ha1har02 Can ya hear me? Can ya? Aye, I see ya can. harldain spoken, disjointed, half to himself, as if awakening from a bad dream
ha1har03 Stiff I be, if a ghost can be stiff... harldain spoken, disjointed, half to himself, as if awakening from a bad dream
ha1har04 Too long I been sinking into stone, aye, struggling while ma blood turns to tar and ma thoughts to lead. harldain spoken, disjointed, lapsing back into a bad dream
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ha1har08 I be falling asleep. And so this House be heading for ruin. harldain
ha1har09 Wait, wait, it comes back to me now. I have seen ya... harldain
ha1har10 Aye, I know. It be coming back to me now. harldain
ha1har11 Doing? I be falling asleep. And so this House be heading for ruin. harldain
ha1har12 I be tied to this place, ya see. Its stone be my bone, its pump, my heart. harldain
ha1har13 What goes on inside this House, I be aware of - I feel it, aye, just as I once felt air in my lungs and blood in my veins. harldain
ha1har14 So I have seen ya and know yar tough mettle, with the arraccats, aye, and the orogs, and the glaveens from the Cult of the Dragon. Ya cleansed the water, ya did. And so I know ya be the ones to bring back the City Spires, or none will. harldain
ha1har15 Aye, I know, ya young ones, so impatient. Well - if ya want to get going aroun' this city, listen up! harldain
ha1har16 About the only use that tomfool of a mage ever be. Except the Spires. The Spires be the rarest of the rare - magic that be useful! harldain
ha1har17 Ya seen the tall Spires here and there in the city, have ya not? And the Orrery, the big tickamatock in the Speculum? harldain
ha1har18 The Orrery, 'twould use the motion of the planets to move ya between Spires in a twinkling. Ah, 'twas easy to move around then - the Orrery spinning like a top, and children chasing each other from Spire to Spire to Spire, crossing the whole city in the shake of a stick. harldain
ha1har19 We dwarves carved five stones for the Orrery, beautiful stones - green, blue, red, orange, and white, the colors of the planets. harldain
ha1har20 But during the Dark Days, we stopped the Orrery, and took out the stone Planets, and bound them in metal. Because, if not bound, the Planets fly back to the Orrery, so strong be the life we carved in them. harldain
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ha1har22 But - maybe ya know this. For one of the Planets be set free recently - aye, Dulumbarzul, the green one, the Planet of Trees. Ya be the ones set it loose, maybe. harldain
ha1har23 But - maybe ya know this. For one of the Planets be set free recently - aye, Tulimatar, the orange one, the Angry Planet. Ya be the ones set it loose, maybe. harldain
ha1har24 But - maybe ya know this. For one of the Planets be set free recently - aye, Veelaar, the red one, the Planet of Luck. Ya be the ones set it loose, maybe. harldain
ha1har25 If ya find any more of these stones, free them from their cages, if ya can. Or bring them here to me. So the Spires may live again. harldain
ha1har26 If ya find any of these stones, free them from their cages, if ya can. Or bring them here to me. So the Spires may live again. harldain
ha1har27 I have seen ya carry one of the Planets with ya. Here, I call it forth. harldain
ha1har28 Kharop-bazun! Harldain spoken by Harldain, a summons
ha1har29 Now, I break its bonds and... harldain
ha1har30 ...it flies away to the Orrery! Back to the Speculum, where it belongs! harldain
ha1har31 If ya find any more of these stones, free them from their cages, if ya can. So the Spires may live again. harldain
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ha1har33 Nothing - unless ya be tired of walking. Free the Planets, and the Spires will make it easy for ya to get from anywhar to anywhar. harldain
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ha1har35 But - maybe ya know this. For two of the Planets be set free recently - aye, Dulumbarzul, the green one, and Tulimatar, the orange one. Ya be the ones set them loose, maybe. harldain
ha1har36 But - maybe ya know this. For two of the Planets be set free recently - aye, Dulumbarzul, the green one, and Veelaar, the red one. Ya be the ones set them loose, maybe. harldain
