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Text File | 1996-11-05 | 38.3 KB | 1,016 lines |
- +----------------------------------------------------------+
- | * * * * VERY IMPORTANT INFORMATION * * * * |
- +----------------------------------------------------------+
-
- - Please read this file thoroughly before using this demo!
-
- - This DEMO is NOT officially supported. (Read Below)
-
- - VERY IMPORTANT: On some systems the sound effects IN THE
- AIRCRAFT may not run properly in a Windows 95 "DOS Box".
- Please read the rest of this file for information about
- running JetFighter III in DOS mode!
-
- - The README for the full retail version follows this
- document.
-
-
- +----------------------------------------------------------+
- | |
- | JetFighter III Demo |
- | |
- | LATEST INFORMATION AND UPDATES |
- | |
- | |
- | version 1.22 |
- +----------------------------------------------------------+
-
- If you are viewing this file with a Web Browser, be sure
- to save it! This contains important instructions!
-
- ------------------------------------------------------------
- CONTENTS
-
- INSTALLATION
- WELCOME
- DEMO LIMITATIONS
- RETAIL VERSION INFORMATION/FEATURES
- KEYBOARD COMMANDS
- NOTES ON THE MISSIONS
- ORDERING INFORMATION
-
- The full JetFighter III readme document follows this
- document. Please read it thoroughly for more information.
-
-
- ------------------------------------------------------------
- INSTALLATION INSTRUCTIONS
-
-
- The JetFighter III Pre-Release Demo is compressed and must
- be de-compressed before it can be run.
-
- 1. Create a directory for the JF3 Demo: MD JF3DEMO [Enter]
- 2. Copy JF3DEM.EXE into the new directory you just
- created. This will be someting like:
- COPY JF3DEM.EXE C:\JF3DEMO [Enter]
- 3. Change into the JF3DEMO directory: CD \JF3DEMO [Enter]
- 4. Extract the demo by typing: JF3DEM -d [Enter]
- ** NOTE: the "-d" is VERY IMPORTANT! **
- This process should create two subdirectories,
- SIMDATA and CACHE, under C:\JF3DEMO.
- If this did not happen, please check for
- available disk space (about 35 Meg) and try again.
- 5. Run the demo by typing: JF3DEMO [Enter]
-
-
- ------------------------------------------------------------
- WELCOME
-
- Welcome to the JetFighter III Demo! This version of
- JetFighter III is being distributed to let you take a sneak
- peek at JetFighter III. Of course, it is our hope that it
- will wet your appetite for more!
-
- This version of the game is NOT SUPPORTED at all by Mission
- Studios or Interplay, although we do appreciate any feedback
- you can give us. Of course, full customer support is
- available for the retail version of JetFighter III.
-
- We hope you enjoy this look at JetFighter III. In fact, we
- hope you enjoy it so much that you simply MUST go out and
- buy the retail version when it is available in mid November.
- We have been working very hard over the years to make
- JetFighter III fun, realistic and easy to use. Most of all,
- we hope it will give you the best 'feeling of flight' you
- have ever experienced on your computer.
-
- SEND FEEDBACK TO:
-
- AOL: misstudios
- COMPUSERVE: 76710,1555
- INTERNET: support@missionstudios.com
- WWW: www.missionstudios.com
-
-
- ------------------------------------------------------------
- DEMO LIMITATIONS
-
- This Demo version of JetFighter III has several limitations
- to cut down on the download size, and to keep from giving
- away too much!
-
- - CPU: Demo requires a Pentium 90, Retail runs on a 486/66.
- - RAM: Demo requires 16Meg of RAM, Retail runs in 8Meg
- - RESOLUTION: Demo runs in only 320x200 and 640x400. Retail
- Version also includes 640x350 and 640x480 resolutions.
- - SCREEN SIZE: Demo only includes 80% and 60% screen sizes.
- The Retail Version also runs in full-screen.
- - TIME: Demo version has a limited flight time. Of course,
- the full Retail version is unlimited.
- - SCENERY: The Demo has 1 5x5 degree area of the world. The
- Retail Version includes over 40 TIMES as much scenery area!
- - MISSIONS: The Demo has 4 missions, the Retail product has
- over 90.
- - INTERFACE: The Demo has a simple menu interface, the
- Retail version has a complete interactive interface and
- tracks many pilot statistics.
-
-
- ------------------------------------------------------------
- RETAIL VERSION INFORMATION/FEATURES
-
- WHAT IS JETFIGHTER III?
- JetFighter has always been a careful blend of:
- - Ease of Use
- - Fun
- - Action
- - Realism
- - Feeling Of Flight
-
- JetFighter III takes the JetFighter series into the future
- with spectacular graphics, more action, more sound, more
- real-world scenery, and even better Feeling of Flight.
