home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Hráč 2004 December
/
Hrac_75_2004-12_dvd.iso
/
dema
/
Alexander
/
Data1.pak
/
Data
/
temp.xml
< prev
next >
Wrap
Text File
|
2004-04-30
|
25KB
|
950 lines
<>
<UnitAbilityAura>
<Name>Attack+1</Name>
<Visible>true</Visible>
<FileID>INTERF3\WEAP_MINI</FileID>
<SpriteID>0</SpriteID>
<AddDamage>1</AddDamage>
<AddShield>0</AddShield>
<Cure>0</Cure>
<Radius>0</Radius>
<SumAuraEffect>false</SumAuraEffect>
<ChoiceUnitType></ChoiceUnitType>
<EnemyUnitEffect>false</EnemyUnitEffect>
<FriendlyUnitEffect>false</FriendlyUnitEffect>
</UnitAbilityAura>
<UnitAbilityAura>
<Name>Shield+1</Name>
<Visible>true</Visible>
<FileID>INTERF3\BLDSMALLICONS</FileID>
<SpriteID>1</SpriteID>
<AddDamage>0</AddDamage>
<AddShield>1</AddShield>
<Cure>0</Cure>
<Radius>200</Radius>
<SumAuraEffect>true</SumAuraEffect>
<ChoiceUnitType>
<BaseClassUnitType>
<UnitType>MakKat(MK)</UnitType>
</BaseClassUnitType>
<BaseClassUnitType>
<UnitType>MakKat(MK)</UnitType>
</BaseClassUnitType>
<BaseClassUnitType>
<UnitType>MakKat(MK)</UnitType>
</BaseClassUnitType>
</ChoiceUnitType>
<EnemyUnitEffect>false</EnemyUnitEffect>
<FriendlyUnitEffect>true</FriendlyUnitEffect>
</UnitAbilityAura>
<UnitAbilityAura>
<Name>Shield-1toEnemy</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddDamage>0</AddDamage>
<AddShield>-1</AddShield>
<Cure>0</Cure>
<Radius>400</Radius>
<SumAuraEffect>true</SumAuraEffect>
<ChoiceUnitType></ChoiceUnitType>
<EnemyUnitEffect>true</EnemyUnitEffect>
<FriendlyUnitEffect>false</FriendlyUnitEffect>
</UnitAbilityAura>
<UnitsComposition>
<Name>NASLONE</Name>
<Visible>false</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<Units>
<OneUnitInComposition>
<UnitType>IndLuc(IN)</UnitType>
<dx>0</dx>
<dy>0</dy>
<dz>65</dz>
<ZAccelerationWhenDie>7</ZAccelerationWhenDie>
<XSpeedWhenDie>0</XSpeedWhenDie>
<YSpeedWhenDie>-50</YSpeedWhenDie>
<LeadDist>0</LeadDist>
<ModelID></ModelID>
<NodeName></NodeName>
<LeadingType>SetCoordinates</LeadingType>
</OneUnitInComposition>
</Units>
</UnitsComposition>
<UnitsComposition>
<Name>NASLONE2</Name>
<Visible>false</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<Units>
<OneUnitInComposition>
<UnitType>IndMet(IN)</UnitType>
<dx>0</dx>
<dy>0</dy>
<dz>55</dz>
<ZAccelerationWhenDie>7</ZAccelerationWhenDie>
<XSpeedWhenDie>0</XSpeedWhenDie>
<YSpeedWhenDie>-50</YSpeedWhenDie>
<LeadDist>0</LeadDist>
<ModelID></ModelID>
<NodeName></NodeName>
<LeadingType>SetCoordinates</LeadingType>
</OneUnitInComposition>
</Units>
</UnitsComposition>
<PushAllOnTheWay>
<Name>kolesnica</Name>
<Visible>false</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<PushForwardRadius>50</PushForwardRadius>
<PushLeftRightRadius>50</PushLeftRightRadius>
<PushAngle>50</PushAngle>
<MaxDamage>100</MaxDamage>
<MinDamage>50</MinDamage>
<PushForce>100</PushForce>
<AskGoAwayDistance>200</AskGoAwayDistance>
<PushEnemyUnits>true</PushEnemyUnits>
<PushFriendlyUnits>true</PushFriendlyUnits>
<DamageEnemyUnits>true</DamageEnemyUnits>
<DamageFriendlyUnits>true</DamageFriendlyUnits>
<AskFriendlyUnitsGoAway>true</AskFriendlyUnitsGoAway>
<KillNonPushableUnits>true</KillNonPushableUnits>
<UseAttack1NearEnemy>true</UseAttack1NearEnemy>
<CanScare>false</CanScare>
