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Text File  |  2004-04-30  |  25KB  |  950 lines

  1. <>
  2.  <UnitAbilityAura>
  3.   <Name>Attack+1</Name>
  4.   <Visible>true</Visible>
  5.   <FileID>INTERF3\WEAP_MINI</FileID>
  6.   <SpriteID>0</SpriteID>
  7.   <AddDamage>1</AddDamage>
  8.   <AddShield>0</AddShield>
  9.   <Cure>0</Cure>
  10.   <Radius>0</Radius>
  11.   <SumAuraEffect>false</SumAuraEffect>
  12.   <ChoiceUnitType></ChoiceUnitType>
  13.   <EnemyUnitEffect>false</EnemyUnitEffect>
  14.   <FriendlyUnitEffect>false</FriendlyUnitEffect>
  15.  </UnitAbilityAura>
  16.  <UnitAbilityAura>
  17.   <Name>Shield+1</Name>
  18.   <Visible>true</Visible>
  19.   <FileID>INTERF3\BLDSMALLICONS</FileID>
  20.   <SpriteID>1</SpriteID>
  21.   <AddDamage>0</AddDamage>
  22.   <AddShield>1</AddShield>
  23.   <Cure>0</Cure>
  24.   <Radius>200</Radius>
  25.   <SumAuraEffect>true</SumAuraEffect>
  26.   <ChoiceUnitType>
  27.    <BaseClassUnitType>
  28.     <UnitType>MakKat(MK)</UnitType>
  29.    </BaseClassUnitType>
  30.    <BaseClassUnitType>
  31.     <UnitType>MakKat(MK)</UnitType>
  32.    </BaseClassUnitType>
  33.    <BaseClassUnitType>
  34.     <UnitType>MakKat(MK)</UnitType>
  35.    </BaseClassUnitType>
  36.   </ChoiceUnitType>
  37.   <EnemyUnitEffect>false</EnemyUnitEffect>
  38.   <FriendlyUnitEffect>true</FriendlyUnitEffect>
  39.  </UnitAbilityAura>
  40.  <UnitAbilityAura>
  41.   <Name>Shield-1toEnemy</Name>
  42.   <Visible>true</Visible>
  43.   <FileID>icons</FileID>
  44.   <SpriteID>0</SpriteID>
  45.   <AddDamage>0</AddDamage>
  46.   <AddShield>-1</AddShield>
  47.   <Cure>0</Cure>
  48.   <Radius>400</Radius>
  49.   <SumAuraEffect>true</SumAuraEffect>
  50.   <ChoiceUnitType></ChoiceUnitType>
  51.   <EnemyUnitEffect>true</EnemyUnitEffect>
  52.   <FriendlyUnitEffect>false</FriendlyUnitEffect>
  53.  </UnitAbilityAura>
  54.  <UnitsComposition>
  55.   <Name>NASLONE</Name>
  56.   <Visible>false</Visible>
  57.   <FileID>icons</FileID>
  58.   <SpriteID>0</SpriteID>
  59.   <Units>
  60.    <OneUnitInComposition>
  61.     <UnitType>IndLuc(IN)</UnitType>
  62.     <dx>0</dx>
  63.     <dy>0</dy>
  64.     <dz>65</dz>
  65.     <ZAccelerationWhenDie>7</ZAccelerationWhenDie>
  66.     <XSpeedWhenDie>0</XSpeedWhenDie>
  67.     <YSpeedWhenDie>-50</YSpeedWhenDie>
  68.     <LeadDist>0</LeadDist>
  69.     <ModelID></ModelID>
  70.     <NodeName></NodeName>
  71.     <LeadingType>SetCoordinates</LeadingType>
  72.    </OneUnitInComposition>
  73.   </Units>
  74.  </UnitsComposition>
  75.  <UnitsComposition>
  76.   <Name>NASLONE2</Name>
  77.   <Visible>false</Visible>
  78.   <FileID>icons</FileID>
  79.   <SpriteID>0</SpriteID>
  80.   <Units>
  81.    <OneUnitInComposition>
  82.     <UnitType>IndMet(IN)</UnitType>
  83.     <dx>0</dx>
  84.     <dy>0</dy>
  85.     <dz>55</dz>
  86.     <ZAccelerationWhenDie>7</ZAccelerationWhenDie>
  87.     <XSpeedWhenDie>0</XSpeedWhenDie>
  88.     <YSpeedWhenDie>-50</YSpeedWhenDie>
  89.     <LeadDist>0</LeadDist>
  90.     <ModelID></ModelID>
  91.     <NodeName></NodeName>
  92.     <LeadingType>SetCoordinates</LeadingType>
  93.    </OneUnitInComposition>
  94.   </Units>
  95.  </UnitsComposition>
  96.  <PushAllOnTheWay>
  97.   <Name>kolesnica</Name>
  98.   <Visible>false</Visible>
  99.   <FileID>icons</FileID>
  100.   <SpriteID>0</SpriteID>
  101.   <PushForwardRadius>50</PushForwardRadius>
  102.   <PushLeftRightRadius>50</PushLeftRightRadius>
  103.   <PushAngle>50</PushAngle>
  104.   <MaxDamage>100</MaxDamage>
  105.   <MinDamage>50</MinDamage>
  106.   <PushForce>100</PushForce>
  107.   <AskGoAwayDistance>200</AskGoAwayDistance>
  108.   <PushEnemyUnits>true</PushEnemyUnits>
  109.   <PushFriendlyUnits>true</PushFriendlyUnits>
  110.   <DamageEnemyUnits>true</DamageEnemyUnits>
  111.   <DamageFriendlyUnits>true</DamageFriendlyUnits>
  112.   <AskFriendlyUnitsGoAway>true</AskFriendlyUnitsGoAway>
  113.   <KillNonPushableUnits>true</KillNonPushableUnits>
