979. Sight=3
  6980. Owner=GDI
  6981. Cost=2250
  6982. Points=30
  6983. Nominal=yes
  6984. Power=5000
  6985. Crewed=no
  6986. Capturable=no
  6987. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6988. PowersUpBuilding=gaplug
  6989. PowersUpToLevel=-1
  6990. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6991. IsThreatRatingNode=false
  6992.  
  6993. ; OBSOLETE Upgrade No. 1 for GDI radar
  6994. [DMSG]
  6995. Name=Deployed Mobile Stealth Generator
  6996. TechLevel=-1
  6997. Image=GADPSA
  6998. Strength=600
  6999. Points=50
  7000. Cost=1500
  7001. Nominal=yes
  7002. Sight=8
  7003. Power=-35
  7004. Armor=wood
  7005. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7006. VoiceSelect=25-I000
  7007. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  7008. TickTank=yes
  7009. MaxDebris=2
  7010. UndeploysInto=MSG
  7011. BaseNormal=no
  7012. ThreatPosed=0    ; This value MUST be 0 for all building addons
  7013. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  7014. DamageSmokeOffset=500, 500, 400
  7015. CloakGenerator=yes
  7016. CloakRadiusInCells=4
  7017. HasRadialIndicator=true
  7018. RadialColor=255,0,0
  7019. TogglePower=no
  7020.  
  7021. ; Upgrade No. 2 for GDI radar
  7022. [GAPLUG2]
  7023. Name=Seeker Control
  7024. Image=GAPLUG_E
  7025. Prerequisite=GAPLUG,GATECH,GAWEAP
  7026. TechLevel=10
  7027. Armor=wood
  7028. Sight=1
  7029. Owner=GDI
  7030. Cost=1000
  7031. Points=30
  7032. Power=-50
  7033. Crewed=no
  7034. Capturable=no
  7035. Nominal=yes
  7036. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7037. PowersUpBuilding=gaplug
  7038. PowersUpToLevel=-1
  7039. ThreatPosed=0    ; This value MUST be 0 for all building addons
  7040. SuperWeapon=HuntSeekSpecial
  7041. AIBuildThis=yes
  7042. IsThreatRatingNode=true
  7043.  
  7044. ; Upgrade No. 3 for GDI radar
  7045. [GAPLUG3]
  7046. Name=Ion Cannon Uplink
  7047. Image=GAPLUG_F
  7048. Prerequisite=GAPLUG,GATECH
  7049. TechLevel=10
  7050. Armor=wood
  7051. Sight=1
  7052. Owner=GDI
  7053. Cost=1500
  7054. Points=30
  7055. Power=-100
  7056. Crewed=no
  7057. Capturable=no
  7058. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7059. PowersUpBuilding=gaplug
  7060. PowersUpToLevel=-1
  7061. SuperWeapon=IonCannonSpecial
  7062. ThreatPosed=0    ; This value MUST be 0 for all building addons
  7063. Nominal=yes
  7064. AIBuildThis=yes
  7065.  
  7066. ; Firestorm defense
  7067. [GAFIRE]
  7068. Name=Fire Storm Generator
  7069. Strength=800
  7070. Armor=heavy
  7071. TechLevel=9
  7072. Prerequisite=GATECH
  7073. Adjacent=2
  7074. Sight=5
  7075. Owner=GDI
  7076. Cost=2000
  7077. Points=30
  7078. Power=-200
  7079. Crewed=yes
  7080. Capturable=true
  7081. Nominal=yes
  7082. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7083. MaxDebris=9
  7084. SuperWeapon=FirestormSpecial
  7085. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  7086. DamageSmokeOffset=410, 600, 290
  7087.  
  7088. ; Laser fence post
  7089. [NAPOST]
  7090. Name=Laser Fence Post
  7091. Prerequisite=NAAPWR
  7092. Strength=300
  7093. Armor=concrete
  7094. Nominal=yes
  7095. TechLevel=8
  7096. Adjacent=3
  7097. Sight=4
  7098. Owner=Nod
  7099. Cost=200
  7100. BaseNormal=no
  7101. Points=30
  7102. Power=-25
  7103. Crewed=no
  7104. Capturable=false
  7105. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7106. LaserFencePost=yes
  7107. MaxDebris=2
  7108. Powered=yes
  7109. ThreatPosed=0    ; This value MUST be 0 for all building addons
  7110. DamageParticleSystems=SparkSys,LGSparkSys
  7111. IsBase=no
  7112. GuardRange=10  ; Used to set max. intra-post distance
  7113.  
  7114. [NAFNCE]
  7115. Name=Laser Fence Section
  7116. Strength=800
  7117. Armor=concrete
  7118. TechLevel=-1
  7119. Sight=1
  7120. Owner=Nod
  7121. Capturable=false
  7122. Nominal=yes
  7123. Cost=0
  7124. Points=00
  7125. Power=0
  7126. Selectable=no
  7127. Crewed=no
  7128. LaserFence=yes
  7129. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7130. ThreatPosed=10    ; This value MUST be 0 for all building addons
  7131. DamageParticleSystems=SparkSys,LGSparkSys
  7132. IsBase=no
  7133. LegalTarget=false
  7134. TogglePower=no
  7135. LightVisibility=1500
  7136. LightIntensity=0.01
  7137. LightRedTint=0.3
  7138. LightGreenTint=0.01
  7139. LightBlueTint=0.01
  7140.  
  7141. ; Laser turret
  7142. [NALASR]
  7143. Name=Laser Turret
  7144. Strength=500
  7145. Armor=wood
  7146. Prerequisite=NAHAND
  7147. TechLevel=2
  7148. Adjacent=4
  7149. ROT=10
  7150. Sight=7
  7151. Owner=Nod
  7152. Nominal=yes
  7153. IsPowered=yes
  7154. Cost=300
  7155. BaseNormal=no
  7156. Points=30
  7157. Power=-30
  7158. Crewed=no
  7159. Capturable=false
  7160. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7161. MaxDebris=2
  7162. Primary=LaserFire2
  7163. Turret=yes
  7164. TurretAnim=LASER
  7165. TurretAnimIsVoxel=true
  7166. TurretAnimX=-8
  7167. TurretAnimY=16
  7168. TurretAnimZAdjust=-40
  7169. ThreatPosed=30    ; This value MUST be 0 for all building addons
  7170. DamageParticleSystems=SparkSys,LGSparkSys
  7171. IsBaseDefense=yes
  7172. HasStupidGuardMode=false
  7173.  
  7174. ; SAM
  7175. [NASAM]
  7176. Name=SAM Site
  7177. Strength=600
  7178. Armor=wood
  7179. TechLevel=5
  7180. Nominal=yes
  7181. Prerequisite=NARADR
  7182. Adjacent=4
  7183. Sight=10
  7184. Owner=Nod
  7185. Cost=400
  7186. BaseNormal=no
  7187. Points=30
  7188. Power=-45
  7189. Crewed=no
  7190. Primary=RedEye2
  7191. Capturable=false
  7192. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7193. MaxDebris=3
  7194. ThreatPosed=0    ; This value should be 0 for objects that are purely anti-air, since aircraft do not use the threat values
  7195. DamageParticleSystems=SparkSys,LGSparkSys
  7196. IsBaseDefense=yes
  7197. Powered=yes
  7198. Turret=yes
  7199. TurretAnim=NASAM_A
  7200. TurretAnimIsVoxel=false
  7201. TurretAnimX=-2
  7202. TurretAnimY=10
  7203. TurretAnimZAdjust=-20
  7204. HasStupidGuardMode=false
  7205.  
  7206. [GAFSDF]
  7207. Name=Firestorm Wall Section
  7208. Strength=200
  7209. Armor=concrete
  7210. Prerequisite=GAFIRE
  7211. TechLevel=9
  7212. Repairable=false
  7213. Nominal=yes
  7214. Sight=2
  7215. Owner=GDI
  7216. Capturable=false
  7217. Cost=50
  7218. Points=00
  7219. Power=-2
  7220. Selectable=no
  7221. Crewed=no
  7222. FirestormWall=yes
  7223. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7224. ThreatPosed=20    ; This value MUST be 0 for all building addons
  7225. DamageParticleSystems=SparkSys,LGSparkSys
  7226. IsBase=no
  7227. BaseNormal=no
  7228. TogglePower=no
  7229. Insignificant=yes
  7230.  
  7231. [ABAN01]
  7232. Name=WS Logging Company
  7233. TechLevel=-1
  7234. Strength=600
  7235. Insignificant=yes
  7236. Nominal=yes
  7237. RadarInvisible=yes
  7238. Points=5
  7239. Armor=wood
  7240. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7241. MaxDebris=0
  7242. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7243. IsBase=no
  7244. LightVisibility=2300
  7245. LightIntensity=0.02
  7246. LightRedTint=0.26
  7247. LightGreenTint=0.01
  7248. LightBlueTint=0.01
  7249.  
  7250. [ABAN02]
  7251. Name=Panullo Hacienda
  7252. TechLevel=-1
  7253. Strength=600
  7254. Insignificant=yes
  7255. Nominal=yes
  7256. RadarInvisible=yes
  7257. Points=5
  7258. Armor=heavy
  7259. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7260. MaxDebris=0
  7261. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7262. IsBase=no
  7263. LightVisibility=2300
  7264. LightIntensity=0.02
  7265. LightRedTint=0.01
  7266. LightGreenTint=0.26
  7267. LightBlueTint=0.01
  7268.  
  7269. [ABAN03]
  7270. Name=Abandoned Factory
  7271. TechLevel=-1
  7272. Strength=500
  7273. Insignificant=yes
  7274. Nominal=yes
  7275. RadarInvisible=yes
  7276. Points=5
  7277. Armor=wood
  7278. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7279. MaxDebris=0
  7280. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7281. IsBase=no
  7282. LightVisibility=2300
  7283. LightIntensity=0.02
  7284. LightRedTint=0.01
  7285. LightGreenTint=0.09
  7286. LightBlueTint=0.01
  7287.  
  7288. [ABAN04]
  7289. Name=City Hall
  7290. TechLevel=-1
  7291. Strength=400
  7292. Insignificant=yes
  7293. Nominal=yes
  7294. RadarInvisible=yes
  7295. Points=5
  7296. Armor=heavy
  7297. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7298. MaxDebris=0
  7299. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7300. IsBase=no
  7301. LightVisibility=2300
  7302. LightIntensity=0.02
  7303. LightRedTint=0.26
  7304. LightGreenTint=0.01
  7305. LightBlueTint=0.01
  7306.  
  7307. [ABAN05]
  7308. Name=Hunting Lodge
  7309. TechLevel=-1
  7310. Strength=500
  7311. Insignificant=yes
  7312. Nominal=yes
  7313. RadarInvisible=yes
  7314. Points=5
  7315. Armor=wood
  7316. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7317. MaxDebris=0
  7318. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7319. IsBase=no
  7320. LightVisibility=2300
  7321. LightIntensity=0.02
  7322. LightRedTint=0.01
  7323. LightGreenTint=0.26
  7324. LightBlueTint=0.01
  7325.  
  7326. [ABAN06]
  7327. Name=Local Inn & Lodging
  7328. TechLevel=-1
  7329. Strength=500
  7330. Insignificant=yes
  7331. Nominal=yes
  7332. RadarInvisible=yes
  7333. Points=5
  7334. Armor=wood
  7335. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7336. MaxDebris=0
  7337. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7338. IsBase=no
  7339. LightVisibility=2300
  7340. LightIntensity=0.02
  7341. LightRedTint=0.01
  7342. LightGreenTint=0.01
  7343. LightBlueTint=0.26
  7344.  
  7345. [ABAN07]
  7346. Name=Church
  7347. TechLevel=-1
  7348. Strength=350
  7349. Insignificant=yes
  7350. Nominal=yes
  7351. RadarInvisible=yes
  7352. Points=5
  7353. Armor=heavy
  7354. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7355. MaxDebris=0
  7356. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7357. IsBase=no
  7358. LightVisibility=2300
  7359. LightIntensity=0.02
  7360. LightRedTint=0.26
  7361. LightGreenTint=0.01
  7362. LightBlueTint=0.01
  7363.  
  7364. [ABAN08]
  7365. Name=Abandoned Wharehouse
  7366. TechLevel=-1
  7367. Strength=500
  7368. Insignificant=yes
  7369. Nominal=yes
  7370. RadarInvisible=yes
  7371. Points=5
  7372. Armor=heavy
  7373. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7374. MaxDebris=0
  7375. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7376. IsBase=no
  7377. LightVisibility=2300
  7378. LightIntensity=0.02
  7379. LightRedTint=0.01
  7380. LightGreenTint=0.26
  7381. LightBlueTint=0.01
  7382.  
  7383. [ABAN09]
  7384. Name=Tall's Residence
  7385. TechLevel=-1
  7386. Strength=350
  7387. Insignificant=yes
  7388. Nominal=yes
  7389. RadarInvisible=yes
  7390. Points=5
  7391. Armor=heavy
  7392. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7393. MaxDebris=0
  7394. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7395. IsBase=no
  7396. LightVisibility=2300
  7397. LightIntensity=0.02
  7398. LightRedTint=0.01
  7399. LightGreenTint=0.01
  7400. LightBlueTint=0.26
  7401.  
  7402. [ABAN10]
  7403. Name=Denzil's Last Chance Motel
  7404. TechLevel=-1
  7405. Strength=500
  7406. Insignificant=yes
  7407. Nominal=yes
  7408. RadarInvisible=yes
  7409. Points=5
  7410. Armor=wood
  7411. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7412. MaxDebris=0
  7413. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7414. IsBase=no
  7415. LightVisibility=2300
  7416. LightIntensity=0.02
  7417. LightRedTint=0.26
  7418. LightGreenTint=0.01
  7419. LightBlueTint=0.01
  7420.  
  7421. [ABAN11]
  7422. Name=Miele Manor
  7423. TechLevel=-1
  7424. Strength=400
  7425. Insignificant=yes
  7426. Nominal=yes
  7427. RadarInvisible=yes
  7428. Points=5
  7429. Armor=wood
  7430. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7431. MaxDebris=0
  7432. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7433. IsBase=no
  7434. LightVisibility=2300
  7435. LightIntensity=0.02
  7436. LightRedTint=0.01
  7437. LightGreenTint=0.26
  7438. LightBlueTint=0.01
  7439.  
  7440. [ABAN12]
  7441. Name=Kettler's Place
  7442. TechLevel=-1
  7443. Strength=400
  7444. Insignificant=yes
  7445. Nominal=yes
  7446. RadarInvisible=yes
  7447. Points=5
  7448. Armor=wood
  7449. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7450. MaxDebris=0
  7451. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7452. IsBase=no
  7453. LightVisibility=2300
  7454. LightIntensity=0.02
  7455. LightRedTint=0.01
  7456. LightGreenTint=0.01
  7457. LightBlueTint=0.26
  7458.  
  7459. [ABAN13]
  7460. Name=Long's Home
  7461. TechLevel=-1
  7462. Strength=400
  7463. Insignificant=yes
  7464. Nominal=yes
  7465. RadarInvisible=yes
  7466. Points=5
  7467. Armor=wood
  7468. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7469. MaxDebris=0
  7470. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7471. IsBase=no
  7472. LightVisibility=2300
  7473. LightIntensity=0.02
  7474. LightRedTint=0.26
  7475. LightGreenTint=0.01
  7476. LightBlueTint=0.01
  7477.  
  7478. [ABAN14]
  7479. Name=Local Store
  7480. TechLevel=-1
  7481. Strength=300
  7482. Insignificant=yes
  7483. Nominal=yes
  7484. RadarInvisible=yes
  7485. Points=5
  7486. Armor=heavy
  7487. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7488. MaxDebris=0
  7489. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7490. IsBase=no
  7491. LightVisibility=2300
  7492. LightIntensity=0.02
  7493. LightRedTint=0.01
  7494. LightGreenTint=0.26
  7495. LightBlueTint=0.01
  7496.  
  7497. [ABAN15]
  7498. Name=Adam's House
  7499. TechLevel=-1
  7500. Strength=400
  7501. Insignificant=yes
  7502. Nominal=yes
  7503. RadarInvisible=yes
  7504. Points=5
  7505. Armor=heavy
  7506. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7507. MaxDebris=0
  7508. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7509. IsBase=no
  7510. LightVisibility=2300
  7511. LightIntensity=0.02
  7512. LightRedTint=0.01
  7513. LightGreenTint=0.01
  7514. LightBlueTint=0.26
  7515.  
  7516. [ABAN16]
  7517. Name=Gas Station
  7518. TechLevel=-1
  7519. Strength=400
  7520. Insignificant=yes
  7521. Nominal=yes
  7522. RadarInvisible=yes
  7523. Points=5
  7524. Armor=wood
  7525. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7526. MaxDebris=2
  7527. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7528. IsBase=no
  7529. LightVisibility=2300
  7530. LightIntensity=0.02
  7531. LightRedTint=0.26
  7532. LightGreenTint=0.01
  7533. LightBlueTint=0.01
  7534.  
  7535. [ABAN17]
  7536. Name=Gas Pumps
  7537. TechLevel=-1
  7538. Strength=400
  7539. Insignificant=yes
  7540. Nominal=yes
  7541. RadarInvisible=yes
  7542. Points=5
  7543. Armor=wood
  7544. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7545. MaxDebris=2
  7546. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7547. IsBase=no
  7548. LightVisibility=2300
  7549. LightIntensity=0.02
  7550. LightRedTint=0.01
  7551. LightGreenTint=0.26
  7552. LightBlueTint=0.01
  7553.  
  7554. [ABAN18]
  7555. Name=Gas Station Sign
  7556. TechLevel=-1
  7557. Strength=400
  7558. Insignificant=yes
  7559. Nominal=yes
  7560. RadarInvisible=yes
  7561. Points=5
  7562. Armor=wood
  7563. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7564. MaxDebris=2
  7565. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7566. IsBase=no
  7567. LightVisibility=2300
  7568. LightIntensity=0.02
  7569. LightRedTint=0.01
  7570. LightGreenTint=0.01
  7571. LightBlueTint=0.26
  7572.  
  7573. [CA0001]
  7574. Name=Rade's Roadhouse
  7575. TechLevel=-1
  7576. Strength=400
  7577. Insignificant=yes
  7578. Nominal=yes
  7579. RadarInvisible=yes
  7580. Points=5
  7581. Armor=heavy
  7582. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7583. MaxDebris=0
  7584. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7585. IsBase=no
  7586. LightVisibility=2300
  7587. LightIntensity=0.02
  7588. LightRedTint=0.26
  7589. LightGreenTint=0.01
  7590. LightBlueTint=0.01
  7591.  
  7592. [CA0002]
  7593. Name=Sandberg and Son's
  7594. TechLevel=-1
  7595. Strength=400
  7596. Insignificant=yes
  7597. Nominal=yes
  7598. RadarInvisible=yes
  7599. Points=5
  7600. Armor=heavy
  7601. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7602. MaxDebris=0
  7603. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7604. IsBase=no
  7605. LightVisibility=2300
  7606. LightIntensity=0.02
  7607. LightRedTint=0.01
  7608. LightGreenTint=0.26
  7609. LightBlueTint=0.01
  7610.  
  7611. [CA0003]
  7612. Name=Temp Housing
  7613. TechLevel=-1
  7614. Strength=300
  7615. Insignificant=yes
  7616. Nominal=yes
  7617. RadarInvisible=yes
  7618. Points=5
  7619. Armor=light
  7620. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7621. MaxDebris=0
  7622. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7623. IsBase=no
  7624. LightVisibility=2300
  7625. LightIntensity=0.02
  7626. LightRedTint=0.01
  7627. LightGreenTint=0.01
  7628. LightBlueTint=0.26
  7629.  
  7630. [CA0004]
  7631. Name=Waystation
  7632. TechLevel=-1
  7633. Strength=300
  7634. Insignificant=yes
  7635. Nominal=yes
  7636. RadarInvisible=yes
  7637. Points=5
  7638. Armor=light
  7639. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7640. MaxDebris=0
  7641. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7642. IsBase=no
  7643. LightVisibility=2300
  7644. LightIntensity=0.02
  7645. LightRedTint=0.26
  7646. LightGreenTint=0.01
  7647. LightBlueTint=0.01
  7648.  
  7649. [CA0005]
  7650. Name=Ferbie's 4 Sale
  7651. TechLevel=-1
  7652. Strength=300
  7653. Insignificant=yes
  7654. Nominal=yes
  7655. RadarInvisible=yes
  7656. Points=5
  7657. Armor=light
  7658. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7659. MaxDebris=0
  7660. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7661. IsBase=no
  7662. LightVisibility=2300
  7663. LightIntensity=0.02
  7664. LightRedTint=0.01
  7665. LightGreenTint=0.26
  7666. LightBlueTint=0.01
  7667.  
  7668. [CA0006]
  7669. Name=Deluxe Accomodations
  7670. TechLevel=-1
  7671. Strength=300
  7672. Insignificant=yes
  7673. Nominal=yes
  7674. RadarInvisible=yes
  7675. Points=5
  7676. Armor=heavy
  7677. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7678. MaxDebris=0
  7679. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7680. IsBase=no
  7681. LightVisibility=2300
  7682. LightIntensity=0.02
  7683. LightRedTint=0.01
  7684. LightGreenTint=0.01
  7685. LightBlueTint=0.26
  7686.  
  7687. [CA0007]
  7688. Name=Field Generator
  7689. TechLevel=-1
  7690. Strength=400
  7691. Insignificant=yes
  7692. Nominal=yes
  7693. RadarInvisible=yes
  7694. Points=5
  7695. Armor=light
  7696. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7697. MaxDebris=0
  7698. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7699. IsBase=no
  7700. LightVisibility=2300
  7701. LightIntensity=0.02
  7702. LightRedTint=0.26
  7703. LightGreenTint=0.01
  7704. LightBlueTint=0.01
  7705.  
  7706. [CA0008]
  7707. Name=Subterranean Dwelling
  7708. TechLevel=-1
  7709. Strength=400
  7710. Insignificant=yes
  7711. Nominal=yes
  7712. RadarInvisible=yes
  7713. Points=5
  7714. Armor=heavy
  7715. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7716. MaxDebris=0
  7717. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7718. IsBase=no
  7719. LightVisibility=2300
  7720. LightIntensity=0.02
  7721. LightRedTint=0.01
  7722. LightGreenTint=0.26
  7723. LightBlueTint=0.01
  7724.  
  7725. [CA0009]
  7726. Name=Subterranean Dwelling
  7727. TechLevel=-1
  7728. Strength=400
  7729. Insignificant=yes
  7730. Nominal=yes
  7731. RadarInvisible=yes
  7732. Points=5
  7733. Armor=heavy
  7734. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7735. MaxDebris=0
  7736. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7737. IsBase=no
  7738. LightVisibility=2300
  7739. LightIntensity=0.02
  7740. LightRedTint=0.01
  7741. LightGreenTint=0.01
  7742. LightBlueTint=0.26
  7743.  
  7744. [CA0010]
  7745. Name=Leary Traveller Inn
  7746. TechLevel=-1
  7747. Strength=300
  7748. Insignificant=yes
  7749. Nominal=yes
  7750. RadarInvisible=yes
  7751. Points=5
  7752. Armor=heavy
  7753. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7754. MaxDebris=0
  7755. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7756. IsBase=no
  7757. LightVisibility=2300
  7758. LightIntensity=0.02
  7759. LightRedTint=0.26
  7760. LightGreenTint=0.01
  7761. LightBlueTint=0.01
  7762.  
  7763. [CA0011]
  7764. Name=Water Tank
  7765. TechLevel=-1
  7766. Strength=200
  7767. Insignificant=yes
  7768. Nominal=yes
  7769. RadarInvisible=yes
  7770. Points=5
  7771. Armor=heavy
  7772. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7773. MaxDebris=0
  7774. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7775. IsBase=no
  7776. LightVisibility=2300
  7777. LightIntensity=0.02
  7778. LightRedTint=0.01
  7779. LightGreenTint=0.01
  7780. LightBlueTint=0.26
  7781.  
