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Amiga MA Magazine 1998 #7
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amigamamagazinepolishissue1998.iso
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varia
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povray3
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povray3_fpu
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pov3demo
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halo
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planeth2.pov
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1997-12-12
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// Persistence Of Vision raytracer version 3.0 sample file.
// File by Dieter Bayer
// Modifications by David Cross (crossd@rpi.edu)
#version 3.0
// I prefer to do gamma correct after rendering
// global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
camera {
location <0.0, 0.0, -80.0>
direction <0.0, 0.0, 1.0>
up <0.0, 1.0, 0.0>
right <4/3, 0.0, 0.0>
}
// The halo is applied twice for realism, so it must be defined earlier
#declare Halo = texture {
pigment { colour Clear }
halo {
dust
spherical_mapping
linear
turbulence 0.5
colour_map {
[ 0 color rgbft <0.75, 0.94, 1.00, 1.0, 0> ]
[ 1 color rgbft <0.75, 0.94, 1.00, 1.0, 0> ]
}
samples 10
}
}
//I took the colors from fractint's "topo.map" file
sphere { <0.0, 0.0, 0.0>, 30.0 //Biosphere
pigment {
bozo
turbulence 0.5
colour_map {
[0.00 0.55 colour red 0.00 green 0.00 blue 0.65
colour red 0.32 green 0.69 blue 0.97]
[0.55 0.99 colour red 0.16 green 0.49 blue 0.00
colour red 0.85 green 0.45 blue 0.03]
[0.99 1.00 colour red 0.99 green 0.99 blue 0.99
colour red 0.99 green 0.99 blue 0.99]
}
scale 10.0
translate 100*x
}
finish {
crand 0.08
ambient 0.0
diffuse 1.0
}
}
sphere { <0.0, 0.0, 0.0>, 30.3 //clouds
hollow
texture { Halo }
pigment {
bozo
turbulence 1.0
colour_map {
[0.0 0.4 colour red 1.0 green 1.0 blue 1.0 filter 1.0
colour red 1.0 green 1.0 blue 1.0 filter 1.0]
[0.4 0.9 colour red 1.0 green 1.0 blue 1.0 filter 1.0
colour red 1.0 green 1.0 blue 1.0]
[0.9 1.0 colour red 1.0 green 1.0 blue 1.0
colour red 1.0 green 1.0 blue 1.0]
}
scale <12.0, 3.0, 12.0>
rotate <30.0, 0.0, -45.0>
}
finish {
ambient 0.0
diffuse 1.0
}
}
plane { z, 80.0
// pigment {
// image_map { gif "stars.gif" /*640x400*/ }
// scale <100.0, 100.0, 100.0>
// }
pigment { Black }
finish {
ambient 1.0
diffuse 0.0
}
hollow
}
light_source { <-200.0, 200.0, -200.0> colour White }
sphere { 0, 1 hollow texture { Halo } scale 31.0 }