  114.   <UseAttack1NearEnemy>true</UseAttack1NearEnemy>
  115.   <CanScare>false</CanScare>
  116.   <MaxBoldness>0</MaxBoldness>
  117.   <BoldnessRegeneration>0</BoldnessRegeneration>
  118.   <PushCenterShift>-200</PushCenterShift>
  119.  </PushAllOnTheWay>
  120.  <PushAllOnTheWay>
  121.   <Name>slon</Name>
  122.   <Visible>false</Visible>
  123.   <FileID>icons</FileID>
  124.   <SpriteID>0</SpriteID>
  125.   <PushForwardRadius>60</PushForwardRadius>
  126.   <PushLeftRightRadius>0</PushLeftRightRadius>
  127.   <PushAngle>120</PushAngle>
  128.   <MaxDamage>100</MaxDamage>
  129.   <MinDamage>50</MinDamage>
  130.   <PushForce>80</PushForce>
  131.   <AskGoAwayDistance>500</AskGoAwayDistance>
  132.   <PushEnemyUnits>true</PushEnemyUnits>
  133.   <PushFriendlyUnits>true</PushFriendlyUnits>
  134.   <DamageEnemyUnits>true</DamageEnemyUnits>
  135.   <DamageFriendlyUnits>true</DamageFriendlyUnits>
  136.   <AskFriendlyUnitsGoAway>true</AskFriendlyUnitsGoAway>
  137.   <KillNonPushableUnits>true</KillNonPushableUnits>
  138.   <UseAttack1NearEnemy>false</UseAttack1NearEnemy>
  139.   <CanScare>true</CanScare>
  140.   <MaxBoldness>100</MaxBoldness>
  141.   <BoldnessRegeneration>2</BoldnessRegeneration>
  142.   <PushCenterShift>0</PushCenterShift>
  143.  </PushAllOnTheWay>
  144.  <GreetingMe>
  145.   <Name>greetingme</Name>
  146.   <Visible>false</Visible>
  147.   <FileID>icons</FileID>
  148.   <SpriteID>0</SpriteID>
  149.   <Radius>1000</Radius>
  150.  </GreetingMe>
  151.  <NationBonus>
  152.   <Name>MakAle1</Name>
  153.   <Visible>true</Visible>
  154.   <FileID>icons</FileID>
  155.   <SpriteID>0</SpriteID>
  156.   <AddDamage>5</AddDamage>
  157.   <AddShield>0</AddShield>
  158.   <UnitsType>
  159.    <BaseClassUnitType>
  160.     <UnitType>MakGip(MK)</UnitType>
  161.    </BaseClassUnitType>
  162.    <BaseClassUnitType>
  163.     <UnitType>MakSar(MK)</UnitType>
  164.    </BaseClassUnitType>
  165.   </UnitsType>
  166.   <UseUpgrade>false</UseUpgrade>
  167.   <UpgradeBonus>CEN00(MK)</UpgradeBonus>
  168.   <IfDieDowngrade>CEN00(MK)</IfDieDowngrade>
  169.  </NationBonus>
  170.  <NationBonus>
  171.   <Name>MakKle1</Name>
  172.   <Visible>true</Visible>
  173.   <FileID>icons</FileID>
  174.   <SpriteID>0</SpriteID>
  175.   <AddDamage>0</AddDamage>
  176.   <AddShield>2</AddShield>
  177.   <UnitsType></UnitsType>
  178.   <UseUpgrade>false</UseUpgrade>
  179.   <UpgradeBonus>CEN00(MK)</UpgradeBonus>
  180.   <IfDieDowngrade>CEN00(MK)</IfDieDowngrade>
  181.  </NationBonus>
  182.  <NationBonus>
  183.   <Name>PerBes1</Name>
  184.   <Visible>true</Visible>
  185.   <FileID>icons</FileID>
  186.   <SpriteID>0</SpriteID>
  187.   <AddDamage>2</AddDamage>
  188.   <AddShield>2</AddShield>
  189.   <UnitsType>
  190.    <BaseClassUnitType>
  191.     <UnitType>PerKMet(PR)</UnitType>
  192.    </BaseClassUnitType>
  193.    <BaseClassUnitType>
  194.     <UnitType>PerKLuc(PR)</UnitType>
  195.    </BaseClassUnitType>
  196.   </UnitsType>
  197.   <UseUpgrade>false</UseUpgrade>
  198.   <UpgradeBonus>CEN00(MK)</UpgradeBonus>
  199.   <IfDieDowngrade>CEN00(MK)</IfDieDowngrade>
  200.  </NationBonus>
  201.  <NationBonus>
  202.   <Name>EgpVen1</Name>
  203.   <Visible>true</Visible>
  204.   <FileID>icons</FileID>
  205.   <SpriteID>0</SpriteID>
  206.   <AddDamage>10</AddDamage>
  207.   <AddShield>0</AddShield>
  208.   <UnitsType>
  209.    <BaseClassUnitType>
  210.     <UnitType>EgpMon(EG)</UnitType>
  211.    </BaseClassUnitType>
  212.   </UnitsType>
  213.   <UseUpgrade>false</UseUpgrade>
  214.   <UpgradeBonus>CEN00(MK)</UpgradeBonus>
  215.   <IfDieDowngrade>CEN00(MK)</IfDieDowngrade>
  216.  </NationBonus>
  217.  <NationBonus>
  218.   <Name>EgpZug1</Name>
  219.   <Visible>true</Visible>
  220.   <FileID>icons</FileID>
  221.   <SpriteID>0</SpriteID>
  222.   <AddDamage>0</AddDamage>
  223.   <AddShield>5</AddShield>
  224.   <UnitsType>
  225.    <BaseClassUnitType>
