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Text File  |  1997-11-30  |  3KB  |  74 lines

  1. --------------------Configuration: game - Win32 Release--------------------
  2. Begining build with project "d:\quake2\code\game\game.dsp", at root.
  3. Active configuration is Win32 (x86) Dynamic-Link Library (based on Win32 (x86) Dynamic-Link Library)
  4.  
  5. Project's tools are:
  6.             "32-bit C/C++ Compiler for 80x86" with flags "/nologo /G5 /ML /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp".\Release/game.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c "
  7.             "OLE Type Library Maker" with flags "/nologo /D "NDEBUG" /mktyplib203 /win32 "
  8.             "Win32 Resource Compiler" with flags "/l 0x409 /d "NDEBUG" "
  9.             "Browser Database Maker" with flags "/nologo /o"..\Release/game.bsc" "
  10.             "COFF Linker for 80x86" with flags "kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\Release/gamex86.pdb" /machine:I386 /def:".\game.def" /out:"..\Release/gamex86.dll" /implib:"..\Release/gamex86.lib" "
  11.             "Custom Build" with flags ""
  12.             "<Component 0xa>" with flags ""
  13.  
  14. Creating temp file "C:\TEMP\RSPFEB.tmp" with contents </nologo /G5 /ML /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp".\Release/game.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c 
  15. "d:\quake2\code\game\g_monster.c"
  16. >
  17. Creating command line "cl.exe @C:\TEMP\RSPFEB.tmp" 
  18. Creating temp file "C:\TEMP\RSPFEC.tmp" with contents <kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\Release/gamex86.pdb" /machine:I386 /def:".\game.def" /out:"..\Release/gamex86.dll" /implib:"..\Release/gamex86.lib" 
  19. .\Release\g_ai.obj
  20. .\Release\g_cmds.obj
  21. .\Release\g_combat.obj
  22. .\Release\g_func.obj
  23. .\Release\g_items.obj
  24. .\Release\g_main.obj
  25. .\Release\g_misc.obj
  26. .\Release\g_monster.obj
  27. .\Release\g_phys.obj
  28. .\Release\g_save.obj
  29. .\Release\g_spawn.obj
  30. .\Release\g_target.obj
  31. .\Release\g_trigger.obj
  32. .\Release\g_turret.obj
  33. .\Release\g_utils.obj
  34. .\Release\g_weapon.obj
  35. .\Release\m_actor.obj
  36. .\Release\m_berserk.obj
  37. .\Release\m_boss2.obj
  38. .\Release\m_boss3.obj
  39. .\Release\m_boss31.obj
  40. .\Release\m_boss32.obj
  41. .\Release\m_brain.obj
  42. .\Release\m_chick.obj
  43. .\Release\m_flash.obj
  44. .\Release\m_flipper.obj
  45. .\Release\m_float.obj
  46. .\Release\m_flyer.obj
  47. .\Release\m_gladiator.obj
  48. .\Release\m_gunner.obj
  49. .\Release\m_hover.obj
  50. .\Release\m_infantry.obj
  51. .\Release\m_insane.obj
  52. .\Release\m_medic.obj
  53. .\Release\m_move.obj
  54. .\Release\m_mutant.obj
  55. .\Release\m_parasite.obj
  56. .\Release\m_soldier.obj
  57. .\Release\m_supertank.obj
  58. .\Release\m_tank.obj
  59. .\Release\p_client.obj
  60. .\Release\p_hud.obj
  61. .\Release\p_trail.obj
  62. .\Release\p_view.obj
  63. .\Release\p_weapon.obj
  64. .\Release\q_shared.obj>
  65. Creating command line "link.exe @C:\TEMP\RSPFEC.tmp" 
  66. Compiling...
  67. g_monster.c
  68. Linking...
  69.    Creating library ..\Release/gamex86.lib and object ..\Release/gamex86.exp
  70.  
  71.  
  72.  
  73. gamex86.dll - 0 error(s), 0 warning(s)
  74.