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Baldur's Gate Interactive Demo
Readme File
Baldur's Gate (tm)
Demo Version 1.0.0
Contents
1. Getting Started
a. System Requirements
b. Installation
c. Running the Baldur's Gate Demo
d. Configuration Program - Baldur's Gate Config
e. Visit the Baldur's Gate Web Site
f. Revision History
2. How to Play
a. Creating a Character
b. General Controls
c. Tweaking Performance
d. Known Problems
3. Information
a. Ordering: North America
b. Ordering: Europe
c. Customer Service: North America
d. Customer Service: Europe
4. Legal Information
Version Limitations:
*This demo version of Baldur's Gate is much smaller and is only
designed to give a flavor for the whole game. We have not
included any major quests or much of the storyline. Rather, it
is designed to introduce you to the interface, combat, and the
system of Baldur's Gate - not to introduce you to the entire
experience that is the full product.
*Games saved with the demo are not compatible with the full version
of Baldur's Gate.
*Multiplayer is completely disabled.
*Import/export of characters is completely disabled.
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1. Getting Started
1a. System Requirements
Required:
Pentium (or compatible) 166 MHz
16 MB RAM
*32 MB RAM for multiplayer
Windows 95 with DirectX 5.0 or later
320 MB of Hard Drive Space
*380 MB of Hard Drive Space for multiplayer
4X or faster CD-ROM
DirectX Certified Video Card with at least 2 MB of video RAM
DirectX Certified Sound Card
Keyboard, Mouse
*Multiplayer functionality is not included in this demo version.
Recommended:
Pentium (or compatible) 200 MHz with MMX
32 MB RAM
570 MB (or more) of Hard Drive Space
8X (or faster) CD-ROM
DirectX certified Video Card with at least 4 MB of video RAM
Notes on Video Cards:
While you can still run Baldur's Gate with a 1 meg video card, we highly
recommend against it - performance will be very poor. To check if your
video card is 2 meg, go to the Display folder in the Control Panel and
choose Settings. If your video card can display 800x600 resolution at
24-bit color depth, then it is capable of running Baldur's Gate. We do
recommend that you obtain the latest DirectX drivers for your video
card, direct from the video card company that makes your card.
WINDOWS NT 4.0:
Although Windows NT 4.0 is not supported in an official capacity, Baldur's
Gate can be run correctly under Windows NT 4.0 if the following conditions
are met: You will need at least 32 MB of RAM and must have NT 4.0 Service
Pack 3 installed. If you wish to run multiplayer, then Service Pack 4 is
required. Slow downs during gameplay have been reported under NT. These
are due to the way that Direct Sound and the System Timers interact. This
may be corrected in future versions of NT.
1b. Installation
Insert the CD-ROM containing the Baldur's Gate Demo into your CD-ROM drive
and follow the onscreen instructions. If your autorun is disabled, find
the autorun.exe application in the root of the CD and double click to
launch the Installer.
To install DirectX 6.0, open the folder on the CD entitled DirectX. Then
select the item, DXSetup.exe. Follow the onscreen prompts. If you obtain
a newer version of DirectX, it is recommended that you use that.
Later versions of DirectX often have driver updates which will make
Baldur's Gate run better on your system. However, Baldur's Gate only
requires v 5.0.
Minimum install versus recommended install:
A minimum install represents the base information required to be on the
hard drive to play. A recommended install includes more information that
would otherwise have to be loaded each time - for example, there are more
custom sound sets available for use by your created characters and there is
more music available in the recommended install. You must leave the CD in
the drive at all times when playing with a Minimum Install.
1c. Running the Baldur's Gate Demo
If you use the default installation settings for the Baldur's Gate Demo, it
will be installed in a 'Black Isle' Program Group in your Start menu.
1d. Baldur's Gate Config
One program of note in your Program Group is the Baldur's Gate Config
program. This application will allow you to set the various hotkeys for
the game as well as set up several other options. The various options are
contained within four tabs. The various Shortcut tabs allow you to modify
the different 'hotkeys' for the game. Refer to your Game Manual for
information about these. The Options tab contains various game settings:
1. Region: This setting is used for Gamespy connections
*This does nothing in this demo version.
2. Cache Size: The Cache is Hard Disk space that is reserved by Baldur's
Gate for storing area data. The more cache you make available to the
title, the less loading you will have to do when returning to areas
in the game.