ha1har37 But - maybe ya know this. For two of the Planets be set free recently - aye, Tulimatar, the orange one, and Veelaar, the red one. Ya be the ones set them loose, maybe. harldain
ha1har38 But - maybe ya know this. For three of the Planets be set free recently - aye, Dulumbarzul, the green one, and Tulimatar, the orange one, and Veelaar, the red one. Ya be the ones set them loose, maybe. harldain
ha1har39 Ah, 'tis selfish, or maybe not so. I be bound to this place, as I said. What goes on outside these walls, I know nothing of it. harldain
ha1har40 But if the Orrery runs like tops again, and the Gates open, and the Spires return... Maybe my soul will stretch farther... maybe I will live in my City again. harldain
ha1har41 Maybe then the part of me I gave to this city will remain here forever... and the part that be Harldain Ironbar will at last join his kin in the Long House of the Dwarves. harldain
ha1har42 For ya, the Spires will be handy, eh? Ya had enough of walking? For me, they would be peace. Truth be, I grow tired. One day follows another, and I long for sleep. harldain
ha1har43 Wait now, ya ungrateful glaveen. Ya must receive a gift from me first. harldain
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ha1har45 The last Planet be down in the Catacombs, or so I heard from someone who dwells there. harldain
ha1har46 At least one of the Planets be down in the Catacombs, or so I heard from someone who dwells there. harldain
ha1har47 Ya know the Catacombs? The elf warrens under the castle? Of course ya don't. No way to get to 'em now - all the common ways blocked up long ago. harldain
ha1har48 But there be an old way, eh? To use the Wizard's Torc, and pass through the Circle of Ualair. But to make the Torc work for ya, I must give ya the Starstone. harldain
ha1har49 But there be an old way, eh? To use the Wizard's Torc, and pass through the Circle of Ualair. And I see ya have the Wizard's Torc with ya, that which be lost all these years! harldain
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ha1har51 'Tis a neckpiece, a great pondering arc of gold. harldain
ha1har52 It used to have the power to open the Circle of Ualair, 'til its Starstone was wrenched out. Now it's naught but a ringly slibslab of gold. harldain
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ha1har55 Why, 'tis outside the Speculum, the spiraling circle in the amphitheater - if it not be trampled to dust by the long march of years. harldain
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ha1har57 'Tis one of Myth Drannor's greatest treasures. harldain
ha1har58 For the Torc be not complete, ya see. Ualair the Silent wrenched the Starstone from it, so that it be useless to the enemy. harldain
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ha1har60 If the Wizard's Torc be mended, a true heart may stand in the Circle of Ualair, and open a Gate to the catacombs under the Castle. harldain
ha1har61 No one has used that Gate since the fall of Myth Drannor. It be time someone did, to be bringing light to places dark for too long. And that is why I be giving up the Starstone. harldain
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ha1har63 I will give it, aye, so when ya find the Wizard's Torc ya be able to make it complete, and so ya enter the Catacombs. harldain
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ha1har66 Sirra, I know not. Without the Starstone, it be only a pretty bauble for the neck. harldain
ha1har67 After the Weeping War it disappeared into the dungeons, where it be gathering dust in some forgotten corner or slavering thing's lair. harldain
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ha1har71 Ah, ya people of flesh and blood, such a hurry ya be in. Hurry all ya like, ya'll be like me anyway. -Here's what ya should know. harldain
ha1har72 Ya can start up the City Spires if ya free the Planets. Then the Spires can move ya across the City in a wink. Ya know the Orrery Planets, don't ya? Five glowing stones, bound up in metal. harldain
ha1har73 But one of the Planets be in the Catacombs, eh? Under the castle. And to get down there, ya need to put the Starstone back into the Wizard's Torc. harldain
ha1har74 But one of the Planets be in the Catacombs, eh? Under the castle. And to get down there, ya need me put the Starstone back into yar Wizard's Torc. harldain
