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- Welcome to the MechCommanderÖ Demo
-
- MechCommander is a real-time game of tactical combat and persistent resource management set in the
- BattleTech« Universe. Players assume the role of a MechCommander in charge of a unit of MechWarriors«. The
- goal is to clear the way for an invasion that will retake the planet Port Arthur from the technologically superior
- Smoke Jaguar Clan. The player commands up to 12 MechWarriors and fights against dozens of enemy 'Mechs«,
- Elementals, armored vehicles and fortified emplacements. The condition of both 'Mechs and MechWarriors carries
- forward from mission to mission. Players can buy new 'Mechs, components and pilots or use salvage from the
- battlefield to gain superior enemy 'Mechs and weapons. The game will be fully multiplayer network capable.
-
- SYSTEM REQUIREMENTS
- IBM PC 133MHz Pentium compatible or better
- Windows 95 or Windows 98
- DirectX version 5.0
- 16MB RAM Windows 95 32MB RAM Windows 98
- 4X-speed CD-ROM drive
- 2MB VRAM
- Hard drive (200MB free)
- Mouse
- Keyboard
-
- RECOMMENDED SYSTEM REQUIREMENTS
- IBM PC 166MHz Pentium compatible or faster
- Windows 95 or Windows 98
- DirectX version 5.0
- 32MB RAM
- 2MB VRAM
- 8x-speed CD-ROM drive
- Hard drive (200MB free)
- Mouse
- Keyboard
-
- You must have 48MB of free space on your hard drive for the swap file to play the MechCommander Demo. This
- swap space must be available on the hard drive where your operating system is installed, which is usually drive C.
-
- UNINSTALLING THE DEMO
- It is unclear why you would ever want to do this, but to uninstall the MechCommander demo, click on the Start
- Menu, select Settings, and select Control Panel. Double-click on Add/Remove Programs and select
- MechCommander from the list. This will not remove your saved game files. To remove your saved game files, delete
- the Fasa Interactive directory in the Program Files directory.
-
- PREPARING FOR A MISSION
- After launching the game and selecting äPlay Demo,ô review the Mission Briefing on the Briefing/Deployment Screen.
- Check out each `Mech in your roster by clicking on it in the Ready Area in the bottom left of the screen. Then, go to
- Purchasing by clicking the "Purchasing" button in the upper left-hand corner of the screen.
-
- In both Purchasing and the MechBay, the equipment you own is located on the left side of the screen in your
- Current Inventory. Equipment available from Battalion Inventory is located on the right side of the screen. Click the
- appropriate tab (located next to your Current Inventory) to view your supplies. Note that these tabs change the
- display in both the Current Inventory and Battalion Inventory areas to show either BattleMechs, MechWarriors,
- Components or Vehicles.
-
- To make a purchase, drag the BattleMechs/MechWarriors/Components/Vehicles you choose from Battalion
- Inventory on the right side of the screen into your Current Inventory on the left side of the screen. Once you have
- completed your purchases, go to the MechBay by clicking the MechBay button in the upper left-hand corner of the
- screen.
-
- In the Mech Bay, you can repair your `Mechs' damaged armor, internal structure and engine by clicking on the
- "Repair All" button. You can also replace all its damaged weapon and sensor gear by clicking on "Refit All."
- Additionally, you can selectively replace components by dragging them from the component list on the `Mech and
- dropping them into your inventory to remove, or dragging from your inventory and dropping in the component slot of
- the `Mech in question. You can also swap around MechWarriors in the same manner. Player-controlled vehicles do
- not appear in this demo.
-
- When you are ready to deploy into a mission, return to the Briefing/Deployment screen by clicking the
- Briefing/Deployment button in the upper left-hand corner of the screen. Drag your units into the force group drop
- zones and click the Start Mission button. Note that 'Mechs without MechWarriors do not appear in the Ready Area
- of the Briefing/Deployment screen.
-
- COMMAND AND CONTROL
- Select a unit left-mouse click or drag box
- Select a group of units drag box or select appropriate Function key
- Select all units on screen [e]
- Deselect a unit [Shift] + left-mouse click
- Deselect all units right-mouse click
-
- Move left-mouse click on the destination
- Run [Spacebar] + left-mouse click
- Jump [j] + left-mouse click
- (jump-capable Mechs only; limited distance)
- Stop/Hold Fire/Cancel Artillery Selection [Backspace]
-
- Attack, from current location [c] + left-mouse click
- Attack, long-range [l] + left-mouse click
- Attack, medium-range [m] + left-mouse click
- Attack, short-range [s] + left-mouse click
-
- Attack head [8] + left-mouse click
- Attack left torso [7] + left-mouse click
- Attack right torso [9] + left-mouse click
- Attack left arm [4] + left-mouse click
- Attack center torso [5] + left-mouse click
- Attack right arm [6] + left-mouse click
- Attack legs [1,3] + left-mouse click
-
-
- Pause [Esc]
- Guard [g] + left-mouse click
- Lay mines [f] + left-mouse click (minelayer only; not available
- in this demo)
- Power down [Page Down]
- Power up [Page Up]
- Eject [Home] + left-mouse click on the æMech
-
- Capture Context-sensitive cursor
- Repair Context-sensitive cursor (not available in this demo)
-
- Scroll battlefield view down Mouse-down or [Down Arrow]
- Scroll battlefield view left Mouse-left or [Left Arrow]
- Scroll battlefield view right Mouse-right or [Right Arrow]
- Scroll battlefield view up Mouse-up or [Up Arrow]
- Zoom battlefield view in [ + ]
- Zoom battlefield view out [ - ]
-
- Multifunctional Display
- Open/Close with previous display active [Alt]
- Open/Close with Briefing active [Alt] + [b]
- Open/Close with Data active [Alt] + [d]
- Open/Close with Map active [Alt] + [m]
- Open/Close with Salvage active [Alt] + [s]
-
- Scroll tactical map down [Ctrl] + [Down Arrow]
- Scroll tactical map left [Ctrl] + [Left Arrow]
- Scroll tactical map right [Ctrl] + [Right Arrow]
- Scroll tactical map up [Ctrl] + [Up Arrow]
- Zoom tactical map in [Ctrl] + [ + ]
- Zoom tactical map out [Ctrl] + [ - ]
-
- FIRE SUPPORT
- Fire Support is located on the Multifunctional Display (MFD), located in the upper-left hand corner of the Battlefield
- Display. To call in an artillery strike, click on the Small or Large Artillery Icon at the top of the MFD. The cursor will
- change to a Fire Support cursor. Click the Fire Support cursor on the desired impact point in the Battlefield View.