  7782. [CA0012]
  7783. Name=Greenhouse
  7784. TechLevel=-1
  7785. Strength=100
  7786. Insignificant=yes
  7787. Nominal=yes
  7788. RadarInvisible=yes
  7789. Points=5
  7790. Armor=light
  7791. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7792. MaxDebris=0
  7793. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7794. IsBase=no
  7795. LightVisibility=2300
  7796. LightIntensity=0.02
  7797. LightRedTint=0.01
  7798. LightGreenTint=0.01
  7799. LightBlueTint=0.26
  7800.  
  7801. [CA0013]
  7802. Name=Water Purifier
  7803. TechLevel=-1
  7804. Strength=300
  7805. Insignificant=yes
  7806. Nominal=yes
  7807. RadarInvisible=yes
  7808. Points=5
  7809. Armor=heavy
  7810. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7811. MaxDebris=0
  7812. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7813. IsBase=no
  7814. LightVisibility=2300
  7815. LightIntensity=0.02
  7816. LightRedTint=0.26
  7817. LightGreenTint=0.01
  7818. LightBlueTint=0.01
  7819.  
  7820. [CA0014]
  7821. Name=Observation Tower
  7822. TechLevel=-1
  7823. Strength=300
  7824. Insignificant=yes
  7825. Nominal=yes
  7826. RadarInvisible=yes
  7827. Points=5
  7828. Armor=heavy
  7829. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7830. MaxDebris=0
  7831. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7832. IsBase=no
  7833. LightVisibility=2300
  7834. LightIntensity=0.02
  7835. LightRedTint=0.01
  7836. LightGreenTint=0.26
  7837. LightBlueTint=0.01
  7838.  
  7839. [CA0015]
  7840. Name=Port-A-Shack
  7841. TechLevel=-1
  7842. Strength=300
  7843. Insignificant=yes
  7844. Nominal=yes
  7845. RadarInvisible=yes
  7846. Points=5
  7847. Armor=light
  7848. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7849. MaxDebris=0
  7850. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7851. IsBase=no
  7852. LightVisibility=2300
  7853. LightIntensity=0.02
  7854. LightRedTint=0.01
  7855. LightGreenTint=0.01
  7856. LightBlueTint=0.26
  7857.  
  7858. [CA0016]
  7859. Name=Port-A-Shack Deluxe
  7860. TechLevel=-1
  7861. Strength=300
  7862. Insignificant=yes
  7863. Nominal=yes
  7864. RadarInvisible=yes
  7865. Points=5
  7866. Armor=light
  7867. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7868. MaxDebris=0
  7869. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7870. IsBase=no
  7871. LightVisibility=2300
  7872. LightIntensity=0.02
  7873. LightRedTint=0.26
  7874. LightGreenTint=0.01
  7875. LightBlueTint=0.01
  7876.  
  7877. [CA0017]
  7878. Name=Energy Transformer
  7879. TechLevel=-1
  7880. Strength=300
  7881. Insignificant=yes
  7882. Nominal=yes
  7883. RadarInvisible=yes
  7884. Points=5
  7885. Armor=heavy
  7886. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7887. MaxDebris=0
  7888. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7889. IsBase=no
  7890. LightVisibility=2300
  7891. LightIntensity=0.02
  7892. LightRedTint=0.01
  7893. LightGreenTint=0.26
  7894. LightBlueTint=0.01
  7895.  
  7896. [CA0018]
  7897. Name=Solar Panel
  7898. TechLevel=-1
  7899. Strength=200
  7900. Insignificant=yes
  7901. Nominal=yes
  7902. RadarInvisible=yes
  7903. Points=5
  7904. Armor=light
  7905. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7906. MaxDebris=0
  7907. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7908. IsBase=no
  7909. LightVisibility=2300
  7910. LightIntensity=0.02
  7911. LightRedTint=0.01
  7912. LightGreenTint=0.01
  7913. LightBlueTint=0.26
  7914.  
  7915. [CA0019]
  7916. Name=Solar Panel
  7917. TechLevel=-1
  7918. Strength=200
  7919. Insignificant=yes
  7920. Nominal=yes
  7921. RadarInvisible=yes
  7922. Points=5
  7923. Armor=light
  7924. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7925. MaxDebris=0
  7926. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7927. IsBase=no
  7928. LightVisibility=2300
  7929. LightIntensity=0.02
  7930. LightRedTint=0.26
  7931. LightGreenTint=0.01
  7932. LightBlueTint=0.01
  7933.  
  7934. [CA0020]
  7935. Name=Solar Panel
  7936. TechLevel=-1
  7937. Strength=200
  7938. Insignificant=yes
  7939. Nominal=yes
  7940. RadarInvisible=yes
  7941. Points=5
  7942. Armor=light
  7943. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7944. MaxDebris=0
  7945. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7946. IsBase=no
  7947. LightVisibility=2300
  7948. LightIntensity=0.02
  7949. LightRedTint=0.01
  7950. LightGreenTint=0.26
  7951. LightBlueTint=0.01
  7952.  
  7953. [CA0021]
  7954. Name=Solar Panel
  7955. TechLevel=-1
  7956. Strength=200
  7957. Insignificant=yes
  7958. Nominal=yes
  7959. RadarInvisible=yes
  7960. Points=5
  7961. Armor=light
  7962. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7963. MaxDebris=0
  7964. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7965. IsBase=no
  7966. LightVisibility=2300
  7967. LightIntensity=0.02
  7968. LightRedTint=0.01
  7969. LightGreenTint=0.01
  7970. LightBlueTint=0.26
  7971.  
  7972. [GAOLDCC1]
  7973. Name=Old Construction Yard
  7974. TechLevel=-1
  7975. Strength=400
  7976. Insignificant=yes
  7977. Capturable=false
  7978. Repairable=false
  7979. Nominal=yes
  7980. RadarInvisible=yes
  7981. Points=5
  7982. Armor=heavy
  7983. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7984. MaxDebris=3
  7985. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7986. IsBase=no
  7987.  
  7988. [GAOLDCC2]
  7989. Name=Old Temple
  7990. TechLevel=-1
  7991. Strength=400
  7992. Insignificant=yes
  7993. Capturable=false
  7994. Repairable=false
  7995. Nominal=yes
  7996. RadarInvisible=yes
  7997. Points=5
  7998. Armor=heavy
  7999. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8000. MaxDebris=3
  8001. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8002. IsBase=no
  8003.  
  8004. [GAOLDCC3]
  8005. Name=Old Weapons Factory
  8006. TechLevel=-1
  8007. Strength=400
  8008. Capturable=false
  8009. Repairable=false
  8010. Insignificant=yes
  8011. Nominal=yes
  8012. RadarInvisible=yes
  8013. Points=5
  8014. Armor=heavy
  8015. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8016. MaxDebris=3
  8017. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8018. IsBase=no
  8019.  
  8020. [GAOLDCC4]
  8021. Name=Old Refinery
  8022. TechLevel=-1
  8023. Strength=400
  8024. Capturable=false
  8025. Repairable=false
  8026. Insignificant=yes
  8027. Nominal=yes
  8028. RadarInvisible=yes
  8029. Points=5
  8030. Armor=heavy
  8031. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8032. MaxDebris=3
  8033. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8034. IsBase=no
  8035.  
  8036. [GAOLDCC5]
  8037. Name=Old Advanced Power Plant
  8038. TechLevel=-1
  8039. Strength=400
  8040. Capturable=false
  8041. Repairable=false
  8042. Insignificant=yes
  8043. Nominal=yes
  8044. RadarInvisible=yes
  8045. Points=5
  8046. Armor=heavy
  8047. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8048. MaxDebris=3
  8049. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8050. IsBase=no
  8051.  
  8052. [GAOLDCC6]
  8053. Name=Old Silos
  8054. TechLevel=-1
  8055. Strength=400
  8056. Capturable=false
  8057. Repairable=false
  8058. Insignificant=yes
  8059. Nominal=yes
  8060. RadarInvisible=yes
  8061. Points=5
  8062. Armor=heavy
  8063. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8064. MaxDebris=3
  8065. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8066. IsBase=no
  8067.  
  8068. ; Use Ammo to specify the number of times to allow healing.
  8069. [CAHOSP]
  8070. Name=Infantry Medical Center
  8071. TechLevel=10
  8072. Strength=800
  8073. Immune=no
  8074. LegalTarget=yes
  8075. Insignificant=yes
  8076. Nominal=yes
  8077. RadarInvisible=no
  8078. Points=5
  8079. Armor=heavy
  8080. Hospital=yes
  8081. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8082. MaxDebris=3
  8083. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8084. IsBase=yes
  8085. Prerequisite=NAHAND,NATECH
  8086. Adjacent=2
  8087. Sight=6
  8088. Owner=Nod
  8089. Cost=1500
  8090. Ammo=99999999
  8091. Unsellable=no
  8092. Points=60
  8093. Power=-50
  8094. Powered=false
  8095. Capturable=true
  8096. Sensors=no
  8097. Crewed=yes
  8098. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8099. MaxDebris=5
  8100. ThreatPosed=0    ; This value MUST be 0 for all building addons
  8101. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  8102. DamageSmokeOffset=450, 200, 150
  8103. LightVisibility=2300
  8104. LightIntensity=0.02
  8105. LightRedTint=0.01
  8106. LightGreenTint=0.26
  8107. LightBlueTint=0.01
  8108.  
  8109. ; Use Ammo to specify number of time the building can be used to upgrade infantry
  8110. [CAARMR]
  8111. Name=Infantry Upgrade Center
  8112. Image=GAPILE
  8113. TechLevel=10
  8114. Strength=800
  8115. Immune=no
  8116. LegalTarget=yes
  8117. Insignificant=yes
  8118. Nominal=yes
  8119. RadarInvisible=no
  8120. Points=5
  8121. Armor=heavy
  8122. Armory=yes
  8123. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8124. MaxDebris=3
  8125. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8126. Unsellable=No
  8127. IsBase=yes
  8128. Prerequisite=GATECH,GAPILE
  8129. Adjacent=2
  8130. Sight=6
  8131. Owner=GDI
  8132. Cost=1500
  8133. Points=60
  8134. Power=-50
  8135. Powered=false
  8136. Capturable=true
  8137. Sensors=no
  8138. Crewed=yes
  8139. Ammo=9999999999
  8140. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8141. MaxDebris=5
  8142. ThreatPosed=0    ; This value MUST be 0 for all building addons
  8143. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  8144. DamageSmokeOffset=450, 200, 150
  8145. LightVisibility=2300
  8146. LightIntensity=0.02
  8147. LightRedTint=0.01
  8148. LightGreenTint=0.26
  8149. LightBlueTint=0.01
  8150.  
  8151. [CAPYR01]
  8152. Name=Pyramid
  8153. TechLevel=-1
  8154. Strength=400
  8155. Immune=yes
  8156. LegalTarget=no
  8157. Insignificant=yes
  8158. Nominal=yes
  8159. RadarInvisible=yes
  8160. Points=5
  8161. Armor=concrete
  8162. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8163. IsBase=no
  8164. LightVisibility=2300
  8165. LightIntensity=0.02
  8166. LightRedTint=0.01
  8167. LightGreenTint=0.01
  8168. LightBlueTint=0.26
  8169.  
  8170. [CAPYR02]
  8171. Name=Pyramid
  8172. TechLevel=-1
  8173. Strength=400
  8174. Immune=yes
  8175. LegalTarget=no
  8176. Insignificant=yes
  8177. Nominal=yes
  8178. RadarInvisible=yes
  8179. Points=5
  8180. Armor=concrete
  8181. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8182. IsBase=no
  8183. LightVisibility=2300
  8184. LightIntensity=0.02
  8185. LightRedTint=0.26
  8186. LightGreenTint=0.01
  8187. LightBlueTint=0.01
  8188.  
  8189. [CAPYR03]
  8190. Name=Pyramid
  8191. TechLevel=-1
  8192. Strength=400
  8193. Immune=yes
  8194. LegalTarget=no
  8195. Insignificant=yes
  8196. Nominal=yes
  8197. RadarInvisible=yes
  8198. Points=5
  8199. Armor=concrete
  8200. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8201. IsBase=no
  8202. LightVisibility=2300
  8203. LightIntensity=0.02
  8204. LightRedTint=0.01
  8205. LightGreenTint=0.26
  8206. LightBlueTint=0.01
  8207.  
  8208. [CACRSH01]
  8209. Name=Crash 1
  8210. TechLevel=-1
  8211. Strength=400
  8212. Immune=yes
  8213. LegalTarget=no
  8214. Insignificant=yes
  8215. Nominal=yes
  8216. RadarInvisible=yes
  8217. Points=5
  8218. Armor=concrete
  8219. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8220. Selectable=no
  8221. IsBase=no
  8222. LightVisibility=2300
  8223. LightIntensity=0.02
  8224. LightRedTint=0.01
  8225. LightGreenTint=0.01
  8226. LightBlueTint=0.26
  8227.  
  8228. [CACRSH02]
  8229. Name=Crash 2
  8230. TechLevel=-1
  8231. Strength=400
  8232. Immune=yes
  8233. LegalTarget=no
  8234. Insignificant=yes
  8235. Nominal=yes
  8236. RadarInvisible=yes
  8237. Points=5
  8238. Armor=concrete
  8239. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8240. Selectable=no
  8241. IsBase=no
  8242. LightVisibility=2300
  8243. LightIntensity=0.02
  8244. LightRedTint=0.26
  8245. LightGreenTint=0.01
  8246. LightBlueTint=0.01
  8247.  
  8248. [CACRSH03]
  8249. Name=Crash 3
  8250. TechLevel=-1
  8251. Strength=400
  8252. Immune=yes
  8253. LegalTarget=no
  8254. Insignificant=yes
  8255. Nominal=yes
  8256. RadarInvisible=yes
  8257. Points=5
  8258. Armor=concrete
  8259. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8260. Selectable=no
  8261. IsBase=no
  8262. LightVisibility=2300
  8263. LightIntensity=0.02
  8264. LightRedTint=0.01
  8265. LightGreenTint=0.26
  8266. LightBlueTint=0.01
  8267.  
  8268. [CACRSH04]
  8269. Name=Crash 4
  8270. TechLevel=-1
  8271. Strength=400
  8272. Immune=yes
  8273. LegalTarget=no
  8274. Insignificant=yes
  8275. Nominal=yes
  8276. RadarInvisible=yes
  8277. Points=5
  8278. Armor=concrete
  8279. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8280. Selectable=no
  8281. IsBase=no
  8282. LightVisibility=2300
  8283. LightIntensity=0.02
  8284. LightRedTint=0.01
  8285. LightGreenTint=0.01
  8286. LightBlueTint=0.26
  8287.  
  8288. [CACRSH05]
  8289. Name=Crash 5
  8290. TechLevel=-1
  8291. Strength=400
  8292. Immune=yes
  8293. LegalTarget=no
  8294. Insignificant=yes
  8295. Nominal=yes
  8296. RadarInvisible=yes
  8297. Points=5
  8298. Armor=concrete
  8299. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8300. Selectable=no
  8301. IsBase=no
  8302. LightVisibility=2300
  8303. LightIntensity=0.02
  8304. LightRedTint=0.26
  8305. LightGreenTint=0.01
  8306. LightBlueTint=0.01
  8307.  
  8308. [CAARAY]
  8309. Name=Civilian Array
  8310. TechLevel=-1
  8311. Strength=400
  8312. LegalTarget=yes
  8313. Insignificant=yes
  8314. Nominal=yes
  8315. RadarInvisible=yes
  8316. Points=5
  8317. Armor=concrete
  8318. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8319. MaxDebris=3
  8320. IsBase=no
  8321. LightVisibility=2300
  8322. LightIntensity=0.02
  8323. LightRedTint=0.01
  8324. LightGreenTint=0.26
  8325. LightBlueTint=0.01
  8326.  
  8327. [GASPOT]
  8328. Name=Light Tower
  8329. TechLevel=10
  8330. Owner=GDI,NOD
  8331. Cost=175
  8332. Primary=Vulcan3
  8333. Strength=400
  8334. Prerequisite=PROC
  8335. Points=50
  8336. Power=-5
  8337. Unsellable=False
  8338. Armor=wood
  8339. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8340. HasSpotlight=true
  8341. MaxDebris=2
  8342. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8343. DamageSmokeOffset=450, 500, 710
  8344. IsBase=no
  8345. LightVisibility=2300
  8346. LightIntensity=0.02
  8347. LightRedTint=0.01
  8348. LightGreenTint=0.01
  8349. LightBlueTint=0.26
  8350.  
  8351. [CITY01]
  8352. Name=Connelly Court Apts.
  8353. TechLevel=-1
  8354. Strength=400
  8355. Insignificant=yes
  8356. Nominal=yes
  8357. RadarInvisible=yes
  8358. Points=5
  8359. Armor=wood
  8360. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8361. MaxDebris=8
  8362. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8363. IsBase=no
  8364. LightVisibility=2300
  8365. LightIntensity=0.02
  8366. LightRedTint=0.26
  8367. LightGreenTint=0.01
  8368. LightBlueTint=0.01
  8369.  
  8370. [CITY02]
  8371. Name=Lightner's Luxury Suites
  8372. TechLevel=-1
  8373. Strength=700
  8374. Insignificant=yes
  8375. Nominal=yes
  8376. RadarInvisible=yes
  8377. Points=5
  8378. Armor=heavy
  8379. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8380. MaxDebris=8
  8381. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8382. IsBase=no
  8383. LightVisibility=2300
  8384. LightIntensity=0.02
  8385. LightRedTint=0.01
  8386. LightGreenTint=0.26
  8387. LightBlueTint=0.01
  8388.  
  8389. [CITY03]
  8390. Name=Office Building
  8391. TechLevel=-1
  8392. Strength=500
  8393. Insignificant=yes
  8394. Nominal=yes
  8395. RadarInvisible=yes
  8396. Points=5
  8397. Armor=heavy
  8398. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8399. MaxDebris=8
  8400. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8401. IsBase=no
  8402. LightVisibility=2300
  8403. LightIntensity=0.02
  8404. LightRedTint=0.01
  8405. LightGreenTint=0.01
  8406. LightBlueTint=0.26
  8407.  
  8408. [CITY04]
  8409. Name=Westwood Stock Exchange
  8410. TechLevel=-1
  8411. Strength=600
  8412. Insignificant=yes
  8413. Nominal=yes
  8414. RadarInvisible=yes
  8415. Points=5
  8416. Armor=heavy
  8417. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8418. MaxDebris=8
  8419. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8420. IsBase=no
  8421. LightVisibility=2300
  8422. LightIntensity=0.02
  8423. LightRedTint=0.26
  8424. LightGreenTint=0.01
  8425. LightBlueTint=0.01
  8426.  
  8427. [CITY05]
  8428. Name=Daily Sun Times
  8429. TechLevel=-1
  8430. Strength=600
  8431. Insignificant=yes
  8432. Nominal=yes
  8433. RadarInvisible=yes
  8434. Points=5
  8435. Armor=heavy
  8436. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8437. MaxDebris=8
  8438. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8439. IsBase=no
  8440. LightVisibility=2300
  8441. LightIntensity=0.02
  8442. LightRedTint=0.01
  8443. LightGreenTint=0.26
  8444. LightBlueTint=0.01
  8445.  
  8446. [CITY06]
  8447. Name=YEO-CA Cola Corp.
  8448. TechLevel=-1
  8449. Strength=500
  8450. Insignificant=yes
  8451. Nominal=yes
  8452. RadarInvisible=yes
  8453. Points=5
  8454. Armor=concrete
  8455. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8456. MaxDebris=8
  8457. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8458. IsBase=no
  8459. LightVisibility=2300
  8460. LightIntensity=0.02
  8461. LightRedTint=0.01
  8462. LightGreenTint=0.01
  8463. LightBlueTint=0.26
  8464.  
  8465. [CITY07]
  8466. Name=Urban Housing
  8467. TechLevel=-1
  8468. Strength=400
  8469. Insignificant=yes
  8470. Nominal=yes
  8471. RadarInvisible=yes
  8472. Points=5
  8473. Armor=wood
  8474. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8475. MaxDebris=8
  8476. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8477. IsBase=no
  8478. LightVisibility=2300
  8479. LightIntensity=0.02
  8480. LightRedTint=0.26
  8481. LightGreenTint=0.01
  8482. LightBlueTint=0.01
  8483.  
  8484. [CITY08]
  8485. Name=Yee's Discount Liquor
  8486. TechLevel=-1
  8487. Strength=300
  8488. Insignificant=yes
  8489. Nominal=yes
  8490. RadarInvisible=yes
  8491. Points=5
  8492. Armor=heavy
  8493. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8494. MaxDebris=8
  8495. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8496. IsBase=no
  8497. LightVisibility=2300
  8498. LightIntensity=0.02
  8499. LightRedTint=0.01
  8500. LightGreenTint=0.26
  8501. LightBlueTint=0.01
  8502.  
  8503. [CITY09]
  8504. Name=Abandoned Warehouse
  8505. TechLevel=-1
  8506. Strength=400
  8507. Insignificant=yes
  8508. Nominal=yes
  8509. RadarInvisible=yes
  8510. Points=5
  8511. Armor=wood
  8512. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8513. MaxDebris=8
  8514. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8515. IsBase=no
  8516. LightVisibility=2300
  8517. LightIntensity=0.02
  8518. LightRedTint=0.01
  8519. LightGreenTint=0.01
  8520. LightBlueTint=0.26
  8521.  
  8522. [CITY10]
  8523. Name=Urban Storefront
  8524. TechLevel=-1
  8525. Strength=300
  8526. Insignificant=yes
  8527. Nominal=yes
  8528. RadarInvisible=yes
  8529. Points=5
  8530. Armor=heavy
  8531. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8532. MaxDebris=8
  8533. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8534. IsBase=no
  8535. LightVisibility=2300
  8536. LightIntensity=0.02
  8537. LightRedTint=0.26
  8538. LightGreenTint=0.01
  8539. LightBlueTint=0.01
  8540.  
  8541. [CITY11]
  8542. Name=Ambrose Lounge
  8543. TechLevel=-1
  8544. Strength=500
  8545. Insignificant=yes
  8546. Nominal=yes
  8547. RadarInvisible=yes
  8548. Points=5
  8549. Armor=heavy
  8550. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8551. MaxDebris=8
  8552. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8553. IsBase=no
  8554. LightVisibility=2300
  8555. LightIntensity=0.02
  8556. LightRedTint=0.01
  8557. LightGreenTint=0.26
  8558. LightBlueTint=0.01
  8559.  
  8560. [CITY12]
  8561. Name=Bostic Tower
  8562. TechLevel=-1
  8563. Strength=600
  8564. Insignificant=yes
  8565. Nominal=yes
  8566. RadarInvisible=yes
  8567. Points=5
  8568. Armor=concrete
  8569. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8570. MaxDebris=8
  8571. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8572. IsBase=no
  8573. LightVisibility=2300
  8574. LightIntensity=0.02
  8575. LightRedTint=0.26
  8576. LightGreenTint=0.01
  8577. LightBlueTint=0.01
  8578.  
  8579. [CITY13]
  8580. Name=Hewitt Hair Salon
  8581. TechLevel=-1
  8582. Strength=500
  8583. Insignificant=yes
  8584. Nominal=yes
  8585. RadarInvisible=yes
  8586. Points=5
  8587. Armor=wood
  8588. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8589. MaxDebris=8
  8590. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8591. IsBase=no
  8592. LightVisibility=2300
  8593. LightIntensity=0.02
  8594. LightRedTint=0.26
  8595. LightGreenTint=0.01
  8596. LightBlueTint=0.01
  8597.  
  8598. [CITY14]
  8599. Name=Business Offices
  8600. TechLevel=-1
  8601. Strength=600
  8602. Insignificant=yes
  8603. Nominal=yes
  8604. RadarInvisible=yes
  8605. Points=5
  8606. Armor=heavy
  8607. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8608. MaxDebris=8
  8609. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8610. IsBase=no
  8611. LightVisibility=2300
  8612. LightIntensity=0.02
  8613. LightRedTint=0.01
  8614. LightGreenTint=0.26
  8615. LightBlueTint=0.01
  8616.  