  226.     <UnitType>EgpKop(EG)</UnitType>
  227.    </BaseClassUnitType>
  228.   </UnitsType>
  229.   <UseUpgrade>false</UseUpgrade>
  230.   <UpgradeBonus>CEN00(MK)</UpgradeBonus>
  231.   <IfDieDowngrade>CEN00(MK)</IfDieDowngrade>
  232.  </NationBonus>
  233.  <NationBonus>
  234.   <Name>IndAbi1</Name>
  235.   <Visible>true</Visible>
  236.   <FileID>icons</FileID>
  237.   <SpriteID>0</SpriteID>
  238.   <AddDamage>0</AddDamage>
  239.   <AddShield>0</AddShield>
  240.   <UnitsType></UnitsType>
  241.   <UseUpgrade>true</UseUpgrade>
  242.   <UpgradeBonus>HER00(IN)</UpgradeBonus>
  243.   <IfDieDowngrade>HER01(IN)</IfDieDowngrade>
  244.  </NationBonus>
  245.  <BrigadeChangeMoral>
  246.   <Name>MakAle2</Name>
  247.   <Visible>true</Visible>
  248.   <FileID>icons</FileID>
  249.   <SpriteID>0</SpriteID>
  250.   <AddMoral>300000</AddMoral>
  251.   <Radius>1000</Radius>
  252.   <IconInfo>
  253.    <FileID>INTERF3\BRIGBONUS1</FileID>
  254.    <SpriteID>8</SpriteID>
  255.    <CenterX>11</CenterX>
  256.    <CenterY>13</CenterY>
  257.    <MessageX>11</MessageX>
  258.    <MessageY>13</MessageY>
  259.    <LeftMargin>0</LeftMargin>
  260.    <IconWidth>19</IconWidth>
  261.    <Value>0</Value>
  262.    <HintID>Morale is increased</HintID>
  263.   </IconInfo>
  264.  </BrigadeChangeMoral>
  265.  <NationBonus>
  266.   <Name>MakNea1</Name>
  267.   <Visible>true</Visible>
  268.   <FileID>icons</FileID>
  269.   <SpriteID>0</SpriteID>
  270.   <AddDamage>0</AddDamage>
  271.   <AddShield>20</AddShield>
  272.   <UnitsType>
  273.    <BaseClassUnitType>
  274.     <UnitType>MakBir(MK)</UnitType>
  275.    </BaseClassUnitType>
  276.   </UnitsType>
  277.   <UseUpgrade>false</UseUpgrade>
  278.   <UpgradeBonus>CEN00(MK)</UpgradeBonus>
  279.   <IfDieDowngrade>CEN00(MK)</IfDieDowngrade>
  280.  </NationBonus>
  281.  <UnitAbilityAura>
  282.   <Name>MakNea2</Name>
  283.   <Visible>true</Visible>
  284.   <FileID>icons</FileID>
  285.   <SpriteID>0</SpriteID>
  286.   <AddDamage>0</AddDamage>
  287.   <AddShield>5</AddShield>
  288.   <Cure>0</Cure>
  289.   <Radius>800</Radius>
  290.   <SumAuraEffect>false</SumAuraEffect>
  291.   <ChoiceUnitType></ChoiceUnitType>
  292.   <EnemyUnitEffect>false</EnemyUnitEffect>
  293.   <FriendlyUnitEffect>true</FriendlyUnitEffect>
  294.  </UnitAbilityAura>
  295.  <BrigadeChangeMoral>
  296.   <Name>PerBes2</Name>
  297.   <Visible>true</Visible>
  298.   <FileID>icons</FileID>
  299.   <SpriteID>0</SpriteID>
  300.   <AddMoral>-300000</AddMoral>
  301.   <Radius>1000</Radius>
  302.   <IconInfo>
  303.    <FileID>icons</FileID>
  304.    <SpriteID>0</SpriteID>
  305.    <CenterX>0</CenterX>
  306.    <CenterY>0</CenterY>
  307.    <MessageX>0</MessageX>
  308.    <MessageY>0</MessageY>
  309.    <LeftMargin>0</LeftMargin>
  310.    <IconWidth>0</IconWidth>
  311.    <Value>0</Value>
  312.    <HintID></HintID>
  313.   </IconInfo>
  314.  </BrigadeChangeMoral>
  315.  <HeroLight>
  316.   <Name>Hero</Name>
  317.   <Visible>false</Visible>
  318.   <FileID>icons</FileID>
  319.   <SpriteID>0</SpriteID>
  320.   <EffectName>Hero</EffectName>
  321.  </HeroLight>
  322.  <UnitAbilityAura>
  323.   <Name>EgpHor2</Name>
  324.   <Visible>true</Visible>
  325.   <FileID>icons</FileID>
  326.   <SpriteID>0</SpriteID>
  327.   <AddDamage>0</AddDamage>
  328.   <AddShield>10</AddShield>
  329.   <Cure>0</Cure>
  330.   <Radius>0</Radius>
  331.   <SumAuraEffect>false</SumAuraEffect>
  332.   <ChoiceUnitType>
  333.    <BaseClassUnitType>
  334.     <UnitType>EgpKol(EG)</UnitType>
  335.    </BaseClassUnitType>
  336.   </ChoiceUnitType>
  337.   <EnemyUnitEffect>false</EnemyUnitEffect>
  338.   <FriendlyUnitEffect>false</FriendlyUnitEffect>
  339.  </UnitAbilityAura>
  340.  <NationBonus>
  341.   <Name>EgpZug1</Name>
  342.   <Visible>true</Visible>
  343.   <FileID>icons</FileID>
  344.   <SpriteID>0</SpriteID>
  345.   <AddDamage>0</AddDamage>
  346.   <AddShield>0</AddShield>