<MaxBoldness>0</MaxBoldness>
<BoldnessRegeneration>0</BoldnessRegeneration>
<PushCenterShift>-200</PushCenterShift>
</PushAllOnTheWay>
<PushAllOnTheWay>
<Name>slon</Name>
<Visible>false</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<PushForwardRadius>60</PushForwardRadius>
<PushLeftRightRadius>0</PushLeftRightRadius>
<PushAngle>120</PushAngle>
<MaxDamage>100</MaxDamage>
<MinDamage>50</MinDamage>
<PushForce>80</PushForce>
<AskGoAwayDistance>500</AskGoAwayDistance>
<PushEnemyUnits>true</PushEnemyUnits>
<PushFriendlyUnits>true</PushFriendlyUnits>
<DamageEnemyUnits>true</DamageEnemyUnits>
<DamageFriendlyUnits>true</DamageFriendlyUnits>
<AskFriendlyUnitsGoAway>true</AskFriendlyUnitsGoAway>
<KillNonPushableUnits>true</KillNonPushableUnits>
<UseAttack1NearEnemy>false</UseAttack1NearEnemy>
<CanScare>true</CanScare>
<MaxBoldness>100</MaxBoldness>
<BoldnessRegeneration>2</BoldnessRegeneration>
<PushCenterShift>0</PushCenterShift>
</PushAllOnTheWay>
<GreetingMe>
<Name>greetingme</Name>
<Visible>false</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<Radius>1000</Radius>
</GreetingMe>
<NationBonus>
<Name>MakAle1</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddDamage>5</AddDamage>
<AddShield>0</AddShield>
<UnitsType>
<BaseClassUnitType>
<UnitType>MakGip(MK)</UnitType>
</BaseClassUnitType>
<BaseClassUnitType>
<UnitType>MakSar(MK)</UnitType>
</BaseClassUnitType>
</UnitsType>
<UseUpgrade>false</UseUpgrade>
<UpgradeBonus>CEN00(MK)</UpgradeBonus>
<IfDieDowngrade>CEN00(MK)</IfDieDowngrade>
</NationBonus>
<NationBonus>
<Name>MakKle1</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddDamage>0</AddDamage>
<AddShield>2</AddShield>
<UnitsType></UnitsType>
<UseUpgrade>false</UseUpgrade>
<UpgradeBonus>CEN00(MK)</UpgradeBonus>
<IfDieDowngrade>CEN00(MK)</IfDieDowngrade>
</NationBonus>
<NationBonus>
<Name>PerBes1</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddDamage>2</AddDamage>
<AddShield>2</AddShield>
<UnitsType>
<BaseClassUnitType>
<UnitType>PerKMet(PR)</UnitType>
</BaseClassUnitType>
<BaseClassUnitType>
<UnitType>PerKLuc(PR)</UnitType>
</BaseClassUnitType>
</UnitsType>
<UseUpgrade>false</UseUpgrade>
<UpgradeBonus>CEN00(MK)</UpgradeBonus>
<IfDieDowngrade>CEN00(MK)</IfDieDowngrade>
</NationBonus>
<NationBonus>
<Name>EgpVen1</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddDamage>10</AddDamage>
<AddShield>0</AddShield>
<UnitsType>
<BaseClassUnitType>
<UnitType>EgpMon(EG)</UnitType>
</BaseClassUnitType>
</UnitsType>
<UseUpgrade>false</UseUpgrade>
<UpgradeBonus>CEN00(MK)</UpgradeBonus>
<IfDieDowngrade>CEN00(MK)</IfDieDowngrade>
</NationBonus>
<NationBonus>
<Name>EgpZug1</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddDamage>0</AddDamage>
<AddShield>5</AddShield>
<UnitsType>
<BaseClassUnitType>
<UnitType>EgpKop(EG)</UnitType>
</BaseClassUnitType>
</UnitsType>
<UseUpgrade>false</UseUpgrade>
<UpgradeBonus>CEN00(MK)</UpgradeBonus>
<IfDieDowngrade>CEN00(MK)</IfDieDowngrade>
</NationBonus>
<NationBonus>
<Name>IndAbi1</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddDamage>0</AddDamage>
<AddShield>0</AddShield>
<UnitsType></UnitsType>
<UseUpgrade>true</UseUpgrade>
<UpgradeBonus>HER00(IN)</UpgradeBonus>
<IfDieDowngrade>HER01(IN)</IfDieDowngrade>
