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Text File  |  1997-11-13  |  6KB  |  188 lines

  1. // G:\quake2\baseq2\models/monsters/boss2
  2.  
  3. // This file generated by ModelGen - Do NOT Modify
  4.  
  5. #define FRAME_stand30             0
  6. #define FRAME_stand31             1
  7. #define FRAME_stand32             2
  8. #define FRAME_stand33             3
  9. #define FRAME_stand34             4
  10. #define FRAME_stand35             5
  11. #define FRAME_stand36             6
  12. #define FRAME_stand37             7
  13. #define FRAME_stand38             8
  14. #define FRAME_stand39             9
  15. #define FRAME_stand40             10
  16. #define FRAME_stand41             11
  17. #define FRAME_stand42             12
  18. #define FRAME_stand43             13
  19. #define FRAME_stand44             14
  20. #define FRAME_stand45             15
  21. #define FRAME_stand46             16
  22. #define FRAME_stand47             17
  23. #define FRAME_stand48             18
  24. #define FRAME_stand49             19
  25. #define FRAME_stand50             20
  26. #define FRAME_stand1              21
  27. #define FRAME_stand2              22
  28. #define FRAME_stand3              23
  29. #define FRAME_stand4              24
  30. #define FRAME_stand5              25
  31. #define FRAME_stand6              26
  32. #define FRAME_stand7              27
  33. #define FRAME_stand8              28
  34. #define FRAME_stand9              29
  35. #define FRAME_stand10             30
  36. #define FRAME_stand11             31
  37. #define FRAME_stand12             32
  38. #define FRAME_stand13             33
  39. #define FRAME_stand14             34
  40. #define FRAME_stand15             35
  41. #define FRAME_stand16             36
  42. #define FRAME_stand17             37
  43. #define FRAME_stand18             38
  44. #define FRAME_stand19             39
  45. #define FRAME_stand20             40
  46. #define FRAME_stand21             41
  47. #define FRAME_stand22             42
  48. #define FRAME_stand23             43
  49. #define FRAME_stand24             44
  50. #define FRAME_stand25             45
  51. #define FRAME_stand26             46
  52. #define FRAME_stand27             47
  53. #define FRAME_stand28             48
  54. #define FRAME_stand29             49
  55. #define FRAME_walk1               50
  56. #define FRAME_walk2               51
  57. #define FRAME_walk3               52
  58. #define FRAME_walk4               53
  59. #define FRAME_walk5               54
  60. #define FRAME_walk6               55
  61. #define FRAME_walk7               56
  62. #define FRAME_walk8               57
  63. #define FRAME_walk9               58
  64. #define FRAME_walk10              59
  65. #define FRAME_walk11              60
  66. #define FRAME_walk12              61
  67. #define FRAME_walk13              62
  68. #define FRAME_walk14              63
  69. #define FRAME_walk15              64
  70. #define FRAME_walk16              65
  71. #define FRAME_walk17              66
  72. #define FRAME_walk18              67
  73. #define FRAME_walk19              68
  74. #define FRAME_walk20              69
  75. #define FRAME_attack1             70
  76. #define FRAME_attack2             71
  77. #define FRAME_attack3             72
  78. #define FRAME_attack4             73
  79. #define FRAME_attack5             74
  80. #define FRAME_attack6             75
  81. #define FRAME_attack7             76
  82. #define FRAME_attack8             77
  83. #define FRAME_attack9             78
  84. #define FRAME_attack10            79
  85. #define FRAME_attack11            80
  86. #define FRAME_attack12            81
  87. #define FRAME_attack13            82
  88. #define FRAME_attack14            83
  89. #define FRAME_attack15            84
  90. #define FRAME_attack16            85
  91. #define FRAME_attack17            86
  92. #define FRAME_attack18            87
  93. #define FRAME_attack19            88
  94. #define FRAME_attack20            89
  95. #define FRAME_attack21            90
  96. #define FRAME_attack22            91
  97. #define FRAME_attack23            92
  98. #define FRAME_attack24            93
  99. #define FRAME_attack25            94
  100. #define FRAME_attack26            95
  101. #define FRAME_attack27            96
  102. #define FRAME_attack28            97
  103. #define FRAME_attack29            98
  104. #define FRAME_attack30            99
  105. #define FRAME_attack31            100
  106. #define FRAME_attack32            101
  107. #define FRAME_attack33            102
  108. #define FRAME_attack34            103
  109. #define FRAME_attack35            104
  110. #define FRAME_attack36            105
  111. #define FRAME_attack37            106
  112. #define FRAME_attack38            107
  113. #define FRAME_attack39            108
  114. #define FRAME_attack40            109
  115. #define FRAME_pain2               110
  116. #define FRAME_pain3               111
  117. #define FRAME_pain4               112
  118. #define FRAME_pain5               113
  119. #define FRAME_pain6               114
  120. #define FRAME_pain7               115
  121. #define FRAME_pain8               116
  122. #define FRAME_pain9               117
  123. #define FRAME_pain10              118
  124. #define FRAME_pain11              119
  125. #define FRAME_pain12              120
  126. #define FRAME_pain13              121
  127. #define FRAME_pain14              122
  128. #define FRAME_pain15              123
  129. #define FRAME_pain16              124
  130. #define FRAME_pain17              125
  131. #define FRAME_pain18              126
  132. #define FRAME_pain19              127
  133. #define FRAME_pain20              128
  134. #define FRAME_pain21              129
  135. #define FRAME_pain22              130
  136. #define FRAME_pain23              131
  137. #define FRAME_death2              132
  138. #define FRAME_death3              133
  139. #define FRAME_death4              134
  140. #define FRAME_death5              135
  141. #define FRAME_death6              136
  142. #define FRAME_death7              137
  143. #define FRAME_death8              138
  144. #define FRAME_death9              139
  145. #define FRAME_death10             140
  146. #define FRAME_death11             141
  147. #define FRAME_death12             142
  148. #define FRAME_death13             143
  149. #define FRAME_death14             144
  150. #define FRAME_death15             145
  151. #define FRAME_death16             146
  152. #define FRAME_death17             147
  153. #define FRAME_death18             148
  154. #define FRAME_death19             149
  155. #define FRAME_death20             150
  156. #define FRAME_death21             151
  157. #define FRAME_death22             152
  158. #define FRAME_death23             153
  159. #define FRAME_death24             154
  160. #define FRAME_death25             155
  161. #define FRAME_death26             156
  162. #define FRAME_death27             157
  163. #define FRAME_death28             158
  164. #define FRAME_death29             159
  165. #define FRAME_death30             160
  166. #define FRAME_death31             161
  167. #define FRAME_death32             162
  168. #define FRAME_death33             163
  169. #define FRAME_death34             164
  170. #define FRAME_death35             165
  171. #define FRAME_death36             166
  172. #define FRAME_death37             167
  173. #define FRAME_death38             168
  174. #define FRAME_death39             169
  175. #define FRAME_death40             170
  176. #define FRAME_death41             171
  177. #define FRAME_death42             172
  178. #define FRAME_death43             173
  179. #define FRAME_death44             174
  180. #define FRAME_death45             175
  181. #define FRAME_death46             176
  182. #define FRAME_death47             177
  183. #define FRAME_death48             178
  184. #define FRAME_death49             179
  185. #define FRAME_death50             180
  186.  
  187. #define MODEL_SCALE        1.000000
  188.