3. Game Speed: The Game Speed setting allows you to speed up EVERYTHING
in the game. Because Baldur's Gate is real time, allowing running
unbalances the game. The Game Speed option allows the user to speed
up the overall play of the game. This option is not officially
supported and could cause problems, especially in multiplayer. The
default setting is 30 AI Updates/Second.
Note: this will result in a performance hit on any machine because the
game is attempting to process all data at a higher speed. This will
cause more slowdown in various places in the game.
1e. Baldur's Gate Web Page
If there is anything that are having problems with or cannot find in the
manual, stop by the Baldur's Gate Web Page at http://www.interplay.com.
Aside from cool game materials and errata, you may be able to find an
answer for whatever question you might have.
1f. Revision History
1.0.0
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2. How to Play the Demo
2a. Creating a Character
When you begin the game you will first need to create a character.
Select New Game and the Character Creation screen will come up.
Click on Gender to start the process. After choosing Male or Female
move down the catagories to select Race, Class, Alignment, Abilities,
Skills, Appearance, and Name. Each of these items will be explained
in the text box at the bottom of the window that comes up for each.
After you have created your character, click on Accept and the demo
will begin.
2b. General Controls
Character Selection: You can select any single character by clicking
on his/her base in the main game screen. You can select multiple
characters by holding the left mouse button and dragging a box across
the main game screen. All characters within the box will be selected.
You can also select characters by left clicking the character portraits
that are displayed on the right side of the screen. SHIFT clicking and
CTRL clicking also work to select specific members of your party.
If you have all of the characters selected, you will be offered options
that apply to the entire party rather than to a specific character.
To select specific actions for any given character, you need to select
that character first by left clicking on the character's base or by
clicking the character portrait. After that character is selected
(denoted by a brighter green box only around the specified character),
you can choose specific actions for that character.
Basic Actions: Baldur's Gate will determine for you a default action in
the main game screen based on what you are attempting to interact
with. For example, if you wish to interact with a neutral creature in
the game, the cursor that comes up will be of two faces facing each
other, or the 'TALK' cursor. If that creature is hostile, then the
cursor that will come up is the sword which means 'ATTACK'. For
searching, the most common cursor that will come up is the 'GET ITEM'
cursor, which shows the hand holding a ring. Other common cursors are
the 'DOOR' cursor, which indicates that you either wish to open or
travel though a door. Note that to go through an unlocked, closed
door, you will need to have one of your characters first open the
door, and then select all of your party members to travel through the
door.
Available actions for a single character are shown while that character
is selected. These actions are depicted by icons at the bottom of the
screen. If you have only one character selected, the options that come
up at the bottom of the screen will depend entirely on the class of the
character selected. The first several buttons will be reserved for
quick weapons and the last few reserved for quick items. Between those
two will be class specific buttons. For a Thief, the buttons will be
stealth and thieving, a Mage will have slots for quick spells. A
cleric will have icons for quick spells and turning undead. If a
character has no special abilities, like a Fighter, then those slots
will be available for more quick weapons and more quick items --
reflecting a Fighters ability to respond with items and combat in a
tight situation.
Configure the quick item buttons on the inventory page and select them
for use with a left click on the main game GUI.
Pop-Up Help: If you are confused about what an icon in the game is,
or about a creature or anything else, just position the cursor over
it. Windows tool tip pop-up help will appear after a few
seconds. This will show what the icon stands for, or who or what the
item is.
Note: if you have not identified an item, it will bring up a generic
description.
Pausing the Game: Baldur's Gate uses a real-time engine. At any time
during play, you can pause by tapping the space bar or clicking on
the clock in the bottom left of the game screen. While the game is
paused, you are free to give actions to any of your party members.
When you un-pause the game, your characters will use the orders given
to them last.
Note that if you enter the inventory screen, the game will un-pause.
This is not a bug. This is intentional and is meant to keep players
from trading items and equipping items in the middle of combat. For
all intents and purposes, the player should have the characters fully
equipped before entering a battle.
Traveling from one area to another: when you want to leave an area, you
must travel to the edge of that area. When you are at the edge of that
area there will be a cursor which depicts a wheel. This cursor
indicates that you are at the edge of the area and wish to travel to a
different area.
When you have decided to leave one area, you must gather up your entire
party to venture forth. If all of the party members are not present,
you must locate the party members that are missing and get them to join
up with you.
Inventory, Spells, and other interface screens: the buttons on the left
side of the screen lead to the various interface screens for your
characters and game options. The buttons from top to bottom are as
follows:
Skull: returns you to the main game screen.
