tttdma02 Please move the party closer to the signpost to continue the tutorial. DM
tttdma03 To learn about a character or object in the game, right click on him, her, or it. This will bring up a small menu, which includes name, a few statistics (HP means Hit Points, AC means Armor Class), and some menu choices. DM
tttdma04 The options below discuss each of those menu choices. DM
tttdma05 When you right click on one of your characters, the first menu option (underneath the HP and AC line) is Character Sheet. DM
tttdma06 This selection brings up a graphical information page for the individual you clicked on. DM
tttdma07 One of the features of this page is a grid containing the character's equipment. To equip or swap weapons, armor, rings, amulets, gauntlets, or boots, click-drag and then drop. DM
tttdma08 Also on the Character Sheet are tabs for spells, skills & feats, and stats. Click on a tab to see the associated list for the character. DM
tttdma09 Unlike the inventory display, these lists are not interactive: they only display information about the character. DM
tttdma10 Also: You may not cast spells from the Character Sheet; that can only be done from the pop-up menus (see casting arcane or divine spells). DM
tttdma11 There are number of non-player characters (NPCs) in Pool of Radiance II. You may wish to add some of them to your party. DM
tttdma12 However, the party may not have more than six characters in it at any one time. DM
tttdma13 If your party is full, and you want to add an NPC, you will have to 'make room.' To do this, right click on the character you want to kick out, and... DM
tttdma14 ...then select 'Remove from Party.' This will free up a slot in your party, and leave the removed character behind. DM
tttdma15 But take care: Although single characters have been known to turn up at various places in Myth Drannor, not everyone you leave behind will find his or her way to safety. DM
tttdma16 When you select '(I)nventory' after right clicking on a character, a second menu appears: Magic / Weapons / Armor) DM
tttdma17 Select one of these to see a list of this character's items for that category. For example, choosing 'Weapons' will display a menu of all swords, axes, daggers, hammers, and so on. DM
tttdma18 To equip a weapon, select it. It appears in the character's hand, and any other weapon he or she was using is put back into inventory. DM
tttdma19 Some of the items under the 'Magic' heading don't equip -- such as potions and scrolls. When you select one these, the character uses it: drinks the potion, or reads the scroll. DM
tttdma20 One more thing: if one of the selections -- Magic / Weapons / Armor -- is gray, that means you cannot select it. DM
tttdma21 Either the character has no items of that category, or equipping or using items of that type cannot be performed at that time during the game. For example, armor may not be taken off or put on during combat. DM
tttdma22 Lastly, notice that this menu choice is '(I)nventory.' The 'I' is in parentheses, because you can press the 'i' key to bring up the inventory directly, without going through the right click menu. DM
tttdma23 A click on the '(S)kills' selection lists the character's special skills. DM
tttdma24 To direct the character to apply one of these, select it. The DM will explain whether the skill was successfully executed or not. DM
tttdma25 There are two sets of spells in Pool of Radiance II: arcane and divine. Sorcerers can cast only (A)rcane Spells. DM
tttdma26 When you select 'arcane spells,' a spell level menu will appear. It looks something like this: 'Cantrips / 1st Level / 2nd Level' and so on. DM
tttdma27 If a level is gray, that means the character has no spells of that level, or has already cast all he or she can, and must rest to regain them, or may not cast any of the spells of that level outside of combat. DM
tttdma28 To cast a spell, you must know what level it is. Select the appropriate level; a list of spells will appear. DM
tttdma29 Select the spell you want to cast. The menu will vanish. Next select a target, and the character will animate and launch the spell. DM
tttdma30 Final note: to help with spells which can affect multiple targets, as you move the cursor to target the spell, the characters and monsters that will be hit by the spell turn red. DM
tttdma31 There are two sets of spells in Pool of Radiance II: arcane and divine. Clerics (and Paladins and Rangers) can cast only (D)ivine Spells. DM (Text Change)MAB, 06-08-01: added '(and Paladins and Rangers)' to list of characters who can cast divine spells
tttdma32 When you select 'divine spells,' a spell level menu will appear. It looks something like this: 'Orisons / 1st Level / 2nd Level' and so on. DM (Text Change) MAB, 04-28-01 'cantrips' changed to 'orisons'
tttdma33 If a level is gray, that means the character has no spells of that level, or has already cast all he or she can, and must rest to regain them, or may not cast any of the spells of that level outside of combat. DM
tttdma34 To cast a spell, you must know what level it is. Select the appropriate level; a list of spells will appear. DM
tttdma35 Select the spell you want to cast. The menu will vanish. Next select a target, and the character will animate and launch the spell. DM
tttdma36 Final note: to help with spells which can effect multiple targets, as you move the cursor to target the spell, the characters and monsters that will be hit by the spell turn red. DM
tttdma37 The final choice on the character right-click menu is (C)ombat Options. These will be gray and unavailable, unless the party is in combat. DM
tttdma38 The combat options will be discussed in the Chamber of the Sword, later in the tutorial. DM
tttdma39 null DM null
tttdma40 When you are ready, continue onward to the right, past the signpost, and up the screen a little. Continue moving right until you see a portcullis in the wall. DM (text change)MAB, 06-09-01: changed 'door' to 'portcullis'
tttdma41 When you get close enough to the opening, the cursor will change when you move the mouse cursor over it. DM (text change)MAB, 06-09-01: changed 'doorway' to 'opening'
tttdma42 Left click to be transported into a room. DM
tttpro00 The Character Sheet Protagonist
tttpro01 Removing a character from the party Protagonist
tttpro02 Pop up menu inventory Protagonist
tttpro03 Character Skills Protagonist
tttpro04 Casting Arcane Spells Protagonist
tttpro05 Casting Divine Spells Protagonist
tttpro06 Combat Options Protagonist
tttpro07 Exit character interface discussion Protagonist