  347.   <UnitsType></UnitsType>
  348.   <UseUpgrade>true</UseUpgrade>
  349.   <UpgradeBonus>HER00(EG)</UpgradeBonus>
  350.   <IfDieDowngrade>HER01(EG)</IfDieDowngrade>
  351.  </NationBonus>
  352.  <UnitAbilityAura>
  353.   <Name>EgpZug2</Name>
  354.   <Visible>true</Visible>
  355.   <FileID>icons</FileID>
  356.   <SpriteID>0</SpriteID>
  357.   <AddDamage>5</AddDamage>
  358.   <AddShield>0</AddShield>
  359.   <Cure>0</Cure>
  360.   <Radius>0</Radius>
  361.   <SumAuraEffect>false</SumAuraEffect>
  362.   <ChoiceUnitType>
  363.    <BaseClassUnitType>
  364.     <UnitType>EgpFil(EG)</UnitType>
  365.    </BaseClassUnitType>
  366.    <BaseClassUnitType>
  367.     <UnitType>EgpKop(EG)</UnitType>
  368.    </BaseClassUnitType>
  369.    <BaseClassUnitType>
  370.     <UnitType>EgpTop(EG)</UnitType>
  371.    </BaseClassUnitType>
  372.   </ChoiceUnitType>
  373.   <EnemyUnitEffect>false</EnemyUnitEffect>
  374.   <FriendlyUnitEffect>true</FriendlyUnitEffect>
  375.  </UnitAbilityAura>
  376.  <BrigadeChangeMoral>
  377.   <Name>IndAbi2</Name>
  378.   <Visible>true</Visible>
  379.   <FileID>icons</FileID>
  380.   <SpriteID>0</SpriteID>
  381.   <AddMoral>300000</AddMoral>
  382.   <Radius>500</Radius>
  383.   <IconInfo>
  384.    <FileID>icons</FileID>
  385.    <SpriteID>0</SpriteID>
  386.    <CenterX>0</CenterX>
  387.    <CenterY>0</CenterY>
  388.    <MessageX>0</MessageX>
  389.    <MessageY>0</MessageY>
  390.    <LeftMargin>0</LeftMargin>
  391.    <IconWidth>0</IconWidth>
  392.    <Value>0</Value>
  393.    <HintID></HintID>
  394.   </IconInfo>
  395.  </BrigadeChangeMoral>
  396.  <NationBonus>
  397.   <Name>IndGut1</Name>
  398.   <Visible>false</Visible>
  399.   <FileID>icons</FileID>
  400.   <SpriteID>0</SpriteID>
  401.   <AddDamage>0</AddDamage>
  402.   <AddShield>0</AddShield>
  403.   <UnitsType>
  404.    <BaseClassUnitType>
  405.     <UnitType>IndKKsh(IN)</UnitType>
  406.    </BaseClassUnitType>
  407.   </UnitsType>
  408.   <UseUpgrade>true</UseUpgrade>
  409.   <UpgradeBonus>HER04(IN)</UpgradeBonus>
  410.   <IfDieDowngrade>HER05(IN)</IfDieDowngrade>
  411.  </NationBonus>
  412.  <UnitAbilityAura>
  413.   <Name>IndGut</Name>
  414.   <Visible>true</Visible>
  415.   <FileID>icons</FileID>
  416.   <SpriteID>0</SpriteID>
  417.   <AddDamage>0</AddDamage>
  418.   <AddShield>5</AddShield>
  419.   <Cure>0</Cure>
  420.   <Radius>0</Radius>
  421.   <SumAuraEffect>false</SumAuraEffect>
  422.   <ChoiceUnitType>
  423.    <BaseClassUnitType>
  424.     <UnitType>IndKKsh(IN)</UnitType>
  425.    </BaseClassUnitType>
  426.   </ChoiceUnitType>
  427.   <EnemyUnitEffect>false</EnemyUnitEffect>
  428.   <FriendlyUnitEffect>false</FriendlyUnitEffect>
  429.  </UnitAbilityAura>
  430.  <BrigadeTimeChangeMoral>
  431.   <Name>MakAle3</Name>
  432.   <Visible>true</Visible>
  433.   <FileID>icons</FileID>
  434.   <SpriteID>0</SpriteID>
  435.   <AddMoral>500000</AddMoral>
  436.   <Radius>1000</Radius>
  437.   <CoolDownTime>180</CoolDownTime>
  438.   <EffectTime>60</EffectTime>
  439.   <IconInfo>
  440.    <FileID>icons</FileID>
  441.    <SpriteID>0</SpriteID>
  442.    <CenterX>0</CenterX>
  443.    <CenterY>0</CenterY>
  444.    <MessageX>0</MessageX>
  445.    <MessageY>0</MessageY>
  446.    <LeftMargin>0</LeftMargin>
  447.    <IconWidth>0</IconWidth>
  448.    <Value>0</Value>
  449.    <HintID></HintID>
  450.   </IconInfo>
  451.  </BrigadeTimeChangeMoral>
  452.  <UnitAbilityAura>
  453.   <Name>MakNea22</Name>
  454.   <Visible>false</Visible>
  455.   <FileID>icons</FileID>
  456.   <SpriteID>0</SpriteID>
  457.   <AddDamage>0</AddDamage>
  458.   <AddShield>10</AddShield>
  459.   <Cure>0</Cure>
  460.   <Radius>800</Radius>
  461.   <SumAuraEffect>false</SumAuraEffect>
  462.   <ChoiceUnitType>
  463.    <BaseClassUnitType>
  464.     <UnitType>MakRudI(MK)</UnitType>
  465.    </BaseClassUnitType>
  466.    <BaseClassUnitType>
  467.     <UnitType>MakRudG(MK)</UnitType>