  8617. [CITY15]
  8618. Name=2nd National Bank
  8619. TechLevel=-1
  8620. Strength=500
  8621. Insignificant=yes
  8622. Nominal=yes
  8623. RadarInvisible=yes
  8624. Points=5
  8625. Armor=heavy
  8626. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8627. MaxDebris=8
  8628. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8629. IsBase=no
  8630. LightVisibility=2300
  8631. LightIntensity=0.02
  8632. LightRedTint=0.01
  8633. LightGreenTint=0.01
  8634. LightBlueTint=0.26
  8635.  
  8636. [CITY16]
  8637. Name=Highrise Hotel
  8638. TechLevel=-1
  8639. Strength=500
  8640. Insignificant=yes
  8641. Nominal=yes
  8642. RadarInvisible=yes
  8643. Points=5
  8644. Armor=wood
  8645. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8646. MaxDebris=8
  8647. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8648. IsBase=no
  8649. LightVisibility=2300
  8650. LightIntensity=0.02
  8651. LightRedTint=0.26
  8652. LightGreenTint=0.01
  8653. LightBlueTint=0.01
  8654.  
  8655. [CITY17]
  8656. Name=The Projects
  8657. TechLevel=-1
  8658. Strength=300
  8659. Insignificant=yes
  8660. Nominal=yes
  8661. RadarInvisible=yes
  8662. Points=5
  8663. Armor=wood
  8664. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8665. MaxDebris=8
  8666. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8667. IsBase=no
  8668. LightVisibility=2300
  8669. LightIntensity=0.02
  8670. LightRedTint=0.01
  8671. LightGreenTint=0.26
  8672. LightBlueTint=0.01
  8673.  
  8674. [CITY18]
  8675. Name=Archer Asylum
  8676. TechLevel=-1
  8677. Strength=600
  8678. Insignificant=yes
  8679. Nominal=yes
  8680. RadarInvisible=yes
  8681. Points=5
  8682. Armor=concrete
  8683. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8684. MaxDebris=8
  8685. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8686. IsBase=no
  8687. LightVisibility=2300
  8688. LightIntensity=0.02
  8689. LightRedTint=0.01
  8690. LightGreenTint=0.01
  8691. LightBlueTint=0.26
  8692.  
  8693. [CITY19]
  8694. Name=Fill'er Up-Pump'N'Go
  8695. TechLevel=-1
  8696. Strength=500
  8697. Insignificant=yes
  8698. Nominal=yes
  8699. RadarInvisible=yes
  8700. Points=5
  8701. Armor=wood
  8702. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8703. MaxDebris=8
  8704. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8705. IsBase=no
  8706. LightVisibility=2300
  8707. LightIntensity=0.02
  8708. LightRedTint=0.26
  8709. LightGreenTint=0.01
  8710. LightBlueTint=0.01
  8711.  
  8712. [CITY20]
  8713. Name=Gas Pump
  8714. TechLevel=-1
  8715. Strength=250
  8716. Insignificant=yes
  8717. Nominal=yes
  8718. RadarInvisible=yes
  8719. Points=5
  8720. Armor=wood
  8721. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8722. MaxDebris=6
  8723. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8724. IsBase=no
  8725. LightVisibility=2300
  8726. LightIntensity=0.02
  8727. LightRedTint=0.01
  8728. LightGreenTint=0.26
  8729. LightBlueTint=0.01
  8730.  
  8731. [CITY21]
  8732. Name=Gas Station Sign
  8733. TechLevel=-1
  8734. Strength=100
  8735. Insignificant=yes
  8736. Nominal=yes
  8737. RadarInvisible=yes
  8738. Points=5
  8739. Armor=none
  8740. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8741. MaxDebris=8
  8742. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8743. IsBase=no
  8744. LightVisibility=2300
  8745. LightIntensity=0.02
  8746. LightRedTint=0.01
  8747. LightGreenTint=0.01
  8748. LightBlueTint=0.26
  8749.  
  8750. [CITY22]
  8751. Name=Church
  8752. TechLevel=-1
  8753. Strength=100
  8754. Insignificant=yes
  8755. Nominal=yes
  8756. RadarInvisible=yes
  8757. Points=5
  8758. Armor=none
  8759. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8760. MaxDebris=8
  8761. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8762. IsBase=no
  8763. LightVisibility=2300
  8764. LightIntensity=0.02
  8765. LightRedTint=0.26
  8766. LightGreenTint=0.01
  8767. LightBlueTint=0.01
  8768.  
  8769.  
  8770. [CTVEGA]
  8771. Name=Vega's Pyramid
  8772. TechLevel=-1
  8773. Strength=100
  8774. Insignificant=yes
  8775. Nominal=yes
  8776. RadarInvisible=yes
  8777. Points=5
  8778. Armor=none
  8779. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8780. MaxDebris=8
  8781. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8782. IsBase=no
  8783. LightVisibility=2300
  8784. LightIntensity=0.02
  8785. LightRedTint=0.26
  8786. LightGreenTint=0.01
  8787. LightBlueTint=0.01
  8788.  
  8789. [BBOARD01]
  8790. Name=Eat at Rade's Roadhouse
  8791. TechLevel=-1
  8792. Strength=400
  8793. Insignificant=yes
  8794. Nominal=yes
  8795. RadarInvisible=yes
  8796. Points=5
  8797. Armor=heavy
  8798. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8799. MaxDebris=0
  8800. Selectable=no
  8801. IsBase=no
  8802. LightVisibility=2300
  8803. LightIntensity=0.02
  8804. LightRedTint=0.01
  8805. LightGreenTint=0.26
  8806. LightBlueTint=0.01
  8807.  
  8808. [BBOARD02]
  8809. Name=Drink YEO-CA Cola!
  8810. TechLevel=-1
  8811. Strength=400
  8812. Insignificant=yes
  8813. Nominal=yes
  8814. RadarInvisible=yes
  8815. Points=5
  8816. Armor=heavy
  8817. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8818. MaxDebris=0
  8819. Selectable=no
  8820. IsBase=no
  8821. LightVisibility=2300
  8822. LightIntensity=0.02
  8823. LightRedTint=0.01
  8824. LightGreenTint=0.01
  8825. LightBlueTint=0.26
  8826.  
  8827. [BBOARD03]
  8828. Name=Hamburgers $.99
  8829. TechLevel=-1
  8830. Strength=400
  8831. Insignificant=yes
  8832. Nominal=yes
  8833. RadarInvisible=yes
  8834. Points=5
  8835. Armor=heavy
  8836. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8837. MaxDebris=0
  8838. Selectable=no
  8839. IsBase=no
  8840. LightVisibility=2300
  8841. LightIntensity=0.02
  8842. LightRedTint=0.26
  8843. LightGreenTint=0.01
  8844. LightBlueTint=0.01
  8845.  
  8846. [BBOARD04]
  8847. Name=Visit Scenic Las Vegas
  8848. TechLevel=-1
  8849. Strength=400
  8850. Insignificant=yes
  8851. Nominal=yes
  8852. RadarInvisible=yes
  8853. Points=5
  8854. Armor=heavy
  8855. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8856. MaxDebris=0
  8857. Selectable=no
  8858. IsBase=no
  8859. LightVisibility=2300
  8860. LightIntensity=0.02
  8861. LightRedTint=0.01
  8862. LightGreenTint=0.01
  8863. LightBlueTint=0.26
  8864.  
  8865. [BBOARD05]
  8866. Name=Rooms $29 a nite
  8867. TechLevel=-1
  8868. Strength=400
  8869. Insignificant=yes
  8870. Nominal=yes
  8871. RadarInvisible=yes
  8872. Points=5
  8873. Armor=heavy
  8874. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8875. MaxDebris=0
  8876. Selectable=no
  8877. IsBase=no
  8878. LightVisibility=2300
  8879. LightIntensity=0.02
  8880. LightRedTint=0.01
  8881. LightGreenTint=0.26
  8882. LightBlueTint=0.01
  8883.  
  8884. [BBOARD06]
  8885. Name=Kaspm's Tiberium Warhouse
  8886. TechLevel=-1
  8887. Strength=400
  8888. Insignificant=yes
  8889. Nominal=yes
  8890. RadarInvisible=yes
  8891. Points=5
  8892. Armor=heavy
  8893. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8894. MaxDebris=0
  8895. Selectable=no
  8896. IsBase=no
  8897. LightVisibility=2300
  8898. LightIntensity=0.02
  8899. LightRedTint=0.26
  8900. LightGreenTint=0.01
  8901. LightBlueTint=0.01
  8902.  
  8903. [BBOARD07]
  8904. Name=Alkaline's Battery Superstore
  8905. TechLevel=-1
  8906. Strength=400
  8907. Insignificant=yes
  8908. Nominal=yes
  8909. RadarInvisible=yes
  8910. Points=5
  8911. Armor=heavy
  8912. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8913. MaxDebris=0
  8914. Selectable=no
  8915. IsBase=no
  8916. LightVisibility=2300
  8917. LightIntensity=0.02
  8918. LightRedTint=0.01
  8919. LightGreenTint=0.26
  8920. LightBlueTint=0.01
  8921.  
  8922. [BBOARD08]
  8923. Name=Alex-gators petshop just ahead!
  8924. TechLevel=-1
  8925. Strength=400
  8926. Insignificant=yes
  8927. Nominal=yes
  8928. RadarInvisible=yes
  8929. Points=5
  8930. Armor=heavy
  8931. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8932. MaxDebris=0
  8933. Selectable=no
  8934. IsBase=no
  8935. LightVisibility=2300
  8936. LightIntensity=0.02
  8937. LightRedTint=0.01
  8938. LightGreenTint=0.01
  8939. LightBlueTint=0.26
  8940.  
  8941. [BBOARD09]
  8942. Name=TacticX games rock!
  8943. TechLevel=-1
  8944. Strength=400
  8945. Insignificant=yes
  8946. Nominal=yes
  8947. RadarInvisible=yes
  8948. Points=5
  8949. Armor=heavy
  8950. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8951. MaxDebris=0
  8952. Selectable=no
  8953. IsBase=no
  8954. LightVisibility=2300
  8955. LightIntensity=0.02
  8956. LightRedTint=0.26
  8957. LightGreenTint=0.01
  8958. LightBlueTint=0.01
  8959.  
  8960. [BBOARD10]
  8961. Name=WW Surf and Turf hits the spot!
  8962. TechLevel=-1
  8963. Strength=400
  8964. Insignificant=yes
  8965. Nominal=yes
  8966. RadarInvisible=yes
  8967. Points=5
  8968. Armor=heavy
  8969. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8970. MaxDebris=0
  8971. Selectable=no
  8972. IsBase=no
  8973. LightVisibility=2300
  8974. LightIntensity=0.02
  8975. LightRedTint=0.01
  8976. LightGreenTint=0.26
  8977. LightBlueTint=0.01
  8978.  
  8979. [BBOARD11]
  8980. Name=Only 11 miles to Zydeko's cafe!
  8981. TechLevel=-1
  8982. Strength=400
  8983. Insignificant=yes
  8984. Nominal=yes
  8985. RadarInvisible=yes
  8986. Points=5
  8987. Armor=heavy
  8988. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8989. MaxDebris=0
  8990. Selectable=no
  8991. IsBase=no
  8992. LightVisibility=2300
  8993. LightIntensity=0.02
  8994. LightRedTint=0.01
  8995. LightGreenTint=0.01
  8996. LightBlueTint=0.26
  8997.  
  8998. [BBOARD12]
  8999. Name=No escape from Archer's Asylum!
  9000. TechLevel=-1
  9001. Strength=400
  9002. Insignificant=yes
  9003. Nominal=yes
  9004. RadarInvisible=yes
  9005. Points=5
  9006. Armor=heavy
  9007. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  9008. MaxDebris=0
  9009. Selectable=no
  9010. IsBase=no
  9011. LightVisibility=2300
  9012. LightIntensity=0.02
  9013. LightRedTint=0.26
  9014. LightGreenTint=0.01
  9015. LightBlueTint=0.01
  9016.  
  9017. [BBOARD13]
  9018. Name=Stop in at Hewitt's hair salon
  9019. TechLevel=-1
  9020. Strength=400
  9021. Insignificant=yes
  9022. Nominal=yes
  9023. RadarInvisible=yes
  9024. Points=5
  9025. Armor=heavy
  9026. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  9027. MaxDebris=0
  9028. Selectable=no
  9029. IsBase=no
  9030. LightVisibility=2300
  9031. LightIntensity=0.02
  9032. LightRedTint=0.01
  9033. LightGreenTint=0.26
  9034. LightBlueTint=0.01
  9035.  
  9036. [BBOARD14]
  9037. Name=Billy Bob's Harvester school
  9038. TechLevel=-1
  9039. Strength=400
  9040. Insignificant=yes
  9041. Nominal=yes
  9042. RadarInvisible=yes
  9043. Points=5
  9044. Armor=heavy
  9045. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  9046. MaxDebris=0
  9047. Selectable=no
  9048. IsBase=no
  9049. LightVisibility=2300
  9050. LightIntensity=0.02
  9051. LightRedTint=0.01
  9052. LightGreenTint=0.01
  9053. LightBlueTint=0.26
  9054.  
  9055. [BBOARD15]
  9056. Name=Pannullo's hacienda es bueno
  9057. TechLevel=-1
  9058. Strength=400
  9059. Insignificant=yes
  9060. Nominal=yes
  9061. RadarInvisible=yes
  9062. Points=5
  9063. Armor=heavy
  9064. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  9065. MaxDebris=0
  9066. Selectable=no
  9067. IsBase=no
  9068. LightVisibility=2300
  9069. LightIntensity=0.02
  9070. LightRedTint=0.26
  9071. LightGreenTint=0.01
  9072. LightBlueTint=0.01
  9073.  
  9074. [BBOARD16]
  9075. Name=Join GDI: We save lives.
  9076. TechLevel=-1
  9077. Strength=400
  9078. Insignificant=yes
  9079. Nominal=yes
  9080. RadarInvisible=yes
  9081. Points=5
  9082. Armor=heavy
  9083. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  9084. MaxDebris=0
  9085. Selectable=no
  9086. IsBase=no
  9087. LightVisibility=2300
  9088. LightIntensity=0.02
  9089. LightRedTint=0.01
  9090. LightGreenTint=0.26
  9091. LightBlueTint=0.01
  9092.  
  9093. [CTDAM]
  9094. Name=Dam
  9095. TechLevel=1
  9096. Strength=1000
  9097. Power=200
  9098. Insignificant=yes
  9099. Nominal=yes
  9100. RadarInvisible=yes
  9101. Points=5
  9102. Armor=heavy
  9103. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  9104. MaxDebris=8
  9105. PlaceAnywhere=yes
  9106. ;DamageParticleSystems=SparkSys,LGSparkSys WST 7/16 commented out cuz it looked like bad palette
  9107. DamageSmokeOffset=500, 100, 500
  9108. IsBase=no
  9109.  
  9110. [UFO]
  9111. Name=Scrin Ship
  9112. TechLevel=1
  9113. Strength=1000
  9114. Insignificant=yes
  9115. Nominal=yes
  9116. RadarInvisible=yes
  9117. Points=5
  9118. Armor=heavy
  9119. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  9120. MaxDebris=8
  9121. PlaceAnywhere=yes
  9122. IsBase=no
  9123.  
  9124. [AMMOCRAT]
  9125. Name=Ammo Crates
  9126. Image=AMMO01
  9127. Selectable=no
  9128. Explodes=yes
  9129. TechLevel=-1
  9130. Strength=1
  9131. Insignificant=yes
  9132. Nominal=yes
  9133. RadarInvisible=yes
  9134. Points=5
  9135. Armor=none
  9136. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  9137. MaxDebris=4
  9138. PlaceAnywhere=yes
  9139. IsBase=no
  9140. ThreatPosed=10
  9141. SpecialThreatValue=1
  9142.  
  9143. ; ******* Weapon Statistics *******
  9144. ; The weapons specified here are attached to the various combat
  9145. ; units and buildings.
  9146.  
  9147. ; Anim = animation to display as a firing effect [use 8 for directional variation]
  9148. ; Burst = number of rapid succession shots from this weapon (def=1)
  9149. ; Camera = Reveals area around firer (def=no)?
  9150. ; Charges = Does it have charge-up-before-firing logic (def=no)?
  9151. ; Damage = the amount of damage (unattenuated) dealt with every bullet
  9152. ; Floater = floats like a frizbee
  9153. ; Lobber = does the projectile fly to target in a high arc (def=no)?
  9154. ; Projectile = projectile characteristic to use
  9155. ; ROF = delay between shots [15 = 1 second at middle speed setting]
  9156. ; Range = maximum cell range
  9157. ; MinimumRange = minimum range to target (def=0)
  9158. ; Report = List of sounds to random play when firing
  9159. ; Speed = speed of projectile to target (100 is maximum)
  9160. ; Warhead = warhead to attach to projectile
  9161. ; Supress = Should nearby friendly buildings be scanned for and if found, discourage firing on target (def=no)?
  9162. ; TurboBoost = Should the weapon get a boosted speed bonus when firing upon aircraft?
  9163. ; UseFireParticles = Should the weapon spawn a flame particle system? (def = no)
  9164. ; Bright = Does this weapons bullet cause a lighting effect when it impacts (def=no)? If set, this will override the warheads 'Bright' flag.
  9165. ; IonSensitive = Shuts down during an ion storm (def=no)?
  9166.  
  9167. ;Light infantry Rifle
  9168. [Minigun]
  9169. Damage=10
  9170. ROF=2
  9171. Range=6
  9172. Projectile=Invisible
  9173. Speed=100
  9174. Warhead=AP
  9175. Report=GUN11
  9176.  
  9177. ;Rocket Infantry
  9178. [BAZOOKA]
  9179. Damage=10
  9180. ROF=1
  9181. Range=2
  9182. Projectile=Invisible
  9183. Speed=10
  9184. Warhead=SUPER2
  9185. Bright=yes
  9186. Report=HUNTER2
  9187.  
  9188. ;Jump Jet Cannon
  9189. [JumpCannon]
  9190. Damage=15 ; was 20
  9191. Burst=2
  9192. ROF=40
  9193. Range=5  ; was 4
  9194. Projectile=Invisible3
  9195. Speed=100
  9196. Warhead=SA
  9197. Report=JUMPJET1
  9198. ;Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
  9199.  
  9200. ;Assault Suit Cannon
  9201. [AssaultCannon]
  9202. Damage=40
  9203. ROF=40
  9204. Range=5
  9205. Projectile=Invisible
  9206. Speed=100
  9207. Warhead=SA
  9208. Report=TSGUN4
  9209.  
  9210. ;Cyborg Commando Plasma Cannon
  9211. [CyCannon]
  9212. Damage=120
  9213. ROF=50
  9214. Range=7
  9215. Projectile=ProtonBlast
  9216. Speed=70
  9217. Warhead=PlasmaWH
  9218. Report=scrin5b
  9219.  
  9220. [DevaPlasma]
  9221. Damage=60
  9222. ROF=70
  9223. Range=6
  9224. Projectile=ProtonBlast
  9225. Speed=70
  9226. Burst=2
  9227. Warhead=Super3
  9228. Report=ION1
  9229.  
  9230. ;Harpy Vulcan Cannon
  9231. [HarpyClaw]
  9232. Damage=800       ; Damage is duration for EM Pulse
  9233. ROF=50
  9234. Speed=25
  9235. Warhead=EMPuls
  9236. Projectile=PulsPr
  9237. Range=5 ; was 30
  9238. Lobber=yes
  9239. Report=PLSECAN2
  9240.  
  9241. ;Assault Buggy Cannon
  9242. [RaiderCannon]
  9243. Damage=50
  9244. ROF=15
  9245. Range=8
  9246. Projectile=Invisible
  9247. Speed=100
  9248. Burst=2
  9249. Warhead=SA2
  9250. Report=CYGUN1
  9251. Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
  9252.  
  9253. [GapNone]
  9254. Damage=180
  9255. ROF=40
  9256. Range=6
  9257. Projectile=Invisible
  9258. Speed=100
  9259. Warhead=Super2
  9260.  
  9261. ;Vulcan Tower Cannon
  9262. [VulcanTower]
  9263. Damage=25
  9264. ROF=130
  9265. Range=15
  9266. MinimumRange=7
  9267. Projectile=Cannon
  9268. Inaccurate=yes
  9269. Speed=30
  9270. Warhead=AP
  9271. Report=120MMF
  9272. Anim=AACANNON3
  9273.  
  9274. ;Rocket Tower Grenade
  9275. [RPGTower]
  9276. Damage=110
  9277. ROF=80
  9278. Range=8
  9279. Projectile=Lobbed2
  9280. Speed=30 ; 5
  9281. Warhead=RPG
  9282. MinimumRange=2
  9283. Report=GLNCH4
  9284.  
  9285. ;Bike Missile
  9286. [BikeMissile]
  9287. Damage=40
  9288. ROF=60
  9289. Range=5
  9290. Projectile=HeatSeeker
  9291. Speed=30
  9292. Report=MISL1
  9293. Warhead=AP
  9294.  
  9295. ;SAM missile
  9296. [RedEye2]
  9297. Damage=33
  9298. ROF=55
  9299. Range=15
  9300. Projectile=AAHeatSeeker
  9301. Speed=30
  9302. Warhead=SAMWH
  9303. Report=SAMSHOT1
  9304. TurboBoost=yes
  9305.  
  9306. ;Hover Missile
  9307. [HoverMissile]
  9308. Damage=30
  9309. ROF=68
  9310. Range=8
  9311. Burst=2
  9312. Projectile=AAHeatSeeker2
  9313. Speed=30
  9314. Warhead=AP
  9315. Report=HOVRMIS1
  9316. MinimumRange=2
  9317.  
  9318. ;Ghost's Rail Gun
  9319. [LtRail]
  9320. Damage=0            ; this should be 0 for railgun shots
  9321. AmbientDamage=150    ; use this for the railgun damage field.  Leave damage = 0
  9322. ROF=60        ; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
  9323. Range=6
  9324. Projectile=Invisible
  9325. Speed=100
  9326. Warhead=RailShot2
  9327. Anim=GUNFIRE
  9328. IsRailgun=true
  9329. AttachedParticleSystem=SmallRailgunSys
  9330. Report=BIGGGUN1
  9331.  
  9332. ;Mammoth Rail Gun
  9333. [MechRailgun]
  9334. AmbientDamage=200    ; use this for the railgun damage field.  Leave damage = 0
  9335. Damage=0            ; this should be 0 for railgun shots
  9336. ROF=60        ; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
  9337. Range=8
  9338. Projectile=Invisible
  9339. Speed=100
  9340. Warhead=RailShot
  9341. Report=RAILUSE5
  9342. Anim=GUNFIRE
  9343. IsRailgun=true
  9344. AttachedParticleSystem=LargeRailgunSys
  9345.  
  9346. ;Cyborg's Vulcan cannon
  9347. [Vulcan3]
  9348. Damage=10
  9349. ROF=30
  9350. Burst=3
  9351. Range=4
  9352. Projectile=Invisible
  9353. Speed=100
  9354. Warhead=SA
  9355. Report=CYGUN1
  9356. ;Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
  9357.  
  9358. ; fireball from flame tank
  9359. [FireballLauncher]
  9360. Damage=0
  9361. AmbientDamage=2
  9362. ROF=50
  9363. Range=4.25
  9364. Projectile=Invisible
  9365. Speed=1
  9366. Warhead=Fire
  9367. Report=FLAMTNK1
  9368. UseFireParticles=yes
  9369. AttachedParticleSystem=FireStreamSys
  9370. Burst=2
  9371.  
