or5flm03 Hulu, leg-walkers! Dust, dust of many places upon you, yes, and blood of many creatures, yes yes. Flem spoken, strong and intrigued
or5flm04 Tell me, where you been? Where you going? Tell, tell this to Flem. Flem spoken, intrigued
or5flm05 You return, leg-walkers! Tell me places, yes, places you been. Flem spoken, happy to see you again
or5flm06 Oh, olu, leg-walkers, what is this? I smell sadness on you, yes, bad tidings for Ormyrrs. Tell me where you come from. Flem spoken, concerned
or5flm07 Welcome, leg-walking ones! Ormyrrs tell me they see you, yes, you travel far and wide. Flem spoken, happy greeting
or5flm08 Leg-walkers! You reek of death. Tell to me, yes, tell to me where you have been. Flem spoken, a bit apprehensive
or5flm09 So - leg-walkers return, talk again with Flem. Why? Where you been, leg-walkers? Where you go? Flem spoken, strong and curious
or5flm10 Leg-walkers! Ormyrrs travel far, down holes, Ormyrrs learn much, yes. Tell us where you been, I tell you story, yes. Flem spoken, loud and strong
or5flm11 null Flem null
or5flm12 null Flem null
or5flm13 Leg-walkers! Ormyrrs see you walk, yes, you walk bad under ground. Tell me where you go. Flem spoken, strong and excited
or5flm14 Hulu! I smell strange dirt on you, yes, dust of ages. Where you been, yes, where you get this dust? Flem spoken, intrigued
or5flm15 Nolo, leg-walkers, leg-walking ones. We not like, not like stories we hear, no. Trouble, you stir up trouble, where you go to stir up trouble? Flem spoken, a bit apprehensive
or5flm16 Leg-walkers! Bad ones, you kill bad ones, Ormyrrs happy that you kill bad ones in place you go. Flem spoken, happy
or5flm17 Hulu, you come back, you back from that place, yes, I tell you about that place. Flem spoken, excited
or5flm18 null Flem null
or5flm19 null Flem null
or5flm20 Leg-people! You go down, yes, Ormyrrs see you go down to the big stone place. Tell me where you go. Flem spoken, proud and strong
or5flm21 Hulu, the bad ones, yes, the bad ones try to find you. Tell Ormyrrs where you been - Ormyrrs stop the bad ones, yes yes! Flem spoken, excited and proud
or5flm22 Hulu, bad ones, bad ones look all places for leg-walking friends. Flem spoken, helpful
or5flm23 null Flem null
or5flm24 Hulu ulaa, leg-walkers! You go big stone place, you come out, we salute the leg-walkers, yes! Where you go now? Flem spoken, ringing and triumphant
or5flm25 Hulu, you walk well, you walk many places, where you walk now? Flem spoken, admiring
or5flm26 Hulu, you back, tell Flem what place you been, yes. Flem spoken, strong and proud
or5flm27 Dust, dirt, you smell of deep earth, yes. Where you been, leg-walkers? Flem spoken, intrigued
or5flm28 I know tales, tales from places, yes. What place you come from, O leg-walking people? Flem spoken, helpful
or5flm29 You walk in earth, yes, earth speaks of places you been, blood you spill, yes. Flem spoken, proud and strong
or5flm30 You return, you tell Flem place you been, yes? Flem spoken, glad
or5flm31 Huttu, see, your journey, dirt of your journey deep upon you, yes. Where you been, leg-walkers? Tell where dirt you wear comes from. Flem spoken, intrigued
or5flm32 null Flem null
or5flm33 Nolo, leg-walkers, uttu, I no speak, no tales for you now. Flem spoken, apologetically
or5flm34 Hulu, leg-people! Told you, yes, told you all tales already, no tales now, tales maybe later, yes. Flem spoken, apologetically
or5flm35 Hut, nolo, leg-people, no time for tales now. Flem spoken, urgent, worried
or5flm36 I have told you every tale I know. Flem spoken, as goodbye
or5flm37 null Flem null
or5flm38 null Flem null
or5flm39 null Flem null
or5flm40 Hudbuba! You know of Sharpstick Ormyrrs? King chase them, they run away, they go deep in Dungeons, yes. Flem
or5flm41 Maybe you go, find Sharpstick Clan? They have things to trade, yes, good things for you. Flem
