To upgrade either V1.0 or V1.01 of Silent Hunter to V1.11 use the following procedure:
1. Place the SHV111.EXE file in your Silent Hunter directory on your hard drive (the default
directory is C:\SILENT).
2. At the DOS prompt type SHV111 -d -o
(the -d and -o will ensure that the files are placed in their proper directories and
that older files will be overwritten. If you do not use the two parameters, the upgrade
will not work properly.
3. Run your new V1.11 of Silent Hunter as before, type SH at the prompt.
Version 1.11 will integrate several improvements to the simulation and address the
following issues:
TWO SPECIAL MISSIONS- PHOTO RECON, AND LIFE GUARD DUTY.
PHOTO RECON: You will receive photo Recon missions in campaigns via a radio transmission.
In addition to the radio message a red "T" icon will appear on the chart screen over the
facilities to be photographed. In order to successfully complete a Photo Recon Mission the
sub must move close enough to the target area. A "red" light, located in the TBT or Periscope
viewing area will indicate the sub is close enough to take a picture. The "TAB" key is used to
take the photograph. The user will know the mission is accomplished when the "T" icon disappears
from the chart screen, which will be accompanied by a voice and text message stating "Mission
completed, sir." Scoring - Each completed Photo Recon mission is worth 500 points at the 100%
realism setting. NOTE: Photo Recon missions can only be accomplished during daylight hours.
It is best to remain completely zoomed out (1x) in order to locate the area that needs to be
photographed.
LIFE GUARD DUTY: Like the Photo Recon mission, in campaigns, the user will receive the orders
via a radio transmission. As with the Photo Recon mission, a red "T" icon will appear over the
port that will be bombed by American aircraft. The user can watch the airstrike in progress
while sitting off the coast of the target area. The bomber group will show up on SD radar,
and on the chart screen. After the airstrike is finished, blue triangle icons will appear
indicating the approximate location of the downed pilots. When the pilots are spotted the
user will receive a voice and text message stating "Downed Pilot spotted". As the sub closes
within 200 yards of the downed aviator "We're close enough for a rescue, sir!" voice message
and text message will inform the user that the pilot can be extracted. At which time the sub
must slow down to 5 knots or slower and then hit the "E" key OR the sub can run over the pilot
in order to pick him up. Scoring- each pilot saved is worth 200 points at 100%. NOTE: Pilots
can only last a limited time in the water before being captured or succumbing to the elements.
So it is entirely up to you if one of America's valiant sons resides with NEPTUNIS REX in his
watery domain or perishes in a prison camp.
SUB VS. SUB:
Sub vs. Sub will be encountered in the campaign as well as single scenarios. There are three types
of subs, all of which can be seen in the ship ID book under PATROL CRAFT. NOTE: In single scenarios
if the enemy is elite, the player may find that they are being stalked first. When firing a torpedo
at a Sub do not forget to adjust the depth of the torpedo using the TDC.
RADIO LOGBOOK:
The Radio Logbook is accessible from the captains quarters or by hitting Alt-F9. The user will be
given a date, a time and a location of Life Guard or Photo Recon missions.
ENHANCED ENEMY AIRCRAFT ATTACKS:
Aircraft with bombs will bomb first and then strafe. At easier realism level settings a plane may
not have guns and will simply circle when out of bombs.
SUBMARINE ANTI-AIR ROUTINE:
AA guns are manned from the 1MC menu, and will automatically fire at the nearest air target in range.
DECEPTION OPTION (DEBRIS)
This option, also located on the 1MC (hotkey "M"), allows the user, in an act of desperation, to launch
debris out of the sub in order to fool the escorts. This move only has a 30% chance of working with novice
enemies, and 10% with veteran, and 2% with elite crews. NOTE: This only works once and after that serves
only to mark your location. Debris is only shown on the chart screen with Realistic charts turned off.
IMPROVED SHIP ID BOOK:
The book now stays open to the page previously displayed. Index tabs have also been included.
*BB - Battleships
*CV - Aircraft Carriers
*CA - Heavy Cruisers
*CL - Light Cruisers
*DD - Destroyers
*DE - Destroyer Escorts
*PC - Patrol Craft (Includes Submarines)
*MR - Merchant Ships
NIGHT TIME LIGHTING:
To add more of a touch of realism we have provided red interior night lighting. Night lighting will
automatically come on as night falls, and off as day breaks. NOTE: You can also toggle the automatic
option ON or OFF through the Alt-O option. From the 1MC ("M") you are given the option to turn it ON or
OFF at any time of the day.
CREAKING SOUND WHEN DEEP:
As the sub proceeds past the recommended maximum depth the your submarine's hull will start to creak
from the enormous pressure.
IMPROVED TIME COMPRESSION:
We have increased the time compression maximum to up o 2048 times. So now you can fly around the Philippine
islands in 1941. NOTE: As in version 1.0 you will experience slow down when the CPU load is too high
to run it. The compression rate will be reduced when you are near enemy contacts or have either radar,
sonar or visual contact with ships.
NEW REPORT DIALOG IN TACTICAL CHARTS:
Placing the cursor over a ship icon in the tactical chart will produce a report dialog. The dialog should
have bearing, speed, range, solution, and identification based on solution. At lower solutions, ships will
be unidentified. Placing the cursor over a port on the strategic chart will produce a report dialog. The
dialog will have a name, latitude / longitude, occupier, and size information.
IMPROVED CONVOY AI WHEN UNDER ATTACK:
When the sub location is known the convoy will,
a) turn away from the sub (evasive action)
b) some of the convoy members will panic and separate from the convoy.
Bugs Addressed in V1.01, V1.1 and/or V1.11:
Ships disappearing on photo recon mission fixed
Game crash during Photo Recon mission (Tab-Key crash)
Ships riding low or floating has been fixed
Destroyers not firing when they have run aground fixed
Number of sonar contact reports repeating has been reduced
Phantom ships appearing has been eliminated.
Excessive use of compressed air has been fixed.
Display problems in the chart screen have been reduced.
Erratic torpedo runs. (Note: Sometimes torps will still detonate without a message).
Patrol craft behavior in port not firing on sub. (Note: There is still erratic behaviorby ships in harbor from time to time. Ships that are anchored will not react.)
Multiple crash bugs have been eliminated.
Hot Key problems fixed. While viewing ID Book at periscope screen the "T" key takes
you to the torpedo controls and the "N" key brings up the navigation controls.
NOTE: For those of you with 8 Megabytes of RAM, when there are many ships, contacts, and weapons being
fired, in other words when things are getting very exciting, some of the sound effects may not play
to conserve memory. Adding new features to Silent Hunter has made us push the very limits of 8 megabytes.