  9372. [FlameTower]
  9373. Damage=0
  9374. AmbientDamage=2
  9375. ROF=50
  9376. Range=4.25
  9377. Projectile=Invisible
  9378. Speed=1
  9379. Warhead=Fire
  9380. Report=FLAMTNK1
  9381. UseFireParticles=yes
  9382. AttachedParticleSystem=FireStreamSys
  9383.  
  9384. ; sniper rifle
  9385. [Sniper]
  9386. Damage=150
  9387. ROF=60
  9388. Range=6.75
  9389. Projectile=Invisible
  9390. Speed=100
  9391. Warhead=HollowPoint
  9392. Report=SILENCER
  9393.  
  9394. [SniperTower]
  9395. Damage=150
  9396. ROF=55
  9397. Range=6.75
  9398. Projectile=Invisible
  9399. Speed=100
  9400. Warhead=HollowPoint
  9401. Report=SILENCER
  9402.  
  9403. ; rifle soldier weapons (multiple shots)
  9404. [M1Carbine]
  9405. Damage=15
  9406. ROF=20
  9407. Range=4
  9408. Projectile=Invisible
  9409. Speed=100
  9410. Warhead=SA
  9411. Report=INFGUN3
  9412.  
  9413. [Parachute]
  9414. Damage=2
  9415. ROF=5
  9416. Range=5
  9417. Projectile=Invisible
  9418. Speed=100
  9419. Warhead=Useless
  9420. Report=none
  9421. Burst=10
  9422.  
  9423. ; man-packed anti-tank missile (bazooka type)
  9424. [Dragon]
  9425. Damage=30
  9426. ROF=50
  9427. Burst=2
  9428. Range=6
  9429. Projectile=AAHeatSeeker2
  9430. Speed=25
  9431. Warhead=AP
  9432. Report=MISL1
  9433.  
  9434. ; air-to-surface homing missile (launched from helicopter)
  9435. [Hellfire]
  9436. Damage=30 ; 25
  9437. ROF=50
  9438. Range=6
  9439. Projectile=AAHeatSeeker2 ; was HeatSeeker
  9440. Speed=30
  9441. Warhead=ORCAAP
  9442. Report=ORCAMIS1
  9443. Burst=5
  9444.  
  9445. [Proton]
  9446. Damage=20
  9447. ROF=3
  9448. Range=5
  9449. Projectile=ProtonTorpedo
  9450. Speed=30
  9451. Warhead=AP
  9452. Report=scrin5b
  9453.  
  9454. ; hand grenade (discus)
  9455. [Grenade]
  9456. Damage=40
  9457. ROF=60
  9458. Range=4.5
  9459. Projectile=Lobbed
  9460. ;Floater=yes
  9461. Speed=5
  9462. Warhead=HE
  9463. ;Lobber=yes
  9464. Bright=yes
  9465.  
  9466. ; small anti-armor cannon
  9467. [75mm]
  9468. Damage=15
  9469. ROF=50 ; 0
  9470. Range=2
  9471. Projectile=Invisible
  9472. Speed=100
  9473. Warhead=Gas
  9474. Report=FLAMTNK1
  9475.  
  9476. ; Sup
  9477. [Vulcan]
  9478. Damage=30
  9479. ROF=50 ; 0
  9480. Range=1.25
  9481. Projectile=Invisible
  9482. Speed=100
  9483. Warhead=Gas
  9484. Report=FLAMTNK1
  9485.  
  9486. ; light anti-armor cannon
  9487. [90mm]
  9488. Damage=36
  9489. ROF=50
  9490. Range=6.75
  9491. Projectile=Cannon
  9492. Speed=40
  9493. Warhead=AP
  9494. Report=120MMF
  9495. Anim=GUNFIRE
  9496. Bright=yes
  9497.  
  9498. ; large anti-armor cannon (two shooter)
  9499. [120mmx]
  9500. Damage=50
  9501. ROF=80
  9502. Range=6.75
  9503. Projectile=Cannon
  9504. Speed=40
  9505. Warhead=AP
  9506. Report=120MMX9
  9507. Anim=GUNFIRE
  9508. Burst=2
  9509. Bright=yes
  9510.  
  9511. ; large anti-armor cannon (single shooter)
  9512. [120mm]
  9513. Damage=70
  9514. ROF=80
  9515. Range=6.75
  9516. Projectile=Invisible
  9517. Speed=90
  9518. Warhead=AP
  9519. Report=120MMF
  9520. Anim=GUNFIRE
  9521. Bright=yes
  9522.  
  9523. [Bomb]
  9524. Damage=160
  9525. ROF=10  ; was 1
  9526. Range=5
  9527. Projectile=Cannon2
  9528. Speed=0
  9529. Warhead=ORCAHE
  9530. Floater=yes
  9531.  
  9532. [Devaself]
  9533. Damage=1000
  9534. ROF=80
  9535. Range=1
  9536. Projectile=Invisible
  9537. Speed=100
  9538. Report=ICBM1
  9539. Warhead=DevaWH
  9540.  
  9541. [SuicideBomb]
  9542. Damage=170
  9543. ROF=1
  9544. Range=.5
  9545. Projectile=Invisible
  9546. Speed=10
  9547. Warhead=SUPER2
  9548. Bright=yes
  9549. Report=HUNTER2
  9550.  
  9551. ; Vehicle carried anti-tank missile
  9552. [MammothTusk]
  9553. Damage=40
  9554. ROF=80
  9555. Range=6
  9556. Projectile=AAHeatSeeker
  9557. Speed=20
  9558. Warhead=HE
  9559. Burst=2
  9560. Report=MISL1
  9561.  
  9562. [LandIon]
  9563. Damage=300
  9564. ROF=120
  9565. MinimumRange=4
  9566. Range=15
  9567. Projectile=LIonProj
  9568. Speed=60
  9569. Warhead=IonProbe
  9570. Report=PLSECAN2
  9571. Bright=yes
  9572.  
  9573. ; artillery cannon
  9574. [155mm]
  9575. Damage=150
  9576. ROF=110
  9577. Range=18
  9578. Inaccurate=yes
  9579. MinimumRange=5
  9580. Projectile=Ballistic
  9581. Speed=10
  9582. Warhead=ARTYHE
  9583. Report=120MMF
  9584. Anim=GUNFIRE
  9585. Lobber=yes
  9586.  
  9587. [ClusterC]
  9588. Damage=150
  9589. ROF=160
  9590. Range=18
  9591. Inaccurate=yes
  9592. MinimumRange=7
  9593. Projectile=ClustCannon
  9594. Speed=10
  9595. Warhead=ARTYHE
  9596. Report=ICBM1
  9597. Anim=GUNFIRE
  9598. Lobber=yes
  9599.  
  9600. ; Sonic Zap
  9601. [SonicZap]
  9602. Damage=1
  9603. AmbientDamage=3
  9604. ROF=120
  9605. Range=6
  9606. Projectile=Null
  9607. Speed=100
  9608. Warhead=SonicWarhead
  9609. Report=SONIC4
  9610. IsSonic=Yes
  9611.  
  9612. ; repair bot repairing
  9613. [RepairBullet]
  9614. Damage=-50
  9615. ROF=80
  9616. Range=1.8
  9617. Projectile=Invisible
  9618. Speed=100
  9619. Warhead=Mechanical
  9620. Report=REPAIR11
  9621. UseSparkParticles=yes
  9622. AttachedParticleSystem=WeldingSys
  9623.  
  9624. ; medic healing
  9625. [Heal]
  9626. Damage=-50
  9627. ROF=80
  9628. Range=2.83
  9629. Projectile=Invisible
  9630. Speed=100
  9631. Warhead=Organic
  9632. Report=HEALER1
  9633.  
  9634. ; rapid fire machine gun
  9635. [Vulcan2]
  9636. Damage=50
  9637. ROF=50
  9638. Range=6
  9639. Projectile=Invisible
  9640. Speed=100
  9641. Warhead=SA
  9642. Report=TSGUN4
  9643. Anim=GUNFIRE
  9644.  
  9645. ; Solid laser beam.
  9646. [LaserFire]
  9647. Damage=250
  9648. ROF=120
  9649. Range=10.5
  9650. Speed=100
  9651. Warhead=Super
  9652. Report=OBELRAY1
  9653. LaserInnerColor = 255,0,0
  9654. LaserOuterColor = 0,0,0
  9655. LaserOuterSpread= 20,40,40
  9656. LaserDuration = 15
  9657. Projectile=LLine
  9658. IsBigLaser=true
  9659. IsLaser=true    ; this flag tells the game to use the special laser draw effect
  9660. Charges=yes        ; non-charging lasers should use LaserFire2 instead
  9661.  
  9662. ; Laser Turret Beam
  9663. [LaserFire2]
  9664. Damage=30
  9665. ROF=40
  9666. Range=7
  9667. Speed=100
  9668. Warhead=Super
  9669. Report=LASTUR1
  9670. Charges=no
  9671. LaserInnerColor = 255,0,0
  9672. LaserOuterColor = 0,0,0
  9673. LaserOuterSpread= 20,40,40
  9674. LaserDuration = 15
  9675. Projectile=LLine2
  9676. IsLaser=true    ; this flag tells the game to use the special laser draw effect
  9677.  
  9678. [EMPulseWeapon]
  9679. Damage=1200       ; Damage is duration for EM Pulse
  9680. ROF=1
  9681. Speed=25
  9682. Warhead=EMPuls
  9683. Projectile=PulsPr
  9684. Range=60 ; was 30
  9685. Lobber=yes
  9686. Report=PLSECAN2
  9687.  
  9688. ; Visceroid attack
  9689. [SlimeAttack]
  9690. Damage=100
  9691. ROF=80
  9692. Range=1.5        ;2.83
  9693. Projectile=Invisible
  9694. Speed=25    ;100
  9695. Warhead=Slimer
  9696. Report=VICER1
  9697.  
  9698. ; Chemical missile launcher
  9699. [ChemLauncher]
  9700. Damage=100
  9701. ROF=1 ; 0
  9702. Range=6
  9703. Projectile=ChemMissile
  9704. Speed=30
  9705. Warhead=Gas
  9706. Report=ICBM1
  9707.  
  9708. [FiendShard]
  9709. Damage=35
  9710. ROF=30
  9711. Burst=3
  9712. Range=5
  9713. Projectile=DogShard
  9714. Speed=25
  9715. Warhead=Shard
  9716. Report=FIEND2
  9717.  
  9718. [MultiLauncher]
  9719. Damage=130
  9720. ROF=80
  9721. Range=30
  9722. Projectile=MultiMissile
  9723. Speed=35  ; was 10
  9724. Warhead=HE
  9725. Report=SAMSHOT1
  9726.  
  9727. [Deform]
  9728. Warhead=DeformWH
  9729. Projectile=Invisible
  9730. Speed=100
  9731. Range=1.5
  9732. Damage=751
  9733. ROF=80
  9734. Report=ICBM1
  9735.  
  9736. [Reform]
  9737. Warhead=ReformWH
  9738. Projectile=Invisible
  9739. Speed=100
  9740. Range=1.5
  9741. Damage=751
  9742. ROF=80
  9743. Report=REPAIR11
  9744.  
  9745. [Pistola]
  9746. Damage=30
  9747. ROF=40
  9748. Range=6
  9749. Projectile=Cannon
  9750. Speed=40
  9751. Warhead=AP
  9752. Anim=GUNFIRE
  9753. Bright=yes
  9754. Report=120MMF
  9755. Burst=2
  9756.  
  9757. ; MultiMissile Cluster Missiles
  9758. [MultiCluster]
  9759. Damage=65
  9760. ROF=80
  9761. Range=6
  9762. Projectile=HeatSeeker
  9763. Speed=20
  9764. Warhead=HE
  9765. Burst=2
  9766. Report=MISL1
  9767.  
  9768. [Democharge2]
  9769. Damage=40
  9770. ROF=80
  9771. Range=1
  9772. Projectile=HeatSeeker
  9773. Speed=20
  9774. Warhead=Gas
  9775. Burst=2
  9776. Report=MISL1
  9777.  
  9778.  
  9779. ; ******* Projectile Statistics *******
  9780. ; Projectiles describe how and what image to use as the weapon flies
  9781. ; to its target. Think of the projectile as the "delivery method" used
  9782. ; to get the warhead to the desired target.
  9783.  
  9784. ; AA = Can this weapon fire upon flying aircraft (def=no)?
  9785. ; AG = Can this weapon fire upon ground objects (def=yes)?
  9786. ; ASW = Is this an Anti-Submarine-Warfare projectile (def=no)?
  9787. ; Acceleration = amount to increase missile speed (def=3)
  9788. ; Airburst = Does it try to fly over the target instead of hit it (def=no)?
  9789. ; Arm = arming delay (def=0)
  9790. ; Bouncy = Does it bounce a bit upon impact (def=no)?
  9791. ; Degenerates = Does the bullet strength weaken as it travels (def=no)?
  9792. ; Dropping = Does it fall from a starting height (def=no)?
  9793. ; Elasticity = "bounciness" of the object [should be 0.0 through 1.0] (def=0.75)
  9794. ; High = Can it fly over walls (def=no)?
  9795. ; Image = image to use during flight
  9796. ; Inaccurate = Is it inherently inaccurate (def=no)?
  9797. ; Inviso = Is the projectile invisible as it travels (def=no)?
  9798. ; Parachuted = Equipped with a parachute for dropping from plane (def=no)?
  9799. ; Proximity = Does it blow up when near its target (def=no)?
  9800. ; ROT = Rate Of Turn [non zero implies homing] (def=0)
  9801. ; Ranged = Can it run out of fuel (def=no)?
  9802. ; Shadow = If High, does this bullet need to have a shadow drawn? (def = yes)
  9803. ; Color = Color scheme to use for special remapping projectiles (def = none)
  9804. ; VeryHigh = Does it fly at a very high cruise altitude (def=no)?
  9805. ; Cluster = number of explosions attached to projectile [cluster-bomb] (def=1)
  9806.  
  9807. ; invisible flight to target
  9808. [Invisible]
  9809. Inviso=yes
  9810. Image=none
  9811.  
  9812. [LIonProj]
  9813. AG=yes
  9814. Image=PULSBALL
  9815. Arcing=yes
  9816. Floater=yes
  9817.  
  9818. [ClustCannon]
  9819. Image=120MM
  9820. Arcing=true
  9821. Cluster=8
  9822. High=yes
  9823.  
  9824. ; Jump jet cannon
  9825. [Invisible3]
  9826. Inviso=yes
  9827. Image=none
  9828. AA=yes
  9829. AG=yes
  9830.  
  9831. [Null]
  9832. Inviso=yes
  9833. Arm=9999999
  9834. Image=none
  9835.  
  9836. ; straight high-speed ballistic shot
  9837. [Cannon]
  9838. Image=120MM
  9839. Arcing=true
  9840.  
  9841. ; orca bomber bomblets
  9842. [Cannon2]
  9843. Image=120MM
  9844. AA=no
  9845.  
  9846. ; chemical missile
  9847. [ChemMissile]
  9848. Arm=2
  9849. High=yes
  9850. VeryHigh=yes
  9851. Cluster=8
  9852. ;Shadow=no
  9853. Proximity=yes
  9854. Ranged=yes
  9855. AA=no
  9856. Image=MISLCHEM
  9857. ROT=4
  9858. Color=DarkGreen
  9859. IgnoresFirestorm=no
  9860.  
  9861. [MultiMissile]
  9862. Arm=2
  9863. High=yes
  9864. VeryHigh=yes
  9865. ;Shadow=no
  9866. Proximity=yes
  9867. Cluster=10          ; number of small missiles to launch
  9868. Ranged=yes
  9869. AA=no
  9870. Image=MISLMLTI
  9871. ROT=4
  9872. Color=DarkGreen
  9873. Airburst=yes
  9874. AirburstWeapon=MultiCluster
  9875. IgnoresFirestorm=no
  9876.  
  9877. ; small homing missile (targets vehicles best)
  9878. [HeatSeeker]
  9879. Arm=2
  9880. Shadow=no
  9881. Proximity=yes
  9882. AA=yes
  9883. AG=yes
  9884. Ranged=yes
  9885. Image=DRAGON
  9886. ROT=8
  9887.  
  9888. [ProtonTorpedo]
  9889. Arm=2
  9890. Shadow=no
  9891. Proximity=yes
  9892. Ranged=yes
  9893. Image=TORPEDO
  9894. ROT=1
  9895. IgnoresFirestorm=no
  9896.  
  9897. [ProtonBlast]
  9898. Shadow=no ;yes
  9899. Proximity=yes
  9900. Ranged=yes
  9901. Image=TORPEDO
  9902. ROT=1
  9903. IgnoresFirestorm=no
  9904.  
  9905. ; aircraft-only heatseeker
  9906. [AAHeatSeeker]
  9907. Arm=2
  9908. Shadow=no
  9909. Proximity=yes
  9910. Ranged=yes
  9911. AA=yes
  9912. AG=no
  9913. High=yes
  9914. Image=DRAGON
  9915. ROT=5
  9916.  
  9917. ; aircraft and ground heatseeker
  9918. [AAHeatSeeker2]
  9919. Arm=2
  9920. High=yes
  9921. Shadow=no
  9922. Proximity=yes
  9923. Ranged=yes
  9924. AA=yes
  9925. AG=yes
  9926. Image=DRAGON
  9927. ROT=8
  9928.  
  9929. [Lobbed]
  9930. High=no
  9931. Image=DISCUS
  9932. Bouncy=yes
  9933. Arcing=yes
  9934. Floater=yes
  9935.  
  9936. [Lobbed2]
  9937. High=no
  9938. Image=CANISTER
  9939. Arcing=true
  9940.  
  9941. ; arcing ballistic projectile
  9942. [Ballistic]
  9943. High=yes
  9944. Image=120MM
  9945. Arcing=true
  9946.  
  9947. [PulsPr]
  9948. High=yes
  9949. Image=PULSBALL
  9950.  
  9951. [LLine]
  9952. Inviso=yes
  9953. Image=none
  9954. AA=no
  9955. AG=yes
  9956.  
  9957. [LLine2]
  9958. Inviso=yes
  9959. Image=none
  9960. AA=no
  9961. AG=yes
  9962.  
  9963. [DogShard]
  9964. Image=CRYSTAL4
  9965. Arcing=true
  9966.  
  9967.  
  9968. ; *** Particle Systems ***
  9969. ;
  9970. ; HoldsWhat = type of particle (see below) that this system manages (required)
  9971. ; Spawns = does this system spawn particles by itself (def = no)
  9972. ; SpawnFrames = number of frames to wait before spawning another particle
  9973. ; ParticleCap = maximum number of particles that can be in this system
  9974.  
  9975. [SmallRailgunSys]
  9976. HoldsWhat=SmallRailgunPart
  9977. BehavesLike=Railgun
  9978. SpiralRadius=6
  9979. ParticlesPerCoord=.1
  9980. SpiralDeltaPerCoord=.035
  9981. MovementPerturbationCoefficient=.3
  9982. PositionPerturbationCoefficient=20
  9983. VelocityPerturbationCoefficient=.6
  9984. Laser=yes
  9985. LaserColor=255,128,0
  9986.  
  9987. [LargeRailgunSys]
  9988. HoldsWhat=LargeRailgunPart
  9989. BehavesLike=Railgun
  9990. SpiralRadius=15
  9991. ParticlesPerCoord=.15
  9992. SpiralDeltaPerCoord=.03
  9993. MovementPerturbationCoefficient=.4
  9994. PositionPerturbationCoefficient=30
  9995. VelocityPerturbationCoefficient=.6
  9996. Laser=yes
  9997. LaserColor=25,20,255
  9998. ;R,G,B for laser color
  9999.  
  10000. [WeldingSys]
  10001. HoldsWhat=WeldingSpark
  10002. BehavesLike=Spark
  10003. ParticleCap=25
  10004. SparkSpawnFrames=20
  10005. LightSize=25
  10006. OneFrameLight=true
  10007. SpawnSparkPercentage=.4
  10008.  
  10009. [SparkSys]
  10010. HoldsWhat=Spark
  10011. BehavesLike=Spark
  10012. ParticleCap=12
  10013. SparkSpawnFrames=1
  10014. LightSize=21
  10015. SpawnSparkPercentage=1
  10016.  
  10017. [FirestormSparkSys]
  10018. HoldsWhat=FirestormSpark
  10019. BehavesLike=Spark
  10020. ParticleCap=25
  10021. SparkSpawnFrames=1
  10022. LightSize=21
  10023. SpawnSparkPercentage=1
  10024.  
  10025. ; this is the global gas system
  10026. [GasCloudSys]
  10027. HoldsWhat=GasCloud1
  10028. BehavesLike=Gas
  10029.  
  10030. ; a system for large amounts of smoke (damaged buildings, destroyed things)
  10031. [BigGreySmokeSys]
  10032. HoldsWhat=LargeGreySmoke
  10033. Spawns=yes
  10034. SpawnFrames=10
  10035. SpawnRadius=10
  10036. Slowdown=.0025
  10037. ParticleCap=30
  10038. SpawnCutoff=15.0
  10039. SpawnTranslucencyCutoff=13.0
  10040. BehavesLike=Smoke
  10041.  
  10042. ; a system for small amounts of smoke (damaged units)
  10043. [SmallGreySSys]
  10044. HoldsWhat=SmallGreySmoke
  10045. Spawns=yes
  10046. SpawnFrames=5
  10047. SpawnRadius=5
  10048. Slowdown=.0025
  10049. ParticleCap=15
  10050. SpawnCutoff=13.0
  10051. SpawnTranslucencyCutoff=12.5
  10052. BehavesLike=Smoke
  10053.  
  10054. ; a system for small amounts of smoke (damaged units)
  10055. [TestSmokeSys]
  10056. HoldsWhat=TestSmoke
  10057. Spawns=yes
  10058. SpawnFrames=10
  10059. SpawnRadius=5
  10060. Slowdown=.0025
  10061. ParticleCap=15
  10062. SpawnCutoff=13.0
  10063. SpawnTranslucencyCutoff=12.5
  10064. BehavesLike=Smoke
  10065.  
  10066. [DebrisSmokeSys]
  10067. HoldsWhat=SmallGreySmoke
  10068. Spawns=yes
  10069. SpawnFrames=2
  10070. SpawnRadius=3
  10071. ParticleCap=15
  10072. SpawnCutoff=13.0
  10073. SpawnTranslucencyCutoff=13.0
  10074. BehavesLike=Smoke
  10075.  
  10076. [FireStreamSys]
  10077. HoldsWhat=FireStream
  10078. Spawns=yes
  10079. SpawnFrames=4
  10080. BehavesLike=Fire
  10081. Image=TWLT036
  10082. Lifetime=30 ; was 100
  10083.  
  10084. [LGSparkSys]
  10085. HoldsWhat=LargeSpark
  10086. BehavesLike=Spark
  10087. ParticleCap=15
  10088. SparkSpawnFrames=5
  10089. LightSize=25
  10090. OneFrameLight=true
  10091. SpawnSparkPercentage=.2
  10092.  
  10093. ; *** Particles ***
  10094. ;
  10095. ; Image = Imagelist to use for particle
  10096. ; Persistent = Does this particle stick around; should always be yes
  10097. ; MaxDC = How many frames go by before this particle damages the things near it? (def = 0)
  10098. ; MaxEC = How many frames does this object last (def = 0)
  10099. ; Damage = How much damage does it do (def = 0)
  10100. ; Warhead = What warhead to use for damage purposes (def = WARHEAD_NONE)
  10101. ; StartFrame = what frame of image to start on? (def = 0)
  10102. ; NumLoopFrames = how many frames form a single loop? (def = 1)
  10103. ; WindEffect = to what degree does the wind affect his particle, 0 = not at all, 5 = a lot (def = 0)
  10104. ; Velocity = speed at which particle travels (def = 0.0)
  10105. ; Radius = how big is this particle? (used for attract/repel)
  10106. ;
  10107. ; BehavesLike, DeleteOnStateLimit, EndStateAI, StateAIAdvance are things that
  10108. ; shouldn't be messed with
  10109.  