</NationBonus>
<BrigadeChangeMoral>
<Name>MakAle2</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddMoral>300000</AddMoral>
<Radius>1000</Radius>
<IconInfo>
<FileID>INTERF3\BRIGBONUS1</FileID>
<SpriteID>8</SpriteID>
<CenterX>11</CenterX>
<CenterY>13</CenterY>
<MessageX>11</MessageX>
<MessageY>13</MessageY>
<LeftMargin>0</LeftMargin>
<IconWidth>19</IconWidth>
<Value>0</Value>
<HintID>Morale is increased</HintID>
</IconInfo>
</BrigadeChangeMoral>
<NationBonus>
<Name>MakNea1</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddDamage>0</AddDamage>
<AddShield>20</AddShield>
<UnitsType>
<BaseClassUnitType>
<UnitType>MakBir(MK)</UnitType>
</BaseClassUnitType>
</UnitsType>
<UseUpgrade>false</UseUpgrade>
<UpgradeBonus>CEN00(MK)</UpgradeBonus>
<IfDieDowngrade>CEN00(MK)</IfDieDowngrade>
</NationBonus>
<UnitAbilityAura>
<Name>MakNea2</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddDamage>0</AddDamage>
<AddShield>5</AddShield>
<Cure>0</Cure>
<Radius>800</Radius>
<SumAuraEffect>false</SumAuraEffect>
<ChoiceUnitType></ChoiceUnitType>
<EnemyUnitEffect>false</EnemyUnitEffect>
<FriendlyUnitEffect>true</FriendlyUnitEffect>
</UnitAbilityAura>
<BrigadeChangeMoral>
<Name>PerBes2</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddMoral>-300000</AddMoral>
<Radius>1000</Radius>
<IconInfo>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<CenterX>0</CenterX>
<CenterY>0</CenterY>
<MessageX>0</MessageX>
<MessageY>0</MessageY>
<LeftMargin>0</LeftMargin>
<IconWidth>0</IconWidth>
<Value>0</Value>
<HintID></HintID>
</IconInfo>
</BrigadeChangeMoral>
<HeroLight>
<Name>Hero</Name>
<Visible>false</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<EffectName>Hero</EffectName>
</HeroLight>
<UnitAbilityAura>
<Name>EgpHor2</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddDamage>0</AddDamage>
<AddShield>10</AddShield>
<Cure>0</Cure>
<Radius>0</Radius>
<SumAuraEffect>false</SumAuraEffect>
<ChoiceUnitType>
<BaseClassUnitType>
<UnitType>EgpKol(EG)</UnitType>
</BaseClassUnitType>
</ChoiceUnitType>
<EnemyUnitEffect>false</EnemyUnitEffect>
<FriendlyUnitEffect>false</FriendlyUnitEffect>
</UnitAbilityAura>
<NationBonus>
<Name>EgpZug1</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddDamage>0</AddDamage>
<AddShield>0</AddShield>
<UnitsType></UnitsType>
<UseUpgrade>true</UseUpgrade>
<UpgradeBonus>HER00(EG)</UpgradeBonus>
<IfDieDowngrade>HER01(EG)</IfDieDowngrade>
</NationBonus>
<UnitAbilityAura>
<Name>EgpZug2</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddDamage>5</AddDamage>
<AddShield>0</AddShield>
<Cure>0</Cure>
<Radius>0</Radius>
<SumAuraEffect>false</SumAuraEffect>
<ChoiceUnitType>
<BaseClassUnitType>
<UnitType>EgpFil(EG)</UnitType>
</BaseClassUnitType>
<BaseClassUnitType>
<UnitType>EgpKop(EG)</UnitType>
</BaseClassUnitType>
<BaseClassUnitType>
<UnitType>EgpTop(EG)</UnitType>
</BaseClassUnitType>
</ChoiceUnitType>
<EnemyUnitEffect>false</EnemyUnitEffect>
<FriendlyUnitEffect>true</FriendlyUnitEffect>
</UnitAbilityAura>
<BrigadeChangeMoral>
<Name>IndAbi2</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddMoral>300000</AddMoral>
<Radius>500</Radius>
<IconInfo>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<CenterX>0</CenterX>
<CenterY>0</CenterY>
