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Amiga MA Magazine 1998 #7
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amigamamagazinepolishissue1998.iso
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varia
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povray3
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povray3_fpu
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pov3demo
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pigmap.pov
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1997-12-12
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// Persistence Of Vision raytracer version 3.0 sample file.
// Pigment_map example
#version 3.0
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "textures.inc"
camera {
location <0,3,-31>
direction 3*z
}
plane {
y, -1.01
pigment {checker White, Magenta}
}
plane {
z, 3.01
pigment {checker White, Magenta}
}
light_source { <300, 500, -500> color Gray65}
light_source { <-50, 10, -500> color Gray65}
box{<-2,-2,0>,<2,2,1>
pigment {
gradient x
pigment_map{
[0.2 Jade]
[0.4 radial frequency 10 rotate x*90]
[0.6 radial frequency 10 rotate x*90]
[0.8 DMFWood4 scale 3 rotate x*80]
}
}
translate <-3,5.50>
}
box{<-2,-2,0>,<2,2,1>
pigment {
wood
pigment_map{
[0.2 Jade]
[0.4 radial frequency 10 rotate x*90]
[0.6 radial frequency 10 rotate x*90]
[0.8 DMFWood4 scale 3 rotate x*80]
}
}
translate <3,5.50>
}
box{<-2,-2,0>,<2,2,1>
pigment {
checker
pigment { Jade }
pigment { radial frequency 10 rotate x*90}
}
translate <-3,1,0>
}
box{<-2,-2,0>,<2,2,1>
pigment {
radial frequency 6
pigment_map{
[0.2 Jade]
[0.4 radial frequency 10]
[0.6 radial frequency 10]
[0.8 DMFWood4 scale 3 rotate x*10]
}
rotate x*90
}
translate <3,1,0>
}