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- Sabre Ace Demo
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- FAD - (Form Augmentation Device) This feature allows you to let the aircraft fly in
- formation with varying amounts of input from you as the player.
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- ADF - (Automatic Direction Finder) This instrument allows you to track non-directional,
- ground based navigation signals. The needle will always point to the station.
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- GCI - (Ground Controlled Intercept) This device simulates the help you would get from
- a ground controller regarding the position of enemy and friendly aircraft relative
- to you. You receive bearing, altitude and distance information.
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- ZAP - This feature will place you at the next designated ZAP point, the target area and home-base
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- True vs. Indicated Airspeed - True airspeed is the actual speed of your aircraft through the
- air (in a no-wind situation, the true airspeed would be the same as the speed across
- the ground) Since the air at different altitudes has a different air density, the pilot
- is concerned with indicated airspeed for flying the plane, since it is a direct measure
- of the amount of air flowing over the wings. As a rule of thumb, use true airspeed to plan
- a flight, and use indicated airspeed to fly the airplane.
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- Target Designator Box - This is the small green box on the target listed in the GCI window.
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- If you turn on target lock your views will change to try and keep the currently selected
- target in view.
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- If you have a joystick plugged in, you will not be able to fly using the arrow keys.
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- If your joystick has a throttle (ie.. Sidewinder 3D Pro), you will not be able to adjust
- the engine power via the number keys.
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- The keyboard commands will not function correctly if Caps Lock is on, make sure Caps Lock is off.
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- Keyboard Commands
- EXTERNAL VIEWS
- F1 Cockpit
- F2 Chase
- F3 Right Wing
- F4 Nose
- F5 Left Wing
- F6 Top down/Bungie Cam
- INTERNAL VIEWS
- Home Cockpit View
- End Auxiliary Instrument Panel
- Pg Up Right View Kneeboard
- M/Pg Down Right View Map
- KP-1 Left Rear View
- KP-2 Rear View
- KP-3 Right Rear View
- KP-4 Left Forward View
- KP-5 Forward View
- KP-6 Right Forward View
- KP-7 Left Forward Up View
- KP-8 Forward Up (45 degrees) View
- KP-9 Right Forward Up View
- KP-/ Straight up (90 degrees) View
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- SHFT-1 Left Echelon
- SHFT-2 Right Echelon
- SHFT-3 Trail
- SHFT-4 Flight Right Echelon
- SHFT-5 Flight Left Echelon
- SHFT-6 FAD level 1 (least)
- SHFT-7 FAD level 2
- SHFT-8 FAD level 3
- SHFT-9 FAD level 4 (most)
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- SHFT-Q Quit to Menus
- SHFT-E Eject
- SHFT-R Arm Rockets
- SHFT-T Arm Tanks
- SHFT-I View other aircraft
- SHFT-P End parachute sequence
- SHFT-S Toggle sound on/off
- SHFT-F Raise flaps
- SHFT-G Raise gear
- SHFT-H Time compress
- SHFT-J Toggle jettison switch
- SHFT-L Designate New Leader
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- 1 10% Power
- 2 20% Power
- 3 30% Power
- 4 40% Power
- 5 50% Power
- 6 60% Power
- 7 70% Power
- 8 80% Power
- 9 90% Power
- 0 100% Power
- - Decrease Power
- + Increase Power
- BKSP Bomb/Tank Release (must be armed)
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- R Reload (Multiplayer)
- I GCI Friend/Foe Select
- O External View Instruments on/off
- P Pause (toggle)
- A Auto-pilot (disables FAD)
- S Weapon Sight Selector (guns/rockets/bombs)
- D ADF/GCI Selector
- F Lower flaps
- G Lower gear
- J Jettison External Stores (this will jettison all stores, you must arm rockets/bombs/tanks to drop specific)
- K Toggle True/Indicated Airspeed (default is true)
- L Return to Assigned Leader
- Z ZAP Request (you cannot ZAP when engaged in cockpit or you are damaged)
- X Target Lock on/off
- C Canopy open/close
- V FAD on/off
- B Brake Speed/Wheel (toggle)
- N Next Target (GCI)
- M Map (toggle)
- ENTER Fire Guns/Rockets
- , ADF Channel (Left)
- . ADF Channel (Right)
- ESC Exit game
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- The arrow keys will control the following:
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- Roll Left
- Roll Right
- Pitch Down
- Pitch Up
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