  10110. ; the particle that makes up the fire stream of flamethrowers, and flame tanks
  10111. [FireStream]
  10112. Image=FLAMEALL
  10113. Deacc=0.01
  10114. Velocity=28.0
  10115. BehavesLike=Fire
  10116. MaxEC=500
  10117. MaxDC=3
  10118. Warhead=Fire
  10119. Damage=2
  10120. StartStateAI=1
  10121. EndStateAI=19
  10122. StateAIAdvance=6
  10123. Translucent50State=15
  10124. Translucent25State=10
  10125. DeleteOnStateLimit=yes
  10126. Normalized=yes
  10127. FinalDamageState=14
  10128. Report=FLAMTNK1
  10129.  
  10130. [WeldingSpark]
  10131. BehavesLike=Spark
  10132. MaxEC=500
  10133. XVelocity=16
  10134. YVelocity=16
  10135. MinZVelocity=40
  10136. ZVelocityRange=15
  10137. ColorList=(0,128,255),(255,255,255),(200,200,150),(80,80,80),(0,0,0)
  10138. StartColor1=80,255,255
  10139. StartColor2=255,255,100
  10140. ColorSpeed=.13
  10141.  
  10142. [Spark]
  10143. BehavesLike=Spark
  10144. MaxEC=500
  10145. XVelocity=10
  10146. YVelocity=10
  10147. MinZVelocity=40
  10148. ZVelocityRange=15
  10149. ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
  10150. ColorSpeed=.13
  10151.  
  10152. [FirestormSpark]
  10153. BehavesLike=Spark
  10154. MaxEC=500
  10155. XVelocity=16
  10156. YVelocity=16
  10157. MinZVelocity=40
  10158. ZVelocityRange=15
  10159. ColorList=(0,0,255),(255,255,255),(200,200,80),(200,10,10),(0,0,0)
  10160. ColorSpeed=.13
  10161.  
  10162. ; Cloud of Poison Gas #1 Formation particle
  10163. [GasCloudM1]
  10164. Image=gaslrgmk
  10165. MaxDC=60
  10166. MaxEC=448
  10167. Damage=0
  10168. Warhead=Gas
  10169. StartFrame=0
  10170. EndStateAI=11
  10171. Translucency=50
  10172. WindEffect=0
  10173. BehavesLike=Gas
  10174. StateAIAdvance=3
  10175. NextParticle=GasCloud1
  10176. DeleteOnStateLimit=yes
  10177. NextParticleOffset=0,0,150
  10178.  
  10179. ; Cloud of Poison Gas #2 formation particle
  10180. [GasCloudM2]
  10181. Image=gaslrgmk
  10182. MaxDC=60
  10183. MaxEC=448
  10184. Damage=0
  10185. Warhead=Gas
  10186. StartFrame=0
  10187. EndStateAI=11
  10188. Translucency=50
  10189. WindEffect=0
  10190. BehavesLike=Gas
  10191. StateAIAdvance=3
  10192. NextParticle=GasCloud2
  10193. DeleteOnStateLimit=yes
  10194. NextParticleOffset=0,0,150
  10195.  
  10196. ; Cloud of Poison Gas #1
  10197. [GasCloud1]
  10198. Image=CLOUD1
  10199. MaxDC=60
  10200. MaxEC=1000
  10201. Damage=50
  10202. Warhead=Gas
  10203. StartFrame=0
  10204. EndStateAI=28
  10205. Translucency=50
  10206. WindEffect=0
  10207. BehavesLike=Gas
  10208. StateAIAdvance=4
  10209. NextParticle=GasCloudD1
  10210.  
  10211. ; Cloud of Poison Gas #2
  10212. [GasCloud2]
  10213. Image=CLOUD2
  10214. MaxDC=60
  10215. MaxEC=1000
  10216. Damage=40
  10217. Warhead=Gas
  10218. StartFrame=0
  10219. EndStateAI=28
  10220. Translucency=50
  10221. WindEffect=0
  10222. BehavesLike=Gas
  10223. StateAIAdvance=4
  10224. NextParticle=GasCloudD2
  10225.  
  10226. ; Cloud of Poison Gas #1 Dissipation particle
  10227. [GasCloudD1]
  10228. Image=CLOUD1D
  10229. MaxDC=60
  10230. MaxEC=50
  10231. Damage=10
  10232. Warhead=Gas
  10233. StartFrame=0
  10234. EndStateAI=12
  10235. Translucency=50
  10236. WindEffect=0
  10237. BehavesLike=Gas
  10238. StateAIAdvance=4
  10239. DeleteOnStateLimit=yes
  10240.  
  10241. ; Cloud of Poison Gas #2 dissipating
  10242. [GasCloudD2]
  10243. Image=CLOUD2D
  10244. MaxDC=60
  10245. MaxEC=50
  10246. Damage=10
  10247. Warhead=Gas
  10248. StartFrame=0
  10249. EndStateAI=12
  10250. Translucency=50
  10251. WindEffect=0
  10252. BehavesLike=Gas
  10253. StateAIAdvance=4
  10254. DeleteOnStateLimit=yes
  10255.  
  10256.  
  10257. [LargeGreySmoke]
  10258. Image=LGRYSMK1
  10259. MaxEC=80
  10260. Translucency=25
  10261. Velocity=8.0
  10262. Deacc=.05
  10263. WindEffect=0
  10264. BehavesLike=Smoke
  10265. DeleteOnStateLimit=yes
  10266. EndStateAI=20
  10267. StateAIAdvance=4
  10268.  
  10269. [SmallGreySmoke]
  10270. Image=SGRYSMK1
  10271. MaxEC=80
  10272. Translucency=25
  10273. Velocity=9.0
  10274. Deacc=.05
  10275. WindEffect=0
  10276. BehavesLike=Smoke
  10277. DeleteOnStateLimit=yes
  10278. EndStateAI=20
  10279. StateAIAdvance=4
  10280.  
  10281. [TestSmoke]
  10282. Image=SGRYSMK1
  10283. MaxEC=80
  10284. Translucency=25
  10285. Velocity=6.0
  10286. Deacc=.05
  10287. WindEffect=0
  10288. BehavesLike=Smoke
  10289. DeleteOnStateLimit=yes
  10290. EndStateAI=20
  10291. StateAIAdvance=3
  10292.  
  10293. [SmallRailgunPart]
  10294. BehavesLike=Railgun
  10295. MaxEC=70
  10296. ColorList=(200,200,200),(150,150,150)
  10297. ColorSpeed=.03
  10298. Velocity=.4
  10299.  
  10300. [LargeRailgunPart]
  10301. BehavesLike=Railgun
  10302. MaxEC=70
  10303. ColorList=(25,70,205),(150,150,150)
  10304. ColorSpeed=.009
  10305. Velocity=.3
  10306.  
  10307. [LargeSpark]
  10308. BehavesLike=Spark
  10309. MaxEC=500
  10310. XVelocity=13
  10311. YVelocity=13
  10312. MinZVelocity=40
  10313. ZVelocityRange=15
  10314. ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
  10315. ColorSpeed=.13
  10316.  
  10317. ; ******* Warhead Characteristics *******
  10318. ; This is what gives the "rock, paper, scissors" character to the game.
  10319. ; It describes how the damage is to be applied to the target. The
  10320. ; values should take into consideration the 'area of effect'.
  10321. ; example: Although an armor piercing tank round would instantly
  10322. ; kill a soldier IF it hit, the anti-infantry rating is still
  10323. ; very low because the tank round has such a limited area of
  10324. ; effect, lacks pinpoint accuracy, and acknowledges the fact that
  10325. ; tanks pose little threat to infantry that take cover.
  10326.  
  10327. ; Spread = damage spread factor [larger means greater spread] (def=1)
  10328. ;          [A value of 1 means the damage is halved every pixel distant from center point.
  10329. ;          a value of 2 means damage is halved every 2 pixels, etc.]
  10330. ; Wall = Does this warhead damage concrete walls (def=no)?
  10331. ; Wood = Does this warhead damage wood walls (def=no)?
  10332. ; Fire = Does this produce great heat and thus will melt ice (def=no)?
  10333. ; Tiberium = Does this warhead destroy tiberium (def=no)?
  10334. ; Sparky = Does this warhead cause residual flames (def=no)?
  10335. ; Conventional = Is explosive warhead big enough to cause a splash when it hits water [nukes are too big for this] (def=no)?
  10336. ; Rocker = Can this warhead cause nearby units to rock upon impact (def=no)?
  10337. ; AnimList = list of animations to play when warhead explodes [listed from lesser to greater damage]
  10338. ; Verses = damage value verses various armor types (as percentage of full damage)...
  10339. ;           -vs- none, wood (buildings), light armor, heavy armor, concrete
  10340. ; InfDeath = which infantry death animation to use (def=0)
  10341. ;             0=instant die, 1=twirl die, 2=explodes, 3=flying death, 4=burn death, 5=electro
  10342. ; Deform = % chance that this warhead will damage the ground when it hits. (def=0)
  10343. ; DeformThreshhold = damage must exceed this amount before deformation can occur (def=0)
  10344. ; Particle = Particle effect to use when explosion occurs (def=none)
  10345. ; ProneDamage = Damage modifer for infantry when prone (def=1.0)
  10346. ; Bright = Does this warhead normally cause a lighting effect when it goes off (def=no). This is overridden in the case of bullets by the weapon 'Bright' flag.
  10347.  
  10348. ; EM Pulse cannon warhead.
  10349. [EMPuls]
  10350. Spread=11       ; Spread is radius of EM pulse effect.
  10351. EMEffect=yes
  10352. AnimList=PULSEFX1,PULSEFX2
  10353.  
  10354. ; warhead for the sonic zap
  10355. [SonicWarhead]
  10356. Spread=2
  10357. Wood=yes
  10358. Verses=100%,100%,100%,80%,60%  ; was 65, 50
  10359. InfDeath=3
  10360. Rocker=yes
  10361. ProneDamage=50%
  10362.  
  10363. ; warhead for the flying tank of gas
  10364. [TankOGas]
  10365. Spread=8
  10366. Wall=yes
  10367. Wood=yes
  10368. Tiberium=yes
  10369. Sparky=yes
  10370. Rocker=no
  10371. AnimList=TWLT026,TWLT036,TWLT050,TWLT070,TWLT100
  10372. Verses=90%,100%,60%,25%,10%
  10373. Fire=yes
  10374. InfDeath=4
  10375. ProneDamage=50%
  10376.  
  10377. [RailShot]
  10378. Spread=1
  10379. Verses=200%,175%,160%,100%,25%
  10380. Rocker=no
  10381. ProneDamage=100%
  10382. InfDeath=2
  10383.  
  10384. [Useless]
  10385. Spread=1
  10386. Verses=0%,0%,0%,0%,0%
  10387. Rocker=no
  10388. ProneDamage=0%
  10389. InfDeath=1
  10390.  
  10391. ; Ghost's Railgun
  10392. [RailShot2]
  10393. Spread=1
  10394. Verses=100%,130%,150%,110%,5%
  10395. Rocker=no
  10396. ProneDamage=100%
  10397. InfDeath=2
  10398.  
  10399. ; general multiple small arms fire
  10400. [SA]
  10401. Spread=3
  10402. Verses=100%,60%,40%,25%,10%
  10403. InfDeath=1
  10404. AnimList=PIFFPIFF,PIFFPIFF
  10405. Bright=yes
  10406. ProneDamage=70%
  10407.  
  10408. [SA2]
  10409. Spread=3
  10410. Verses=100%,40%,20%,10%,5%
  10411. InfDeath=1
  10412. AnimList=PIFFPIFF,PIFFPIFF
  10413. Bright=yes
  10414. ProneDamage=70%
  10415.  
  10416. ; high explosive (shrapnel)
  10417. [HE]
  10418. Spread=4
  10419. Wall=yes
  10420. Wood=yes
  10421. Verses=100%,85%,70%,35%,28%   ; changed conc from 10%
  10422. Conventional=yes
  10423. Rocker=no
  10424. InfDeath=2
  10425. AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
  10426. Deform=10%
  10427. DeformThreshhold=300
  10428. Tiberium=yes
  10429. Sparky=yes
  10430. Bright=yes
  10431. ProneDamage=70%     ; Presumes air burst
  10432.  
  10433. ; Artillery shell
  10434. [ARTYHE]
  10435. Spread=6
  10436. Wall=yes
  10437. Wood=yes
  10438. Verses=100%,85%,68%,35%,35%
  10439. Conventional=yes
  10440. Rocker=yes
  10441. InfDeath=2
  10442. AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
  10443. Deform=15%
  10444. DeformThreshhold=120
  10445. Tiberium=yes
  10446. Bright=yes
  10447. ProneDamage=150%
  10448.  
  10449. ; Ion storm strike
  10450. [IonWH]
  10451. Spread=6
  10452. Wall=yes
  10453. Wood=yes
  10454. Verses=90%,75%,60%,25%,100%
  10455. Conventional=yes
  10456. Rocker=yes
  10457. InfDeath=5
  10458. AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
  10459. Deform=10%
  10460. DeformThreshhold=300
  10461. Tiberium=yes
  10462. Sparky=yes
  10463. Bright=yes
  10464. ProneDamage=75%     ; Presumes air burst
  10465.  
  10466. [IonProbe]
  10467. Spread=6
  10468. Wall=yes
  10469. Wood=yes
  10470. Verses=90%,75%,60%,25%,100%
  10471. Conventional=yes
  10472. Rocker=yes
  10473. InfDeath=5
  10474. AnimList=FSIDLE
  10475. Deform=10%
  10476. DeformThreshhold=300
  10477. Tiberium=yes
  10478. Sparky=yes
  10479. Bright=yes
  10480. ProneDamage=75%     ; Presumes air burst
  10481.  
  10482. ; armor piercing (discarding sabot, narrow effect)
  10483. [AP]
  10484. Spread=3
  10485. Wall=yes
  10486. Wood=yes
  10487. Verses=25%,65%,75%,100%,60%
  10488. Conventional=yes
  10489. InfDeath=3
  10490. AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
  10491. ProneDamage=50%
  10492.  
  10493. ; RPG Warhead
  10494. [RPG]
  10495. Spread=3
  10496. Wall=yes
  10497. Wood=yes
  10498. Rocker=yes
  10499. Verses=30%,75%,90%,100%,70%
  10500. Conventional=yes
  10501. InfDeath=3
  10502. AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
  10503. ProneDamage=100%
  10504.  
  10505. ; Poison Gas Cloud
  10506. [Gas]
  10507. Spread=512
  10508. Verses=200%,150%,100%,20%,0%
  10509. InfDeath=4
  10510. Particle=GasCloudSys
  10511. ProneDamage=300%    ; Gas concentrates at gound level
  10512. Fire=Yes
  10513. Rocker=Yes
  10514. Sparky=Yes
  10515. Bright=Yes
  10516.  
  10517. [DevaWH]
  10518. Spread=512
  10519. Verses=200%,150%,100%,30%,30%
  10520. InfDeath=4
  10521. Particle=GasCloudSys
  10522. ProneDamage=300%    ; Gas concentrates at gound level
  10523. Fire=Yes
  10524. Rocker=Yes
  10525. Sparky=Yes
  10526. Bright=Yes
  10527.  
  10528. ; napalm and fire in general
  10529. [Fire]
  10530. Spread=8
  10531. Wood=yes
  10532. Verses=600%,148%,59%,6%,2%
  10533. InfDeath=4
  10534. Sparky=yes
  10535. Fire=yes
  10536. ProneDamage=600%
  10537.  
  10538. ; napalm and fire in general, that doesn't set other things on fire (weird, but necessary)
  10539. [Fire2]
  10540. Spread=8
  10541. Wood=yes
  10542. Verses=600%,148%,59%,6%,2%
  10543. InfDeath=4
  10544. Sparky=no
  10545. Fire=yes
  10546. ProneDamage=600%
  10547.  
  10548. ; anti-infantry rifle bullet (single shot -- very effective verses infantry)
  10549. [HollowPoint]
  10550. Spread=1
  10551. Verses=100%,5%,5%,5%,5%
  10552. InfDeath=1
  10553. AnimList=PIFF
  10554. ProneDamage=100%
  10555.  
  10556. ; special case damage effect (do not use for regular weapons)
  10557. [Super]
  10558. Spread=2
  10559. Verses=100%,100%,100%,100%,100%
  10560. InfDeath=5
  10561. Tiberium=yes
  10562. ProneDamage=60%
  10563. Sparky=yes
  10564.  
  10565. [Super3]
  10566. Spread=6
  10567. Verses=200%,120%,100%,100%,100%
  10568. InfDeath=5
  10569. Tiberium=yes
  10570. ProneDamage=60%
  10571. Sparky=yes
  10572. AnimList=FSAIR,FSGRND
  10573. Bright=yes
  10574.  
  10575. ; special case damage effect (do not use for regular weapons)
  10576. [Super2]
  10577. Spread=10
  10578. Verses=100%,100%,100%,100%,100%
  10579. InfDeath=5
  10580. Tiberium=yes
  10581. ProneDamage=60%
  10582. Sparky=yes
  10583.  
  10584. ; special case to only affect mechanical units
  10585. [Mechanical]
  10586. Spread=0
  10587. Verses=0%,100%,100%,100%,100%
  10588. InfDeath=0
  10589.  
  10590. ; special case to only affect infantry (do not use for regular weapons)
  10591. [Organic]
  10592. Spread=0
  10593. Verses=100%,0%,0%,0%,0%
  10594. InfDeath=0
  10595.  
  10596. [Slimer]
  10597. Spread=0
  10598. Verses=100%,100%,60%,40%,20%
  10599. InfDeath=1
  10600.  
  10601. [Shard]
  10602. Spread=0
  10603. Verses=100%,100%,60%,40%,20%
  10604. InfDeath=1
  10605.  
  10606. [FirestormWH]
  10607. Spread=0
  10608. Verses=100%,100%,100%,100%,100%
  10609. InfDeath=4
  10610.  
  10611. [IonCannonWH]
  10612. Spread=60
  10613. Verses=100%,100%,100%,100%,100%
  10614. InfDeath=5
  10615. Wood=yes
  10616. Wall=yes
  10617. Tiberium=Yes
  10618. Fire=yes
  10619. Deform=100%
  10620. Sparky=yes
  10621.  
  10622. [DeformWH]
  10623. Spread=60
  10624. Verses=100%,0%,0%,0%,0%
  10625. InfDeath=2
  10626. Wood=yes
  10627. Wall=yes
  10628. Tiberium=yes
  10629. Fire=yes
  10630. Deform=100%
  10631. Sparky=yes
  10632.  
  10633. [ReformWH]
  10634. Spread=60
  10635. Verses=100%,0%,0%,0%,0%
  10636. InfDeath=2
  10637. Wood=yes
  10638. Wall=yes
  10639. Tiberium=yes
  10640. Fire=yes
  10641. Deform=-100%
  10642. Sparky=yes
  10643.  
  10644. [VeinholeWH]
  10645. Spread=1
  10646. Verses=100%,100%,100%,100%,100%
  10647. InfDeath=0
  10648. Veinhole=yes
  10649.  
  10650. [PlasmaWH]
  10651. Spread=0
  10652. Verses=350%,260%,205%,150%,80%
  10653. InfDeath=5
  10654. Wall=yes
  10655. Bright=yes
  10656. Tiberium=yes
  10657. ProneDamage=350%
  10658. AnimList=EXPLOMED,EXPLOLRG
  10659. Sparky=yes
  10660.  
  10661. [SAMWH]
  10662. Spread=3
  10663. Verses=100%,100%,100%,100%,100%
  10664. InfDeath=3
  10665. AnimList=XGRYSML1,XGRYSML2,EXPLOSML
  10666. ProneDamage=100%
  10667.  
  10668. ; Special Orca AP missile
  10669. [ORCAAP]
  10670. Spread=2
  10671. Wall=yes
  10672. Wood=yes
  10673. Verses=30%,65%,150%,100%,30%
  10674. Conventional=yes
  10675. InfDeath=3
  10676. AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
  10677. ProneDamage=50%
  10678.  
  10679. ; Orca bomber HE bomb
  10680. [ORCAHE]
  10681. Spread=512
  10682. Wall=yes
  10683. Sparky=yes
  10684. Wood=yes
  10685. Bright=yes
  10686. Fire=yes
  10687. Verses=200%,90%,75%,32%,100%   ; changed conc from 10%
  10688. Conventional=yes
  10689. Rocker=yes
  10690. InfDeath=2
  10691. AnimList=EXPLOMED,EXPLOLRG
  10692. Deform=8%
  10693. DeformThreshhold=160
  10694. Tiberium=yes
  10695. ProneDamage=150%
  10696.  
  10697. ; ******* Terrain Objects *******
  10698. ; This section lists all the terrain object types and
  10699. ; specifies their characteristics.
  10700.  
  10701. ; Immune = Is the terrain immune to combat damage (def=no)?
  10702. ; WaterBound = Is the terrain only allowed on the water (def=no)?
  10703. ; SpawnsTiberium = Does it spawn growth of Tiberium around it (def=no)?
  10704. ; IsFlammable = Can "Forest Fires" spread to and damage this terrain type?
  10705.  
  10706. [BOXES01]
  10707. Name=Boxes
  10708. Immune=yes
  10709.  
  10710. [BOXES02]
  10711. Name=Boxes
  10712. Immune=yes
  10713.  
  10714. [BOXES03]
  10715. Name=Boxes
  10716. Immune=yes
  10717.  
  10718. [BOXES04]
  10719. Name=Boxes
  10720. Immune=yes
  10721.  
  10722. [BOXES05]
  10723. Name=Boxes
  10724. Immune=yes
  10725.  
  10726. [BOXES06]
  10727. Name=Boxes
  10728. Immune=yes
  10729.  
  10730. [BOXES07]
  10731. Name=Boxes
  10732. Immune=yes
  10733.  
  10734. [BOXES08]
  10735. Name=Boxes
  10736. Immune=yes
  10737.  
  10738. [BOXES09]
  10739. Name=Boxes
  10740. Immune=yes
  10741.  
  10742. [ICE01]
  10743. Name=Ice Floe
  10744. Immune=yes
  10745. WaterBound=yes
  10746.  
  10747. [ICE02]
  10748. Name=Ice Floe
  10749. Immune=yes
  10750. WaterBound=yes
  10751.  
  10752. [ICE03]
  10753. Name=Ice Floe
  10754. Immune=yes
  10755. WaterBound=yes
  10756.  
  10757. [ICE04]
  10758. Name=Ice Floe
  10759. Immune=yes
  10760. WaterBound=yes
  10761.  
  10762. [ICE05]
  10763. Name=Ice Floe
  10764. Immune=yes
  10765. WaterBound=yes
  10766.  
  10767. [TREE01]
  10768. Name=Tree
  10769. IsFlammable=yes
  10770. RadarColor=0,192,0
  10771. TemperateOccupationBits=4
  10772. SnowOccupationBits=6
  10773.  
  10774. [TREE02]
  10775. Name=Tree
  10776. IsFlammable=yes
  10777. RadarColor=0,192,0
  10778. TemperateOccupationBits=4
  10779. SnowOccupationBits=7
  10780.  
  10781. [TREE03]
  10782. Name=Tree
  10783. IsFlammable=yes
  10784. RadarColor=0,192,0
  10785. TemperateOccupationBits=4
  10786. SnowOccupationBits=6
  10787.  
  10788. [TREE04]
  10789. Name=Tree
  10790. IsFlammable=yes
  10791. RadarColor=0,192,0
  10792. TemperateOccupationBits=7
  10793. SnowOccupationBits=6
  10794.  
  10795. [TREE05]
  10796. Name=Tree
  10797. IsFlammable=yes
  10798. RadarColor=0,192,0
  10799. TemperateOccupationBits=5
  10800. SnowOccupationBits=7
  10801.  
  10802. [TREE06]
  10803. Name=Tree
  10804. IsFlammable=yes
  10805. RadarColor=0,192,0
  10806. TemperateOccupationBits=4
  10807. SnowOccupationBits=7
  10808.  