-
- EXCITING FEATURES
- - Over 90 intense combat and training missions.
- - Over 3.5 million square miles of real-world terrain.
- - Interactive, cinematic first-person interface.
- - Improved terrain textures with even more variety.
- - Multimedia military encyclopedia with over 500 photos and
- drawings.
- - Paint your own aircraft insignia!
- - Choose the F-22N or the F/A-18!
- - Customize your weapon load for each mission.
- - Pitching, rolling and moving carrier deck.
-
-
- ------------------------------------------------------------
- KEYBOARD COMMANDS
-
- Here is a quick summary of the simulator keyboard commands:
-
- FLIGHT CONTROLS
- Pull up [Numpad 2]
- Dive [Numpad 8]
- Roll right [Numpad 6]
- Roll left [Numpad 4]
- Yaw right [Enter]
- Yaw left [Numpad Ins]
- Throttle [1] - [0]
- Fine throttle [+] / [-]
- Afterburnr 1-5 [+] / [-]
- Full AB [\]
- Engine off [~]
- Landing gear [G]
- Arrestor hook [A]
- Wheel brake [B]
- Airbrake [B]
- Waypoint [N] and [Shift][N]
- Altitude ladder [L]
- Altimeter mode [Alt][A]
- Autopilot [Shift][A]
- Flaps [Crtl][F]
-
- DISPLAY OPTIONS
- 320x200 [Shift][F9]
- 640x350 [Shift][F10]
- 640x400 [Shift][F11]
- 640x480 [Shift][F12]
- Screen size [Alt][5]
- Clouds [Alt][C]
- Light shading [Shift][K]
- HUD brightness [H] and [Shift][H]
-
- PRE-SET VIEWS
- Forward view [F1]
- Look left [F2]
- Look right [F3]
- Look behind [F4]
- Defensive MFD [F5]
- Horizontal MFD [F6]
- Offensive MFD [F7]
- Systems MFD [F8]
- Tactical view [F9]
- Missile view [F10]
- Fly-by-view [F11]
- Stationary view [F12]
- Tower view [num *]
- Wingman view [W]
-
- VIEW CONTROLS
- Cockpit panel [P]
- Map view [M]
- Virtual cockpit joystick btn 1
- Switch ext/int [Numpad -]
- Center view [Numpad 5]
- Pan up [Numpad 3]
- Pan down [Numpad Del]
- Pan left [Numpad 7]
- Pan right [Numpad 9]
- Zoom in [>]
- Zoom out [<]
-
- COMBAT
- Targeting next [T] or [Shift][T]
- Target nearest [Y]
- Target center [U]
- Target Mode [;]
- All/Hostile/Non-Hostile
- Radar range [R] or [Shift][R]
- Autorange [Ctrl][R]
- On-Screen Radar [Alt][R]
- Air Weapons [Enter]
- Ground Weapons [Backspace]
- Fire Weapon [Spacebar]
- Fire Cannon [']
- ECM jammer [J]
- Flares [F]
- Chaff [C]
- Eject [Ctrl][E]
-
- SPECIAL COMMANDS
- Pause [Ctrl-P]
- In-Flight menu [Esc]
- Time comprsn [Alt][T]
- Traversal mode [Alt][S]
- Head movement [Ctrl][H]
-
-
- ------------------------------------------------------------
- NOTES ON THE MISSIONS
-
- MISSION1: THE RAVINE
- Make an attack on a hidden enemy power generating facility.
- - Press [Backspace] to arm your Maverick missiles.
- - Press [Space] to fire at the current target.
- - Press [T] to select the next target.
- - Press [0] to speed up to 100% military thrust.
- - Press [Enter], [Enter] to select Sidewinder missiles.
- - Press [U] to target the aircraft in front of you.
- - Press [Space] to fire once you have the 'lock tone'.
-
- Watch for SAM launches. They may take you out right away
- if you're not careful. Use [F] and [C] to launch flare
- and chaff to spoof the SAMs.
-
- If you're having a lot of trouble, press [Esc] and use the
- 'Cheats' menu to turn on the "Invulnerable to Missiles"
- option! If the AAA is damaging your aircraft, and you are
- having trouble flying, you can turn on the "No Control
- Surface Damage" cheat.
-
- MISSION2: CARRIER TRAPS
- Practice landing your aircraft on the pitching and rolling
- deck of the U.N.S. Peacekeeper.
- - You may want to try the keyboard instead of the joystcik.
- Many beginners find this easier until they get the hang of
- it.
- - Be sure your flaps are extended by pressing [Ctrl[F].
