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INI File | 1998-10-30 | 2.1 KB | 85 lines |
- [SceneInfo]
- SceneName=Paradise Lost in Space
-
- ; Progress (good or bad) will be written to scnmgr.log in this directory
- LogProgress=F
-
- ; Start position/direction will be overridden by waypoint/track data
- DefaultStartPosition=1920.0,100.0,1920.0
-
-
- ;Face North
- DefaultStartDirection=0.0,0.0,1.0
- ;Face West
- ;DefaultStartDirection=-1.0,0.0,0.0
- ;Face South
- ;DefaultStartDirection=0.0,0.0,-1.0
- ;Face East
- ;DefaultStartDirection=1.0,0.0,0.0
-
- [Environment]
- TerrainFile=Nation17x.trn
- ; Sky Cube
- CubeFile=cube03.cub
-
- ; texture tgas go in particle.cmp and particle.tex in maps directory
- ParticleTextureMapName=particles\track13p.tga
-
- StartGateScale=1.9
-
- ; LIGHT INFO
- ;Type=
- ; VertexPoint
- ; ObjectPoint
- ; PointNoise
- ; Directional
- ; Spot
- ; Ambient
- ; AmbientNoise
- ;ColorRGB=?,?,?
- ;Position=?.?,?.?,?.?
- ;TargetPosition=?.?,?.?,?.? (Position to Look At from light)
- ; OR
- ;LookVector=?.?,?.?,?.? (Direction from light)
- ;Range=?.? (default 0.0)
- ; LIGHT FLAGS (default shown first)
- ;ShowDebugSphere=F OR T
- ;PlaceLightAtInfinity=T OR F
- ;CastsShadows=F OR T
- ;EmitsLight=T OR F (may be just a lens flare)
- ; NOTE: Stadium lens flares will be set up by the stadium
- ;HasLensFlare=F OR T
- ;LensFlareColorRGB=255,255,240
- ; Lens flare texture map goes in overlay.cmp and overlay.tex (in maps directory)
- ;LensFlareTextureMapName=overlay\lensflare.tga
- ;LensFlareBrightness=1.0
- ; Layers are Center,1stBehindSource,1stFrontOfSource,2ndBehindSource,2ndFrontOfSource
- ;LensFlareLayersVisible=T,F,F,F,F (So LensFlareLayersVisible=F,T would be F,T,F,F,F)
-
- [Lights]
- NumberOfLights=2
- [Light1]
- Type=Ambient
- ColorRGB=60,60,30
- [Light2]
- ; The Sun
- Type=ObjectPoint
- ColorRGB=200,190,180
- Position=-1462.893,1240.86,1920.0
- TargetPosition=0.0,0.0,0.0
- PlaceLightAtInfinity=T
- CastsShadows=T
- EmitsLight=T
- HasLensFlare=T
- LensFlareColorRGB=255,255,240
- LensFlareBrightness=1.0
- LensFlareLayersVisible=T,T,T,T,T
-
- ; Color is the only thing you can change in Fog or Haze
- [Fog]
- ColorRGB=100,67,68
-
- [Sounds]
- ; In SuperCross, this will depend on the Stadium NOT the scene file
- CrowdPresent=F
-