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Amiga MA Magazine 1998 #7
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amigamamagazinepolishissue1998.iso
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varia
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povray3
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povray3_fpu
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povscn
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level2
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arches.pov
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Text File
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1997-12-12
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2KB
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98 lines
// Persistence Of Vision raytracer version 3.0 sample file.
// By Dan Farmer
// Parabolic arches on the water. Is this the St. Louis McDonalds?
// Enhanced for POV-Ray 3.0
#version 3.0
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "skies.inc"
camera {
location <60.0, 0.0, -135.0>
direction <0.0, 0.0, 2.0>
up <0.0, 1.0, 0.0>
right <4/3, 0.0, 0.0>
look_at <0.0, 0.0, 0.0>
}
// Light
light_source {<200.0, 200.0, -150.0> colour red 1 green .5 }
#declare New_Sky = sky_sphere { S_Cloud2 }
#declare Old_Sky =
sky_sphere {
pigment {
gradient y
colour_map {
[0.0 0.8 colour red 0.5 green 0.1 blue 0.7
colour red 0.1 green 0.1 blue 0.9]
[0.8 1.0 colour red 0.1 green 0.1 blue 0.9
colour red 0.1 green 0.1 blue 0.9]
}
}
pigment {
bozo
turbulence 0.7
colour_map {
[0.0 0.6 colour red 1.0 green 1.0 blue 1.0 filter 1.0
colour red 1.0 green 1.0 blue 1.0 filter 1.0]
[0.6 0.8 colour red 1.0 green 1.0 blue 1.0 filter 1.0
colour red 1.0 green 1.0 blue 1.0]
[0.8 1.001 colour red 1.0 green 1.0 blue 1.0
colour red 0.8 green 0.8 blue 0.8]
}
scale <0.5, 0.2, 0.2>
}
}
sky_sphere { New_Sky } // changed by dmf '95
// Define the ocean surface
plane { y, -10.0
texture {
T_Chrome_2D
normal {
waves 0.05
frequency 5000.0
scale 3000.0
}
}
}
// Create the arches using CSG difference between two "squashed" paraboloids
difference {
object { Paraboloid_Y
scale <20.0, 20.0, 5.0>
rotate 180*x
texture { T_Chrome_3C }
}
object { Paraboloid_Y
scale <18.0, 20.0, 18.0>
rotate 180*x
translate -2*y
texture { T_Copper_3C }
}
translate <0.0, 30.0, -25.0>
}
difference {
object { Paraboloid_Y
scale <20.0, 20.0, 5.0>
rotate 180*x
texture { T_Chrome_3C }
}
object { Paraboloid_Y
scale <18.0, 20.0, 18.0>
rotate 180*x
translate -2*y
texture { T_Copper_3C }
}
translate <0.0, 30.0, 50.0>
}