- - If you're REALLY good, watch your landing from the LSO
- view by pressing [num *] until LSO appears.
-
- MISSION3: FURBALL
- Participate, if you dare, in a monstrous dogfight over the
- Gulf of Corcovado in Chile.
- - Press [;] until 'H' appears in the bottom of the HUD.
- This will target only Hostile aircraft.
- - Press [Enter] twice to select Sidewinder missiles.
- - Press [U] to target the aircraft in front of you.
- - Press [Y] to target the closest aircraft.
- - Press [T] to cycle through all the targets.
- - Press [Space] to fire the current weapon.
- - ['] always fires the cannon.
- - Experiment with Tactical View [F9].
- - Try guns only for a real challenge!
-
- MISSION4: GRAND TOUR
- Explore the vast expanse of the Andes mountains in southern
- Chile. Remember, this is less than 1/45th of the amount of
- scenery in the Retail Version of JetFighter III!
-
-
- ------------------------------------------------------------
- ORDERING INFORMATION
-
- Thank you for playing the JetFighter III Test/Demo!
-
- The full release version of JetFighter III will be available
- at your local retail stores in November.
-
- For more information about JetFighter III, including new
- screenshots and updates on features that will be included
- in the final Retail Version, visit the Mission Studios
- website: www.missionstudios.com
-
- If you want to reserve a copy, you can pre-order
- JetFighter III by calling 1-800-468-3775.
-
-
- +----------------------------------------------------------+
- | END OF FILE |
- +----------------------------------------------------------+
-
-
- +----------------------------------------------------------+
- | |
- | JetFighter III |
- | |
- | LATEST INFORMATION AND UPDATES |
- | |
- | |
- | version 1.22 |
- +----------------------------------------------------------+
-
- VERY IMPORTANT:
- On some systems the sound effects IN THE AIRCRAFT may not
- run properly in a Windows 95 "DOS Box". Please restart your
- computer in MS-DOS mode and you should experience no
- problems. We are working with our sound driver supplier to
- fix this problem and will post an update as soon as
- possible. (see the end of this file for download
- locations.) This update will also contain several new
- missions.
-
- HOWEVER: We still STRONGLY recommend running from DOS mode
- ANYWAY, as this will give JetFighter III the best
- performance. Here is how to do it...
-
- REBOOTING IN DOS MODE
- Rebooting to DOS from Windows 95 is usually very easy. In
- some cases, however, your computer dealer may not have
- configured your machine to use your CD-ROM, mouse and sound
- card in DOS mode. If this is the case, additional steps may
- be necessary to get these items working in DOS.
-
- Option #1: RESTART IN DOS MODE
- - Left-click on the Start button.
- - Left-click on Shut Down.
- - Select "Restart the computer in MS-DOS mode" and left-
- click on OK.
-
- If, after restarting in DOS mode, you don't have access to
- your CD-ROM, mouse, or sound card, you may need to try
- option #2. Additionally, you may need to consult your
- computer dealer for help on where to find the drivers you
- will need.
-
- Option #2: CREATE A DOS REBOOT SHORTCUT
- We have created a 'skeleton' DOS Reboot Shortcut to help you
- out. (This is the reboot system that our lead developer
- uses to run games!) It is only an example and not to be used
- verbatim for your system. If you have any questions
- regarding setting up a DOS Reboot Shortcut please contact
- your computer manufacturer's technical support. This is an
- easy question for them, one that they answer every day, and
- this is what they are paid to do!
-
- - Use the Windows Explorer to find the file DOS_BOOT.PIF in
- the folder where you installed JetFighter III.
- - Right click on DOS_BOOT and select Properties.
- - Select the Program tab
- - Click on Advanced.
- - Edit the config.sys and autoexec.bat entries to load your
- CD-ROM, mouse and sound card drivers (if necessary). We
- have created a good example, but your CD-ROM driver may be
- named differently, or your mouse driver may be in a
- different directory. This is the tricky part, and you may
- need to talk to your computer dealer to get the specific
- information about your drivers.
-
- Our technical support staff is willing to help with any
- problem, but they have no way of knowing what type of CD-ROM
- drive or sound card you have and where your DOS drivers
- might be located.
-
- After you have updated DOS_BOOT to be compatible with your
- system, simply double-click on it and it will re-boot your
- machine in DOS mode. To exit DOS mode and return to Windows
- 95, just type EXIT [Enter].
-
-
- ------------------------------------------------------------
- WELCOME
-
- Welcome, and thanks for purchasing JetFighter III!
-
- This file contains hints, tips and last-minute information
- on JetFighter III. If you have any problems running the
- game, or need more information than you find in the manual,
- please read this file!