or5flm42 Nut, nolo, too bad you kill Sharpstick Ormyrrs. They good Ormyrrs, hated the Pujik so-called King. Flem
or5flm43 We Ormyrrs miss the Sharpstick clan, we grieve for our brothers and sisters of the mud. Flem
or5flm44 null Flem null
or5flm45 That place, Old Sweet Talk, he is Old Sweet Talk, down in that place. Flem
or5flm46 We trade, we trade necklaces with old sweet-talking one. Very carefully we trade with Old Sweet Talk. He has many treasures, yes. Flem
or5flm47 null Flem null
or5flm48 null Flem null
or5flm49 null Flem null
or5flm50 null Flem null
or5flm51 null Flem null
or5flm52 Hut, ulu, leg-walkers. In that place, Boulder-Man, Boulder-Man in that place. Flem
or5flm53 Strong as rock, squeaky voice, no one hurt the Boulder-Man. Flem
or5flm54 Down in Main Halls, you go see the Boulder-Man, be amazed, yes. Flem
or5flm55 null Flem null
or5flm56 null Flem null
or5flm57 null Flem null
or5flm58 null Flem null
or5flm59 null Flem null
or5flm60 Hutto, in that place, in dungeon place, now there is Deady Hole, many deady things come out of it, yes. Flem
or5flm61 Bad grebbo, the deady things, very bad grebbo, Ormyrrs stay far away from the Deady Hole. Flem
or5flm62 null Flem null
or5flm63 null Flem null
or5flm64 null Flem null
or5flm65 Deep, deep down in that place, the bad ones have a room, yes. They hide in room, Ormyrrs can't say magic, Ormyrrs can't get in to crush the bad ones... Flem
or5flm66 You find this room, yes? Dragon Claw put big mark in floor, Dragon symbol in floor, you find this symbol thing way down deep in the Dungeon place. Flem
or5flm67 null Flem null
or5flm68 null Flem null
or5flm69 Hut huttu, deep in dungeons, we hear about Ormyrr deep in Dungeons... Flem
or5flm70 Ormyrr is Geb, he look for magic thing, always seek magic thing for Ormyrrs, crazy Geb. Flem
or5flm71 Maybe you look for crazy Geb, down deep in Dungeon place? Flem
or5flm72 Nut, nolo, you kill Ormyrr deep in Dungeons? Flem
or5flm73 This Ormyrr not bad Ormyrr, just crazy Ormyrr, Ormyrr who wants the magic thing for all Ormyrrs. Ormyrrs sad that you kill this good Ormyrr. Flem
or5flm74 null Flem null
or5flm75 null Flem null
or5flm76 Down in dungeon place, deep down, doors with claw sign, sign of bad ones, yes... Flem
or5flm77 Ormyrrs try and try, Ormyrrs use blood strength of the earth, but these doors not open, no, no, not for Ormyrrs. Flem
or5flm78 You meet Water Lady, leg-walkers? Water Lady sing, dance, Ormyrrs glad when Water Lady dance upon the waters. Flem
or5flm79 She ask, you find, you find music bells for Water Lady, down deep in dungeon place. Flem
or5flm80 Puttuk toko, leg-walking friends! Water Lady waits, waiting long time for music bells, why you give no music bells? Flem
or5flm81 Put music bells into well, huttu! So Water Lady dance again, so beautiful on the waters. Flem
or5flm82 We are hoping, Ormyrrs are hoping, you give all music bells to Water Lady. Flem
or5flm83 Water Lady dance for Ormyrrs, Ormyrrs all dance in water with the Lady of Watersong. Flem
or5flm84 null Flem null
or5flm85 null Flem null
or5flm86 In that place, Scrap-Man find bone in that place, powerful head bone, yes. Flem
or5flm87 But drows take bone from Scrap-Man, take it to their mistress, the Grey-Eyed One. Ormyrrs see all this, we tell you, help you, yes. Flem
or5flm88 Here is a story. Orogs come up from underground, from the Cat-a-combs, yes, to trade with Ormyrrs. Flem
or5flm89 Orogs want fish for their master, living fishes, yes. And Orogs say their master has a bright stone, white stone, white magic stone all locked up in a cage. Flem
or5flm90 null Flem null
or5flm91 null Flem null
or5flm92 You know this, Lord of that Place, the Deady Elf, you know the Deady Elf? Flem
or5flm93 Deady Elf way under ground, yes, deeper than deep places where Ormyrrs hardly go. Flem
or5flm94 You go that place, Cat-a-Comb place, you find the Deady Elf. Be ready, leg-walkers! Flem