  10809. [TREE07]
  10810. Name=Tree
  10811. IsFlammable=yes
  10812. RadarColor=0,192,0
  10813. TemperateOccupationBits=4
  10814. SnowOccupationBits=7
  10815.  
  10816. [TREE08]
  10817. Name=Tree
  10818. IsFlammable=yes
  10819. RadarColor=0,192,0
  10820. TemperateOccupationBits=7
  10821. SnowOccupationBits=4
  10822.  
  10823. [TREE09]
  10824. Name=Tree
  10825. IsFlammable=yes
  10826. RadarColor=0,192,0
  10827. TemperateOccupationBits=4
  10828. SnowOccupationBits=4
  10829.  
  10830. [TREE10]
  10831. Name=Tree
  10832. IsFlammable=yes
  10833. RadarColor=0,192,0
  10834. TemperateOccupationBits=6
  10835. SnowOccupationBits=3
  10836.  
  10837. [TREE11]
  10838. Name=Tree
  10839. IsFlammable=yes
  10840. RadarColor=0,192,0
  10841. TemperateOccupationBits=4
  10842. SnowOccupationBits=3
  10843.  
  10844. [TREE12]
  10845. Name=Tree
  10846. IsFlammable=yes
  10847. RadarColor=0,192,0
  10848. TemperateOccupationBits=4
  10849. SnowOccupationBits=7
  10850.  
  10851. [TREE13]
  10852. Name=Tree
  10853. IsFlammable=yes
  10854. RadarColor=0,192,0
  10855. TemperateOccupationBits=4
  10856. SnowOccupationBits=4
  10857.  
  10858. [TREE14]
  10859. Name=Tree
  10860. IsFlammable=yes
  10861. RadarColor=0,192,0
  10862. TemperateOccupationBits=4
  10863. SnowOccupationBits=4
  10864.  
  10865. [TREE15]
  10866. Name=Tree
  10867. IsFlammable=yes
  10868. RadarColor=0,192,0
  10869. TemperateOccupationBits=4
  10870. SnowOccupationBits=7
  10871.  
  10872. [TREE16]
  10873. Name=Tree
  10874. IsFlammable=yes
  10875. RadarColor=0,192,0
  10876. TemperateOccupationBits=4
  10877. SnowOccupationBits=7
  10878.  
  10879. [TREE17]
  10880. Name=Tree
  10881. IsFlammable=yes
  10882. RadarColor=0,192,0
  10883. TemperateOccupationBits=4
  10884. SnowOccupationBits=7
  10885.  
  10886. [TREE18]
  10887. Name=Tree
  10888. IsFlammable=yes
  10889. RadarColor=0,192,0
  10890. TemperateOccupationBits=4
  10891. SnowOccupationBits=7
  10892.  
  10893. [TREE19]
  10894. Name=Tree
  10895. IsFlammable=yes
  10896. RadarColor=0,192,0
  10897. TemperateOccupationBits=4
  10898. SnowOccupationBits=2
  10899.  
  10900. [TREE20]
  10901. Name=Tree
  10902. IsFlammable=yes
  10903. RadarColor=0,192,0
  10904. TemperateOccupationBits=4
  10905. SnowOccupationBits=3
  10906.  
  10907. [TREE21]
  10908. Name=Tree
  10909. IsFlammable=yes
  10910. RadarColor=0,192,0
  10911. TemperateOccupationBits=4
  10912. SnowOccupationBits=1
  10913.  
  10914. [TREE22]
  10915. Name=Tree
  10916. IsFlammable=yes
  10917. RadarColor=0,192,0
  10918. TemperateOccupationBits=4
  10919. SnowOccupationBits=3
  10920.  
  10921. [TREE23]
  10922. Name=Tree
  10923. IsFlammable=yes
  10924. RadarColor=0,192,0
  10925. TemperateOccupationBits=4
  10926. SnowOccupationBits=3
  10927.  
  10928. [TREE24]
  10929. Name=Tree
  10930. IsFlammable=yes
  10931. RadarColor=0,192,0
  10932. TemperateOccupationBits=4
  10933. SnowOccupationBits=6
  10934.  
  10935. [TREE25]
  10936. Name=Tree
  10937. IsFlammable=yes
  10938. RadarColor=0,192,0
  10939. TemperateOccupationBits=4
  10940. SnowOccupationBits=7
  10941.  
  10942. [TIBTRE01]
  10943. Name=Tiberium Tree
  10944. SpawnsTiberium=yes
  10945. RadarColor=192,192,0
  10946. IsAnimated=yes
  10947. LightVisibility=4000
  10948. LightIntensity=0.01
  10949. LightRedTint=0.01
  10950. LightGreenTint=1.5
  10951. LightBlueTint=0.01
  10952. AnimationRate=3
  10953. AnimationProbability=.003
  10954. Immune=yes
  10955.  
  10956. [TIBTRE02]
  10957. Name=Tiberium Tree
  10958. SpawnsTiberium=yes
  10959. RadarColor=192,192,0
  10960. IsAnimated=yes
  10961. LightVisibility=4000
  10962. LightIntensity=0.01
  10963. LightRedTint=0.01
  10964. LightGreenTint=1.5
  10965. LightBlueTint=0.01
  10966. AnimationRate=3
  10967. AnimationProbability=.003
  10968. Immune=yes
  10969.  
  10970. [TIBTRE03]
  10971. Name=Tiberium Tree
  10972. SpawnsTiberium=yes
  10973. RadarColor=192,192,0
  10974. IsAnimated=yes
  10975. LightVisibility=4000
  10976. LightIntensity=0.01
  10977. LightRedTint=0.01
  10978. LightGreenTint=1.5
  10979. LightBlueTint=0.01
  10980. AnimationRate=3
  10981. AnimationProbability=.003
  10982. Immune=yes
  10983.  
  10984. [VEINTREE]
  10985. Name=Veinhole Tree
  10986. Image=None
  10987. Armor=None
  10988. IsVeinhole=true
  10989. Strength=1000
  10990. ThreatPosed=0
  10991. LegalTarget=no
  10992. Immune=yes
  10993.  
  10994. ; ******* Overlay Objects *******
  10995. ; These are graphic objects that can have an effect on the game.
  10996.  
  10997. ; Tiberium = Is this tiberium [Tiberium grown and graphic logic applies] (def=no)?
  10998. ; Crate = Is this overlay a crate (def=no)?
  10999. ; CrateTrigger = Is crate to trigger game events (def=no)?
  11000. ; RadarInvisible = Is this overlay not visible on the radar map (def=no)?
  11001. ; Explodes = Does it explode violently when destroyed [i.e., does it do collateral damage] (def=no)?
  11002. ; LegalTarget = Can it be a legal target for attack (def=no)?
  11003. ; ChainReaction = Does it explode and affect adjacent cells (def=no)?
  11004.  
  11005. [TIB01]
  11006. Name=Tiberium (Green)
  11007. Tiberium=yes
  11008. LegalTarget=false
  11009. RadarInvisible=false
  11010.  
  11011. [TIB02]
  11012. Name=Tiberium
  11013. Tiberium=yes
  11014. LegalTarget=false
  11015. RadarInvisible=false
  11016.  
  11017. [TIB03]
  11018. Name=Tiberium
  11019. Tiberium=yes
  11020. LegalTarget=false
  11021. RadarInvisible=false
  11022.  
  11023. [TIB04]
  11024. Name=Tiberium
  11025. Tiberium=yes
  11026. LegalTarget=false
  11027. RadarInvisible=false
  11028.  
  11029. [TIB05]
  11030. Name=Tiberium
  11031. Tiberium=yes
  11032. LegalTarget=false
  11033. RadarInvisible=false
  11034.  
  11035. [TIB06]
  11036. Name=Tiberium
  11037. Tiberium=yes
  11038. LegalTarget=false
  11039. RadarInvisible=false
  11040.  
  11041. [TIB07]
  11042. Name=Tiberium
  11043. Tiberium=yes
  11044. LegalTarget=false
  11045. RadarInvisible=false
  11046.  
  11047. [TIB08]
  11048. Name=Tiberium
  11049. Tiberium=yes
  11050. LegalTarget=false
  11051. RadarInvisible=false
  11052.  
  11053. [TIB09]
  11054. Name=Tiberium
  11055. Tiberium=yes
  11056. LegalTarget=false
  11057. RadarInvisible=false
  11058.  
  11059. [TIB10]
  11060. Name=Tiberium
  11061. Tiberium=yes
  11062. LegalTarget=false
  11063. RadarInvisible=false
  11064.  
  11065. [TIB11]
  11066. Name=Tiberium
  11067. Tiberium=yes
  11068. LegalTarget=false
  11069. RadarInvisible=false
  11070.  
  11071. [TIB12]
  11072. Name=Tiberium
  11073. Tiberium=yes
  11074. LegalTarget=false
  11075. RadarInvisible=false
  11076.  
  11077. [TIB13]
  11078. Name=Tiberium
  11079. Tiberium=yes
  11080. LegalTarget=false
  11081. RadarInvisible=false
  11082.  
  11083. [TIB14]
  11084. Name=Tiberium
  11085. Tiberium=yes
  11086. LegalTarget=false
  11087. RadarInvisible=false
  11088.  
  11089. [TIB15]
  11090. Name=Tiberium
  11091. Tiberium=yes
  11092. LegalTarget=false
  11093. RadarInvisible=false
  11094.  
  11095. [TIB16]
  11096. Name=Tiberium
  11097. Tiberium=yes
  11098. LegalTarget=false
  11099. RadarInvisible=false
  11100.  
  11101. [TIB17]
  11102. Name=Tiberium
  11103. Tiberium=yes
  11104. LegalTarget=false
  11105. RadarInvisible=false
  11106.  
  11107. [TIB18]
  11108. Name=Tiberium
  11109. Tiberium=yes
  11110. LegalTarget=false
  11111. RadarInvisible=false
  11112.  
  11113. [TIB19]
  11114. Name=Tiberium
  11115. Tiberium=yes
  11116. LegalTarget=false
  11117. RadarInvisible=false
  11118.  
  11119. [TIB20]
  11120. Name=Tiberium
  11121. Tiberium=yes
  11122. LegalTarget=false
  11123. RadarInvisible=false
  11124.  
  11125. [TIB2_01]
  11126. Image=TIB01
  11127. Name=Tiberium (Blue)
  11128. Tiberium=yes
  11129. LegalTarget=false
  11130. RadarInvisible=false
  11131. ChainReaction=yes
  11132.  
  11133. [TIB2_02]
  11134. Image=TIB02
  11135. Name=Tiberium
  11136. Tiberium=yes
  11137. LegalTarget=false
  11138. RadarInvisible=false
  11139. ChainReaction=yes
  11140.  
  11141. [TIB2_03]
  11142. Image=TIB03
  11143. Name=Tiberium
  11144. Tiberium=yes
  11145. LegalTarget=false
  11146. RadarInvisible=false
  11147. ChainReaction=yes
  11148.  
  11149. [TIB2_04]
  11150. Image=TIB04
  11151. Name=Tiberium
  11152. Tiberium=yes
  11153. LegalTarget=false
  11154. RadarInvisible=false
  11155. ChainReaction=yes
  11156.  
  11157. [TIB2_05]
  11158. Image=TIB05
  11159. Name=Tiberium
  11160. Tiberium=yes
  11161. LegalTarget=false
  11162. RadarInvisible=false
  11163. ChainReaction=yes
  11164.  
  11165. [TIB2_06]
  11166. Image=TIB06
  11167. Name=Tiberium
  11168. Tiberium=yes
  11169. LegalTarget=false
  11170. RadarInvisible=false
  11171. ChainReaction=yes
  11172.  
  11173. [TIB2_07]
  11174. Image=TIB07
  11175. Name=Tiberium
  11176. Tiberium=yes
  11177. LegalTarget=false
  11178. RadarInvisible=false
  11179. ChainReaction=yes
  11180.  
  11181. [TIB2_08]
  11182. Image=TIB08
  11183. Name=Tiberium
  11184. Tiberium=yes
  11185. LegalTarget=false
  11186. RadarInvisible=false
  11187. ChainReaction=yes
  11188.  
  11189. [TIB2_09]
  11190. Image=TIB09
  11191. Name=Tiberium
  11192. Tiberium=yes
  11193. LegalTarget=false
  11194. RadarInvisible=false
  11195. ChainReaction=yes
  11196.  
  11197. [TIB2_10]
  11198. Image=TIB10
  11199. Name=Tiberium
  11200. Tiberium=yes
  11201. LegalTarget=false
  11202. RadarInvisible=false
  11203. ChainReaction=yes
  11204.  
  11205. [TIB2_11]
  11206. Image=TIB11
  11207. Name=Tiberium
  11208. Tiberium=yes
  11209. LegalTarget=false
  11210. RadarInvisible=false
  11211. ChainReaction=yes
  11212.  
  11213. [TIB2_12]
  11214. Image=TIB12
  11215. Name=Tiberium
  11216. Tiberium=yes
  11217. LegalTarget=false
  11218. RadarInvisible=false
  11219. ChainReaction=yes
  11220.  
  11221. [TIB2_13]
  11222. Image=TIB13
  11223. Name=Tiberium
  11224. Tiberium=yes
  11225. LegalTarget=false
  11226. RadarInvisible=false
  11227. ChainReaction=yes
  11228.  
  11229. [TIB2_14]
  11230. Image=TIB14
  11231. Name=Tiberium
  11232. Tiberium=yes
  11233. LegalTarget=false
  11234. RadarInvisible=false
  11235. ChainReaction=yes
  11236.  
  11237. [TIB2_15]
  11238. Image=TIB15
  11239. Name=Tiberium
  11240. Tiberium=yes
  11241. LegalTarget=false
  11242. RadarInvisible=false
  11243. ChainReaction=yes
  11244.  
  11245. [TIB2_16]
  11246. Image=TIB16
  11247. Name=Tiberium
  11248. Tiberium=yes
  11249. LegalTarget=false
  11250. RadarInvisible=false
  11251. ChainReaction=yes
  11252.  
  11253. [TIB2_17]
  11254. Image=TIB17
  11255. Name=Tiberium
  11256. Tiberium=yes
  11257. LegalTarget=false
  11258. RadarInvisible=false
  11259. ChainReaction=yes
  11260.  
  11261. [TIB2_18]
  11262. Image=TIB18
  11263. Name=Tiberium
  11264. Tiberium=yes
  11265. LegalTarget=false
  11266. RadarInvisible=false
  11267. ChainReaction=yes
  11268.  
  11269. [TIB2_19]
  11270. Image=TIB19
  11271. Name=Tiberium
  11272. Tiberium=yes
  11273. LegalTarget=false
  11274. RadarInvisible=false
  11275. ChainReaction=yes
  11276.  
  11277. [TIB2_20]
  11278. Image=TIB20
  11279. Name=Tiberium
  11280. Tiberium=yes
  11281. LegalTarget=false
  11282. RadarInvisible=false
  11283. ChainReaction=yes
  11284.  
  11285. [TIB3_01]
  11286. Image=TIB01
  11287. Name=Tiberium
  11288. Tiberium=yes
  11289. LegalTarget=false
  11290. RadarInvisible=false
  11291. ChainReaction=yes
  11292.  
  11293. [TIB3_02]
  11294. Image=TIB02
  11295. Name=Tiberium
  11296. Tiberium=yes
  11297. LegalTarget=false
  11298. RadarInvisible=false
  11299. ChainReaction=yes
  11300.  
  11301. [TIB3_03]
  11302. Image=TIB03
  11303. Name=Tiberium
  11304. Tiberium=yes
  11305. LegalTarget=false
  11306. RadarInvisible=false
  11307. ChainReaction=yes
  11308.  
  11309. [TIB3_04]
  11310. Image=TIB04
  11311. Name=Tiberium
  11312. Tiberium=yes
  11313. LegalTarget=false
  11314. RadarInvisible=false
  11315. ChainReaction=yes
  11316.  
  11317. [TIB3_05]
  11318. Image=TIB05
  11319. Name=Tiberium
  11320. Tiberium=yes
  11321. LegalTarget=false
  11322. RadarInvisible=false
  11323. ChainReaction=yes
  11324.  
  11325. [TIB3_06]
  11326. Image=TIB06
  11327. Name=Tiberium
  11328. Tiberium=yes
  11329. LegalTarget=false
  11330. RadarInvisible=false
  11331. ChainReaction=yes
  11332.  
  11333. [TIB3_07]
  11334. Image=TIB07
  11335. Name=Tiberium
  11336. Tiberium=yes
  11337. LegalTarget=false
  11338. RadarInvisible=false
  11339. ChainReaction=yes
  11340.  
  11341. [TIB3_08]
  11342. Image=TIB08
  11343. Name=Tiberium
  11344. Tiberium=yes
  11345. LegalTarget=false
  11346. RadarInvisible=false
  11347. ChainReaction=yes
  11348.  
  11349. [TIB3_09]
  11350. Image=TIB09
  11351. Name=Tiberium
  11352. Tiberium=yes
  11353. LegalTarget=false
  11354. RadarInvisible=false
  11355. ChainReaction=yes
  11356.  
  11357. [TIB3_10]
  11358. Image=TIB10
  11359. Name=Tiberium
  11360. Tiberium=yes
  11361. LegalTarget=false
  11362. RadarInvisible=false
  11363. ChainReaction=yes
  11364.  
  11365. [TIB3_11]
  11366. Image=TIB11
  11367. Name=Tiberium
  11368. Tiberium=yes
  11369. LegalTarget=false
  11370. RadarInvisible=false
  11371. ChainReaction=yes
  11372.  
  11373. [TIB3_12]
  11374. Image=TIB12
  11375. Name=Tiberium
  11376. Tiberium=yes
  11377. LegalTarget=false
  11378. RadarInvisible=false
  11379. ChainReaction=yes
  11380.  
  11381. [TIB3_13]
  11382. Image=TIB13
  11383. Name=Tiberium
  11384. Tiberium=yes
  11385. LegalTarget=false
  11386. RadarInvisible=false
  11387. ChainReaction=yes
  11388.  
  11389. [TIB3_14]
  11390. Image=TIB14
  11391. Name=Tiberium
  11392. Tiberium=yes
  11393. LegalTarget=false
  11394. RadarInvisible=false
  11395. ChainReaction=yes
  11396.  
  11397. [TIB3_15]
  11398. Image=TIB15
  11399. Name=Tiberium
  11400. Tiberium=yes
  11401. LegalTarget=false
  11402. RadarInvisible=false
  11403. ChainReaction=yes
  11404.  
  11405. [TIB3_16]
  11406. Image=TIB16
  11407. Name=Tiberium
  11408. Tiberium=yes
  11409. LegalTarget=false
  11410. RadarInvisible=false
  11411. ChainReaction=yes
  11412.  
  11413. [TIB3_17]
  11414. Image=TIB17
  11415. Name=Tiberium
  11416. Tiberium=yes
  11417. LegalTarget=false
  11418. RadarInvisible=false
  11419. ChainReaction=yes
  11420.  
  11421. [TIB3_18]
  11422. Image=TIB18
  11423. Name=Tiberium
  11424. Tiberium=yes
  11425. LegalTarget=false
  11426. RadarInvisible=false
  11427. ChainReaction=yes
  11428.  
  11429. [TIB3_19]
  11430. Image=TIB19
  11431. Name=Tiberium
  11432. Tiberium=yes
  11433. LegalTarget=false
  11434. RadarInvisible=false
  11435. ChainReaction=yes
  11436.  
  11437. [TIB3_20]
  11438. Image=TIB20
  11439. Name=Tiberium
  11440. Tiberium=yes
  11441. LegalTarget=false
  11442. RadarInvisible=false
  11443. ChainReaction=yes
  11444.  
  11445. [VEINHOLE]
  11446. Name=Veinhole Monster
  11447. ThreatPosed=0
  11448. LegalTarget=noRadarColor=92,92,0
  11449. Land=Rock
  11450. IsVeinholeMonster=true
  11451. IsVeins=true
  11452. NoUseTileLandType=true
  11453.  
  11454. [VEINHOLEDUMMY]
  11455. Name=Veinhole Monster Dummy
  11456. Image=blahblahblah
  11457. LegalTarget=no
  11458. RadarColor=92,92,0
  11459. IsVeins=true
  11460.  
  11461. [SROCK01]
  11462. LegalTarget=false
  11463. Name=Sand Rock #1
  11464. Land=Rock
  11465. RadarColor=64,64,64
  11466. NoUseTileLandType=true
  11467. DrawFlat=false
  11468. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  11469.  
  11470. [SROCK02]
  11471. LegalTarget=false
  11472. Name=Sand Rock #2
  11473. Land=Rock
  11474. RadarColor=64,64,64
  11475. NoUseTileLandType=true
  11476. DrawFlat=false
  11477. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  11478.  
  11479. [SROCK03]
  11480. LegalTarget=false
  11481. Name=Sand Rock #3
  11482. Land=Rock
  11483. RadarColor=64,64,64
  11484. NoUseTileLandType=true
  11485. DrawFlat=false
  11486. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  11487.  
  11488. [SROCK04]
  11489. LegalTarget=false
  11490. Name=Sand Rock #4
  11491. Land=Rock
  11492. RadarColor=64,64,64
  11493. NoUseTileLandType=true
  11494. DrawFlat=false
  11495. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  11496.  
  11497. [SROCK05]
  11498. LegalTarget=false
  11499. Name=Sand Rock #5
  11500. Land=Rock
  11501. RadarColor=64,64,64
  11502. NoUseTileLandType=true
  11503. DrawFlat=false
  11504. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  11505.  
  11506. [TROCK01]
  11507. LegalTarget=false
  11508. Name=Clear Rock #1
  11509. Land=Rock
  11510. RadarColor=64,64,64
  11511. NoUseTileLandType=true
  11512. DrawFlat=false;
  11513. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  11514.  
  11515. [TROCK02]
  11516. LegalTarget=false
  11517. Name=Clear Rock #2
  11518. Land=Rock
  11519. RadarColor=64,64,64
  11520. NoUseTileLandType=true
  11521. DrawFlat=false
  11522. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  11523.  
  11524. [TROCK03]
  11525. LegalTarget=false
  11526. Name=Clear Rock #3
  11527. Land=Rock
  11528. RadarColor=64,64,64
  11529. NoUseTileLandType=true
  11530. DrawFlat=false
  11531. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  11532.  
  11533. [TROCK04]
  11534. LegalTarget=false
  11535. Name=Clear Rock #4
  11536. Land=Rock
  11537. RadarColor=64,64,64
  11538. NoUseTileLandType=true
  11539. DrawFlat=false
  11540. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  11541.  
  11542. [TROCK05]
  11543. LegalTarget=false
  11544. Name=Clear Rock #5
  11545. Land=Rock
  11546. RadarColor=64,64,64
  11547. NoUseTileLandType=true
  11548. DrawFlat=false
  11549. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  11550.  
  11551. [BTIB01]
  11552. Name=Tiberium (Large)
  11553. Tiberium=yes
  11554. LegalTarget=false
  11555. RadarColor=80,0,0
  11556. Land=Rock
  11557. ChainReaction=yes
  11558. CellAnim=BIGBLUE
  11559. Image=None
  11560. NoUseTileLandType=true
  11561. DrawFlat=false
  11562.  
  11563. [BTIB02]
  11564. Name=Large Tiberium
  11565. Tiberium=yes
  11566. LegalTarget=false
  11567. RadarColor=80,0,0
  11568. Land=Rock
  11569. ChainReaction=yes
  11570. CellAnim=BIGBLUE
  11571. Image=None
  11572. NoUseTileLandType=true
  11573. DrawFlat=false
  11574.  
  11575. [BTIB03]
  11576. Name=Large Tiberium
  11577. Tiberium=yes
  11578. LegalTarget=false
  11579. RadarColor=80,0,0
  11580. Land=Rock
  11581. ChainReaction=yes
  11582. CellAnim=BIGBLUE
  11583. Image=None
  11584. NoUseTileLandType=true
  11585. DrawFlat=false
  11586.  