<MessageX>0</MessageX>
<MessageY>0</MessageY>
<LeftMargin>0</LeftMargin>
<IconWidth>0</IconWidth>
<Value>0</Value>
<HintID></HintID>
</IconInfo>
</BrigadeChangeMoral>
<NationBonus>
<Name>IndGut1</Name>
<Visible>false</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddDamage>0</AddDamage>
<AddShield>0</AddShield>
<UnitsType>
<BaseClassUnitType>
<UnitType>IndKKsh(IN)</UnitType>
</BaseClassUnitType>
</UnitsType>
<UseUpgrade>true</UseUpgrade>
<UpgradeBonus>HER04(IN)</UpgradeBonus>
<IfDieDowngrade>HER05(IN)</IfDieDowngrade>
</NationBonus>
<UnitAbilityAura>
<Name>IndGut</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddDamage>0</AddDamage>
<AddShield>5</AddShield>
<Cure>0</Cure>
<Radius>0</Radius>
<SumAuraEffect>false</SumAuraEffect>
<ChoiceUnitType>
<BaseClassUnitType>
<UnitType>IndKKsh(IN)</UnitType>
</BaseClassUnitType>
</ChoiceUnitType>
<EnemyUnitEffect>false</EnemyUnitEffect>
<FriendlyUnitEffect>false</FriendlyUnitEffect>
</UnitAbilityAura>
<BrigadeTimeChangeMoral>
<Name>MakAle3</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddMoral>500000</AddMoral>
<Radius>1000</Radius>
<CoolDownTime>180</CoolDownTime>
<EffectTime>60</EffectTime>
<IconInfo>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<CenterX>0</CenterX>
<CenterY>0</CenterY>
<MessageX>0</MessageX>
<MessageY>0</MessageY>
<LeftMargin>0</LeftMargin>
<IconWidth>0</IconWidth>
<Value>0</Value>
<HintID></HintID>
</IconInfo>
</BrigadeTimeChangeMoral>
<UnitAbilityAura>
<Name>MakNea22</Name>
<Visible>false</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddDamage>0</AddDamage>
<AddShield>10</AddShield>
<Cure>0</Cure>
<Radius>800</Radius>
<SumAuraEffect>false</SumAuraEffect>
<ChoiceUnitType>
<BaseClassUnitType>
<UnitType>MakRudI(MK)</UnitType>
</BaseClassUnitType>
<BaseClassUnitType>
<UnitType>MakRudG(MK)</UnitType>
</BaseClassUnitType>
<BaseClassUnitType>
<UnitType>MakCen(MK)</UnitType>
</BaseClassUnitType>
<BaseClassUnitType>
<UnitType>MakKaz(MK)</UnitType>
</BaseClassUnitType>
<BaseClassUnitType>
<UnitType>MakKon(MK)</UnitType>
</BaseClassUnitType>
<BaseClassUnitType>
<UnitType>MakRin(MK)</UnitType>
</BaseClassUnitType>
<BaseClassUnitType>
<UnitType>MakTow(MK)</UnitType>
</BaseClassUnitType>
<BaseClassUnitType>
<UnitType>MakVer(MK)</UnitType>
</BaseClassUnitType>
<BaseClassUnitType>
<UnitType>MakMel(MK)</UnitType>
</BaseClassUnitType>
<BaseClassUnitType>
<UnitType>MakDo1(MK)</UnitType>
</BaseClassUnitType>
<BaseClassUnitType>
<UnitType>MakDo2(MK)</UnitType>
</BaseClassUnitType>
<BaseClassUnitType>
<UnitType>MakHra1(MK)</UnitType>
</BaseClassUnitType>
<BaseClassUnitType>
<UnitType>MakKat(MK)</UnitType>
</BaseClassUnitType>
<BaseClassUnitType>
<UnitType>MakHra2(MK)</UnitType>
</BaseClassUnitType>
<BaseClassUnitType>
<UnitType>MakKuz(MK)</UnitType>
</BaseClassUnitType>
<BaseClassUnitType>
<UnitType>MakDip(MK)</UnitType>
</BaseClassUnitType>
<BaseClassUnitType>
<UnitType>MakArs(MK)</UnitType>
</BaseClassUnitType>
<BaseClassUnitType>
<UnitType>MakSkl(MK)</UnitType>
</BaseClassUnitType>
<BaseClassUnitType>
<UnitType>MakTowH(MK)</UnitType>
</BaseClassUnitType>
</ChoiceUnitType>
<EnemyUnitEffect>false</EnemyUnitEffect>
<FriendlyUnitEffect>false</FriendlyUnitEffect>
</UnitAbilityAura>
<LifeRegeneration>