-
-
- ------------------------------------------------------------
- CONTENTS
-
- VERY IMPORTANT!
- WELCOME
- CONTENTS
- NEW AND IMPROVED
- GAME PLAY
- PERFORMANCE ISSUES
- TROUBLESHOOTING
- KNOWN BUGS
- GEAR-HEAD FEATURES
- NEAT THINGS TO DO
- UPDATES / PATCHES AND FEEDBACK
-
-
- ------------------------------------------------------------
- NEW AND IMPROVED
-
- FLAPS
- The new flaps are controlled with [Ctrl][F]. Extending your
- flaps will allow you to stay airborne at a slower speed,
- thereby making landings easier. You will see an indicator
- in the upper right of the HUD when your flaps are extended.
- This indicator will flash red of you are exceeding the
- recommend airspeed with flaps extended.
-
- INFLIGHT CHEAT MENU
- The wording and arrangement of some of the menu items in the
- 'cheats' has been improved for clarity.
-
- INVULNERABLE TO MISSILES: will prevent you from being killed
- if you are hit by a SAM or AAM.
-
- NO CONTROL SURFACE DAMAGE: will prevent hits from AAA and
- flak from affecting your ability to fly the aircraft.
-
- NO MID-AIR COLLISIONS: will allow you to 'hit' other
- aircraft without being killed.
-
- NO GROUND CRASHES: will 'bounce' you off the ground.
-
- INFLIGHT GAME MENU
- The GAME menu in the simulator has been improved to be more
- clear. Here are the options on the improved GAME menu:
-
- END MISSION - RETURN TO BASE: This option ends the current
- mission and returns you to the carrier. You will get credit
- for any tasks completed to that point.
-
- REVIEW MISSION ORDERS: Displays the mission orders in case
- you weren't paying attention during the briefing.
-
- AUTO LAND: If the mission goal is complete, you can avoid
- having to fly all the way home by using this option.
-
- RESTART CURRENT MISSION: This will let you restart the
- mission you are in without returning to the carrier.
-
- FREE FLIGHT SETUP: If you want to abort the current
- mission, and just fly around, use this menu.
-
- ABORT MISSION - CONTINUE AS PRACTICE: This will continue
- the mission, but it won't count toward your campaign score.
-
- RESUME FLIGHT: Simply exits the menu and returns you to
- flying.
-
- EXIT JETFIGHTER III: Exits the game entirely. The current
- mission will not be counted toward your campaign score.
-
-
- AUTOPILOT
- There is an autopilot feature that was added after the
- manual was printed. Basically, autopilot will guide you
- through the waypoints in your NAV screen. The autopilot is
- very basic, so be sure to keep your eyes open!
-
- To engage the autopilot, press [Shift][A]. You will see the
- word "autopilot" appear in the lower right of the screen.
- To disengage the autopilot, press [Shift][A] again. The
- autopilot will also automatically disengage if you change
- the waypoint with [N] or [Shift][N].
-
- When the aircraft reaches the current waypoint, the
- autopilot will select the next waypoint and fly to it. This
- process will continue until autopilot is disengaged.
-
- WARNING: DO NOT attempt to use the autopilot to land! This
- system is NOT designed for precision approaches.
-
- MANUAL TARGET DESIGNATOR
- The manual ground target designation system has been
- improved and will now 'snap-to' certain objects in the
- simulation.
-
- Turn on the system by pressing [Shift][D]. You will see a
- crosshairs appear in the center of the view. Maneuver the
- aircraft or pan your view to place the crosshairs over a
- ship, AAA site or ground vehicle. Press [D] to [D]esignate
- the target.
-
- If the system finds an object, you will see it identified in
- the HUD and a target designator box will appear around the
- object. If the system did not 'snap-to' an object, you will
- see "fixed pt" appear in the HUD and the target designator
- box will have a '+' in the center.
-
- When using this system, it is important to understand that
- the computer uses the point ON THE TERRAIN that the
- crosshairs are over. This means that you should point at
- the BASE of objects to select them!
-
- WINGMAN VIEW
- Press [W] to look at your wingman (if you have one!). The
- zoom keys, [<] and [>], work in this mode as well. You can
- also use wingman view while in external view. Press [-] for
- external view and then [W] to keep you and your wingman in
- view at all times.
-
- CARRIER VIEWS
- The [*] key on the numeric keypad now cycles through 10 pre-
- set camera positions around the aircraft carrier. They are:
- - control tower
- - catapult officer - forward
- - shooter - forward
- - catapult officer - aft
- - shooter - aft
- - LSO platform
- - 10 o'clock view
- - 12 o'clock view
- - 5 o'clock view
- - 3 o'clock view
-
-
- ------------------------------------------------------------
- GAME PLAY
-
- FINDING GROUND TARGETS
- There are several types of ground targets, and different
- ways of finding them. This short synopsis should help if
- you are having problems.