  468.    </BaseClassUnitType>
  469.    <BaseClassUnitType>
  470.     <UnitType>MakCen(MK)</UnitType>
  471.    </BaseClassUnitType>
  472.    <BaseClassUnitType>
  473.     <UnitType>MakKaz(MK)</UnitType>
  474.    </BaseClassUnitType>
  475.    <BaseClassUnitType>
  476.     <UnitType>MakKon(MK)</UnitType>
  477.    </BaseClassUnitType>
  478.    <BaseClassUnitType>
  479.     <UnitType>MakRin(MK)</UnitType>
  480.    </BaseClassUnitType>
  481.    <BaseClassUnitType>
  482.     <UnitType>MakTow(MK)</UnitType>
  483.    </BaseClassUnitType>
  484.    <BaseClassUnitType>
  485.     <UnitType>MakVer(MK)</UnitType>
  486.    </BaseClassUnitType>
  487.    <BaseClassUnitType>
  488.     <UnitType>MakMel(MK)</UnitType>
  489.    </BaseClassUnitType>
  490.    <BaseClassUnitType>
  491.     <UnitType>MakDo1(MK)</UnitType>
  492.    </BaseClassUnitType>
  493.    <BaseClassUnitType>
  494.     <UnitType>MakDo2(MK)</UnitType>
  495.    </BaseClassUnitType>
  496.    <BaseClassUnitType>
  497.     <UnitType>MakHra1(MK)</UnitType>
  498.    </BaseClassUnitType>
  499.    <BaseClassUnitType>
  500.     <UnitType>MakKat(MK)</UnitType>
  501.    </BaseClassUnitType>
  502.    <BaseClassUnitType>
  503.     <UnitType>MakHra2(MK)</UnitType>
  504.    </BaseClassUnitType>
  505.    <BaseClassUnitType>
  506.     <UnitType>MakKuz(MK)</UnitType>
  507.    </BaseClassUnitType>
  508.    <BaseClassUnitType>
  509.     <UnitType>MakDip(MK)</UnitType>
  510.    </BaseClassUnitType>
  511.    <BaseClassUnitType>
  512.     <UnitType>MakArs(MK)</UnitType>
  513.    </BaseClassUnitType>
  514.    <BaseClassUnitType>
  515.     <UnitType>MakSkl(MK)</UnitType>
  516.    </BaseClassUnitType>
  517.    <BaseClassUnitType>
  518.     <UnitType>MakTowH(MK)</UnitType>
  519.    </BaseClassUnitType>
  520.   </ChoiceUnitType>
  521.   <EnemyUnitEffect>false</EnemyUnitEffect>
  522.   <FriendlyUnitEffect>false</FriendlyUnitEffect>
  523.  </UnitAbilityAura>
  524.  <LifeRegeneration>
  525.   <Name>MakNea3</Name>
  526.   <Visible>true</Visible>
  527.   <FileID>icons</FileID>
  528.   <SpriteID>0</SpriteID>
  529.   <Regeneration>100</Regeneration>
  530.   <Radius>500</Radius>
  531.   <UsePause>10</UsePause>
  532.   <CoolDownTime>300</CoolDownTime>
  533.  </LifeRegeneration>
  534.  <NationBonus>
  535.   <Name>PerDar1</Name>
  536.   <Visible>true</Visible>
  537.   <FileID>icons</FileID>
  538.   <SpriteID>0</SpriteID>
  539.   <AddDamage>0</AddDamage>
  540.   <AddShield>0</AddShield>
  541.   <UnitsType></UnitsType>
  542.   <UseUpgrade>true</UseUpgrade>
  543.   <UpgradeBonus>HER00(PR)</UpgradeBonus>
  544.   <IfDieDowngrade>HER01(PR)</IfDieDowngrade>
  545.  </NationBonus>
  546.  <NationBonus>
  547.   <Name>PerDar11</Name>
  548.   <Visible>false</Visible>
  549.   <FileID>icons</FileID>
  550.   <SpriteID>0</SpriteID>
  551.   <AddDamage>0</AddDamage>
  552.   <AddShield>0</AddShield>
  553.   <UnitsType></UnitsType>
  554.   <UseUpgrade>true</UseUpgrade>
  555.   <UpgradeBonus>HER02(PR)</UpgradeBonus>
  556.   <IfDieDowngrade>HER03(PR)</IfDieDowngrade>
  557.  </NationBonus>
  558.  <AddBrigadeBonus>
  559.   <Name>Test</Name>
  560.   <Visible>true</Visible>
  561.   <FileID>icons</FileID>
  562.   <SpriteID>0</SpriteID>
  563.   <Radius>1000</Radius>
  564.   <AddDamage>0</AddDamage>
  565.   <AddShield>0</AddShield>
  566.   <AddAttackRange>1000</AddAttackRange>
  567.   <UnitsSpeedBonus>1000</UnitsSpeedBonus>
  568.   <ExpGrowSpeed>1000</ExpGrowSpeed>
  569.   <AttackRateBonus>1000</AttackRateBonus>
  570.   <CoolDownTime>100</CoolDownTime>
  571.   <EffectTime>50</EffectTime>
  572.   <UsePause>0</UsePause>
  573.   <IconInfo>
  574.    <FileID>icons</FileID>
  575.    <SpriteID>0</SpriteID>
  576.    <CenterX>0</CenterX>
  577.    <CenterY>0</CenterY>
  578.    <MessageX>0</MessageX>
  579.    <MessageY>0</MessageY>
  580.    <LeftMargin>0</LeftMargin>
  581.    <IconWidth>0</IconWidth>
  582.    <Value>0</Value>