  11587. [BTIB04]
  11588. Name=Large Tiberium
  11589. Tiberium=yes
  11590. LegalTarget=false
  11591. RadarColor=80,0,0
  11592. Land=Rock
  11593. ChainReaction=yes
  11594. CellAnim=BIGBLUE
  11595. Image=None
  11596. NoUseTileLandType=true
  11597. DrawFlat=false
  11598.  
  11599. [BTIB05]
  11600. Name=Large Tiberium
  11601. Tiberium=yes
  11602. LegalTarget=false
  11603. RadarColor=80,0,0
  11604. Land=Rock
  11605. ChainReaction=yes
  11606. CellAnim=BIGBLUE
  11607. Image=None
  11608. NoUseTileLandType=true
  11609. DrawFlat=false
  11610.  
  11611. [BTIB06]
  11612. Name=Large Tiberium
  11613. Tiberium=yes
  11614. LegalTarget=false
  11615. RadarColor=80,0,0
  11616. Land=Rock
  11617. ChainReaction=yes
  11618. CellAnim=BIGBLUE
  11619. Image=None
  11620. NoUseTileLandType=true
  11621. DrawFlat=false
  11622.  
  11623. [BTIB07]
  11624. Name=Large Tiberium
  11625. Tiberium=yes
  11626. LegalTarget=false
  11627. RadarColor=80,0,0
  11628. Land=Rock
  11629. ChainReaction=yes
  11630. CellAnim=BIGBLUE
  11631. Image=None
  11632. NoUseTileLandType=true
  11633. DrawFlat=false
  11634.  
  11635. [BTIB08]
  11636. Name=Large Tiberium
  11637. Tiberium=yes
  11638. LegalTarget=false
  11639. RadarColor=80,0,0
  11640. Land=Rock
  11641. ChainReaction=yes
  11642. CellAnim=BIGBLUE
  11643. Image=None
  11644. NoUseTileLandType=true
  11645. DrawFlat=false
  11646.  
  11647. [BTIB09]
  11648. Name=Large Tiberium
  11649. Tiberium=yes
  11650. LegalTarget=false
  11651. RadarColor=80,0,0
  11652. Land=Rock
  11653. ChainReaction=yes
  11654. CellAnim=BIGBLUE
  11655. Image=None
  11656. NoUseTileLandType=true
  11657. DrawFlat=false
  11658.  
  11659. [BTIB10]
  11660. Name=Large Tiberium
  11661. Tiberium=yes
  11662. LegalTarget=false
  11663. RadarColor=80,0,0
  11664. Land=Rock
  11665. ChainReaction=yes
  11666. CellAnim=BIGBLUE
  11667. Image=None
  11668. NoUseTileLandType=true
  11669. DrawFlat=false
  11670.  
  11671. [BTIB11]
  11672. Name=Large Tiberium
  11673. Tiberium=yes
  11674. LegalTarget=false
  11675. RadarColor=80,0,0
  11676. Land=Rock
  11677. ChainReaction=yes
  11678. CellAnim=BIGBLUE
  11679. Image=None
  11680. NoUseTileLandType=true
  11681. DrawFlat=false
  11682.  
  11683. [BTIB12]
  11684. Name=Large Tiberium
  11685. Tiberium=yes
  11686. LegalTarget=false
  11687. RadarColor=80,0,0
  11688. Land=Rock
  11689. ChainReaction=yes
  11690. CellAnim=BIGBLUE
  11691. Image=None
  11692. NoUseTileLandType=true
  11693. DrawFlat=false
  11694.  
  11695. [TRACKS01]
  11696. Name=Track NwSe
  11697. Land=Railroad
  11698. LegalTarget=false
  11699. RadarColor=92,92,92
  11700. RadarInvisible = false
  11701.  
  11702. [TRACKS02]
  11703. Name=Track NeSw
  11704. Land=Railroad
  11705. LegalTarget=false
  11706. RadarColor=92,92,92
  11707. RadarInvisible = false
  11708.  
  11709. [TRACKS03]
  11710. Name=Track NS
  11711. Land=Railroad
  11712. LegalTarget=false
  11713. RadarColor=92,92,92
  11714. RadarInvisible = false
  11715.  
  11716. [TRACKS04]
  11717. Name=Track EW
  11718. Land=Railroad
  11719. LegalTarget=false
  11720. RadarColor=92,92,92
  11721. RadarInvisible = false
  11722.  
  11723. [TRACKS05]
  11724. Name=Train Tracks
  11725. Land=Railroad
  11726. LegalTarget=false
  11727. RadarColor=92,92,92
  11728. RadarInvisible = false
  11729.  
  11730. [TRACKS06]
  11731. Name=Train Tracks
  11732. Land=Railroad
  11733. LegalTarget=false
  11734. RadarColor=92,92,92
  11735. RadarInvisible = false
  11736.  
  11737. [TRACKS07]
  11738. Name=Train Tracks
  11739. Land=Railroad
  11740. LegalTarget=false
  11741. RadarColor=92,92,92
  11742. RadarInvisible = false
  11743.  
  11744. [TRACKS08]
  11745. Name=Train Tracks
  11746. Land=Railroad
  11747. LegalTarget=false
  11748. RadarColor=92,92,92
  11749. RadarInvisible = false
  11750.  
  11751. [TRACKS09]
  11752. Name=Train Tracks
  11753. Land=Railroad
  11754. LegalTarget=false
  11755. RadarColor=92,92,92
  11756. RadarInvisible = false
  11757.  
  11758. [TRACKS10]
  11759. Name=Train Tracks
  11760. Land=Railroad
  11761. LegalTarget=false
  11762. RadarColor=92,92,92
  11763. RadarInvisible = false
  11764.  
  11765. [TRACKS11]
  11766. Name=Train Tracks
  11767. Land=Railroad
  11768. LegalTarget=false
  11769. RadarColor=92,92,92
  11770. RadarInvisible = false
  11771.  
  11772. [TRACKS12]
  11773. Name=Train Tracks
  11774. Land=Railroad
  11775. LegalTarget=false
  11776. RadarColor=92,92,92
  11777. RadarInvisible = false
  11778.  
  11779. [TRACKS13]
  11780. Name=Train Tracks
  11781. Land=Railroad
  11782. LegalTarget=false
  11783. RadarColor=92,92,92
  11784. RadarInvisible = false
  11785.  
  11786. [TRACKS14]
  11787. Name=Train Tracks
  11788. Land=Railroad
  11789. LegalTarget=false
  11790. RadarColor=92,92,92
  11791. RadarInvisible = false
  11792.  
  11793. [TRACKS15]
  11794. Name=Train Tracks
  11795. Land=Railroad
  11796. LegalTarget=false
  11797. RadarColor=92,92,92
  11798. RadarInvisible = false
  11799.  
  11800. [TRACKS16]
  11801. Name=Train Tracks
  11802. Land=Railroad
  11803. LegalTarget=false
  11804. RadarColor=92,92,92
  11805. RadarInvisible = false
  11806.  
  11807. [TRACKTUNNEL01]
  11808. Name=Train Tracks
  11809. Image=TRTUNN01
  11810. Land=Railroad
  11811. LegalTarget=false
  11812. RadarColor=92,92,92
  11813.  
  11814. [TRACKTUNNEL02]
  11815. Name=Train Tracks
  11816. Image=TRTUNN02
  11817. Land=Railroad
  11818. LegalTarget=false
  11819. RadarColor=92,92,92
  11820.  
  11821. [TRACKTUNNEL03]
  11822. Name=Train Tracks
  11823. Image=TRTUNN03
  11824. Land=Railroad
  11825. LegalTarget=false
  11826. RadarColor=92,92,92
  11827.  
  11828. [TRACKTUNNEL04]
  11829. Name=Train Tracks
  11830. Image=TRTUNN04
  11831. Land=Railroad
  11832. LegalTarget=false
  11833. RadarColor=92,92,92
  11834.  
  11835. [LOBRDG01]
  11836. Image=LOBRDG01
  11837. Name=Low Bridge
  11838. Land=Road
  11839. RadarColor=92,92,92
  11840. NoUseTileLandType=true
  11841. RadarInvisible = false
  11842.  
  11843. [LOBRDG02]
  11844. Image=LOBRDG02
  11845. Name=Low Bridge
  11846. Land=Road
  11847. RadarColor=92,92,92
  11848. NoUseTileLandType=true
  11849. RadarInvisible = false
  11850.  
  11851. [LOBRDG03]
  11852. Image=LOBRDG03
  11853. Name=Low Bridge
  11854. Land=Road
  11855. RadarColor=92,92,92
  11856. NoUseTileLandType=true
  11857. RadarInvisible = false
  11858.  
  11859. [LOBRDG04]
  11860. Image=LOBRDG04
  11861. Name=Low Bridge
  11862. Land=Road
  11863. RadarColor=92,92,92
  11864. NoUseTileLandType=true
  11865. RadarInvisible = false
  11866.  
  11867. [LOBRDG05]
  11868. Image=LOBRDG05
  11869. Name=Low Bridge
  11870. Land=Road
  11871. RadarColor=92,92,92
  11872. NoUseTileLandType=true
  11873. RadarInvisible = false
  11874.  
  11875. [LOBRDG06]
  11876. Image=LOBRDG06
  11877. Name=Low Bridge
  11878. Land=Road
  11879. RadarColor=92,92,92
  11880. NoUseTileLandType=true
  11881. RadarInvisible = false
  11882.  
  11883. [LOBRDG07]
  11884. Image=LOBRDG07
  11885. Name=Low Bridge
  11886. Land=Road
  11887. RadarColor=92,92,92
  11888. NoUseTileLandType=true
  11889. RadarInvisible = false
  11890.  
  11891. [LOBRDG08]
  11892. Image=LOBRDG08
  11893. Name=Low Bridge
  11894. Land=Road
  11895. RadarColor=92,92,92
  11896. NoUseTileLandType=true
  11897. RadarInvisible = false
  11898.  
  11899. [LOBRDG09]
  11900. Image=LOBRDG09
  11901. Name=Low Bridge
  11902. Land=Road
  11903. RadarColor=92,92,92
  11904. NoUseTileLandType=true
  11905. RadarInvisible = false
  11906.  
  11907. [LOBRDG10]
  11908. Image=LOBRDG10
  11909. Name=Low Bridge
  11910. Land=Road
  11911. RadarColor=92,92,92
  11912. NoUseTileLandType=true
  11913. RadarInvisible = false
  11914.  
  11915. [LOBRDG11]
  11916. Image=LOBRDG11
  11917. Name=Low Bridge
  11918. Land=Road
  11919. RadarColor=92,92,92
  11920. NoUseTileLandType=true
  11921. RadarInvisible = false
  11922.  
  11923. [LOBRDG12]
  11924. Image=LOBRDG12
  11925. Name=Low Bridge
  11926. Land=Road
  11927. RadarColor=92,92,92
  11928. NoUseTileLandType=true
  11929. RadarInvisible = false
  11930.  
  11931. [LOBRDG13]
  11932. Image=LOBRDG13
  11933. Name=Low Bridge
  11934. Land=Road
  11935. RadarColor=92,92,92
  11936. NoUseTileLandType=true
  11937. RadarInvisible = false
  11938.  
  11939. [LOBRDG14]
  11940. Image=LOBRDG14
  11941. Name=Low Bridge
  11942. Land=Road
  11943. RadarColor=92,92,92
  11944. NoUseTileLandType=true
  11945. RadarInvisible = false
  11946.  
  11947. [LOBRDG15]
  11948. Image=LOBRDG15
  11949. Name=Low Bridge
  11950. Land=Road
  11951. RadarColor=92,92,92
  11952. NoUseTileLandType=true
  11953. RadarInvisible = false
  11954.  
  11955. [LOBRDG16]
  11956. Image=LOBRDG16
  11957. Name=Low Bridge
  11958. Land=Road
  11959. RadarColor=92,92,92
  11960. NoUseTileLandType=true
  11961. RadarInvisible = false
  11962.  
  11963. [LOBRDG17]
  11964. Image=LOBRDG17
  11965. Name=Low Bridge
  11966. Land=Road
  11967. RadarColor=92,92,92
  11968. NoUseTileLandType=true
  11969. RadarInvisible = false
  11970.  
  11971. [LOBRDG18]
  11972. Image=LOBRDG18
  11973. Name=Low Bridge
  11974. Land=Road
  11975. RadarColor=92,92,92
  11976. NoUseTileLandType=true
  11977. RadarInvisible = false
  11978.  
  11979. [LOBRDG19]
  11980. Image=LOBRDG19
  11981. Name=Low Bridge
  11982. Land=Road
  11983. RadarColor=92,92,92
  11984. NoUseTileLandType=true
  11985. RadarInvisible = false
  11986.  
  11987. [LOBRDG20]
  11988. Image=LOBRDG20
  11989. Name=Low Bridge
  11990. Land=Road
  11991. RadarColor=92,92,92
  11992. NoUseTileLandType=true
  11993. RadarInvisible = false
  11994.  
  11995. [LOBRDG21]
  11996. Image=LOBRDG21
  11997. Name=Low Bridge
  11998. Land=Road
  11999. RadarColor=92,92,92
  12000. NoUseTileLandType=true
  12001. RadarInvisible = false
  12002.  
  12003. [LOBRDG22]
  12004. Image=LOBRDG22
  12005. Name=Low Bridge
  12006. Land=Road
  12007. RadarColor=92,92,92
  12008. NoUseTileLandType=true
  12009. RadarInvisible = false
  12010.  
  12011. [LOBRDG23]
  12012. Image=LOBRDG23
  12013. Name=Low Bridge
  12014. Land=Road
  12015. RadarColor=92,92,92
  12016. NoUseTileLandType=true
  12017. RadarInvisible = false
  12018.  
  12019. [LOBRDG24]
  12020. Image=LOBRDG24
  12021. Name=Low Bridge
  12022. Land=Road
  12023. RadarColor=92,92,92
  12024. NoUseTileLandType=true
  12025. RadarInvisible = false
  12026.  
  12027. [LOBRDG25]
  12028. Image=LOBRDG25
  12029. Name=Low Bridge
  12030. Land=Road
  12031. RadarColor=92,92,92
  12032. NoUseTileLandType=true
  12033. RadarInvisible = false
  12034.  
  12035. [LOBRDG26]
  12036. Image=LOBRDG26
  12037. Name=Low Bridge
  12038. Land=Road
  12039. RadarColor=92,92,92
  12040. NoUseTileLandType=true
  12041. RadarInvisible = false
  12042.  
  12043. [LOBRDG27]
  12044. Image=LOBRDG27
  12045. Name=Low Bridge
  12046. Land=Road
  12047. RadarColor=92,92,92
  12048. NoUseTileLandType=false
  12049. RadarInvisible = true
  12050.  
  12051. [LOBRDG28]
  12052. Image=LOBRDG28
  12053. Name=Low Bridge
  12054. Land=Road
  12055. RadarColor=92,92,92
  12056. NoUseTileLandType=false
  12057. RadarInvisible = true
  12058.  
  12059. [LOBRDGE1]
  12060. Image=LOBRDGE1
  12061. Name=Low Bridge End 1
  12062. Land=Road
  12063. NoUseTileLandType=true
  12064. RadarColor=92,92,92
  12065.  
  12066. [LOBRDGE2]
  12067. Image=LOBRDGE2
  12068. Name=Low Bridge End 2
  12069. Land=Road
  12070. NoUseTileLandType=true
  12071. RadarColor=92,92,92
  12072.  
  12073. [LOBRDGE3]
  12074. Image=LOBRDGE3
  12075. Name=Low Bridge End 3
  12076. Land=Road
  12077. NoUseTileLandType=true
  12078. RadarColor=92,92,92
  12079.  
  12080. [LOBRDGE4]
  12081. Image=LOBRDGE4
  12082. Name=Low Bridge End 4
  12083. Land=Road
  12084. NoUseTileLandType=true
  12085. RadarColor=92,92,92
  12086.  
  12087. [VEINS]
  12088. Image=VEINS
  12089. Name=Tiberium Veins
  12090. RadarColor=0,0,92
  12091. IsVeins=true
  12092. Land=Weeds
  12093.  
  12094. [RAILBRDG1]
  12095. Image=RAILBRDG
  12096. Name=Railroad Bridge 1
  12097. LegalTarget=true
  12098. RadarColor=92,92,92
  12099. Overrides=yes
  12100. NoUseTileLandType=false
  12101.  
  12102. [RAILBRDG2]
  12103. Image=RAILBRDG
  12104. Name=Railroad Bridge 2
  12105. LegalTarget=true
  12106. RadarColor=92,92,92
  12107. Overrides=yes
  12108. NoUseTileLandType=false
  12109.  
  12110. [BRIDGE1]
  12111. Image=BRIDGE
  12112. Name = Bridge 1
  12113. LegalTarget=true
  12114. RadarColor=92,92,92
  12115. Overrides=yes
  12116. NoUseTileLandType=false
  12117.  
  12118. [BRIDGE2]
  12119. Image=BRIDGE
  12120. Name = Bridge 2
  12121. LegalTarget=true
  12122. RadarColor=92,92,92
  12123. Overrides=yes
  12124. NoUseTileLandType=false
  12125.  
  12126. [CRATE]
  12127. Name=Goodie Crate
  12128. RadarColor=92,92,92
  12129. Crate=yes
  12130. CrateTrigger=yes
  12131. RadarInvisible=yes
  12132. Land=Clear
  12133. DrawFlat=false
  12134.  
  12135. [CRAT01]
  12136. Name=Crate
  12137. LegalTarget=true
  12138. RadarColor=92,92,92
  12139. ;Crate=yes
  12140. ;CrateTrigger=yes
  12141. ;RadarInvisible=yes
  12142. Land=Rock
  12143.  
  12144. [CRAT02]
  12145. Name=Crate
  12146. LegalTarget=true
  12147. RadarColor=92,92,92
  12148. ;Crate=yes
  12149. ;RadarInvisible=yes
  12150. Land=Rock
  12151.  
  12152. [CRAT03]
  12153. Name=Crate
  12154. LegalTarget=true
  12155. RadarColor=92,92,92
  12156. ;Crate=yes
  12157. ;RadarInvisible=yes
  12158. Land=Rock
  12159.  
  12160. [CRAT04]
  12161. Name=Crate
  12162. LegalTarget=true
  12163. RadarColor=92,92,92
  12164. Land=Rock
  12165.  
  12166. [CRAT0A]
  12167. Name=Crate
  12168. LegalTarget=true
  12169. RadarColor=92,92,92
  12170. Land=Rock
  12171.  
  12172. [CRAT0B]
  12173. Name=Crate
  12174. LegalTarget=true
  12175. RadarColor=92,92,92
  12176. Land=Rock
  12177.  
  12178. [CRAT0C]
  12179. Name=Crate
  12180. LegalTarget=true
  12181. RadarColor=92,92,92
  12182. Land=Rock
  12183.  
  12184. [DRUM01]
  12185. Name=Drum
  12186. LegalTarget=true
  12187. RadarColor=92,92,92
  12188. Land=Rock
  12189.  
  12190. [DRUM02]
  12191. Name=Drum
  12192. LegalTarget=true
  12193. RadarColor=92,92,92
  12194. Land=Rock
  12195.  
  12196. [PALET01]
  12197. Name=Palette
  12198. LegalTarget=true
  12199. RadarColor=92,92,92
  12200. Land=Rock
  12201.  
  12202. [PALET02]
  12203. Name=Palette
  12204. LegalTarget=true
  12205. RadarColor=92,92,92
  12206. Land=Rock
  12207.  
  12208. [PALET03]
  12209. Name=Palette
  12210. LegalTarget=true
  12211. RadarColor=92,92,92
  12212. Land=Rock
  12213.  
  12214. [PALET04]
  12215. Name=Palette
  12216. LegalTarget=true
  12217. RadarColor=92,92,92
  12218. Land=Rock
  12219.  
  12220.  
  12221. ; ******* Smudge Objects *******
  12222. ; These specify the objects (actually more of an artwork
  12223. ; element than a game object) called smudges. These typically
  12224. ; are used to mark the effects of battle.
  12225.  
  12226. ; Crater = Is this a crater smudge [special growth logic] (def=no)?
  12227. [CRATER01]
  12228. Crater=yes
  12229.  
  12230. [CRATER02]
  12231. Crater=yes
  12232.  
  12233. [CRATER03]
  12234. Crater=yes
  12235.  
  12236. [CRATER04]
  12237. Crater=yes
  12238.  
  12239. [CRATER05]
  12240. Crater=yes
  12241.  
  12242. [CRATER06]
  12243. Crater=yes
  12244.  
  12245. [CRATER07]
  12246. Crater=yes
  12247.  
  12248. [CRATER08]
  12249. Crater=yes
  12250.  
  12251. [CRATER09]
  12252. Crater=yes
  12253.  
  12254. [CRATER10]
  12255. Crater=yes
  12256.  
  12257. [CRATER11]
  12258. Crater=yes
  12259. Width=2
  12260. Height=2
  12261.  
  12262. [CRATER12]
  12263. Crater=yes
  12264. Width=2
  12265. Height=2
  12266.  
  12267. [BURNT01]
  12268. Burn=yes
  12269.  
  12270. [BURNT02]
  12271. Burn=yes
  12272.  
  12273. [BURNT03]
  12274. Burn=yes
  12275.  
  12276. [BURNT04]
  12277. Burn=yes
  12278.  
  12279. [BURNT05]
  12280. Burn=yes
  12281.  
  12282. [BURNT06]
  12283. Burn=yes
  12284.  
  12285. [BURNT07]
  12286. Burn=yes
  12287. Width=2
  12288.  
  12289. [BURNT08]
  12290. Burn=yes
  12291. Width=2
  12292.  
  12293. [BURNT09]
  12294. Burn=yes
  12295. Height=2
  12296.  
  12297. [BURNT10]
  12298. Burn=yes
  12299. Height=2
  12300.  
  12301. [BURNT11]
  12302. Burn=yes
  12303. Width=2
  12304. Height=2
  12305.  
  12306. [BURNT12]
  12307. Burn=yes
  12308. Width=2
  12309. Height=2
  12310.  
  12311. [CR1]
  12312.  
  12313. [CR2]
  12314.  
  12315. [CR3]
  12316.  
  12317. [CR4]
  12318.  
  12319. [CR5]
  12320.  
  12321. [CR6]
  12322.  
  12323. [BURN01]
  12324.  
  12325. [BURN02]
  12326.  
  12327. [BURN03]
  12328.  
  12329. [BURN04]
  12330.  
  12331. [BURN05]
  12332.  
  12333. [BURN06]
  12334.  
  12335. [BURN07]
  12336.  
  12337. [BURN08]
  12338.  
  12339. [BURN09]
  12340.  
  12341. [BURN10]
  12342.  
  12343. [BURN11]
  12344.  
  12345. [BURN12]
  12346.  
  12347. [BURN13]
  12348.  
  12349. [BURN14]
  12350.  
  12351. [BURN15]
  12352.  
  12353. [BURN16]
  12354.  
  12355.  
  12356. ; ******* Land Characteristics *******
  12357. ; This section specifies the characteristics of the various
  12358. ; terrain types. The primary purpose is to differentiate the
  12359. ; movement capabilities.
  12360.  
  12361. ; Float = % of full speed for ships [0 means impassable] (def=100)
  12362. ; Foot = % of full speed for foot soldiers [0 means impassable] (def=100)
  12363. ; Track = % of full speed for tracked vehicles [0 means impassable] (def=100)
  12364. ; Wheel = % of full speed for wheeled vehicles [0 means impassable] (def=100)
  12365. ; Hover = % of full speed for hovering vehicles [0 means impassable] (def=100)
  12366. ; Amphibious = % of full speed for amphibious vehicles [0 impassable] (def=100)
  12367. ; Buildable = Can buildings be built upon this terrain (def=no)?
  12368.  
  12369. ; clear grassy terrain
  12370. [Clear]
  12371. Foot=90%
  12372. Track=70%
  12373. Wheel=70%
  12374. Float=0%
  12375. Hover=100%
  12376. Amphibious=80%
  12377. Buildable=yes
  12378.  