<Name>MakNea3</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<Regeneration>100</Regeneration>
<Radius>500</Radius>
<UsePause>10</UsePause>
<CoolDownTime>300</CoolDownTime>
</LifeRegeneration>
<NationBonus>
<Name>PerDar1</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddDamage>0</AddDamage>
<AddShield>0</AddShield>
<UnitsType></UnitsType>
<UseUpgrade>true</UseUpgrade>
<UpgradeBonus>HER00(PR)</UpgradeBonus>
<IfDieDowngrade>HER01(PR)</IfDieDowngrade>
</NationBonus>
<NationBonus>
<Name>PerDar11</Name>
<Visible>false</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddDamage>0</AddDamage>
<AddShield>0</AddShield>
<UnitsType></UnitsType>
<UseUpgrade>true</UseUpgrade>
<UpgradeBonus>HER02(PR)</UpgradeBonus>
<IfDieDowngrade>HER03(PR)</IfDieDowngrade>
</NationBonus>
<AddBrigadeBonus>
<Name>Test</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<Radius>1000</Radius>
<AddDamage>0</AddDamage>
<AddShield>0</AddShield>
<AddAttackRange>1000</AddAttackRange>
<UnitsSpeedBonus>1000</UnitsSpeedBonus>
<ExpGrowSpeed>1000</ExpGrowSpeed>
<AttackRateBonus>1000</AttackRateBonus>
<CoolDownTime>100</CoolDownTime>
<EffectTime>50</EffectTime>
<UsePause>0</UsePause>
<IconInfo>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<CenterX>0</CenterX>
<CenterY>0</CenterY>
<MessageX>0</MessageX>
<MessageY>0</MessageY>
<LeftMargin>0</LeftMargin>
<IconWidth>0</IconWidth>
<Value>0</Value>
<HintID></HintID>
</IconInfo>
</AddBrigadeBonus>
<LifeRegeneration>
<Name>EgpVen2</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<Regeneration>1</Regeneration>
<Radius>1000</Radius>
<UsePause>10</UsePause>
<CoolDownTime>0</CoolDownTime>
</LifeRegeneration>
<LifeRegeneration>
<Name>EgpVen3</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<Regeneration>20</Regeneration>
<Radius>500</Radius>
<UsePause>1</UsePause>
<CoolDownTime>180</CoolDownTime>
</LifeRegeneration>
<SetMineBonus>
<Name>EgpHor1</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<Bonus>20</Bonus>
<Radius>1000</Radius>
</SetMineBonus>
<BrigadeTimeChangeMoral>
<Name>EgpHor3</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddMoral>500000</AddMoral>
<Radius>1000</Radius>
<CoolDownTime>180</CoolDownTime>
<EffectTime>60</EffectTime>
<IconInfo>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<CenterX>0</CenterX>
<CenterY>0</CenterY>
<MessageX>0</MessageX>
<MessageY>0</MessageY>
<LeftMargin>0</LeftMargin>
<IconWidth>0</IconWidth>
<Value>0</Value>
<HintID></HintID>
</IconInfo>
</BrigadeTimeChangeMoral>
<AddBrigadeBonus>
<Name>EgpZug3</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<Radius>1000</Radius>
<AddDamage>0</AddDamage>
<AddShield>-10</AddShield>
<AddAttackRange>0</AddAttackRange>
<UnitsSpeedBonus>0</UnitsSpeedBonus>
<ExpGrowSpeed>0</ExpGrowSpeed>
<AttackRateBonus>0</AttackRateBonus>
<CoolDownTime>180</CoolDownTime>
<EffectTime>30</EffectTime>
<UsePause>0</UsePause>
<IconInfo>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<CenterX>0</CenterX>
<CenterY>0</CenterY>
<MessageX>0</MessageX>
<MessageY>0</MessageY>
<LeftMargin>0</LeftMargin>
<IconWidth>0</IconWidth>
<Value>0</Value>
<HintID></HintID>
</IconInfo>
</AddBrigadeBonus>
<BrigadeTimeChangeMoral>
<Name>IndAbi3</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddMoral>-300000</AddMoral>
