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Gambler 29 B
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GAMBLERCD29B.BIN
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Anno1602
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anno1602.exe
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GADDATA
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BAU.GAD
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Text File
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1998-02-16
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7KB
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329 lines
;---Spieler Definitionen---;
Objekt: GADGET
BLK_TOOL = 0
BLK_BAUHAUS = 3
ZEINR = 0
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 31001
IDNIX = 31101
GFXTAFEL = 0
GFXPFEIL = GFXTAFEL+1
GFXPLUS = GFXPFEIL+4
GFXMAIN = GFXPLUS+4
GFXMAP = GFXMAIN+8
GFXHAUS = GFXMAP+5
GFXPFEIL = GFXHAUS+18
GFXBAUMAT = GFXPFEIL+6
GFXBAUHAUS = GFXBAUMAT+35
GFXMENU = GFXBAUHAUS+86
GFXOVERHEAD = GFXMENU+3
GFXPFEILV = GFXOVERHEAD+5
GFXMENGE = GFXPFEILV+4
GFXWARELEER = GFXMENGE+8
GFXWARE = GFXWARELEER+4
GFXKONT = GFXWARE+41
GFXLEISTE = GFXKONT+20
GFXSIED = GFXLEISTE+55
GFXSIEDFACE = GFXSIED+9
GFXSIEDINFR = GFXSIEDFACE+4
GFXSIEDNAHR = GFXSIEDINFR+16
GFXPROD = GFXSIEDNAHR+2
;================HAUPT-GADGETS==================;
;---HΣusergadgets---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+0
Kind: GAD_GFX
Basenr: BASE
Gfxnr: GFXHAUS
Menuflg: 1
Reiheflg: 1
Pressoff: 9
Pos: 17, 623
Size: 56, 64
Posoffs: 0, 0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 72, 623
Size: 56, 64
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 129, 623
Size: 56, 64
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
; Menuflg: 0
Pos: 185, 623
Size: 56, 64
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 17, 692
Size: 56, 64
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 72, 692
Size: 56, 64
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 129, 692
Size: 58, 64
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 188, 692
Size: 59, 64
;---Pfeile links + rechts---;
@Nummer: +1
Id: IDHAUPT+20
Kind: GAD_GFX
Gfxnr: GFXPFEIL
Pressoff: 3
Pos: 11, 413
Size: 40, 46
Posoffs: 5, 0
@Nummer: +1
Id: IDHAUPT+21
Kind: GAD_GFX
Gfxnr: GFXPFEIL+1
Pressoff: 3
Pos: 210, 413
Size: 40, 60
Posoffs: 4, 0
@Nummer: +1
Id: IDHAUPT+22
Kind: GAD_GFX
Gfxnr: GFXPFEIL+2
Pressoff: 3
Flipflg: 1
Pos: 10, 456
Size: 34, 40
Posoffs: 3, 0
;---GebΣudebezeichnung---:
@Nummer: +1
BASE = Nummer
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD+2
Pos: 6, 354
Size: 244, 30
@Nummer: +1
Id: IDHAUPT+32
Kind: GAD_TEXTZ
Noselflg: 1
Blocknr: ZEINR
Color: 1, 0
Pos: 6, 358
Size: 244, 30
Posoffs: 124, 29
;---Aktuelles Hausgadget---;
@Nummer: +1
Id: IDHAUPT+30
Kind: GAD_GFXFILL
Blocknr: BLK_BAUHAUS
Noselflg: 1
Pos: 48, 402
Size: 160, 110
@Nummer: +1
Id: IDHAUPT+31
Kind: GAD_GFX
Blocknr: BLK_BAUHAUS
Pos: 48, 390
Size: 160, 110
;---Angaben ⁿber Baukosten (Symbole)---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+50
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+2 ; Werkzeug
Pos: 16, 594
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
Gfxnr: GFXBAUMAT+3 ; Holz
Pos: 72, 594
@Nummer: +1
ObjFill: BASE
@Id: +1
Gfxnr: GFXBAUMAT+1 ; Ziegel
Pos: 128, 594
@Nummer: +1
ObjFill: BASE
@Id: +1
Gfxnr: GFXBAUMAT+5 ; Kanonen
Pos: 184, 594
@Nummer: +1
ObjFill: BASE
@Id: +1
Gfxnr: GFXBAUMAT+0 ; Baukosten
Pos: 16, 564
@Nummer: +1
ObjFill: BASE
@Id: +1
Gfxnr: GFXBAUMAT+6 ; Betriebskosten
Pos: 128, 564
;---Angaben ⁿber Baukosten (Texte)---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+40
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 16, 594 ; Werkzeug
Size: 50, 28
Posoffs: 30, 30
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: 72, 594 ; Holz
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: 128, 594 ; Ziegel
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: 184, 594 ; Kanonen
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: 16, 564 ; Baukosten
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: 128, 564 ; Betriebskosten
;---Produktionskette (2 Rohstoffe)--;
X = 27
Y = 510
@Nummer: +1
Id: IDHAUPT+60
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE ; Workstoffgrafik
Pos: X, Y
Posoffs: 2, 1
Size: 48, 46
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Gfxnr: GFXWARELEER+2 ; Workstoffitem
Pos: X, Y
Size: 48, 46
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXPROD+5 ; Pfeil
Pos: X, Y
Posoffs: 55, 7
Size: 48, 46
X = X+75
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE ; Rohstoffgrafik
Pos: X, Y
Posoffs: 2, 1
Size: 48, 46
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Gfxnr: GFXWARELEER+2 ; Rohstoffitem
Pos: X, Y
Size: 48, 46
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXPROD+0 ; Pfeil
Pos: X, Y
Posoffs: 55, 7
Size: 48, 46
X = X+75
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE ; Warengrafik
Pos: X, Y
Posoffs: 2, 1
Size: 48, 46
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Gfxnr: GFXWARELEER+2 ; Warenitem
Pos: X, Y
Size: 48, 46
EndObj;