- Artillery strikes can only be called into revealed terrain, either on the Tactical Map or the Battlefield View. A sensor
- probe or camera drone can be dropped into unrevealed terrain.
-
- A small artillery strike arrives quickly, in about seven seconds, and delivers a reasonable amount of damage to a
- limited area. It is an ideal support weapon for area control since its short in-flight time makes it easier to time a hit
- against a moving target.
-
- A large artillery strike takes about twice as long to arrive as a small strike and delivers significant damage to a larger
- area. It is difficult to time a hit against a moving target, but it is ideal for destroying weapon emplacements, buildings,
- and other structures.
-
- GROUP ORDERS
- Selecting a Group, either by clicking on the Unit Tab at the bottom of the screen or by hitting the associated Function
- Key, issues any subsequent orders to the entire group. The unit then responds as a group, taking its cues from the
- Point of the group, who is the leftmost of the Unit Icons for that group. When moving, the group roughly forms up
- behind the Point and follows the Point into battle.
-
- Note that if a Run Order is given to the group, the members of the group will get to the destination at the best speed
- possible, which could mean they arrive at the destination before the Point does. If a Walk Order is given, any units
- ahead of the Point will wait for the point to take the lead.
-
- UNIT ORGANIZATION AND REORGANIZATION
- The Tactical Combat Interface supports up to three Force Groups, each containing up to four combat units up to a
- total of 12 units.
-
- To change which unit is the current Pointman of that group, first, select the group. Then, hold down the [Ctrl] key
- while pressing the Function Key for that Group. The "Point" Cursor appears. Click the "Point" Cursor on the unit that
- is to be the new Pointman. The Group display then reorganizes to place the new Pointman in the leftmost position.
-
- To change which units are in a group or to create an entirely new group, first select all the units that are to be in the
- Group. Then, hold down the [Ctrl] key while pressing the Function Key (F1-F4) for that Group. The "Point" Cursor
- appears. Click the "Point" Cursor on the unit that is to be the new Pointman. The Group display then reorganizes to
- include the selected units with the designated Pointman in the left most position.
-
- In addition to the three Force Groups the interface supports up to 12 independent units that are not assigned to any
- Force Group and cannot receive a Group Order. To make a unit that is part of a Group independent, first, select the
- unit. Then, hold down the [Ctrl] key while pressing the [F5] key. That unit is now independent. The Unit Icon display
- reorganizes to move that unit to the right of any Force Groups. An independent unit is not part of a Group and cannot
- be selected using a Function Key.
-
- KNOWN PROBLEMS
- Running any other applications concurrently with MechCommander may cause MechCommander to quit out when
- minimized and switching between applications. For performance issues we recommend that you quit all other
- applications before launching MechCommander.
-
- Ejecting pilots lose one health unit. A pilot that ejects with only one health unit will appear in the MechWarrior bay
- with an empty status bar. Pilots with an empty status bar are dead. Beginning a mission with a dead pilot in a Mech
- will crash the game.
-
- Pressing Scroll Lock will bring up a dialog box showing your system configuration and pause the game in a
- windowed mode. Press continue to resume and Alt+Enter to return to DirectDraw mode. If you are reporting a bug to
- the e-mail address below, save and attach your system configuration to the e-mail.
-
- MechCommander installs the latest version of DirectX and drivers for your hardware. If you encounter problems
- running any other applications after installing MechCommander, you can restore your previous drivers and settings
- by running DirectX setup and clicking on äRestoreà Driversô.
-
- FINALLY
- Thank you for your interest in the MechCommander demo. The full version of MechCommander will be in stores this
- summer. We appreciate your support and welcome your feedback. If you have any comments, write to us at
- demo@mechcommander.com.
-
- For technical support, e-mail FASA Interactive at demo@mechcommander.com or MicroProse at
- support@microprose.com.
-
- MechCommander is published by MicroProse, 2490 Mariner Square Loop, Alameda, CA 94501 (510)864-4550.
-
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