<Radius>1000</Radius>
<CoolDownTime>180</CoolDownTime>
<EffectTime>60</EffectTime>
<IconInfo>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<CenterX>0</CenterX>
<CenterY>0</CenterY>
<MessageX>0</MessageX>
<MessageY>0</MessageY>
<LeftMargin>0</LeftMargin>
<IconWidth>0</IconWidth>
<Value>0</Value>
<HintID></HintID>
</IconInfo>
</BrigadeTimeChangeMoral>
<AddBrigadeBonus>
<Name>IndGut3</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<Radius>1000</Radius>
<AddDamage>0</AddDamage>
<AddShield>0</AddShield>
<AddAttackRange>0</AddAttackRange>
<UnitsSpeedBonus>50</UnitsSpeedBonus>
<ExpGrowSpeed>0</ExpGrowSpeed>
<AttackRateBonus>0</AttackRateBonus>
<CoolDownTime>180</CoolDownTime>
<EffectTime>60</EffectTime>
<UsePause>0</UsePause>
<IconInfo>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<CenterX>0</CenterX>
<CenterY>0</CenterY>
<MessageX>0</MessageX>
<MessageY>0</MessageY>
<LeftMargin>0</LeftMargin>
<IconWidth>0</IconWidth>
<Value>0</Value>
<HintID></HintID>
</IconInfo>
</AddBrigadeBonus>
<BrigadeTimeChangeMoral>
<Name>IndPor3</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddMoral>0</AddMoral>
<Radius>0</Radius>
<CoolDownTime>0</CoolDownTime>
<EffectTime>0</EffectTime>
<IconInfo>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<CenterX>0</CenterX>
<CenterY>0</CenterY>
<MessageX>0</MessageX>
<MessageY>0</MessageY>
<LeftMargin>0</LeftMargin>
<IconWidth>0</IconWidth>
<Value>0</Value>
<HintID></HintID>
</IconInfo>
</BrigadeTimeChangeMoral>
<AddBrigadeBonus>
<Name>IndPor2</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<Radius>1000</Radius>
<AddDamage>0</AddDamage>
<AddShield>0</AddShield>
<AddAttackRange>0</AddAttackRange>
<UnitsSpeedBonus>15</UnitsSpeedBonus>
<ExpGrowSpeed>0</ExpGrowSpeed>
<AttackRateBonus>0</AttackRateBonus>
<CoolDownTime>0</CoolDownTime>
<EffectTime>0</EffectTime>
<UsePause>0</UsePause>
<IconInfo>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<CenterX>0</CenterX>
<CenterY>0</CenterY>
<MessageX>0</MessageX>
<MessageY>0</MessageY>
<LeftMargin>0</LeftMargin>
<IconWidth>0</IconWidth>
<Value>0</Value>
<HintID></HintID>
</IconInfo>
</AddBrigadeBonus>
<LifeRegeneration>
<Name>IndPor3</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<Regeneration>100</Regeneration>
<Radius>500</Radius>
<UsePause>1</UsePause>
<CoolDownTime>300</CoolDownTime>
</LifeRegeneration>
<AddBrigadeBonus>
<Name>PerMem2</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<Radius>0</Radius>
<AddDamage>3</AddDamage>
<AddShield>3</AddShield>
<AddAttackRange>50</AddAttackRange>
<UnitsSpeedBonus>0</UnitsSpeedBonus>
<ExpGrowSpeed>0</ExpGrowSpeed>
<AttackRateBonus>0</AttackRateBonus>
<CoolDownTime>0</CoolDownTime>
<EffectTime>0</EffectTime>
<UsePause>0</UsePause>
<IconInfo>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<CenterX>0</CenterX>
<CenterY>0</CenterY>
<MessageX>0</MessageX>
<MessageY>0</MessageY>
<LeftMargin>0</LeftMargin>
<IconWidth>0</IconWidth>
<Value>0</Value>
<HintID></HintID>
</IconInfo>
</AddBrigadeBonus>
<AddBrigadeBonus>
<Name>MakKle3</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<Radius>0</Radius>
<AddDamage>0</AddDamage>
<AddShield>0</AddShield>
<AddAttackRange>0</AddAttackRange>