-
- Pre-Designated Targets - Target Waypoints
- Most important targets are programmed directly into your
- waypoint list. These are the easiest targets to find.
- Simply press [N] until the target waypoint appears in red,
- and fly towards it. You will see the green target
- designator box surrounding the target.
-
- Pre-designated Targets - Target AREAS
- Sometimes your target may not actually be programmed into
- the nav computer, and therefore will not appear as a
- waypoint. Usually, however, the waypoint closest to the
- target(s) will be color coded RED to signify that you should
- start searching for targets near that waypoint.
-
- Simply fly to the target area symbolized by the red
- waypoint. When you reach the target area, arm an air-to-
- ground weapon by pressing [Backspace]. Then, press [T] to
- find a target. Pressing [T] will cycle through all the
- ground targets in range of your currently selected weapon.
-
- Targets of Opportunity - Manual Designation
- You can use the Manual Target Designation system to attack
- just about anything.
-
- PLAYING THE CAMPAIGN
- There are a lot of gamers (come on, admit it!) that feel
- they MUST win every mission in the game. If you find
- yourself re-starting the campaign just because you lost a
- mission, you are one of these!
-
- We STRONGLY recommend playing the entire campaign through,
- regardless of whether you win or loose a specific mission.
- There are factors other than your victory that affect your
- progress through the "mission tree", so simply winning all
- the missions will not guarantee a particular progression
- through the tree. In fact, some of the best missions are on
- the "losing side" of the campaign!
-
- You can always play the campaign again after you have
- finished. Additionally, any missions you may have missed
- can be flown individually from the Instant Mission control
- panel in the Operations room.
-
- WHEN YOU DIE
- When you are killed in a mission, you are automatically
- resurrected and reset to the mission in which you died.
- This is done so that you can try to 'beat' that mission on
- your next attempt. If you just want to skip past the
- mission that killed you, simply select 'END MISSION' after
- the mission starts.
-
- USING YOUR WINGMAN
- Proper and clever teamwork with your wingman is one of the
- keys to success in JetFighter III. In fact, some of the
- more difficult missions simply can not be won without the
- assistance of your wingman.
-
- One trick is to 'split up' from your wingman at the target
- area. This will help dilute the AAA and SAM defenses that
- may be defending the target. Send your wingman in to attack
- AAA or SAM sites while you take out the main target. Or,
- order your wingman to attack the target while you come in
- from a different direction.
-
- GAME PLAY QUESTIONS AND ANSWERS
- Q. Why won't my wingman catch up to me?
- A. Your wingman's aircraft (assuming it is the same as
- yours) can't fly any faster than you can, so if you are
- already ahead of him, and you are flying at AB5, he may
- never be able to catch up! Slow down to 100% military
- thrust [0] for a while until he catches up. Using time
- compression [Alt][T] can help out!
-
- Q. I can't catch those pesky cruise missiles! They're
- flying too fast.
- A. Your aircraft can actually travel faster at higher
- altitudes. If you need to pursue a fast moving, low flying
- cruise missile, you may need to get to about 20,000 feet and
- kick in the afterburner to catch up to the missile.
-
- Q. I can't seem to target any enemies. I keep pressing
- [T] and [U], but all I ever get are friendlies.
- A. Check the setting of the "IFF DISCRIMINATOR". This
- device tells your targeting system which types of aircraft
- to select when hitting [T], [Y] or [U]. Press [;] to cycle
- through the three modes: All, Hostile and Non-Hostile.
-
- Q. Sometimes I am tracking an enemy, and the missile
- seeker centers in the target designator box, but I don't
- hear the 'lock tone'.
- A. This can happen under 2 circumstances: 1) The target
- is not in range of the currently selected weapon, or 2) your
- closure rate is too fast, and the firing computer has
- determined that the missile will not be able to maneuver to
- the target properly. In the first case, you can select a
- longer range missile, or wait until you are in range. In
- the second case, you can slow down a bit, or pull a little
- less 'lead' to give your missile more time to maneuver.
-
- Q. I selected an area to fly in the Free Flight control
- panel, but I get a message that says "OUTSIDE GAMING AREA
- BOUNDARIES".
- A. You probably selected an area outside the scenery that
- is provided on the CD-ROM. Select another area that is
- clearly inside one of the 'red boxes' on the Free Flight map
- when it is zoomed out to world view.
