home *** CD-ROM | disk | FTP | other *** search
/ Gambler 19 / GAMBLERCD19.BIN / UTILS / 3D / BRONIE / DUAL_LAU.ZIP / src / m_infantry.h < prev    next >
Text File  |  1997-11-16  |  7KB  |  214 lines

  1. // G:\quake2\baseq2\models/monsters/infantry
  2.  
  3. // This file generated by ModelGen - Do NOT Modify
  4.  
  5. #define FRAME_gun02               0
  6. #define FRAME_stand01             1
  7. #define FRAME_stand02             2
  8. #define FRAME_stand03             3
  9. #define FRAME_stand04             4
  10. #define FRAME_stand05             5
  11. #define FRAME_stand06             6
  12. #define FRAME_stand07             7
  13. #define FRAME_stand08             8
  14. #define FRAME_stand09             9
  15. #define FRAME_stand10             10
  16. #define FRAME_stand11             11
  17. #define FRAME_stand12             12
  18. #define FRAME_stand13             13
  19. #define FRAME_stand14             14
  20. #define FRAME_stand15             15
  21. #define FRAME_stand16             16
  22. #define FRAME_stand17             17
  23. #define FRAME_stand18             18
  24. #define FRAME_stand19             19
  25. #define FRAME_stand20             20
  26. #define FRAME_stand21             21
  27. #define FRAME_stand22             22
  28. #define FRAME_stand23             23
  29. #define FRAME_stand24             24
  30. #define FRAME_stand25             25
  31. #define FRAME_stand26             26
  32. #define FRAME_stand27             27
  33. #define FRAME_stand28             28
  34. #define FRAME_stand29             29
  35. #define FRAME_stand30             30
  36. #define FRAME_stand31             31
  37. #define FRAME_stand32             32
  38. #define FRAME_stand33             33
  39. #define FRAME_stand34             34
  40. #define FRAME_stand35             35
  41. #define FRAME_stand36             36
  42. #define FRAME_stand37             37
  43. #define FRAME_stand38             38
  44. #define FRAME_stand39             39
  45. #define FRAME_stand40             40
  46. #define FRAME_stand41             41
  47. #define FRAME_stand42             42
  48. #define FRAME_stand43             43
  49. #define FRAME_stand44             44
  50. #define FRAME_stand45             45
  51. #define FRAME_stand46             46
  52. #define FRAME_stand47             47
  53. #define FRAME_stand48             48
  54. #define FRAME_stand49             49
  55. #define FRAME_stand50             50
  56. #define FRAME_stand51             51
  57. #define FRAME_stand52             52
  58. #define FRAME_stand53             53
  59. #define FRAME_stand54             54
  60. #define FRAME_stand55             55
  61. #define FRAME_stand56             56
  62. #define FRAME_stand57             57
  63. #define FRAME_stand58             58
  64. #define FRAME_stand59             59
  65. #define FRAME_stand60             60
  66. #define FRAME_stand61             61
  67. #define FRAME_stand62             62
  68. #define FRAME_stand63             63
  69. #define FRAME_stand64             64
  70. #define FRAME_stand65             65
  71. #define FRAME_stand66             66
  72. #define FRAME_stand67             67
  73. #define FRAME_stand68             68
  74. #define FRAME_stand69             69
  75. #define FRAME_stand70             70
  76. #define FRAME_stand71             71
  77. #define FRAME_walk01              72
  78. #define FRAME_walk02              73
  79. #define FRAME_walk03              74
  80. #define FRAME_walk04              75
  81. #define FRAME_walk05              76
  82. #define FRAME_walk06              77
  83. #define FRAME_walk07              78
  84. #define FRAME_walk08              79
  85. #define FRAME_walk09              80
  86. #define FRAME_walk10              81
  87. #define FRAME_walk11              82
  88. #define FRAME_walk12              83
  89. #define FRAME_walk13              84
  90. #define FRAME_walk14              85
  91. #define FRAME_walk15              86
  92. #define FRAME_walk16              87
  93. #define FRAME_walk17              88
  94. #define FRAME_walk18              89
  95. #define FRAME_walk19              90
  96. #define FRAME_walk20              91
  97. #define FRAME_run01               92
  98. #define FRAME_run02               93
  99. #define FRAME_run03               94
  100. #define FRAME_run04               95
  101. #define FRAME_run05               96
  102. #define FRAME_run06               97
  103. #define FRAME_run07               98
  104. #define FRAME_run08               99
  105. #define FRAME_pain101             100
  106. #define FRAME_pain102             101
  107. #define FRAME_pain103             102