or5flm95 null Flem null
or5flm96 Listen, you ones! Sneakly Ormyrrs see thing, interesting thing, down in that Cat-a-comb place... Flem
or5flm97 Dark elfs fight with dark elfs in the slippery halls. This is savage! Dark elf woman, crazy woman, she killing everyone... Flem
or5flm98 Then bad ones come with the Bright Stick, all the dark elfs are running, the dark elf woman run away. This interesting thing the sneakly Ormyrrs saw, and huffpuff come to tell me. Flem
or5flm99 null Flem null
or5flma0 Hut, hulu, Ormyrrs try to get the Bright Stick for our friends the leg-walkers. Flem
or5flma1 Down in Cat-a-combs, bad ones hold the Bright Stick, use against dark elfs, yes. Flem
or5flma2 But Ormyrrs all die, too bad, magic kill all Ormyrrs who try to get Bright Stick. Flem
or5flma3 null Flem null
or5flma4 null Flem null
or5flma5 null Flem null
or5flma6 null Flem null
or5flma7 null Flem null
or5flma8 Listen, leg-walkers, you teetery insect people. I tell of stone houses, great stone houses of this place, up on hill. Flem
or5flma9 Little House is Dwarf-House, thick walls, yes, on Dwarf House north of here. Flem
or5flmb0 Dragon House is Magic House. Ormyrrs don't know magic, we lost the magic thing. So Ormyrrs never go to Dragon House, except sometimes. Flem
or5flmb1 Big House on hill, Castle House, Big Stone House. Ormyrrs used to take care of Big House, but no more, very hard now, very hard to get into Big Castle House. Flem
or5flmb2 null Flem null
or5flmb3 null Flem null
or5flmb4 Oho, leg-walkers, you brave, you very brave to think you go to Big Stone Place. Flem
or5flmb5 Ormyrrs go there, sneaky Ormyrrs get in, yes. But Ormyrrs are strong! Flem
or5flmb6 null Flem null
or5flmb7 One Ormyrr, sneaky Ormyrr, she go to Big Stone Place. See terrible things, yes! Flem
or5flmb8 People shrieking, souls shrieking, put into big jar, bodies all stiff and undeadly, oh yes. Flem
or5flmb9 null Flem null
or5flmc0 This Ormyrr, skinny Ormyrr, he slip into Big Stone Place. But trap there, dwarfs leave trap, old trap, so this skinny Ormyrr, he come back. Flem
or5flmc1 So you, leg-walkers, watch out for old traps in Big Stone Place. Make traps snap on bad ones, yes yes! Flem
or5flmc2 null Flem null
or5flmc3 Twig-leg friends! Ormyrr see the great dragon leave the Big Stone Place! Flem
or5flmc4 Twinkle gate open, yes, and it soar to the north, yes, and many little dragon ones gnatty after it, yes yes. To the north. Flem
or5flmc5 null Flem null
or5flmc6 Twig-legs! Ormyrrs see the great dragon return to Big Stone Place. Flem
or5flmc7 It come from south, many little dragon ones follow it, yes, and Ormyrrs all hide! It come to Castle Place, and Twinkle Gate open, it disappears in the Twinkle Gate. Flem
or5flmc8 null Flem null
or5flmc9 Leg-walkers! Be careful! Ormyrrs see big dragon come out of Stone Place, coming low, hunting here, there, everywhere. Flem
or5flmd0 Walk with care! Dragon hunt everywhere for enemies of the bad ones. When he find, he destroy. Flem
or5flmd1 null Flem null
or5flmd2 null Flem null
or5flmd3 Leg-walkers, Ormyrrs catch some of the bad ones, we kill the leg-creepy bad ones over near the Dwarf House. Flem
or5flmd4 Now listen, because one of the bad ones, he cry out, he yell things before we kill him. Flem
or5flmd5 'Mistress take you!' he yell out. 'Come up out of deep cavern beneath the Castle! Fry your bones! Mistress invincible because of Mythal!' This he cry out before we crush his head crick-klook into the earth. Flem
or5flmd6 null Flem null
or5flmd7 null Flem null
or5flmd8 Hut, uttu, leg-walkers - in that place, Little Stone Place, you hear thum-bump of Splashing Heart? Flem
or5flmd9 Something wrong with Splashing Heart in Little Stone Place. Black water make the Heart tired, yes. Flem
or5flme0 null Flem null
or5flme1 null Flem null
or5flme2 Here is a thing. Ormyrrs meet Orogs, up in Dwarf House, yes. Flem