ha1har75 And then ya use the Wizard's Torc at the Circle of Ualair, right? And that be all. harldain
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ha1har77 So let me have yar treasure, so's I can combine it with one of mine - the Starstone. harldain
ha1har78 For the Torc be not complete, ya see. Ualair the Silent wrenched the Starstone out from it. He knew the Speculum be lost, but he hoped against hope the Army of Darkness would not take Castle Cormanthor, once the Torc be made useless. harldain
ha1har79 With the Wizard's Torc complete, a true heart may stand in the Circle of Ualair, and open a Gate to the catacombs under the Castle. harldain
ha1har80 Why, he be the Grand Mage of Myth Drannor in those dark days before the Fall. harldain
ha1har81 No one has used that Gate since the fall of Myth Drannor. 'Tis time someone did, and brought light to places that been dark for too long. harldain
ha1har82 In the Dark Days, after Ualair the Silent plucked it from the Wizard's Torc, aye, he gave it into my keeping. And now thankful will I restore it to its place. harldain
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ha1har84 Aya, goodbye, I'll keep ya no longer. harldain
ha1har85 Aye, goodbye, I'll leave ya in peace. harldain
ha1har86 Except to say, I have a collection, eh? Excellent weapons, fine armor - prizes plucked from unlucky travelers, or from the stiff hands of robbers who thought our hoard unguarded. harldain
ha1har87 For ya, I might be persuaded to part with a piece or two - for a price. harldain
ha1har88 Well, don't leave without the Starstone! Without it, the Wizard's Torc be naught but a pretty necklace. harldain
ha1har89 And see me also about my collection. Excellent weapons, fine armor... for ya, I be persuaded maybe to let go a piece or two - for a price. harldain
ha1har90 First, I must tell ya, I have a collection, eh? Excellent weapons, fine armor - prizes plucked from unlucky travelers, or from the stiff hands of robbers who thought our hoard unguarded. harldain
ha1har91 Sirrah, time to go. harldain
ha1har92 For ya, I be persuaded maybe to part with a piece or two - for a price. harldain
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ha1har94 Now here be the Starstone. Keep it well, until ya find the Wizard's Torc, so the Starstone can make it whole again. harldain
ha1har95 Now I take the Wizard's Torc and tap in the Starstone, where it belongs. harldain
ha1har96 There! With this, ya can enter the Circle of Ualair the Silent, and open the Gate to the Catacombs. harldain
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ha1hara0 Find the slot just inside the doorway, aye, and put the Passkey in. The traps will fall silent, and ya be safe crossing the hall. harldain
ha1hara1 When ya want to turn the traps on again, put the Passkey back into the slot. Then beware! Traps be deadly once again. harldain
ha1hara2 That pool, that foul cess that erupted by my pumphouse. It be like a fell hand squeezing the life out of my heart. harldain
ha1hara3 I thank ya for removing it, and cleansing the city water, aye, I thank ya most warmly. harldain
ha1hara4 Aya, there be a Passkey around here somewhere, turns the traps off. There not be a reason to use it for over a hundred years. harldain
ha1hara5 Devilish, the traps! Aye! We employed the services of Kilgorash the Cunning, a kobold lord. Yes, even kobolds be living peacefully in Myth Drannor, before the Dark Days came. harldain
ha1hara6 This be the Onaglym, the House of Gems. Huge wealth we dwarves held here in our hoard - and one day will hold again. The traps be always standing guard over that wealth. harldain
ha1hara7 Sadly depleted, aye, ransack and ruin! But I be building it up, so one day my kin be led back to Myth Drannor - if not by their beards of honor, then by their greedy noses! harldain
ha1hara8 Aye, I know it well! I be aware of everything that happens here in the House of Gems. But I be caught, as ya know, by the foul Pool, and could not come to your aid. harldain
ha1hara9 Ah - a joke! As if I be telling you where the hoard lay! Ho ho! The fabulous Hoard of the Onaglym Dwarves, which thousands have sought at the cost of their lives! Ho ho ho ho ho! harldain