  108. #define FRAME_pain104             103
  109. #define FRAME_pain105             104
  110. #define FRAME_pain106             105
  111. #define FRAME_pain107             106
  112. #define FRAME_pain108             107
  113. #define FRAME_pain109             108
  114. #define FRAME_pain110             109
  115. #define FRAME_pain201             110
  116. #define FRAME_pain202             111
  117. #define FRAME_pain203             112
  118. #define FRAME_pain204             113
  119. #define FRAME_pain205             114
  120. #define FRAME_pain206             115
  121. #define FRAME_pain207             116
  122. #define FRAME_pain208             117
  123. #define FRAME_pain209             118
  124. #define FRAME_pain210             119
  125. #define FRAME_duck01              120
  126. #define FRAME_duck02              121
  127. #define FRAME_duck03              122
  128. #define FRAME_duck04              123
  129. #define FRAME_duck05              124
  130. #define FRAME_death101            125
  131. #define FRAME_death102            126
  132. #define FRAME_death103            127
  133. #define FRAME_death104            128
  134. #define FRAME_death105            129
  135. #define FRAME_death106            130
  136. #define FRAME_death107            131
  137. #define FRAME_death108            132
  138. #define FRAME_death109            133
  139. #define FRAME_death110            134
  140. #define FRAME_death111            135
  141. #define FRAME_death112            136
  142. #define FRAME_death113            137
  143. #define FRAME_death114            138
  144. #define FRAME_death115            139
  145. #define FRAME_death116            140
  146. #define FRAME_death117            141
  147. #define FRAME_death118            142
  148. #define FRAME_death119            143
  149. #define FRAME_death120            144
  150. #define FRAME_death201            145
  151. #define FRAME_death202            146
  152. #define FRAME_death203            147
  153. #define FRAME_death204            148
  154. #define FRAME_death205            149
  155. #define FRAME_death206            150
  156. #define FRAME_death207            151
  157. #define FRAME_death208            152
  158. #define FRAME_death209            153
  159. #define FRAME_death210            154
  160. #define FRAME_death211            155
  161. #define FRAME_death212            156
  162. #define FRAME_death213            157
  163. #define FRAME_death214            158
  164. #define FRAME_death215            159
  165. #define FRAME_death216            160
  166. #define FRAME_death217            161
  167. #define FRAME_death218            162
  168. #define FRAME_death219            163
  169. #define FRAME_death220            164
  170. #define FRAME_death221            165
  171. #define FRAME_death222            166
  172. #define FRAME_death223            167
  173. #define FRAME_death224            168
  174. #define FRAME_death225            169
  175. #define FRAME_death301            170
  176. #define FRAME_death302            171
  177. #define FRAME_death303            172
  178. #define FRAME_death304            173
  179. #define FRAME_death305            174
  180. #define FRAME_death306            175
  181. #define FRAME_death307            176
  182. #define FRAME_death308            177
  183. #define FRAME_death309            178
  184. #define FRAME_block01             179
  185. #define FRAME_block02             180
  186. #define FRAME_block03             181
  187. #define FRAME_block04             182
  188. #define FRAME_block05             183
  189. #define FRAME_attak101            184
  190. #define FRAME_attak102            185
  191. #define FRAME_attak103            186
  192. #define FRAME_attak104            187
  193. #define FRAME_attak105            188
  194. #define FRAME_attak106            189
  195. #define FRAME_attak107            190
  196. #define FRAME_attak108            191
  197. #define FRAME_attak109            192
  198. #define FRAME_attak110            193
  199. #define FRAME_attak111            194
  200. #define FRAME_attak112            195
  201. #define FRAME_attak113            196
  202. #define FRAME_attak114            197
  203. #define FRAME_attak115            198
  204. #define FRAME_attak201            199
  205. #define FRAME_attak202            200
  206. #define FRAME_attak203            201
  207. #define FRAME_attak204            202
  208. #define FRAME_attak205            203
  209. #define FRAME_attak206            204
  210. #define FRAME_attak207            205
  211. #define FRAME_attak208            206
  212.  
  213. #define MODEL_SCALE        1.000000
  214.