  583.    <HintID></HintID>
  584.   </IconInfo>
  585.  </AddBrigadeBonus>
  586.  <LifeRegeneration>
  587.   <Name>EgpVen2</Name>
  588.   <Visible>true</Visible>
  589.   <FileID>icons</FileID>
  590.   <SpriteID>0</SpriteID>
  591.   <Regeneration>1</Regeneration>
  592.   <Radius>1000</Radius>
  593.   <UsePause>10</UsePause>
  594.   <CoolDownTime>0</CoolDownTime>
  595.  </LifeRegeneration>
  596.  <LifeRegeneration>
  597.   <Name>EgpVen3</Name>
  598.   <Visible>true</Visible>
  599.   <FileID>icons</FileID>
  600.   <SpriteID>0</SpriteID>
  601.   <Regeneration>20</Regeneration>
  602.   <Radius>500</Radius>
  603.   <UsePause>1</UsePause>
  604.   <CoolDownTime>180</CoolDownTime>
  605.  </LifeRegeneration>
  606.  <SetMineBonus>
  607.   <Name>EgpHor1</Name>
  608.   <Visible>true</Visible>
  609.   <FileID>icons</FileID>
  610.   <SpriteID>0</SpriteID>
  611.   <Bonus>20</Bonus>
  612.   <Radius>1000</Radius>
  613.  </SetMineBonus>
  614.  <BrigadeTimeChangeMoral>
  615.   <Name>EgpHor3</Name>
  616.   <Visible>true</Visible>
  617.   <FileID>icons</FileID>
  618.   <SpriteID>0</SpriteID>
  619.   <AddMoral>500000</AddMoral>
  620.   <Radius>1000</Radius>
  621.   <CoolDownTime>180</CoolDownTime>
  622.   <EffectTime>60</EffectTime>
  623.   <IconInfo>
  624.    <FileID>icons</FileID>
  625.    <SpriteID>0</SpriteID>
  626.    <CenterX>0</CenterX>
  627.    <CenterY>0</CenterY>
  628.    <MessageX>0</MessageX>
  629.    <MessageY>0</MessageY>
  630.    <LeftMargin>0</LeftMargin>
  631.    <IconWidth>0</IconWidth>
  632.    <Value>0</Value>
  633.    <HintID></HintID>
  634.   </IconInfo>
  635.  </BrigadeTimeChangeMoral>
  636.  <AddBrigadeBonus>
  637.   <Name>EgpZug3</Name>
  638.   <Visible>true</Visible>
  639.   <FileID>icons</FileID>
  640.   <SpriteID>0</SpriteID>
  641.   <Radius>1000</Radius>
  642.   <AddDamage>0</AddDamage>
  643.   <AddShield>-10</AddShield>
  644.   <AddAttackRange>0</AddAttackRange>
  645.   <UnitsSpeedBonus>0</UnitsSpeedBonus>
  646.   <ExpGrowSpeed>0</ExpGrowSpeed>
  647.   <AttackRateBonus>0</AttackRateBonus>
  648.   <CoolDownTime>180</CoolDownTime>
  649.   <EffectTime>30</EffectTime>
  650.   <UsePause>0</UsePause>
  651.   <IconInfo>
  652.    <FileID>icons</FileID>
  653.    <SpriteID>0</SpriteID>
  654.    <CenterX>0</CenterX>
  655.    <CenterY>0</CenterY>
  656.    <MessageX>0</MessageX>
  657.    <MessageY>0</MessageY>
  658.    <LeftMargin>0</LeftMargin>
  659.    <IconWidth>0</IconWidth>
  660.    <Value>0</Value>
  661.    <HintID></HintID>
  662.   </IconInfo>
  663.  </AddBrigadeBonus>
  664.  <BrigadeTimeChangeMoral>
  665.   <Name>IndAbi3</Name>
  666.   <Visible>true</Visible>
  667.   <FileID>icons</FileID>
  668.   <SpriteID>0</SpriteID>
  669.   <AddMoral>-300000</AddMoral>
  670.   <Radius>1000</Radius>
  671.   <CoolDownTime>180</CoolDownTime>
  672.   <EffectTime>60</EffectTime>
  673.   <IconInfo>
  674.    <FileID>icons</FileID>
  675.    <SpriteID>0</SpriteID>
  676.    <CenterX>0</CenterX>
  677.    <CenterY>0</CenterY>
  678.    <MessageX>0</MessageX>
  679.    <MessageY>0</MessageY>
  680.    <LeftMargin>0</LeftMargin>
  681.    <IconWidth>0</IconWidth>
  682.    <Value>0</Value>
  683.    <HintID></HintID>
  684.   </IconInfo>
  685.  </BrigadeTimeChangeMoral>
  686.  <AddBrigadeBonus>
  687.   <Name>IndGut3</Name>
  688.   <Visible>true</Visible>
  689.   <FileID>icons</FileID>
  690.   <SpriteID>0</SpriteID>
  691.   <Radius>1000</Radius>
  692.   <AddDamage>0</AddDamage>
  693.   <AddShield>0</AddShield>
  694.   <AddAttackRange>0</AddAttackRange>
  695.   <UnitsSpeedBonus>50</UnitsSpeedBonus>
  696.   <ExpGrowSpeed>0</ExpGrowSpeed>
  697.   <AttackRateBonus>0</AttackRateBonus>
  698.   <CoolDownTime>180</CoolDownTime>
  699.   <EffectTime>60</EffectTime>
  700.   <UsePause>0</UsePause>
  701.   <IconInfo>
  702.    <FileID>icons</FileID>
  703.    <SpriteID>0</SpriteID>
  704.    <CenterX>0</CenterX>
  705.    <CenterY>0</CenterY>
  706.    <MessageX>0</MessageX>