or5flme3 Orogs say, 'help us get Helm Cleaver thing.' Thing hold by bad ones, this is what the Orogs say to us. Flem
or5flme4 Ormyrrs say no, bad ones too much magic, too much bad magic for Ormyrrs. Maybe you help orogs, orogs in Dwarf House, yes. Flem
or5flme5 Here is a thing. Ormyrrs see orog ones attacking the bad ones, yes. Flem
or5flme6 Orog ones shout, 'Helm Cleaver! Helm Cleaver!' But bad ones magic, too much magic, too much bad magic to kill Orog ones down in dungeon place. Flem
or5flme7 Here is a thing. Ormyrrs meet Orogs down in dungeon place, big claw before doors, yes. Flem
or5flme8 Do you go, have you go to Dwarf House to the north? Water Lady come there, but no more Water Lady, because water so black and bad. Flem
or5flme9 null Flem null
or5flmf0 null Flem null
or5flmf1 Hut-huttu, leg-walkers, why you not go to Golden Serpent, she who live in center of hill? Flem
or5flmf2 Serpent in trouble, yes, orcs cause great Wind Serpent some trouble. Ormyrrs cannot help - orcs bad grebbo for Ormyrrs, nut nolo, very bad grebbo! Flem
or5flmf3 You go, help Serpent in center of hill, yes, yes yes? Flem
or5flmf4 null Flem null
or5flmf5 Huttu, leg-walkers! Listen, here is a sad story, very sad. Flem
or5flmf6 Ormyrrs have two pretty stones, magic stones. Pujik take one, green one, yes? But one Ormyrr run away with other, not give to so-called King, no no. Flem
or5flmf7 But gargoyles come! Ormyrr all alone, gargoyles kill this Ormyrr all alone, take red stone, yes. Big gargoyle take red stone away from Ormyrrs. Flem
or5flmf8 null Flem null
or5flmf9 null Flem null
or5flmg0 null Flem null
or5flmg1 null Flem null
or5flmg2 You find the cold one, yes? To the north, the cold one, warrior all cold of stone. Flem
or5flmg3 Ormyrrs not go near the cold one, he is bad grebbo, cold magic on the sad man of stone. Flem
or5flmg4 null Flem null
or5flmg5 Hulu, walking ones, you find the Talk Mouth, you talk with batwing flappers? Flem
or5flmg6 Talk Mouth underground, yes, underground near the House of Dwarf. Flem
or5flmg7 Find Talk Mouth, fool gargoyles, yes, you trapsy the cruel ones with Talk Mouth of stone. Flem
or5flmg8 null Flem null
or5flmg9 null Flem null
or5flmh0 Holo, nolo, leg-walkers, there is a place, the thirsty place, watch out for the thirsty place, yes! Flem
or5flmh1 Green it is, by the Dwarf House, but oh oh the earth is dark and whispery, yes! Creature live in the earth, thirsty creature, yes. Flem
or5flmh2 Go there if you are hurt, or whispery, or chill from chill touches, yes. If you are healthy, stay away! Flem
or5flmh3 null Flem null
or5flmh4 null Flem null
or5flmh5 null Flem null
or5flmh6 In the Dragon House, leg-walkers, look into the Peek Water Bowl. Flem
or5flmh7 It is magic, magic not good for Ormyrrs, but others say they see far away, hard things, yes, terrible important things of the heart all appearing in Peek Water Bowl, in Dragon House. You look! Flem
or5flmh8 null Flem null
or5flmh9 Leg-walkers? Do you know, have you seen, Sisters of the Silver Fire? Flem
or5flmi0 Days ago, many days ago, twelve of the Sisters, come up through the Swamp, come into City, yes. Flem
or5flmi1 In front of Dragon House, they kill bad ones, O yes! Kill then gone, gone down into Cat-a-combs, Ormyrrs no more see Sisters of the Silver Fire. Flem
or5flmYA null Flem null
or5flmi2 null Flem null
or5flmi3 null Flem null
or5flmi4 In the ruins, to the west - take care, leg-walkers, in the ruins west of our village. Flem
or5flmi5 Lizards there, yes, many lizards, and their father, yes, very mysterious, father of magic above the leg-walking lizards. Flem
or5flmi6 His name Malgi Hi, we no like Malgi Hi, all Ormyrrs hate Malgi Hi, the bad father of lizards. Flem
or5flmi7 null Flem null
or5flmi8 Do you know, do you have, little stone heads, idol heads, yes? Flem
