Transcription: As a designer, one of the things that we find really difficult is that we want to make the scenarios very flexible and that the players can play them in their own way. They can do anything they want. They can all try going this way or use helicopters and build bridges. And making the maps and the computer players respond in a way that's very intelligent and very much accurate to how a player would play under those situations. Designing flexible computer opponents is pretty much one of our biggest challenges. And making the game fun. We always want the game to be fun, not frustrating. There's a ...