Transcription: as a company of course we're always searching for properties that are sequelable. Because that's really where you can continue to hone your craft to creating a specific game type. And in fact I think not only is it good for, often in the movie industry when you think about sequels they usually can be exploiting a property to get worse and worse. In the computer industry I don't think that's true. If you look at games like Command and Conquer that came from its much earlier variations or Dune and Dune II, they get better and better at the craft as it goes on. We think that's true too. We think ...