Map: shows the map for the area you are currently in. Once on the Area
map you can view the world map by clicking the 'globe' button in the
top right.
Journal: the journal will record notes of your travels.
Inventory: the inventory allows you to equip your character(s) and
manage the items they currently possess. Dragging and dropping of
items is the easiest way to move things around in your inventory.
Character Record: the record sheet displays information about your
characters.
Spell Book/Priest Scroll: the spell book and priest scroll both work
the same way. Known spells are shown on the right, memorized spells
on the left. You can move spells back and forth between the two sides
by clicking on the icons for the spells. When spells are selected to
be memorized, they will be dithered, which means you must rest before
you can use the spell. Right clicking on the spells will bring up
descriptions of them.
Game Options: the game options button allows you to change a lot of
stuff in the game such as graphics and sound settings. From this menu
you can also save and load the game.
Resting: the majority of resting should be done in an Inn if possible.
However, if you are in the wilds and wish to rest, click the button
which comes up in the bottom right of the screen when you are in any
of the interface screens.
Resting takes 8 hours and will heal your characters some based on the
conditions where they are resting. Resting allows your characters to
memorize their spells. Resting outside or in unsafe places could make
your party vulnerable to random creatures wandering the area.
2c. Tweaking Performance
Increasing Performance:
1. Weather. In the options menu under 'GamePlay', turn off Weather. The
graphic effects that rain and snow use can cause large performance
drops on lower end machines. This does not affect gameplay in any way.
2. Translucent Shadows. In the options menu under 'Graphics', turn off
translucent shadows. Turning this off will cause all shadows to appear
solid, rather than blending a dark shadow onto the background.
3. Character Movement Sounds. In the options menu under 'Sound/Character
Sound', turn off Character Movement Sounds.
4. Other Audio. Turning off any of the audio may result in a performance
increase. Moving the sliders in the options menu under 'Sound' all the
way to the left will completely disable the playing of these sounds.
5. Virtual Memory. WE DO NOT RECOMMEND ADJUSTING YOUR VIRTUAL MEMORY.
Baldur's Gate will eagerly use up any Virtual Memory (hard drive) and
non-Virtual Memory (RAM) you allocate to it. If you choose to add more
memory to your system, or increase the size of your Windows swap file,
the game speed MAY increase. However, as you increase your Virtual
Memory, expect longer clearing times to remove this 'Virtual Memory'
from the hard drive after the game is terminated.
Things that will Decrease Performance:
1. Brightness/Contrast. Adjusting the default settings for these options
(located in the options menu under 'Graphics') will result in a
performance hit. If you find the game is too dark, we suggest
adjusting your monitor's brightness.
2. DirectX Hardware Calls. In the options menu under 'Graphics' there are
three toggles for various 'BLTS'. Enabling these will result in a
(sometimes drastic) performance hit. We recommend enabling these only
if you have graphics glitches that you have been unable to resolve.
3. Running the game in Windowed Mode.
Running the game in a Window on your desktop will decrease the
overall game performance.
Pathing Performance:
To increase the path searching AI, the following entry can be modified
in the baldur.ini file that is installed in the root of the installation
directory:
[Program Options]
Path Search Nodes=4000
To increase or decrease the AI, vary the number of Nodes (4000 above).
The range can vary from 2000 to 32000.
Increases the number above will increase the number of nodes in path
searching at the expense of responsiveness to movement commands. Note
that unless your machine is slower than a P2 you can probably set the
value to 32000 and not notice any speed difference. This will help
fix getting stuck on terrain obstacles.
2d. Known Problems
* Graphic Errors
Some video cards may experience graphics glitches while playing the
game. These problems are caused by DirectX Hardware Calls to your
video card that are not functioning. We have written software renders
for all of these calls to allow people to play even with drivers that
are not 100% compatible with the DirectX standards. You can enable a
software render for these calls if you have the most recent drivers
for your video card and are still experiencing problems. Using the
software render will probably fix the graphic glitches, but WILL
result in a performance hit.
IF YOU ARE EXPERIENCING PROBLEMS WITH THE GRAPHICAL DISPLAY OF BALDUR'S
GATE, PLEASE MAKE SURE YOU HAVE THE LATEST VERSION OF YOUR VIDEO
DRIVERS. DRIVER UPDATES ARE AVAILABLE AT MOST (if not all) HARDWARE
MANUFACTURERS AND CHIPSET MANUFACTURERS SITES ON THE INTERNET.