  707.    <MessageY>0</MessageY>
  708.    <LeftMargin>0</LeftMargin>
  709.    <IconWidth>0</IconWidth>
  710.    <Value>0</Value>
  711.    <HintID></HintID>
  712.   </IconInfo>
  713.  </AddBrigadeBonus>
  714.  <BrigadeTimeChangeMoral>
  715.   <Name>IndPor3</Name>
  716.   <Visible>true</Visible>
  717.   <FileID>icons</FileID>
  718.   <SpriteID>0</SpriteID>
  719.   <AddMoral>0</AddMoral>
  720.   <Radius>0</Radius>
  721.   <CoolDownTime>0</CoolDownTime>
  722.   <EffectTime>0</EffectTime>
  723.   <IconInfo>
  724.    <FileID>icons</FileID>
  725.    <SpriteID>0</SpriteID>
  726.    <CenterX>0</CenterX>
  727.    <CenterY>0</CenterY>
  728.    <MessageX>0</MessageX>
  729.    <MessageY>0</MessageY>
  730.    <LeftMargin>0</LeftMargin>
  731.    <IconWidth>0</IconWidth>
  732.    <Value>0</Value>
  733.    <HintID></HintID>
  734.   </IconInfo>
  735.  </BrigadeTimeChangeMoral>
  736.  <AddBrigadeBonus>
  737.   <Name>IndPor2</Name>
  738.   <Visible>true</Visible>
  739.   <FileID>icons</FileID>
  740.   <SpriteID>0</SpriteID>
  741.   <Radius>1000</Radius>
  742.   <AddDamage>0</AddDamage>
  743.   <AddShield>0</AddShield>
  744.   <AddAttackRange>0</AddAttackRange>
  745.   <UnitsSpeedBonus>15</UnitsSpeedBonus>
  746.   <ExpGrowSpeed>0</ExpGrowSpeed>
  747.   <AttackRateBonus>0</AttackRateBonus>
  748.   <CoolDownTime>0</CoolDownTime>
  749.   <EffectTime>0</EffectTime>
  750.   <UsePause>0</UsePause>
  751.   <IconInfo>
  752.    <FileID>icons</FileID>
  753.    <SpriteID>0</SpriteID>
  754.    <CenterX>0</CenterX>
  755.    <CenterY>0</CenterY>
  756.    <MessageX>0</MessageX>
  757.    <MessageY>0</MessageY>
  758.    <LeftMargin>0</LeftMargin>
  759.    <IconWidth>0</IconWidth>
  760.    <Value>0</Value>
  761.    <HintID></HintID>
  762.   </IconInfo>
  763.  </AddBrigadeBonus>
  764.  <LifeRegeneration>
  765.   <Name>IndPor3</Name>
  766.   <Visible>true</Visible>
  767.   <FileID>icons</FileID>
  768.   <SpriteID>0</SpriteID>
  769.   <Regeneration>100</Regeneration>
  770.   <Radius>500</Radius>
  771.   <UsePause>1</UsePause>
  772.   <CoolDownTime>300</CoolDownTime>
  773.  </LifeRegeneration>
  774.  <AddBrigadeBonus>
  775.   <Name>PerMem2</Name>
  776.   <Visible>true</Visible>
  777.   <FileID>icons</FileID>
  778.   <SpriteID>0</SpriteID>
  779.   <Radius>0</Radius>
  780.   <AddDamage>3</AddDamage>
  781.   <AddShield>3</AddShield>
  782.   <AddAttackRange>50</AddAttackRange>
  783.   <UnitsSpeedBonus>0</UnitsSpeedBonus>
  784.   <ExpGrowSpeed>0</ExpGrowSpeed>
  785.   <AttackRateBonus>0</AttackRateBonus>
  786.   <CoolDownTime>0</CoolDownTime>
  787.   <EffectTime>0</EffectTime>
  788.   <UsePause>0</UsePause>
  789.   <IconInfo>
  790.    <FileID>icons</FileID>
  791.    <SpriteID>0</SpriteID>
  792.    <CenterX>0</CenterX>
  793.    <CenterY>0</CenterY>
  794.    <MessageX>0</MessageX>
  795.    <MessageY>0</MessageY>
  796.    <LeftMargin>0</LeftMargin>
  797.    <IconWidth>0</IconWidth>
  798.    <Value>0</Value>
  799.    <HintID></HintID>
  800.   </IconInfo>
  801.  </AddBrigadeBonus>
  802.  <AddBrigadeBonus>
  803.   <Name>MakKle3</Name>
  804.   <Visible>true</Visible>
  805.   <FileID>icons</FileID>
  806.   <SpriteID>0</SpriteID>
  807.   <Radius>0</Radius>
  808.   <AddDamage>0</AddDamage>
  809.   <AddShield>0</AddShield>
  810.   <AddAttackRange>0</AddAttackRange>
  811.   <UnitsSpeedBonus>0</UnitsSpeedBonus>
  812.   <ExpGrowSpeed>0</ExpGrowSpeed>
  813.   <AttackRateBonus>-20</AttackRateBonus>
  814.   <CoolDownTime>0</CoolDownTime>
  815.   <EffectTime>60</EffectTime>
  816.   <UsePause>180</UsePause>
  817.   <IconInfo>
  818.    <FileID>icons</FileID>
  819.    <SpriteID>0</SpriteID>
  820.    <CenterX>0</CenterX>
  821.    <CenterY>0</CenterY>
  822.    <MessageX>0</MessageX>
  823.    <MessageY>0</MessageY>
  824.    <LeftMargin>0</LeftMargin>
  825.    <IconWidth>0</IconWidth>
  826.    <Value>0</Value>
  827.    <HintID></HintID>
  828.   </IconInfo>