-
- Q. When I try to fly, I receive a message that says "YOU
- ARE IN A NO FLY ZONE.".
- A. You are too close to the 'edge' of our scenery world.
- Head back towards the area covered by the CD-ROM, or start a
- new free flight session. You can zoom out on the Free
- Flight map to see what areas are covered on the CD-ROM.
-
- Q. I selected an airport to fly at, but I get a message
- that says "OUTSIDE GAMING AREA BOUNDARIES" or "YOU ARE IN A
- NO FLY ZONE..."
- A. Some of the airports in the list of airfields may not
- be in the current scenery. Please try a different airport.
-
-
- ------------------------------------------------------------
- PERFORMANCE ISSUES
-
- Q. How do I make JetFighter III run faster?
- A. There are many answers to this question, and they all
- depend on your tastes. Here are some hints:
-
- - Run in 320x200 mode. The game was specifically designed
- to look good in this mode! Even on very fast machines
- you may enjoy the GAME PLAY more in 320x200 mode than you
- would in higher resolution modes! Use high resolution
- modes for sightseeing. Use low-res for combat. Mode
- switches are quick and easy!
- - Turn off the clouds [Alt][C]! This will speed up the sim
- a lot.
- - Turn off the instrument panel with [P] or [F1]. Use the
- on-screen radar for combat [Alt][R]. You can still check
- your MFDs with [F5]-[F8] while the panel is off.
- - Try using [Alt][F5] to shrink the screen size.
- - Run the game in 'pure' DOS mode. Windows 95 memory
- management system is very inefficient for most games.
- Most users will see much better performance in DOS.
-
- Q. I only have 8 Meg of RAM. If I upgrade to 16Meg, will
- JetFighter run better?
- A. JetFighter III won't run FASTER, but it will LOOK
- BETTER. Machines with less than 16 Meg of RAM can not use
- the high resolution textures and must use terrain textures
- that are 1/4 the size of the hi-res textures.
-
- REDUCING SCENERY LOAD TIMES
- Because we use real geographical data and provide seamless
- point-to-point navigation, JetFighter III requires an
- enormous amount of scenery data. Normally, JetFighter III
- finds this data on the CD-ROM drive.
-
- Unfortunately, CD-ROM drives are much slower than hard
- disks, and at times you may notice a pause in the game while
- it loads a new area of the world from CD-ROM. There are
- several things you can do to minimize, and even eliminate
- this pause.
-
- 1. Get out of Windows 95! Windows memory/disk caching
- scheme is not very efficient for games. If at all possible,
- reboot your computer into MS-DOS mode for much better
- performance.
-
- 2. Create a disk cache. Use SMARTDRV or another program to
- create a disk cache of about 2 Megabytes. If your computer
- only has 8 Meg of RAM, you will NOT have enough extra memory
- for a disk cache.
-
- 3. Copy some of the scenery to your hard disk! This is the
- ultimate solution, and if you can spare the space, we highly
- recommend it. Here is how it works:
-
- When JetFighter III needs more scenery, it FIRST looks in
- the root directory of the hard disk where JetFighter III was
- installed for the proper scenery subdirectory. This will be
- named something like \W075S35.
-
- This directory contains all the data for the 5 by 5 degree
- area of the world who's southwest corner is 75 degrees west,
- 35 degrees south. I know that seems like a mouthful, but if
- you look at a map, it will become much more clear. Here is
- some "ascii art" to help out:
-
- | |
- | W075S30 | W070S30
- | |
- | |
- S 30 +----------+---------
- | |
- | |
- | W075S35 | W070S35
- | |
- | |
- S 35 +----------+---------
- W 75 W 70
-
- To speed up access to a particular region, all you have to
- do is copy that area to the drive where JetFighter III is
- installed. Here is an example of how to copy W075S35 from
- the CD-ROM drive D:, to the hard disk C:
-
- XCOPY D:\W075S35\*.* C:\W075S35\*.* [Enter]
-
- NOTE: In the future, we may provide a free update to
- JetFighter III which will make this process easier. We may
- also build-in a caching system which will handle this
- automatically. Check our WEB site periodically for more
- information.
-
- Here are the different regions we recommend copying to your
- hard disk. They are listed with the most used regions
- first, so if you only have space for one, copy the first in
- the list.
-
- For Operation Hurricane (Cuba)
- - W085S20 (Havana)
- - W080S20 (Santa Clara)
-
- For Operation Caged Saint (Chile/Argentina)
- and Training Missions
- - W075S35
- - W075S40
- - W075S30
-
-
- ------------------------------------------------------------
- TROUBLESHOOTING
-
- Q. Does the JetFighter III CD-ROM have to be in the drive
- during play?