You may also try installing DirectX 6.0+ if you are experiencing
graphical problems.
If you have the most recent drivers for your video card, and you are
still experiencing problems, you can enable software renders for these
calls. The options are available in the options menu under 'Graphics'.
The following list describes the known graphics glitches and which Call
should be disabled to fix them. If in doubt, try different
combinations and this may help. You can always turn off all software
renders to return to the default settings.
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Glitch Disable
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-green boxes surrounding Software Transparent BLT
any object in the game
-box surrounding mouse cursor
-animations appearing Software Mirror BLT
'reversed'
-Fog-of-War appears in
a 'semi-checkerboard'
pattern
-fog-of-War has edges
that look 'spiky'
-vertical lines down Software Standard BLT
the main game screen
-the game Cursor is
leaving 'artifacts' of
itself on the game screen
-any other non-resolved
graphics problem
Specific Video Cards and Fixes
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Matrox Millenium (1) : Enable Software Mirror and Software
Transparent BLTs.
Permidia : Enable Software Standard BLT.
* Minimizing Baldur's Gate
If you minimize Baldur's Gate using either Alt-Enter or Alt-Tab (and
then bring it back up by left clicking on the minimized application),
the sound effects for the game will stutter, loop, and skip. This is
caused by a lack of resources available to Baldur's Gate after you
go from full screen to a minimized screen, and it will correct itself
after a short period of time.
If you minimize Baldur's Gate and then bring it back up, the game may
run more slowly for a time. This is caused by the game re-accessing
resources that become tied up by minimization.
Running the game in a window may result in lower performance overall.
* NT 4.0: Screen-Saver
While running under Windows NT 4.0 with Service Pack 3, we have
experienced intermittent problems with Screen Savers. We recommend
disabling your Screen Saver while playing Baldur's Gate.
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3. Information
Baldur's Gate is available now! Baldur's Gate was released worldwide in
December 1998. Visit your local retailer or check out the information
below to get your copy.
Features:
Huge game world - Five CD set filled with over 10,000 scrolling game screens
Gripping non-linear adventure that spans seven chapters and dozens of subplots.
Transparent interface can be modified to play in turn based or real time mode,
and makes it possible to play without knowing AD&D« rules.
Set in TSR's best-selling Forgotten Realms« campaign setting, the most popular
and longest running of the Advanced Dungeons & Dragons« roleplaying game
worlds.
Full multiplayer capabilities - up to six players via modem, LAN, and TCP/IP,
including support for GameSpy and HeatNet.
3a. Ordering info: United States and Canada
Call 1-800 INTERPLAY to order by credit card, and remember to mention the
code BGE2. Or visit your favorite game software retailer.
Visit the website at www.interplay.com/bgate
3b. Ordering info: Europe
Mail order is not available at present in the UK.
For distribution details, please call Interplay Productions, Ltd.
in the UK on: +44 (0) 1628 423666.
You may also fax to: +44 (0) 1628 423777
Or see your local software retailer for this and other great Interplay
titles.
3c. Customer Service Information for North America
This information is only valid in North America.
TECHNICAL SUPPORT TROUBLESHOOTING DOCUMENTS ONLINE!
Interplay Productions Technical Support now offers troubleshooting guides
with complete installation and setup instructions as well as information
that will help you overcome the most common difficulties. If you have
access to the World Wide Web, you can find these at:
www.interplay.com/support/
Here you will find troubleshooting information on as well as information
on regular system maintenance and performance.
DirectX www.interplay.com/support/directx/
Joysticks www.interplay.com/support/joystick/
Modems and Networks www.interplay.com/support/modem/
(For game-specific information and additional troubleshooting, visit our
main page at www.interplay.com)
If you have questions about the program, our Technical Support Department
can help. Our web site contains up-to-date information on the most common
difficulties with our products, and this information is the same as that
used by our product support technicians. We keep the product support pages
updated on a regular basis, so please check here first for no-wait
solutions:
www.interplay.com/support/
If you are unable to find the information you need on our web site, please
feel free to contact Technical Support via e-mail, phone, fax, or letter.
Please be sure to include the following information in your e-mail message,
fax, or letter:
Title of Game
Computer manufacturer
* Operating system (Windows 95, Windows NT, Windows 98, etc.)