or5flmi9 Do not throw away your little stone heads! Big stone head to the west, yes, big stone head is hungry for them. Eats them up, spits out magic ding-ding. Flem
or5flmj0 null Flem null
or5flmj1 null Flem null
or5flmj2 Hup, huttuk, you look for magic, yes? There is magic thing, bright angry orange thing to the west... Flem
or5flmj3 Lizards hold the thing, lizards make it see, orange eye angry look down on lizards as they do war on Ormyrrs. Flem
or5flmYB null Flem null
or5flmj4 null Flem null
or5flmj5 null Flem null
or5flmj6 Leg-walking ones! You see Ormyrrs, bad Ormyrrs, mad Ormyrrs, the ones of Maalun? Flem
or5flmj7 Watch out, these Ormyrrs, they are terrible Ormyrrs, very terrible to leg-walking ones. Flem
or5flmj8 Hut holo! We hear you kill the mad Ormyrrs, the ones of Maalun! Flem
or5flmj9 We thank you, these were bad Ormyrrs, we cast out of tribe the mad Ormyrrs of Maalun. Flem
or5flmk0 null Flem null
or5flmk1 null Flem null
or5flmk2 null Flem null
or5flmk3 Nut, nolo, no more tales for you about the dungeon place. Flem
or5flmk4 No more, leg-walkers, no more stories from the Hill and so on. Flem
or5flmk5 Nut, nolo, no more about the lowlands here where we live, leg-walkers. Flem
or5flmk6 No, no more, not now, leg-walkers. Later maybe I tell you more about Cat-a-comb places. Flem
or5flmk7 Nut, nolo, no more tales for you about the dungeon place. Flem
or5flmk8 I am sorry, leg-walkers, stories, all stories told about City ruins. Flem
or5flmk9 No, no more, I tell you no more about Cat-a-combs. Flem
or5flml0 I stop now. I tell you more about Big Stone Place sometime maybe later. Flem
or5flml1 That, no more, that is all I can tell about Dungeon places. Flem
or5flml2 No more, I say no more about Ruin places, leg-walking ones. Flem
or5flml3 Hobbo hutkut, I have said all already about the Cat-a-comb places. Flem
or5flml4 Nut, nolo, no more, you go back, go back now to Big Stone Place. Flem
or5flml5 Nut, nolo, no more tales about dungeon places. Flem
or5flml6 That is all, leg-walkers, all tales told you already about Ruin places. Flem
or5flml7 Cat-a-combs, all tales told, no more tales for you about deep Cat-a-comb places. Flem
or5flml8 Nut, nolo, goodbye, leg-walkers. All tales talked now, Flem say no more for leg-walking friends. Flem
or5flml9 Guttu holo, leg-walkers! Until we talk again. Flem
or5flmm0 Farewell now, leg-walking friends. Flem
or5flmm1 Guttu holo! Flem
or5flmm2 Goodbye, brave leg-walking ones. Flem
or5flmm3 Leg-walkers! Walk with care. Flem
or5flmm4 May the earth be strong in you, leg-walkers! Goodbye. Flem
or5flmm5 null Flem null
or5flmm6 null Flem null
or5flmYC null Flem null
or5flmYD null Flem null
or5omjYE Hulu, we go now, gather things to trade. Goodbye. Ormsamaj
or5flmYF null Flem null
or5omjYG We go now, gather things to trade. Here is potion I promised, to heal you. Ormsamaj
or5flmYH null Flem null
or5pro00 Tell him you've been in dungeons Protagonist
or5pro01 Tell him you've been to City Heights Protagonist
or5pro02 Tell him you've been in the southern areas Protagonist
or5pro03 Tell him you're going to the Catacombs Protagonist
or5pro04 Bid him goodbye Protagonist
or5pro05 Tell him you've been in dungeons Protagonist
or5pro06 Tell him you've been to City ruins Protagonist
or5pro07 Tell him you've been in the Catacombs Protagonist
or5pro08 Tell him you're going to Castle Cormanthor Protagonist
or5pro09 Bid him goodbye Protagonist
or5pro10 Tell him you've been in the dungeons Protagonist
or5pro11 Tell him you've been in the City ruins Protagonist
or5pro12 Tell him you've been in the Catacombs Protagonist
or5pro13 Tell him you're exploring Castle Cormanthor Protagonist
or5pro14 Bid him goodbye Protagonist
or5pro15 Ask him about the dungeons Protagonist
or5pro16 Ask him about the City Ruins Protagonist
or5pro17 Ask him about the Catacombs Protagonist
or5pro18 Tell him you seek adventure anywhere Protagonist