- A. Yes! The scenery in JetFighter III is so expansive
- that very few people would give up the 500 Meg of hard disk
- space that would be required to install the entire game!
- Because of this, the CD must be in the drive during game
- play.
-
- Q. Can I use my CD-ROM drive to play an audio CD while I
- fly JetFighter III.
- A. No. JetFighter III needs to read scenery data off the
- CD during the game. If you have multiple CD-ROM drives, you
- may be able to play audio from one CD while JetFighter reads
- the other CD.
-
- Q. I have 16 Meg of RAM, but I can't seem to get more than
- 10 Meg or so free.
- A. We have noticed that some CD-ROM device drivers set up
- a very large disk cache BY DEFAULT. This cache could be as
- large as 4 Meg, thereby reducing your memory dramatically!
- Watch your 'boot-up' process carefully and see if your CD-
- ROM driver reports that it is using a large disk cache. If
- it does, you will need to contact your computer dealer for
- more information.
-
- Q. I have an advanced sound card (AWE-32, Soundscape) but
- in DOS mode I can't get any sound!
- A. Some advanced sound cards require special software to
- 'wake them up'. Until this software is run, you will not be
- able to use the sound card. Windows 95 does this
- automatically.
-
- Also, some sound cards have a software volume control which
- is often set to a VERY LOW setting when you turn on your
- computer. You will need to run 'volume control' software
- provided by your sound card manufacturer.
-
- Q. I want to run JetFighter III (and other games) in 'pure
- DOS' mode, but I can't get my mouse or CD-ROM drive to work.
- A. There are several ways to exit Windows 95 and run your
- computer in 'pure DOS' mode. Please look at the top of this
- file for detailed instructions.
-
- Q. The introduction animation freezes on my computer. I
- can press a key and everything else seems fine.
- A. You probably have your sound board incorrectly set up.
- Run INSTALL while in the JetFighter III directory (you don't
- have to be on the CD) and verify your sound card settings.
-
- Q. I have an ENSONIQ SoundScape card, and in DOS
- JetFighter III doesn't run properly. My computer re-boots
- whenever I try to fly a mission.
- A. You need to get the latest version of the SoundScape
- drivers from Ensoniq. Instead of running SSINIT.COM to
- initialize the card, you need to run a driver called
- SSNOEMS.COM This driver DOES NOT USE EMS memory and is much
- more stable. Please contact Ensoniq for more information.
-
-
- ------------------------------------------------------------
- KNOWN BUGS
-
- On some systems, the sound effects and music may not run
- properly in a Windows 95 "DOS Box". Please restart your
- computer in DOS and you should experience no problems.
-
-
- ------------------------------------------------------------
- GEAR-HEAD FEATURES
- The following points may be of interest to the more
- technically inclined user.
-
- - Real world contiguous and seamless navigation. We model
- huge areas of the world, not just little 'mission zones'.
- If you had enough gas (use the unlimited fuel cheat), you
- could fly thousands of miles and never see any
- repetition!
- - Real 'polar' navigation. We simulate a spherical world.
- This means that 1 degree of arc at the equator covers
- more distance than it does down south in Chile! Also,
- try flying to 40,000 feet and look at the horizon!
- - No 'speed compression'. In most sims, when your airspeed
- indicator shows 1,400 Kts, you're really only flying 200
- MPH. Everything feels like 'slow motion'. Not so in
- JetFighter III, we don't 'fake' speed or time. You
- REALLY feel like you're moving FAST!
- - No 'altitude compression'. Again, most sims 'fake' your
- altitude. When the altimeter reads 40,000 feet, it still
- looks like you're at 10,000 feet. JetFighter III does
- not 'compress' altitudes.
- - Lots of objects on the ground. Most sims with 3-D
- terrain don't have many objects on the ground.
- JetFighter III has many thousands of objects. You can
- even follow power transmission towers from city to city!
- - Enemies use countermeasures. You will see flares and
- clouds of chaff popping out of enemy aircraft.
-
- MAPS, MAPS and MORE MAPS!
- If you want to order maps of the mission areas in JetFighter
- III (and see just how accurate JetFighter is), you can
- contact the Defense Mapping Agency. There are two types of
- maps that we think are most helpful:
-
- ONC or Operational Navigation Charts are rendered at a scale
- of 1:1,000,000 and show most major features and airports.
- They are great for large area coverages.