<UnitsSpeedBonus>0</UnitsSpeedBonus>
<ExpGrowSpeed>0</ExpGrowSpeed>
<AttackRateBonus>-20</AttackRateBonus>
<CoolDownTime>0</CoolDownTime>
<EffectTime>60</EffectTime>
<UsePause>180</UsePause>
<IconInfo>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<CenterX>0</CenterX>
<CenterY>0</CenterY>
<MessageX>0</MessageX>
<MessageY>0</MessageY>
<LeftMargin>0</LeftMargin>
<IconWidth>0</IconWidth>
<Value>0</Value>
<HintID></HintID>
</IconInfo>
</AddBrigadeBonus>
<IncreaseMaxLife>
<Name>MakKle2</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<Points>20</Points>
<Radius>100</Radius>
<UnitType></UnitType>
</IncreaseMaxLife>
<UnitAbilityAura>
<Name>PerDar2</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddDamage>-5</AddDamage>
<AddShield>0</AddShield>
<Cure>0</Cure>
<Radius>1000</Radius>
<SumAuraEffect>false</SumAuraEffect>
<ChoiceUnitType></ChoiceUnitType>
<EnemyUnitEffect>true</EnemyUnitEffect>
<FriendlyUnitEffect>false</FriendlyUnitEffect>
</UnitAbilityAura>
<AddBrigadeBonus>
<Name>PerDar3</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<Radius>1000</Radius>
<AddDamage>0</AddDamage>
<AddShield>-5</AddShield>
<AddAttackRange>0</AddAttackRange>
<UnitsSpeedBonus>0</UnitsSpeedBonus>
<ExpGrowSpeed>0</ExpGrowSpeed>
<AttackRateBonus>0</AttackRateBonus>
<CoolDownTime>0</CoolDownTime>
<EffectTime>60</EffectTime>
<UsePause>180</UsePause>
<IconInfo>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<CenterX>0</CenterX>
<CenterY>0</CenterY>
<MessageX>0</MessageX>
<MessageY>0</MessageY>
<LeftMargin>0</LeftMargin>
<IconWidth>0</IconWidth>
<Value>0</Value>
<HintID></HintID>
</IconInfo>
</AddBrigadeBonus>
<AddBrigadeBonus>
<Name>PerBes3</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<Radius>1000</Radius>
<AddDamage>2</AddDamage>
<AddShield>2</AddShield>
<AddAttackRange>0</AddAttackRange>
<UnitsSpeedBonus>0</UnitsSpeedBonus>
<ExpGrowSpeed>0</ExpGrowSpeed>
<AttackRateBonus>0</AttackRateBonus>
<CoolDownTime>180</CoolDownTime>
<EffectTime>60</EffectTime>
<UsePause>0</UsePause>
<IconInfo>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<CenterX>0</CenterX>
<CenterY>0</CenterY>
<MessageX>0</MessageX>
<MessageY>0</MessageY>
<LeftMargin>0</LeftMargin>
<IconWidth>0</IconWidth>
<Value>0</Value>
<HintID></HintID>
</IconInfo>
</AddBrigadeBonus>
<NationBonus>
<Name>PerMem1</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<AddDamage>0</AddDamage>
<AddShield>0</AddShield>
<UnitsType></UnitsType>
<UseUpgrade>false</UseUpgrade>
<UpgradeBonus>CEN00(MK)</UpgradeBonus>
<IfDieDowngrade>CEN00(MK)</IfDieDowngrade>
</NationBonus>
<AddBrigadeBonus>
<Name>PerMem3</Name>
<Visible>true</Visible>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<Radius>1000</Radius>
<AddDamage>0</AddDamage>
<AddShield>0</AddShield>
<AddAttackRange>0</AddAttackRange>
<UnitsSpeedBonus>-20</UnitsSpeedBonus>
<ExpGrowSpeed>0</ExpGrowSpeed>
<AttackRateBonus>0</AttackRateBonus>
<CoolDownTime>0</CoolDownTime>
<EffectTime>0</EffectTime>
<UsePause>0</UsePause>
<IconInfo>
<FileID>icons</FileID>
<SpriteID>0</SpriteID>
<CenterX>0</CenterX>
<CenterY>0</CenterY>
<MessageX>0</MessageX>
<MessageY>0</MessageY>
<LeftMargin>0</LeftMargin>
<IconWidth>0</IconWidth>
<Value>0</Value>
<HintID></HintID>
</IconInfo>
</AddBrigadeBonus>
</>