  12379. ; rocky terrain
  12380. [Rough]
  12381. Foot=80%
  12382. Track=60%
  12383. Wheel=40%
  12384. Float=0%
  12385. Hover=100%
  12386. Amphibious=40%
  12387. Buildable=yes
  12388.  
  12389. ; roads
  12390. [Road]
  12391. Foot=100%
  12392. Track=100%
  12393. Wheel=100%
  12394. Hover=100%
  12395. Float=0%
  12396. Amphibious=100%
  12397. Buildable=yes
  12398.  
  12399. ; open water
  12400. [Water]
  12401. Foot=0%
  12402. Track=0%
  12403. Wheel=0%
  12404. Hover=100%
  12405. Float=100%
  12406. Amphibious=80%
  12407. Buildable=no
  12408.  
  12409. ; cliffs
  12410. [Rock]
  12411. Foot=0%
  12412. Track=0%
  12413. Wheel=0%
  12414. Float=0%
  12415. Hover=0%
  12416. Amphibious=0%
  12417. Buildable=no
  12418.  
  12419. ; walls and other man made obstacles
  12420. [Wall]
  12421. Foot=0%
  12422. Track=0%
  12423. Wheel=0%
  12424. Float=0%
  12425. Hover=0%
  12426. Amphibious=0%
  12427. Buildable=no
  12428.  
  12429. ; Tiberium
  12430. [Tiberium]
  12431. Foot=90%
  12432. Track=70%
  12433. Wheel=50%
  12434. Float=0%
  12435. Hover=100%
  12436. Amphibious=50%
  12437. Buildable=no
  12438.  
  12439. ; Vein hole creater weeds
  12440. [Weeds]
  12441. Foot=50%
  12442. Track=70%
  12443. Wheel=50%
  12444. Float=0%
  12445. Hover=100%
  12446. Amphibious=50%
  12447. Buildable=no
  12448.  
  12449. ; sandy beach
  12450. [Beach]
  12451. Foot=0%
  12452. Track=0%
  12453. Wheel=0%
  12454. Float=0%
  12455. Hover=100%
  12456. Amphibious=60%
  12457. Buildable=no
  12458.  
  12459. ; ice
  12460. [Ice]
  12461. Foot=50%
  12462. Track=80%
  12463. Wheel=50%
  12464. Float=0%
  12465. Hover=100%
  12466. Amphibious=50%
  12467. Buildable=no
  12468.  
  12469. ; train tracks
  12470. [Railroad]
  12471. Foot=90%
  12472. Track=100%
  12473. Wheel=50%
  12474. Float=0%
  12475. Hover=100%
  12476. Amphibious=50%
  12477. Buildable=no
  12478.  
  12479. ; tunnels
  12480. [Tunnel]
  12481. Foot=100%
  12482. Track=100%
  12483. Wheel=100%
  12484. Float=0%
  12485. Hover=100%
  12486. Amphibious=100%
  12487. Buildable=no
  12488.  
  12489.  
  12490. ; ******* Random Crate Powerups *******
  12491. ; This specifies the chance for the specified crate powerup to appear
  12492. ; in a 'random' crate. The chance is expressed in the form of 'shares'
  12493. ; out of the total shares specified. The second parameter is the animation
  12494. ; to use when this crate is picked up. The third parameter, if present, specifies
  12495. ; the data value needed for that crate powerup. They mean different things
  12496. ; for the different powerups.
  12497. [Powerups]
  12498. Armor=33,ARMOR,2.0              ; armor of nearby objects increased (armor multiplier)
  12499. Cloak=20,CLOAK                   ; enable cloaking on nearby objects
  12500. Darkness=5,SHROUDX              ; cloak entire radar map
  12501. Explosion=38,<none>,500          ; high explosive baddie (damage per explosion)
  12502. Firepower=28,FIREPOWR,2.0       ; firepower of nearby objects increased (firepower multiplier)
  12503. HealBase=23,HEALALL              ; all buildings to full strength
  12504. ICBM=13,CHEMISLE                 ; nuke missile one time shot
  12505. Money=55,MONEY,2000             ; a chunk o' cash (maximum cash)
  12506. Napalm=25,<none>,600             ; fire explosion baddie (damage)
  12507. Reveal=8,REVEAL                 ; reveal entire radar map
  12508. Speed=30,ARMOR,1.7              ; speed of nearby objects increased (speed multiplier)
  12509. Squad=45,<none>                 ; squad of random infantry
  12510. Unit=40,<none>                  ; vehicle
  12511. Invulnerability=10,ARMOR,1.0     ; invulnerability (duration in minutes)
  12512. Veteran=15,VETERAN,1             ; veteran upgrade (levels to upgrade)
  12513. IonStorm=0,<none>               ; initiate ion storm
  12514. Gas=18,<none>,100                ; tiberium gas (damage for each gas cloud)
  12515. Tiberium=35,<none>               ; tiberium patch
  12516. Pod=0,<none>                    ; drop pod special
  12517.  
  12518. ; ******* Tiberium Varieties *******
  12519. ; There are various kinds of tiberium. This lists their number and
  12520. ; particulars.
  12521.  
  12522. [Tiberiums]
  12523. 0=Riparius
  12524. 1=Cruentus
  12525. 2=Vinifera
  12526. 3=Aboreus
  12527.  
  12528. ; Name = display name
  12529. ; Image = image to use [1=small, 2=large, 3=vine]
  12530. ; Value = credit value per 'bail'
  12531. ; Growth = growth rate
  12532. ; Spread = spread rate
  12533. ; Power = explosive power per 'bail' (def=0)
  12534. ; Color = display color of the Tiberium
  12535. ; Shard = crystal to fly off when chain reacting (def=none)
  12536.  
  12537. ; This is green tiberium.  It grows and spreads quickly and is not explosive
  12538. [Riparius]
  12539. Name=Tiberium Riparius
  12540. Image=1
  12541. Power=4
  12542. Value=25
  12543. Growth=2200
  12544. GrowthPercentage=.09
  12545. Spread=2200
  12546. SpreadPercentage=.09
  12547. Color=NeonGreen            ; **WARNING**: If you change this color, notify Bret_a
  12548.  
  12549. ; This is the big tiberium crystal.  It does not grow or spread, is impassable and is explosive
  12550. ; Not currently in use in TS (AI)
  12551. [Cruentus]
  12552. Name=Tiberium Cruentus
  12553. Image=2
  12554. Value=70
  12555. Growth=10000
  12556. GrowthPercentage=.09
  12557. Spread=10000
  12558. SpreadPercentage=.09
  12559. Power=10
  12560. Color=NeonBlue            ; **WARNING**: If you change this color, notify Bret_a
  12561. Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4
  12562.  
  12563. ; This is blue tiberium.  It grows and spreads slowly and is explosive.
  12564. [Vinifera]
  12565. Name=Tiberium Vinifera
  12566. Image=3
  12567. Value=40
  12568. Growth=10000
  12569. GrowthPercentage=.07
  12570. Spread=10000
  12571. SpreadPercentage=.07
  12572. Power=100 ; 10
  12573. Color=NeonBlue        ; **WARNING**: If you change this color, notify Bret_a
  12574. Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4
  12575.  
  12576. ; This is blue tiberium.  It grows and spreads slowly and is explosive.  This entry should be
  12577. ; the same as [vinifera] except for Name and Image
  12578. [Aboreus]
  12579. Name=Tiberium Aboreus
  12580. Image=4
  12581. Value=30
  12582. Growth=10000
  12583. GrowthPercentage=.07
  12584. Spread=10000
  12585. SpreadPercentage=.07
  12586. Power=10
  12587. Color=NeonBlue        ; **WARNING**: If you change this color, notify Bret_a
  12588. Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4
  12589.  
  12590.  
  12591. ; ******* Mission Control *******
  12592. ; This specifies the various general behavior characteristics of
  12593. ; the missions that objects can be assigned. Each of the game objects must
  12594. ; be in a mission. The mission behavior is generally hard coded into
  12595. ; the program, but there are some behavior characteristics that can
  12596. ; be overridden. Don't modify these.
  12597.  
  12598. ; NoThreat = Is its weapons disabled and thus ignored as a potential target until fired upon (def=no)?
  12599. ; Zombie = Is forced to sit there like a zombie and never recovers (def=no)?
  12600. ; Recruitable = Can it be recruited into a team or base defense (def=yes)?
  12601. ; Paralyzed = Is the object frozen in place but can still fire and function (def=no)?
  12602. ; Retaliate = Is allowed to retaliate while on this mission (def=yes)?
  12603. ; Scatter = Is allowed to scatter from threats (def=yes)?
  12604. ; Rate = delay between normal processing (larger = faster game, less responsiveness)
  12605. ; AARate = anti-aircraft delay rate (if not specifed it uses regular rate).
  12606.  
  12607. ; Unit sits still and plays dead.
  12608. [Sleep]
  12609. Recruitable=no
  12610. Zombie=yes
  12611. Retaliate=no
  12612. Scatter=no
  12613. Rate=1
  12614.  
  12615. ; Unit doesn't fire and is not considered a threat.
  12616. [Harmless]
  12617. Recruitable=no
  12618. NoThreat=yes
  12619. Retaliate=no
  12620. Rate=.5
  12621.  
  12622. ; Just like guard mode, but cannot move.
  12623. [Sticky]
  12624. Recruitable=no
  12625. Paralyzed=yes
  12626. Scatter=no
  12627. Rate=.016
  12628.  
  12629. ; Special attack mission used by team logic.
  12630. [Attack]
  12631. Rate=.016
  12632. AARate=.016
  12633.  
  12634. ; Move to destination.
  12635. [Move]
  12636. Rate=.016
  12637.  
  12638. ; Patrol a series of waypoints
  12639. [Patrol]
  12640. Rate=.016
  12641.  
  12642. ; Special move to destination after all other queued moves occur.
  12643. [QMove]
  12644. Rate=.016
  12645.  
  12646. ; Run away (possibly leave the map).
  12647. [Retreat]
  12648. Recruitable=no
  12649. Retaliate=no
  12650. Rate=.1
  12651.  
  12652. ; Sit around and engage any enemy that wanders within weapon range.
  12653. [Guard]
  12654. Rate=.030
  12655. AARate=.016
  12656.  
  12657. ; Enter building or transport for loading purposes.
  12658. [Enter]
  12659. Retaliate=no
  12660. Recruitable=no
  12661. Rate=.016
  12662.  
  12663. ; Engineer entry logic.
  12664. [Capture]
  12665. Retaliate=no
  12666. Recruitable=no
  12667. Scatter=no
  12668. Rate=.016
  12669.  
  12670. ; Handle harvest ore - dump at refinery loop.
  12671. [Harvest]
  12672. Retaliate=no
  12673. Recruitable=no
  12674. Scatter=no
  12675. Rate=.016
  12676.  
  12677. ; Guard the general area where the unit starts at.
  12678. [Area Guard]
  12679. Recruitable=yes
  12680. Rate=.040
  12681. AARate=.032
  12682.  
  12683. ; <unused>
  12684. [Return]
  12685.  
  12686. ; Stop moving and firing at the first available opportunity.
  12687. [Stop]
  12688.  
  12689. ; <unused>
  12690. [Ambush]
  12691.  
  12692. ; Scan for and attack any enemies whereever they may be.
  12693. [Hunt]
  12694. Recruitable=no
  12695. Retaliate=no
  12696. Rate=.016
  12697.  
  12698. ; While dropping off cargo (e.g., APC unloading passengers).
  12699. [Unload]
  12700. Recruitable=no
  12701. Retaliate=no
  12702. Scatter=no
  12703. Rate=.016
  12704.  
  12705. ; Tanya running to place bomb in building.
  12706. [Sabotage]
  12707. Recruitable=no
  12708. Rate=.016
  12709.  
  12710. ; Buildings use this when building up after initial placement.
  12711. [Construction]
  12712. Recruitable=no
  12713. Retaliate=no
  12714. Scatter=no
  12715.  
  12716. ; Buildings use this when deconstruction after being sold.
  12717. [Selling]
  12718. Recruitable=no
  12719. NoThreat=yes
  12720. Retaliate=no
  12721. Scatter=no
  12722.  
  12723. ; Service depot uses this mission to repair attached object.
  12724. [Repair]
  12725. Rate=.08
  12726.  
  12727. ; Special team override mission.
  12728. [Rescue]
  12729. Rate=.016
  12730.  
  12731. ; Missile silo special launch missile mission.
  12732. [Missile]
  12733. Rate=.1
  12734.  
  12735. ; While opening or closing a gate to allow passage.
  12736. [Open]
  12737. Rate=.016
  12738.  
  12739.  
  12740. ; ******* Voxel Debris types *******
  12741. ; Translucent = is the debris to be drawn with translucency (def=no)?
  12742. ; Elasticity = "bounciness" of the object [should be 0.0 through 1.0] (def=0.75)
  12743. ; MinAngularVelocity = minimum rate at which the debris is to spin in degrees (def=0.0)
  12744. ; MaxAngularVelocity = maximum rate at which the debris is to spin in degrees (def=10.0)
  12745. ; Duration = max number of frames to let the debris exist (def=30)
  12746. ; MinZVel = minimum starting Z velocity (def=3.5)
  12747. ; MaxZVel = maximum starting Z velocity (def=5.0)
  12748. ; MaxXYVel = maximim starting lateral velocity (def=15.0)
  12749. ; ShareBodyData = Get the voxel data from another Type's body voxel data (def = no)?
  12750. ; ShareTurretData = Get the voxel data from another Type's turret voxel data (def = no)?
  12751. ; ShareBarrelData = Get the voxel data from another Type's barrel voxel data (def = no)?
  12752. ; ShareSource = name of the object to share voxel data from (def = none)
  12753. ; VoxelIndex = voxel piece within the voxel data to use (def = 0)
  12754. ; StartSound = sound to play when the voxel anim is created (def = VOC_NONE).
  12755. ; BounceSound = sound to play when the voxel anim bounces (def = VOC_NONE).
  12756. ; ExpireSound = sound to play when the voxel anim expires (def = VOC_NONE).
  12757. ; BounceAnim = animation to launch when the voxel anim bounces (def = ANIM_NONE).
  12758. ; ExpireAnim = animation to launch when the voxel anim expires (def = ANIM_NONE).
  12759. ; TrailerAnim = animation to trail behind the object (usually smoke or flame)
  12760. ; DamageRadius = the debris damages objects that it hits if they're closer than this distance
  12761. ; Damage = amount of damage to apply to objects that are hit
  12762. ; Warhead = warhead to use for damage purposes
  12763. ; AttachedSystem = particle system to attach to the voxel anim
  12764. ; Spawns = the particle spawned when this voxel debris explodes (def = none)
  12765. ; SpawnCount = number of particles spawned [on average] (def = 0)
  12766.  
  12767. [PIECE]
  12768. Name=Scrap Metal Debris
  12769. Elasticity=0
  12770. MinAngularVelocity=5.0
  12771. MaxAngularVelocity=9.0
  12772. MinZVel=24.0
  12773. MaxZVel=28.0
  12774. MaxXYVel=15.0
  12775. Duration=75
  12776. Damage=5
  12777. ExpireAnim=TWLT036
  12778. DamageRadius=100
  12779. Warhead=TankOGas
  12780.  
  12781. [TIRE]
  12782. Name=Flying Tire
  12783. Elasticity=0.8
  12784. MinAngularVelocity=12.0
  12785. MaxAngularVelocity=24.0
  12786. MinZVel=28.0
  12787. MaxZVel=32.0
  12788. MaxXYVel=10.0
  12789. Duration=150
  12790.  
  12791. [GASTANK]
  12792. Name=Flying Gas Tank
  12793. Elasticity=0.0
  12794. MinAngularVelocity=9.0
  12795. MaxAngularVelocity=15.0
  12796. MinZVel=30.0
  12797. MaxZVel=35.0
  12798. MaxXYVel=8.0
  12799. Duration=100
  12800. ExpireAnim=TWLT036
  12801. Damage=20
  12802. DamageRadius=100
  12803. Warhead=TankOGas
  12804.  
  12805. [SONICTURRET]
  12806. Name=Disruptor Turret
  12807. ShareTurretData=yes
  12808. ShareSource=SONIC
  12809. Elasticity=0.0
  12810. MinAngularVelocity=10.0
  12811. MaxAngularVelocity=14.0
  12812. MinZVel=30.0
  12813. MaxZVel=38.0
  12814. MaxXYVel=8.0
  12815. Duration=100
  12816. ExpireAnim=TWLT026
  12817. Damage=90
  12818. DamageRadius=100
  12819. Warhead=TankOGas
  12820.  
  12821. [4TNKTURRET]
  12822. Name=Mammoth Tank Turret
  12823. ShareTurretData=yes
  12824. ShareSource=4TNK
  12825. Elasticity=0.0
  12826. MinAngularVelocity=10.0
  12827. MaxAngularVelocity=14.0
  12828. MinZVel=30.0
  12829. MaxZVel=38.0
  12830. MaxXYVel=8.0
  12831. Duration=100
  12832. ExpireAnim=TWLT036
  12833. Damage=30
  12834. DamageRadius=50
  12835. Warhead=TankOGas
  12836.  
  12837. [CRYSTAL01]
  12838. Name=TiberiumCrystal01
  12839. ShareTurretData=yes
  12840. ShareSource=SONIC
  12841. Elasticity=0.0
  12842. MinAngularVelocity=12.0
  12843. MaxAngularVelocity=24.0
  12844. MinZVel=28.0
  12845. MaxZVel=32.0
  12846. MaxXYVel=10.0
  12847. Duration=150
  12848. ExpireAnim=TWLT050
  12849. Damage=40
  12850. DamageRadius=100
  12851. Warhead=TankOGas
  12852. IsTiberium=true
  12853.  
  12854. [CRYSTAL02]
  12855. Name=TiberiumCrystal02
  12856. Image=GASTANK
  12857. Elasticity=0.0
  12858. MinAngularVelocity=12.0
  12859. MaxAngularVelocity=24.0
  12860. MinZVel=40.0
  12861. MaxZVel=45.0
  12862. MaxXYVel=18.0
  12863. Duration=150
  12864. ExpireAnim=TWLT050
  12865. Damage=40
  12866. DamageRadius=100
  12867. Warhead=TankOGas
  12868. IsTiberium=true
  12869.  
  12870. [METEOR01]
  12871. Name=Meteorite01
  12872. Image=MTRS
  12873. Elasticity=0.0
  12874. MinAngularVelocity=12.0
  12875. MaxAngularVelocity=30.0
  12876. MinZVel=-100.0
  12877. MaxZVel=-100.0
  12878. MaxXYVel=100.0
  12879. Duration=70
  12880. ExpireAnim=TWLT070
  12881. Damage=500
  12882. DamageRadius=300
  12883. Warhead=Meteorite
  12884. IsMeteor=true
  12885. Spawns=PEBBLE
  12886. SpawnCount=5
  12887.  
  12888. [METEOR02]
  12889. Name=Meteorite02
  12890. Image=MTRB
  12891. Elasticity=0.0
  12892. MinAngularVelocity=12.0
  12893. MaxAngularVelocity=30.0
  12894. MinZVel=-100.0
  12895. MaxZVel=-100.0
  12896. MaxXYVel=100.0
  12897. Duration=70
  12898. ExpireAnim=TWLT100
  12899. Damage=500
  12900. DamageRadius=300
  12901. Warhead=Meteorite
  12902. IsMeteor=true
  12903. IsTiberium=true
  12904. Spawns=PEBBLE
  12905. SpawnCount=7
  12906.  
  12907. [PEBBLE]
  12908. Name=TiberiumShard
  12909. Image=MTRB
  12910. Elasticity=0.0
  12911. MinAngularVelocity=12.0
  12912. MaxAngularVelocity=24.0
  12913. MinZVel=40.0
  12914. MaxZVel=45.0
  12915. MaxXYVel=18.0
  12916. Duration=150
  12917. ExpireAnim=TWLT036
  12918. Damage=20
  12919. DamageRadius=100
  12920. Warhead=TankOGas
  12921. IsTiberium=true
  12922.  
  12923.  
  12924. ; ******* Special Weapon types *******
  12925. ; IsPowered -- does this super weapon become inoperative in a low power situation?
  12926. ; RechargeVoice -- Voice to use when weapon is fully recharged and ready.
  12927. ; ChargingVoice -- Voice to use when weapon begins charging.
  12928. ; ImpatientVoice -- Voice to use when user clicks on weapon that isn't finished charging.
  12929. ; SuspendVoice -- Voice to use when special weapon charging is suspended.
  12930. ; RechargeTime -- time in minutes to recharge this special
  12931.  
  12932. ; Chem weapon. The logic will fail if this weapon is 'powered'
  12933. [ChemicalSpecial]
  12934. Name=Chemical Missile
  12935. IsPowered=false
  12936. RechargeVoice=00-I152
  12937. ChargingVoice=
  12938. ImpatientVoice=
  12939. SuspendVoice=
  12940. RechargeTime=.3
  12941. Type=ChemMissile
  12942. SidebarImage=ChemIcon
  12943. Action=ChemBomb
  12944. ManualControl=yes
  12945. WeaponType=ChemLauncher
  12946. AuxBuilding=NAWAST
  12947.  
  12948. [MultiSpecial]
  12949. Name=Multi-Missile
  12950. IsPowered=true
  12951. RechargeVoice=00-I154
  12952. ChargingVoice=
  12953. ImpatientVoice=
  12954. SuspendVoice=
  12955. RechargeTime=10
  12956. Type=MultiMissile
  12957. SidebarImage=MltiIcon
  12958. Action=Nuke
  12959. WeaponType=MultiLauncher
  12960.  
  12961. [EMPulseSpecial]
  12962. Name=E.M. Pulse
  12963. IsPowered=true
  12964. RechargeVoice=00-I158
  12965. ChargingVoice=
  12966. ImpatientVoice=
  12967. SuspendVoice=
  12968. RechargeTime=4.5
  12969. Type=EMPulse
  12970. SidebarImage=PulsIcon
  12971. Action=EMPulse
  12972.  
  12973. [FirestormSpecial]
  12974. Name=Firestorm Defense
  12975. IsPowered=true
  12976. RechargeVoice=00-I162
  12977. ChargingVoice=
  12978. ImpatientVoice=
  12979. SuspendVoice=
  12980. RechargeTime=3
  12981. Type=Firestorm
  12982. SidebarImage=FSTDICON
  12983. UseChargeDrain=true
  12984.  
  12985. [IonCannonSpecial]
  12986. Name=Ion Cannon
  12987. IsPowered=true
  12988. RechargeVoice=00-I156
  12989. ChargingVoice=
  12990. ImpatientVoice=
  12991. SuspendVoice=
  12992. RechargeTime=8.5
  12993. Type=IonCannon
  12994. Action=IonCannon
  12995. SidebarImage=IONCICON
  12996.  
  12997. [HuntSeekSpecial]
  12998. Name=Hunter Seeker
  12999. IsPowered=true
  13000. RechargeVoice=
  13001. ChargingVoice=
  13002. ImpatientVoice=
  13003. SuspendVoice=
  13004. RechargeTime=12
  13005. Type=HunterSeeker
  13006. SidebarImage=DETNICON
  13007.  
  13008.  
  13009. ; ******* Globals Variable Names *******
  13010. ; These must be constant throughout all scenarios based on these
  13011. ; rules. These are numbered starting from zero. Do not change the
  13012. ; number values or else all preexisting triggers using them will
  13013. ; break.
  13014.  
  13015. [VariableNames]
  13016. 0=<Alternate Start Location>
  13017. 1=<Alternate Next Scenario>
  13018. 2=<reserved2>
  13019. 3=Sensor Array Down
  13020. 4=Toxin Trucks Found
  13021. 5=Dam Destroyed
  13022. 6=Ion Cannon Codes Found
  13023. 7=C4 Placed
  13024. 8=Completed 3B
  13025. 9=Prisoners Freed
  13026. 10=Train Stolen
  13027. 11=Completed 9B
  13028.  
  13029.  
  13030.