  829.  </AddBrigadeBonus>
  830.  <IncreaseMaxLife>
  831.   <Name>MakKle2</Name>
  832.   <Visible>true</Visible>
  833.   <FileID>icons</FileID>
  834.   <SpriteID>0</SpriteID>
  835.   <Points>20</Points>
  836.   <Radius>100</Radius>
  837.   <UnitType></UnitType>
  838.  </IncreaseMaxLife>
  839.  <UnitAbilityAura>
  840.   <Name>PerDar2</Name>
  841.   <Visible>true</Visible>
  842.   <FileID>icons</FileID>
  843.   <SpriteID>0</SpriteID>
  844.   <AddDamage>-5</AddDamage>
  845.   <AddShield>0</AddShield>
  846.   <Cure>0</Cure>
  847.   <Radius>1000</Radius>
  848.   <SumAuraEffect>false</SumAuraEffect>
  849.   <ChoiceUnitType></ChoiceUnitType>
  850.   <EnemyUnitEffect>true</EnemyUnitEffect>
  851.   <FriendlyUnitEffect>false</FriendlyUnitEffect>
  852.  </UnitAbilityAura>
  853.  <AddBrigadeBonus>
  854.   <Name>PerDar3</Name>
  855.   <Visible>true</Visible>
  856.   <FileID>icons</FileID>
  857.   <SpriteID>0</SpriteID>
  858.   <Radius>1000</Radius>
  859.   <AddDamage>0</AddDamage>
  860.   <AddShield>-5</AddShield>
  861.   <AddAttackRange>0</AddAttackRange>
  862.   <UnitsSpeedBonus>0</UnitsSpeedBonus>
  863.   <ExpGrowSpeed>0</ExpGrowSpeed>
  864.   <AttackRateBonus>0</AttackRateBonus>
  865.   <CoolDownTime>0</CoolDownTime>
  866.   <EffectTime>60</EffectTime>
  867.   <UsePause>180</UsePause>
  868.   <IconInfo>
  869.    <FileID>icons</FileID>
  870.    <SpriteID>0</SpriteID>
  871.    <CenterX>0</CenterX>
  872.    <CenterY>0</CenterY>
  873.    <MessageX>0</MessageX>
  874.    <MessageY>0</MessageY>
  875.    <LeftMargin>0</LeftMargin>
  876.    <IconWidth>0</IconWidth>
  877.    <Value>0</Value>
  878.    <HintID></HintID>
  879.   </IconInfo>
  880.  </AddBrigadeBonus>
  881.  <AddBrigadeBonus>
  882.   <Name>PerBes3</Name>
  883.   <Visible>true</Visible>
  884.   <FileID>icons</FileID>
  885.   <SpriteID>0</SpriteID>
  886.   <Radius>1000</Radius>
  887.   <AddDamage>2</AddDamage>
  888.   <AddShield>2</AddShield>
  889.   <AddAttackRange>0</AddAttackRange>
  890.   <UnitsSpeedBonus>0</UnitsSpeedBonus>
  891.   <ExpGrowSpeed>0</ExpGrowSpeed>
  892.   <AttackRateBonus>0</AttackRateBonus>
  893.   <CoolDownTime>180</CoolDownTime>
  894.   <EffectTime>60</EffectTime>
  895.   <UsePause>0</UsePause>
  896.   <IconInfo>
  897.    <FileID>icons</FileID>
  898.    <SpriteID>0</SpriteID>
  899.    <CenterX>0</CenterX>
  900.    <CenterY>0</CenterY>
  901.    <MessageX>0</MessageX>
  902.    <MessageY>0</MessageY>
  903.    <LeftMargin>0</LeftMargin>
  904.    <IconWidth>0</IconWidth>
  905.    <Value>0</Value>
  906.    <HintID></HintID>
  907.   </IconInfo>
  908.  </AddBrigadeBonus>
  909.  <NationBonus>
  910.   <Name>PerMem1</Name>
  911.   <Visible>true</Visible>
  912.   <FileID>icons</FileID>
  913.   <SpriteID>0</SpriteID>
  914.   <AddDamage>0</AddDamage>
  915.   <AddShield>0</AddShield>
  916.   <UnitsType></UnitsType>
  917.   <UseUpgrade>false</UseUpgrade>
  918.   <UpgradeBonus>CEN00(MK)</UpgradeBonus>
  919.   <IfDieDowngrade>CEN00(MK)</IfDieDowngrade>
  920.  </NationBonus>
  921.  <AddBrigadeBonus>
  922.   <Name>PerMem3</Name>
  923.   <Visible>true</Visible>
  924.   <FileID>icons</FileID>
  925.   <SpriteID>0</SpriteID>
  926.   <Radius>1000</Radius>
  927.   <AddDamage>0</AddDamage>
  928.   <AddShield>0</AddShield>
  929.   <AddAttackRange>0</AddAttackRange>
  930.   <UnitsSpeedBonus>-20</UnitsSpeedBonus>
  931.   <ExpGrowSpeed>0</ExpGrowSpeed>
  932.   <AttackRateBonus>0</AttackRateBonus>
  933.   <CoolDownTime>0</CoolDownTime>
  934.   <EffectTime>0</EffectTime>
  935.   <UsePause>0</UsePause>
  936.   <IconInfo>
  937.    <FileID>icons</FileID>
  938.    <SpriteID>0</SpriteID>
  939.    <CenterX>0</CenterX>
  940.    <CenterY>0</CenterY>
  941.    <MessageX>0</MessageX>
  942.    <MessageY>0</MessageY>
  943.    <LeftMargin>0</LeftMargin>
  944.    <IconWidth>0</IconWidth>
  945.    <Value>0</Value>
  946.    <HintID></HintID>
  947.   </IconInfo>
  948.  </AddBrigadeBonus>
  949. </>
  950.