ha1harb0 'Tis a device that shows how the planets move in the sky. The mages use them to harness celestial motion, or some such fool notion. harldain
ha1harb1 Once I knew every stone and slab of this city. But then the wars came, and I died, and helpless I am, cursed ya might say, to watch others tumble my great works into folly, ay, folly and ruin. harldain
ha1harb2 Pool of Radiance? I know naught about it, except that 'tis another plague conjured up by tomfool mages, aye, who brew naught but trouble always for the solid folk of the earth. harldain
ha1harb3 Ah! Now there be a spell even a dwarf finds beautiful - an ancient protective spell that be woven into stone and spire, rock and road of this city. harldain
ha1harb4 We dwarves played a proud part in its creation - for we cut and polished the Gems of the Weave, the huge precious stones that allow mortals to touch the Mythal's mighty magic. harldain
ha1harb5 But lately it seems to me that the Mythal falters, aye, or goes astray. Maybe the current Gem be taken, or maybe no guardian be left to guide the Mythal. harldain
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ha1harb7 Aye, Mystra be a goddess much beloved by the people of this city, at one time. And kind to dwarves, I may add, though few dwarves loved her. harldain
ha1harb8 She cries out for her followers, ya say? I know not where her followers may be. harldain
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ha1harc0 The building ya speak of be a shrine to Mystra. The lady Anorrweyn, a fair elf - she be priestess there when I were alive. harldain
ha1harc1 Whatever aid ya can lend her, ya should do. harldain
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ha1harc6 They entered my House about a fortnight ago. By then, the slowness was upon me, and naught I could do - naught but smile when I felt the traps go off! harldain
ha1harc7 But then they be moving into the tower, and sitting longtimes in the Room of Words. Until ya came and taught them what swords and spells be for! harldain
ha1harc8 Now I feels the rude boots of orog, trampin' up and down my Round Tower, aye, even as we speak. harldain
ha1harc9 I do not know why I linger here, when all my kith and kin entered the Long House years ago. The folly of some wizard, or the cruel whim of some human god, aye, no doubt. harldain
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ha1pro00 Ask him what he is talking about Protagonist
ha1pro01 Ask him what he is doing here Protagonist
ha1pro02 Tell him you smashed the arraccat nest Protagonist
ha1pro03 Bid him goodbye Protagonist
ha1pro04 Ask him what the City Spires are Protagonist
ha1pro05 Ask him why he wants the Spires back Protagonist
ha1proYA Ask him why he was moving so slowly Protagonist
ha1pro06 Tell him Caalenfaire sent you Protagonist
ha1pro07 Tell him you must be going Protagonist
ha1pro08 Ask him where a Planet might be found Protagonist
ha1pro09 Ask him why he wants the Spires restored Protagonist
ha1pro10 Ask him what's in it for you Protagonist
ha1pro11 Thank him kindly, and bid him goodbye Protagonist
ha1pro12 Ask him what the Wizard's Torc is Protagonist
ha1pro13 Ask him where the Torc might be Protagonist
ha1pro14 Ask him what the Starstone is Protagonist
ha1pro15 Ask him where Ualair's Circle is Protagonist
ha1pro16 Ask him for the Starstone Protagonist
ha1pro17 Ask about something else Protagonist
ha1pro18 Bid him goodbye Protagonist
ha1pro19 Ask him about Ualair the Silent Protagonist
ha1pro20 Ask about the Circle of Ualair Protagonist
ha1pro21 Ask him where Ualair's Circle is Protagonist
ha1pro22 Ask him how he came by the Starstone Protagonist
ha1pro23 Ask about something else Protagonist
ha1pro24 Ask him to attach the Starstone now Protagonist
ha1pro25 Ask him how to bypass dwarven trap Protagonist
ha1pro26 Ask him what Passkey is for Protagonist
ha1pro27 Tell him you wish you had Passkey earlier! Protagonist
ha1pro28 Ask him how he became a ghost Protagonist
ha1pro29 Ask him if he knows much about the City Protagonist
ha1pro30 Ask him who built the traps Protagonist
ha1pro31 Ask him why the traps are there Protagonist
ha1pro32 Ask him about the dwarven hoard Protagonist
ha1pro33 Ask him where the dwarven hoard is Protagonist
ha1pro34 Ask what an Orrery is Protagonist
ha1pro35 Ask him about the Pool of Radiance Protagonist