-
- TPC or Tactical Pilotage Charts are at 1:500,000 scale and
- show more detail than ONC charts. We recommend these maps
- for mission planning. 4 TPC maps cover the same area as 1
- ONC chart, and they are named with the same code
-
- The following codes will help you order the maps that cover
- the JetFighter III mission areas:
-
- MAP NAME AREA COVERAGE
- ONC J-27 Haiti and the Dominican Republic
- ONC J-26 most of Cuba, Jamaca and the Cayman islands
- TPC J-26A western Cuba including Havana and Santa Clara
- TPC J-26B eastern Cuba
-
- ONC Q-26 extreme northern Chile
- ONC Q-27 northern Chile and Argentina
- ONC R-23 north Chile, Argentina including Santiago
- ONC S-21 southern Chile and Argentina, Gulfo Corcovado
- ONC T-18 extreme south, Strait of Magellan
-
-
-
-
- ------------------------------------------------------------
- NEAT THINGS TO DO!
- Because there is so much to see and do in JetFighter III, we
- are always worried that people may not experience some of
- the highlights of the game. Here is a short list of things
- to try:
-
- EXTERNAL VIEW: Many people never experiment with the
- external views. Press [-] and use the numeric keypad or the
- joystick to pan around your aircraft. When on the carrier
- deck, use the external view to get a look at the cockpits of
- other aircraft
-
- EJECT! After ejecting, use the view controls to look at...
- yourself! When in an external view, move the joystick
- around. If you are using rudder pedals, give them a try for
- another treat.
-
- JET BLAST DEFLECTORS: Use the new carrier views [Numpad *]
- to check out the jet blast deflectors on the carrier.
-
- ZOOM... ZOOM...: Don't ignore the zoom controls [<] and
- [>]! In dogfights when using the cannon, it may help to
- zoom way in on your target. Not only will this help your
- shot, but you will better be able to see how your target is
- maneuvering.
-
- IMPORTING YOUR OWN PILOT PHOTO
- If you are good with graphics programs, you can import your
- own pilot portrait to use in the Roster menu. Here are the
- technical details:
-
- - The image must be a standard .PCX file.
- - The image MUST be 200 x 200 pixels in size.
- - The image can ONLY use palette entries 128-248
- (inclusive). The first 128 and last 8 colors are reserved
- for JetFighter III.
- - When done, you must put the image in the \USER directory
- under the JetFighter III subdirectory and name it
- PHOTOxx.PCX where xx is a 2 digit number like 09.
-
- Here is a step by step guide to importing a photo:
-
- 1) Take the image you want to use, and sample or clip the
- image to be exatcly 200x200 pixels in size. Most paint
- programs will have an option for doing this.
-
- 2) Next, you will need to reduce the number of colors the
- image uses down to 120. JetFighter requires the other
- colors for the background, so be sure you are only using 120
- colors! Make sure these colors are in palette entry numbers
- 0-119.
-
- 3) Save that 200x200, 120 color image as a standard 8-bit
- .PCX file in the \USER directory which you'll find under the
- main JF3 directory. (something like C:\JF3\user)
-
- 4) Now we must 'move' the new image's palette to use slots
- 128-248. To do this, we provided a utility program called
- "MAKEPLT.EXE", which can be found in the \USER directory on
- your hard drive under the directory where you installed
- JetFighter III. This program is command line driven. From
- a DOS prompt, type "makeplt <imageName> <newname>", where
- imageName is the name of the .PCX file you wish to import,
- and newName is the name of the new file to create with the
- utility. Here's an example -
-
- c:\makeplt mypic.pcx photo09.pcx
-
- This will take the picture "MYPIC.PCX" and turn it into a
- valid JF3 pilot image file called photo09.pcx. In order to
- see what number to use for your new image, look at the files
- in the \USER directory which are named "PHOTOxx.PCX" and
- find out what the next number in the sequence needs to be.
- You can delete the source image from the \USER directory at
- this point if you want (i.e. mypic.pcx).
-
- 5) Run JetFighter III and go to the ROSTER screen in
- Operations and click on the portrait window to change your
- pilot image to the picture you just created!!
-
- 6) Voila, QED. If you don't understand some of these
- directions, see if you can get a friend to help you out!
- But please don't call our technical support line for
- assistance with importing images into the game. This
- feature is for image processing experts only!
-
-
- ------------------------------------------------------------
- UPDATES / PATCHES AND FEEDBACK
-
- We will try to provide updates to JetFighter III as soon as
- enhancements are made and problems are fixed.
-
- Most updates will consist of a self-extracting file that
- needs to be 'extracted over' your currently installed
- version of JetFighter III.
-
- There are several good places to check:
- www.missionstudios.com
- www.interplay.com
- America Online - visit the Flight Sim Resource Center
- Compuserve GAMCPUB and FSFORUM
-
- +----------------------------------------------------------+
- | END OF FILE |
- +----------------------------------------------------------+
-