CPU type and speed in MHz
Amount of RAM
Sound card type and settings (address, IRQ, DMA)
Video card
CD-ROM
Mouse driver and version
Joystick and game card (if any)
A copy of the CONFIG.SYS and AUTOEXEC.BAT files from your hard drive
A description of the problem you're having
If you need to talk to someone immediately, call us at (949) 553-6678
Monday through Friday between 8:00AM-5: 45PM, Pacific Standard Time with
24 hours, 7 days a week support available through the use of our automated
wizard. Please have the above information ready when you call. This will
help us answer your question in the shortest possible time. When you call
you will initially be connected with our automated wizard. For
information pertaining to your specific title, press "1" on the main menu
and listen carefully to all prompts. All titles are listed alphabetically.
After you have selected your title, the most common difficulties will be
listed. If the difficulty you are having is not listed or you need
additional assistance, you may press "0" on your games main menu, and you
will be transferred to a Technical Support Representative. No hints or
codes are available from this line. You must call Interplay's HINT Line
for hints, tips, or codes at 1-900-370-PLAY (1-900-451-6869 $1.25 in
Canada only). You must be 18 years +, have a touch-tone phone, and the
cost is $0.95 per minute.
Interplay Productions Support Fax: (949) 252-2820
Interplay Productions Technical Support
16815 Von Karman Avenue
Irvine, CA 92606
HOW TO REACH US ONLINE
INTERNET E-MAIL: support@interplay.com
WORLD WIDE WEB: www.interplay.com
FTP: ftp.interplay.com
3d. Customer Service Information for Europe
This information is not valid in North America.
Write to: Customer Support
Interplay Productions, Ltd.
Harleyford Manor
Harleyford
Henley Road
Marlow
Buckinghamshire
SL7 2DX
ENGLAND
tel: +44 (0) 1628 423723
Fax: +44 (0) 1628 423777
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4. Legal Information
Software Use Limitations and Limited License
This special preview version of Baldur's Gate (the "Software") is
intended solely for your personal noncommercial home entertainment use.
You may not decompile, reverse engineer, or disassemble the Software,
except as permitted by law. Interplay Productions and Bioware Corp retain
all rights and title in the Software including all intellectual property
rights embodied therein and derivatives thereof. You are granted a revocable,
nonassignable limited license to create derivative works of this Software
solely for your own personal noncommercial home entertainment use and may
publicly display such derivative works to the extent specifically authorized
by Interplay in writing. A copy of this authorization, if any, will be
provided on InterplayÆs World Wide Web site, located at
http://www.interplay.com, or by contacting the legal department of Interplay
Productions in the US at +(949) 553-6655. The Software, including, without
limitation, all code, data structures, characters, images, sounds, text,
screens, game play, derivative works and all other elements of the Software
may not be copied (except as provided below), resold, rented, leased,
distributed (electronically or otherwise), used on pay-per-play, coin-op or
other for-charge basis, or for any commercial purpose. You may make copies
of the Software for your personal noncommercial home entertainment use and to
give to friends and acquaintances on a no cost noncommercial basis. This
limited right to copy the Software expressly excludes any copying or
distribution of the Software on a commercial basis, including, without
limitation, bundling the product with any other product or service and any
give away of the Software in connection with another product or service.
Any permissions granted herein are provided on a temporary basis and can be
withdrawn by Interplay Productions at any time. All rights not expressly
granted are reserved.
Acceptance of License Terms.
By downloading or acquiring and then retaining this Software, you assent
to the terms and restrictions of this limited license. If you acquired the
Software and do not accept the terms of this limited license, you must return
the Software together with all packaging, manuals and other material contained
therein to the store where you acquired the Software for a full refund and if
you downloaded the Software, you must delete it.
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BALDUR'S GATE: Developed and (c)1998 BioWare Corp. All Rights Reserved.
Baldur's Gate, Forgotten Realms, the Forgotten Realms logo, Advanced Dungeons
& Dragons, the AD&D logo, and the TSR logo are trademarks of TSR, Inc., a
subsidiary of Wizards of the Coast, Inc., and are used by Interplay under
license. All Rights Reserved. BioWare, the BioWare logo and The BioWare
Infinity Engine are the trademarks of Bioware Corp. All Rights Reserved.
Interplay, the Interplay logo, Black Isle Studios, the Black Isle Studios
logo, and "By Gamers. For Gamers." are trademarks of Interplay Productions.
All Rights Reserved. Exclusively licensed and distributed by Interplay
Productions. All other trademarks and copyrights are property of their
respective owners.
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EOF