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-
-
-
- R O K E T Z Q U I C K D O C S
- Copyright 1996 BlueMoon Software Inc.
-
- MAIN MENU
- ---------
- Use arrow keys or joystick (if one is specified in the SETUP screen) to
- move between selections. Press Enter/Space/Fire to activate a selection.
-
- START
- This selection lets you to play the game with the current settings.
-
- PLAYER 1
- This selection lets you to select and equip player #1. See the 'EQUIP
- SCREEN' section below.
-
- PLAYER 2
- This selection lets you to select and equip player #2.
-
- MISSION
- This selection lets you to select the game type and parameters. See the
- 'MISSION SCREEN' section below.
-
- SCENE
- This selection lets you to choose between available playgrounds.
-
- SETUP
- This selection lets you to configure the program. See the 'SETUP SCREEN'
- section below.
-
- EXIT
- This selection exits ROKETZ.
-
- INFO
- This selection displays the quickdocs you are currently reading.
-
- STATS
- This selection displays various statistics about current players.
-
- THE GAME
- --------
-
- CONTROLS
-
- Turn ship left: Left Arrow, Joystick Left
- Turn ship right: Right Arrow, Joystick Right
- Thrust: Space, Joystick Button 2
- Fire gun: Up Arrow, Joystick Up
- Launch missile: Down Arrow, Joystick Button 1
-
- These are player #1 defaults and joystick controls, respectively.
- Player #2 defaults are: 'A D <TAB> W S'. In addition, you can configure
- the keyboard control keys for both players from the SETUP screen.
-
- OBJECTIVE
- There are two ways to play ROKETZ:
- In the COMBAT mode, in order to win, you simply have to shoot your opponent
- down till he runs out of ships.
-
- In the RACE mode you need to beat your opponent in completing certain
- number of laps. The correct route is to follow the checkpoints so that
- they flash when you race by. If you get killed you have to start the last
- lap over again. Also, the fastest lap will go to your personal stats and,
- if fast enough, to the Hall of Fame.
-
- DASHBOARD
- Each ship has a dashboard displaying the following items:
- * The number of ships/laps left;
- * Shield status;
- * Remaining fuel;
- * Remaining missiles;
- * Remaining ammo.
-
- It is useful to return to your base every now and then for your ship to be
- refilled and repaired. In addition to yours, you can sneak to the enemy
- base to get a refill, or use some of the docking stations in the level.
- Also, you should know that it is possible to land on any flat surface,
- when you are in the need of rest.
-
- Depending on how successful the game was, you would get a credits bonus
- and, after a while, gain new rank - which grants you the access to the
- next playground.
-
- BONUSES
- Bonuses are the small rotating octagons appearing now and then on the
- playground. They work as follows:
- * TURBO gives you sudden acceleration;
- * SHIELD gives your ship bullet-proof shield;
- * ORB adds three active ORBs to your arsenal;
- * X gives you an extra life;
- * HEART repairs your shield;
- * FUEL restores your fuel;
- * AMMO restores your ammo.
-
- EQUIP SCREEN
- ------------
-
- Use arrow keys or joystick to move around. Press Enter/Space/Fire to change
- slot contents.
-
- PILOT
- The name of the current player. Press Enter/Space/Fire to get the list of
- all players. In this list, 'CPU ...' stands for 'Cyber Player Unit', i.e.
- computer controlled pilot. Choosing 'Enlist New Pilot' lets you to enter
- a name for a new player from keyboard. Choosing 'None' turns the player
- off - this is useful for network play.
-
- TEAM
- The name of the team the current player belongs to when playing in network.
-
- CREDITS
- The amount of unspent credits of the current player.
-
- SHIP
- The type of the ship of the current player is displayed in the upper left
- corner of the equip screen.
-
- ENGINE
- Current engine. Different engines have different fuel consumption and power.
-
- GUN
- Type of the gun that the ship is currently equipped with.
-
- MISSILE LAUNCHER
- Current missile launcher of the ship.
-
- FUEL
- The amount of fuel for the engine.
-
- MISSILE STORAGE
- The number of missiles the ship is carrying.
-
- AMMO
- The amount of ammo for the gun.
-
- SHIELD
- The amount of the protective shield of the ship.
-
- MISSION SCREEN
- --------------
-
- COMBAT MODE SELECTOR
- This is the leftmost ship image at the top of the screen. If it is
- activated then the next game will be a combat.
-
- RACE MODE SELECTOR
- The rightmost ship image. Next game will be a race.
-
- BET
- The amount of bet on the next game is displayed above the bet bar with small
- font. The bar shows the percentage of the current bet from the maximum bet.
- The maximum bet is the minimum amount of free credits of current players. In
- addition, one cannot bet more than 100 credits when playing against the
- Cyber Player Unit.
-
- SHIPS/LAPS
- This is either the number of ships for the next combat or the number of laps
- for the next race.
-
- SETUP SCREEN
- ------------
-
- Use up/down arrow keys to choose between entries, left/right arrow keys or
- Enter/Space to change.
-
- CD SOUNDTRACKS
- If this is ON then CD soundtracks are played ingame and during the demo
- sequence.
-
- MENU SOUND VOLUME
- Volume of music that is played during setup/equip procedures.
-
- INGAME SOUND VOLUME
- Volume of music that is played ingame. This does not affect the volume of CD
- tracks though.
-
- INGAME SFX VOLUME
- Volume of sound effects that are played ingame.
-
- NETWORK PLAY
- The type of network for network play. It can be one of the following:
- * Off no network play;
- * NetBIOS network play in NetBIOS LAN;
- * IPX network play in IPX LAN;
- * TCP/IP network play between two computers in TCP/IP network.
-
- NETBIOS LANA NUMBER
- The LANA (LAN Adapter) number that ROKETZ should use. This line appears only
- when NETWORK PLAY has been set to NETBIOS.
-
- OPPONENT IP ADDRESS
- The IP address ROKETZ should look for an opponent. Setting this to 0.0.0.0
- causes ROKETZ to wait passively until contacted by an opponent. This setting
- appears only when NETWORK PLAY has been set to TCP/IP.
-
- Note: Network play over TCP/IP is possible only when Roketz is run in DOS
- box of Windows 95 or OS/2. In addition, under Windows 95 you must run
- tcpvxd.exe, found in ROKETZ directory, first.
-
- PLAYER #1 CONTROLS
- Control device for the first player. It can be one of the following:
- * Keyboard
- * Joystick 1
- * Joystick 2
-
- PLAYER #2 CONTROLS
- Control device for the second player.
-
- KEYBOARD: DEFINE
- Pressing Enter/Space on this selection lets you configure the keys for both
- players.
-
- COMMAND LINE SWITCHES
- ---------------------
-
- There are a few command line switches you can specify when starting ROKETZ:
- -noanim tells ROKETZ to skip animation sequences;
- -xms forces ROKETZ to use XMS memory only;
- -slownet halves the bandwith ROKETZ uses for network play;
- -master forces the current computer to be master in network play;
- -autostart makes ROKETZ automatically restart the game while network
- playing.
-
- OUR CONTACT ADDRESS
- -------------------
-
- BlueMoon Software
- P.O. Box 3689
- EE0090 Tallinn
- Estonia
-
- Phone: +372-6410048
- Fax: +372-53070633
- BBS/Fax: +372-6410049
- Email: <roketz@bluemoon.ee>
-