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- on exitFrame
- puppetSprite(16, 1)
- if rollOver(5) then
- set the castNum of sprite 16 to the number of cast "Justus.PIC"
- end if
- if rollOver(6) then
- set the castNum of sprite 16 to the number of cast "Robin.PIC"
- end if
- if rollOver(7) then
- set the castNum of sprite 16 to the number of cast "Lizzy.PIC"
- end if
- if rollOver(8) then
- set the castNum of sprite 16 to the number of cast "Sam.PIC"
- end if
- if rollOver(9) then
- set the castNum of sprite 16 to the number of cast "Pat.PIC"
- end if
- if rollOver(10) then
- set the castNum of sprite 16 to the number of cast "Penner.PIC"
- end if
- if rollOver(11) then
- set the castNum of sprite 16 to the number of cast "Gilbert.PIC"
- end if
- if rollOver(12) then
- set the castNum of sprite 16 to the number of cast "lady.PIC"
- end if
- updateStage()
- go(#loop)
- end
-