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-
- iM1A2 ABRAMS
- America's Main Battle Tank
-
- Designed for Windows 95
-
- Copyright (c) 1996 by Interactive Magic, Inc.
- All Rights Reserved.
-
- This product is being developed by Charybdis Enterprises, Inc.
-
- ---------------------------------------------------------------------------
-
- *** Version 0.51 Release ***
-
- June 20, 1996
-
- This is a pre-Alpha demonstration version of the iM1A2 Abrams simulator
- product.
-
-
-
- ---------------------------------------------------------------------------
- Installation
-
- Select Start/Run... and select 'setup.exe'. Follow the instructions
- given in the setup program.
-
-
-
- ---------------------------------------------------------------------------
- Running the Game
-
- To run the game, simply double-click on the Abrams icon in the Abrams
- folder.
-
- After the introduction screens, select 'QuickStart' to begin the
- simulation. The player begins in the Tank Commander's position.
-
- Note: The demonstration requires 16MBytes of RAM and a Pentium-class
- processor. The final version of the product will run in 8MBytes
- of RAM on a high-speed 486 with reduced detail levels and/or
- 320x240 resolution displays.
-
-
-
- ---------------------------------------------------------------------------
- Missions
-
- The demonstration version of the product contains a single mission and
- terrain set to reduce the space requirements. The final version will have
- over 75 terrain sets.
-
-
-
- ---------------------------------------------------------------------------
- Screen Capture
-
- The Print Screen key in Windows will cut a bitmap from the current window
- image to the clip-board, which can then be pasted into a paint program.
- Unfortuanetly, different paint programs will each have a different result
- in image quality and coloring. It is also unclear that this feature will
- work correctly with Microsoft's DirectDraw.
-
- Therefore, a custom screen 'snap-shot' routine has been implemented.
- To use this feature, press Ctrl-K and a SNAPXXXX.BMP file will be created
- in the Abrams directory from the currently displayed screen. The BMP
- files will be numbered in seqence from 0000 to 9999 automatically (if
- a BMP file already exists, then that number will be skipped and the
- next available number will be used).
-
- Note: This will not capture images from the opening animation since
- Microsoft's AVI system is active. The clip-board may be
- successful at capturing animation frames.
-
-
-
- ---------------------------------------------------------------------------
- Release Notes
-
- The AIs are still under development and are therefore disabled in this
- demonstration version.
-
- The damage model is always in 'Arcade' mode and does not yet take into
- account armor location, ammunition type, or special armor effects.
-
- Barrel stabalization and superelavative firing is not yet implemented.
- Lazing a target computes the correct distance, but has no effect on the
- firing of the main gun.
-
- The support unit interface is still under development.
-
- Reverse gear is not yet implemented for the vehicles.
-
- Battlefield smoke generators and grenades are not yet implemented.
-
-
-
- ---------------------------------------------------------------------------
- Improvements
-
- o Campaign, Dossier, Multiplayer, and Single Mission modes will be
- fully implemented.
-
- o Squad-level AI will move formations togther and coordinate attacks based
- on actual combat doctrines.
-
- o Weapon systems for the various vehicle types will be fully implemented
- for use by the squad-level AI.
-
- o The cockpit artwork is being retouched to provide a more 'grimy' feel
- as well as a few minor improvements to the layout. The MFD displays
- will be expanded.
-
- o Animated textures for tracks, wheels, etc.
-
- o Visual effects for smoke, explosions, hazing, water, etc. will be
- added.
-
- o Realistic damage model and terrain type effects on top vehicle speed.
-
- o Optimizations for memory use and performance, including levels of
- detail for the 3D models, a reimplemented terrain system, and 320x240
- resolution support is planned for the final version.
-
- o A variety of digitized speech samples for each of the tank positions
- as well as the commanders of other supporting formations will be
- integrated.
-
- o Controls for realism and detail settings will be added to the
- configuration along with enemy and friendly troop quality settings.
-
- END OF DOCUMENT
-