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Gambler 29 B
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Anno1602
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anno1602.exe
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GADDATA
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TRADE.GAD
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Text File
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1998-02-16
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10KB
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497 lines
;---Spieler Definitionen---;
Objekt: GADGET
BLK_TOOL = 0
COL_WHT = 255
COL_RED = 249
COL_BLK = 0
ZEINR = 0
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 33001
IDNIX = 33201
GFXTAFEL = 0
GFXPFEIL = GFXTAFEL+1
GFXPLUS = GFXPFEIL+4
GFXMAIN = GFXPLUS+4
GFXMAP = GFXMAIN+8
GFXHAUS = GFXMAP+5
GFXPFEIL = GFXHAUS+18
GFXBAUMAT = GFXPFEIL+6
GFXBAUHAUS = GFXBAUMAT+35
GFXMENU = GFXBAUHAUS+86
GFXOVERHEAD = GFXMENU+3
GFXPFEILV = GFXOVERHEAD+5
GFXMENGE = GFXPFEILV+4
GFXWARELEER = GFXMENGE+8
GFXWARE = GFXWARELEER+4
GFXKONT = GFXWARE+41
;================HAUPT-GADGETS==================;
;---VK - Warennamen und preise---;
@Nummer: 0
BASE = Nummer
Id: IDHAUPT+110
Kind: GAD_TEXTL
Noselflg: 1
Blocknr: ZEINR
Color: 0
Pos: 27, 395
Posoffs: 0, 25
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
Kind: GAD_TEXTR
Pos: 27, 395
Posoffs: 192, 25
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+0
Pos: 217, 395
Posoffs: 0, -4
;---EK - Warennamen und preise---;
@Nummer: +1
Id: IDHAUPT+113
Kind: GAD_TEXTL
Noselflg: 1
Blocknr: ZEINR
Color: 0
Pos: 27, 625
Posoffs: 0, 25
@Nummer: +1
ObjFill: BASE
@Id: +1
Kind: GAD_TEXTR
Pos: 27, 625
Posoffs: 192, 25
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+0
Pos: 217, 625
Posoffs: 0, -4
;---Aktueller Schiffsname---;
@Nummer: +1
BASE = Nummer
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD+2
Pos: 6, 582
Size: 244, 30
@Nummer: +1
ObjFill: BASE
Id: IDHAUPT+120
Gfxnr: GFXOVERHEAD+1
@Nummer: +1
Id: IDHAUPT+121
Kind: GAD_TEXTZ
Blocknr: ZEINR
Color: 1, 0
Pos: 6, 586
Size: 244, 30
Posoffs: 124, 29
;---Name der Kontorstadt---;
@Nummer: +1
BASE = Nummer
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD+2
Pos: 6, 354
Size: 244, 30
@Nummer: +1
ObjFill: BASE
Id: IDHAUPT+122
Gfxnr: GFXOVERHEAD+0
@Nummer: +1
Id: IDHAUPT+123
Kind: GAD_TEXTZ
Noselflg: 1
Blocknr: ZEINR
Color: 1, 0
Pos: 6, 358
Size: 244, 30
Posoffs: 124, 29
;---Waren kaufen, verkaufen---;
@Nummer: +1
Id: IDHAUPT+0
Kind: GAD_GFX
Gfxnr: GFXPFEILV
Pressoff: 2
Pos: 26, 529
Size: 51, 54
Posoffs: 0, 0
@Nummer: +1
Id: IDHAUPT+1
Kind: GAD_GFX
Gfxnr: GFXPFEILV+1
Pressoff: 2
Pos: 186, 529
Size: 56, 54
Posoffs: 0, 0
;---Waremenge einstellen---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+2
Kind: GAD_GFX
Basenr: BASE
Reiheflg: 1
Gfxnr: GFXMENGE
Pressoff: 4
Pos: 79, 544
Size: 19, 24
@Nummer: +1
Id: IDHAUPT+3
Kind: GAD_GFX
Basenr: BASE
Reiheflg: 1
Gfxnr: GFXMENGE+1
Pressoff: 4
Pos: 99, 542
Size: 22, 31
@Nummer: +1
Id: IDHAUPT+4
Kind: GAD_GFX
Basenr: BASE
Reiheflg: 1
Gfxnr: GFXMENGE+2
Pressoff: 4
Pos: 122, 540
Size: 27, 35
@Nummer: +1
Id: IDHAUPT+5
Kind: GAD_GFX
Basenr: BASE
Reiheflg: 1
Gfxnr: GFXMENGE+3
Pressoff: 4
Pos: 149, 537
Size: 32, 40
;---Warengrafiken Kontor (nicht wΣhlbar)---;
@Nummer: +1
X = 28
Y = 420
BASE = Nummer
Id: IDHAUPT+10
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE
Pos: X, Y
Size: 48, 46
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Lagermenge Kontor (nicht wΣhlbar)---;
@Nummer: +1
X = 70
Y = 423
BASE = Nummer
Id: IDHAUPT+130
Kind: GAD_BALKEN
Noselflg: 1
Slidverflg: 1
Color: COL_RED, COL_RED
Pos: X, Y
Size: 4, 42
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Warengadgets Kontor---;
@Nummer: +1
X = 26
Y = 419
BASE = Nummer
Id: IDHAUPT+30
Kind: GAD_GFX
Reiheflg: 1
Basenr: BASE
Gfxnr: GFXWARELEER+2
Pressoff: 1
Pos: X, Y
Size: 48, 48
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Warengrafiken Schiff (nicht wΣhlbar)---;
@Nummer: +1
X = 28
Y = 649
BASE = Nummer
Id: IDHAUPT+50
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE
Pos: X, Y
Size: 48, 46
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Lagermenge Schiff (nicht wΣhlbar)---;
@Nummer: +1
X = 70
Y = 651
BASE = Nummer
Id: IDHAUPT+90
Kind: GAD_BALKEN
Noselflg: 1
Slidverflg: 1
Color: COL_RED, COL_RED
Pos: X, Y
Size: 4, 42
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Warengadgets Schiff---;
@Nummer: +1
X = 26
Y = 648
BASE = Nummer
Id: IDHAUPT+70
Kind: GAD_GFX
Reiheflg: 1
Basenr: BASE
Gfxnr: GFXWARELEER+2
Pressoff: 1
Pos: X, Y
Size: 48, 48
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
EndObj;